theballaam96

DK64 Glossary

Jan 29th, 2018
397
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.05 KB | None | 0 0
  1. 1DC - 1 Door Cabin
  2. The Lanky Cabin in Caves with 1 entrance
  3.  
  4. 2DS - 2 Door Ship
  5. The Shipwreck with 2 entrances in Galleon
  6.  
  7. 5DC - 5 Door Cabin
  8. The Cabin in Caves with 5 entrances
  9.  
  10. 5DI - 5 Door Igloo
  11. The Igloo in Caves with 5 entrances
  12.  
  13. 5DS - 5 Door Ship
  14. The Shipwreck with 5 entrances in Galleon
  15.  
  16. 5DT - 5 Door Temple
  17. The Temple with 5 entrances in Aztce
  18.  
  19. AE - Aztec Early
  20. Entering Aztec (Mostly referring to the Lobby) without Key 1 turned in
  21.  
  22. BBlast - Baboon Blast
  23. The barrel courses in the first 7 levels after using the DK Pads
  24.  
  25. BoM - Blast O Matic
  26. The machine meant to destroy DK Isle. The room for the Blast-O-Matic is the main room in Helm
  27. with the 5 roman numeral doors. BoM Kick refers to an incredibly difficult moonkick from
  28. the Blast-O-Matic gun (Seen in the Game Over cutscene) to enter Helm Early.
  29.  
  30. BP/BPs - Blueprint(s)
  31. The drops you get from the Kasplats in each level that you turn into Snide's for GBs and extra
  32. time in Helm.
  33.  
  34. CB/CBs - Coloured Banana(s)
  35. The multicoloured small bananas scattered across the first 7 levels. Seen in singles (Gives 1
  36. CB per single), bunches (Gives 5 CBs per bunch) and Balloons (Gives 10 CBs per balloon).
  37.  
  38. CI Skew - Cannon Interruption Skew
  39. Interrupting the Cannon path to get a skew, normally with an orange.
  40.  
  41. DBoost - Damage Boost
  42. Using an orange to damage yourself to give you temporary invulnerability from insta-death
  43. pits or planes.
  44.  
  45. DDQ - Dogadonequick
  46. A trick on Aztec/Fungi boss to quick kill the boss. Always produces key 5 regardless of the
  47. boss you perform the trick on
  48.  
  49. FE - Factory Early
  50. Entering Factory (Normally the level) without 15 Golden Bananas. FE *could* refer to Fungi
  51. Early as well, but this occurs less than 0.01% of the time.
  52.  
  53. FTVW/FTW - Fall through (Vertical) Walls
  54. AKA Phase Falling. Looking within a certain range on the US release and exiting 1st person
  55. to enter the 'phase state'. This is maintained with the falling state until you clip through
  56. a wall. Is often done with a Skid Jump and a camera pull with Chunky (Referred to Camera FTVW)
  57.  
  58. GB/GBs - Golden Banana(s)
  59. The main collectable
  60.  
  61. HE - Helm Early (If used outside of Helm) / Helm Escape (If used in Helm)
  62. Helm Early - Entering Helm without turning in Keys 6 and 7 and/or 100 Golden Bananas
  63. Helm Escape - Exiting Helm whilst the Blast-O-Matic is on without pause exiting/resetting
  64.  
  65. MJ - Mad Jack
  66. Factory boss
  67.  
  68. OClip - Orange Clip
  69. Abusing lag (normally generated from throwing orange grenades) to clip through a wall
  70.  
  71. Phase State
  72. A state which allows you to go through any wall as long as the wall is orientated a certain
  73. way.
  74.  
  75. PPunch - Primate Punch
  76. Chunky's Z+B Move
  77.  
  78. Prod Room - Production Room (Factory)
  79. The tall room in Frantic Factory with the giant machine with several moving elements
  80.  
  81. STS - Swim through shores
  82. Swimming through a shore (a slope which transitions between above water and underwater).
  83. This is done by pressing B, then mashing B.
  84.  
  85. STVW/STW - Swim through (Vertical) Walls
  86. Looking within a certain range on the US release and exiting 1st person to enter the
  87. 'phase state'. This is maintained with the swimming state until you clip through a wall.
  88.  
  89. T&S - Troff 'n' Scoff
  90. The room where you pay a pig and a hippo coloured bananas to gain access to the level boss.
  91.  
  92. TBS - Tag Barrel Storage
  93. Gaining control of the kong whilst in a tag barrel. This can be done in several ways, and has
  94. a plethora of effects
  95.  
  96. TGHE - Telegrab Helm Early
  97. Telegrabbing (Essentially upwarping, an effect of TBS) to reach Helm Lobby without Keys 6
  98. and 7
  99.  
  100. W1 - Warp 1
  101. The blue pads with '1' on them
  102.  
  103. W2 - Warp 2
  104. The green pads with '2' on them
  105.  
  106. W3 - Warp 3
  107. The purple pads with '3' on them
  108.  
  109. W4 - Warp 4
  110. The red pads with '4' on them
  111.  
  112. W5 - Warp 5
  113. The yellow pads with '5' on them
  114.  
  115. WTVW/WTW - Walk through (Vertical) Walls
  116. AKA Phase Walking. Looking within a certain range on the US release and exiting 1st person
  117. to enter the 'phase state'. This is maintained with alternating forward/neutral/backward stick
  118. inputs until you clip through a wall.
Advertisement
Add Comment
Please, Sign In to add comment