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- if (ImGui::TreeNode("Components")) {
- if (ImGui::Button("CommonMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommonMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("UncommonMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.UncommonMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryMaterial2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryMaterial2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackCommonMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackCommonMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackEpicMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackEpicMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackLegendaryMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackLegendaryMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackRareMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackRareMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackUncommonMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackUncommonMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Cyberware")) {
- if (ImGui::Button("AnimalsStrongArmsBattery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsStrongArmsBattery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsStrongArmsKnuckles1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsStrongArmsKnuckles1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ArasakaEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ArasakaEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ArasakaLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ArasakaLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioConductorsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioConductorsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioConductorsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioConductorsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioConductorsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioConductorsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioDyneRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioDyneRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioDyneUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioDyneUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BiotechEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BiotechEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BiotechRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BiotechRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BiotechUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BiotechUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BloodPumpCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BloodPumpCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BloodPumpEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BloodPumpEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BloodPumpRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BloodPumpRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BloodPumpUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BloodPumpUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BonesMcCoy70V0")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BonesMcCoy70V0" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BonesMcCoy70V1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BonesMcCoy70V1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BonesMcCoy70V2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BonesMcCoy70V2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BoostedTendonsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BoostedTendonsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainCapacityBoosterEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainCapacityBoosterEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainCapacityBoosterLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainCapacityBoosterLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainCapacityBoosterRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainCapacityBoosterRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CarryCapacityBooster")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CarryCapacityBooster" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberdeckSplinter")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberdeckSplinter" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DenseMarrowEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DenseMarrowEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DenseMarrowRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DenseMarrowRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DenseMarrowUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DenseMarrowUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DischargeConnectorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DischargeConnectorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DischargeConnectorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DischargeConnectorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DischargeConnectorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DischargeConnectorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectroshockMechanismCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectroshockMechanismCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectroshockMechanismEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectroshockMechanismEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectroshockMechanismLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectroshockMechanismLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectroshockMechanismUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectroshockMechanismUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ExplosiveDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ExplosiveDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastAccessMemoryCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastAccessMemoryCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastAccessMemoryRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastAccessMemoryRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastAccessMemoryUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastAccessMemoryUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastRotor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastRotor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FuyutsuiCommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FuyutsuiCommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FuyutsuiTinkererLegendaryMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FuyutsuiTinkererLegendaryMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GroundingPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GroundingPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealOnKillCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealOnKillCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealOnKillEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealOnKillEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealOnKillLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealOnKillLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealOnKillUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealOnKillUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HeatUsingBooster")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HeatUsingBooster" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedPerceptionCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedPerceptionCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedPerceptionEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedPerceptionEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedPerceptionLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedPerceptionLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedPerceptionUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedPerceptionUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedReactionEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedReactionEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedReactionRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedReactionRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedReactionUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedReactionUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("IronLungsCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.IronLungsCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("IronLungsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.IronLungsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("IronLungsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.IronLungsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("IronLungsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.IronLungsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("IronLungsUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.IronLungsUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LimbicSystemEnhancementCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LimbicSystemEnhancementCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LimbicSystemEnhancementLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LimbicSystemEnhancementLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LimbicSystemEnhancementRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LimbicSystemEnhancementRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MantisBladesEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MantisBladesEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MantisBladesLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MantisBladesLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryBoostCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryBoostCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryBoostEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryBoostEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryBoostRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryBoostRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryBoostUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryBoostUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryReplenishmentEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryReplenishmentEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryReplenishmentLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryReplenishmentLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MetalCoveredSkin")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MetalCoveredSkin" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MetalPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MetalPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroVibrationsGeneratorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroVibrationsGeneratorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroVibrationsGeneratorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroVibrationsGeneratorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroVibrationsGeneratorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroVibrationsGeneratorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MilitechParaline")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MilitechParaline" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MilitechProjectileLauncherRound1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MilitechProjectileLauncherRound1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NanoWiresLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NanoWiresLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NeoFiberCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NeoFiberCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NeoFiberEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NeoFiberEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NeoFiberLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NeoFiberLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NeoFiberRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NeoFiberRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NeoFiberUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NeoFiberUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NeoplasticPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NeoplasticPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NervousSystemDischarge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NervousSystemDischarge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NetwatchNetdriverLegendaryMKV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NetwatchNetdriverLegendaryMKV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OpticalCamoEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OpticalCamoEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OpticalCamoLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OpticalCamoLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OpticalCamoRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OpticalCamoRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PhysicalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PhysicalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PhysicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PhysicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PhysicalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PhysicalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PowerGripLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PowerGripLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ProjectileLauncher")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ProjectileLauncher" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ProjectileLauncherEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ProjectileLauncherEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ProjectileLauncherLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ProjectileLauncherLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RavenEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RavenEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RavenLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RavenLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReinforcedMusclesEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReinforcedMusclesEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReinforcedMusclesRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReinforcedMusclesRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ResistancesBoosterCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ResistancesBoosterCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ResistancesBoosterEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ResistancesBoosterEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ResistancesBoosterLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ResistancesBoosterLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ResistancesBoosterUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ResistancesBoosterUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReverseMetabolicEnhancer")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReverseMetabolicEnhancer" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReversePowerInductor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReversePowerInductor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC1MK1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC1MK1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC1MK2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC1MK2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC1MK3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC1MK3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC2MK1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC2MK1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC2MK2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC2MK2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC2MK3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC2MK3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC2MK4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC2MK4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC3MK4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC3MK4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC3MK5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC3MK5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SandevistanC4MK5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SandevistanC4MK5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SeachoRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SeachoRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SeachoUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SeachoUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SecondHeart")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SecondHeart" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SlowRotor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SlowRotor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SmartLinkLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SmartLinkLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StephensonEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StephensonEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StephensonLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StephensonLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StephensonRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StephensonRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StrongArmsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StrongArmsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StrongArmsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StrongArmsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicRipplerLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicRipplerLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TitaniumInfusedBonesCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TitaniumInfusedBonesCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TitaniumInfusedBonesRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TitaniumInfusedBonesRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TitaniumInfusedBonesUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TitaniumInfusedBonesUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TitaniumPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TitaniumPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TranquilizerRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TranquilizerRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsMantisBladesRotor1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsMantisBladesRotor1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsStrongArmsBattery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsStrongArmsBattery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TyrosineInjector")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TyrosineInjector" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Drink")) {
- if (ImGui::Button("GoodQualityDrink1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityDrink9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityDrink9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink12")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink12" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink13")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink13" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityDrink9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityDrink9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink12")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink12" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink13")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink13" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink14")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink14" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityDrink9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityDrink9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsDrink1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsDrink1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsDrink2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsDrink2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Food")) {
- if (ImGui::Button("GoodQualityFood1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood12")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood12" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood13")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood13" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityFood9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityFood9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood12")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood12" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood13")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood13" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood14")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood14" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood15")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood15" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood16")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood16" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood17")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood17" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood18")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood18" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood19")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood19" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood20")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood20" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood21")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood21" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood22")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood22" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood23")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood23" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood24")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood24" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood25")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood25" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood26")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood26" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood27")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood27" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood28")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood28" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityFood9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityFood9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood11")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood11" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood12")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood12" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood13")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood13" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood14")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood14" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood15")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood15" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood16")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood16" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood17")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood17" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood18")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood18" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood19")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood19" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood20")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood20" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityFood9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityFood9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsFood1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsFood1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NomadsFood2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NomadsFood2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
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