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- name: Towny
- main: ca.xshade.bukkit.towny.Towny
- version: 0.73.1
- language: english.yml
- last_run_version: 0.73.1
- author: Shade, Modified by FuzzeWuzze. Forked by ElgarL
- website: http://code.google.com/a/eclipselabs.org/p/towny/
- description: >
- Resident-Town-Nation heirarchy combined with a grid based
- protection system. Including a war event.
- ############################################################
- # +------------------------------------------------------+ #
- # | Towny commands | #
- # +------------------------------------------------------+ #
- ############################################################
- commands:
- towny:
- aliases: []
- nation:
- aliases: [n, nat]
- nationchat:
- aliases: [nc]
- townchat:
- aliases: [tc]
- plot:
- aliases: []
- resident:
- aliases: [res, p, player]
- town:
- aliases: [t]
- townyadmin:
- aliases: [ta]
- townyworld:
- aliases: [tw]
- ############################################################
- # +------------------------------------------------------+ #
- # | Permissions | #
- # +------------------------------------------------------+ #
- ############################################################
- # Possible permission nodes
- #
- # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
- # towny.town.new :User is able to create a town
- # towny.town.claim : User is able to expand his town with /town claim
- # towny.nation.new :User is able to create a nation
- # towny.wild.*: User is able to build/destroy in wild regardless.
- # towny.wild.build
- # towny.wild.destroy
- # towny.wild.switch
- # towny.wild.item_use
- # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
- # towny.spawntp :Use /town spawn
- # towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns)
- #
- #
- permissions:
- towny.admin:
- description: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
- default: op
- towny.town.*:
- description: User can create a town and claim land.
- default: op
- children:
- towny.town.new: true
- towny.town.claim: true
- towny.town.new:
- description: User is able to create a town
- default: false
- towny.town.claim:
- description: User is able to expand with /towny claim
- default: false
- towny.wild.*:
- description: User can build/destroy in wild.
- default: op
- children:
- towny.wild.build: true
- towny.wild.switch: true
- towny.wild.destroy: true
- towny.wild.item_use: true
- towny.wild.build:
- description: User can build in wild.
- default: false
- towny.wild.destroy:
- description: User can destroy in wild.
- default: false
- towny.wild.switch:
- description: User can switch in wild.
- default: false
- towny.wild.item_use:
- description: User can use use items in wild.
- default: false
- towny.spawntp:
- description: User can use /town spawn when on in config.
- default: true
- towny.publicspawntp:
- description: User can use /town spawn <town> when on in config.
- default: true
- # these will be moved to permissions nodes at a later date
- nation_creation_admin_only: false
- town_creation_admin_only: false
- ############################################################
- # +------------------------------------------------------+ #
- # | default Town levels | #
- # +------------------------------------------------------+ #
- ############################################################
- # numResidents,namePrefix,namePostfix,mayorPrefix,mayorPostfix,townBlockLimit,upkeepModifier
- townLevel:
- - '0,Ruinas de ,,Espiritu ,,1,1.0'
- - '1,, (Aldea),Sabio ,,16,1.0'
- - '2,, (Villa),Jefe ,,32,1.0'
- - '6,, (Pueblo),Cacique ,,96,1.0'
- - '10,, (Ciudad),Sir ,,160,1.0'
- - '14,, (Gran ciudad),Alcalde ,,224,1.0'
- - '20,, (Metropoli),Gobernador ,,320,1.0'
- ############################################################
- # +------------------------------------------------------+ #
- # | default Nation levels | #
- # +------------------------------------------------------+ #
- ############################################################
- # numResidents,namePrefix,namePostfix,capitalPrefix,capitalPostfix,kingPrefix,kingPostfix,upkeepModifier
- nationLevel:
- - '0,Tierras de, (Nacion),,,Terrateniente ,,1.0'
- - '10,Federacion de , (Nacion),,,Lider ,,1.0'
- - '20,Dominios de , (Nacion),,,Duque ,,1.0'
- - '30,El reino de , (Nacion),,,Rey ,,1.0'
- - '40,El imperio ,,,,Emperador ,,1.0'
- - '60,Los reinos de ,,,,Gran Emperador ,,1.0'
- ############################################################
- # +------------------------------------------------------+ #
- # | Town Claim/new defaults | #
- # +------------------------------------------------------+ #
- ############################################################
- # maximum number of plots any single resident can own
- max_plots_per_resident: 100
- # Maximum number of towns allowed on the server.
- town_limit: 3000
- # Minimum number of plots any towns home plot must be from the next town.
- # This will prevent someone founding a town right on your doorstep
- min_distance_from_town_homeblock: 5
- # The maximum townblocks available to a town is (numResidents * ratio).
- # Setting this value to 0 will instead use the level based jump values determined in the town level config.
- town_block_ratio: 16
- # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
- # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
- # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
- # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
- town_block_size: 16
- ############################################################
- # +------------------------------------------------------+ #
- # | Default new world settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # These flags are only used at the initial setp of a new world.
- # Once Towny is running each world can be altered from within game
- # using '/townyworld toggle'
- # force_pvp_on is a global flag and overrides any towns flag setting
- force_pvp_on: false
- # force_explosions_on is a global flag and overrides any towns flag setting
- force_explosions_on: false
- # world_monsters_on is a global flag setting per world.
- world_monsters_on: true
- # force_monsters_on is a global flag and overrides any towns flag setting
- force_town_monsters_on: false
- # force_fire_on is a global flag and overrides any towns flag setting
- force_fire_on: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Global town settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # can residents/Allies harm other residents when in a town with pvp enabled?
- friendly_fire: true
- # Players within their town or allied towns will regenerate half a heart after every health_regen_speed milliseconds.
- health_regen: true
- health_regen_speed: 7000
- # Enables taxes to be collected daily by town/nation
- # If a town can't pay it's tax then it is kicked from the nation.
- # if a resident can't pay his plot tax he loses his plot.
- # if a resident can't pay his town tax then he is kicked from the town.
- # if a town or nation fails to pay it's upkeep it is deleted.
- daily_taxes: true
- # Allow towns to claim outposts (a townblock not connected to town).
- allow_outposts: true
- # Allow residents to own/purchase plots within a town
- allow_resident_plots: true
- # all the use of /town spawn
- allow_town_spawn: true
- # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
- allow_town_spawn_travel: false
- # Respawn the player at his town spawn point when he/she dies.
- town_respawn: true
- # Enables the [~Home] message.
- # If false it will make it harder for enemies to find the home block during a war
- show_town_notifications: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Plugin interfacing | #
- # +------------------------------------------------------+ #
- ############################################################
- using_essentials: false
- using_iconomy: true
- using_permissions: true
- using_questioner: true
- database_load: flatfile
- database_save: flatfile
- daily_backups: true
- flatfile_backup: zip
- # The time taken between each "day". At the start of each day, taxes will be collected.
- # Judged in milliseconds. Default is 24 hours.
- day_interval: 86400000
- # Lots of messages to tell you what's going on in the server with time taken for events.
- debug_mode: false
- # Spams the player named in dev_name with all messages related to towny.
- dev_mode: false
- dev_name: ElgarL
- # Record all messages to the towny.log
- logging: true
- # If true this will cause the log to be wiped at every startup.
- reset_log_on_boot: true
- name_check_regex: '^[a-zA-Z0-9._-]*$'
- name_filter_regex: '[ /]'
- name_remove_regex: '[^a-zA-Z0-9._-]'
- # Not a good idea to change this at the moment.
- npc_prefix: 'NPC'
- # Skin regular chat with a player's towny prefix, postfix, and colour.
- # You can NOT change this setting and perform a /townyadmin reload.
- # It requires a server restart is setting to false.
- modify_chat_name: true
- ############################################################
- # +------------------------------------------------------+ #
- # | block/item/mob protection | #
- # +------------------------------------------------------+ #
- ############################################################
- protection:
- # Items that can be blocked within towns via town/plot flags
- # 259 - flint and steel
- # 325 - bucket
- # 326 - water bucket
- # 327 - lava bucket
- # 351 - bone/bonemeal
- item_use_ids: 259,325,326,327,351,54
- # Items which can be blocked or enabled via town/plot flags
- # 25 - noteblock
- # 54 - chest
- # 61 - furnace
- # 62 - lit furnace
- # 64 - wooden door
- # 69 - lever
- # 70 - stone pressure plate
- # 71 - iron door
- # 72 - wooden pressure plate
- # 77 - stone button
- # 96 - trap door
- # 84 - jukebox
- # 93/94 - redstone repeater
- switch_ids: 64,69,70,71,72,77,96,25,84,93,94,96,324,54,61,62
- # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
- # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
- # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
- # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
- town_mob_removal_entities: Monster,WaterMob,Flying
- # Globally remove living entities in all worlds that have their flag set.
- world_mob_removal_entities: WaterMob,Flying
- # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
- # Lower values will check all entities more often at the risk of heavier burden and resource use.
- # NEVER set below 1000 (guestimate)
- mob_removal_speed: 5000
- # Prevent fly and double block jump cheats.
- cheat_protection: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Unclaimed plot settings | #
- # +------------------------------------------------------+ #
- ############################################################
- unclaimed:
- unclaimed_zone_build: false
- unclaimed_zone_destroy: false
- unclaimed_zone_item_use: false
- unclaimed_zone_switch: false
- unclaimed_zone_ignore: 89
- ############################################################
- # +------------------------------------------------------+ #
- # | Default Town/Plot flags | #
- # +------------------------------------------------------+ #
- ############################################################
- # Default permission flags for towns
- # These are copied into the town data file at creation
- default_perm_flags:
- # Can allies/outsiders/residents perform certain actions in the town
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- default_town_perm_ally_build: false
- default_town_perm_ally_destroy: false
- default_town_perm_ally_itemuse: false
- default_town_perm_ally_switch: false
- default_town_perm_outsider_build: false
- default_town_perm_outsider_destroy: false
- default_town_perm_outsider_itemuse: false
- default_town_perm_outsider_switch: false
- default_town_perm_resident_build: true
- default_town_perm_resident_destroy: true
- default_town_perm_resident_itemuse: true
- default_town_perm_resident_switch: true
- # Default permission flags for residents plots within a town
- # Can allies/friends/outsiders perform certain actions in the town
- # build - place blocks and other items
- # destroy - break blocks and other items
- # itemuse - use items such as furnaces (as defined in item_use_ids)
- # switch - trigger or activate switches (as defined in switch_ids)
- default_resident_perm_ally_build: false
- default_resident_perm_ally_destroy: false
- default_resident_perm_ally_itemuse: false
- default_resident_perm_ally_switch: false
- default_resident_perm_friend_build: true
- default_resident_perm_friend_destroy: true
- default_resident_perm_friend_itemuse: true
- default_resident_perm_friend_switch: true
- default_resident_perm_outsider_build: false
- default_resident_perm_outsider_destroy: false
- default_resident_perm_outsider_itemuse: false
- default_resident_perm_outsider_switch: false
- ############################################################
- # +------------------------------------------------------+ #
- # | Resident settings | #
- # +------------------------------------------------------+ #
- ############################################################
- # player is flagged as inactive after 1 hour (default)
- inactive_after_time: 86400000
- # if enabled old residents will be kicked and deleted from a town
- # after Two months (default) of not logging in
- delete_old_residents: false
- deleted_after_time: 5184000000
- # The name of the town a resident will automatically join when he first registers.
- default_town_name: ''
- ############################################################
- # +------------------------------------------------------+ #
- # | Economy settings | #
- # +------------------------------------------------------+ #
- ############################################################
- economy:
- # Cost to use /town spawn [town]
- price_town_spawn_travel: 25.0
- price_death: 10.0
- price_death_wartime: 25.0
- # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
- price_nation_neutrality: 100.0
- # How much it costs to start a nation.
- price_new_nation: 20000.0
- # How much it costs to start a town.
- price_new_town: 500.0
- # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
- price_outpost: 800.0
- # The price for a town to expand one townblock.
- price_claim_townblock: 250.0
- # The server's daily charge on each nation. If a nation fails to pay this upkeep
- # all of it's member town are kicked and the Nation is removed.
- price_nation_upkeep: 0.0
- # The server's daily charge on each town. If a town fails to pay this upkeep
- # all of it's residents are kicked and the town is removed.
- price_town_upkeep: 0.0
- ############################################################
- # +------------------------------------------------------+ #
- # | Wartime settings | #
- # +------------------------------------------------------+ #
- ############################################################
- #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
- wartime_nation_can_be_neutral: true
- wartime_base_spoils: 100.0
- wartime_home_block_hp: 120
- wartime_min_height: 60
- wartime_points_kill: 1
- wartime_points_nation: 100
- wartime_points_town: 10
- wartime_points_townblock: 1
- wartime_remove_on_monarch_death: false
- wartime_town_block_hp: 60
- wartime_town_block_loss_price: 100.0
- wartime_warning_delay: 30
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