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Jul 25th, 2017
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  1. Assuming turn size 1. Longer turn size just delays orders and helps prevent stops.
  2.  
  3. Latency frames 5
  4. Stop frames 10
  5.  
  6. Frame 0: Issue attack order
  7. Frame 5: Receive attack order
  8. Frame 6: Execute attack order
  9. Frame 11: Issue move order
  10. Frame 15: Last stopped frame.
  11. Frame 16: Receive move order. If we started moving now we would get stuck.
  12. Frame 17: Start moving
  13.  
  14.  
  15. Latency frames 5
  16. Stop frames 2
  17.  
  18. Frame 0: Issue attack order
  19. Frame 3; Issue move order
  20. Frame 5: Receive attack order
  21. Frame 6: Execute attack order
  22. Frame 7: Last stopped frame
  23. Frame 8: Receive move order. If we started moving now we would get stuck.
  24. Frame 9: Start moving
  25.  
  26.  
  27. Conclusion:
  28. If you issue an attack order on frame N,
  29. The next safe time to issue a move order to the unit is 1 + Max(Latency frames, stop frames)
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