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Gotcha crash log

Sep 3rd, 2017
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  1. Log: Log file open, 09/03/17 03:06:00
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  5. Init: Version: 8917
  6. Init: Epic Internal: 0
  7. Init: Compiled (64-bit): Aug 18 2017 22:12:28
  8. Init: Changelist: 1100000
  9. Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -nostartupmovies -LANGUAGE=INT
  10. Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
  11. Init: FxsChangelist: 302202
  12. Init: SeekfreeLoading: 1
  13. Init: Platform: PCConsole
  14. Init: TitleId: 268500
  15. [0000.35] Init: Computer: CLAUDIUS
  16. [0000.35] Init: User: fergu
  17. [0000.35] Init: CPU Page size=4096, Processors=4
  18. [0000.35] Init: High frequency timer resolution =3.234373 MHz
  19. [0000.35] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=21.8GB Virtual=131072.0GB
  20. [0000.40] Log: STEAMWORKS initialized 1
  21. [0000.40] Log: Initializing Steamworks
  22. [0000.40] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
  23. [0000.40] Init: Object subsystem initialized
  24. [0000.40] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
  25. [0000.40] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
  26. [0000.40] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
  27. [0000.40] DevConfig: Loading value for CutdownPaths from [Core.System]
  28. [0000.40] DevConfig: Loading value for LocalizationPaths from [Core.System]
  29. [0000.40] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
  30. [0000.40] DevConfig: Loading value for Extensions from [Core.System]
  31. [0000.40] DevConfig: Loading value for Suppress from [Core.System]
  32. [0000.40] DevConfig: Loading value for FRScriptPaths from [Core.System]
  33. [0000.40] DevConfig: Loading value for ScriptPaths from [Core.System]
  34. [0000.40] DevConfig: Loading value for Paths from [Core.System]
  35. [0000.40] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
  36. [0000.40] DevConfig: Loading value for CacheExt from [Core.System]
  37. [0000.40] DevConfig: Loading value for CachePath from [Core.System]
  38. [0000.40] DevConfig: Loading value for SavePath from [Core.System]
  39. [0000.40] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
  40. [0000.40] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
  41. [0000.40] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
  42. [0000.40] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
  43. [0000.40] DevConfig: Loading value for StaleCacheDays from [Core.System]
  44. [0000.40] Log: Overriding lang INT w/ command-line option of INT
  45. [0001.04] Log: Caching packages from path ..\..\XComGame\CookedPC: 4837 packages
  46. [0001.06] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
  47. [0001.06] Log: resX=1920, resY=1080
  48. [0001.11] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070
  49. [0001.11] Log: Adapter has 8085MB of dedicated video memory, 0MB of dedicated system memory, and 8163MB of shared system memory
  50. [0001.12] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  51. [0001.12] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8163MB of shared system memory
  52. [0001.17] Log: Shader platform (RHI): PC-D3D-SM4
  53. [0001.19] Log: PhysX GPU Support: DISABLED
  54. [0001.19] Log: FaceFX 2015.2 (2152) initialized.
  55. [0001.25] Log: Video Settings
  56. [0001.25] Log: Mode: Fullscreen
  57. [0001.25] Log: Resolution: 1920 x 1080
  58. [0001.25] Log: VSync: True
  59. [0001.25] Log: Graphics Settings
  60. [0001.25] Log: Anti-Aliasing: FXAA
  61. [0001.25] Log: AO: SSAO
  62. [0001.25] Log: Decals: High
  63. [0001.25] Log: LD Draw Distance: High
  64. [0001.25] Log: Shadows: All
  65. [0001.25] Log: Shadow Quality: Maximum
  66. [0001.25] Log: Texture Detail: Max
  67. [0001.25] Log: Texture Filtering: Aniso 16x
  68. [0001.25] Log: High Res Translucency: 1
  69. [0001.25] Log: Depth of Field: 1
  70. [0001.25] Log: Bloom: 1
  71. [0001.25] Log: Dirty Lens: 1
  72. [0001.25] Log: Subsurface Scattering: 1
  73. [0001.25] Log: Screenspace Reflections: 1
  74. [0001.52] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
  75. [0001.52] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
  76. [0002.91] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
  77. [0002.91] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
  78. [0004.53] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
  79. [0004.54] Log: 207849 objects as part of root set at end of initial load.
  80. [0004.54] Log: 0 out of 0 bytes used by permanent object pool.
  81. [0004.55] Log: Enum Cache created: 132708 bytes
  82. [0004.55] Log: Initializing Engine...
  83. [0004.55] Warning: Warning, Not a Portcullis build
  84. [0004.55] Warning: Warning, Using TBB Allocator
  85. [0004.55] Log: Redscreens disabled
  86. [0004.88] Log: Logged in as 'Agrippa HX'
  87. [0004.89] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
  88. [0004.89] Log: IS INSTALLED : Anarchy's Children, YES
  89. [0004.89] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
  90. [0004.89] Log: IS INSTALLED : Alien Hunters, YES
  91. [0004.90] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
  92. [0004.90] Log: IS INSTALLED : Shen's Last Gift, YES
  93. [0004.90] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
  94. [0004.90] Log: Removing : XCom_DLC_Day0
  95. [0004.90] Log: IS INSTALLED : Resistance Warrior Pack, NO
  96. [0004.90] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124148961 ...
  97. [0004.90] Log: IS INSTALLED : , YES
  98. [0004.90] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124242299 ...
  99. [0004.90] Log: IS INSTALLED : , YES
  100. [0004.90] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124284135 ...
  101. [0004.90] Log: IS INSTALLED : , YES
  102. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124288875 ...
  103. [0004.91] Log: IS INSTALLED : , YES
  104. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1126071432 ...
  105. [0004.91] Log: IS INSTALLED : , YES
  106. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\577409322 ...
  107. [0004.91] Log: IS INSTALLED : , YES
  108. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\616359783 ...
  109. [0004.91] Log: IS INSTALLED : , YES
  110. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\617015579 ...
  111. [0004.91] Log: IS INSTALLED : , YES
  112. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\618669868 ...
  113. [0004.91] Log: IS INSTALLED : , YES
  114. [0004.91] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\619355253 ...
  115. [0004.91] Log: IS INSTALLED : , YES
  116. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\620814881 ...
  117. [0004.92] Log: IS INSTALLED : , YES
  118. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\621358553 ...
  119. [0004.92] Log: IS INSTALLED : , YES
  120. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\622082247 ...
  121. [0004.92] Log: IS INSTALLED : , YES
  122. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\623812197 ...
  123. [0004.92] Log: IS INSTALLED : , YES
  124. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\624726628 ...
  125. [0004.92] Log: IS INSTALLED : , YES
  126. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\627746661 ...
  127. [0004.92] Log: IS INSTALLED : , YES
  128. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\629910798 ...
  129. [0004.92] Log: IS INSTALLED : , YES
  130. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\630693520 ...
  131. [0004.92] Log: IS INSTALLED : , YES
  132. [0004.92] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\635257372 ...
  133. [0004.92] Log: IS INSTALLED : , YES
  134. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\643507985 ...
  135. [0004.93] Log: IS INSTALLED : , YES
  136. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\646244015 ...
  137. [0004.93] Log: IS INSTALLED : , YES
  138. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\651306416 ...
  139. [0004.93] Log: IS INSTALLED : , YES
  140. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\667104300 ...
  141. [0004.93] Log: IS INSTALLED : , YES
  142. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\691741580 ...
  143. [0004.93] Log: IS INSTALLED : , YES
  144. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\695546876 ...
  145. [0004.93] Log: IS INSTALLED : , YES
  146. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\704059463 ...
  147. [0004.93] Log: IS INSTALLED : , YES
  148. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\709499969 ...
  149. [0004.93] Log: IS INSTALLED : , YES
  150. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\718060630 ...
  151. [0004.93] Log: IS INSTALLED : , YES
  152. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\866874504 ...
  153. [0004.93] Log: IS INSTALLED : , YES
  154. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\889251368 ...
  155. [0004.93] Log: IS INSTALLED : , YES
  156. [0004.93] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500268500 ...
  157. [0004.93] Log: IS INSTALLED : , YES
  158. [0005.31] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainSettings.ini
  159. [0005.33] Warning: Warning, Failed to load 'CustomBandanas': Can't find file 'CustomBandanas'
  160. [0005.34] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModConfigMenuTestHarness.ini
  161. [0005.34] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComModConfigMenuTestHarness.ini
  162. [0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[BuildVersion]: 302202
  163. [0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[FiraxisLiveID]: 2cc59d1b4fedf3c7:c9wMJr8s9bcOdV2VCFEpChyOIbCYdqkQF1GpEW8Vyl7
  164. [0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[UserID]: 76561197994640615 (0x01100001020C84E7)
  165. [0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[enableUnlinkedLogin]: )
  166. [0005.37] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KClientID]: 0e9f2c75dbbc765fe05ca83059d67da5
  167. [0005.37] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KLocal]: en-US
  168. [0005.37] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KSecret]: 52f0b9e14c2ecd641e3c41e15dc50f4f
  169. [0005.37] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
  170. [0005.37] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
  171. [0008.16] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
  172. [0008.16] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
  173. [0008.19] Log: Working around XDK XAudio2 regression: TRUE
  174. [0008.20] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  175. [0008.95] Log: Using D3D11 adapter: NVIDIA GeForce GTX 1070
  176. [0009.12] Log: Detected 1 Nvidia GPU for rendering
  177. [0042.57] Log: MMDevice Endpoint 0: "Realtek Digital Output (Realtek High Definition Audio)" ({0.0.0.00000000}.{08a048d6-4695-4daf-8606-72501ae9884e})
  178. [0042.57] Log: MMDevice Endpoint 1: "SAMSUNG-4 (NVIDIA High Definition Audio)" ({0.0.0.00000000}.{15505876-d857-4840-af28-ee5013fe66b4}) (DEFAULT)
  179. [0042.57] Log: MMDevice Endpoint 2: "Headset Earphone (Corsair VOID RGB USB Gaming Headset)" ({0.0.0.00000000}.{7fa3e26d-800f-4893-bbad-12727a9814e1})
  180. [0042.59] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  181. [0042.59] Log: LoadMap: XPACK_Shell_Intro?Name=Player?Team=255
  182. [0043.49] Log: Setting Game Info for World (0x268c7080) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.WorldInfo_0'
  183. [0043.49] Log: Game class is 'XComShell'
  184. [0043.49] Log: Set Game Info as (0x26606080) 'XPACK_Shell_Intro.TheWorld:PersistentLevel.XComShell_0'
  185. [0043.50] Log: Bringing World XPACK_Shell_Intro.TheWorld up for play (0) at 2017.09.03-03.06.43
  186. [0043.51] Log: Bringing up level for play took: 0.024920
  187. [0043.79] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
  188. [0043.85] Log: ########### Finished loading level: 1.253309 seconds
  189. [0044.21] Log: Initializing Engine Completed
  190. [0044.21] Log: >>>>>>>>>>>>>> Initial startup: 44.21s <<<<<<<<<<<<<<<
  191. [0044.39] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  192. [0044.44] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  193. [0044.45] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  194. [0044.74] ScriptLog: +++ Hiding all icons
  195. [0044.74] ScriptLog: +++ Hiding all icons
  196. [0044.85] ScriptLog: +++ Refreshing icons
  197. [0044.85] ScriptLog: +++ Refreshing icons
  198. [0044.85] ScriptLog: +++ Refreshing icons
  199. [0044.86] ScriptLog: +++ Refreshing icons
  200. [0044.86] ScriptLog: +++ Refreshing icons
  201. [0044.86] ScriptLog: +++ Refreshing icons
  202. [0044.86] ScriptLog: +++ Refreshing icons
  203. [0044.86] ScriptLog: +++ Refreshing icons
  204. [0044.86] ScriptLog: +++ Refreshing icons
  205. [0044.86] ScriptLog: +++ Refreshing icons
  206. [0044.86] ScriptLog: +++ Refreshing icons
  207. [0044.87] ScriptLog: +++ Refreshing icons
  208. [0044.87] ScriptLog: +++ Refreshing icons
  209. [0044.87] ScriptLog: +++ Refreshing icons
  210. [0044.87] ScriptLog: +++ Refreshing icons
  211. [0044.88] ScriptLog: +++ Refreshing icons
  212. [0045.24] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
  213.  
  214. [0045.43] Log: Decal Regeneration: 0 times, 0.009 ms
  215. [0045.97] Log: Decal Regeneration: 0 times, 0.019 ms
  216. [0046.61] Log: Decal Regeneration: 0 times, 0.042 ms
  217. [0047.25] Log: Decal Regeneration: 0 times, 0.052 ms
  218. [0047.83] Log: Decal Regeneration: 0 times, 0.062 ms
  219. [0048.11] ScriptLog: Script call stack:
  220. Function XComGame.UIFinalShell:CheckForNewChallenges
  221.  
  222. [0049.90] ScriptLog: +++ Hiding all icons
  223. [0049.90] ScriptLog: +++ Hiding all icons
  224. [0049.92] ScriptLog: +++ Refreshing icons
  225. [0049.92] ScriptLog: +++ Refreshing icons
  226. [0051.20] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Intro.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
  227. [0053.37] ScriptLog: +++ Destroying all icons
  228. [0053.37] ScriptLog: +++ Refreshing icons
  229. [0053.37] ScriptLog: +++ Destroying all icons
  230. [0053.37] ScriptLog: +++ Refreshing icons
  231. [0053.39] ScriptLog: +++ Refreshing icons
  232. [0055.59] ScriptLog: +++ Hiding all icons
  233. [0055.59] ScriptLog: +++ Hiding all icons
  234. [0055.62] ScriptLog: +++ Refreshing icons
  235. [0055.63] ScriptLog: +++ Refreshing icons
  236. [0056.47] ScriptLog: Script call stack:
  237. Function XComGame.UIFinalShell:CheckForNewChallenges
  238.  
  239. [0060.07] ScriptLog: Script call stack:
  240. Function XComGame.XComPlayerController:DPad_Right_Press
  241. Function XComGame.XComInputBase:InputEvent
  242. Function XComGame.UIScreenStack:OnInput
  243. Function XComGame.UIOptionsPCScreen:OnUnrealCommand
  244. Function XComGame.UIMechaListItem:OnUnrealCommand
  245. Function XComGame.UIMechaListItem:HandleCustomControls
  246. Function XComGame.UIListItemSpinner:OnUnrealCommand
  247. Function XComGame.UIMechaListItem:OnSpinnerChangeDelegate
  248. Function XComGame.UIOptionsPCScreen:UpdateInputDevice_CycleSpinner
  249. Function XComGame.XComOnlineProfileSettingsDataBlob:SetControllerIconType
  250. Function XComGame.XComOnlineProfileSettingsDataBlob:ActivateMouse
  251.  
  252. [0065.10] ScriptLog: +++ Destroying all icons
  253. [0065.10] ScriptLog: +++ Refreshing icons
  254. [0065.10] ScriptLog: +++ Destroying all icons
  255. [0065.10] ScriptLog: +++ Refreshing icons
  256. [0065.12] ScriptLog: +++ Refreshing icons
  257. [0066.92] ScriptLog: +++ Hiding all icons
  258. [0066.92] ScriptLog: +++ Hiding all icons
  259. [0066.95] ScriptLog: +++ Refreshing icons
  260. [0066.96] ScriptLog: +++ Refreshing icons
  261. [0070.02] ScriptLog: +++ Hiding all icons
  262. [0070.02] ScriptLog: +++ Hiding all icons
  263. [0070.02] ScriptLog: +++ Hiding all icons
  264. [0070.02] ScriptLog: +++ Hiding all icons
  265. [0070.07] ScriptLog: +++ Refreshing icons
  266. [0072.56] ScriptLog: +++ Refreshing icons
  267. [0072.56] ScriptLog: +++ Destroying all icons
  268. [0072.56] ScriptLog: +++ Refreshing icons
  269. [0072.56] ScriptLog: +++ Refreshing icons
  270. [0073.14] ScriptLog: +++ Destroying all icons
  271. [0073.14] ScriptLog: +++ Refreshing icons
  272. [0073.14] ScriptLog: +++ Destroying all icons
  273. [0073.14] ScriptLog: +++ Refreshing icons
  274. [0073.14] ScriptLog: +++ Refreshing icons
  275. [0073.16] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
  276.  
  277. [0073.18] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  278. [0073.18] Log: LoadMap: Plot_WLD_Sabotage_LgObj_Stream?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
  279. [0073.20] Log: --- LOADING MOVIE START ---
  280. [0073.20] Log: Movie Started Event: 1080_Black
  281. [0075.06] Log: Missing cached shader map for material Laser, compiling.
  282. [0075.06] Warning: Redscreen: Compiling Laser at run-time, please ensure this is part of the cooking process
  283. [0076.69] Log: Setting Game Info for World (0x2345e100) 'Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.WorldInfo_6'
  284. [0076.69] Log: Game class is 'XComTacticalGame'
  285. [0076.69] Log: Set Game Info as (0x256eeb00) 'Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.XComTacticalGame_0'
  286. [0076.70] Log: Bringing World Plot_WLD_Sabotage_LgObj_Stream.TheWorld up for play (0) at 2017.09.03-03.07.17
  287. [0076.71] Log: XComTacticalGame::PendingMatch - Begin State
  288. [0076.71] Log: Bringing up level for play took: 0.016394
  289. [0076.74] Log: ########### Finished loading level: 3.559088 seconds
  290. [0076.74] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  291. [0076.76] ScriptLog: +++ Refreshing icons
  292. [0076.76] ScriptLog: +++ Refreshing icons
  293. [0076.76] ScriptLog: +++ Refreshing icons
  294. [0076.76] ScriptLog: +++ Refreshing icons
  295. [0076.78] ScriptLog: +++ Refreshing icons
  296. [0076.78] ScriptLog: +++ Refreshing icons
  297. [0076.78] ScriptLog: +++ Refreshing icons
  298. [0076.78] ScriptLog: +++ Refreshing icons
  299. [0077.07] Log: Save=0.000000
  300. [0077.07] Log: Compressing '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4_save.tmp' to '..\..\XComGame\CookedPCConsole\LocalShaderCache-PC-D3D-SM4.upk'
  301. [0077.09] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  302. [0077.09] Log: XComTacticalGame::StartMatch
  303. [0077.09] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  304. [0077.48] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
  305. [0077.48] Log: X2TacticalGameRuleset_0 LoadTacticalGame: BeginState
  306. [0077.50] Log: XComTacticalGame::PendingMatch - End State -> Playing
  307. [0077.50] Log: XComTacticalGame::Playing - Begin State
  308. [0077.50] Log: X2TacticalGameRuleset_0 LoadTacticalGame: Start of Begin Block
  309. [0077.50] Log: XCom3DCursor::ResetPlotValueCache
  310. [0077.50] Log: Loading Map Phase 1: Stream Parcels
  311. [0077.53] ScriptLog: +++ Refreshing icons
  312. [0077.53] ScriptLog: +++ Refreshing icons
  313. [0077.53] ScriptLog: +++ Refreshing icons
  314. [0077.53] ScriptLog: +++ Refreshing icons
  315. [0079.80] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
  316. [0079.85] Log: Decal Regeneration: 0 times, 20.887 ms
  317. [0080.07] Log: Loading Map Phase 2: Layer Selection
  318. [0080.37] Log: Decal Regeneration: 0 times, 24.576 ms
  319. [0080.37] Log: Loading Map Phase 3: Building World Data
  320. [0080.38] Log: Started building visibility map... (93840 tiles ( 92 x 60 x 17 ))
  321. [0083.62] Log: Finished building visibility map. Map dimensions: 93840 tiles ( 92 x 60 x 17 )
  322. [0083.62] Log: ----------------------------
  323. [0083.62] Log: StaticTileFlags 388.16 KB (128.00 KB overhead) | 3700 of 5580 blocks used
  324. [0083.62] Log: VisibilityBlockingVoxels 28660.67 KB (128.00 KB overhead) | 1439 of 5580 blocks used
  325. [0083.62] Log: CoverFlags 171.10 KB (128.00 KB overhead) | 613 of 5580 blocks used
  326. [0083.62] Log: FloorTileData 1070.75 KB (128.00 KB overhead) | 838 of 5580 blocks used
  327. [0083.62] Log: CoverTileData 386.61 KB (128.00 KB overhead) | 613 of 5580 blocks used
  328. [0083.62] Log: InteractPoints 133.06 KB (128.00 KB overhead) | 18 of 5580 blocks used
  329. [0083.62] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  330. [0083.62] Log: FullTileOccupiers 255.55 KB (128.00 KB overhead) | 907 of 5580 blocks used
  331. [0083.62] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  332. [0083.62] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  333. [0083.62] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 5580 blocks used
  334. [0083.62] Log: ----------------------------
  335. [0083.64] Log: Total Data Size: 33495.60KB
  336.  
  337. [0084.04] XCom_Event:
  338.  
  339. Validation Failure Summary (These event listeners have been REMOVED) :
  340.  
  341. [0084.47] Warning: Attempting to detach NULL component from SkeletalMeshComponent_252
  342. [0084.47] Warning: Attempting to detach NULL component from SkeletalMeshComponent_252
  343. [0084.49] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
  344. [0084.72] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.XComWeapon_33.SkeletalMeshComponent_492 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  345. [0084.72] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.XComWeapon_34.SkeletalMeshComponent_493 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  346. [0084.78] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.XComWeapon_42.SkeletalMeshComponent_561 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  347. [0084.78] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.XComWeapon_43.SkeletalMeshComponent_562 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  348. [0084.80] XCom_Maps: , Plot_WLD_Sabotage_LgObj_Stream, Xenoform, 7.42
  349. [0084.80] Log: ActorEncroachmentCheck: Actor 'XComPawnPhysicsProp_1' has uninitialised CollisionComponent!
  350. [0084.82] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
  351. [0084.82] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
  352. [0084.83] ScriptLog: +++ Hiding all icons
  353. [0084.83] ScriptLog: +++ Hiding all icons
  354. [0084.83] ScriptLog: +++ Hiding all icons
  355. [0084.83] ScriptLog: +++ Hiding all icons
  356. [0084.85] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
  357. [0084.93] ScriptLog: Gotcha Again v141: Initialization complete.
  358. [0084.93] ScriptLog: +++ Refreshing icons
  359. [0084.93] ScriptLog: +++ Refreshing icons
  360. [0084.93] ScriptLog: +++ Refreshing icons
  361. [0084.93] ScriptLog: +++ Refreshing icons
  362. [0084.94] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
  363. [0084.95] ScriptLog: +++ Refreshing icons
  364. [0084.95] ScriptLog: +++ Refreshing icons
  365. [0085.82] Log: Tactical Load Debug: Detected loading movie
  366. [0085.82] Log: Tactical Load Debug: Engine Request Stop Movie
  367. [0085.82] Log: Tactical Load Debug: Requested loading movie stop
  368. [0085.95] Log: XComPawnPhysicsProp_1 is attached to XComHumanPawn_2 which is in another level. Using actor's location as collision center.
  369. [0087.17] Log: Movie Finished Event: 1080_LoadingScreen_XCOM_1, 13.969631, 20.000000
  370. [0087.17] Log: --- LOADING MOVIE TIME: 13.9 sec ---
  371. [0087.61] Warning: Warning, 2.467 [XComAlienPawn_3] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=11222.002 Y=-21611.867 Z=0.000) RMT=(X=1151.719 Y=-2218.035 Z=0.000)
  372. [0090.81] Log: Tactical Load Debug: Post loading movie check
  373. [0090.81] Log: X2TacticalGameRuleset_0 LoadTacticalGame: End of Begin Block
  374. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  375. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  376. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  377. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  378. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  379. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  380. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  381. [0090.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  382. [0090.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  383. [0090.83] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  384. [0095.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  385. [0095.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  386. [0097.59] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_WLD_Sabotage_LgObj_Stream.TheWorld:PersistentLevel.XComWeapon_47.SkeletalMeshComponent_628 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  387. [0110.54] Log: Crash Detected: Dumping C:\Users\fergu\OneDrive\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-CLAUDIUS-CL302202-2017.09.03-03.07.50-Crash\XCom-CLAUDIUS-CL302202-2017.09.03-03.07.50_Minidump.dmp
  388. [0110.54] Log: Crash: GettingNameData
  389. [0110.54] Log: Suspending Threads
  390. [0110.56] Log: Writing Minidmp
  391. [0111.16] Log: Crash: Saving Names Array
  392. [0111.16] Log: Crash: Saving Names Array Data
  393. [0111.16] Log: Dumping name table: (2753088)
  394. [0111.16] Log: Dumping name table: 0x61004000 (2753088)
  395. [0111.16] Log: Crash: Saving Names Array Blocks
  396. [0111.16] Log: Crash: Saving Objects Array
  397. [0111.16] Log: Crash: Saving Objects Array Data
  398. [0111.16] Log: Crash: Saving Objects
  399. [0112.77] Log: Waking Threads
  400. [0119.54] Log: Crash: appSendCrashTelemetry
  401. [0119.54] Log: CRASH: Copying Log
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