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Guestpiki is Angry rn

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Jun 20th, 2019
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  1. -->Original Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Guestpiki_Not_Memer:--
  6.  
  7. --//Private Leak\\--
  8.  
  9.  
  10. print"Loaded."
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - Punch.
  33. l - victory
  34. k - wave
  35. j- what huh
  36. h- MEEM
  37. g- that was fun
  38. f- Xd
  39. r- AAH oh my god aah
  40. t- Micheal_P explosion death
  41. y- laugh
  42. u- ooh boi
  43. i- broken key
  44. o- broken key
  45. p - bug
  46. v- game over
  47. c- BAGEL
  48. x- get that thing away from me
  49. z- ragdoll death
  50. e- wtf
  51. q- want a ride?
  52. b- stop looking down
  53. n- look down
  54. m- to stop squat,wtf,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205.  
  206. print("You made a Huge mistake XDavodioX.")
  207.  
  208. Player_Size = 1
  209.  
  210. wait()
  211. local Player = game.Players.LocalPlayer
  212. local Character = Player.Character
  213. local plr = owner
  214. local Humanoid = Character.Humanoid
  215. Character.Humanoid.Name = "bruhvi"
  216. local char = plr.Character
  217. local hum = char.bruhvi
  218. local ra = char["Right Arm"]
  219. local la= char["Left Arm"]
  220. local rl= char["Right Leg"]
  221. local ll = char["Left Leg"]
  222. local hed = char.Head
  223. local root = char.HumanoidRootPart
  224. local rootj = root.RootJoint
  225. local tors = char.Torso
  226. local LeftArm = Character["Left Arm"]
  227. local RightArm = Character["Right Arm"]
  228. local LeftLeg = Character["Left Leg"]
  229. local RightLeg = Character["Right Leg"]
  230. local Head = Character.Head
  231. local Torso = Character.Torso
  232. local mouse = plr:GetMouse()
  233. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  234. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  235. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  236. local cam = game.Workspace.CurrentCamera
  237. trazx = Instance.new("ParticleEmitter")
  238. c = game.Players.LocalPlayer.Character
  239. local sine=0
  240. Character.Head.face.Texture = "rbxassetid://542145165"
  241.  
  242. hum.MaxHealth = "Inf"
  243. hum.Health = "Inf"
  244. hum.WalkSpeed = 20
  245.  
  246. local forcefield = Instance.new("ForceField",char)
  247. forcefield.Name = "Anti-faggots"
  248. forcefield.Visible = false
  249. -----------------------------------------------------------
  250. h = char.Head
  251. t = char.Torso
  252. rs = t["Right Shoulder"]
  253. ls = t["Left Shoulder"]
  254. rh = t["Right Hip"]
  255. lh = t["Left Hip"]
  256. nec = t.Neck
  257. rut = char.HumanoidRootPart
  258. rutj = rut.RootJoint
  259. it = Instance.new
  260.  
  261.  
  262. local StarText = {"WOAH!","THIS IS SO NICE!","OH MY GOD SONIC ADVENTURE TOO!!","OH NOES","NANI","MR.KAVRA I DON'T FEEL SO GOOD..","OOF","WOAH THE RAINBOW OH MY GOD","REEE","OCEAN MAN","HEY! GIVE ME MY TIX BACK!","NONONO"}
  263. local StarFace = {"313921371","336118636","280866530","280233855","304942859","295732973","290509672","1722222734","1385548634","1115187919"}
  264.  
  265.  
  266. local TweenService = game:GetService("TweenService")
  267. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  268. local Int = 0
  269. local txt = Instance.new("BillboardGui", char)
  270. txt.Adornee = char.Head
  271. txt.Name = "Guestpiki?"
  272. txt.Size = UDim2.new(2, 0, 1.2, 0)
  273. txt.StudsOffset = Vector3.new(-9, 8, 0)
  274. local text = Instance.new("TextLabel", txt)
  275. text.Size = UDim2.new(10, 0, 7, 0)
  276. text.FontSize = "Size24"
  277. text.TextScaled = true
  278. text.TextTransparency = 0
  279. text.BackgroundTransparency = 1
  280. text.TextTransparency = 0
  281. text.TextStrokeTransparency = 1
  282. text.Font = "Cartoon"
  283. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  284. v = Instance.new("Part")
  285. v.Name = "ColorBrick"
  286. v.Parent = Player.Character
  287. v.FormFactor = "Symmetric"
  288. v.Anchored = true
  289. v.CanCollide = false
  290. v.BottomSurface = "Smooth"
  291. v.TopSurface = "Smooth"
  292. v.Size = Vector3.new(10, 5, 3)
  293. v.Transparency = 1
  294. v.CFrame = char.Torso.CFrame
  295. v.BrickColor = BrickColor.new("Really black")
  296. v.Transparency = 1
  297. v.Shape = "Block"
  298. spawn(function()
  299. local TweenService = game:GetService("TweenService")
  300. local Colours = {Color3.fromRGB(157,0,0),Color3.fromRGB(0, 0, 0)}
  301. local Int = 0
  302. while wait(.5) do
  303. if Int == #Colours then Int = 0 end
  304. Int = Int+1
  305. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  306. end
  307. end)
  308. text.Text = "Guestpiki?"
  309.  
  310.  
  311. local txtd = Instance.new("BillboardGui", char)
  312. txtd.Adornee = char.Head
  313. txtd.Name = "Guestpiki?"
  314. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  315. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  316. local texth = Instance.new("TextLabel", txtd)
  317. texth.Size = UDim2.new(10, 0, 7, 0)
  318. texth.FontSize = "Size24"
  319. texth.TextScaled = true
  320. texth.TextTransparency = 0
  321. texth.BackgroundTransparency = 1
  322. texth.TextTransparency = 0
  323. texth.TextStrokeTransparency = 1
  324. texth.Font = "Cartoon"
  325. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  326. v = Instance.new("Part")
  327. v.Name = "ColorBrick"
  328. v.Parent = Player.Character
  329. v.FormFactor = "Symmetric"
  330. v.Anchored = true
  331. v.CanCollide = false
  332. v.BottomSurface = "Smooth"
  333. v.TopSurface = "Smooth"
  334. v.Size = Vector3.new(10, 5, 3)
  335. v.Transparency = 1
  336. v.CFrame = char.Torso.CFrame
  337. v.BrickColor = BrickColor.new("Really black")
  338. v.Transparency = 1
  339. v.Shape = "Block"
  340. spawn(function()
  341. local TweenService = game:GetService("TweenService")
  342. local Colourss = {Color3.fromRGB(157,0,0),Color3.fromRGB(0, 0, 0)}
  343. local Intt = 0
  344. while wait(0.2) do
  345. if Intt == #Colourss then Intt = 0 end
  346. Intt = Intt+1
  347. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  348. end
  349. end)
  350. texth.Text = ""
  351.  
  352.  
  353. Head.BrickColor = BrickColor.new("White")
  354. Head.Material = "SmoothPlastic"
  355. RightArm.BrickColor = BrickColor.new("White")
  356. RightArm.Material = "SmoothPlastic"
  357. LeftArm.BrickColor = BrickColor.new("White")
  358. LeftArm.Material = "SmoothPlastic"
  359. Torso.BrickColor = BrickColor.new("White")
  360. Torso.Material = "SmoothPlastic"
  361. RightLeg.BrickColor = BrickColor.new("Really black")
  362. RightLeg.Material = "SmoothPlastic"
  363. LeftLeg.BrickColor = BrickColor.new("Really black")
  364. LeftLeg.Material = "SmoothPlastic"
  365.  
  366. for i,v in pairs(Character:children()) do
  367. if v:IsA("Hat") then
  368. v:Destroy()
  369. end
  370. end
  371. for i,v in pairs(Character:children()) do
  372. if v:IsA("Accessory") then
  373. v:Destroy()
  374. end
  375. end
  376. for i,v in pairs(Character:children()) do
  377. if v:IsA("Hair") then
  378. v:Destroy()
  379. end
  380. end
  381. for i,v in pairs(Character:children()) do
  382. if v:IsA("Shirt") then
  383. end
  384. end
  385. for i,v in pairs(Character:children()) do
  386. if v:IsA("Pants") then
  387. v:Destroy()
  388. end
  389. end
  390. for i,v in pairs(Character:children()) do
  391. if v:IsA("Graphic Shirt") then
  392. v:Destroy()
  393. end
  394. end
  395. for i,v in pairs(Character:children()) do
  396. if v:IsA("GraphicShirt") then
  397. v:Destroy()
  398. end
  399. end
  400.  
  401. for _,v in pairs(Character:children()) do
  402. if v:IsA("Shirt") then
  403. v.ShirtTemplate = "rbxassetid://3253233891"
  404. elseif v:IsA("Pants") then
  405. v.PantsTemplate = "rbxassetid://0"
  406. elseif v:IsA("ShirtGraphic") then
  407. v:Remove()
  408. wait(.1)
  409. Torso.roblox:Remove()
  410. elseif v:IsA("Accessory") then
  411. v:Remove()
  412. end
  413. end
  414.  
  415. local Hair = Instance.new("Part")
  416. Hair.Parent = char
  417. Hair.Name = "Robloxclassicred"
  418. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  419. Hair.CFrame = char.Head.CFrame
  420. Hair:BreakJoints()
  421. Hair.CanCollide = false
  422. Hair.BrickColor = BrickColor.new("Medium Stone")
  423. Hair.TopSurface = "Smooth"
  424. Hair.BottomSurface = "Smooth"
  425. Hair.Locked = true
  426. Weld = Instance.new("Weld")
  427. Weld.Name = "Weld"
  428. Weld.Part0 = char.Head
  429. Weld.Part1 = Hair
  430. Weld.Parent = char.Head
  431. Weld.C0 = CFrame.new(0, 0.54, -0.14)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  432. Mesh = Instance.new("SpecialMesh")
  433. Mesh.Parent = Hair
  434. Mesh.MeshId = "http://www.roblox.com/asset/?id=46834172"
  435. Mesh.TextureId = "http://www.roblox.com/asset/?id=47991609"
  436. Mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  437. Hair.Material = "SmoothPlastic"
  438. local GPMShirtAdd = Instance.new("Shirt", char) -- for those Bruhs who forget to get a shirt
  439. GPMShirtAdd.ShirtTemplate = "rbxassetid://3253233891"
  440. -------------------------------------------------------
  441. --Start Good Stuff--
  442. -------------------------------------------------------
  443. CF = CFrame.new
  444. angles = CFrame.Angles
  445. attack = false
  446. timetofly = true
  447. Euler = CFrame.fromEulerAnglesXYZ
  448. Rad = math.rad
  449. IT = Instance.new
  450. BrickC = BrickColor.new
  451. Cos = math.cos
  452. Acos = math.acos
  453. Sin = math.sin
  454. Asin = math.asin
  455. Abs = math.abs
  456. Mrandom = math.random
  457. Floor = math.floor
  458. random = math.random
  459. radian = math.rad
  460. Vec3 = Vector3.new
  461. cFrame = CFrame.new
  462. Euler = CFrame.fromEulerAnglesXYZ
  463. -------------------------------------------------------
  464. --End Good Stuff--
  465. -------------------------------------------------------
  466. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  467. RSH, LSH = nil, nil
  468. RW = Instance.new("Weld")
  469. LW = Instance.new("Weld")
  470. RH = tors["Right Hip"]
  471. LH = tors["Left Hip"]
  472. RSH = tors["Right Shoulder"]
  473. LSH = tors["Left Shoulder"]
  474. RSH.Parent = nil
  475. LSH.Parent = nil
  476. RW.Name = "RW"
  477. RW.Part0 = tors
  478. RW.C0 = CF(1.5, 0.5, 0)
  479. RW.C1 = CF(0, 0.5, 0)
  480. RW.Part1 = ra
  481. RW.Parent = tors
  482. LW.Name = "LW"
  483. LW.Part0 = tors
  484. LW.C0 = CF(-1.5, 0.5, 0)
  485. LW.C1 = CF(0, 0.5, 0)
  486. LW.Part1 = la
  487. LW.Parent = tors
  488. Effects = {}
  489.  
  490. BTAUNT = Instance.new("Sound", tors)
  491. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  492. BTAUNT.Volume = 10
  493. BTAUNT.Pitch = 1
  494. BTAUNT.Looped = false
  495. BTAUNT.TimePosition = 0.2
  496.  
  497. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  498. RCKIN.SoundId = "http://www.roblox.com/asset/?id=142704791"
  499. RCKIN.Volume = 100
  500. RCKIN.Pitch = 1
  501. RCKIN.Looped = false
  502.  
  503. soos = Instance.new("Sound", tors) --Seizure
  504. soos.SoundId = "http://www.roblox.com/asset/?id=923104417"
  505. soos.Volume = 100
  506. soos.Pitch = 1
  507. soos.TimePosition = 1
  508. soos.Looped = false
  509.  
  510. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  511.  
  512. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  513. bat.Size = Vector3.new(1, 1, 5)
  514. bat.CanCollide = false
  515. bat:BreakJoints()
  516.  
  517. LeDrink = it("Model")
  518. LeDrink.Parent = char
  519. LeDrink.Name = "LeDrink"
  520. RHe = it("Part")
  521. RHe.Parent = LeDrink
  522. RHe.BrickColor = BrickColor.new("Really black")
  523. RHe.Locked = true
  524. RHe.CanCollide = false
  525. RHe.Transparency = 1
  526. PMesh = it("SpecialMesh")
  527. RHe.formFactor = "Symmetric"
  528. PMesh.MeshType = "FileMesh"
  529. PMesh.MeshId = "rbxassetid://10470609"
  530. PMesh.TextureId = "rbxassetid://2705931065"
  531. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  532. PMesh.Parent = RHe
  533. local RWeld = it("Weld")
  534. RWeld.Parent = RHe
  535. RWeld.Part0 = RHe
  536. RWeld.Part1 = ra
  537. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  538.  
  539. LeChips = it("Model")
  540. LeChips.Parent = char
  541. LeChips.Name = "LeChips"
  542. RHk = it("Part")
  543. RHk.Parent = LeChips
  544. RHk.BrickColor = BrickColor.new("Really black")
  545. RHk.Locked = true
  546. RHk.CanCollide = false
  547. RHk.Transparency = 1
  548. PMeshe = it("SpecialMesh")
  549. RHk.formFactor = "Symmetric"
  550. PMeshe.MeshType = "FileMesh"
  551. PMeshe.MeshId = "rbxassetid://19106014"
  552. PMeshe.TextureId = "rbxassetid://342435650"
  553. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  554. PMeshe.Parent = RHk
  555. local RWelds = it("Weld")
  556. RWelds.Parent = RHk
  557. RWelds.Part0 = RHk
  558. RWelds.Part1 = ra
  559. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  560.  
  561. local LeDrink = "wiplolnotyet"
  562. local LeChips = "wipaswelllol"
  563. local Sitt = false
  564.  
  565.  
  566. -------------------------------------------------------
  567. --Start HeartBeat--
  568. -------------------------------------------------------
  569. ArtificialHB = Instance.new("BindableEvent", script)
  570. ArtificialHB.Name = "Heartbeat"
  571. script:WaitForChild("Heartbeat")
  572.  
  573. frame = 1 / 60
  574. tf = 0
  575. allowframeloss = false
  576. tossremainder = false
  577.  
  578.  
  579. lastframe = tick()
  580. script.Heartbeat:Fire()
  581.  
  582.  
  583. game:GetService("RunService").Heartbeat:connect(function(s, p)
  584. tf = tf + s
  585. if tf >= frame then
  586. if allowframeloss then
  587. script.Heartbeat:Fire()
  588. lastframe = tick()
  589. else
  590. for i = 1, math.floor(tf / frame) do
  591. script.Heartbeat:Fire()
  592. end
  593. lastframe = tick()
  594. end
  595. if tossremainder then
  596. tf = 0
  597. else
  598. tf = tf - frame * math.floor(tf / frame)
  599. end
  600. end
  601. end)
  602. -------------------------------------------------------
  603. --End HeartBeat--
  604. -------------------------------------------------------
  605.  
  606.  
  607. local cR=255
  608. local cG=0
  609. local cB=0
  610. local flg5=1 local omgidk=1
  611. local add=13.5
  612. game:GetService('RunService').Heartbeat:connect(function()
  613. if omgidk>10000 then omgidk=0 end
  614. omgidk=omgidk+1
  615. if cR>=255 then flg5=1 end
  616. if cG>=255 then flg5=2 end
  617. if cB>=255 then flg5=3 end
  618. if flg5==1 then cR=cR-add cG=cG+add end
  619. if flg5==2 then cG=cG-add cB=cB+add end
  620. if flg5==3 then cB=cB-add cR=cR+add end
  621. end)
  622.  
  623. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  624. coroutine.resume(coroutine.create(function()
  625. local intensity = 1 * Intensity
  626. local rotM = 0.01 * Intensity
  627. for i = 0, Length, 0.1 do
  628. swait()
  629. intensity = intensity - 0.05 * Intensity / Length
  630. rotM = rotM - 5.0E-4 * Intensity / Length
  631. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  632. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  633. end
  634. Humanoid.CameraOffset = Vec3(0, 0, 0)
  635. end))
  636. end
  637.  
  638. local joyemoji = Instance.new('ParticleEmitter', tors)
  639. joyemoji.VelocitySpread = 2000
  640. joyemoji.Lifetime = NumberRange.new(1)
  641. joyemoji.Speed = NumberRange.new(40)
  642. joy= {}
  643. for i=0, 19 do
  644. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  645. end
  646. joyemoji.Size = NumberSequence.new(joy)
  647. joyemoji.Rate = 0
  648. joyemoji.LockedToPart = false
  649. joyemoji.LightEmission = 0
  650. joyemoji.Texture = "rbxassetid://1176402123"
  651. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  652.  
  653.  
  654. local LIT = Instance.new('ParticleEmitter', tors)
  655. LIT.VelocitySpread = 2000
  656. LIT.Lifetime = NumberRange.new(1)
  657. LIT.Speed = NumberRange.new(45)
  658. nani= {}
  659. for i=0, 19 do
  660. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  661. end
  662. LIT.Size = NumberSequence.new(nani)
  663. LIT.Rate = 0
  664. LIT.LockedToPart = false
  665. LIT.LightEmission = 0
  666. LIT.Texture = "rbxassetid://1492670151"
  667. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  668.  
  669. local toast = Instance.new('ParticleEmitter', tors)
  670. toast.VelocitySpread = 2000
  671. toast.Lifetime = NumberRange.new(1)
  672. toast.Speed = NumberRange.new(60)
  673. toasterstoasttoast= {}
  674. for i=0, 19 do
  675. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  676. end
  677. toast.Size = NumberSequence.new(toasterstoasttoast)
  678. toast.Rate = 0
  679. toast.LockedToPart = false
  680. toast.LightEmission = 0
  681. toast.Texture = "rbxassetid://436096230"
  682. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  683.  
  684. local ok = Instance.new('ParticleEmitter', tors)
  685. ok.VelocitySpread = 2000
  686. ok.Lifetime = NumberRange.new(1)
  687. ok.Speed = NumberRange.new(50)
  688. cool= {}
  689. for i=0, 19 do
  690. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  691. end
  692. ok.Size = NumberSequence.new(cool)
  693. ok.Rate = 0
  694. ok.LockedToPart = false
  695. ok.LightEmission = 0
  696. ok.Texture = "rbxassetid://636768448"
  697. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  698.  
  699. maincolor = BrickC("Really red")
  700. -------------------------------------------------------
  701. --Start Kyu's shitty stuff--
  702. -------------------------------------------------------
  703. function un_fun()
  704. attack = true
  705. hum.WalkSpeed = 0
  706. BTAUNT:Play()
  707. repeat
  708. swait()
  709. BTAUNT.Parent = tors
  710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  711. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  712. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  713. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  714. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  715. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  716. until BTAUNT.Playing == false
  717. attack = false
  718. hum.WalkSpeed = 20
  719. end
  720.  
  721. function Tauntmelon()
  722. attack = true
  723. hum.WalkSpeed = 0
  724. CreateSound("1486343908", tors, 10, 1)
  725. for i = 0, 9, 0.1 do
  726. swait()
  727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  731. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  732. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  733. end
  734. attack = false
  735. hum.WalkSpeed = 20
  736. end
  737.  
  738. function fbiopenup()
  739. attack = true
  740. hum.WalkSpeed = 6
  741. CreateSound("2156386052", tors, 10, 1)
  742. Character.Head.face.Texture = "rbxassetid://12117740"
  743. for i = 0, 5.56, 0.1 do
  744. swait()
  745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  749. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  750. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  751. end
  752. for i = 0,1.57,0.1 do
  753. swait()
  754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  760. end
  761. for i = 0,1.2,0.1 do
  762. swait()
  763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  769. end
  770. for i = 0,1.2,0.1 do
  771. swait()
  772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  778. end
  779. for i = 0,1.2,0.1 do
  780. swait()
  781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  787. end
  788. for i = 0,1.2,0.1 do
  789. swait()
  790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  796. end
  797. for i = 0,1,0.1 do
  798. swait()
  799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  801. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  802. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  803. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  805. end
  806. for i = 0,1,0.1 do
  807. swait()
  808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  814. end
  815. attack = false
  816. Character.Head.face.Texture = "rbxassetid://542145165"
  817. hum.WalkSpeed = 20
  818. end
  819.  
  820. function FindNearestHead(Position, Distance, SinglePlayer)
  821. if SinglePlayer then
  822. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  823. end
  824. local List = {}
  825. for i, v in pairs(workspace:GetChildren()) do
  826. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  827. table.insert(List, v)
  828. end
  829. end
  830. return List
  831. end
  832.  
  833. function SoulSteal(dude)
  834. if dude.Name ~= char then
  835. local bgf = IT("BodyGyro", dude.Head)
  836. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  837. local val = IT("BoolValue", dude)
  838. val.Name = "IsHit"
  839. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  840. local soulst = coroutine.wrap(function()
  841. local soul = Instance.new("Part",dude)
  842. soul.Size = Vector3.new(1,1,1)
  843. soul.CanCollide = false
  844. soul.Anchored = false
  845. soul.Position = torso.Position
  846. soul.Transparency = 1
  847. local PartEmmit1 = IT("ParticleEmitter", soul)
  848. PartEmmit1.LightEmission = 1
  849. PartEmmit1.Texture = "rbxassetid://569507414"
  850. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  851. PartEmmit1.Rate = 250
  852. PartEmmit1.Lifetime = NumberRange.new(1.6)
  853. PartEmmit1.Size = NumberSequence.new({
  854. NumberSequenceKeypoint.new(0, 1, 0),
  855. NumberSequenceKeypoint.new(1, 0, 0)
  856. })
  857. PartEmmit1.Transparency = NumberSequence.new({
  858. NumberSequenceKeypoint.new(0, 0, 0),
  859. NumberSequenceKeypoint.new(1, 1, 0)
  860. })
  861. PartEmmit1.Speed = NumberRange.new(0, 0)
  862. PartEmmit1.VelocitySpread = 30000
  863. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  864. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  865. local BodPoss = IT("BodyPosition", soul)
  866. BodPoss.P = 3000
  867. BodPoss.D = 1000
  868. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  869. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  870. wait(1.6)
  871. soul.Touched:connect(function(hit)
  872. if hit.Parent == char then
  873. soul:Destroy()
  874. end
  875. end)
  876. wait(1.2)
  877. while soul do
  878. swait()
  879. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  880. BodPoss.Position = tors.Position
  881. end
  882. end)
  883. soulst()
  884. end
  885. end
  886. function FaceMouse()
  887. local Cam = workspace.CurrentCamera
  888. return {
  889. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  890. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  891. }
  892. end
  893.  
  894. function Eviscerate(dude)
  895. if dude.Name ~= char then
  896. local bgf = IT("BodyGyro", dude.Head)
  897. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  898. local val = IT("BoolValue", dude)
  899. val.Name = "IsHit"
  900. local ds = coroutine.wrap(function()
  901. dude:WaitForChild("Head"):BreakJoints()
  902. wait(0.5)
  903. target = nil
  904. coroutine.resume(coroutine.create(function()
  905. for i, v in pairs(dude:GetChildren()) do
  906. if v:IsA("Accessory") then
  907. v:Destroy()
  908. end
  909. if v:IsA("Humanoid") then
  910. v:Destroy()
  911. end
  912. if v:IsA("CharacterMesh") then
  913. v:Destroy()
  914. end
  915. if v:IsA("Model") then
  916. v:Destroy()
  917. end
  918. if v:IsA("Part") or v:IsA("MeshPart") then
  919. for x, o in pairs(v:GetChildren()) do
  920. if o:IsA("Decal") then
  921. o:Destroy()
  922. end
  923. end
  924. coroutine.resume(coroutine.create(function()
  925. v.Material = "Neon"
  926. v.CanCollide = false
  927. local PartEmmit1 = IT("ParticleEmitter", v)
  928. PartEmmit1.LightEmission = 1
  929. PartEmmit1.Texture = "rbxassetid://284205403"
  930. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  931. PartEmmit1.Rate = 150
  932. PartEmmit1.Lifetime = NumberRange.new(1)
  933. PartEmmit1.Size = NumberSequence.new({
  934. NumberSequenceKeypoint.new(0, 0.75, 0),
  935. NumberSequenceKeypoint.new(1, 0, 0)
  936. })
  937. PartEmmit1.Transparency = NumberSequence.new({
  938. NumberSequenceKeypoint.new(0, 0, 0),
  939. NumberSequenceKeypoint.new(1, 1, 0)
  940. })
  941. PartEmmit1.Speed = NumberRange.new(0, 0)
  942. PartEmmit1.VelocitySpread = 30000
  943. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  944. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  945. local BodPoss = IT("BodyPosition", v)
  946. BodPoss.P = 3000
  947. BodPoss.D = 1000
  948. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  949. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  950. v.Color = maincolor.Color
  951. coroutine.resume(coroutine.create(function()
  952. for i = 0, 49 do
  953. swait(1)
  954. v.Transparency = v.Transparency + 0.08
  955. end
  956. wait(0.5)
  957. PartEmmit1.Enabled = false
  958. wait(3)
  959. v:Destroy()
  960. dude:Destroy()
  961. end))
  962. end))
  963. end
  964. end
  965. end))
  966. end)
  967. ds()
  968. end
  969. end
  970.  
  971. function ragdoll(model)
  972. local char = model
  973. torso = char.HumanoidRootPart
  974. torso2 = char.Torso
  975. LW.Parent = nil
  976. RW.Parent = nil
  977. LH.Parent = nil
  978. RH.Parent = nil
  979. if hum ~= nil then
  980. hum.PlatformStand = true
  981. end
  982.  
  983. local Head = char:FindFirstChild("Head")
  984. if Head then
  985. local Neck = Instance.new("Weld")
  986. Neck.Name = "Neck"
  987. Neck.Part0 = torso
  988. Neck.Part1 = Head
  989. Neck.C0 = CFrame.new(0, 1.5, 0)
  990. Neck.C1 = CFrame.new()
  991. Neck.Parent = torso
  992. end
  993. local Limb = char:FindFirstChild("Right Arm")
  994. if Limb then
  995.  
  996. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  997. local Joint = Instance.new("Glue")
  998. Joint.Name = "RightShoulder"
  999. Joint.Part0 = torso
  1000. Joint.Part1 = Limb
  1001. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1002. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1003. Joint.Parent = torso
  1004.  
  1005. local B = Instance.new("Part")
  1006. B.TopSurface = 0
  1007. B.BottomSurface = 0
  1008. B.formFactor = "Symmetric"
  1009. B.Size = Vector3.new(1, 1, 1)
  1010. B.Transparency = 1
  1011. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1012. B.Parent = char
  1013. local W = Instance.new("Weld")
  1014. W.Part0 = Limb
  1015. W.Part1 = B
  1016. W.C0 = CFrame.new(0, -0.5, 0)
  1017. W.Parent = Limb
  1018.  
  1019. end
  1020. local Limb = char:FindFirstChild("Left Arm")
  1021. if Limb then
  1022.  
  1023. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1024. local Joint = Instance.new("Glue")
  1025. Joint.Name = "LeftShoulder"
  1026. Joint.Part0 = torso
  1027. Joint.Part1 = Limb
  1028. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1029. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1030. Joint.Parent = torso
  1031.  
  1032. local B = Instance.new("Part")
  1033. B.TopSurface = 0
  1034. B.BottomSurface = 0
  1035. B.formFactor = "Symmetric"
  1036. B.Size = Vector3.new(1, 1, 1)
  1037. B.Transparency = 1
  1038. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1039. B.Parent = char
  1040. local W = Instance.new("Weld")
  1041. W.Part0 = Limb
  1042. W.Part1 = B
  1043. W.C0 = CFrame.new(0, -0.5, 0)
  1044. W.Parent = Limb
  1045.  
  1046. end
  1047. local Limb = char:FindFirstChild("Right Leg")
  1048. if Limb then
  1049.  
  1050. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1051. local Joint = Instance.new("Glue")
  1052. Joint.Name = "RightHip"
  1053. Joint.Part0 = torso
  1054. Joint.Part1 = Limb
  1055. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1056. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1057. Joint.Parent = torso
  1058.  
  1059. local B = Instance.new("Part")
  1060. B.TopSurface = 0
  1061. B.BottomSurface = 0
  1062. B.formFactor = "Symmetric"
  1063. B.Size = Vector3.new(1, 1, 1)
  1064. B.Transparency = 1
  1065. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1066. B.Parent = char
  1067. local W = Instance.new("Weld")
  1068. W.Part0 = Limb
  1069. W.Part1 = B
  1070. W.C0 = CFrame.new(0, -0.5, 0)
  1071. W.Parent = Limb
  1072.  
  1073. end
  1074. local Limb = char:FindFirstChild("Left Leg")
  1075. if Limb then
  1076.  
  1077. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1078. local Joint = Instance.new("Glue")
  1079. Joint.Name = "LeftHip"
  1080. Joint.Part0 = torso
  1081. Joint.Part1 = Limb
  1082. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1083. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1084. Joint.Parent = torso
  1085.  
  1086. local B = Instance.new("Part")
  1087. B.TopSurface = 0
  1088. B.BottomSurface = 0
  1089. B.formFactor = "Symmetric"
  1090. B.Size = Vector3.new(1, 1, 1)
  1091. B.Transparency = 1
  1092. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1093. B.Parent = char
  1094. local W = Instance.new("Weld")
  1095. W.Part0 = Limb
  1096. W.Part1 = B
  1097. W.C0 = CFrame.new(0, -0.5, 0)
  1098. W.Parent = Limb
  1099.  
  1100. end
  1101. --[
  1102. local Bar = Instance.new("Part")
  1103. Bar.TopSurface = 0
  1104. Bar.BottomSurface = 0
  1105. Bar.formFactor = "Symmetric"
  1106. Bar.Size = Vector3.new(1, 1, 1)
  1107. Bar.Transparency = 1
  1108. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1109. Bar.Parent = char
  1110. local Weld = Instance.new("Weld")
  1111. Weld.Part0 = torso
  1112. Weld.Part1 = Bar
  1113. Weld.C0 = CFrame.new(0, 0.5, 0)
  1114. Weld.Parent = torso
  1115. --]]
  1116.  
  1117. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1118.  
  1119. end
  1120.  
  1121. -------------------------------------------------------
  1122. --End Kyu's shitty stuff--
  1123. -------------------------------------------------------
  1124.  
  1125. -------------------------------------------------------
  1126. --Start Important Functions--
  1127. -------------------------------------------------------
  1128. function swait(num)
  1129. if num == 0 or num == nil then
  1130. game:service("RunService").Stepped:wait(0)
  1131. else
  1132. for i = 0, num do
  1133. game:service("RunService").Stepped:wait(0)
  1134. end
  1135. end
  1136. end
  1137. function thread(f)
  1138. coroutine.resume(coroutine.create(f))
  1139. end
  1140. function clerp(a, b, t)
  1141. local qa = {
  1142. QuaternionFromCFrame(a)
  1143. }
  1144. local qb = {
  1145. QuaternionFromCFrame(b)
  1146. }
  1147. local ax, ay, az = a.x, a.y, a.z
  1148. local bx, by, bz = b.x, b.y, b.z
  1149. local _t = 1 - t
  1150. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1151. end
  1152. function QuaternionFromCFrame(cf)
  1153. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1154. local trace = m00 + m11 + m22
  1155. if trace > 0 then
  1156. local s = math.sqrt(1 + trace)
  1157. local recip = 0.5 / s
  1158. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1159. else
  1160. local i = 0
  1161. if m00 < m11 then
  1162. i = 1
  1163. end
  1164. if m22 > (i == 0 and m00 or m11) then
  1165. i = 2
  1166. end
  1167. if i == 0 then
  1168. local s = math.sqrt(m00 - m11 - m22 + 1)
  1169. local recip = 0.5 / s
  1170. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1171. elseif i == 1 then
  1172. local s = math.sqrt(m11 - m22 - m00 + 1)
  1173. local recip = 0.5 / s
  1174. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1175. elseif i == 2 then
  1176. local s = math.sqrt(m22 - m00 - m11 + 1)
  1177. local recip = 0.5 / s
  1178. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1179. end
  1180. end
  1181. end
  1182. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1183. local xs, ys, zs = x + x, y + y, z + z
  1184. local wx, wy, wz = w * xs, w * ys, w * zs
  1185. local xx = x * xs
  1186. local xy = x * ys
  1187. local xz = x * zs
  1188. local yy = y * ys
  1189. local yz = y * zs
  1190. local zz = z * zs
  1191. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1192. end
  1193. function QuaternionSlerp(a, b, t)
  1194. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1195. local startInterp, finishInterp
  1196. if cosTheta >= 1.0E-4 then
  1197. if 1 - cosTheta > 1.0E-4 then
  1198. local theta = math.acos(cosTheta)
  1199. local invSinTheta = 1 / Sin(theta)
  1200. startInterp = Sin((1 - t) * theta) * invSinTheta
  1201. finishInterp = Sin(t * theta) * invSinTheta
  1202. else
  1203. startInterp = 1 - t
  1204. finishInterp = t
  1205. end
  1206. elseif 1 + cosTheta > 1.0E-4 then
  1207. local theta = math.acos(-cosTheta)
  1208. local invSinTheta = 1 / Sin(theta)
  1209. startInterp = Sin((t - 1) * theta) * invSinTheta
  1210. finishInterp = Sin(t * theta) * invSinTheta
  1211. else
  1212. startInterp = t - 1
  1213. finishInterp = t
  1214. end
  1215. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1216. end
  1217. function rayCast(Position, Direction, Range, Ignore)
  1218. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1219. end
  1220. local RbxUtility = LoadLibrary("RbxUtility")
  1221. local Create = RbxUtility.Create
  1222. local insta = true
  1223.  
  1224. -------------------------------------------------------
  1225. --Start Damage Function--
  1226. -------------------------------------------------------
  1227. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1228. if hit.Parent == nil then
  1229. return
  1230. end
  1231. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1232. for _, v in pairs(hit.Parent:children()) do
  1233. if v:IsA("Humanoid") then
  1234. h = v
  1235. end
  1236. end
  1237. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1238. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1239. end
  1240.  
  1241. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1242. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1243. if hit.Parent.DebounceHit.Value == true then
  1244. return
  1245. end
  1246. end
  1247. if insta == true then
  1248. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1249. end
  1250. local c = Create("ObjectValue"){
  1251. Name = "creator",
  1252. Value = game:service("Players").LocalPlayer,
  1253. Parent = h,
  1254. }
  1255. game:GetService("Debris"):AddItem(c, .5)
  1256. CreateSound("958257111", hit, 10, 1)
  1257. local Damage = math.random(minim, maxim)
  1258. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1259. local blocked = false
  1260. local block = hit.Parent:findFirstChild("Block")
  1261. if block ~= nil then
  1262. if block.className == "IntValue" then
  1263. if block.Value > 0 then
  1264. blocked = true
  1265. block.Value = block.Value - 1
  1266. end
  1267. end
  1268. end
  1269. if blocked == false then
  1270. h.Health = h.Health - Damage
  1271. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1272. else
  1273. h.Health = h.Health - (Damage / 2)
  1274. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1275. end
  1276. if Type == "Knockdown" then
  1277. local hum = hit.Parent.Humanoid
  1278. hum.PlatformStand = true
  1279. coroutine.resume(coroutine.create(function(HHumanoid)
  1280. swait(1)
  1281. HHumanoid.PlatformStand = false
  1282. end), hum)
  1283. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1284. local bodvol = Create("BodyVelocity"){
  1285. velocity = angle * knockback,
  1286. P = 5000,
  1287. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1288. Parent = hit,
  1289. }
  1290. local rl = Create("BodyAngularVelocity"){
  1291. P = 3000,
  1292. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1293. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1294. Parent = hit,
  1295. }
  1296. game:GetService("Debris"):AddItem(bodvol, .5)
  1297. game:GetService("Debris"):AddItem(rl, .5)
  1298. elseif Type == "Normal" then
  1299. local vp = Create("BodyVelocity"){
  1300. P = 500,
  1301. maxForce = Vector3.new(math.huge, 0, math.huge),
  1302. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1303. }
  1304. if knockback > 0 then
  1305. vp.Parent = hit.Parent.Torso
  1306. end
  1307. game:GetService("Debris"):AddItem(vp, .5)
  1308. elseif Type == "Up" then
  1309. local bodyVelocity = Create("BodyVelocity"){
  1310. velocity = Vector3.new(0, 20, 0),
  1311. P = 5000,
  1312. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1313. Parent = hit,
  1314. }
  1315. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1316. elseif Type == "DarkUp" then
  1317. coroutine.resume(coroutine.create(function()
  1318. for i = 0, 1, 0.1 do
  1319. swait()
  1320. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1321. end
  1322. end))
  1323. local bodyVelocity = Create("BodyVelocity"){
  1324. velocity = Vector3.new(0, 20, 0),
  1325. P = 5000,
  1326. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1327. Parent = hit,
  1328. }
  1329. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1330. elseif Type == "Snare" then
  1331. local bp = Create("BodyPosition"){
  1332. P = 2000,
  1333. D = 100,
  1334. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1335. position = hit.Parent.Torso.Position,
  1336. Parent = hit.Parent.Torso,
  1337. }
  1338. game:GetService("Debris"):AddItem(bp, 1)
  1339. elseif Type == "Freeze" then
  1340. local BodPos = Create("BodyPosition"){
  1341. P = 50000,
  1342. D = 1000,
  1343. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1344. position = hit.Parent.Torso.Position,
  1345. Parent = hit.Parent.Torso,
  1346. }
  1347. local BodGy = Create("BodyGyro") {
  1348. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1349. P = 20e+003,
  1350. Parent = hit.Parent.Torso,
  1351. cframe = hit.Parent.Torso.CFrame,
  1352. }
  1353. hit.Parent.Torso.Anchored = true
  1354. coroutine.resume(coroutine.create(function(Part)
  1355. swait(1.5)
  1356. Part.Anchored = false
  1357. end), hit.Parent.Torso)
  1358. game:GetService("Debris"):AddItem(BodPos, 3)
  1359. game:GetService("Debris"):AddItem(BodGy, 3)
  1360. end
  1361. local debounce = Create("BoolValue"){
  1362. Name = "DebounceHit",
  1363. Parent = hit.Parent,
  1364. Value = true,
  1365. }
  1366. game:GetService("Debris"):AddItem(debounce, Delay)
  1367. c = Create("ObjectValue"){
  1368. Name = "creator",
  1369. Value = Player,
  1370. Parent = h,
  1371. }
  1372. game:GetService("Debris"):AddItem(c, .5)
  1373. end
  1374. end
  1375. -------------------------------------------------------
  1376. --End Damage Function--
  1377. -------------------------------------------------------
  1378.  
  1379. -------------------------------------------------------
  1380. --Start Damage Function Customization--
  1381. -------------------------------------------------------
  1382. function ShowDamage(Pos, Text, Time, Color)
  1383. local Rate = (1 / 30)
  1384. local Pos = (Pos or Vector3.new(0, 0, 0))
  1385. local Text = (Text or "")
  1386. local Time = (Time or 2)
  1387. local Color = (Color or Color3.new(1, 0, 1))
  1388. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1389. EffectPart.Anchored = true
  1390. local BillboardGui = Create("BillboardGui"){
  1391. Size = UDim2.new(3, 0, 3, 0),
  1392. Adornee = EffectPart,
  1393. Parent = EffectPart,
  1394. }
  1395. local TextLabel = Create("TextLabel"){
  1396. BackgroundTransparency = 1,
  1397. Size = UDim2.new(1, 0, 1, 0),
  1398. Text = Text,
  1399. Font = "Bodoni",
  1400. TextColor3 = Color,
  1401. TextScaled = true,
  1402. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1403. Parent = BillboardGui,
  1404. }
  1405. game.Debris:AddItem(EffectPart, (Time))
  1406. EffectPart.Parent = game:GetService("Workspace")
  1407. delay(0, function()
  1408. local Frames = (Time / Rate)
  1409. for Frame = 1, Frames do
  1410. wait(Rate)
  1411. local Percent = (Frame / Frames)
  1412. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1413. TextLabel.TextTransparency = Percent
  1414. end
  1415. if EffectPart and EffectPart.Parent then
  1416. EffectPart:Destroy()
  1417. end
  1418. end)
  1419. end
  1420. -------------------------------------------------------
  1421. --End Damage Function Customization--
  1422. -------------------------------------------------------
  1423.  
  1424. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1425. for _, c in pairs(workspace:children()) do
  1426. local hum = c:findFirstChild("Humanoid")
  1427. if hum ~= nil then
  1428. local head = c:findFirstChild("Head")
  1429. if head ~= nil then
  1430. local targ = head.Position - Part.Position
  1431. local mag = targ.magnitude
  1432. if magni >= mag and c.Name ~= plr.Name then
  1433.  
  1434. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1435. end
  1436. end
  1437. end
  1438. end
  1439. end
  1440.  
  1441.  
  1442. CFuncs = {
  1443. Part = {
  1444. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1445. local Part = Create("Part")({
  1446. Parent = Parent,
  1447. Reflectance = Reflectance,
  1448. Transparency = Transparency,
  1449. CanCollide = false,
  1450. Locked = true,
  1451. BrickColor = BrickColor.new(tostring(BColor)),
  1452. Name = Name,
  1453. Size = Size,
  1454. Material = Material
  1455. })
  1456. RemoveOutlines(Part)
  1457. return Part
  1458. end
  1459. },
  1460. Mesh = {
  1461. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1462. local Msh = Create(Mesh)({
  1463. Parent = Part,
  1464. Offset = OffSet,
  1465. Scale = Scale
  1466. })
  1467. if Mesh == "SpecialMesh" then
  1468. Msh.MeshType = MeshType
  1469. Msh.MeshId = MeshId
  1470. end
  1471. return Msh
  1472. end
  1473. },
  1474. Mesh = {
  1475. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1476. local Msh = Create(Mesh)({
  1477. Parent = Part,
  1478. Offset = OffSet,
  1479. Scale = Scale
  1480. })
  1481. if Mesh == "SpecialMesh" then
  1482. Msh.MeshType = MeshType
  1483. Msh.MeshId = MeshId
  1484. end
  1485. return Msh
  1486. end
  1487. },
  1488. Weld = {
  1489. Create = function(Parent, Part0, Part1, C0, C1)
  1490. local Weld = Create("Weld")({
  1491. Parent = Parent,
  1492. Part0 = Part0,
  1493. Part1 = Part1,
  1494. C0 = C0,
  1495. C1 = C1
  1496. })
  1497. return Weld
  1498. end
  1499. },
  1500. Sound = {
  1501. Create = function(id, par, vol, pit)
  1502. coroutine.resume(coroutine.create(function()
  1503. local S = Create("Sound")({
  1504. Volume = vol,
  1505. Pitch = pit or 1,
  1506. SoundId = id,
  1507. Parent = par or workspace
  1508. })
  1509. wait()
  1510. S:play()
  1511. game:GetService("Debris"):AddItem(S, 6)
  1512. end))
  1513. end
  1514. },
  1515. ParticleEmitter = {
  1516. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1517. local fp = Create("ParticleEmitter")({
  1518. Parent = Parent,
  1519. Color = ColorSequence.new(Color1, Color2),
  1520. LightEmission = LightEmission,
  1521. Size = Size,
  1522. Texture = Texture,
  1523. Transparency = Transparency,
  1524. ZOffset = ZOffset,
  1525. Acceleration = Accel,
  1526. Drag = Drag,
  1527. LockedToPart = LockedToPart,
  1528. VelocityInheritance = VelocityInheritance,
  1529. EmissionDirection = EmissionDirection,
  1530. Enabled = Enabled,
  1531. Lifetime = LifeTime,
  1532. Rate = Rate,
  1533. Rotation = Rotation,
  1534. RotSpeed = RotSpeed,
  1535. Speed = Speed,
  1536. VelocitySpread = VelocitySpread
  1537. })
  1538. return fp
  1539. end
  1540. }
  1541. }
  1542. function RemoveOutlines(part)
  1543. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1544. end
  1545. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1546. local Part = Create("Part")({
  1547. formFactor = FormFactor,
  1548. Parent = Parent,
  1549. Reflectance = Reflectance,
  1550. Transparency = Transparency,
  1551. CanCollide = false,
  1552. Locked = true,
  1553. BrickColor = BrickColor.new(tostring(BColor)),
  1554. Name = Name,
  1555. Size = Size,
  1556. Material = Material
  1557. })
  1558. RemoveOutlines(Part)
  1559. return Part
  1560. end
  1561. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1562. local Msh = Create(Mesh)({
  1563. Parent = Part,
  1564. Offset = OffSet,
  1565. Scale = Scale
  1566. })
  1567. if Mesh == "SpecialMesh" then
  1568. Msh.MeshType = MeshType
  1569. Msh.MeshId = MeshId
  1570. end
  1571. return Msh
  1572. end
  1573. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1574. local Weld = Create("Weld")({
  1575. Parent = Parent,
  1576. Part0 = Part0,
  1577. Part1 = Part1,
  1578. C0 = C0,
  1579. C1 = C1
  1580. })
  1581. return Weld
  1582. end
  1583.  
  1584. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1585. local Sound = IT("Sound")
  1586. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1587. Sound.Pitch = pitch or 1
  1588. Sound.Volume = volume or 1
  1589. Sound.Looped = looped or false
  1590. if(autoPlay)then
  1591. coroutine.wrap(function()
  1592. repeat wait() until Sound.IsLoaded
  1593. Sound.Playing = autoPlay or false
  1594. end)()
  1595. end
  1596. if(not looped and effect)then
  1597. Sound.Stopped:connect(function()
  1598. Sound.Volume = 0
  1599. Sound:destroy()
  1600. end)
  1601. elseif(effect)then
  1602.  
  1603. end
  1604. Sound.Parent =parent or Torso
  1605. return Sound
  1606. end
  1607.  
  1608. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1609. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1610. local Sound = IT("Sound")
  1611. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1612. Sound.Pitch = pitch or 1
  1613. Sound.Volume = volume or 1
  1614. Sound.Looped = looped or false
  1615. if(autoPlay)then
  1616. coroutine.wrap(function()
  1617. repeat wait() until Sound.IsLoaded
  1618. Sound.Playing = autoPlay or false
  1619. end)()
  1620. end
  1621. if(not looped and effect)then
  1622. Sound.Stopped:connect(function()
  1623. Sound.Volume = 0
  1624. soundPart:destroy()
  1625. end)
  1626. elseif(effect)then
  1627. warn("Sound can't be looped and a sound effect!")
  1628. end
  1629. Sound.Parent = soundPart
  1630. return Sound
  1631. end
  1632.  
  1633. -------------------------------------------------------
  1634. --Start Effect Function--
  1635. -------------------------------------------------------
  1636. EffectModel = Instance.new("Model", char)
  1637. Effects = {
  1638. Block = {
  1639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1640. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1641. prt.Anchored = true
  1642. prt.CFrame = cframe
  1643. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1644. game:GetService("Debris"):AddItem(prt, 10)
  1645. if Type == 1 or Type == nil then
  1646. table.insert(Effects, {
  1647. prt,
  1648. "Block1",
  1649. delay,
  1650. x3,
  1651. y3,
  1652. z3,
  1653. msh
  1654. })
  1655. elseif Type == 2 then
  1656. table.insert(Effects, {
  1657. prt,
  1658. "Block2",
  1659. delay,
  1660. x3,
  1661. y3,
  1662. z3,
  1663. msh
  1664. })
  1665. else
  1666. table.insert(Effects, {
  1667. prt,
  1668. "Block3",
  1669. delay,
  1670. x3,
  1671. y3,
  1672. z3,
  1673. msh
  1674. })
  1675. end
  1676. end
  1677. },
  1678. Sphere = {
  1679. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1680. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1681. prt.Anchored = true
  1682. prt.CFrame = cframe
  1683. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1684. game:GetService("Debris"):AddItem(prt, 10)
  1685. table.insert(Effects, {
  1686. prt,
  1687. "Cylinder",
  1688. delay,
  1689. x3,
  1690. y3,
  1691. z3,
  1692. msh
  1693. })
  1694. end
  1695. },
  1696. Cylinder = {
  1697. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1698. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1699. prt.Anchored = true
  1700. prt.CFrame = cframe
  1701. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1702. game:GetService("Debris"):AddItem(prt, 10)
  1703. table.insert(Effects, {
  1704. prt,
  1705. "Cylinder",
  1706. delay,
  1707. x3,
  1708. y3,
  1709. z3,
  1710. msh
  1711. })
  1712. end
  1713. },
  1714. Wave = {
  1715. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1716. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1717. prt.Anchored = true
  1718. prt.CFrame = cframe
  1719. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1720. game:GetService("Debris"):AddItem(prt, 10)
  1721. table.insert(Effects, {
  1722. prt,
  1723. "Cylinder",
  1724. delay,
  1725. x3 / 60,
  1726. y3 / 60,
  1727. z3 / 60,
  1728. msh
  1729. })
  1730. end
  1731. },
  1732. Ring = {
  1733. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1734. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1735. prt.Anchored = true
  1736. prt.CFrame = cframe
  1737. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1738. game:GetService("Debris"):AddItem(prt, 10)
  1739. table.insert(Effects, {
  1740. prt,
  1741. "Cylinder",
  1742. delay,
  1743. x3,
  1744. y3,
  1745. z3,
  1746. msh
  1747. })
  1748. end
  1749. },
  1750. Break = {
  1751. Create = function(brickcolor, cframe, x1, y1, z1)
  1752. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1753. prt.Anchored = true
  1754. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1755. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1756. local num = math.random(10, 50) / 1000
  1757. game:GetService("Debris"):AddItem(prt, 10)
  1758. table.insert(Effects, {
  1759. prt,
  1760. "Shatter",
  1761. num,
  1762. prt.CFrame,
  1763. math.random() - math.random(),
  1764. 0,
  1765. math.random(50, 100) / 100
  1766. })
  1767. end
  1768. },
  1769. Spiral = {
  1770. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1771. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1772. prt.Anchored = true
  1773. prt.CFrame = cframe
  1774. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1775. game:GetService("Debris"):AddItem(prt, 10)
  1776. table.insert(Effects, {
  1777. prt,
  1778. "Cylinder",
  1779. delay,
  1780. x3,
  1781. y3,
  1782. z3,
  1783. msh
  1784. })
  1785. end
  1786. },
  1787. Push = {
  1788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1789. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1790. prt.Anchored = true
  1791. prt.CFrame = cframe
  1792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1793. game:GetService("Debris"):AddItem(prt, 10)
  1794. table.insert(Effects, {
  1795. prt,
  1796. "Cylinder",
  1797. delay,
  1798. x3,
  1799. y3,
  1800. z3,
  1801. msh
  1802. })
  1803. end
  1804. }
  1805. }
  1806. -------------------------------------------------------
  1807. --End Effect Function--
  1808. -------------------------------------------------------
  1809.  
  1810. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1811. local NSound = nil
  1812. coroutine.resume(coroutine.create(function()
  1813. NSound = Instance.new("Sound", PARENT)
  1814. NSound.Volume = VOLUME
  1815. NSound.Pitch = PITCH
  1816. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1817. swait()
  1818. NSound:play()
  1819. game:GetService("Debris"):AddItem(NSound, 10)
  1820. end))
  1821. return NSound
  1822. end
  1823.  
  1824.  
  1825. coroutine.resume(coroutine.create(function()
  1826. while text ~= nil do
  1827. swait()
  1828. text.Rotation = math.random(-1.5,1.5)
  1829. end
  1830. end))
  1831.  
  1832. angery = false
  1833.  
  1834.  
  1835. -------------------------------------------------------
  1836. --End Important Functions--
  1837. -------------------------------------------------------
  1838.  
  1839. -------------------------------------------------------
  1840. --Start Music Option--
  1841. -------------------------------------------------------
  1842.  
  1843. lul = Instance.new("Sound", tors) --le musice
  1844. lul.Pitch = 0.65
  1845. lul.Volume = 10
  1846. local mu = math.random(1,17)
  1847. if mu == 1 then
  1848. lul.SoundId = "rbxassetid://1110421128"
  1849. end
  1850. if mu == 2 then
  1851. lul.SoundId = "rbxassetid://1110421128"
  1852. end
  1853. if mu == 3 then
  1854. lul.SoundId = "rbxassetid://1110421128"
  1855. end
  1856. if mu == 4 then
  1857. lul.SoundId = "rbxassetid://1110421128"
  1858. end
  1859. if mu == 5 then
  1860. lul.SoundId = "rbxassetid://1110421128"
  1861. end
  1862. if mu == 6 then
  1863. lul.SoundId = "rbxassetid://1110421128"
  1864. end
  1865. if mu == 7 then
  1866. lul.SoundId = "rbxassetid://1110421128"
  1867. end
  1868. if mu == 8 then
  1869. lul.SoundId = "rbxassetid://1110421128"
  1870. end
  1871. if mu == 9 then
  1872. lul.SoundId = "rbxassetid://1110421128"
  1873. end
  1874. if mu == 10 then
  1875. lul.SoundId = "rbxassetid://1110421128"
  1876. end
  1877. if mu == 11 then
  1878. lul.SoundId = "rbxassetid://1110421128"
  1879. end
  1880. if mu == 12 then
  1881. lul.SoundId = "rbxassetid://1110421128"
  1882. end
  1883. if mu == 13 then
  1884. lul.SoundId = "rbxassetid://1110421128"
  1885. end
  1886. if mu == 14 then
  1887. lul.SoundId = "rbxassetid://1110421128"
  1888. end
  1889. if mu == 15 then
  1890. lul.SoundId = "rbxassetid://1110421128"
  1891. end
  1892. if mu == 16 then
  1893. lul.SoundId = "rbxassetid://1110421128"
  1894. end
  1895. if mu == 17 then
  1896. lul.SoundId = "rbxassetid://1110421128"
  1897. end
  1898.  
  1899. lul.Volume = 10
  1900. lul.TimePosition = 0
  1901. lul.Looped = true
  1902. lul:Play()
  1903.  
  1904. NEWS = Instance.new("Sound", tors) --O NO
  1905. NEWS.SoundId = "http://www.roblox.com/asset/?id=173683497"
  1906. NEWS.Volume = 10
  1907. NEWS.Pitch = 1
  1908. NEWS.Looped = false
  1909. NEWS.TimePosition = 0
  1910.  
  1911. AAAAA = Instance.new("Sound", tors) --aaa
  1912. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1913. AAAAA.Volume = 10
  1914. AAAAA.Pitch = 1
  1915. AAAAA.Looped = false
  1916. AAAAA.TimePosition = 1
  1917.  
  1918. MERKIO = Instance.new("Sound", tors) --why
  1919. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1920. MERKIO.Volume = 10
  1921. MERKIO.Pitch = 1
  1922. MERKIO.Looped = false
  1923. MERKIO.TimePosition = 0
  1924.  
  1925. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1926. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1927. MERKIO2.Volume = 10
  1928. MERKIO2.Pitch = 1
  1929. MERKIO2.Looped = false
  1930. MERKIO2.TimePosition = 0
  1931.  
  1932. thonks = Instance.new("Sound", tors) --wat?
  1933. thonks.SoundId = "http://www.roblox.com/asset/?id=1110421128"
  1934. thonks.Volume = 10
  1935. thonks.Pitch = 1
  1936. thonks.Looped = false
  1937. thonks.TimePosition = 0
  1938.  
  1939. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1940. gudsong.SoundId = "http://www.roblox.com/asset/?id=171914461"
  1941. gudsong.Volume = 10
  1942. gudsong.Pitch = 1
  1943. gudsong.Looped = true
  1944. gudsong.TimePosition = 0
  1945.  
  1946. so = Instance.new("Sound", tors) --moar seizure
  1947. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1948. so.Volume = 10
  1949. so.Pitch = 1
  1950. so.Looped = false
  1951. so.TimePosition = 0
  1952.  
  1953. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1954. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1955. sors.Volume = 10
  1956. sors.Pitch = 1
  1957. sors.Looped = false
  1958. sors.TimePosition = 0
  1959.  
  1960. --u mom gay--
  1961. -------------------------------------------------------
  1962. --End Music Option--
  1963. -------------------------------------------------------
  1964. --hi fat >:)
  1965. -------------------------------------------------------
  1966. --Start Attacks N Stuff--
  1967. -------------------------------------------------------
  1968.  
  1969. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1970. attack = true
  1971.  
  1972. hum.WalkSpeed = 20
  1973. lul:Pause()
  1974. Character.Head.face.Texture = "rbxassetid://313921371"
  1975. NEWS:Play()
  1976. local gaymcqueen = Instance.new("SpecialMesh",Character.Torso)
  1977. gaymcqueen.MeshId = "rbxassetid://785847639"
  1978. gaymcqueen.TextureId = "rbxassetid://785848960"
  1979. gaymcqueen.MeshType = "FileMesh"
  1980. gaymcqueen.Scale = Vector3.new(5,5,5)
  1981. repeat
  1982. NEWS.Parent = tors
  1983. swait()
  1984. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1985. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1986. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1987. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1988. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1989. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1990. until NEWS.Playing == false
  1991. attack = false
  1992. hum.WalkSpeed = 20
  1993. lul:Resume()
  1994. gaymcqueen:Destroy()
  1995. Character.Head.face.Texture = "rbxassetid://542145165"
  1996. attack = false
  1997. hum.WalkSpeed = 20
  1998. end
  1999.  
  2000. function sneakonehundred()
  2001. attack = true
  2002. hum.WalkSpeed = 0.03
  2003. Character.Head.face.Texture = "rbxassetid://28265270"
  2004. CreateSound("1542642349", tors, 10, 1.05)
  2005. for i = 0,20,0.1 do
  2006. swait()
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2012. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2013. end
  2014. CreateSound("753450324", tors, 10, 1.05)
  2015. wait(0.25)
  2016. Character.Head.face.Texture = "rbxassetid://2767616337"
  2017. for i = 0,7,0.1 do
  2018. swait()
  2019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2021. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2022. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2023. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2024. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2025. end
  2026. Character.Head.face.Texture = "rbxassetid://542145165"
  2027. attack = false
  2028. hum.WalkSpeed = 20
  2029. end
  2030.  
  2031. function WRY() --WRYYYYYYY
  2032. attack = true
  2033. hum.WalkSpeed = 0.30
  2034. CreateSound("794081034", hed, 10, 1)
  2035. Character.Head.face.Texture = "rbxassetid://1882661318"
  2036. for i = 0,2,0.1 do
  2037. swait()
  2038. CameraEnshaking(1, 2)
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2045. end
  2046. for i = 0,14.7,0.1 do
  2047. swait()
  2048. CameraEnshaking(1, 3)
  2049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2051. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2052. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2055. end
  2056. attack = false
  2057. Character.Head.face.Texture = "rbxassetid://542145165"
  2058. hum.WalkSpeed = 20
  2059. end
  2060.  
  2061. function DANCEFORME()
  2062. attack = true
  2063. lul:Pause()
  2064. Character.Head.face.Texture = "rbxassetid://288916560"
  2065. local michealp = CreateSound("2646809257", tors, 10, 1)
  2066. michealp.Playing = true
  2067. repeat
  2068. swait()
  2069. michealp.Parent = tors
  2070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  2071. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  2072. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  2073. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  2074. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  2075. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  2076. until michealp.Playing == false
  2077. michealp:Stop()
  2078. local doomedex = Instance.new("Explosion", char)
  2079. doomedex.Position = tors.Position
  2080. Character:BreakJoints()
  2081. Character.Head.face.Texture = "rbxassetid://744023870"
  2082. end
  2083.  
  2084. function TRUEDANCEFORME()
  2085. attack = true
  2086. texth.Text = "Truely Squɑƚing."
  2087. text.Text = ""
  2088. lul:Pause()
  2089. Character.Head.face.Texture = "rbxassetid://8339872"
  2090. MERKIO:Play()
  2091. repeat
  2092. for i = 0,0.37,0.03 do
  2093. swait()
  2094. MERKIO.Parent = tors
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2097. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2098. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2101. end
  2102. for i = 0,0.37,0.03 do
  2103. swait()
  2104. MERKIO.Parent = tors
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2107. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2108. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2111. end
  2112. until MERKIO.Playing == false
  2113. MERKIO:Stop()
  2114. Character.Head.face.Texture = "rbxassetid://542145165"
  2115. attack = false
  2116. lul:Resume()
  2117. texth.Text = ""
  2118. text.Text = "Guestpiki?"
  2119. hum.WalkSpeed = 20
  2120. end
  2121.  
  2122. function takethat()
  2123. attack = true
  2124. hum.WalkSpeed = 0
  2125. CreateSound("165487479", tors, 10, 1.05)
  2126. Character.Head.face.Texture = "rbxassetid://6733187"
  2127. for i = 0,8.3,0.1 do
  2128. swait()
  2129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2131. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2135. end
  2136. CreateSound("135165859", tors, 10, 1.05)
  2137. Character.Head.face.Texture = "rbxassetid://152629683"
  2138. for i = 0,6,0.1 do
  2139. swait()
  2140. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2142. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2143. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2144. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2145. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2146. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2147. end
  2148. attack = false
  2149. Character.Head.face.Texture = "rbxassetid://542145165"
  2150. hum.WalkSpeed = 20
  2151. end
  2152. function thonki()
  2153. attack = true
  2154. text.Text = "Thinking..."
  2155. hum.WalkSpeed = 6.5
  2156. Character.Head.face.Texture = "rbxassetid://2046688931"
  2157. thonks:Play()
  2158. lul:Pause()
  2159. repeat
  2160. for i = 0,8.3,0.1 do
  2161. swait()
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2168. end
  2169. until thonks.Playing == false
  2170. thonks:Stop()
  2171. attack = false
  2172. text.Text = "Guestpiki?"
  2173. Character.Head.face.Texture = "rbxassetid://542145165"
  2174. lul:Resume()
  2175. hum.WalkSpeed = 20
  2176. end
  2177. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2178. attack = true
  2179. Character.Head.face.Texture = "rbxassetid://266304560"
  2180. for i = 0,6,0.1 do
  2181. swait()
  2182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2186. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2187. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2188. end
  2189. CreateSound("1093102664", hed, 10, 1)
  2190. CameraEnshaking(3, 8)
  2191. for i = 0,2,0.1 do
  2192. swait()
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2198. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2199. end
  2200. Character.Head.face.Texture = "rbxassetid://30128383"
  2201. hum.MaxHealth = 0
  2202. ragdoll(char)
  2203. CreateSound("534269232", hed, 5, 1)
  2204. end
  2205.  
  2206. function dead()
  2207. attack = true
  2208. hum.WalkSpeed = 0.20
  2209. CreateSound("137225991", hed, 10, 1)
  2210. Character.Head.face.Texture = "rbxassetid://1312972246"
  2211. for i = 0,1.1,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2219. end
  2220. for i = 0,1.1,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2228. end
  2229. for i = 0,1.1,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2237. end
  2238. for i = 0,1.1,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2246. end
  2247. for i = 0,1.1,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2255. end
  2256. for i = 0,1.1,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2264. end
  2265. for i = 0,1.1,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2273. end
  2274. for i = 0,1.1,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2282. end
  2283. for i = 0,1.1,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2291. end
  2292. Character.Head.face.Texture = "rbxassetid://33328967"
  2293. for i = 0,9,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2301. end
  2302. attack = false
  2303. Character.Head.face.Texture = "rbxassetid://542145165"
  2304. hum.WalkSpeed = 20
  2305. end
  2306.  
  2307. function ShutTheHellUp()
  2308. attack = true
  2309. hum.WalkSpeed = 2.01
  2310. local asoundew = CreateSound("832066340", hed, 10, 1)
  2311. Instance.new("PitchShiftSoundEffect", asoundew)
  2312. asoundew.PitchShiftSoundEffect.Octave = 1.5
  2313. Character.Head.face.Texture = "rbxassetid://171784111"
  2314. for i = 0,3,0.1 do
  2315. swait()
  2316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2322. end
  2323. for i = 0,1.2,0.1 do
  2324. swait()
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2331. end
  2332. for i = 0,1.2,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2340. end
  2341. for i = 0,1.2,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2349. end
  2350. for i = 0,1.2,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2358. end
  2359. for i = 0,2,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2367. end
  2368. for i = 0,2,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2376. end
  2377. Character.Head.face.Texture = "rbxassetid://542145165"
  2378. hum.WalkSpeed = 20
  2379. attack = false
  2380. end
  2381.  
  2382. function NO_U()
  2383. attack = true
  2384. hum.WalkSpeed = 4.01
  2385. Character.Head.face.Texture = "rbxassetid://304904077"
  2386. CreateSound("1543318456", hed, 10, 1)
  2387. for i = 0,6,0.1 do
  2388. swait()
  2389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2395. end
  2396. for i = 0,3.2,0.1 do
  2397. swait()
  2398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2404. end
  2405. hum.WalkSpeed = 20
  2406. Character.Head.face.Texture = "rbxassetid://542145165"
  2407. attack = false
  2408. end
  2409.  
  2410. function EndMySufferingV2()
  2411. attack = true
  2412. lul:Stop()
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2415. hum.WalkSpeed = 1.01
  2416. CreateSound("2254105861", hed, 10, 1)
  2417. Character.Head.face.Texture = "rbxassetid://295732973"
  2418. text.Text = "O O F ."
  2419. wait()
  2420. Character.Head.Mesh.Scale = Vector3.new(2,2,2)
  2421. wait()
  2422. Character.Head.Mesh.Scale = Vector3.new(3,3,3)
  2423. wait()
  2424. Character.Head.Mesh.Scale = Vector3.new(4,4,4)
  2425. wait()
  2426. Character.Head.Mesh.Scale = Vector3.new(5,5,5)
  2427. wait()
  2428. Character.Head.Mesh.Scale = Vector3.new(6,6,6)
  2429. wait()
  2430. Character.Head.Mesh.Scale = Vector3.new(7,7,7)
  2431. wait()
  2432. Character.Head.Mesh.Scale = Vector3.new(8,8,8)
  2433. wait()
  2434. Character.Head.Mesh.Scale = Vector3.new(9,9,9)
  2435. wait()
  2436. Character.Head.Mesh.Scale = Vector3.new(10,10,10)
  2437. wait(8.20199999999999999999999999999)
  2438. wait()
  2439. Character.Head.Mesh.Scale = Vector3.new(9,9,9)
  2440. wait()
  2441. Character.Head.Mesh.Scale = Vector3.new(8,8,8)
  2442. wait()
  2443. Character.Head.Mesh.Scale = Vector3.new(7,7,7)
  2444. wait()
  2445. Character.Head.Mesh.Scale = Vector3.new(6,6,6)
  2446. wait()
  2447. Character.Head.Mesh.Scale = Vector3.new(5,5,5)
  2448. wait()
  2449. Character.Head.Mesh.Scale = Vector3.new(4,4,4)
  2450. wait()
  2451. Character.Head.Mesh.Scale = Vector3.new(3,3,3)
  2452. wait()
  2453. Character.Head.Mesh.Scale = Vector3.new(2,2,2)
  2454. wait()
  2455. Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25)
  2456. ragdoll(char)
  2457. Character.Head.face.Texture = "rbxassetid://1722222734"
  2458. CreateSound("880159023", hed, 10, 1)
  2459. text.Text = "You have been OOFed. Say ''g/sr'' In the chat to respawn."
  2460. hum.MaxHealth = 0
  2461. end
  2462.  
  2463. function Victory()
  2464. attack = true
  2465. hum.WalkSpeed = 1.01
  2466. Character.Head.face.Texture = "rbxassetid://41420967"
  2467. Humanoid.Jump = true
  2468. CreateSound("130834939", hed, 10, 1)
  2469. for i = 0,3.7,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2477. end
  2478. Humanoid.Jump = true
  2479. for i = 0,3.7,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2487. end
  2488. Humanoid.Jump = true
  2489. for i = 0,3.7,0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2493. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2494. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2495. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2496. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2497. end
  2498. Humanoid.Jump = true
  2499. for i = 0,3.7,0.1 do
  2500. swait()
  2501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2505. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2506. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2507. end
  2508. Humanoid.Jump = true
  2509. for i = 0,3.7,0.1 do
  2510. swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2517. end
  2518. attack = false
  2519. Character.Head.face.Texture = "rbxassetid://542145165"
  2520. hum.WalkSpeed = 20
  2521. end
  2522.  
  2523. function WhatHuh()
  2524. attack = true
  2525. hum.WalkSpeed = 1.01
  2526. CreateSound("130766865", hed, 10, 1)
  2527. Character.Head.face.Texture = "rbxassetid://276732672"
  2528. for i = 0,4,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2536. end
  2537. for i = 0,6.7,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2545. end
  2546. for i = 0,8.1,0.1 do
  2547. swait()
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2554. end
  2555. for i = 0,1,0.1 do
  2556. swait()
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2559. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2563. end
  2564. for i = 0,1,0.1 do
  2565. swait()
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2572. end
  2573. for i = 0,4,0.1 do
  2574. swait()
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2581. end
  2582. attack = false
  2583. Character.Head.face.Texture = "rbxassetid://542145165"
  2584. hum.WalkSpeed = 20
  2585. end
  2586.  
  2587. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2588. attack = true
  2589. Character.Head.face.Texture = "rbxassetid://266304560"
  2590. for i = 0,6,0.1 do
  2591. swait()
  2592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2596. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2598. end
  2599. CreateSound("1093102664", hed, 10, 1)
  2600. CameraEnshaking(3, 8)
  2601. for i = 0,2,0.1 do
  2602. swait()
  2603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2605. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2606. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2607. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2608. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2609. end
  2610. Character.Head.face.Texture = "rbxassetid://30128383"
  2611. hum.MaxHealth = 0
  2612. ragdoll(char)
  2613. CreateSound("534269232", hed, 5, 1)
  2614. end
  2615.  
  2616. function AnotherOne() --WhAT ANOTHER ONE
  2617. attack = true
  2618. hum.WalkSpeed = 1.01
  2619. local icri = CreateSound("1205111204", hed, 10, 1)
  2620. swait(165)
  2621. local FRAME = tors.CFrame
  2622. repeat
  2623. swait()
  2624. Character.Head.face.Texture = "rbxassetid://582931093"
  2625. CameraEnshaking(1, 10)
  2626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2627. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2629. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2630. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2631. tors.CFrame = FRAME * CF(0,1,0)
  2632. swait()
  2633. tors.CFrame = FRAME
  2634. until icri.Playing == false
  2635. Character.Head.face.Texture = "rbxassetid://542145165"
  2636. attack = false
  2637. hum.WalkSpeed = 20
  2638. end
  2639.  
  2640.  
  2641. function NEN()
  2642. attack = true
  2643. hum.WalkSpeed = 1.01
  2644. CreateSound("230292011", hed, 10, 1)
  2645. Character.Head.face.Texture = "rbxassetid://1581354575"
  2646. for i = 0,4,0.1 do
  2647. swait()
  2648. CameraEnshaking(1, 3)
  2649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2653. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2655. end
  2656. attack = false
  2657. Character.Head.face.Texture = "rbxassetid://542145165"
  2658. hum.WalkSpeed = 20
  2659. end
  2660.  
  2661. function Ashes() --Straight from... Whatever it was called.
  2662. attack = true
  2663. hum.WalkSpeed = 1.01
  2664. Character.Head.face.Texture = "rbxassetid://273935677"
  2665. CreateSound("290084602", tors, 10, 1)
  2666. for i = 0,6.2,0.1 do
  2667. swait()
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2674. end
  2675. for i = 0,6.2,0.1 do
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2683. end
  2684. attack = false
  2685. Character.Head.face.Texture = "rbxassetid://542145165"
  2686. hum.WalkSpeed = 20
  2687. end
  2688.  
  2689.  
  2690. function BOI()
  2691. attack = true
  2692. hum.WalkSpeed = 1.01
  2693. CreateSound("390901873", hed, 10, 1)
  2694. Character.Head.face.Texture = "rbxassetid://248698606"
  2695. for i = 0,4,0.1 do
  2696. swait()
  2697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2702. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2703. end
  2704. for i = 0,4,0.1 do
  2705. swait()
  2706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2712. end
  2713. attack = false
  2714. Character.Head.face.Texture = "rbxassetid://542145165"
  2715. hum.WalkSpeed = 20
  2716. end
  2717.  
  2718. function DrinkdaDrink()
  2719. attack = true
  2720. RHe.Transparency = 0
  2721. hum.WalkSpeed = 3
  2722. local Munch = CreateSound("554208103", hed, 5, 1)
  2723. swait(2)
  2724. repeat
  2725. for i = 0,6,0.1 do
  2726. swait()
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2731. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2732. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2733. end
  2734. until Munch.Playing == false
  2735. hum.WalkSpeed = 20
  2736. RHe.Transparency = 1
  2737. attack = false
  2738. end
  2739.  
  2740. function EatdaChips()
  2741. attack = true
  2742. RHk.Transparency = 0
  2743. hum.WalkSpeed = 3
  2744. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2745. swait(2)
  2746. repeat
  2747. for i = 0,6,0.1 do
  2748. swait()
  2749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2750. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2753. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2754. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2755. end
  2756. until Muncha.Playing == false
  2757. hum.WalkSpeed = 20
  2758. RHk.Transparency = 1
  2759. attack = false
  2760. end
  2761.  
  2762. function Sittyboi()
  2763. attack = true
  2764. lul:Pause()
  2765. text.Text = "Waiting..."
  2766. AAAAA.SoundId = "rbxassetid://1110421128"
  2767. AAAAA.Pitch = 0.9
  2768. AAAAA.TimePosition = 0
  2769. AAAAA:Play()
  2770. hum.WalkSpeed = 0
  2771. repeat
  2772. swait()
  2773. for i = 0, 1, 0.1 do
  2774. swait()
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2777. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2778. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2779. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2780. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2781. end
  2782. until AAAAA.Playing == false
  2783. attack = false
  2784. AAAAA:Stop()
  2785. AAAAA.Pitch = 1
  2786. lul:Resume()
  2787. text.Text = "Guestpiki?"
  2788. hum.WalkSpeed = 20
  2789. end
  2790.  
  2791. function HELP()
  2792. attack = true
  2793. hum.WalkSpeed = 1.01
  2794. Character.Head.face.Texture = "rbxassetid://134893549"
  2795. CreateSound("1123321019", hed, 10, 1)
  2796. for i = 0,15,0.1 do
  2797. swait()
  2798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2800. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2801. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2802. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2803. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2804. end
  2805. CreateSound("198462271", hed, 10, 1)
  2806. for i = 0,8,0.1 do
  2807. Character.Head.face.Texture = "rbxassetid://320043669"
  2808. swait()
  2809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2811. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2812. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2813. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2814. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2815. end
  2816. for i = 0,8,0.1 do
  2817. Character.Head.face.Texture = "rbxassetid://1385548634"
  2818. swait()
  2819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2821. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2822. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2823. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2824. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2825. end
  2826. CreateSound("948494432", hed, 10, 1)
  2827. for i = 0,7.5,0.1 do
  2828. Character.Head.face.Texture = "rbxassetid://1709144189"
  2829. swait()
  2830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2832. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2833. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2834. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2835. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2836. end
  2837. CreateSound("1542642349", hed, 10, 1)
  2838. for i = 0,10,0.1 do
  2839. Character.Head.face.Texture = "rbxassetid://1447891705"
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2843. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2844. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2845. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2846. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2847. end
  2848. CreateSound("269597232", hed, 10, 1)
  2849. for i = 0,6,0.1 do
  2850. Character.Head.face.Texture = "rbxassetid://1753768236"
  2851. swait()
  2852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2854. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2855. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2856. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2857. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2858. end
  2859. attack = false
  2860. Character.Head.face.Texture = "rbxassetid://542145165"
  2861. hum.WalkSpeed = 20
  2862. end
  2863.  
  2864. danci = false
  2865.  
  2866. function dingidongo()
  2867. hum.WalkSpeed = 0.15
  2868. Character.Head.face.Texture = "rbxassetid://152627407"
  2869. attack = true
  2870. soos:Play()
  2871. repeat
  2872. for i = 0, 5.56, 0.1 do
  2873. swait()
  2874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2877. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  2878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2879. end
  2880. until
  2881. soos.Playing == false
  2882. soos:Stop()
  2883. attack = false
  2884. Character.Head.face.Texture = "rbxassetid://542145165"
  2885. hum.WalkSpeed = 20
  2886. end
  2887.  
  2888. function hap() --much hap
  2889. attack = true
  2890. hum.WalkSpeed = 0.10
  2891. CreateSound("363808674", hed, 10, 1)
  2892. Character.Head.face.Texture = "rbxassetid://315792941"
  2893. for i = 0,12,0.1 do
  2894. swait()
  2895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2896. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2897. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2898. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2901. end
  2902. CreateSound("233168827", hed, 10, 1)
  2903. Character.Head.face.Texture = "rbxassetid://335761015"
  2904. for i = 0,10,0.1 do
  2905. swait()
  2906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2912. end
  2913. CreateSound("363808674", hed, 10, 1)
  2914. attack = false
  2915. Character.Head.face.Texture = "rbxassetid://542145165"
  2916. hum.WalkSpeed = 20
  2917. end
  2918.  
  2919. function Gumilol()
  2920. attack = true
  2921. hum.WalkSpeed = 0
  2922. local Senses = CreateSound("605297168", hed, 6, 1)
  2923. swait(2)
  2924. repeat
  2925. swait()
  2926. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2927. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2928. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2929. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2930. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2931. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2932. until Senses.TimePosition > 2.7
  2933. for i = 0, 3, 0.1 do
  2934. swait()
  2935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2936. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2937. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2938. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2941. end
  2942. root.Anchored = true
  2943. repeat
  2944. swait()
  2945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2946. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2947. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2948. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2949. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2950. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2951. until Senses.Playing == false
  2952. hum.WalkSpeed = 20
  2953. attack = false
  2954. root.Anchored = false
  2955. end
  2956. function oofmyass()
  2957. attack = true
  2958. hum.WalkSpeed = 0
  2959. CreateSound("663306786", tors, 3, 1)
  2960. for i = 0, 12, 0.1 do
  2961. swait()
  2962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2963. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2964. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2965. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2966. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2967. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2968. end
  2969. CreateSound("663307468", tors, 6, 1)
  2970. for i = 0, 6, 0.1 do
  2971. swait()
  2972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2973. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2974. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2975. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2976. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2977. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2978. end
  2979. hum.WalkSpeed = 20
  2980. attack = false
  2981. end
  2982. function WoodyGotWood()
  2983. attack = true
  2984. hum.WalkSpeed = 0
  2985. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2986. Character.Head.face.Texture = "rbxassetid://2656596372"
  2987. swait(2)
  2988. repeat
  2989. swait()
  2990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2991. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2992. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2994. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2995. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2996. until Woodlenny.TimePosition > 3.6
  2997. root.Anchored = true
  2998. repeat
  2999. swait()
  3000. for i = 0, 2, 0.1 do
  3001. swait()
  3002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3003. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3006. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3007. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3008. end
  3009. for i = 0, 1.6, 0.1 do
  3010. swait()
  3011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3012. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3015. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3016. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3017. end
  3018. until Woodlenny.Playing == false
  3019. hum.WalkSpeed = 20
  3020. Character.Head.face.Texture = "rbxassetid://542145165"
  3021. attack = false
  3022. root.Anchored = false
  3023. end
  3024.  
  3025. function IsThatA()
  3026. attack = true
  3027. hum.WalkSpeed = 0
  3028. local isthata = CreateSound("950444738", hed, 6, 1)
  3029. Character.Head.face.Texture = "rbxassetid://992280211"
  3030. swait(2)
  3031. for i = 0, 7, 0.1 do
  3032. swait()
  3033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3039. end
  3040. Character.Head.face.Texture = "rbxassetid://359025030"
  3041. swait()
  3042. for i = 0, 14, 0.1 do
  3043. swait()
  3044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3046. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3050. end
  3051. hum.WalkSpeed = 20
  3052. Character.Head.face.Texture = "rbxassetid://542145165"
  3053. attack = false
  3054. root.Anchored = false
  3055. end
  3056.  
  3057. function LIVING()
  3058. attack = true
  3059. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3060. hum.WalkSpeed = 0
  3061. sors:Play()
  3062. repeat
  3063. swait()
  3064. sors.Parent = tors
  3065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3066. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3069. until sors.Playing == false
  3070. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3071. attack = false
  3072. hum.WalkSpeed = 20
  3073. end
  3074.  
  3075. function Seizure()
  3076. attack = true
  3077. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3078. hum.WalkSpeed = 0
  3079. so:Play()
  3080. repeat
  3081. swait()
  3082. so.Parent = tors
  3083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3084. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3085. if Mrandom(1,15) == 1 then
  3086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3087. end
  3088. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3089. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3092. until so.Playing == false
  3093. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3094. attack = false
  3095. hum.WalkSpeed = 20
  3096. end
  3097.  
  3098. local SOOSS = false
  3099.  
  3100. function STARMAN()
  3101. attack = true
  3102. SOOSS = true
  3103. hum.WalkSpeed = 160
  3104. soos:Play()
  3105. lul:Pause()
  3106. coroutine.resume(coroutine.create(function()
  3107. while SOOSS == true do
  3108. swait()
  3109. Head.Color = Color3.fromRGB(cR,cG,cB)
  3110. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3111. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3112. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3113. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3114. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3115. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3116. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3117. text.Text = ""..StarText[math.random(1,#StarText)]
  3118. end
  3119. end))
  3120. repeat
  3121. swait()
  3122. soos.Parent = tors
  3123. for i = 0,0.17,0.03 do
  3124. swait()
  3125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3131. end
  3132. for i = 0,0.17,0.03 do
  3133. swait()
  3134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3140. end
  3141. until soos.Playing == false
  3142. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3143. attack = false
  3144. SOOSS = false
  3145. text.Text = "Guestpiki?"
  3146. hum.WalkSpeed = 20
  3147. wait(0.1)
  3148. lul:Resume()
  3149. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3150. Head.BrickColor = BrickColor.new("White")
  3151. RightArm.BrickColor = BrickColor.new("Really black")
  3152. LeftArm.BrickColor = BrickColor.new("Really black")
  3153. Torso.BrickColor = BrickColor.new("Really black")
  3154. RightLeg.BrickColor = BrickColor.new("Really black")
  3155. LeftLeg.BrickColor = BrickColor.new("Really black")
  3156. wait(0.1)
  3157. text.Text = "Guestpiki?"
  3158. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3159. Head.BrickColor = BrickColor.new("White")
  3160. RightArm.BrickColor = BrickColor.new("Really black")
  3161. LeftArm.BrickColor = BrickColor.new("Really black")
  3162. Torso.BrickColor = BrickColor.new("Really black")
  3163. RightLeg.BrickColor = BrickColor.new("Really black")
  3164. LeftLeg.BrickColor = BrickColor.new("Really black")
  3165. wait(0.1)
  3166. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3167. Head.BrickColor = BrickColor.new("White")
  3168. RightArm.BrickColor = BrickColor.new("Really black")
  3169. LeftArm.BrickColor = BrickColor.new("Really black")
  3170. Torso.BrickColor = BrickColor.new("Really black")
  3171. RightLeg.BrickColor = BrickColor.new("Really black")
  3172. LeftLeg.BrickColor = BrickColor.new("Really black")
  3173. wait(0.1)
  3174. text.Text = "Guestpiki?"
  3175. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=542145165"
  3176. Head.BrickColor = BrickColor.new("White")
  3177. RightArm.BrickColor = BrickColor.new("Really black")
  3178. LeftArm.BrickColor = BrickColor.new("Really black")
  3179. Torso.BrickColor = BrickColor.new("Really black")
  3180. RightLeg.BrickColor = BrickColor.new("Really black")
  3181. LeftLeg.BrickColor = BrickColor.new("Really black")
  3182. end
  3183.  
  3184. function Woaht()
  3185. attack = true
  3186. hum.WalkSpeed = 0
  3187. local wot = CreateSound("313553389", hed, 6, 1)
  3188. Character.Head.face.Texture = "rbxassetid://1743189746"
  3189. swait(2)
  3190. repeat
  3191. for i = 0,0.37,0.03 do
  3192. swait()
  3193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3199. end
  3200. until wot.Playing == false
  3201. hum.WalkSpeed = 20
  3202. Character.Head.face.Texture = "rbxassetid://542145165"
  3203. attack = false
  3204. root.Anchored = false
  3205. end
  3206.  
  3207. function Cso(ID, PARENT, VOLUME, PITCH)
  3208. local NSound = nil
  3209. coroutine.resume(coroutine.create(function()
  3210. NSound = IT("Sound", PARENT)
  3211. NSound.Volume = VOLUME
  3212. NSound.Pitch = PITCH
  3213. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3214. swait()
  3215. NSound:play()
  3216. game:GetService("Debris"):AddItem(NSound, 10)
  3217. end))
  3218. return NSound
  3219. end
  3220.  
  3221. function woah()
  3222. attack = true
  3223. hum.WalkSpeed = 0
  3224. Cso("1542642349", hed, 10, 1)
  3225. for i = 0, 6, 0.1 do
  3226. swait()
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3228. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3233. end
  3234. Cso("144508058", hed, 10, 0.8)
  3235. for i = 0, 6, 0.1 do
  3236. swait()
  3237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3238. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3241. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3242. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3243. end
  3244. Cso("1093102664", hed, 10, 1)
  3245. for i = 0, 6, 0.1 do
  3246. swait()
  3247. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3248. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3249. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3250. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3251. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3252. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3253. end
  3254. Cso("500507347", hed, 10, 1)
  3255. wait(4.4)
  3256. swait()
  3257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3258. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3259. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3260. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3261. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3262. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3263. wait(5.6)
  3264. Cso("744744924", hed, 10, 1)
  3265. for i = 0, 16, 0.1 do
  3266. swait()
  3267. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3268. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3271. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3272. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3273. end
  3274. attack = false
  3275. hum.WalkSpeed = 20
  3276. end
  3277.  
  3278. function LeChange()
  3279. attack = true
  3280. hum.WalkSpeed = 20
  3281. lul.Pitch = 1
  3282. lul:Stop()
  3283. local mue = math.random(1,17)
  3284. if mue == 1 then
  3285. lul.SoundId = "rbxassetid://193889412"
  3286. end
  3287. if mue == 2 then
  3288. lul.SoundId = "rbxassetid://274690929"
  3289. end
  3290. if mue == 3 then
  3291. lul.SoundId = "rbxassetid://1241998626"
  3292. end
  3293. if mue == 4 then
  3294. lul.SoundId = "rbxassetid://1878962648"
  3295. end
  3296. if mue == 5 then
  3297. lul.SoundId = "rbxassetid://185117072"
  3298. end
  3299. if mue == 6 then
  3300. lul.SoundId = "rbxassetid://206880665"
  3301. end
  3302. if mue == 7 then
  3303. lul.SoundId = "rbxassetid://2054013600"
  3304. end
  3305. if mue == 8 then
  3306. lul.SoundId = "rbxassetid://1463709693"
  3307. lul.Pitch = 1.4
  3308. end
  3309. if mue == 9 then
  3310. lul.SoundId = "rbxassetid://575705300"
  3311. end
  3312. if mue == 10 then
  3313. lul.SoundId = "rbxassetid://142924062"
  3314. end
  3315. if mue == 11 then
  3316. lul.SoundId = "rbxassetid://251072363"
  3317. end
  3318. if mue == 12 then
  3319. lul.SoundId = "rbxassetid://731061980"
  3320. end
  3321. if mue == 13 then
  3322. lul.SoundId = "rbxassetid://455682677"
  3323. end
  3324. if mue == 14 then
  3325. lul.SoundId = "rbxassetid://1283123885"
  3326. end
  3327. if mue == 15 then
  3328. lul.SoundId = "rbxassetid://1185002382"
  3329. end
  3330. if mue == 16 then
  3331. lul.SoundId = "rbxassetid://1588631952"
  3332. end
  3333. if mue == 17 then
  3334. lul.SoundId = "rbxassetid://1496130120"
  3335. end
  3336. hum.WalkSpeed = 20
  3337. lul:Play()
  3338. attack = false
  3339. root.Anchored = false
  3340. end
  3341.  
  3342. function REEE()
  3343. attack = true
  3344. hum.WalkSpeed = 70
  3345. text.Text = ""
  3346. texth.Text = "Or, is it the Bagel?"
  3347. lul:Pause()
  3348. local fire = Instance.new("ParticleEmitter", char.Torso)
  3349. fire.Lifetime = NumberRange.new(0.5)
  3350. fire.Speed = NumberRange.new(1, 3)
  3351. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3352. fire.Rate = 0
  3353. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3354. fire.LightEmission = 0.6
  3355. fire.Texture = "http://www.roblox.com/asset/?id=108726554"
  3356. fire.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0.666667, 0.666667, 0.666667))
  3357. fire.Enabled = true
  3358. fire.Rate = 2000
  3359. RCKIN:Play()
  3360. repeat
  3361. swait()
  3362. RCKIN.Parent = tors
  3363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3364. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3365. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3366. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3367. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3368. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3369. until RCKIN.Playing == false
  3370. attack = false
  3371. lul:Resume()
  3372. fire.Enabled = false
  3373. text.Text = "Guestpiki?"
  3374. texth.Text = ""
  3375. hum.WalkSpeed = 20
  3376. end
  3377.  
  3378. function SCREAM()
  3379. attack = true
  3380. hum.WalkSpeed = 70
  3381. lul:Pause()
  3382. Character.Head.face.Texture = "rbxassetid://278713946"
  3383. local A = math.random(1,83)
  3384. if A == 1 then
  3385. AAAAA.SoundId = "rbxassetid://580806904"
  3386. AAAAA.TimePosition = 0
  3387. end
  3388. if A == 2 then
  3389. AAAAA.SoundId = "rbxassetid://569124237"
  3390. AAAAA.TimePosition = 0
  3391. end
  3392. if A == 3 then
  3393. AAAAA.SoundId = "rbxassetid://824995694"
  3394. AAAAA.TimePosition = 0
  3395. end
  3396. if A == 4 then
  3397. AAAAA.SoundId = "rbxassetid://619398081"
  3398. AAAAA.TimePosition = 0
  3399. end
  3400. if A == 5 then
  3401. AAAAA.SoundId = "rbxassetid://561567000"
  3402. AAAAA.TimePosition = 0
  3403. end
  3404. if A == 6 then
  3405. AAAAA.SoundId = "rbxassetid://780544434"
  3406. AAAAA.TimePosition = 0
  3407. end
  3408. if A == 7 then
  3409. AAAAA.SoundId = "rbxassetid://1127778994"
  3410. AAAAA.TimePosition = 0
  3411. end
  3412. if A == 8 then
  3413. AAAAA.SoundId = "rbxassetid://2016152738"
  3414. AAAAA.TimePosition = 0
  3415. end
  3416. if A == 9 then
  3417. AAAAA.SoundId = "rbxassetid://1649268255"
  3418. AAAAA.TimePosition = 0
  3419. end
  3420. if A == 10 then
  3421. AAAAA.SoundId = "rbxassetid://318925857"
  3422. AAAAA.TimePosition = 0
  3423. end
  3424. if A == 11 then
  3425. AAAAA.SoundId = "rbxassetid://1231447409"
  3426. AAAAA.TimePosition = 0
  3427. end
  3428. if A == 12 then
  3429. AAAAA.SoundId = "rbxassetid://1173662546"
  3430. AAAAA.TimePosition = 0
  3431. end
  3432. if A == 13 then
  3433. AAAAA.SoundId = "rbxassetid://1731102335"
  3434. AAAAA.TimePosition = 0
  3435. end
  3436. if A == 14 then
  3437. AAAAA.SoundId = "rbxassetid://597084853"
  3438. AAAAA.TimePosition = 0
  3439. end
  3440. if A == 15 then
  3441. AAAAA.SoundId = "rbxassetid://255219578"
  3442. AAAAA.TimePosition = 0
  3443. end
  3444. if A == 16 then
  3445. AAAAA.SoundId = "rbxassetid://968042399"
  3446. AAAAA.TimePosition = 0
  3447. end
  3448. if A == 17 then
  3449. AAAAA.SoundId = "rbxassetid://2088388847"
  3450. AAAAA.TimePosition = 0
  3451. end
  3452. if A == 18 then
  3453. AAAAA.SoundId = "rbxassetid://1958305455"
  3454. AAAAA.TimePosition = 0
  3455. end
  3456. if A == 19 then
  3457. AAAAA.SoundId = "rbxassetid://1171758804"
  3458. AAAAA.TimePosition = 0
  3459. end
  3460. if A == 20 then
  3461. AAAAA.SoundId = "rbxassetid://1453459167"
  3462. AAAAA.TimePosition = 0
  3463. end
  3464. if A == 21 then
  3465. AAAAA.SoundId = "rbxassetid://2000897208"
  3466. AAAAA.TimePosition = 0
  3467. end
  3468. if A == 22 then
  3469. AAAAA.SoundId = "rbxassetid://841541884"
  3470. AAAAA.TimePosition = 0
  3471. end
  3472. if A == 23 then
  3473. AAAAA.SoundId = "rbxassetid://839044936"
  3474. AAAAA.TimePosition = 0
  3475. end
  3476. if A == 24 then
  3477. AAAAA.SoundId = "rbxassetid://520168377"
  3478. AAAAA.TimePosition = 0
  3479. end
  3480. if A == 25 then
  3481. AAAAA.SoundId = "rbxassetid://655669511"
  3482. AAAAA.TimePosition = 0
  3483. end
  3484. if A == 26 then
  3485. AAAAA.SoundId = "rbxassetid://1125711065"
  3486. AAAAA.TimePosition = 0
  3487. end
  3488. if A == 27 then
  3489. AAAAA.SoundId = "rbxassetid://482886779"
  3490. AAAAA.TimePosition = 0
  3491. end
  3492. if A == 28 then
  3493. AAAAA.SoundId = "rbxassetid://470406966"
  3494. AAAAA.TimePosition = 0
  3495. end
  3496. if A == 29 then
  3497. AAAAA.SoundId = "rbxassetid://363239413"
  3498. AAAAA.TimePosition = 0
  3499. end
  3500. if A == 30 then
  3501. AAAAA.SoundId = "rbxassetid://1183260037"
  3502. AAAAA.TimePosition = 0
  3503. end
  3504. if A == 31 then
  3505. AAAAA.SoundId = "rbxassetid://644321050"
  3506. AAAAA.TimePosition = 0
  3507. end
  3508. if A == 32 then
  3509. AAAAA.SoundId = "rbxassetid://962124783"
  3510. AAAAA.TimePosition = 0
  3511. end
  3512. if A == 33 then
  3513. AAAAA.SoundId = "rbxassetid://328782098"
  3514. AAAAA.TimePosition = 0
  3515. end
  3516. if A == 34 then
  3517. AAAAA.SoundId = "rbxassetid://1868475933"
  3518. AAAAA.TimePosition = 0
  3519. end
  3520. if A == 35 then
  3521. AAAAA.SoundId = "rbxassetid://606775826"
  3522. AAAAA.TimePosition = 0
  3523. end
  3524. if A == 36 then
  3525. AAAAA.SoundId = "rbxassetid://299132320"
  3526. AAAAA.TimePosition = 0
  3527. end
  3528. if A == 37 then
  3529. AAAAA.SoundId = "rbxassetid://153109732"
  3530. AAAAA.TimePosition = 0
  3531. end
  3532. if A == 37 then
  3533. AAAAA.SoundId = "rbxassetid://457506669"
  3534. AAAAA.TimePosition = 0
  3535. end
  3536. if A == 38 then
  3537. AAAAA.SoundId = "rbxassetid://335628150"
  3538. AAAAA.TimePosition = 0
  3539. end
  3540. if A == 39 then
  3541. AAAAA.SoundId = "rbxassetid://488032404"
  3542. AAAAA.TimePosition = 0
  3543. end
  3544. if A == 40 then
  3545. AAAAA.SoundId = "rbxassetid://1375131348"
  3546. AAAAA.TimePosition = 0
  3547. end
  3548. if A == 41 then
  3549. AAAAA.SoundId = "rbxassetid://1314602285"
  3550. AAAAA.TimePosition = 0
  3551. end
  3552. if A == 42 then
  3553. AAAAA.SoundId = "rbxassetid://744281932"
  3554. AAAAA.TimePosition = 0
  3555. end
  3556. if A == 43 then
  3557. AAAAA.SoundId = "rbxassetid://434976383"
  3558. AAAAA.TimePosition = 0
  3559. end
  3560. if A == 44 then
  3561. AAAAA.SoundId = "rbxassetid://1842306658"
  3562. AAAAA.TimePosition = 0
  3563. end
  3564. if A == 45 then
  3565. AAAAA.SoundId = "rbxassetid://643472343"
  3566. AAAAA.TimePosition = 0
  3567. end
  3568. if A == 46 then
  3569. AAAAA.SoundId = "rbxassetid://221258319"
  3570. AAAAA.TimePosition = 0
  3571. end
  3572. if A == 47 then
  3573. AAAAA.SoundId = "rbxassetid://1679015957"
  3574. AAAAA.TimePosition = 0
  3575. end
  3576. if A == 48 then
  3577. AAAAA.SoundId = "rbxassetid://567908972"
  3578. AAAAA.TimePosition = 0
  3579. end
  3580. if A == 49 then
  3581. AAAAA.SoundId = "rbxassetid://717014037"
  3582. AAAAA.TimePosition = 0
  3583. end
  3584. if A == 50 then
  3585. AAAAA.SoundId = "rbxassetid://744323533"
  3586. AAAAA.TimePosition = 0
  3587. end
  3588. if A == 51 then
  3589. AAAAA.SoundId = "rbxassetid://889774006"
  3590. AAAAA.TimePosition = 0
  3591. end
  3592. if A == 52 then
  3593. AAAAA.SoundId = "rbxassetid://167137736"
  3594. AAAAA.TimePosition = 0
  3595. end
  3596. if A == 53 then
  3597. AAAAA.SoundId = "rbxassetid://251074756"
  3598. AAAAA.TimePosition = 0
  3599. end
  3600. if A == 54 then
  3601. AAAAA.SoundId = "rbxassetid://977558364"
  3602. AAAAA.TimePosition = 0
  3603. end
  3604. if A == 55 then
  3605. AAAAA.SoundId = "rbxassetid://328728034"
  3606. AAAAA.TimePosition = 0
  3607. end
  3608. if A == 56 then
  3609. AAAAA.SoundId = "rbxassetid://1266243649"
  3610. AAAAA.TimePosition = 0
  3611. end
  3612. if A == 57 then
  3613. AAAAA.SoundId = "rbxassetid://964618925"
  3614. AAAAA.TimePosition = 0
  3615. end
  3616. if A == 58 then
  3617. AAAAA.SoundId = "rbxassetid://1803630339"
  3618. AAAAA.TimePosition = 0
  3619. end
  3620. if A == 59 then
  3621. AAAAA.SoundId = "rbxassetid://840189092"
  3622. AAAAA.TimePosition = 0
  3623. end
  3624. if A == 60 then
  3625. AAAAA.SoundId = "rbxassetid://1559029429"
  3626. AAAAA.TimePosition = 0
  3627. end
  3628. if A == 61 then
  3629. AAAAA.SoundId = "rbxassetid://1638542850"
  3630. AAAAA.TimePosition = 0
  3631. end
  3632. if A == 62 then
  3633. AAAAA.SoundId = "rbxassetid://803576871"
  3634. AAAAA.TimePosition = 0
  3635. end
  3636. if A == 63 then
  3637. AAAAA.SoundId = "rbxassetid://698882646"
  3638. AAAAA.TimePosition = 0
  3639. end
  3640. if A == 64 then
  3641. AAAAA.SoundId = "rbxassetid://1151976352"
  3642. AAAAA.TimePosition = 0
  3643. end
  3644. if A == 65 then
  3645. AAAAA.SoundId = "rbxassetid://406116544"
  3646. AAAAA.TimePosition = 0
  3647. end
  3648. if A == 66 then
  3649. AAAAA.SoundId = "rbxassetid://316022829"
  3650. AAAAA.TimePosition = 0
  3651. end
  3652. if A == 67 then
  3653. AAAAA.SoundId = "rbxassetid://171914461"
  3654. AAAAA.TimePosition = 0
  3655. end
  3656. if A == 68 then
  3657. AAAAA.SoundId = "rbxassetid://287491840"
  3658. AAAAA.TimePosition = 0
  3659. end
  3660. if A == 69 then
  3661. AAAAA.SoundId = "rbxassetid://430752531"
  3662. AAAAA.TimePosition = 0
  3663. end
  3664. if A == 70 then
  3665. AAAAA.SoundId = "rbxassetid://531023877"
  3666. AAAAA.TimePosition = 0
  3667. end
  3668. if A == 71 then
  3669. AAAAA.SoundId = "rbxassetid://271588868"
  3670. AAAAA.TimePosition = 0
  3671. end
  3672. if A == 72 then
  3673. AAAAA.SoundId = "rbxassetid://602958674"
  3674. AAAAA.TimePosition = 0
  3675. end
  3676. if A == 73 then
  3677. AAAAA.SoundId = "rbxassetid://899472110"
  3678. AAAAA.TimePosition = 0
  3679. end
  3680. if A == 74 then
  3681. AAAAA.SoundId = "rbxassetid://793986125"
  3682. AAAAA.TimePosition = 0
  3683. end
  3684. if A == 75 then
  3685. AAAAA.SoundId = "rbxassetid://317643401"
  3686. AAAAA.TimePosition = 0
  3687. end
  3688. if A == 76 then
  3689. AAAAA.SoundId = "rbxassetid://427265119"
  3690. AAAAA.TimePosition = 0
  3691. end
  3692. if A == 77 then
  3693. AAAAA.SoundId = "rbxassetid://318250043"
  3694. AAAAA.TimePosition = 0
  3695. end
  3696. if A == 78 then
  3697. AAAAA.SoundId = "rbxassetid://272135781"
  3698. AAAAA.TimePosition = 0
  3699. end
  3700. if A == 79 then
  3701. AAAAA.SoundId = "rbxassetid://302662929"
  3702. AAAAA.TimePosition = 0
  3703. end
  3704. if A == 80 then
  3705. AAAAA.SoundId = "rbxassetid://1226918619"
  3706. AAAAA.TimePosition = 0
  3707. end
  3708. if A == 81 then
  3709. AAAAA.SoundId = "rbxassetid://973891000"
  3710. AAAAA.TimePosition = 0
  3711. end
  3712. if A == 82 then
  3713. AAAAA.SoundId = "rbxassetid://1002843959"
  3714. AAAAA.TimePosition = 0
  3715. end
  3716. if A == 83 then
  3717. AAAAA.SoundId = "rbxassetid://1441494988"
  3718. AAAAA.TimePosition = 0
  3719. end
  3720. AAAAA:Play()
  3721. repeat
  3722. swait()
  3723. AAAAA.Parent = tors
  3724. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3725. until AAAAA.Playing == false
  3726. hum.WalkSpeed = 20
  3727. attack = false
  3728. lul:Resume()
  3729. Character.Head.face.Texture = "rbxassetid://542145165"
  3730. hum.WalkSpeed = 20
  3731. end
  3732.  
  3733. function youreded()
  3734. ragdoll(char)
  3735. CreateSound(304063043, tors, 9, 1)
  3736. text.Text = "I WILL GET MY REVENGE!"
  3737. end
  3738.  
  3739. lolxdtest = false --dont remove or script wont work
  3740. MoreTaunts = false
  3741. mouse.KeyDown:connect(function(key)
  3742. if key == 'm' then
  3743. MERKIO:Stop()
  3744. AAAAA:Stop()
  3745. thonks:Stop()
  3746. so:Stop()
  3747. sors:Stop()
  3748. RCKIN:Stop()
  3749. soos:Stop()
  3750. danci = false
  3751. elseif key == 'n' and angery == true then
  3752. angery = false
  3753. MoreTaunts = false
  3754. print"Looking Down <"
  3755. end
  3756. if attack == false then
  3757. if lolxdtest == false then
  3758. if key == 'q' then
  3759. THEBESTOVERUSEDJOKEEVER()
  3760. elseif key == 'e' then
  3761. SCREAM()
  3762. elseif key == 'b' and angery == false then
  3763. angery = true
  3764. print"Looking Up"
  3765. elseif key == 'n' and angery == true then
  3766. angery = false
  3767. elseif key == 'r' and MoreTaunts == false then
  3768. sneakonehundred()
  3769. elseif key == 't' then
  3770. DANCEFORME()
  3771. elseif key == 'y' and MoreTaunts == false then
  3772. takethat()
  3773. elseif key == 'z' and MoreTaunts == false then
  3774. EndMySufferingV2()
  3775. elseif key == 'g' and MoreTaunts == false then
  3776. un_fun()
  3777. elseif key == 'p' and MoreTaunts == false then
  3778. HELP()
  3779. elseif key == 'u' and MoreTaunts == false then
  3780. BOI()
  3781. elseif key == 'o' and MoreTaunts == false then
  3782. NO_U()
  3783. elseif key == 'f' and MoreTaunts == false then
  3784. Ashes()
  3785. elseif key == 'h' and MoreTaunts == false then
  3786. NEN()
  3787. elseif key == 'g' and MoreTaunts == false then
  3788. AnotherOne()
  3789. elseif key == 'k' and MoreTaunts == false then
  3790. dingidongo()
  3791. elseif key == 'j' and MoreTaunts == false then
  3792. WhatHuh()
  3793. elseif key == 'i' and MoreTaunts == false then
  3794. fbiopenup()
  3795. elseif key == 'l' and MoreTaunts == false then
  3796. Victory()
  3797. elseif key == 'x' and MoreTaunts == false then
  3798. ShutTheHellUp()
  3799. elseif key == 'v' and MoreTaunts == false then
  3800. dead()
  3801. elseif key == 'i' and MoreTaunts == true then
  3802. woah()
  3803. elseif key == 'c' and MoreTaunts == false then
  3804. WRY()
  3805. elseif key == "y" and MoreTaunts == true then
  3806. thonki()
  3807. elseif key == "f" and MoreTaunts == true then
  3808. IsThatA()
  3809. elseif key == "u" and MoreTaunts == true then
  3810. Gumilol()
  3811. elseif key == "j" and MoreTaunts == true then
  3812. WoodyGotWood()
  3813. elseif key == "h" and MoreTaunts == true then
  3814. oofmyass()
  3815. elseif key == "k" and MoreTaunts == true then
  3816. DrinkdaDrink()
  3817. elseif key == "l" and MoreTaunts == true then
  3818. EatdaChips()
  3819. elseif key == "x" and MoreTaunts == true then
  3820. Sittyboi()
  3821. elseif key == "c" and MoreTaunts == true then
  3822. LeChange()
  3823. elseif key == "v" and MoreTaunts == true then
  3824. Woaht()
  3825. elseif key == "r" and MoreTaunts == true then
  3826. LIVING()
  3827. elseif key == "g" and MoreTaunts == true then
  3828. Seizure()
  3829. elseif key == "p" and MoreTaunts == true then
  3830. TRUEDANCEFORME()
  3831. elseif key == "z" and MoreTaunts == true then
  3832. REEE()
  3833. elseif key == "o" and MoreTaunts == true then
  3834. STARMAN()
  3835. end
  3836. end
  3837. end
  3838. end)
  3839. if Humanoid.Health == 0 then
  3840. youreded()
  3841. end
  3842.  
  3843. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3844. local Hitboxpart = Instance.new("Part", EffectModel)
  3845. RemoveOutlines(Hitboxpart)
  3846. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3847. Hitboxpart.CanCollide = false
  3848. Hitboxpart.Transparency = 1
  3849. Hitboxpart.Anchored = true
  3850. Hitboxpart.CFrame = Pose
  3851. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3852. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3853. end
  3854. wait2 = false
  3855. combo = 1
  3856.  
  3857.  
  3858.  
  3859.  
  3860. mouse.Button1Down:connect(function(key)
  3861. if attack == false then
  3862. attack = true
  3863. hum.WalkSpeed = 3.01
  3864. if combo == 1 then
  3865. for i = 0, 1.2, 0.1 do
  3866. swait()
  3867. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3869. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3870. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3871. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3872. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3873. end
  3874. CreateSound("12222200", ra, 3, .8)
  3875. local sude = Instance.new("Part", ra)
  3876. sude.Size = Vector3.new(1, 1, 1)
  3877. sude:BreakJoints()
  3878. sude.Transparency = 1
  3879. sude.CanCollide = false
  3880. local dmgweld = Instance.new("Weld", sude)
  3881. dmgweld.Part0 = ra
  3882. dmgweld.Part1 = sude
  3883. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3884. local function death(part)
  3885. local tor = part.Parent:findFirstChild("Torso") or part.Parent:findFirstChild("UpperTorso")
  3886. if sude ~= nil then
  3887. if tor ~= nil then
  3888. local begonelmao = CreateSound("1809280396", ra, 7, 1)
  3889. begonelmao.TimePosition = 2
  3890. local heds = part.Parent:findFirstChild("Head")
  3891. local vel = Instance.new("BodyVelocity", tor)
  3892. vel.Velocity = tor.CFrame.lookVector * -754
  3893. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3894. local vels = Instance.new("BodyVelocity", heds)
  3895. vels.Velocity = heds.CFrame.lookVector * -546745
  3896. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3897. tor:BreakJoints()
  3898. sude.Parent = nil
  3899. sude:BreakJoints()
  3900. dmgweld:Destroy()
  3901. sude:Destroy()
  3902. if tor then
  3903. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3904. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3905. end
  3906. end
  3907. end
  3908. end
  3909. sude.Touched:connect(death)
  3910. for i = 0, 1.2, 0.1 do
  3911. swait()
  3912. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3914. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3915. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3916. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3917. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3918. end
  3919. end
  3920. hum.WalkSpeed = 20
  3921. wait2 = false
  3922. attack = false
  3923. end
  3924. end)
  3925.  
  3926. -------------------------------------------------------
  3927. --End Attacks N Stuff--
  3928. -------------------------------------------------------
  3929.  
  3930.  
  3931. while jumping do
  3932. Humanoid.Jump = true
  3933. wait(0.9)
  3934. end
  3935.  
  3936.  
  3937.  
  3938.  
  3939. -------------------------------------------------------
  3940. --Start Animations--
  3941. -------------------------------------------------------
  3942. local PlayerSize = 1
  3943. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3944. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3945. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3946. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3947. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3948. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3949.  
  3950.  
  3951. local equipped = false
  3952. local idle = 0
  3953. local change = 1
  3954. local val = 0
  3955. local toim = 0
  3956. local idleanim = 0.4
  3957. hum.Animator.Parent = nil
  3958. while true do
  3959. swait()
  3960. sine = sine + change
  3961. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3962. local velderp = root.Velocity.y
  3963. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3964. if equipped == true or equipped == false then
  3965. if attack == false then
  3966. idle = idle + 1
  3967. else
  3968. idle = 0
  3969. end
  3970. if 1 < root.Velocity.y and hitfloor == nil then
  3971. Anim = "Jump"
  3972. if attack == false then
  3973. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3976. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3977. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3978. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3979. end
  3980. elseif -1 > root.Velocity.y and hitfloor == nil then
  3981. Anim = "Fall"
  3982. if attack == false then
  3983. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3987. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3988. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3989. end
  3990. elseif torvel < 1 and hitfloor ~= nil then
  3991. Anim = "Idle"
  3992. change = .5
  3993. if attack == false then
  3994. if angery == false then
  3995. VALUE1 = false
  3996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  3998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  4002. if VALUE1 == false and math.random(1,200) == 1 then
  4003. coroutine.resume(coroutine.create(function()
  4004. VALUE1 = true
  4005. for i = 1, 25 do
  4006. swait()
  4007.  
  4008. end
  4009. VALUE1 = false
  4010.  
  4011. end))
  4012. end
  4013. elseif angery == true then
  4014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  4020. if VALUE1 == false and math.random(1,200) == 1 then
  4021. coroutine.resume(coroutine.create(function()
  4022. VALUE1 = true
  4023. for i = 1, 25 do
  4024. swait()
  4025. FT.Parent = tors
  4026. RA.Parent = ra
  4027. LA.Parent = la
  4028. RL.Parent = rl
  4029. LL.Parent = ll
  4030. for _,v in next, char:GetDescendants() do
  4031. if(v:IsA'DataModelMesh')then
  4032. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4033. end
  4034. end
  4035. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4036. end
  4037. VALUE1 = false
  4038. FT.Parent = nil
  4039. RA.Parent = nil
  4040. LA.Parent = nil
  4041. RL.Parent = nil
  4042. LL.Parent = nil
  4043. for _,v in next, char:GetDescendants() do
  4044. if(v:IsA'DataModelMesh')then
  4045. v.Offset = Vector3.new(0,0,0)
  4046. end
  4047. end
  4048.  
  4049. end))
  4050. end
  4051. end
  4052. end
  4053. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4054. Anim = "Walk"
  4055. change = .9
  4056. if attack == false then
  4057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  4058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  4059. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4060. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4061. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  4062. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  4063. end
  4064. end
  4065. end
  4066. if lul.Volume == 0 then
  4067. lul.Volume = 10
  4068. end
  4069. lul.Looped = true
  4070. lul.Parent = tors
  4071. hum.MaxHealth = 1e9999
  4072. hum.Health = 1e9999
  4073. if 0 < #Effects then
  4074. for e = 1, #Effects do
  4075. if Effects[e] ~= nil then
  4076. local Thing = Effects[e]
  4077. if Thing ~= nil then
  4078. local Part = Thing[1]
  4079. local Mode = Thing[2]
  4080. local Delay = Thing[3]
  4081. local IncX = Thing[4]
  4082. local IncY = Thing[5]
  4083. local IncZ = Thing[6]
  4084. if 1 >= Thing[1].Transparency then
  4085. if Thing[2] == "Block1" then
  4086. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4087. local Mesh = Thing[1].Mesh
  4088. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4089. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4090. elseif Thing[2] == "Block2" then
  4091. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4092. local Mesh = Thing[7]
  4093. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4094. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4095. elseif Thing[2] == "Block3" then
  4096. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4097. local Mesh = Thing[7]
  4098. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4099. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4100. elseif Thing[2] == "Cylinder" then
  4101. local Mesh = Thing[1].Mesh
  4102. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4103. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4104. elseif Thing[2] == "Blood" then
  4105. local Mesh = Thing[7]
  4106. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4107. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4108. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4109. elseif Thing[2] == "Elec" then
  4110. local Mesh = Thing[1].Mesh
  4111. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4112. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4113. elseif Thing[2] == "Disappear" then
  4114. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4115. elseif Thing[2] == "Shatter" then
  4116. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4117. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4118. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4119. Thing[6] = Thing[6] + Thing[5]
  4120. end
  4121. else
  4122. Part.Parent = nil
  4123. table.remove(Effects, e)
  4124. end
  4125. end
  4126. end
  4127. end
  4128. end
  4129. end
  4130. -------------------------------------------------------
  4131. --End Animations And Script--
  4132. -------------------------------------------------------
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