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InstantDeath

RoR2 log

Nov 3rd, 2019
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  1. [Message: BepInEx] BepInEx 5.0.0.0 RC1 - Risk of Rain 2
  2. [Message: BepInEx] Compiled in Unity v2018 mode
  3. [Info : BepInEx] Running under Unity v2018.3.14.13691377
  4. [Message: BepInEx] Preloader started
  5. [Info : BepInEx] Loaded 1 patcher methods from BepInEx.MonoMod.Loader
  6. [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Mdb
  7. [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Pdb
  8. [Debug : BepInEx] Loaded 0 patcher methods from Mono.Cecil.Rocks
  9. [Info : BepInEx] 2 patcher plugin(s) loaded
  10. [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
  11. [Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader/BepInEx.MonoMod.Loader.Patcher]
  12. [Message: MonoMod] [Main] Scanning for mods in directory.
  13. [Message: MonoMod] [ReadMod] Loading mod dir: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
  14. [Message: MonoMod] [ReadMod] Loading mod: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll
  15. [Message: MonoMod] [Main] mm.PatchRefs(); fixup pre-pass
  16. [Message: MonoMod] [Main] mm.AutoPatch();
  17. [Message: MonoMod] [AutoPatch] Parsing rules in loaded mods
  18. [MonoMod] [RulesModder] [Write] Writing modded module into output stream.
  19. [Message: MonoMod] [AutoPatch] PrePatch pass
  20. [Message: MonoMod] [AutoPatch] Patch pass
  21. [Message: MonoMod] [AutoPatch] PatchRefs pass
  22. [Message: MonoMod] [PostProcessor] PostProcessor pass #1
  23. [Message: MonoMod] [Main] Done.
  24. [Message: BepInEx] Preloader finished
  25. [Message: BepInEx] Chainloader ready
  26. [Message: BepInEx] Chainloader started
  27. [Info : BepInEx] 29 / 29 plugins to load
  28. [Info : BepInEx] Loading [Skip Welcome Screen 1.0.1]
  29. [Info : BepInEx] Loading [RPGMod 1.2.6]
  30. [Info : Unity Log] <color=#13d3dd>RPGMod: </color> Loaded Successfully!
  31. [Info : Unity Log] <color=#13d3dd>RPGMod: </color> Config loaded
  32. [Info : BepInEx] Loading [R2API 2.2.32]
  33. [Info : BepInEx] Loading [BiggerLockboxes 2.0.0]
  34. [Info : BepInEx] Loading [FirstStageSpawns 2.0.0]
  35. [Info :FirstStageSpawns] Detected BiggerLockboxes. Delegating my hooks!
  36. [Info : BepInEx] Loading [InfiniteChance 1.4.1]
  37. [Info : Unity Log] Infinite Chance loaded. Good luck you sick bastards!
  38. [Info : BepInEx] Loading [ChronobaubleFix 1.0.0]
  39. [Info : BepInEx] Loading [InfusionStackFix 1.3.0]
  40. [Info : BepInEx] Loading [SolidIceWall 1.1.0]
  41. [Info : Unity Log] Loaded SolidIcewall!
  42. [Info : BepInEx] Loading [BiggerBazaar 1.5.2]
  43. [Info : BepInEx] Loading [ItemExchangeNotifier 1.3.0]
  44. [Info : BepInEx] Loading [ScannerPlusOne 2.4.0]
  45. [Info : BepInEx] Loading [ShrineOfDio 1.1.0]
  46. [Info : BepInEx] Loading [BalancedObliterate 1.1.3]
  47. [Info : BepInEx] Loading [BuffPlus 1.2.1]
  48. [Info : BepInEx] Loading [Item Counters 1.0.0]
  49. [Info : BepInEx] Loading [ItemStats 1.3.1]
  50. [Info : BepInEx] Loading [ReinDirectorCardLibrary 1.0.0]
  51. [Info : BepInEx] Loading [ReinArchWispsDemo 1.0.0]
  52. [Info : BepInEx] Loading [ReinStutterStunter 1.0.3]
  53. [Info : BepInEx] Loading [BetterMedkit 1.0.1]
  54. [Info : BepInEx] Loading [MakeMonsterToothGreatAgain 2.1.0]
  55. [Info : BepInEx] Loading [GrovetenderWorldWide 1.0.0]
  56. [Info : BepInEx] Loading [Increasing Chance Shrine Returns 1.0.0]
  57. [Info : BepInEx] Loading [ScalingBloodShrines 1.0.0]
  58. [Info : BepInEx] Loading [WaxQuailMultiJump 1.0.1]
  59. [Info : BepInEx] Loading [Kookeh's Drop Item Mod 2.0.0]
  60. [Info : BepInEx] Loading [MiniRpcLib 1.0]
  61. [Info :MiniRpcLib] Initializing Logger
  62. [Info :MiniRpcLib] Initializing MiniRpc
  63. [Info :MiniRpcLib] 3923704355[0] Registering action | Server
  64. [Info :MiniRpcLib] 3923704355[1] Registering action | Client
  65. [Info :MiniRpcLib] 3923704355[2] Registering action | Client
  66. [Info :MiniRpcLib] 3923704355[3] Registering action | Server
  67. [Info : BepInEx] Loading [Multitudes 1.3.0]
  68. [Message: BepInEx] Chainloader startup complete
  69. Facepunch.Steamworks Unity: WindowsPlayer
  70. Facepunch.Steamworks Os: Windows
  71. Facepunch.Steamworks Arch: x64
  72. Setting breakpad minidump AppID = 632360
  73. Steam_SetMinidumpSteamID: Caching Steam ID: 76561197963125297 [API loaded no]
  74. Searching for compatible XInput library...
  75. Found Xinput1_4.dll.
  76. [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
  77. [Info : Unity Log] Bloom: True
  78. [Info : Unity Log] english
  79. [Info : Unity Log] Setting current language to "en"
  80. [Info : Unity Log] arg[0]="D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
  81. [Info : Unity Log] Initializing system: BodyCatalog
  82. [Info : Unity Log] Initializing system: BuffCatalog
  83. [Info : Unity Log] Initializing system: CostTypeCatalog
  84. [Info : Unity Log] Initializing system: EquipmentCatalog
  85. [Info : Unity Log] Initializing system: ItemCatalog
  86. [Info : Unity Log] Initializing system: ItemMaskNetworkExtensions
  87. [Info : Unity Log] Initializing system: MasterCatalog
  88. [Info : Unity Log] Initializing system: PickupCatalog
  89. [Info : Unity Log] Initializing system: ProjectileCatalog
  90. [Info : Unity Log] Initializing system: RuleCatalog
  91. [Info : Unity Log] Initializing system: SceneCatalog
  92. [Info : Unity Log] Initializing system: SurvivorCatalog
  93. [Warning: Unity Log] Unregistered survivor Bandit!
  94. [Info : Unity Log] Initializing system: UnlockableCatalog
  95. [Info : Unity Log] Initializing system: UserProfile
  96. [Info : Unity Log] Initializing system: StatDef
  97. [Info : Unity Log] Initializing system: StatSheet
  98. [Info : Unity Log] Initializing system: SkillCatalog
  99. [Info : Unity Log] Initializing system: AchievementManager
  100. [Info : Unity Log] Initializing system: BuffMask
  101. [Info : Unity Log] Initializing system: ItemDisplayRuleSet
  102. [Info : Unity Log] Initializing system: EquipmentMask
  103. [Info : Unity Log] Initializing system: PreGameRuleVoteController
  104. [Info : Unity Log] Initializing system: GameModeCatalog
  105. [Info : Unity Log] Registered gamemode ClassicRun True
  106. [Info : Unity Log] Registered gamemode WeeklyRun True
  107. [Info : Unity Log] Initializing system: BodyLoadoutManager
  108. [Info : Unity Log] Initializing system: RuleBook
  109. [Info : Unity Log] Attempting to load user profile /UserProfiles/88ddd60f-6fa1-475d-8922-59b61bf75435.xml
  110. [Info : Unity Log] stream.Length=99785
  111. [Info : Unity Log] english
  112. [Info : Unity Log] Setting current language to "en"
  113. [Info : Unity Log] Loaded archived convars.
  114. [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
  115. [Info : Unity Log] Active scene changed from to title
  116. [Info : Unity Log] Loaded scene title loadSceneMode=2
  117. [Info :BiggerLockboxes] First Stage Spawns Detected, extending my hook
  118. [Info : Unity Log] Steamworks lobby creation succeeded. Lobby id = 109775240994195017
  119. [Info : Unity Log] Left lobby 109775240994195017.
  120. [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 }
  121. [Info : Unity Log] Unloaded scene title
  122. [Info : Unity Log] Scene unload
  123. [Info : Unity Log] FlashWindow.Flash(3410500)
  124. [Info : Unity Log] Active scene changed from to lobby
  125. [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
  126. [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
  127. [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:245 pos:245
  128. [Info : Unity Log] FlashWindow.Flash(3410500)
  129. [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
  130. [Error : Unity Log] A connection has already been set as ready. There can only be one.
  131. [Info : Unity Log] Player 0 already added, aborting.
  132. [Info : Unity Log] Attempting to generate PreGameVoteController for Nightblade
  133. [Info : Unity Log] <style=cEvent>Nightblade connected.</color>
  134. [Info : Unity Log] Saved file "88ddd60f-6fa1-475d-8922-59b61bf75435.xml" (99784 bytes)
  135. [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
  136. [Info : Unity Log] voteController.SetVote(0, 0)
  137. [Info : Unity Log] [RPGMod] Client Handlers Added
  138. [Info : Unity Log] Unloaded scene lobby
  139. [Info : Unity Log] Scene unload
  140. [Info : Unity Log] Preparing to load new directorcards
  141. [Info : Unity Log] Generating Champion cards
  142. [Info : Unity Log] Generating Miniboss cards
  143. [Info : Unity Log] New monster: ArchWispMaster added by: C:\Users\reinm\source\repos\ReinRoR2Modding\ReinArchwispDemo\Main.cs Method: Awake Line: 126
  144. [Info : Unity Log] Active scene changed from to blackbeach
  145. [Info : Unity Log] Loaded scene blackbeach loadSceneMode=Single
  146. [Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach currentSceneName=blackbeach
  147. [Info : Unity Log] Client ready.
  148. [Info : Unity Log] Player 0 already added, aborting.
  149. [Info : Unity Log] Spending 630 credits on interactables...
  150. [Info : Unity Log] reorder list
  151. [Info : Unity Log] Stage Start
  152. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  153. Stack trace:
  154. RPGMod.RPGMod.<Awake>b__66_6 (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport damageReport) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
  155. DMD<>?1703351680._Hook<RoR2_GlobalEventManager::OnCharacterDeath>?-717900544 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <59b0d5d25e7e49fda7fd873fe92a440e>:0)
  156. DMD<RoR2_HealthComponent::Suicide>?1618376832._Suicide (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <fb9c1bf1be7e4ef7beeec674eb182ca8>:0)
  157. RPGMod.RPGMod.<Awake>b__66_5 (On.RoR2.HealthComponent+orig_Suicide orig, RoR2.HealthComponent self, UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
  158. DMD<>?-2066141312._Hook<RoR2_HealthComponent::Suicide>?1481878528 (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <5c51700177b94ec588104f5531f34ebd>:0)
  159. RoR2.MapZone.TryZoneStart (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
  160. RoR2.MapZone.OnTriggerExit (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
  161.  
  162. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  163. Stack trace:
  164. RPGMod.RPGMod.<Awake>b__66_6 (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport damageReport) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
  165. DMD<>?1703351680._Hook<RoR2_GlobalEventManager::OnCharacterDeath>?-717900544 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <59b0d5d25e7e49fda7fd873fe92a440e>:0)
  166. DMD<RoR2_HealthComponent::Suicide>?1618376832._Suicide (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <fb9c1bf1be7e4ef7beeec674eb182ca8>:0)
  167. RPGMod.RPGMod.<Awake>b__66_5 (On.RoR2.HealthComponent+orig_Suicide orig, RoR2.HealthComponent self, UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
  168. DMD<>?-2066141312._Hook<RoR2_HealthComponent::Suicide>?1481878528 (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <5c51700177b94ec588104f5531f34ebd>:0)
  169. RoR2.MapZone.TryZoneStart (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
  170. RoR2.MapZone.OnTriggerExit (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
  171.  
  172. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  173. Stack trace:
  174. RPGMod.RPGMod.<Awake>b__66_6 (On.RoR2.GlobalEventManager+orig_OnCharacterDeath orig, RoR2.GlobalEventManager self, RoR2.DamageReport damageReport) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
  175. DMD<>?1703351680._Hook<RoR2_GlobalEventManager::OnCharacterDeath>?-717900544 (RoR2.GlobalEventManager , RoR2.DamageReport ) (at <59b0d5d25e7e49fda7fd873fe92a440e>:0)
  176. DMD<RoR2_HealthComponent::Suicide>?1618376832._Suicide (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <fb9c1bf1be7e4ef7beeec674eb182ca8>:0)
  177. RPGMod.RPGMod.<Awake>b__66_5 (On.RoR2.HealthComponent+orig_Suicide orig, RoR2.HealthComponent self, UnityEngine.GameObject killerOverride, UnityEngine.GameObject inflictorOverride) (at <66dd5155263c423292fe5d1b02ff96f2>:0)
  178. DMD<>?-2066141312._Hook<RoR2_HealthComponent::Suicide>?1481878528 (RoR2.HealthComponent , UnityEngine.GameObject , UnityEngine.GameObject ) (at <5c51700177b94ec588104f5531f34ebd>:0)
  179. RoR2.MapZone.TryZoneStart (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
  180. RoR2.MapZone.OnTriggerExit (UnityEngine.Collider other) (at <eae781bd93824da1b7902a2b6526887c>:0)
  181.  
  182. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  183. [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
  184. [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
  185. [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
  186. [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> That was absolutely your fault. <sprite name="Skull" tint=1></color>
  187. [Info : Unity Log] Healing target
  188. [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  189. [Info : Unity Log] Transfered 41.6 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
  190. [Info : Unity Log] Unloaded scene blackbeach
  191. [Info : Unity Log] Scene unload
  192. [Info : Unity Log] FlashWindow.Flash(3410500)
  193. [Info : Unity Log] Active scene changed from to lobby
  194. [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
  195. [Info : Unity Log] Merc
  196. [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
  197. [Info : Unity Log] Client ready.
  198. [Info : Unity Log] Player 0 already added, aborting.
  199. [Info : Unity Log] Attempting to generate PreGameVoteController for Nightblade
  200. [Info : Unity Log] Saved file "88ddd60f-6fa1-475d-8922-59b61bf75435.xml" (99785 bytes)
  201. [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=None }
  202. [Info : Unity Log] Network shutting down...
  203. [Info : Unity Log] Server shutting down...
  204. [Info : Unity Log] Issued kick message to all remote clients.
  205. [Info : Unity Log] Finished waiting for clients to disconnect.
  206. [Info : Unity Log] StopHost()
  207. [Info : Unity Log] Server shutdown complete.
  208. [Info : Unity Log] Unloaded scene lobby
  209. [Info : Unity Log] Scene unload
  210. [Info : Unity Log] Active scene changed from to title
  211. [Info : Unity Log] Loaded scene title loadSceneMode=Single
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