Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1DC - 1 Door Cabin
- The Lanky Cabin in Caves with 1 entrance
- 2DS - 2 Door Ship
- The Shipwreck with 2 entrances in Galleon
- 5DC - 5 Door Cabin
- The Cabin in Caves with 5 entrances
- 5DI - 5 Door Igloo
- The Igloo in Caves with 5 entrances
- 5DS - 5 Door Ship
- The Shipwreck with 5 entrances in Galleon
- 5DT - 5 Door Temple
- The Temple with 5 entrances in Aztce
- AE - Aztec Early
- Entering Aztec (Mostly referring to the Lobby) without Key 1 turned in
- BBlast - Baboon Blast
- The barrel courses in the first 7 levels after using the DK Pads
- BoM - Blast O Matic
- The machine meant to destroy DK Isle. The room for the Blast-O-Matic is the main room in Helm
- with the 5 roman numeral doors. BoM Kick refers to an incredibly difficult moonkick from
- the Blast-O-Matic gun (Seen in the Game Over cutscene) to enter Helm Early.
- BP/BPs - Blueprint(s)
- The drops you get from the Kasplats in each level that you turn into Snide's for GBs and extra
- time in Helm.
- CB/CBs - Coloured Banana(s)
- The multicoloured small bananas scattered across the first 7 levels. Seen in singles (Gives 1
- CB per single), bunches (Gives 5 CBs per bunch) and Balloons (Gives 10 CBs per balloon).
- CI Skew - Cannon Interruption Skew
- Interrupting the Cannon path to get a skew, normally with an orange.
- DBoost - Damage Boost
- Using an orange to damage yourself to give you temporary invulnerability from insta-death
- pits or planes.
- DDQ - Dogadonequick
- A trick on Aztec/Fungi boss to quick kill the boss. Always produces key 5 regardless of the
- boss you perform the trick on
- FE - Factory Early
- Entering Factory (Normally the level) without 15 Golden Bananas. FE *could* refer to Fungi
- Early as well, but this occurs less than 0.01% of the time.
- FTVW/FTW - Fall through (Vertical) Walls
- AKA Phase Falling. Looking within a certain range on the US release and exiting 1st person
- to enter the 'phase state'. This is maintained with the falling state until you clip through
- a wall. Is often done with a Skid Jump and a camera pull with Chunky (Referred to Camera FTVW)
- GB/GBs - Golden Banana(s)
- The main collectable
- HE - Helm Early (If used outside of Helm) / Helm Escape (If used in Helm)
- Helm Early - Entering Helm without turning in Keys 6 and 7 and/or 100 Golden Bananas
- Helm Escape - Exiting Helm whilst the Blast-O-Matic is on without pause exiting/resetting
- MJ - Mad Jack
- Factory boss
- OClip - Orange Clip
- Abusing lag (normally generated from throwing orange grenades) to clip through a wall
- Phase State
- A state which allows you to go through any wall as long as the wall is orientated a certain
- way.
- PPunch - Primate Punch
- Chunky's Z+B Move
- Prod Room - Production Room (Factory)
- The tall room in Frantic Factory with the giant machine with several moving elements
- STS - Swim through shores
- Swimming through a shore (a slope which transitions between above water and underwater).
- This is done by pressing B, then mashing B.
- STVW/STW - Swim through (Vertical) Walls
- Looking within a certain range on the US release and exiting 1st person to enter the
- 'phase state'. This is maintained with the swimming state until you clip through a wall.
- T&S - Troff 'n' Scoff
- The room where you pay a pig and a hippo coloured bananas to gain access to the level boss.
- TBS - Tag Barrel Storage
- Gaining control of the kong whilst in a tag barrel. This can be done in several ways, and has
- a plethora of effects
- TGHE - Telegrab Helm Early
- Telegrabbing (Essentially upwarping, an effect of TBS) to reach Helm Lobby without Keys 6
- and 7
- W1 - Warp 1
- The blue pads with '1' on them
- W2 - Warp 2
- The green pads with '2' on them
- W3 - Warp 3
- The purple pads with '3' on them
- W4 - Warp 4
- The red pads with '4' on them
- W5 - Warp 5
- The yellow pads with '5' on them
- WTVW/WTW - Walk through (Vertical) Walls
- AKA Phase Walking. Looking within a certain range on the US release and exiting 1st person
- to enter the 'phase state'. This is maintained with alternating forward/neutral/backward stick
- inputs until you clip through a wall.
Advertisement
Add Comment
Please, Sign In to add comment