carnoustie

Ryu Finalized

Aug 30th, 2014
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  1. Ryu
  2. Preferred ultras: U1 always
  3. Entry level difficulty 1/10
  4. Advanced difficulty 4/10
  5.  
  6. Anti airs
  7. medium uppercut
  8. EX DP
  9. crouch fierce (vs akuma crossup tatsu)
  10. far roundhouse (vs zangief)
  11. far fierce (vs yun)
  12. anti air jab DP (vs rufus)
  13. jump strong (vs bison)
  14. low forward vs some jump normals
  15. low forward vs ambiguous crossups
  16. EX DP vs delayable jumps, air fireballs
  17. anti air U1
  18.  
  19. Anti focus
  20. hard tatsu
  21. low forward ex fireball
  22. ultra
  23.  
  24. Anti fireball
  25. EX fireball
  26. Super
  27. U1+hard tatsu
  28. Far Tatsu
  29. ex uppercut
  30.  
  31. Punishing combos
  32. light rekka punished by fierce DP
  33. hard drill punished by fierce DP
  34. hawk dive punished by ex fireball
  35. hard blanka ball punished by dash cr.mk, tatsu
  36. ex dive punished by ultra 1 (works for regular dive too)
  37. light blanka ball punished by super
  38. super punishing -3 moves
  39. stand fierce, hard DP on blocked light shoryuken
  40. stand forward, fireball fadc close fierce hard dp, 2bar
  41. towards fierce, crouch fierce, hard DP on blocked blanka
  42.  
  43. ultra
  44. jump HK, stand HP, hard DP over a fireball
  45. lv 2 focus absorbing a sweep, dash in, f+HP, crouch fierce, hard DP
  46.  
  47. Confirm combos
  48. crouch short, crouch jab, walk in throw
  49. crouch short, crouch jab, crouch fierce, fierce DP
  50. jump over MK, crouch short, crouch jab, throw
  51. jump over MK, crouch short, crouch jab, link DP
  52. crouch short, crouch jab, crouch strong, throw
  53. crouch short, crouch jab, crouch strong, tatsumaki
  54. crossup MK, low strong, throw
  55. crossup MK, low strong, sweep
  56.  
  57. Important Juggles
  58. jump MP, jump MP, air tatsu
  59. jump MP, medium uppercut
  60. jump MP, super
  61. jump MP, ultra
  62. anti air jab DP, medium DP
  63. anti air jab DP, ex fireball
  64. anti air jab DP, jump MP, air tatsu
  65. anti air jab DP, ultra
  66. shoryuken fadc jump strong tatsu
  67.  
  68. Corner only
  69. shoryuken fadc jump back strong tatsu
  70. light tatsu, medium uppercut
  71. ex tatsu, medium uppercut
  72. ex tatsu, ex fireball, ex tatsu
  73. ex tatsu, ultra
  74. ex fireball, ultra
  75.  
  76. Ultra setups
  77. focus ultra
  78. block DP, ultra
  79. shoryuken fadc ultra (anti air)
  80. shoryuken fadc ultra (in combo)
  81. ex fireball fadc ultra midscreen
  82.  
  83. Mixups
  84. low short low jab throw
  85. low short low jab low jab hard tatsu
  86. low short low jab f+MP
  87. low short low jab ex tatsu
  88. meaty throw
  89. meaty low short
  90. meaty f+MP
  91. meaty EX DP 2 hits, fadc u1
  92. jump over MK, crouch strong, then crouch strong tatsu
  93. jump over MK, crouch strong, walk in throw
  94. jump over MK, crouch strong, walk in ex tatsu
  95. jump over MK, crouch strong, walk in DP fadc ultra
  96. forward throw, jump in HK
  97. forward throw, crossup tatsu, super
  98. backthrow normal jump in
  99. backthrow bait DP crossup
  100. crossup MK in corner
  101. fake crossup LK in corner
  102. jump in MP, crouch short jab fierce uppercut (overhead low)
  103. jump in MP 2 hits, low jab low fierce uppercut (overhead overhead low)
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