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- import os
- from random import shuffle, randint
- from guizero import App, Box, Picture, PushButton, Text, warn
- # set the path to the emoji folder on your computer
- emojis_dir = "emojis"
- # create a list of the locations of the emoji images
- emojis = [os.path.join(emojis_dir, f) for f in os.listdir(emojis_dir) if os.path.isfile(os.path.join(emojis_dir, f))]
- # shuffle the emojis
- shuffle(emojis)
- def match_emoji(matched):
- if matched:
- result.value = "correct"
- score.value = int(score.value) + 1
- rscore.value = int(rscore.value) + 1
- tiar.value = tiar.value + "X"
- if tiar.value == "XXX":
- timer.value = int(timer.value) +5
- tiar.value = ""
- else:
- result.value = "incorrect"
- unrscore.value = int(unrscore.value) + 1
- tiar.value = ""
- setup_round()
- def setup_round():
- # for each picture and button in the list assign an emoji to its image feature
- for picture in pictures:
- # make the picture a random emoji
- picture.image = emojis.pop()
- for button in buttons:
- # make the image feature of the PushButton a random emoji
- button.image = emojis.pop()
- # set the command to be called and pass False, as these emoji wont be the matching ones
- button.update_command(match_emoji, [False])
- # choose a new emoji
- matched_emoji = emojis.pop()
- # select a number at random
- random_picture = randint(0,8)
- # change the image feature of the Picture with this index in the list of pictures to the new emoji
- pictures[random_picture].image = matched_emoji
- random_button = randint(0,8)
- # change the image feature of the PushButton with this index in the list of buttons to the new emoji
- buttons[random_button].image = matched_emoji
- # set the command to be called and pass True, as this is the matching emoji
- buttons[random_button].update_command(match_emoji, [True])
- def counter():
- timer.value = int(timer.value) - 1
- if int(timer.value) == 0:
- timer.cancel(counter)
- # reset the timer
- result.value = "Game Over"
- warn("Time Out", "you've run out of time final score:- " + rscore.value)
- # reset timer
- timer.value = "40"
- # reset result
- result.value = ""
- # start new round
- setup_round()
- #restart timer
- timer.repeat(1000, counter)
- #update round number
- round.value = int(round.value)+1
- #reset score to 0
- score.value = 0
- unscore.value = 0
- # setup the app
- app = App("emoji match", height=630)
- result = Text(app)
- # create a box to house the grids
- game_box = Box(app)
- # create a box to house the pictures
- pictures_box = Box(game_box, layout="grid")
- # create a box to house the buttons
- buttons_box = Box(game_box, layout="grid")
- # create the an empty lists to add the buttons and pictures to
- buttons = []
- pictures = []
- # create 9 PushButtons with a different grid coordinate and add to the list
- for x in range(0,3):
- for y in range(0,3):
- # put the pictures and buttons into the lists
- picture = Picture(pictures_box, grid=[x,y])
- pictures.append(picture)
- button = PushButton(buttons_box, grid=[x,y])
- buttons.append(button)
- # add in the extra features
- extra_features = Box(app)
- timer = Text(extra_features, text="Get Ready")
- roundboard = Box(app)
- rolabel = Text(roundboard, text = "Round", align="left")
- round = Text(roundboard, text="round")
- scoreboard = Box(app)
- sclabel = Text(scoreboard, text="Score", align="left")
- score = Text(scoreboard, text="0", align="left")
- rsclabel = Text(scoreboard, text="Runing Score", align="left")
- rscore = Text(scoreboard, text="0", align="left")
- unscoreboard = Box(app)
- unsclabel = Text(unscoreboard, text="Un Score", align="left")
- unscore = Text(unscoreboard, text="0", align="left")
- unrsclabel = Text(unscoreboard, text="Runing Un Score", align="left")
- unrscore = Text(unscoreboard, text="0", align="left")
- threeinarow = Box(app)
- tiar = Text(threeinarow, text = "", align ="left")
- setup_round()
- # start the timer
- timer.value = 40
- timer.repeat(1000,counter)
- round.value = 1
- app.display()
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