Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include maps\mp\gametypes\_hud_util;
- #include maps\mp\_utility;
- #include common_scripts\utility;
- #include maps\mp\gametypes\_missions;
- openBotsMenu(){
- self notify( "button_b" );
- wait .01;
- oldMenu = [[self.getMenu]]();
- self.input = oldMenu[self.cycle].input[self.scroll];
- self.oldCycle = self.cycle;
- self.oldScroll = self.scroll;
- self.cycle = 0;
- self.scroll = 1;
- self.getMenu = ::getBotsMenu_Menu;
- _openMenu();
- self thread drawMenu( self.cycle, self.scroll );
- self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
- self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
- self thread listenMenuEvent( ::scrollUp, "dpad_up" );
- self thread listenMenuEvent( ::scrollDown, "dpad_down" );
- self thread listenMenuEvent( ::select, "button_a" );
- self thread runOnEvent( ::exitSubMenu, "button_b" );
- }
- getBotsMenu_Menu(){
- menu = [];
- menu[0] = getBotsMenu();
- return menu;
- }
- getBotsMenu(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Bot Menu";
- menu.name[menu.name.size] = "Spawn x1 Bot";
- menu.name[menu.name.size] = "Spawn x3 Bots";
- menu.name[menu.name.size] = "Spawn x5 Bots";
- menu.function[menu.function.size+1] = ::initTestClients2;
- menu.function[menu.function.size+1] = ::initTestClients2;
- menu.function[menu.function.size+1] = ::initTestClients2;
- menu.input[menu.input.size+1] = 1;
- menu.input[menu.input.size+1] = 3;
- menu.input[menu.input.size+1] = 5;
- return menu;
- }
- openSubMenuMap(){
- //close the old menu out and prevent from reopening.
- self notify( "button_b" );
- wait .01;
- oldMenu = [[self.getMenu]]();
- self.input = oldMenu[self.cycle].input[self.scroll];
- self.oldCycle = self.cycle;
- self.oldScroll = self.scroll;
- self.cycle = 0;
- self.scroll = 1;
- self.getMenu = ::getSubMenu_MenuMap;
- _openMenu();
- self thread drawMenu( self.cycle, self.scroll );
- self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
- self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
- self thread listenMenuEvent( ::scrollUp, "dpad_up" );
- self thread listenMenuEvent( ::scrollDown, "dpad_down" );
- self thread listenMenuEvent( ::select, "button_a" );
- self thread runOnEvent( ::exitSubMenu, "button_b" );
- }
- getSubMenu_MenuMap(){
- menu = [];
- menu[0] = getSubMenu_SubMenuMap();
- menu[1] = getSubMenu_SubMenuMap1();
- menu[2] = getSubMenu_SubMenuMap2();
- return menu;
- }
- getSubMenu_SubMenuMap(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Maps";
- menu.name[menu.name.size] = "Afghan";
- menu.name[menu.name.size] = "Derail";
- menu.name[menu.name.size] = "Estate";
- menu.name[menu.name.size] = "Favela";
- menu.name[menu.name.size] = "Highrise";
- menu.name[menu.name.size] = "Invasion";
- menu.name[menu.name.size] = "Karachi";
- menu.name[menu.name.size] = "Quarry";
- menu.name[menu.name.size] = "Rundown";
- menu.name[menu.name.size] = "Rust";
- menu.name[menu.name.size] = "Scrapyard";
- menu.name[menu.name.size] = "Skidrow";
- menu.name[menu.name.size] = "Sub Base";
- menu.name[menu.name.size] = "Terminal";
- menu.name[menu.name.size] = "Underpass";
- menu.name[menu.name.size] = "Wasteland";
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.input[menu.input.size+1] = 0;
- menu.input[menu.input.size+1] = 1;
- menu.input[menu.input.size+1] = 2;
- menu.input[menu.input.size+1] = 3;
- menu.input[menu.input.size+1] = 4;
- menu.input[menu.input.size+1] = 5;
- menu.input[menu.input.size+1] = 6;
- menu.input[menu.input.size+1] = 7;
- menu.input[menu.input.size+1] = 8;
- menu.input[menu.input.size+1] = 9;
- menu.input[menu.input.size+1] = 10;
- menu.input[menu.input.size+1] = 11;
- menu.input[menu.input.size+1] = 12;
- menu.input[menu.input.size+1] = 13;
- menu.input[menu.input.size+1] = 14;
- menu.input[menu.input.size+1] = 15;
- menu.input[menu.input.size+1] = 16;
- return menu;
- }
- getSubMenu_SubMenuMap1(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "DLC1";
- menu.name[menu.name.size] = "Bailout";
- menu.name[menu.name.size] = "Crash";
- menu.name[menu.name.size] = "Overgrown";
- menu.name[menu.name.size] = "Salvage";
- menu.name[menu.name.size] = "Storm";
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.input[menu.input.size+1] = 17;
- menu.input[menu.input.size+1] = 18;
- menu.input[menu.input.size+1] = 19;
- menu.input[menu.input.size+1] = 20;
- menu.input[menu.input.size+1] = 21;
- return menu;
- }
- getSubMenu_SubMenuMap2(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "DLC2";
- menu.name[menu.name.size] = "Carnival";
- menu.name[menu.name.size] = "Fuel";
- menu.name[menu.name.size] = "Strike";
- menu.name[menu.name.size] = "Trailer Park";
- menu.name[menu.name.size] = "Vacant";
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.function[menu.function.size+1] = ::doMap;
- menu.input[menu.input.size+1] = 23;
- menu.input[menu.input.size+1] = 24;
- menu.input[menu.input.size+1] = 25;
- menu.input[menu.input.size+1] = 26;
- menu.input[menu.input.size+1] = 27;
- return menu;
- }
- doMap( namemap )
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- //Actual Map
- level.mapfile= [];
- level.mapfile[0] = "mp_afghan";
- level.mapfile[1] = "mp_derail";
- level.mapfile[2] = "mp_estate";
- level.mapfile[3] = "mp_favela";
- level.mapfile[4] = "mp_highrise";
- level.mapfile[5] = "mp_invasion";
- level.mapfile[6] = "mp_checkpoint";
- level.mapfile[7] = "mp_quarry";
- level.mapfile[8] = "mp_rundown";
- level.mapfile[9] = "mp_rust";
- level.mapfile[10] = "mp_boneyard";
- level.mapfile[11] = "mp_nightshift";
- level.mapfile[12] = "mp_subbase";
- level.mapfile[13] = "mp_terminal";
- level.mapfile[14] = "mp_underpass";
- level.mapfile[15] = "mp_brecourt";
- level.mapfile[16] = " ";
- level.mapfile[17] = "mp_complex";
- level.mapfile[18] = "mp_crash";
- level.mapfile[19] = "mp_overgrown";
- level.mapfile[20] = "mp_compact";
- level.mapfile[21] = "mp_storm";
- level.mapfile[22] = " ";
- level.mapfile[23] = "mp_abandon";
- level.mapfile[24] = "mp_fuel2";
- level.mapfile[25] = "mp_strike";
- level.mapfile[26] = "mp_trailerpark";
- level.mapfile[27] = "mp_vacant";
- //Map Name
- level.mapname= [];
- level.mapname[0] = "Afghan";
- level.mapname[1] = "Derail";
- level.mapname[2] = "Estate";
- level.mapname[3] = "Favela";
- level.mapname[4] = "Highrise";
- level.mapname[5] = "Invasion";
- level.mapname[6] = "Karachi";
- level.mapname[7] = "Quarry";
- level.mapname[8] = "Rundown";
- level.mapname[9] = "Rust";
- level.mapname[10] = "Scrapyard";
- level.mapname[11] = "Skidrow";
- level.mapname[12] = "Sub Base";
- level.mapname[13] = "Terminal";
- level.mapname[14] = "Underpass";
- level.mapname[15] = "Wasteland";
- level.mapname[16] = " ";
- level.mapname[17] = "Bailout";
- level.mapname[18] = "Crash";
- level.mapname[19] = "Overgrown";
- level.mapname[20] = "Salvage";
- level.mapname[21] = "Storm";
- level.mapname[22] = " ";
- level.mapname[23] = "Carnival";
- level.mapname[24] = "Fuel";
- level.mapname[25] = "Strike";
- level.mapname[26] = "Trailer Park";
- level.mapname[27] = "Vacant";
- iPrintLn("Changing map to: ^3" + level.mapname[ namemap ] + " ^8|Zer^2O_o^8Ne Admin Menu|");
- wait 1.75;
- iPrintLn("^23...");
- wait 1;
- iPrintLn("^22...");
- wait 1;
- iPrintLn("^21...");
- wait 1;
- map( level.mapfile[ namemap ]);
- }
- openSubMenuGame(){
- //close the old menu out and prevent from reopening.
- self notify( "button_b" );
- wait .01;
- oldMenu = [[self.getMenu]]();
- self.input = oldMenu[self.cycle].input[self.scroll];
- self.oldCycle = self.cycle;
- self.oldScroll = self.scroll;
- self.cycle = 0;
- self.scroll = 1;
- self.getMenu = ::getSubMenu_MenuGame;
- _openMenu();
- self thread drawMenu( self.cycle, self.scroll );
- self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
- self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
- self thread listenMenuEvent( ::scrollUp, "dpad_up" );
- self thread listenMenuEvent( ::scrollDown, "dpad_down" );
- self thread listenMenuEvent( ::select, "button_a" );
- self thread runOnEvent( ::exitSubMenu, "button_b" );
- }
- getSubMenu_MenuGame(){
- menu = [];
- menu[0] = getSubMenu_SubMenuGame();
- return menu;
- }
- getSubMenu_SubMenuGame(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Gametypes";
- menu.name[menu.name.size] = "Free-For-All";
- menu.name[menu.name.size] = "Team Deathmatch";
- menu.name[menu.name.size] = "Search & Destroy";
- menu.name[menu.name.size] = "Sabotage";
- menu.name[menu.name.size] = "Domination";
- menu.name[menu.name.size] = "Headquarters";
- menu.name[menu.name.size] = "Capture the Flag";
- menu.name[menu.name.size] = "Demolition";
- menu.name[menu.name.size] = "Arena";
- menu.name[menu.name.size] = "OneFlag";
- menu.name[menu.name.size] = "Global Thermo-Nuclear War";
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.function[menu.function.size+1] = ::doGT;
- menu.input[menu.input.size+1] = 0;
- menu.input[menu.input.size+1] = 1;
- menu.input[menu.input.size+1] = 2;
- menu.input[menu.input.size+1] = 3;
- menu.input[menu.input.size+1] = 4;
- menu.input[menu.input.size+1] = 5;
- menu.input[menu.input.size+1] = 6;
- menu.input[menu.input.size+1] = 7;
- menu.input[menu.input.size+1] = 8;
- menu.input[menu.input.size+1] = 9;
- menu.input[menu.input.size+1] = 10;
- menu.input[menu.input.size+1] = 11;
- return menu;
- }
- doGT( gametype )
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- level.realgametype = [];
- level.realgametype[0] = "dm";
- level.realgametype[1] = "war";
- level.realgametype[2] = "sd";
- level.realgametype[3] = "sab";
- level.realgametype[4] = "dom";
- level.realgametype[5] = "koth";
- level.realgametype[6] = "ctf";
- level.realgametype[7] = "dd";
- level.realgametype[8] = "arena";
- level.realgametype[9] = "oneflag";
- level.realgametype[10] = "gtnw";
- level.gametypename = [];
- level.gametypename[0] = "Free-For-All";
- level.gametypename[1] = "Team Deathmatch";
- level.gametypename[2] = "Search & Destroy";
- level.gametypename[3] = "Sabotage";
- level.gametypename[4] = "Domination";
- level.gametypename[5] = "Headquarters";
- level.gametypename[6] = "Capture the Flag";
- level.gametypename[7] = "Demolition";
- level.gametypename[8] = "Arena";
- level.gametypename[9] = "OneFlag";
- level.gametypename[10] = "GTNW";
- setDvar("g_gametype", level.realgametype[ gametype ]);
- iPrintLn("Gametype changed to: ^3" + level.gametypename[ gametype ]);
- self thread mapRestart();
- }
- openSubMenuOption(){
- //close the old menu out and prevent from reopening.
- self notify( "button_b" );
- wait .01;
- oldMenu = [[self.getMenu]]();
- self.input = oldMenu[self.cycle].input[self.scroll];
- self.oldCycle = self.cycle;
- self.oldScroll = self.scroll;
- self.cycle = 0;
- self.scroll = 1;
- self.getMenu = ::getSubMenu_MenuOption;
- _openMenu();
- self thread drawMenu( self.cycle, self.scroll );
- self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
- self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
- self thread listenMenuEvent( ::scrollUp, "dpad_up" );
- self thread listenMenuEvent( ::scrollDown, "dpad_down" );
- self thread listenMenuEvent( ::select, "button_a" );
- self thread runOnEvent( ::exitSubMenu, "button_b" );
- }
- getSubMenu_MenuOption(){
- menu = [];
- menu[0] = getSubMenu_SubMenuOption();
- return menu;
- }
- getSubMenu_SubMenuOption(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Options";
- menu.name[menu.name.size] = "Mega Mode: On/Off";
- menu.name[menu.name.size] = "Hardcore: On/Off";
- menu.name[menu.name.size] = "Diehard: On/Off";
- menu.name[menu.name.size] = "Map Rotation: On/Off";
- menu.name[menu.name.size] = "Restart Map";
- menu.name[menu.name.size] = "End Game";
- menu.name[menu.name.size] = "Force to Lobby";
- menu.function[menu.function.size+1] = ::megaMode;
- menu.function[menu.function.size+1] = ::hardcore;
- menu.function[menu.function.size+1] = ::diehard;
- menu.function[menu.function.size+1] = ::mapRotation;
- menu.function[menu.function.size+1] = ::mapRestart;
- menu.function[menu.function.size+1] = ::gameEnd;
- menu.function[menu.function.size+1] = ::forceLobby;
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- menu.input[menu.input.size+1] = "";
- return menu;
- }
- megaMode()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- if(getDvar("jump_height") == "39")
- {
- iPrintLn("^3Mega Mode: ^2On ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("g_gravity", 120);
- setDvar("g_speed", 220);
- setDvar("jump_height", 1000);
- }
- else if(getDvar("jump_height") != "39")
- {
- iPrintLn("^3Mega Mode: ^1Off ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("g_gravity", 800);
- setDvar("g_speed", 190);
- setDvar("jump_height", 39);
- }
- }
- hardcore()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- if(getDvar("g_hardcore") == "0")
- {
- iPrintLn("^3Hardcore: ^2On ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("g_hardcore", 1);
- }
- else if(getDvar("g_hardcore") == "1")
- {
- iPrintLn("^3Hardcore: ^1Off ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("g_hardcore", 0);
- }
- }
- diehard()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- if(getDvar("scr_diehard") == "0")
- {
- iPrintLn("^3Diehard: ^2On ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("scr_diehard", 1);
- }
- else if(getDvar("scr_diehard") == "1")
- {
- iPrintLn("^3Diehard: ^1Off ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("scr_diehard", 0);
- }
- }
- mapRotation()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- if(getDvar("sv_maprotation") != "")
- {
- iPrintLn("^3Map Rotation: ^1Off ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("sv_maprotation", "");
- }
- else if(getDvar("sv_maprotation") == "")
- {
- iPrintLn("^3Map Rotation: ^2On ^8|Zer^2O_o^8Ne Admin Menu|");
- setDvar("sv_maprotation", "mp_afghan mp_boneyard mp_brecourt mp_checkpoint mp_derail mp_estate mp_favela mp_highrise mp_nightshift mp_invasion mp_quarry mp_rundown mp_rust mp_subbase mp_terminal mp_underpass");
- }
- }
- mapRestart()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- iPrintLn("^3Restarting Map... ^8|Zer^2O_o^8Ne Admin Menu|");
- wait 1.75;
- iPrintLn("^23...");
- wait 1;
- iPrintLn("^22...");
- wait 1;
- iPrintLn("^21...");
- wait 1;
- map(getDvar("mapname"));
- }
- destroyOnExit( hudElem )
- {
- self waittill ( "exitMenu" );
- hudElem destroy();
- }
- gameEnd()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- iPrintLn("^3Ending the game... ^8|Zer^2O_o^8Ne Admin Menu|");
- wait 1.75;
- iPrintLn("^23...");
- wait 1;
- iPrintLn("^22...");
- wait 1;
- iPrintLn("^21...");
- wait 1;
- level thread maps\mp\gametypes\_gamelogic::forceEnd();
- }
- forceLobby()
- {
- self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
- self freezeControls(false);
- self notify ( "exitMenu" );
- self show();
- iPrintLn("^3Ending to lobby... ^8|Zer^2O_o^8Ne Admin Menu|");
- wait 1.75;
- iPrintLn("^23...");
- wait 1;
- iPrintLn("^22...");
- wait 1;
- iPrintLn("^21...");
- wait 1;
- exitLevel(false);
- }
- openToggleDvarMenu(){
- //close the old menu out and prevent from reopening.
- self notify( "button_b" );
- wait .0001;
- oldMenu = [[self.getMenu]]();
- self.input = oldMenu[self.cycle].input[self.scroll];
- self.oldCycle = self.cycle;
- self.oldScroll = self.scroll;
- self.cycle = 0;
- self.scroll = 1;
- self.getMenu = ::getSubMenu_openToggleDvarMenu;
- _openMenu();
- self thread drawMenu( self.cycle, self.scroll );
- self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
- self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
- self thread listenMenuEvent( ::scrollUp, "dpad_up" );
- self thread listenMenuEvent( ::scrollDown, "dpad_down" );
- self thread listenMenuEvent( ::select, "button_a" );
- self thread runOnEvent( ::exitSubMenu, "button_b" );
- }
- getSubMenu_openToggleDvarMenu(){
- menu = [];
- menu[0] = getSubMenu_openToggleDvarMenu1();
- menu[1] = getSubMenu_openToggleDvarMenu2();
- menu[2] = getSubMenu_openToggleDvarMenu3();
- return menu;
- }
- getSubMenu_openToggleDvarMenu1(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Tier 1";
- menu.name[menu.name.size] = "Toggle Laser On Gun";
- menu.name[menu.name.size] = "Toggle Cod4 Pro Mod";
- menu.name[menu.name.size] = "Toggle See Threw Walls";
- menu.name[menu.name.size] = "Toggle Chrome Vision";
- menu.name[menu.name.size] = "Toggle Cartoon Vision";
- menu.name[menu.name.size] = "Toggle Rainbow Vision";
- menu.name[menu.name.size] = "Toggle Danger Close";
- menu.name[menu.name.size] = "Toggle Stopping Power";
- menu.name[menu.name.size] = "Toggle Instant Zoom-In";
- menu.name[menu.name.size] = "Toggle Delete Explosives";
- menu.name[menu.name.size] = "Toggle Talk To Enemy Team";
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.input[menu.input.size+1] = "Laser";
- menu.input[menu.input.size+1] = "PM";
- menu.input[menu.input.size+1] = "WH";
- menu.input[menu.input.size+1] = "Chrome";
- menu.input[menu.input.size+1] = "Cartoon";
- menu.input[menu.input.size+1] = "Rainbow";
- menu.input[menu.input.size+1] = "DC";
- menu.input[menu.input.size+1] = "SP";
- menu.input[menu.input.size+1] = "zoom";
- menu.input[menu.input.size+1] = "delete";
- menu.input[menu.input.size+1] = "TTOT";
- return menu;
- }
- getSubMenu_openToggleDvarMenu2(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Tier 2";
- menu.name[menu.name.size] = "Toggle Super Sleight Of Hand";
- menu.name[menu.name.size] = "Toggle Knock Back When Shot";
- menu.name[menu.name.size] = "Toggle Instant Care Package";
- menu.name[menu.name.size] = "Toggle One Vote To Skip";
- menu.name[menu.name.size] = "Toggle UnBreakable Glass";
- menu.name[menu.name.size] = "Toggle Super Sprint Speed";
- menu.name[menu.name.size] = "Toggle Use X From Far Away";
- menu.name[menu.name.size] = "Toggle Instant Predator";
- menu.name[menu.name.size] = "Toggle Unusable X Button";
- menu.name[menu.name.size] = "Toggle Flash Bang Flash";
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.input[menu.input.size+1] = "SoH";
- menu.input[menu.input.size+1] = "kb";
- menu.input[menu.input.size+1] = "InstantCP";
- menu.input[menu.input.size+1] = "vote";
- menu.input[menu.input.size+1] = "Glass";
- menu.input[menu.input.size+1] = "speed";
- menu.input[menu.input.size+1] = "farX";
- menu.input[menu.input.size+1] = "ip";
- menu.input[menu.input.size+1] = "noX";
- menu.input[menu.input.size+1] = "flash";
- return menu;
- }
- getSubMenu_openToggleDvarMenu3(){
- menu = spawnStruct();
- menu.name = [];
- menu.function = [];
- menu.input = [];
- menu.name[menu.name.size] = "Tier 3";
- menu.name[menu.name.size] = "Emp In Cp&Ea";
- menu.name[menu.name.size] = "Ac-130 In Cp&Ea";
- menu.name[menu.name.size] = "Chopper Gunner In Cp&Ea";
- menu.name[menu.name.size] = "Kill Cam Length";
- menu.name[menu.name.size] = "Different Martydoms";
- menu.name[menu.name.size] = "Different Nuke Timers";
- menu.name[menu.name.size] = "Different ScoreBoard Fonts";
- menu.name[menu.name.size] = "Different Fps Values";
- menu.name[menu.name.size] = "3rd Personn ON";
- menu.name[menu.name.size] = "3rd Personn OFF";
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- menu.function[menu.function.size+1] = ::doToggleDvars;
- //menu.function[9] = ::Third2;
- //menu.function[10] = ::Third;
- menu.input[menu.input.size+1] = "emp";
- menu.input[menu.input.size+1] = "ac130";
- menu.input[menu.input.size+1] = "chopper";
- menu.input[menu.input.size+1] = "cam";
- menu.input[menu.input.size+1] = "mdom";
- menu.input[menu.input.size+1] = "nuke";
- menu.input[menu.input.size+1] = "font";
- menu.input[menu.input.size+1] = "sh";
- return menu;
- }
- AntiJoin()
- {
- self endon ( "disconnect" );
- self endon( "death" );
- for(;;)
- {
- self waittill( "AntiJoin" );
- self setClientDvar("g_password", "2jdisfj");
- self iPrintln( "^7Anti-Join Enabled. No one can join." );
- self waittill( "AntiJoin" );
- self setClientDvar("g_password", "");
- self iPrintln( "^7Anti-Join Disabled. People CAN join." );
- }
- }
- doToggleDvars(pick)
- {
- switch (pick)
- {
- case "AntiJoin":
- self notify( "AntiJoin" );
- break;
- case "Chrome":
- self notify( "chrome" );
- break;
- case "Cartoon":
- self notify( "cartoon" );
- break;
- case "Rainbow":
- self notify( "rainbow" );
- break;
- case "WH":
- self notify( "WH" );
- break;
- case "Laser":
- self notify( "Laser" );
- break;
- case "TTOT":
- self notify( "TTOT" );
- break;
- case "PM":
- self notify( "promod" );
- break;
- case "DC":
- self notify( "dc" );
- break;
- case "SP":
- self notify( "sp" );
- break;
- case "InstantCP":
- self notify( "instant" );
- break;
- case "Glass":
- self notify( "glass" );
- break;
- case "farX":
- self notify( "farX" );
- break;
- case "noX":
- self notify( "noX" );
- break;
- case "zoom":
- self notify( "zoom" );
- break;
- case "SoH":
- self notify( "soh" );
- break;
- case "ip":
- self notify( "instapred" );
- break;
- case "vote":
- self notify( "vote" );
- break;
- case "delete":
- self notify( "delete" );
- break;
- case "flash":
- self notify( "flash" );
- break;
- case "sh":
- self notify( "sh" );
- break;
- case "cam":
- self notify( "cam" );
- break;
- case "mdom":
- self notify( "mdom" );
- break;
- case "font":
- self notify( "font" );
- break;
- case "nuke":
- self notify( "nuke" );
- break;
- case "kb":
- self notify( "kb" );
- break;
- case "speed":
- self notify( "speed" );
- break;
- case "emp":
- self notify( "emp" );
- break;
- case "ac130":
- self notify( "ac130" );
- break;
- case "chopper":
- self notify( "chopper" );
- break;
- }
- }
- doToggleDvars2()
- {
- self thread AntiJoin();
- self thread doRainbow();
- self thread doCartoon();
- self thread doChrome();
- self thread doProMod();
- self thread doSp();
- self thread doDc();
- self thread doInstantCP();
- self thread doFarX();
- self thread doNoX();
- self thread doUnbreakable();
- self thread doInstantZoom();
- self thread doSuperSOH();
- self thread doWallHack();
- self thread doLaser();
- self thread doTTOT();
- self thread doInstaPred();
- self thread doVote();
- self thread doNoDelete();
- self thread doShowFlash();
- self thread doShowHost();
- self thread doKillCam();
- self thread doMartydom();
- self thread doScoreFont();
- self thread doNukeTimers();
- self thread doSuperSpeed();
- self thread doKnockBack();
- self thread doChopperCarePack();
- self thread doEmpCarePack();
- self thread doAc130CarePack();
- }
- doRainbow()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("rainbow");
- self setClientDvar( "r_debugshader", "1");
- self iPrintln( "Rainbow: ON" );
- self waittill("rainbow");
- self setClientDvar( "r_debugshader", "0");
- self iPrintln( "Rainbow: OFF" );
- }
- }
- doCartoon()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("cartoon");
- self setClientDvar( "r_fullbright", "1");
- self iPrintln( "Cartoon: ON" );
- self waittill("cartoon");
- self setClientDvar( "r_fullbright", "0");
- self iPrintln( "Cartoon: OFF" );
- }
- }
- doChrome()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("chrome");
- self setClientDvar( "r_specularmap", "2");
- self iPrintln( "Chrome: ON" );
- self waittill("chrome");
- self setClientDvar( "r_specularmap", "0");
- self iPrintln( "Chrome: OFF" );
- }
- }
- doProMod()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("promod");
- self setClientDvar( "cg_gun_x", "5" );
- self setClientDvar( "FOV", "90" );
- self iPrintln( "PC Pro Mod: ON" );
- self waittill("promod");
- self setClientDvar( "cg_gun_x", "1" );
- self setClientDvar( "FOV", "30" );
- self iPrintln( "PC Pro Mod: OFF" );
- }
- }
- doSp()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("sp");
- self setClientDvar( "perk_bulletDamage", "999" );
- self iPrintln( "1 Hit 1 Kill With Stopping Power" );
- self waittill("sp");
- self setClientDvar( "perk_bulletDamage", "-99" );
- self iPrintln( "God Mode With Stopping Power" );
- }
- }
- doDc()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("dc");
- self setClientDvar( "perk_explosiveDamage", "999" );
- self iPrintln( "1 Hit 1 Kill With Danger Close" );
- self waittill("dc");
- self setClientDvar( "perk_explosiveDamage", "-99" );
- self iPrintln( "Gode Mode With Danger Close" );
- }
- }
- doInstantCP()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("instant");
- self setClientDvar( "phys_gravity" , "-9999" );
- self iPrintln( "Instant Care Package: ON" );
- self waittill("instant");
- self setClientDvar( "phys_gravity" , "-200" );
- self iPrintln( "Instant Care Package: OFF" );
- }
- }
- doFarX()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("farX");
- self setClientDvar( "g_maxDroppedWeapons", "999" );
- self setClientDvar( "player_MGUseRadius", "99999" );
- self setClientDvar( "player_useRadius", "99999" );
- self iPrintln( "Use [{+usereload}] From Far Away: ON" );
- self waittill("farX");
- self setClientDvar( "g_maxDroppedWeapons", "16" );
- self setClientDvar( "player_MGUseRadius", "128" );
- self setClientDvar( "player_useRadius", "128" );
- self iPrintln( "Use [{+usereload}] From Far Away: OFF" );
- }
- }
- doNoX()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("noX");
- self setClientDvar( "g_useholdtime", "65535");
- self iPrintln( "Unusable [{+usereload}]: ON" );
- self waittill("noX");
- self setClientDvar( "phys_gravity" , "-200" );
- self iPrintln( "Unusable [{+usereload}]: OFF" );
- }
- }
- doUnbreakable()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("glass");
- self setClientDvar( "glass_damageToWeaken", "65535" );
- self setClientDvar( "glass_damageToDestroy", "65535" );
- self setClientDvar( "glass_break", "0" );
- self setClientDvar( "missileGlassShatterVel", "65535");
- self iPrintln( "Unbreakable Glass: ON" );
- self waittill("glass");
- self setClientDvar( "glass_damageToWeaken", "25" );
- self setClientDvar( "glass_damageToDestroy", "100" );
- self setClientDvar( "glass_break", "1" );
- self setClientDvar( "missileGlassShatterVel", "600");
- self iPrintln( "Unbreakable Glass: OFF" );
- }
- }
- doInstantZoom()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("zoom");
- self setClientDvar( "perk_fastSnipeScale", "9" );
- self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
- self iPrintln( "Instant Zoom In: ON" );
- self waittill("zoom");
- self setClientDvar( "perk_fastSnipeScale", "1" );
- self setClientDvar( "perk_quickDrawSpeedScale", "1" );
- self iPrintln( "Instant Zoom In: OFF" );
- }
- }
- doSuperSOH()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("soh");
- self setclientdvar( "player_burstFireCooldown", "0" );
- self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
- self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
- self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
- self iPrintln( "Super Sleight Of Hand: ON" );
- self waittill("soh");
- self setclientdvar( "player_burstFireCooldown", "0" );
- self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
- self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
- self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
- self iPrintln( "Super Sleight Of Hand: OFF" );
- }
- }
- doWallHack()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("WH");
- self setClientDvar( "r_zfar", "0");
- self setClientDvar( "r_zFeather", "4");
- self setClientDvar( "r_znear", "57");
- self setClientDvar( "r_znear_depthhack", "2");
- self iPrintln( "Wall Hack: ON" );
- self waittill("WH");
- self setClientDvar( "r_zfar", "0");
- self setClientDvar( "r_zFeather", "1");
- self setClientDvar( "r_znear", "4");
- self setClientDvar( "r_znear_depthhack", ".1");
- self iPrintln( "Wall Hack: OFF" );
- }
- }
- doLaser()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("Laser");
- self setClientDvar( "laserForceOn", "1" );
- self iPrintln( "Laser: ON" );
- self waittill("Laser");
- self setClientDvar( "laserForceOn", "0" );
- self iPrintln( "Laser: OFF" );
- }
- }
- doTTOT()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("TTOT");
- self setClientdvar("cg_everyoneHearsEveryone", "1" );
- self setClientdvar("cg_chatWithOtherTeams", "1" );
- self setClientdvar("cg_deadChatWithTeam", "1" );
- self setClientdvar("cg_deadHearAllLiving", "1" );
- self setClientdvar("cg_deadHearTeamLiving", "1" );
- self setClientdvar("cg_drawTalk", "ALL" );
- self iPrintln( "Talk To Other Team: ON" );
- self waittill("TTOT");
- self setClientdvar("cg_everyoneHearsEveryone", "0" );
- self setClientdvar("cg_chatWithOtherTeams", "0" );
- self setClientdvar("cg_deadChatWithTeam", "0" );
- self setClientdvar("cg_deadHearAllLiving", "0" );
- self setClientdvar("cg_deadHearTeamLiving", "0" );
- self iPrintln( "Talk To Other Team: OFF" );
- }
- }
- doInstaPred()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("instapred");
- self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
- self iPrintln( "Instant Predator: ON" );
- self waittill("instapred");
- self setClientDvar( "missileRemoteSpeedTargetRange", "100" );
- self iPrintln( "Instant Predator: OFF" );
- }
- }
- doVote()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("vote");
- self setClientDvar( "party_vetoPercentRequired", "0.001");
- self iPrintln( "1 Vote Skip: ON" );
- self waittill("vote");
- self setClientDvar( "missileRemoteSpeedTargetRange", ".6" );
- self iPrintln( "1 Vote Skip: OFF" );
- }
- }
- doNoDelete()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("delete");
- self setclientDvar( "scr_deleteexplosivesonspawn", "0");
- self iPrintln( "Never Delete C4 & Claymores: ON" );
- self waittill("delete");
- self setclientDvar( "scr_deleteexplosivesonspawn", "1");
- self iPrintln( "Never Delete C4 & Claymores: OFF" );
- }
- }
- doShowFlash()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("flash");
- self setClientDvar("cg_drawShellshock", "0");
- self iPrintln( "See Flash Bang Flash: OFF" );
- self waittill("flash");
- self setClientDvar("cg_drawShellshock", "1");
- self iPrintln( "See Flash Bang Flash: ON" );
- }
- }
- doShowHost()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("sh");
- self setClientDvar("cg_drawFPS", 1);
- self iPrintln( "Fps: 1" );
- self waittill("sh");
- self setClientDvar("cg_drawFPS", 2);
- self iPrintln( "Fps: 2" );
- self waittill("sh");
- self setClientDvar("cg_drawFPS", 3);
- self iPrintln( "Fps: 3" );
- self waittill("sh");
- self setClientDvar("cg_drawFPS", 4);
- self iPrintln( "Fps: 4" );
- self waittill("sh");
- self setClientDvar("cg_drawFPS", 0);
- self iPrintln( "Fps: Off" );
- }
- }
- doKnockBack()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("kb");
- self setClientDvar("g_knockback", "9999999");
- self setClientDvar("cl_demoBackJump", "9999999");
- self setClientDvar("cl_demoForwardJump", "9999999");
- self iPrintln( "Knock Back: ON" );
- self waittill("kb");
- self setClientDvar("g_knockback", "1000");
- self setClientDvar("cl_demoBackJump", "20000");
- self setClientDvar("cl_demoForwardJump", "4000");
- self iPrintln( "Knock Back: OFF" );
- }
- }
- doChopperCarePack()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("chopper");
- self setClientDvar( "scr_airdrop_helicopter_minigun", "999" );
- self setClientDvar( "scr_mega_airdrop_helicopter_minigun", "999" );
- self iPrintln( "Chopper Gunner In Cp & Ea: Added" );
- self waittill("chopper");
- self setClientDvar( "scr_airdrop_helicopter_minigun", "3" );
- self setClientDvar( "scr_mega_airdrop_helicopter_minigun", "3" );
- self iPrintln( "Chopper Gunner In Cp & Ea: Removed" );
- }
- }
- doEmpCarePack()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("emp");
- self setClientDvar( "scr_airdrop_emp", "999" );
- self setClientDvar( "scr_mega_airdrop_emp", "999" );
- self iPrintln( "Emp In Cp & Ea: Added" );
- self waittill("emp");
- self setClientDvar( "scr_airdrop_emp", "3" );
- self setClientDvar( "scr_mega_airdrop_emp", "3" );
- self iPrintln( "Emp In Cp & Ea: Removed" );
- }
- }
- doAc130CarePack()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("ac130");
- self setClientDvar( "scr_airdrop_ac130", "999" );
- self setClientDvar( "scr_mega_airdrop_ac130", "999" );
- self iPrintln( "Ac-130 In Cp & Ea: Added" );
- self waittill("ac130");
- self setClientDvar( "scr_airdrop_ac130", "3" );
- self setClientDvar( "scr_mega_airdrop_ac130", "3" );
- self iPrintln( "Ac-130 In Cp & Ea: Removed" );
- }
- }
- doSuperSpeed()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("speed");
- setDvar("player_sprintSpeedScale", 5 );
- setDvar("player_sprintUnlimited", 1 );
- self iPrintln( "Super Speed: ON" );
- self waittill("speed");
- setDvar("player_sprintSpeedScale", 1 );
- setDvar("player_sprintUnlimited", 0 );
- self iPrintln( "Super Speed: OFF" );
- }
- }
- doKillCam()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("cam");
- self setClientDvar( "scr_killcam_time", "1" );
- self iPrintln( "Kill Cam Time: 1 Second" );
- self waittill("cam");
- self setClientDvar( "scr_killcam_time", "10" );
- self iPrintln( "Kill Cam Time: 10 Second's" );
- self waittill("cam");
- self setClientDvar( "scr_killcam_time", "30" );
- self iPrintln( "Kill Cam Time: 30 Second's" );
- self waittill("cam");
- self setClientDvar( "scr_killcam_time", "60" );
- self iPrintln( "Kill Cam Time: 1 Minute" );
- self waittill("cam");
- self setClientDvar( "scr_killcam_time", "90" );
- self iPrintln( "Kill Cam Time: 1 Minute 30 Second's" );
- self waittill("cam");
- self setClientDvar( "scr_killcam_time", "2" );
- self iPrintln( "Kill Cam Time: 2 Minute's" );
- }
- }
- doMartydom()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("mdom");
- self setClientDvar( "perk_grenadeDeath", "remotemissile_projectile_mp" );
- self iPrintln( "Martydom: Predator Missle's" );
- self waittill("mdom");
- self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" );
- self iPrintln( "Martydom: 105mm Ac-130 Bullet's" );
- self waittill("mdom");
- self setClientDvar( "perk_grenadeDeath", "javelin_mp" );
- self iPrintln( "Martydom: Javelin's" );
- }
- }
- doScoreFont()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "1");
- self iPrintln( "Score Board Font: 1" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "2");
- self iPrintln( "Score Board Font: 2" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "3");
- self iPrintln( "Score Board Font: 3" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "4");
- self iPrintln( "Score Board Font: 4" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "5");
- self iPrintln( "Score Board Font: 5" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "6");
- self iPrintln( "Score Board Font: 6" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "7");
- self iPrintln( "Score Board Font: 7" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "8");
- self iPrintln( "Score Board Font: 8" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "9");
- self iPrintln( "Score Board Font: 9" );
- self waittill("font");
- self setClientDvar( "cg_scoreboardFont", "10");
- self iPrintln( "Score Board Font: 10" );
- }
- }
- doNukeTimers()
- {
- self endon ( "disconnect" );
- for(;;)
- {
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , ".01" );
- self iPrintln( "Nuke Timer: Instant" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "10" );
- self iPrintln( "Nuke Timer: 10 Second'ss" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "30" );
- self iPrintln( "Nuke Timer: 30 Second's" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "60" );
- self iPrintln( "Nuke Timer: 1 Minute" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "300" );
- self iPrintln( "Nuke Timer: 5 Minute's" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "600" );
- self iPrintln( "Nuke Timer: 10 Minute's" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "900" );
- self iPrintln( "Nuke Timer: 15 Minute's" );
- self waittill("nuke");
- self setClientDvar("scr_nukeTimer" , "1800" );
- self iPrintln( "Nuke Timer: 30 Minute's" );
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement