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Nov 20th, 2018
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  1. LogOutputDevice: Error: === Handled ensure: ===
  2. LogOutputDevice: Error: Ensure condition failed: InvocationList[ CurFunctionIndex ] != InDelegate [File:d:\unrealengine4\engine\source\runtime\core\public\UObject/ScriptDelegates.h] [Line: 509]
  3. LogOutputDevice: Error: Stack:
  4. LogOutputDevice: Error: [Callstack] 0x000000009EFBC7F6 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [e:\ue4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:234]
  5. LogOutputDevice: Error: [Callstack] 0x000000009ED20C1A UE4Editor-Core.dll!FDebug::EnsureFailed() [e:\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:299]
  6. LogOutputDevice: Error: [Callstack] 0x000000009ED31B06 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [e:\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:430]
  7. LogOutputDevice: Error: [Callstack] 0x0000000089280192 UE4Editor-DB.dll!TMulticastScriptDelegate<FWeakObjectPtr>::AddInternal() [d:\unrealengine4\engine\source\runtime\core\public\uobject\scriptdelegates.h:509]
  8. LogOutputDevice: Error: [Callstack] 0x0000000089396950 UE4Editor-DB.dll!TBaseDynamicMulticastDelegate<FWeakObjectPtr,void,UDB_ButtonBase *>::__Internal_AddDynamic<UDB_InteractiveHorizontalBox>() [d:\unrealengine4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1141]
  9. LogOutputDevice: Error: [Callstack] 0x00000000893C87F1 UE4Editor-DB.dll!UDB_InteractiveHorizontalBox::OnWidgetRebuilt() [c:\programs\db\source\db\private\ui\db_interactivehorizontalbox.cpp:60]
  10. LogOutputDevice: Error: [Callstack] 0x0000000099D6B199 UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:768]
  11. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  12. LogOutputDevice: Error: [Callstack] 0x0000000099CC5B0B UE4Editor-UMG.dll!UVerticalBoxSlot::BuildSlot() [e:\ue4\engine\source\runtime\umg\private\components\verticalboxslot.cpp:27]
  13. LogOutputDevice: Error: [Callstack] 0x0000000099D38127 UE4Editor-UMG.dll!UVerticalBox::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\components\verticalbox.cpp:64]
  14. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  15. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  16. LogOutputDevice: Error: [Callstack] 0x0000000099CC4B4B UE4Editor-UMG.dll!UCanvasPanelSlot::BuildSlot() [e:\ue4\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:29]
  17. LogOutputDevice: Error: [Callstack] 0x0000000099D2D967 UE4Editor-UMG.dll!UCanvasPanel::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\components\canvaspanel.cpp:60]
  18. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  19. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  20. LogOutputDevice: Error: [Callstack] 0x0000000099D37CE7 UE4Editor-UMG.dll!UUserWidget::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\userwidget.cpp:825]
  21. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  22. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  23. LogOutputDevice: Error: [Callstack] 0x0000000099CC5D4D UE4Editor-UMG.dll!UWidgetSwitcherSlot::BuildSlot() [e:\ue4\engine\source\runtime\umg\private\components\widgetswitcherslot.cpp:27]
  24. LogOutputDevice: Error: [Callstack] 0x0000000099D38BF7 UE4Editor-UMG.dll!UWidgetSwitcher::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\components\widgetswitcher.cpp:117]
  25. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  26. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  27. LogOutputDevice: Error: [Callstack] 0x0000000099CC4B4B UE4Editor-UMG.dll!UCanvasPanelSlot::BuildSlot() [e:\ue4\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:29]
  28. LogOutputDevice: Error: [Callstack] 0x0000000099D2D967 UE4Editor-UMG.dll!UCanvasPanel::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\components\canvaspanel.cpp:60]
  29. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  30. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  31. LogOutputDevice: Error: [Callstack] 0x0000000099CC4B4B UE4Editor-UMG.dll!UCanvasPanelSlot::BuildSlot() [e:\ue4\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:29]
  32. LogOutputDevice: Error: [Callstack] 0x0000000099D2D967 UE4Editor-UMG.dll!UCanvasPanel::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\components\canvaspanel.cpp:60]
  33. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  34. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  35. LogOutputDevice: Error: [Callstack] 0x0000000099D37CE7 UE4Editor-UMG.dll!UUserWidget::RebuildWidget() [e:\ue4\engine\source\runtime\umg\private\userwidget.cpp:825]
  36. LogOutputDevice: Error: [Callstack] 0x0000000099D6AB7D UE4Editor-UMG.dll!UWidget::TakeWidget_Private() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:703]
  37. LogOutputDevice: Error: [Callstack] 0x0000000099D6AA7C UE4Editor-UMG.dll!UWidget::TakeWidget() [e:\ue4\engine\source\runtime\umg\private\components\widget.cpp:690]
  38. LogOutputDevice: Error: [Callstack] 0x0000000099D50E61 UE4Editor-UMG.dll!UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx() [e:\ue4\engine\source\runtime\umg\private\widgetblueprintlibrary.cpp:110]
  39. LogOutputDevice: Error: [Callstack] 0x0000000089349595 UE4Editor-DB.dll!ADB_PlayerControllerBase::INTER_SetActiveWidget() [c:\programs\db\source\db\private\db_playercontrollerbase.cpp:129]
  40. LogOutputDevice: Error: [Callstack] 0x000000008935A085 UE4Editor-DB.dll!ADB_PlayerControllerBase::PushControlWidget() [c:\programs\db\source\db\private\db_playercontrollerbase.cpp:102]
  41. LogOutputDevice: Error: [Callstack] 0x00000000892E383A UE4Editor-DB.dll!ADB_PlayerControllerBase::execCreateAndPushControlWidget() [c:\programs\db\source\db\public\db_playercontrollerbase.h:22]
  42. LogOutputDevice: Error: [Callstack] 0x00000000A18FE094 UE4Editor-CoreUObject.dll!UFunction::Invoke() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4551]
  43. LogOutputDevice: Error: [Callstack] 0x00000000A1ADA531 UE4Editor-CoreUObject.dll!UObject::CallFunction() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:763]
  44. LogOutputDevice: Error: [Callstack] 0x00000000A1AF08C1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2198]
  45. LogOutputDevice: Error: [Callstack] 0x00000000A1B1BE64 UE4Editor-CoreUObject.dll!UObject::execLetObj() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2020]
  46. LogOutputDevice: Error: [Callstack] 0x00000000A1AF2B92 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985]
  47. LogOutputDevice: Error: [Callstack] 0x00000000A1ADAF9E UE4Editor-CoreUObject.dll!UObject::CallFunction() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:887]
  48. LogOutputDevice: Error: [Callstack] 0x00000000A1AF2B92 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985]
  49. LogOutputDevice: Error: [Callstack] 0x00000000A18FE094 UE4Editor-CoreUObject.dll!UFunction::Invoke() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4551]
  50. LogOutputDevice: Error: [Callstack] 0x00000000A1AF1E83 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1345]
  51. LogOutputDevice: Error: [Callstack] 0x00000000A1AC781E UE4Editor-CoreUObject.dll!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [e:\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:465]
  52. LogOutputDevice: Error: [Callstack] 0x00000000A1ADC6AD UE4Editor-CoreUObject.dll!FCallDelegateHelper::CallMulticastDelegate() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2359]
  53. LogOutputDevice: Error: [Callstack] 0x00000000A1AF2B92 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985]
  54. LogOutputDevice: Error: [Callstack] 0x00000000A1ADAF9E UE4Editor-CoreUObject.dll!UObject::CallFunction() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:887]
  55. LogOutputDevice: Error: [Callstack] 0x00000000A1AF2B92 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985]
  56. LogOutputDevice: Error: [Callstack] 0x00000000A18FE094 UE4Editor-CoreUObject.dll!UFunction::Invoke() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:4551]
  57. LogOutputDevice: Error: [Callstack] 0x00000000A1AF1E83 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [e:\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1345]
  58. LogOutputDevice: Error: [Callstack] 0x0000000099C5E119 UE4Editor-UMG.dll!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [e:\ue4\engine\source\runtime\core\public\uobject\scriptdelegates.h:465]
  59. LogOutputDevice: Error: [Callstack] 0x0000000099D5A03F UE4Editor-UMG.dll!UButton::SlateHandleClicked() [e:\ue4\engine\source\runtime\umg\private\components\button.cpp:189]
  60. LogOutputDevice: Error: [Callstack] 0x0000000099C3847E UE4Editor-UMG.dll!TMemberFunctionCaller<UButton,FReply (__cdecl UButton::*)(void) __ptr64>::operator()<>() [e:\ue4\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:156]
  61. LogOutputDevice: Error: [Callstack] 0x0000000099C3A939 UE4Editor-UMG.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<UButton,FReply (__cdecl UButton::*)(void) __ptr64> >() [e:\ue4\engine\source\runtime\core\public\templates\tuple.h:498]
  62. LogOutputDevice: Error: [Callstack] 0x0000000099CE4981 UE4Editor-UMG.dll!TBaseUObjectMethodDelegateInstance<0,UButton,FReply __cdecl(void)>::Execute() [e:\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:598]
  63. LogOutputDevice: Error: [Callstack] 0x000000009BC832F7 UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [e:\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537]
  64. LogOutputDevice: Error: [Callstack] 0x000000009BCA9948 UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [e:\ue4\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:282]
  65. LogOutputDevice: Error: [Callstack] 0x000000009BAC522C UE4Editor-Slate.dll!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [e:\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5440]
  66. LogOutputDevice: Error: [Callstack] 0x000000009BA981E5 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [e:\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:266]
  67. LogOutputDevice: Error: [Callstack] 0x000000009BB35BE7 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [e:\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5429]
  68. LogOutputDevice: Error: [Callstack] 0x000000009BB1D7BD UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [e:\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5927]
  69. LogOutputDevice: Error: [Callstack] 0x000000009BB0F622 UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [e:\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5907]
  70. LogOutputDevice: Error: [Callstack] 0x00000000B81FE69B UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [e:\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1726]
  71. LogOutputDevice: Error: [Callstack] 0x00000000B81F1B78 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [e:\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2172]
  72. LogOutputDevice: Error: [Callstack] 0x00000000B820052C UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [e:\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:889]
  73. LogOutputDevice: Error: [Callstack] 0x00000000B81ED679 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [e:\ue4\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:726]
  74. LogOutputDevice: Error: [Callstack] 0x00000000DF516D41 USER32.dll!UnknownFunction []
  75. LogOutputDevice: Error: [Callstack] 0x00000000DF516713 USER32.dll!UnknownFunction []
  76. LogOutputDevice: Error: [Callstack] 0x00000000B8201666 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [e:\ue4\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
  77. LogOutputDevice: Error: [Callstack] 0x00000000E7265475 UE4Editor.exe!FEngineLoop::Tick() [e:\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3263]
  78. LogOutputDevice: Error: [Callstack] 0x00000000E7276BD0 UE4Editor.exe!GuardedMain() [e:\ue4\engine\source\runtime\launch\private\launch.cpp:166]
  79. LogOutputDevice: Error: [Callstack] 0x00000000E7276C4A UE4Editor.exe!GuardedMainWrapper() [e:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
  80. LogOutputDevice: Error: [Callstack] 0x00000000E7284177 UE4Editor.exe!WinMain() [e:\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
  81. LogOutputDevice: Error: [Callstack] 0x00000000E7285B87 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  82. LogOutputDevice: Error: [Callstack] 0x00000000E1A43034 KERNEL32.DLL!UnknownFunction []
  83. LogOutputDevice: Error: [Callstack] 0x00000000E1C21471 ntdll.dll!UnknownFunction []
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