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- Ryu
- Preferred ultras: U1 always
- Entry level difficulty 1/10
- Advanced difficulty 4/10
- Anti airs
- medium uppercut
- EX DP
- crouch fierce (vs akuma crossup tatsu)
- far roundhouse (vs zangief)
- far fierce (vs yun)
- anti air jab DP (vs rufus)
- jump strong (vs bison)
- low forward vs some jump normals
- low forward vs ambiguous crossups
- EX DP vs delayable jumps, air fireballs
- anti air U1
- Anti focus
- hard tatsu
- low forward ex fireball
- ultra
- Anti fireball
- EX fireball
- Super
- U1+hard tatsu
- Far Tatsu
- ex uppercut
- Punishing combos
- light rekka punished by fierce DP
- hard drill punished by fierce DP
- hawk dive punished by ex fireball
- hard blanka ball punished by dash cr.mk, tatsu
- ex dive punished by ultra 1 (works for regular dive too)
- light blanka ball punished by super
- super punishing -3 moves
- stand fierce, hard DP on blocked light shoryuken
- stand forward, fireball fadc close fierce hard dp, 2bar
- towards fierce, crouch fierce, hard DP on blocked blanka
- ultra
- jump HK, stand HP, hard DP over a fireball
- lv 2 focus absorbing a sweep, dash in, f+HP, crouch fierce, hard DP
- Confirm combos
- crouch short, crouch jab, walk in throw
- crouch short, crouch jab, crouch fierce, fierce DP
- jump over MK, crouch short, crouch jab, throw
- jump over MK, crouch short, crouch jab, link DP
- crouch short, crouch jab, crouch strong, throw
- crouch short, crouch jab, crouch strong, tatsumaki
- crossup MK, low strong, throw
- crossup MK, low strong, sweep
- Important Juggles
- jump MP, jump MP, air tatsu
- jump MP, medium uppercut
- jump MP, super
- jump MP, ultra
- anti air jab DP, medium DP
- anti air jab DP, ex fireball
- anti air jab DP, jump MP, air tatsu
- anti air jab DP, ultra
- shoryuken fadc jump strong tatsu
- Corner only
- shoryuken fadc jump back strong tatsu
- light tatsu, medium uppercut
- ex tatsu, medium uppercut
- ex tatsu, ex fireball, ex tatsu
- ex tatsu, ultra
- ex fireball, ultra
- Ultra setups
- focus ultra
- block DP, ultra
- shoryuken fadc ultra (anti air)
- shoryuken fadc ultra (in combo)
- ex fireball fadc ultra midscreen
- Mixups
- low short low jab throw
- low short low jab low jab hard tatsu
- low short low jab f+MP
- low short low jab ex tatsu
- meaty throw
- meaty low short
- meaty f+MP
- meaty EX DP 2 hits, fadc u1
- jump over MK, crouch strong, then crouch strong tatsu
- jump over MK, crouch strong, walk in throw
- jump over MK, crouch strong, walk in ex tatsu
- jump over MK, crouch strong, walk in DP fadc ultra
- forward throw, jump in HK
- forward throw, crossup tatsu, super
- backthrow normal jump in
- backthrow bait DP crossup
- crossup MK in corner
- fake crossup LK in corner
- jump in MP, crouch short jab fierce uppercut (overhead low)
- jump in MP 2 hits, low jab low fierce uppercut (overhead overhead low)
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