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- JOHN MARKSLEY, Level 1 (-Arcane Trickster-) Rogue
- ABILITIES
- Str 8 (-1)
- Dex 16 (+3) - Save +5
- Con 12 (+1)
- Int 16 (+3) - Save +5
- Wis 13 (+1)
- Cha 10 (+0)
- HP 9
- HD 1d8
- AC 14 (Leather Armor)
- SKILLS
- Arcana +5
- History +5
- Insight +3
- Investigation* +7
- Perception +3
- Sleight of Hand +5
- Stealth* +7
- ATTACKS
- Rapier +5 (1d8+3)
- Booming Blade " (1d8+3 / 1d8 thunder if target moves)
- Shortbow +5 (1d6+3)
- Dagger +5 (1d4+3)
- Booming Blade " (1d4+3 / 1d8 thunder if target moves)
- FEATURES
- Darkvision
- Fey Ancestry
- Sneak Attack (+1d6)
- EQUIPMENT
- Rapier (1d8+Dex)
- Shortbow (1d6+Dex)
- 20 Arrows
- Dagger x2 (1d4+Dex)
- Leather Armor (AC 11+Dex)
- Thieves' Tools
- Dungeoneer's Pack
- Backpack
- Crowbar
- Hammer
- Piton x10
- Torch x10
- Tinderbox
- Rations x10
- Waterskin
- Hempen Rope (50')
- PROFICIENCIES
- Armor and Weapons
- Light Armor
- Simple Weapons
- Hand Crossbows
- Longswords
- Rapiers
- Shortswords
- Longbow
- Languages
- Common
- Elvish
- Gnomish
- Draconic
- Dwarvish
- Thieves' Tools
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