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  1. // Action script...
  2.  
  3. // [Initial MovieClip Action of sprite 1668]
  4. #initclip 10
  5. class com.clubpenguin.games.fire.Constants
  6. {
  7. function Constants()
  8. {
  9. } // End of the function
  10. static var VERSION_NUMBER = "1.1.0";
  11. static var PLAYERS_MIN = 2;
  12. static var PLAYERS_MAX = 4;
  13. static var GAME_INITIALIZE = "fgi";
  14. static var GAME_MIN_PLAYERS = 2;
  15. static var GAME_MAX_PLAYERS = 4;
  16. static var GAME_MAX_CARDS_PER_HAND = 5;
  17. static var GAME_MAX_INIT_TIMEOUT = 60000;
  18. static var GAME_MIN_HACKER_TIMEOUT = 3000;
  19. static var GAME_MAX_HACKER_TIMEOUT = 6000;
  20. static var STATE_PRESTART = 0;
  21. static var STATE_INIT_PORTRAITS = 1;
  22. static var STATE_INIT_ASSETS = 2;
  23. static var STATE_INIT_DONE = 3;
  24. static var STATE_GAME_STARTED = 4;
  25. static var STATE_SPINNER_RISE = 10;
  26. static var STATE_SPINNER_WAITING = 11;
  27. static var STATE_SPINNER_ANIMATE = 12;
  28. static var STATE_CHOOSE_MOVE = 13;
  29. static var STATE_WAITING_FOR_MOVE_DATA = 14;
  30. static var STATE_JUMP_ANIMATE = 15;
  31. static var STATE_JUMP_ANIMATE_DONE = 16;
  32. static var STATE_CHOOSE_TRUMP = 20;
  33. static var STATE_CHOOSE_OPPONENT = 21;
  34. static var STATE_BATTLE_WAIT_FOR_START = 22;
  35. static var STATE_BATTLE_CHOOSE_CARD = 23;
  36. static var STATE_BATTLE_RESOLVE = 24;
  37. static var STATE_BATTLE_ANIMATE = 25;
  38. static var STATE_BATTLE_AFTERMATH = 26;
  39. static var STATE_BATTLE_AFTERMATH_SYNC = 27;
  40. static var STATE_BATTLE_AFTERMATH_WAITING = 28;
  41. static var STATE_TIMEOUT = 36;
  42. static var STATE_NEW_TURN = 37;
  43. static var STATE_ABORT_GAME = 38;
  44. static var STATE_GAME_OVER = 39;
  45. static var STATE_GAME_OVER_PROCESSING = 40;
  46. static var STATE_SPECTATE_OR_LEAVE = 41;
  47. static var STATE_AWARD_INTRO_WAITING = 50;
  48. static var STATE_AWARD_INTRO_COMPLETE = 51;
  49. static var STATE_BUG_OR_HACKER = 99;
  50. static var CURRENT_PHASE_BOARD = 200;
  51. static var CURRENT_PHASE_BATTLE = 201;
  52. static var FUDGE = 0;
  53. static var BOARD_TIMEOUT_VALUE = 20000 + com.clubpenguin.games.fire.Constants.FUDGE;
  54. static var BATTLE_TIMEOUT_VALUE = 20000 + com.clubpenguin.games.fire.Constants.FUDGE;
  55. static var STATE_DISCONNECTED = 0;
  56. static var STATE_ATTEMPT_TO_JOIN = 1;
  57. static var STATE_QUEUEING = 2;
  58. static var STATE_IN_GAME = 3;
  59. static var PENGUIN_COLOURS = [null, 13158, 36864, 16724889, 3355443, 13369344, 16737792, 16763904, 6684825, 10053120, 16737894, 26112, 39372, 9102082, 173975];
  60. static var SENSEI_COLOUR_INDEX = -1;
  61. static var SENSEI_COLOUR = 9674916;
  62. static var HIGHLIGHT_COLOUR_ON = [16776960, 65280, 16711935, 65535];
  63. static var HIGHLIGHT_COLOUR_OFF = [16750080, 32512, 8323199, 32639];
  64. static var BOARD_MOVE_UNCHOSEN = -1;
  65. static var BOARD_MAX_PLAYERS_PER_SPACE = 4;
  66. static var CHOOSE_BOARD_ID_MESSAGE = "cb";
  67. static var UPDATE_BOARD_ID_MESSAGE = "ub";
  68. static var CHOOSE_OPPONENT_MESSAGE = "co";
  69. static var CHOOSE_TRUMP_MESSAGE = "ct";
  70. static var CHOOSE_CARD_MESSAGE = "cc";
  71. static var START_BATTLE_MESSAGE = "sb";
  72. static var RESOLVE_BATTLE_MESSAGE = "rb";
  73. static var START_NEXT_TURN_MESSAGE = "nt";
  74. static var BATTLE_TYPE_TRUMP = "bt";
  75. static var BATTLE_TYPE_ENERGY = "be";
  76. static var BATTLE_STATE_UNDECIDED = 0;
  77. static var BATTLE_STATE_LOSE = 1;
  78. static var BATTLE_STATE_TIE = 2;
  79. static var BATTLE_STATE_WIN_SYMBOL = 3;
  80. static var BATTLE_STATE_WIN_ENERGY = 4;
  81. static var SYMBOL_FIRE = "f";
  82. static var SYMBOL_SNOW = "s";
  83. static var SYMBOL_WATER = "w";
  84. static var SYMBOL_NONE = "n";
  85. static var BOARD_VALID_TRUMP = [com.clubpenguin.games.fire.Constants.SYMBOL_NONE, com.clubpenguin.games.fire.Constants.SYMBOL_SNOW, com.clubpenguin.games.fire.Constants.SYMBOL_WATER, com.clubpenguin.games.fire.Constants.SYMBOL_FIRE, com.clubpenguin.games.fire.Constants.SYMBOL_NONE, com.clubpenguin.games.fire.Constants.SYMBOL_SNOW, com.clubpenguin.games.fire.Constants.SYMBOL_FIRE, com.clubpenguin.games.fire.Constants.SYMBOL_WATER, com.clubpenguin.games.fire.Constants.SYMBOL_NONE, com.clubpenguin.games.fire.Constants.SYMBOL_SNOW, com.clubpenguin.games.fire.Constants.SYMBOL_WATER, com.clubpenguin.games.fire.Constants.SYMBOL_FIRE, com.clubpenguin.games.fire.Constants.SYMBOL_NONE, com.clubpenguin.games.fire.Constants.SYMBOL_WATER, com.clubpenguin.games.fire.Constants.SYMBOL_SNOW, com.clubpenguin.games.fire.Constants.SYMBOL_FIRE];
  86. static var BUBBLE_AMOUNT = 25;
  87. static var BUBBLE_MAX_TIME = 96;
  88. static var BUBBLE_MAX_STEP = 24;
  89. static var FIREPOP_AMOUNT = 15;
  90. static var FIREPOP_MAX_TIME = 480;
  91. static var FIREPOP_MAX_STEP = 3;
  92. static var MESSAGE_GET_GAME = "gz";
  93. static var MESSAGE_JOIN_GAME = "jz";
  94. static var MESSAGE_LEAVE_GAME = "lz";
  95. static var MESSAGE_PLAYER_ACTION = "zm";
  96. static var MESSAGE_GET_GAME_AGAIN = "zr";
  97. static var MESSAGE_START_GAME = "sz";
  98. static var MESSAGE_UPDATE_PLAYERLIST = "uz";
  99. static var MESSAGE_ABORT_GAME = "cz";
  100. static var MESSAGE_GAME_OVER = "zo";
  101. static var MESSAGE_ERROR = "ez";
  102. static var MESSAGE_PLAYER_ABORT = com.clubpenguin.games.fire.Constants.MESSAGE_ABORT_GAME;
  103. static var MESSAGE_PLAYER_KILLED = com.clubpenguin.games.fire.Constants.MESSAGE_LEAVE_GAME;
  104. static var MESSAGE_GET_WADDLE_LIST = "gw";
  105. static var MESSAGE_JOIN_WADDLE = "jw";
  106. static var MESSAGE_LEAVE_WADDLE = "lw";
  107. static var MESSAGE_START_WADDLE = "sw";
  108. static var MESSAGE_UPDATE_WADDLE = "uw";
  109. static var MESSAGE_TIMEOUT_BOARD = "tb";
  110. static var MESSAGE_TIMEOUT_BATTLE = "tc";
  111. static var EARNED_NEW_RANK = "nr";
  112. static var FIRE_DEBUG_INFO = "fd";
  113. static var MAX_BOARD_SPACES = 16;
  114. static var FIRE_RANK = [0, 1, 2, 3, 4, 5];
  115. static var FIRE_SCORE = [0, 125, 375, 875, 1625, 1825];
  116. static var MAX_PATH_RANK = 5;
  117. static var FIRE_PRACTICE_WIN = [[null], [null], [null, 5, 0], [null, 5, 0, 0], [null, 5, 0, 0, 0]];
  118. static var FIRE_COMPETITION_WIN = [[null], [null], [null, 15, 5], [null, 20, 10, 5], [null, 25, 15, 10, 5]];
  119. static var FIRE_AWARD_ITEM = [-777, 6025, 4120, 2013, 1086, -777];
  120. static var FIRE_RANK_PLAYER_QUIT = 1313;
  121. static var MODE_PRACTICE = 1;
  122. static var MODE_COMPETITION = 2;
  123. static var MODE_SENSEI = 3;
  124. static var BATTLE_START_X = 190;
  125. static var INFO_CLICK_SPINNER = "is";
  126. static var INFO_CLICK_CARD = "ic";
  127. static var INFO_READY_SYNC = "ir";
  128. static var EXIT_ALL_QUIT = 8000;
  129. static var GAME_LOADING = 8001;
  130. } // End of Class
  131. #endinitclip
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