Ludikun

its friday night somewhere event plan

Apr 30th, 2021 (edited)
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  1. Event Name: It's Friday Night Somewhere
  2. Character: Benedict Casval
  3. Extra Attendees: 3 others
  4. Risk: CoI
  5. Tone: Breaking into a disco club. Entertainment. Comedy.
  6. Rewards: Finessing a magnolian for the location of mecha blueprints
  7. Event Thread: https://chronicles-of-esshar.com/forum/showthread.php?tid=6732
  8.  
  9. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  10.  
  11. REWARDS:
  12. Omnicorn FX9 Gunpla Model
  13. A miniature model of what looks to be a bipedal mecha of Magnolian design. Around two feet in height, the piece seems to be an exact replica of what may be a larger and real-to-life model. Made from finely crafted steel, its pieces seems to come off, signifying that this piece could easily be disassembled and reassembled if the owner deemed the need for such.
  14.  
  15. Taking a close inspection allows one to gleam the physical definitions of the mech; each contour, each screw, and each weld. As if one can potentially study it for potentially recreating to an actual mecha.
  16. [FRIDAY NIGHT]
  17. [MECH]
  18.  
  19. Dragon's Blood
  20. "Not to be confused with real and actual dragon's blood, this syrup is a coveted drug imported from the seedy locales of Sheng. Imbued with Sinka from Diyu and actual Oni's blood, this drug causes its taker's body to heat up to an incredibly high degree; as if their blood were boiling from flames, hence the name. Adrenaline pumps into one's system as their senses seem to heighten; each minute detail from all of their senses seems to quadruple in sensitivity, allowing for brighter lights, louder sounds, and stronger perception.
  21.  
  22. WIth a viscous red liquid, the drug is kept within a small syringe and is used by injecting straight into the drug-taker's bloodstream. Low in quantity and even harder to recreate, the rarity of such an item like this is beyond most of Essharan drugs.
  23.  
  24. It's obvious usage is, well, taking the drug for an unbelievable rage-filled high. However if an experienced alchemist or drug-maker were to study the formula, one can perhaps recreate or even create a more powerful drug.
  25.  
  26. OOC: If this item were to be used as is, one can ahelp and trade this item for +10 pow for one fight. After the fight, the drug wears off and the user immediately suffers an unhealable one year temporary injury."
  27. [FRIDAY NIGHT]
  28. [DRUG]
  29.  
  30. Signed Photograph of Ryker pyr Docro [PENDANT]
  31. "A snapshot depicting the late Ryker pyr Docro in the midst of offering a cheers to the cameraman. Complete with his signature cap over his pink-ombred locks and scarf wrapped loosely around his neck, his jade glare exudes confidence. A cigarette is pinched betwixt his toothy and smug grin as a bottle of booze is clutched around his fingertips. Behind him, a table with the faint trickles of golden powder sits.
  32.  
  33. By the bottom right of the photograph, a jagged yet well-written autograph of the man in the picture gleams with permanent ink. That alone makes this piece nearly priceless, most especially to those that were huge fans of the pink-haired Docro.
  34.  
  35. It's not exactly magical, however just by looking at the previous Commander and his signature seems to fill you with determination and unnatural drive."
  36. Boost: +3 pow, +1 phys pow, +1 phys def
  37. [FRIDAY NIGHT]
  38. [DOCRO]
  39.  
  40. Brimstone Blunt
  41. "A nice and rolled up piece of Hel.
  42.  
  43. Upon this roll of high-class pressed orichalcum paper, an unlit blunt of an alien powder seems to be prepared for usage. Alchemical experts might notice that the filling of the roll is nothing native to Esshar. Tufted charcoal and soot that seems to have been imported from Hel itself has somehow managed to be brought into the state it is found now.
  44.  
  45. If one were to hold back from bearing a hellish high from the drug, one can perhaps repurpose the filling into another use. After all, the items within the blunt seems to have been once apart of the brimstone and fire of Hel itself it seems."
  46. [FRIDAY NIGHT]
  47. [HEL]
  48.  
  49.  
  50. Optional Rewards:
  51. Sunshine Cocktail - 6 vit, 8 pow food (requires overcoming a challenge that gives them a temp injury)
  52. "A bottle of high spirited alcohol that seems to have been imported all the way from Magnolia. It starts off sweet, but it quickly hits you the second you let your guard down. Not for the faint of heart."
  53.  
  54. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  55.  
  56. Act 1: Outside the Club =-=-=-=-=-=-=-=-=-=-=-=
  57. Outside, there stands a bouncer. Here, the players may approach him. However, he will not yield and will not allow anyone to enter the bar as it seems to be currently closed this evening for a VIP party. No invitation, no entry. The bar is closed for a private party requested by a Magnolian inventor. He plans to make trade with fellow inventors and what-not.
  58.  
  59. The players may, of course, fight their way through the bouncer to get in. Upon his defeat, he drops the BRIMSTONE BLUNT.
  60.  
  61. Yayu: Unarmed (yes that's it)
  62.  
  63. Alternatively, the group can circle around the back and find a backdoor that is locked. The lock can be picked or the door can simply be broken to enter. If the group goes through here, they enter into the kitchen.
  64.  
  65. Act 2A: The Main Floor =-=-=-=-=-=-=-=-=-=-=-=
  66. The party itself is likely the main thing of this area. There's a plethora of people within this night club. Various figures are in the midst of dancing the night away, people are drinking, and there's a few others who are doing more seedy things. The main thing the group finds are a DRINKING CONTEST, people in the midst of an epic DANCE OFF, and a few SEEDY FOLKS in the back.
  67.  
  68. DRINKING CONTEST
  69. Here, a group of fellows are in the midst of a drinking contest. One of them motions to the group and challenges them to a drink off. This is a 1v1 so one of the players have to solely do this. They but do /vit. Whatever their vit is, they are to do /rnd 1 [VIT]. Whatever they roll, that is their new maximum. The two take turns rolling and the first one to roll a 1 loses. If the player loses, they receive a longer injury. However, for flavor, the players that drinks automatically get an injury (1 day if they win).
  70.  
  71. TEMP: Absolutely Wasted
  72. DURATION: 1 day/4 days (depending on results)
  73. DESC: "You feel your head get groggy, your body feels warm and lighter as your inhibitions are quickly shed and removed. You are confident, you're happy, and the night is young! You may be incredibly drunk (oddly enough the drunkness doesn't wear off for days) and your senses may be incredibly diluted, but you are happy. Though you feel like the hangover when this wears off is going to hurt, a LOT."
  74.  
  75. Along with such, they receive the SUNSHINE COCKTAIL as a reward.
  76.  
  77. DANCE OFF
  78. Here, the group can look at two figures in the midst of an epic dance off. Magicman Goro and Ryu Dojima as the two dancing and there seems to be a crowd forming around them. The players may dance and do their thing, however a man calls out from the crowd that he is looking for someone to bet against.
  79.  
  80. Players may bet as much money as they want. If their bet on the dancer wins, the man who bet against them reveals he actually has no money. He instead gives the players the SIGNED PHOTOGRAPH OF RYKER PYR DOCRO.
  81.  
  82. SEEDY FOLKS
  83. A few folks seems to be doing a drug deal in the back. Players can step in to intervene and interact with them, especially since they seem to market their drug as 'better than sylavanum'. If hostilities show, the drug dealers begin a small-scale brawl (it doesnt bleed out to the rest of the party out of convenience).
  84.  
  85. Drug Dealer: Cosmic (rp it as sylavanum and other dust-based drugs), Mist (rped as smoke from smoking)
  86.  
  87. Upon his defeat, he drops the DRAGON'S BLOOD.
  88.  
  89. Act 2B: Back Kitchen =-=-=-=-=-=-=-=-=-=-=-=-=
  90. Entering through the kitchen allows the group to find that a small group of security thugs seems to have taken the kitchen as their temporary breakroom as a chef cooks upon one of the stoves.
  91.  
  92. Here, the players could choose to sneak through (if they didn't go in loud) and completely bypass the security. However, if not, the security men rise up. Some pull out clubs, while others prepares molotov cocktails.
  93.  
  94. Thugs on Their Break: Armed, Fire, Explosion
  95.  
  96. If fought and defeated, the the group will find the BRIMSTONE BLUNT (if not yet obtained) amidst the pile of thug bodies. After which, the group may head over to the main floor from the kitchen.
  97.  
  98. Act 3: The Deal =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  99. After interacting with the party, soon one of the members of the group will notice an odd man emerge from one of the back rooms and head over to one of the lounge tables to the side. This is the Magnolian inventor Klaiver Gikoree. He seems to meet up with a heavily clothed figure as the two begins business. He brings out the gunpla model and seemingly begins to talk about mechas.
  100.  
  101. If the players approach, he shrugs them off. However if the group applies pressure, the magnolian would yield. However the heavily clothed man would stand and provide a blockade to the players.
  102.  
  103. She disrobes and reveals herself to be a super tiny engineer. Underneath her body, a plethora of mini machines hover and flank her; an army of robots. She grows hostile and asks the players to back off and will attack if they press on.
  104.  
  105. Rival Engineer: Metal, Lightning, Golemcraft
  106.  
  107. At her defeat, the magnolian reveals where he got the gunpla model along with the potential place of the mecha blueprints (that being a facility off the northern coast of Esshar where a metal platform site above the ocean is said to house it). Furthermore, he drops the OMNICORN FX9 GUNPLA MODEL, the BRIMSTONE BLUNT (if not found yet), and the other non-optional rewards detailed above that hasn't been obtained yet.
  108.  
  109. After which, the event ends.
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