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- --Confirmed mods: We're all pretty certain about these.
- Tinker's Construct: Smelting, melting down ores, making cool tools.
- MovingWorld, Davinci's vessels: Boats, airships, etc.
- Gravestone, Morpheus, JEI, WAILA: Quality of Life improvements.
- Storage Drawers: Primitive Storage for a primitive world.
- Dynamic Trees: TIMBER!
- Quark: Colored pigs and chests.
- Potion Core, Not Enough Potions: More alchemy, mix potions in cauldrons for more exotic potions.
- Aquaculture: Fish? Fish. Fiiiish.
- Rustic: Plenty of comfy decoration and agriculture stuff. Make booze/wine
- Bibliocraft: Fancy shelves, signs, lamps, decorative stuff. Some of it is ugly, but has a printing press and extra things for maps (if we end up going without minimaps)
- --Magic mods: Probably just one of these. Don't want to clutter things up too much.
- Magical Psi: This is totally comfy if you're an Exa. In short: I waaaaant iiiiiit.
- Roots: Druidic rituals and stuff, new plants and foods.
- Astral Sorcery: Gain powers from the stars!
- --Optional mods: Ones I'm not sure on yet
- Hostile Worlds - Invasions: Once every 3 nights, invasions of zombie miners and random mobs to come attack your base, break through walls, etc. Any damage done is 'repaired' 5 minutes after an invasion.
- Roguelike Dungeons: Very large dungeons.
- Embers Rekindled: Dwarven-themed steampunk, with steam engines and gearworks, and a magical energy called 'ember'. Might be a bit too high-tech though.
- Requiem: Upon death, determine if you respawn as vanilla or if you're a demon- if demon, you become a ghost, and can possess undead creatures, taking on their strengths and weaknesses. I think it might be fun, and it's opt-in.
- Journeymap: More put here to explain it might be excluded.
- Tough as Nails: I'll fucking do it if it means I'll get my Magical Psi. I will.
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