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- [Message: BepInEx] BepInEx 5.0.0.0 RC1 - Risk of Rain 2
- [Message: BepInEx] Compiled in Unity v2018 mode
- [Info : BepInEx] Running under Unity v2018.3.14.13691377
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Mdb
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Pdb
- [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Rocks
- [Info : BepInEx] 2 patcher plugin(s) loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader/BepInEx.MonoMod.Loader.Patcher]
- [Message: MonoMod] [Main] Scanning for mods in directory.
- [Message: MonoMod] [ReadMod] Loading mod dir: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
- [Message: MonoMod] [ReadMod] Loading mod: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll
- [Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
- [Message: MonoMod] [Main] mm.AutoPatch();
- [Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
- [MonoMod] [RulesModder] [Write] Writing modded module into output stream.
- [Message: MonoMod] [AutoPatch] PrePatch pass
- [Message: MonoMod] [AutoPatch] Patch pass
- [Message: MonoMod] [AutoPatch] PatchRefs pass
- [Message: MonoMod] [PostProcessor] PostProcessor pass #1
- [Message: MonoMod] [Main] Done.
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 29 / 29 plugins to load
- [Info : BepInEx] Loading [Skip Welcome Screen 1.0.1]
- [Info : BepInEx] Loading [RPGMod 1.2.6]
- [Info : Unity Log] <color=#13d3dd>RPGMod: </color> Loaded Successfully!
- [Info : Unity Log] <color=#13d3dd>RPGMod: </color> Config loaded
- [Info : BepInEx] Loading [R2API 2.2.32]
- [Info : BepInEx] Loading [BiggerLockboxes 2.0.0]
- [Info : BepInEx] Loading [FirstStageSpawns 2.0.0]
- [Info :FirstStageSpawns] Detected BiggerLockboxes. Delegating my hooks!
- [Info : BepInEx] Loading [InfiniteChance 1.4.1]
- [Info : Unity Log] Infinite Chance loaded. Good luck you sick bastards!
- [Info : BepInEx] Loading [ChronobaubleFix 1.0.0]
- [Info : BepInEx] Loading [InfusionStackFix 1.3.0]
- [Info : BepInEx] Loading [SolidIceWall 1.1.0]
- [Info : Unity Log] Loaded SolidIcewall!
- [Info : BepInEx] Loading [BiggerBazaar 1.5.2]
- [Info : BepInEx] Loading [ItemExchangeNotifier 1.3.0]
- [Info : BepInEx] Loading [ScannerPlusOne 2.4.0]
- [Info : BepInEx] Loading [ShrineOfDio 1.1.0]
- [Info : BepInEx] Loading [BalancedObliterate 1.1.3]
- [Info : BepInEx] Loading [BuffPlus 1.2.1]
- [Info : BepInEx] Loading [Item Counters 1.0.0]
- [Info : BepInEx] Loading [ItemStats 1.3.1]
- [Info : BepInEx] Loading [ReinDirectorCardLibrary 1.0.0]
- [Info : BepInEx] Loading [ReinArchWispsDemo 1.0.0]
- [Info : BepInEx] Loading [ReinStutterStunter 1.0.3]
- [Info : BepInEx] Loading [BetterMedkit 1.0.1]
- [Info : BepInEx] Loading [MakeMonsterToothGreatAgain 2.1.0]
- [Info : BepInEx] Loading [GrovetenderWorldWide 1.0.0]
- [Info : BepInEx] Loading [Increasing Chance Shrine Returns 1.0.0]
- [Info : BepInEx] Loading [ScalingBloodShrines 1.0.0]
- [Info : BepInEx] Loading [WaxQuailMultiJump 1.0.1]
- [Info : BepInEx] Loading [Kookeh's Drop Item Mod 2.0.0]
- [Info : BepInEx] Loading [MiniRpcLib 1.0]
- [Info :MiniRpcLib] Initializing Logger
- [Info :MiniRpcLib] Initializing MiniRpc
- [Info :MiniRpcLib] 3923704355[0] Registering action | Server
- [Info :MiniRpcLib] 3923704355[1] Registering action | Client
- [Info :MiniRpcLib] 3923704355[2] Registering action | Client
- [Info :MiniRpcLib] 3923704355[3] Registering action | Server
- [Info : BepInEx] Loading [Multitudes 1.3.0]
- [Message: BepInEx] Chainloader startup complete
- Facepunch.Steamworks Unity: WindowsPlayer
- Facepunch.Steamworks Os: Windows
- Facepunch.Steamworks Arch: x64
- Setting breakpad minidump AppID = 632360
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561197963125297 [API loaded no]
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Bloom: True
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] arg[0]="D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] Initializing system: BodyCatalog
- [Info : Unity Log] Initializing system: BuffCatalog
- [Info : Unity Log] Initializing system: CostTypeCatalog
- [Info : Unity Log] Initializing system: EquipmentCatalog
- [Info : Unity Log] Initializing system: ItemCatalog
- [Info : Unity Log] Initializing system: ItemMaskNetworkExtensions
- [Info : Unity Log] Initializing system: MasterCatalog
- [Info : Unity Log] Initializing system: PickupCatalog
- [Info : Unity Log] Initializing system: ProjectileCatalog
- [Info : Unity Log] Initializing system: RuleCatalog
- [Info : Unity Log] Initializing system: SceneCatalog
- [Info : Unity Log] Initializing system: SurvivorCatalog
- [Warning: Unity Log] Unregistered survivor Bandit!
- [Info : Unity Log] Initializing system: UnlockableCatalog
- [Info : Unity Log] Initializing system: UserProfile
- [Info : Unity Log] Initializing system: StatDef
- [Info : Unity Log] Initializing system: StatSheet
- [Info : Unity Log] Initializing system: SkillCatalog
- [Info : Unity Log] Initializing system: AchievementManager
- [Info : Unity Log] Initializing system: BuffMask
- [Info : Unity Log] Initializing system: ItemDisplayRuleSet
- [Info : Unity Log] Initializing system: EquipmentMask
- [Info : Unity Log] Initializing system: PreGameRuleVoteController
- [Info : Unity Log] Initializing system: GameModeCatalog
- [Info : Unity Log] Registered gamemode ClassicRun True
- [Info : Unity Log] Registered gamemode WeeklyRun True
- [Info : Unity Log] Initializing system: BodyLoadoutManager
- [Info : Unity Log] Initializing system: RuleBook
- [Info : Unity Log] Attempting to load user profile /UserProfiles/88ddd60f-6fa1-475d-8922-59b61bf75435.xml
- [Info : Unity Log] stream.Length=99785
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=2
- [Info :BiggerLockboxes] First Stage Spawns Detected, extending my hook
- [Info : Unity Log] Steamworks lobby creation succeeded. Lobby id = 109775240994195017
- [Info : Unity Log] Left lobby 109775240994195017.
- [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 }
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] Scene unload
- [Info : Unity Log] FlashWindow.Flash(3410500)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
- [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:245 pos:245
- [Info : Unity Log] FlashWindow.Flash(3410500)
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Error : Unity Log] A connection has already been set as ready. There can only be one.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Attempting to generate PreGameVoteController for Nightblade
- [Info : Unity Log] <style=cEvent>Nightblade connected.</color>
- [Info : Unity Log] Saved file "88ddd60f-6fa1-475d-8922-59b61bf75435.xml" (99784 bytes)
- [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
- [Info : Unity Log] voteController.SetVote(0, 0)
- [Info : Unity Log] [RPGMod] Client Handlers Added
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Scene unload
- [Info : Unity Log] Preparing to load new directorcards
- [Info : Unity Log] Generating Champion cards
- [Info : Unity Log] Generating Miniboss cards
- [Info : Unity Log] New monster: ArchWispMaster added by: C:\Users\reinm\source\repos\ReinRoR2Modding\ReinArchwispDemo\Main.cs Method: Awake Line: 126
- [Info : Unity Log] Active scene changed from to blackbeach
- [Info : Unity Log] Loaded scene blackbeach loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach currentSceneName=blackbeach
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 630 credits on interactables...
- [Info : Unity Log] reorder list
- [Info : Unity Log] Stage Start
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RPGMod.RPGMod.<Awake>b__66_6 (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport damageReport) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
- DMD<>?1703351680._Hook<RoR2_GlobalEventManager::OnCharacterDeath>?-717900544 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <59b0d5d25e7e49fda7fd873fe92a440e>:0)
- DMD<RoR2_HealthComponent::Suicide>?1618376832._Suicide (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <fb9c1bf1be7e4ef7beeec674eb182ca8>:0)
- RPGMod.RPGMod.<Awake>b__66_5 (On.RoR2.HealthComponent+orig_Suicide orig, RoR2.HealthComponent self, UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
- DMD<>?-2066141312._Hook<RoR2_HealthComponent::Suicide>?1481878528 (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <5c51700177b94ec588104f5531f34ebd>:0)
- RoR2.MapZone.TryZoneStart (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
- RoR2.MapZone.OnTriggerExit (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RPGMod.RPGMod.<Awake>b__66_6 (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport damageReport) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
- DMD<>?1703351680._Hook<RoR2_GlobalEventManager::OnCharacterDeath>?-717900544 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <59b0d5d25e7e49fda7fd873fe92a440e>:0)
- DMD<RoR2_HealthComponent::Suicide>?1618376832._Suicide (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <fb9c1bf1be7e4ef7beeec674eb182ca8>:0)
- RPGMod.RPGMod.<Awake>b__66_5 (On.RoR2.HealthComponent+orig_Suicide orig, RoR2.HealthComponent self, UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
- DMD<>?-2066141312._Hook<RoR2_HealthComponent::Suicide>?1481878528 (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <5c51700177b94ec588104f5531f34ebd>:0)
- RoR2.MapZone.TryZoneStart (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
- RoR2.MapZone.OnTriggerExit (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- RPGMod.RPGMod.<Awake>b__66_6 (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport damageReport) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
- DMD<>?1703351680._Hook<RoR2_GlobalEventManager::OnCharacterDeath>?-717900544 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <59b0d5d25e7e49fda7fd873fe92a440e>:0)
- DMD<RoR2_HealthComponent::Suicide>?1618376832._Suicide (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <fb9c1bf1be7e4ef7beeec674eb182ca8>:0)
- RPGMod.RPGMod.<Awake>b__66_5 (On.RoR2.HealthComponent+orig_Suicide orig, RoR2.HealthComponent self, UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
- DMD<>?-2066141312._Hook<RoR2_HealthComponent::Suicide>?1481878528 (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <5c51700177b94ec588104f5531f34ebd>:0)
- RoR2.MapZone.TryZoneStart (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
- RoR2.MapZone.OnTriggerExit (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> That was absolutely your fault. <sprite name="Skull" tint=1></color>
- [Info : Unity Log] Healing target
- [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- [Info : Unity Log] Transfered 41.6 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Unloaded scene blackbeach
- [Info : Unity Log] Scene unload
- [Info : Unity Log] FlashWindow.Flash(3410500)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Merc
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Attempting to generate PreGameVoteController for Nightblade
- [Info : Unity Log] Saved file "88ddd60f-6fa1-475d-8922-59b61bf75435.xml" (99785 bytes)
- [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=None }
- [Info : Unity Log] Network shutting down...
- [Info : Unity Log] Server shutting down...
- [Info : Unity Log] Issued kick message to all remote clients.
- [Info : Unity Log] Finished waiting for clients to disconnect.
- [Info : Unity Log] StopHost()
- [Info : Unity Log] Server shutdown complete.
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Scene unload
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
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