Advertisement
Trollkemada

Untitled

Jul 20th, 2011
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 17.45 KB | None | 0 0
  1. name: Towny
  2. main: ca.xshade.bukkit.towny.Towny
  3. version: 0.73.1
  4. language: english.yml
  5. last_run_version: 0.73.1
  6. author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
  7. website: http://code.google.com/a/eclipselabs.org/p/towny/
  8. description: >
  9.    Resident-Town-Nation heirarchy combined with a grid based
  10.     protection system. Including a war event.
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # |                   Towny commands                     | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. commands:
  19.     towny:
  20.         aliases: []
  21.     nation:
  22.         aliases: [n, nat]
  23.     nationchat:
  24.         aliases: [nc]
  25.     townchat:
  26.         aliases: [tc]
  27.     plot:
  28.         aliases: []
  29.     resident:
  30.         aliases: [res, p, player]
  31.     town:
  32.         aliases: [t]
  33.     townyadmin:
  34.         aliases: [ta]
  35.     townyworld:
  36.         aliases: [tw]
  37.  
  38. ############################################################
  39. # +------------------------------------------------------+ #
  40. # |                     Permissions                      | #
  41. # +------------------------------------------------------+ #
  42. ############################################################
  43.  
  44. #  Possible permission nodes
  45. #
  46. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  47. #    towny.town.new :User is able to create a town
  48. #    towny.town.claim : User is able to expand his town with /town claim
  49. #    towny.nation.new :User is able to create a nation
  50. #    towny.wild.*: User is able to build/destroy in wild regardless.
  51. #        towny.wild.build
  52. #        towny.wild.destroy
  53. #        towny.wild.switch
  54. #        towny.wild.item_use
  55. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  56. #    towny.spawntp :Use /town spawn
  57. #    towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns)
  58. #
  59. #
  60.  
  61. permissions:
  62.     towny.admin:
  63.         description: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  64.         default: op
  65.     towny.town.*:
  66.         description: User can create a town and claim land.
  67.         default: op
  68.         children:
  69.             towny.town.new: true
  70.             towny.town.claim: true
  71.     towny.town.new:
  72.         description: User is able to create a town
  73.         default: false
  74.     towny.town.claim:
  75.         description: User is able to expand with /towny claim
  76.         default: false
  77.     towny.wild.*:
  78.         description: User can build/destroy in wild.
  79.         default: op
  80.         children:
  81.             towny.wild.build: true
  82.             towny.wild.switch: true
  83.             towny.wild.destroy: true
  84.             towny.wild.item_use: true
  85.     towny.wild.build:
  86.         description: User can build in wild.
  87.         default: false
  88.     towny.wild.destroy:
  89.         description: User can destroy in wild.
  90.         default: false
  91.     towny.wild.switch:
  92.         description: User can switch in wild.
  93.         default: false
  94.     towny.wild.item_use:
  95.         description: User can use use items in wild.
  96.         default: false
  97.     towny.spawntp:
  98.         description: User can use /town spawn when on in config.
  99.         default: true
  100.     towny.publicspawntp:
  101.         description: User can use /town spawn <town> when on in config.
  102.         default: true
  103.  
  104. # these will be moved to permissions nodes at a later date
  105.  
  106. nation_creation_admin_only: false
  107. town_creation_admin_only: false
  108.  
  109. ############################################################
  110. # +------------------------------------------------------+ #
  111. # |                 default Town levels                  | #
  112. # +------------------------------------------------------+ #
  113. ############################################################
  114.  
  115. # numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit,upkeepModifier
  116.  
  117. townLevel:
  118. - '0,Ruinas de ,,Espiritu ,,1,1.0'
  119. - '1,, (Aldea),Sabio ,,16,1.0'
  120. - '2,, (Villa),Jefe ,,32,1.0'
  121. - '6,, (Pueblo),Cacique ,,96,1.0'
  122. - '10,, (Ciudad),Sir ,,160,1.0'
  123. - '14,, (Gran ciudad),Alcalde ,,224,1.0'
  124. - '20,, (Metropoli),Gobernador ,,320,1.0'
  125.  
  126. ############################################################
  127. # +------------------------------------------------------+ #
  128. # |                default Nation levels                 | #
  129. # +------------------------------------------------------+ #
  130. ############################################################
  131.  
  132. # numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,kingPostfix,upkeepModifier
  133.  
  134. nationLevel:
  135. - '0,Tierras de, (Nacion),,,Terrateniente ,,1.0'
  136. - '10,Federacion de , (Nacion),,,Lider ,,1.0'
  137. - '20,Dominios de , (Nacion),,,Duque ,,1.0'
  138. - '30,El reino de , (Nacion),,,Rey ,,1.0'
  139. - '40,El imperio ,,,,Emperador ,,1.0'
  140. - '60,Los reinos de ,,,,Gran Emperador ,,1.0'
  141.  
  142.  
  143. ############################################################
  144. # +------------------------------------------------------+ #
  145. # |               Town Claim/new defaults                | #
  146. # +------------------------------------------------------+ #
  147. ############################################################
  148.  
  149. # maximum number of plots any single resident can own
  150. max_plots_per_resident: 100
  151. # Maximum number of towns allowed on the server.
  152. town_limit: 3000
  153.  
  154. # Minimum number of plots any towns home plot must be from the next town.
  155. # This will prevent someone founding a town right on your doorstep
  156. min_distance_from_town_homeblock: 5
  157.  
  158. # The maximum townblocks available to a town is (numResidents * ratio).
  159. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  160. town_block_ratio: 16
  161. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  162. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  163. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  164. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  165. town_block_size: 16
  166.  
  167.  
  168. ############################################################
  169. # +------------------------------------------------------+ #
  170. # |             Default new world settings               | #
  171. # +------------------------------------------------------+ #
  172. ############################################################
  173.  
  174. # These flags are only used at the initial setp of a new world.
  175.  
  176. # Once Towny is running each world can be altered from within game
  177. # using '/townyworld toggle'
  178.  
  179. # force_pvp_on is a global flag and overrides any towns flag setting
  180. force_pvp_on: false
  181.  
  182. # force_explosions_on is a global flag and overrides any towns flag setting
  183. force_explosions_on: false
  184.  
  185. # world_monsters_on is a global flag setting per world.
  186. world_monsters_on: true
  187.  
  188. # force_monsters_on is a global flag and overrides any towns flag setting
  189. force_town_monsters_on: false
  190.  
  191. # force_fire_on is a global flag and overrides any towns flag setting
  192. force_fire_on: false
  193.  
  194. ############################################################
  195. # +------------------------------------------------------+ #
  196. # |                Global town settings                  | #
  197. # +------------------------------------------------------+ #
  198. ############################################################
  199.  
  200. # can residents/Allies harm other residents when in a town with pvp enabled?
  201. friendly_fire: true
  202.  
  203. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds.
  204. health_regen: true
  205. health_regen_speed: 7000
  206.  
  207. # Enables taxes to be collected daily by town/nation
  208. # If a town can't pay it's tax then it is kicked from the nation.
  209. # if a resident can't pay his plot tax he loses his plot.
  210. # if a resident can't pay his town tax then he is kicked from the town.
  211. # if a town or nation fails to pay it's upkeep it is deleted.
  212. daily_taxes: true
  213.  
  214. # Allow towns to claim outposts (a townblock not connected to town).
  215. allow_outposts: true
  216.  
  217. # Allow residents to own/purchase plots within a town
  218. allow_resident_plots: true
  219.  
  220. # all the use of /town spawn
  221. allow_town_spawn: true
  222. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  223. allow_town_spawn_travel: false
  224. # Respawn the player at his town spawn point when he/she dies.
  225. town_respawn: true
  226.  
  227. # Enables the [~Home] message.
  228. # If false it will make it harder for enemies to find the home block during a war
  229. show_town_notifications: false
  230.  
  231. ############################################################
  232. # +------------------------------------------------------+ #
  233. # |                 Plugin interfacing                   | #
  234. # +------------------------------------------------------+ #
  235. ############################################################
  236.  
  237. using_essentials: false
  238. using_iconomy: true
  239. using_permissions: true
  240. using_questioner: true
  241.  
  242. database_load: flatfile
  243. database_save: flatfile
  244. daily_backups: true
  245. flatfile_backup: zip
  246.  
  247. # The time taken between each "day". At the start of each day, taxes will be collected.
  248. # Judged in milliseconds. Default is 24 hours.
  249. day_interval: 86400000
  250.  
  251. # Lots of messages to tell you what's going on in the server with time taken for events.
  252. debug_mode: false
  253.  
  254. # Spams the player named in dev_name with all messages related to towny.
  255. dev_mode: false
  256. dev_name: ElgarL
  257.  
  258. # Record all messages to the towny.log
  259. logging: true
  260.  
  261. # If true this will cause the log to be wiped at every startup.
  262. reset_log_on_boot: true
  263.  
  264. name_check_regex: '^[a-zA-Z0-9._-]*$'
  265. name_filter_regex: '[ /]'
  266. name_remove_regex: '[^a-zA-Z0-9._-]'
  267.  
  268. # Not a good idea to change this at the moment.
  269. npc_prefix: 'NPC'
  270.  
  271. # Skin regular chat with a player's towny prefix, postfix, and colour.
  272. # You can NOT change this setting and perform a /townyadmin reload.
  273. # It requires a server restart is setting to false.
  274. modify_chat_name: true
  275.  
  276. ############################################################
  277. # +------------------------------------------------------+ #
  278. # |             block/item/mob protection                | #
  279. # +------------------------------------------------------+ #
  280. ############################################################
  281.  
  282. protection:
  283.    # Items that can be blocked within towns via town/plot flags
  284.     # 259 - flint and steel
  285.     # 325 - bucket
  286.     # 326 - water bucket
  287.     # 327 - lava bucket
  288.     # 351 - bone/bonemeal
  289.    
  290.     item_use_ids: 259,325,326,327,351,54
  291.  
  292.     # Items which can be blocked or enabled via town/plot flags
  293.     # 25 - noteblock
  294.     # 54 - chest
  295.     # 61 - furnace
  296.     # 62 - lit furnace
  297.     # 64 - wooden door
  298.     # 69 - lever
  299.     # 70 - stone pressure plate
  300.     # 71 - iron door
  301.     # 72 - wooden pressure plate
  302.     # 77 - stone button
  303.     # 96 - trap door
  304.     # 84 - jukebox
  305.     # 93/94 - redstone repeater
  306.    
  307.     switch_ids: 64,69,70,71,72,77,96,25,84,93,94,96,324,54,61,62
  308.    
  309.     # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  310.     # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  311.     # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  312.  
  313.     # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  314.  
  315.     town_mob_removal_entities: Monster,WaterMob,Flying
  316.    
  317.     # Globally remove living entities in all worlds that have their flag set.
  318.  
  319.     world_mob_removal_entities: WaterMob,Flying
  320.    
  321.     # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  322.     # Lower values will check all entities more often at the risk of heavier burden and resource use.
  323.     # NEVER set below 1000 (guestimate)
  324.     mob_removal_speed: 5000
  325.    
  326.     # Prevent fly and double block jump cheats.
  327.     cheat_protection: true
  328.  
  329.  
  330. ############################################################
  331. # +------------------------------------------------------+ #
  332. # |             Unclaimed plot settings                  | #
  333. # +------------------------------------------------------+ #
  334. ############################################################
  335.  
  336. unclaimed:
  337.     unclaimed_zone_build: false
  338.     unclaimed_zone_destroy: false
  339.     unclaimed_zone_item_use: false
  340.     unclaimed_zone_switch: false
  341.     unclaimed_zone_ignore: 89
  342.  
  343.  
  344. ############################################################
  345. # +------------------------------------------------------+ #
  346. # |             Default Town/Plot flags                  | #
  347. # +------------------------------------------------------+ #
  348. ############################################################
  349.  
  350. # Default permission flags for towns
  351. # These are copied into the town data file at creation
  352.  
  353. default_perm_flags:
  354.     # Can allies/outsiders/residents perform certain actions in the town
  355.  
  356.     # build - place blocks and other items
  357.     # destroy - break blocks and other items
  358.     # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  359.     # switch - trigger or activate switches (as defined in switch_ids)
  360.     default_town_perm_ally_build: false
  361.     default_town_perm_ally_destroy: false
  362.     default_town_perm_ally_itemuse: false
  363.     default_town_perm_ally_switch: false
  364.     default_town_perm_outsider_build: false
  365.     default_town_perm_outsider_destroy: false
  366.     default_town_perm_outsider_itemuse: false
  367.     default_town_perm_outsider_switch: false
  368.     default_town_perm_resident_build: true
  369.     default_town_perm_resident_destroy: true
  370.     default_town_perm_resident_itemuse: true
  371.     default_town_perm_resident_switch: true
  372.  
  373. # Default permission flags for residents plots within a town
  374.  
  375.     # Can allies/friends/outsiders perform certain actions in the town
  376.  
  377.     # build - place blocks and other items
  378.     # destroy - break blocks and other items
  379.     # itemuse - use items such as furnaces (as defined in item_use_ids)
  380.     # switch - trigger or activate switches (as defined in switch_ids)
  381.     default_resident_perm_ally_build: false
  382.     default_resident_perm_ally_destroy: false
  383.     default_resident_perm_ally_itemuse: false
  384.     default_resident_perm_ally_switch: false
  385.     default_resident_perm_friend_build: true
  386.     default_resident_perm_friend_destroy: true
  387.     default_resident_perm_friend_itemuse: true
  388.     default_resident_perm_friend_switch: true
  389.     default_resident_perm_outsider_build: false
  390.     default_resident_perm_outsider_destroy: false
  391.     default_resident_perm_outsider_itemuse: false
  392.     default_resident_perm_outsider_switch: false
  393.  
  394.  
  395. ############################################################
  396. # +------------------------------------------------------+ #
  397. # |                  Resident settings                   | #
  398. # +------------------------------------------------------+ #
  399. ############################################################
  400.  
  401. # player is flagged as inactive after 1 hour (default)
  402. inactive_after_time: 86400000
  403.  
  404. # if enabled old residents will be kicked and deleted from a town
  405. # after Two months (default) of not logging in
  406. delete_old_residents: false
  407. deleted_after_time: 5184000000
  408.  
  409. # The name of the town a resident will automatically join when he first registers.
  410. default_town_name: ''
  411.  
  412.  
  413. ############################################################
  414. # +------------------------------------------------------+ #
  415. # |                  Economy settings                    | #
  416. # +------------------------------------------------------+ #
  417. ############################################################
  418.  
  419. economy:
  420.     # Cost to use /town spawn [town]
  421.     price_town_spawn_travel: 25.0
  422.  
  423.     price_death: 10.0
  424.     price_death_wartime: 25.0
  425.  
  426.     # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  427.     price_nation_neutrality: 100.0
  428.  
  429.     # How much it costs to start a nation.
  430.     price_new_nation: 20000.0
  431.     # How much it costs to start a town.
  432.     price_new_town: 500.0
  433.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  434.     price_outpost: 800.0
  435.  
  436.     # The price for a town to expand one townblock.
  437.     price_claim_townblock: 250.0
  438.  
  439.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  440.     # all of it's member town are kicked and the Nation is removed.
  441.     price_nation_upkeep: 0.0
  442.  
  443.     # The server's daily charge on each town. If a town fails to pay this upkeep
  444.     # all of it's residents are kicked and the town is removed.
  445.     price_town_upkeep: 0.0
  446.  
  447.  
  448.  
  449.  
  450.  
  451. ############################################################
  452. # +------------------------------------------------------+ #
  453. # |                  Wartime settings                    | #
  454. # +------------------------------------------------------+ #
  455. ############################################################
  456.  
  457. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  458. wartime_nation_can_be_neutral: true
  459. wartime_base_spoils: 100.0
  460. wartime_home_block_hp: 120
  461. wartime_min_height: 60
  462. wartime_points_kill: 1
  463. wartime_points_nation: 100
  464. wartime_points_town: 10
  465. wartime_points_townblock: 1
  466. wartime_remove_on_monarch_death: false
  467. wartime_town_block_hp: 60
  468. wartime_town_block_loss_price: 100.0
  469. wartime_warning_delay: 30
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement