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- # Dedicated server settings
- # To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
- ServerConfig:
- Srv_Port: 30000
- Srv_Name: Koolaid
- Srv_Password: Abc
- Srv_MaxPlayers: 2
- Srv_ReservePlayfields: 2 # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
- # Server description shown in Server Browser
- # max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
- # Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
- # All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
- # Srv_StopPeriod: 48
- # Tel_Enabled: true # Activate Telnet server
- # Tel_Port: 30004
- # Tel_Pwd: Abc
- # EACActive: false # Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
- # SaveDirectory: Saves
- # Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
- # 1 = allow only small blueprints, ... , 5 = allow very large blueprints, 6 = no limits (default)
- MaxAllowedSizeClass: 6
- # Restrict Blueprint types allowed for production in factory
- # None = Blueprint system completely disabled
- # StockOnly = only stock blueprints can be produced
- # All = all types allowed (default)
- AllowedBlueprints: All
- # Timeout in seconds after which a playfield server will be killed (and all players on it disconnected)
- # if it does no longer send heartbeat messages to the dedi (0 = feature disabled)
- HeartbeatServer: 15
- # Timeout in seconds after which a client will be disconnected if it
- # does no longer send heartbeat messages to the dedi (0 = feature disabled)
- # HeartbeatClient: 30
- # Enable extra log outputs (for debugging purposes)
- # Defined flags: (add together the values if more than one group should be active at the same time)
- # 1 = EAC
- # 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
- # LogFlags: 2
- GameConfig:
- GameName: NewGame_0 # Determines name of the save game
- Mode: Survival # Survival or Creative
- Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world
- # Note: All times are given in real time hours, 1h real time = approximately 24h in game (Important: Timer counts down as long as the dedicated process is active - deactivated playfields do not stop the timer)
- DecayTime: 2 # Time after which player-built structures without core or less than 10 blocks get removed when not visited (0 = disabled)
- WipeTime: 0 # Time after which any player-built structures get removed when not visited (0 = disabled)
- ProtectTime: 48 # Time during which structures are offline protected
- MaxStructures: 200 # Max number of structures per playfield (limit = 255, reduce on performance problems)
- AntiGriefDistance: 30 # Distance (in m) around a faction's base where no other faction's base can be built
- AntiGriefZone: PvE # Zone where the AntiGriefDistance is valid (All, PvP, PvE)
- AntiGriefOresDistance: 30 # Distance (in m) around ore deposits where no other faction's base can be built
- AntiGriefOresZone: PvE # Zone where the AntiGriefOresDistance is valid (All, PvP, PvE)
- EnableTrading: GlobalVirtual # Enables a global virtual marketplace for player-to-player trading
- EnableMaxBlockCount: True # Enable or disable the max counting of blocks
- OriginDefault: Explorer # The name of the default Origin
- OriginAccessOthers: True # False will not allow any alliances with or join to factions from other Origins
- OriginAutoAlliance: True # Factions are per default allied if they are in the same Origin
- FriendlyFireInPvP: False # False will not damage any allied structure even in PvP. Still does hurt players
- # --- Difficulty settings ---
- # Notice: Changing some of the difficulty settings require to start a new game in order to take effect
- # DiffEscapePodContent: Medium # Easy, Medium, Hard --- Determines the content of the Escape Pod when you crash land on the planet
- # DiffPlayerProgression: Normal # Faster, Normal, Slower --- Influences the overall player progression speed by earning more or less XP
- # DiffAmountOfOre: Normal # Rich, Normal, Poor --- Influences the average amount of ore that a deposit contains
- # DiffNumberOfDeposits: Normal # Plenty, Normal, Few --- Influences the average number of deposits per planet
- # DiffDroneBaseAttack: Medium # Easy, Medium, Hard, Off --- Influences the difficulty of the drone base attacks (infinite waves, number of waves etc.)
- # DiffDronePresence: Normal # Low, Normal, High, Off --- Influences the overall number of drones that are present on a planet
- # DiffEnemySpawnRate: Normal # Low, Normal, High --- Influences the spawn rate of enemy NPCs on a planet
- # DiffAttackStrength: Medium # Easy, Medium, Hard --- Influences the overall difficulty when attacking enemies
- # DiffConstrCraftTime: Normal # Faster, Normal, Slower --- Influences the overall craft speed of constructors
- # DiffBpProdTime: Normal # Faster, Normal, Slower --- Influences the overall production speed of the blueprint factory
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