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- Assuming turn size 1. Longer turn size just delays orders and helps prevent stops.
- Latency frames 5
- Stop frames 10
- Frame 0: Issue attack order
- Frame 5: Receive attack order
- Frame 6: Execute attack order
- Frame 11: Issue move order
- Frame 15: Last stopped frame.
- Frame 16: Receive move order. If we started moving now we would get stuck.
- Frame 17: Start moving
- Latency frames 5
- Stop frames 2
- Frame 0: Issue attack order
- Frame 3; Issue move order
- Frame 5: Receive attack order
- Frame 6: Execute attack order
- Frame 7: Last stopped frame
- Frame 8: Receive move order. If we started moving now we would get stuck.
- Frame 9: Start moving
- Conclusion:
- If you issue an attack order on frame N,
- The next safe time to issue a move order to the unit is 1 + Max(Latency frames, stop frames)
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