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ShooterEngine

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Aug 23rd, 2018
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Startup]
  21. RenderMode=1
  22.  
  23. [Engine.ScriptPackages]
  24. EngineNativePackages=Core
  25. EngineNativePackages=Engine
  26. EngineNativePackages=GFxUI
  27. EngineNativePackages=GameFramework
  28. NetNativePackages=IpDrv
  29. NetNativePackages=WinDrv
  30. EditorPackages=UnrealEd
  31. ScaleformEditorPackages=GFxUIEditor
  32. EngineNativePackages=SubstanceAir
  33. EditorPackages=SubstanceAirEd
  34. NativePackages=AkAudio
  35. NativePackages=SDEngine
  36. NativePackages=SDPCEngine
  37. NativePackages=ShooterGame
  38.  
  39. [Engine.Engine]
  40. AllowAMDEyefinity=False
  41. NetworkDevice=IpDrv.TcpNetDriver
  42. FallbackNetworkDevice=IpDrv.TcpNetDriver
  43. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  44. ConsoleClassName=ShooterGame.SGConsole
  45. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  46. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  47. DataStoreClientClassName=Engine.DataStoreClient
  48. Language=INT
  49. bAllowMatureLanguage=FALSE
  50. GameEngine=ShooterGame.SGEngine
  51. EditorEngine=ShooterEditor.SGEditorEngine
  52. UnrealEdEngine=ShooterEditor.SGEditorEngine
  53. Client=WinDrv.WindowsClient
  54. Render=Render.Render
  55. Input=Engine.Input
  56. Canvas=Engine.Canvas
  57. TinyFontName=EngineFonts.TinyFont
  58. SmallFontName=EngineFonts.SmallFont
  59. MediumFontName=EngineFonts.SmallFont
  60. LargeFontName=EngineFonts.SmallFont
  61. SubtitleFontName=EngineFonts.SmallFont
  62. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  63. DefaultMaterialName=EngineMaterials.DefaultMaterial
  64. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  65. DefaultTextureName=EngineMaterials.DefaultDiffuse
  66. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  67. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  68. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  69. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  70. TickMaterialName=EditorMaterials.Tick_Mat
  71. CrossMaterialName=EditorMaterials.Cross_Mat
  72. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  73. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  74. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  75. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  76. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  77. RandomAngleTextureName=EngineMaterials.RandomAngles
  78. RandomNormalTextureName=EngineMaterials.RandomNormal2
  79. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  80. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  81. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  82. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  83. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  84. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  85. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  86. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  87. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  88. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  89. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  90. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  91. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  92. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  93. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  94. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  95. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  96. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  97. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  98. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  99. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  100. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  101. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  102. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  103. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  104. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  105. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  106. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  107. MaxProcBuildingLODColorTextureSize=1024
  108. MaxProcBuildingLODLightingTextureSize=256
  109. UseProcBuildingLODTextureCropping=True
  110. ForcePowerOfTwoProcBuildingLODTextures=True
  111. bCombineSimilarMappings=False
  112. MaxRMSDForCombiningMappings=6.0
  113. ImageReflectionTextureSize=1024
  114. TerrainMaterialMaxTextureCount=16
  115. TerrainTessellationCheckCount=6
  116. TerrainTessellationCheckBorder=2.0
  117. TerrainTessellationCheckDistance=4096.0
  118. BeginUPTryCount=200000
  119. bStaticDecalsEnabled=True
  120. bDynamicDecalsEnabled=True
  121. bForceStaticTerrain=False
  122. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  123. LightComplexityColors=(R=0,G=0,B=0,A=1)
  124. LightComplexityColors=(R=0,G=255,B=0,A=1)
  125. LightComplexityColors=(R=63,G=191,B=0,A=1)
  126. LightComplexityColors=(R=127,G=127,B=0,A=1)
  127. LightComplexityColors=(R=191,G=63,B=0,A=1)
  128. LightComplexityColors=(R=255,G=0,B=0,A=1)
  129. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  130. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  131. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  132. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  133. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  134. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  135. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  136. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  137. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  138. MaxPixelShaderAdditiveComplexityCount=900
  139. TimeBetweenPurgingPendingKillObjects=60
  140. bUseTextureStreaming=True
  141. bUseBackgroundLevelStreaming=True
  142. bSubtitlesEnabled=True
  143. bSubtitlesForcedOff=FALSE
  144. ScoutClassName=ShooterGame.PVEScout
  145. DefaultPostProcessName=Post_Process.PPC_Default
  146. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  147. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  148. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  149. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  150. DefaultSoundName=EngineSounds.WhiteNoise
  151. bOnScreenKismetWarnings=FALSE
  152. bEnableKismetLogging=FALSE
  153. bAllowDebugViewmodesOnConsoles=FALSE
  154. CameraRotationThreshold=45.0
  155. CameraTranslationThreshold=10000
  156. PrimitiveProbablyVisibleTime=8.0
  157. PercentUnoccludedRequeries=0.125
  158. MaxOcclusionPixelsFraction=0.1
  159. MinTextureDensity=0.0
  160. IdealTextureDensity=13.0
  161. MaxTextureDensity=55.0
  162. MinLightMapDensity=0.0
  163. IdealLightMapDensity=0.05
  164. MaxLightMapDensity=0.2
  165. RenderLightMapDensityGrayscaleScale=1.0
  166. RenderLightMapDensityColorScale=1.0
  167. bRenderLightMapDensityGrayscale=false
  168. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  169. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  170. bDisablePhysXHardwareSupport=True
  171. DemoRecordingDevice=Engine.DemoRecDriver
  172. bPauseOnLossOfFocus=FALSE
  173. MaxFluidNumVerts=1048576
  174. FluidSimulationTimeLimit=30.0
  175. MaxParticleResize=0
  176. MaxParticleResizeWarn=0
  177. bCheckParticleRenderSize=True
  178. MaxParticleVertexMemory=131972
  179. NetClientTicksPerSecond=200
  180. MaxTrackedOcclusionIncrement=0.10
  181. TrackedOcclusionStepSize=0.10
  182. MipFadeInSpeed0=0.3
  183. MipFadeOutSpeed0=0.1
  184. MipFadeInSpeed1=2.0
  185. MipFadeOutSpeed1=1.0
  186. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  187. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  188. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  189. PhysXGpuHeapSize=32
  190. PhysXMeshCacheSize=8
  191. bShouldGenerateSimpleLightmaps=TRUE
  192. bUseNormalMapsForSimpleLightMaps=TRUE
  193. bSmoothFrameRate=true
  194. MinSmoothedFrameRate=22
  195. MaxSmoothedFrameRate=117
  196. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  197. NumPawnsAllowedToBeSpawnedInAFrame=2
  198. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  199. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  200. bEnableOnScreenDebugMessages=true
  201. AllowScreenDoorFade=False
  202. AllowNvidiaStereo3d=True
  203. EnableMatineePostProcessMaterialParam=False
  204. IgnoreSimulatedFuncWarnings=Tick
  205. NearClipPlane=3.0
  206. bUseStreamingPause=false
  207. bKeepAllMaterialQualityLevelsLoaded=True
  208. bUseRecastNavMesh=TRUE
  209. bPrioritySortActorsInServer=FALSE
  210. bPrecacheClassActor=TRUE
  211. bEnableCheckDumpLog=FALSE
  212. ValueMemoryToDumpLog=1.6
  213. bEnableColorClear=TRUE
  214. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  215. WorldInfoClassName=ShooterGame.SGWorldInfo
  216. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  217. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  218. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  219.  
  220. [Engine.SeqAct_Interp]
  221. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  222.  
  223. [Engine.StreamingMovies]
  224. RenderPriorityPS3=1001
  225. SuspendGameIO=True
  226.  
  227. [Engine.ISVHacks]
  228. DisableATITextureFilterOptimizationChecks=True
  229. UseMinimalNVIDIADriverShaderOptimization=True
  230. PumpWindowMessagesWhenRenderThreadStalled=False
  231.  
  232. [Engine.GameEngine]
  233. MaxDeltaTime=0
  234. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  235. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  236.  
  237. [Engine.DemoRecDriver]
  238. AllowDownloads=True
  239. DemoSpectatorClass=ShooterGame.SGDemoController
  240. MaxClientRate=25000
  241. ConnectionTimeout=15.0
  242. InitialConnectTimeout=30.0
  243. ConnectionIssueTimeout=30.0
  244. AckTimeout=1.0
  245. KeepAliveTime=1.0
  246. SimLatency=0
  247. RelevantTimeout=5.0
  248. SpawnPrioritySeconds=1.0
  249. ServerTravelPause=4.0
  250. NetServerMaxTickRate=100
  251. LanServerMaxTickRate=100
  252. MaxRewindPoints=30
  253. RewindPointInterval=1.0
  254. NumRecentRewindPoints=7
  255.  
  256. [Engine.PackagesToAlwaysCook]
  257. Package=ShooterEntry
  258. Package=Loading
  259. Package=Frontend
  260. Package=Lobby
  261. Package=BarkEvents
  262. SeekFreePackage=LoadingScreen_default
  263. SeekFreePackage=LoadingScreen_EXE_Overground
  264. SeekFreePackage=LoadingScreen_EXE_Canal
  265. SeekFreePackage=LoadingScreen_EXE_Gallery
  266. SeekFreePackage=LoadingScreen_OBJ_Bridge
  267. SeekFreePackage=LoadingScreen_OBJ_Canal
  268. SeekFreePackage=LoadingScreen_OBJ_Victoria
  269. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  270. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  271. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  272. SeekFreePackage=LoadingScreen_OBJ_Dome
  273. SeekFreePackage=LoadingScreen_OBJ_DomeRedux
  274. SeekFreePackage=LoadingScreen_OBJ_Heist
  275. SeekFreePackage=LoadingScreen_OBJ_Castle
  276. SeekFreePackage=LoadingScreen_OBJ_TerminalRedux
  277. SeekFreePackage=LoadingScreen_OBJ_Dockyard
  278. SeekFreePackage=LoadingScreen_NUF_Tut
  279. SeekFreePackage=LoadingScreen_Frontend
  280.  
  281. [Engine.StartupPackages]
  282. bSerializeStartupPackagesFromMemory=TRUE
  283. bFullyCompressStartupPackages=FALSE
  284. Package=EngineMaterials
  285. Package=EngineDebugMaterials
  286. Package=EngineSounds
  287. Package=EngineFonts
  288. Package=SoundClassesAndModes
  289. Package=Soldier_01_Gameplay
  290. Package=Soldier_02_Gameplay
  291. Package=Soldier_03_Gameplay
  292. Package=Soldier_04_Gameplay
  293. Package=Medic_01_Gameplay
  294. Package=Medic_02_Gameplay
  295. Package=Medic_03_Gameplay
  296. Package=Medic_04_Gameplay
  297. Package=Medic_05_Gameplay
  298. Package=Engineer_01_Gameplay
  299. Package=Engineer_02_Gameplay
  300. Package=Engineer_03_Gameplay
  301. Package=Engineer_04_Gameplay
  302. Package=FieldOps_01_Gameplay
  303. Package=FieldOps_02_Gameplay
  304. Package=FieldOps_03_Gameplay
  305. Package=FieldOps_04_Gameplay
  306. Package=FieldOps_05_Gameplay
  307. Package=CovertOps_01_Gameplay
  308. Package=CovertOps_02_Gameplay
  309. Package=CovertOps_03_Gameplay
  310. Package=CovertOps_04_Gameplay
  311. Package=CovertOps_05_Gameplay
  312. Package=SharedCharacters_Gameplay
  313. Package=CharacterPreview_01_Gameplay
  314. Package=AssaultRifle_01_Gameplay
  315. Package=AssaultRifle_02_Gameplay
  316. Package=AssaultRifle_03_Gameplay
  317. Package=AssaultRifle_04_Gameplay
  318. Package=AssaultRifle_06_Gameplay
  319. Package=AssaultRifle_05_Gameplay
  320. Package=AssaultRifle_07_Gameplay
  321. Package=CricketBat_01_Gameplay
  322. Package=GrenadeLauncher_01_Gameplay
  323. Package=HeavyMachineGun_01_Gameplay
  324. Package=Knife_01_Gameplay
  325. Package=Knife_02_Gameplay
  326. Package=Knife_03_Gameplay
  327. Package=Knife_04_Gameplay
  328. Package=Katana_01_Gameplay
  329. Package=Stun_Baton_01_Gameplay
  330. Package=Tomahawk_01_Gameplay
  331. Package=MachineGun_01_Gameplay
  332. Package=MachineGun_02_Gameplay
  333. Package=MachinePistol_01_Gameplay
  334. Package=MachinePistol_02_Gameplay
  335. Package=MachinePistol_03_Gameplay
  336. Package=MachinePistol_04_Gameplay
  337. Package=MountedMG_01_Gameplay
  338. Package=MountedMG_02_Gameplay
  339. Package=Pistol_01_Gameplay
  340. Package=Pistol_02_Gameplay
  341. Package=Pistol_03_Gameplay
  342. Package=Pistol_04_Gameplay
  343. Package=Pistol_05_Gameplay
  344. Package=Pistol_06_Gameplay
  345. Package=Pistol_07_Gameplay
  346. Package=Pistol_08_Gameplay
  347. Package=Pistol_09_Gameplay
  348. Package=ReviveGun_01_Gameplay
  349. Package=RocketLauncher_01_Gameplay
  350. Package=Shotgun_01_Gameplay
  351. Package=Shotgun_02_Gameplay
  352. Package=Shotgun_03_Gameplay
  353. Package=SniperRifle_01_Gameplay
  354. Package=SniperRifle_02_Gameplay
  355. Package=SniperRifle_03_Gameplay
  356. Package=SniperRifle_04_Gameplay
  357. Package=StickyBomb_01_Gameplay
  358. Package=SubMachineGun_01_Gameplay
  359. Package=SubMachineGun_02_Gameplay
  360. Package=SubMachineGun_03_Gameplay
  361. Package=SubMachineGun_04_Gameplay
  362. Package=SubMachineGun_05_Gameplay
  363. Package=SubMachineGun_06_Gameplay
  364. Package=Crossbow_01_Gameplay
  365. Package=Ironsight_01_Gameplay
  366. Package=Ironsight_02_Gameplay
  367. Package=Ironsight_03_Gameplay
  368. Package=Ironsight_04_Gameplay
  369. Package=Ironsight_05_Gameplay
  370. Package=Ironsight_06_Gameplay
  371. Package=Ironsight_07_Gameplay
  372. Package=Ironsight_08_Gameplay
  373. Package=Magazine_01_Gameplay
  374. Package=Magazine_02_Gameplay
  375. Package=Magazine_03_Gameplay
  376. Package=Magazine_04_Gameplay
  377. Package=Magazine_05_Gameplay
  378. Package=Magazine_06_Gameplay
  379. Package=Magazine_07_Gameplay
  380. Package=Magazine_08_Gameplay
  381. Package=Magazine_09_Gameplay
  382. Package=Magazine_10_Gameplay
  383. Package=Magazine_11_Gameplay
  384. Package=MuzzleBrake_01_Gameplay
  385. Package=MuzzleBrake_02_Gameplay
  386. Package=MuzzleBrake_03_Gameplay
  387. Package=RedDot_01_Gameplay
  388. Package=RedDot_02_Gameplay
  389. Package=RedDot_03_Gameplay
  390. Package=RedDot_04_Gameplay
  391. Package=Scope_00_Gameplay
  392. Package=Scope_01_Gameplay
  393. Package=Scope_02_Gameplay
  394. Package=Scope_03_Gameplay
  395. Package=Scope_04_Gameplay
  396. Package=Silencer_01_Gameplay
  397. Package=Silencer_02_Gameplay
  398. Package=Silencer_03_Gameplay
  399. Package=Trinket_Gameplay
  400. Package=AirStrikeMarker_01_Gameplay
  401. Package=AirStrikeMarker_02_Gameplay
  402. Package=AmmoPack_01_Gameplay
  403. Package=AmmoStation_01_Gameplay
  404. Package=C4_01_Gameplay
  405. Package=C4Wireless_01_Gameplay
  406. Package=ConcussionGrenade_01_Gameplay
  407. Package=DeployableCover_01_Gameplay
  408. Package=HackingDevice_01_Gameplay
  409. Package=HealingStation_01_Gameplay
  410. Package=HealthPack_01_Gameplay
  411. Package=HealthPack_02_Gameplay
  412. Package=HeartbeatSensor_01_Gameplay
  413. Package=Mine_01_Gameplay
  414. Package=Molotov_01_Gameplay
  415. Package=ObjectiveCarryItem_01_Gameplay
  416. Package=PDA_01_Gameplay
  417. Package=SupplyCrate_01_Gameplay
  418. Package=ThirdEyeCam_01_Gameplay
  419. Package=ThirdEyeDevice_01_Gameplay
  420. Package=Turret_01_Gameplay
  421. Package=SmokeGrenade_01_Gameplay
  422. Package=FragGrenade_01_Gameplay
  423. Package=AntiProjectileBot_01_Gameplay
  424. Package=ActiveCamo_01_Gameplay
  425. Package=ActiveHealingAura_01_Gameplay
  426. Package=Blowtorch_01_Gameplay
  427. Package=Defibs_01_Gameplay
  428. Package=Martyrdom_01_Gameplay
  429. Package=IRGoggles_01_Gameplay
  430. Package=LaserPainter_01_Gameplay
  431. Package=OrbitalLaser_01_Gameplay
  432. Package=Pliers_01_Gameplay
  433. Package=SelfRevive_01_Gameplay
  434. Package=Screwdriver_01_Gameplay
  435. Package=ArtilleryStrike_01_Gameplay
  436. Package=HelpUp_01_Gameplay
  437. Package=Perks
  438. Package=Augments
  439. Package=PlayerStatus
  440. NoncombinedPackage=SGVars
  441. Package=SGFonts
  442. Package=SGBitmapFonts
  443. Package=HudTextureRenderTargets
  444. Package=Post_Process
  445. Package=PhysicalMaterial
  446. Package=SGLoadingScreen
  447.  
  448. [Engine.PackagesToForceCookPerMap]
  449.  
  450. [Core.System]
  451. MaxObjectsNotConsideredByGC=155038
  452. SizeOfPermanentObjectPool=0
  453. StaleCacheDays=30
  454. MaxStaleCacheSize=10
  455. MaxOverallCacheSize=30
  456. PackageSizeSoftLimit=300
  457. AsyncIOBandwidthLimit=0
  458. CachePath=..\..\ShooterGame\Cache
  459. CacheExt=.uxx
  460. Paths=..\..\Engine\Content
  461. ScriptPaths=..\..\ShooterGame\Script
  462. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  463. CutdownPaths=..\..\ShooterGame\CutdownPackages
  464. CutdownPaths=..\..\ShooterGame\Script
  465. ScreenShotPath=..\..\ShooterGame\ScreenShots
  466. LocalizationPaths=..\..\Engine\Localization
  467. Extensions=upk
  468. Extensions=u
  469. Extensions=umap
  470. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  471. TextureFileCacheExtension=tfc
  472. bDisablePromptToRebuildScripts=FALSE
  473. Suppress=Dev
  474. Suppress=DevAbsorbFuncs
  475. Suppress=DevAnim
  476. Suppress=DevAssetDataBase
  477. Suppress=DevAudio
  478. Suppress=DevAudioVerbose
  479. Suppress=DevBind
  480. Suppress=DevBsp
  481. Suppress=DevCamera
  482. Suppress=DevCollision
  483. Suppress=DevCompile
  484. Suppress=DevComponents
  485. Suppress=DevConfig
  486. Suppress=DevCooking
  487. Suppress=DevCrossLevel
  488. Suppress=DevDataStore
  489. Suppress=DevDecals
  490. Suppress=DevFaceFX
  491. Suppress=DevGFxUI
  492. Suppress=DevGFxUIWarning
  493. Suppress=DevGarbage
  494. Suppress=DevKill
  495. Suppress=DevLevelTools
  496. Suppress=DevLightmassSolver
  497. Suppress=DevLoad
  498. Suppress=DevMovie
  499. Suppress=DevNavMesh
  500. Suppress=DevNavMeshWarning
  501. Suppress=DevNet
  502. Suppress=DevNetTraffic
  503. Suppress=DevOnline
  504. Suppress=DevPath
  505. Suppress=DevReplace
  506. Suppress=DevSHA
  507. Suppress=DevSave
  508. Suppress=DevShaders
  509. Suppress=DevShadersDetailed
  510. Suppress=DevSound
  511. Suppress=DevStats
  512. Suppress=DevStreaming
  513. Suppress=DevTick
  514. Suppress=DevUI
  515. Suppress=DevUIAnimation
  516. Suppress=DevUIFocus
  517. Suppress=DevUIStates
  518. Suppress=DevUIStyles
  519. Suppress=DevMCP
  520. Suppress=DevHTTP
  521. Suppress=DevBeacon
  522. Suppress=DevBeaconGame
  523. Suppress=DevOnlineGame
  524. Suppress=DevMatchmaking
  525. Suppress=DevPing
  526. Suppress=DevWebUI
  527. Suppress=DevAsyncLoad
  528. Suppress=GameStats
  529. Suppress=Input
  530. Suppress=Inventory
  531. Suppress=Localization
  532. Suppress=LocalizationWarning
  533. Suppress=PlayerManagement
  534. Suppress=PlayerMove
  535. Suppress=SubstanceAir
  536. Paths=..\..\ShooterGame\Content
  537. Paths=..\..\ShooterGame\__Trashcan
  538. LocalizationPaths=..\..\ShooterGame\Localization
  539. SavePath=..\..\ShooterGame\Save
  540. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  541. SeekFreePCExtensions=xxx
  542. MaxObjectsNotConsideredOnLinuxByGC=33476
  543. Suppress=DevWebUIScript
  544. Suppress=DevFireline
  545. Suppress=DebugStatsShotsFired
  546. Suppress=DebugStatsShotsLanded
  547. Suppress=DebugStatsAssists
  548. Suppress=DebugStatsKills
  549. Suppress=DebugStatsDeaths
  550. Suppress=DebugStatsDamageTaken
  551. Suppress=DebugStatsDamageDealt
  552. Suppress=DebugStatsCombatXP
  553. Suppress=DebugStatsObjectiveXP
  554. Suppress=DebugStatsMiscXP
  555. Suppress=DebugStatsSupportXP
  556. Suppress=DebugStatsBadgeXP
  557. Suppress=DebugStatsAllXP
  558. Suppress=DebugStatsWeaponTimeUsed
  559. Suppress=DebugStatsWeaponTimeAvailable
  560. Suppress=DebugStatsHealingDealt
  561. Suppress=DebugStatsAmmoDealt
  562. Suppress=DebugMVPAwards
  563. Suppress=DebugWeaponDescriptorsNULL
  564. Suppress=DebugStatsAbilityHit
  565. Suppress=DebugStatsUses
  566. Suppress=DebugStatsRevives
  567. Suppress=DebugStatsReclaimDestroyed
  568. Suppress=DebugStatsTimePlayed
  569.  
  570. [Engine.Client]
  571. DisplayGamma=2.2
  572. MinDesiredFrameRate=50.000000
  573. InitialButtonRepeatDelay=0.2
  574. ButtonRepeatDelay=0.1
  575.  
  576. [WinDrv.WindowsClient]
  577. AudioDeviceClass=XAudio2.XAudio2Device
  578. MinAllowableResolutionX=720
  579. MinAllowableResolutionY=576
  580. MaxAllowableResolutionX=0
  581. MaxAllowableResolutionY=0
  582. MinAllowableRefreshRate=0
  583. MaxAllowableRefreshRate=0
  584. ParanoidDeviceLostChecking=1
  585. AllowJoystickInput=1
  586. UseRawMouseInput=1
  587.  
  588. [XAudio2.XAudio2Device]
  589. MaxChannels=32
  590. CommonAudioPoolSize=0
  591. MinCompressedDurationGame=5
  592. MinCompressedDurationEditor=4
  593. LowPassFilterResonance=0.9
  594. WorkAroundXDKRegression=TRUE
  595.  
  596. [ALAudio.ALAudioDevice]
  597. MaxChannels=32
  598. CommonAudioPoolSize=0
  599. MinCompressedDurationGame=5
  600. MinCompressedDurationEditor=4
  601. LowPassFilterResonance=0.9
  602. //DeviceName=Generic Software
  603.  
  604. [Engine.Player]
  605. ConfiguredInternetSpeed=15000
  606. ConfiguredLanSpeed=20000
  607. PP_DesaturationMultiplier=1.0
  608. PP_HighlightsMultiplier=1.0
  609. PP_MidTonesMultiplier=1.0
  610. PP_ShadowsMultiplier=1.0
  611.  
  612. [IpDrv.TcpNetDriver]
  613. AllowDownloads=True
  614. AllowPeerConnections=False
  615. AllowPeerVoice=False
  616. ConnectionTimeout=30.0
  617. InitialConnectTimeout=90.0
  618. ConnectionIssueTimeout=1.5
  619. AckTimeout=1.0
  620. KeepAliveTime=0.2
  621. MaxClientRate=15000
  622. MaxInternetClientRate=15000
  623. RelevantTimeout=5.0
  624. SpawnPrioritySeconds=1.0
  625. ServerTravelPause=4.0
  626. NetServerMaxTickRate=60.0
  627. LanServerMaxTickRate=35
  628. DownloadManagers=IpDrv.HTTPDownload
  629. DownloadManagers=Engine.ChannelDownload
  630. NetConnectionClassName=IpDrv.TcpipConnection
  631.  
  632. [IpDrv.ServerQueryDrvUDP]
  633. ServerQueryPort=7877
  634. MaxQueriesPerSecond=10
  635. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  636.  
  637. [IpServer.UdpServerQuery]
  638. GameName=ut
  639.  
  640. [IpDrv.UdpBeacon]
  641. DoBeacon=True
  642. BeaconTime=0.50
  643. BeaconTimeout=5.0
  644. BeaconProduct=ut
  645. ServerBeaconPort=8777
  646. BeaconPort=9777
  647.  
  648. [TextureStreaming]
  649. MinTextureResidentMipCount=7
  650. PoolSize=160
  651. MemoryMargin=20
  652. MemoryLoss=0
  653. HysteresisLimit=20
  654. DropMipLevelsLimit=16
  655. StopIncreasingLimit=12
  656. StopStreamingLimit=8
  657. MinEvictSize=10
  658. MinFudgeFactor=1
  659. FudgeFactorIncreaseRateOfChange=0.5
  660. FudgeFactorDecreaseRateOfChange=-0.4
  661. MinRequestedMipsToConsider=11
  662. MinTimeToGuaranteeMinMipCount=2
  663. MaxTimeToGuaranteeMinMipCount=12
  664. UseTextureFileCache=TRUE
  665. LoadMapTimeLimit=20.0
  666. LightmapStreamingFactor=0.04
  667. ShadowmapStreamingFactor=0.04
  668. MaxLightmapRadius=2000.0
  669. AllowStreamingLightmaps=True
  670. TextureFileCacheBulkDataAlignment=1
  671. TextureFileCacheChunkDataAlignment=1048576
  672. UsePriorityStreaming=True
  673. bAllowSwitchingStreamingSystem=False
  674. UseDynamicStreaming=True
  675. bEnableAsyncDefrag=False
  676. bEnableAsyncReallocation=False
  677. MaxDefragRelocations=256
  678. MaxDefragDownShift=128
  679. BoostPlayerTextures=3.0
  680. TemporalAAMemoryReserve=4.0
  681.  
  682. [StreamByURL]
  683. PostLoadPause=6.0
  684.  
  685. [UnrealEd.EditorEngine]
  686. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  687. bSubtitlesEnabled=True
  688. GridEnabled=True
  689. SnapScaleEnabled=True
  690. ScaleGridSize=5
  691. SnapVertices=False
  692. SnapDistance=10.000000
  693. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  694. RotGridEnabled=True
  695. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  696. GameCommandLine=-log
  697. FOVAngle=90.000000
  698. GodMode=True
  699. AutoSaveDir=..\..\ShooterGame\Autosaves
  700. InvertwidgetZAxis=True
  701. UseAxisIndicator=True
  702. MatineeCurveDetail=0.1
  703. Client=WinDrv.WindowsClient
  704. CurrentGridSz=4
  705. bUseMayaCameraControls=True
  706. bPrefabsLocked=True
  707. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  708. EditorOnlyContentPackages=EditorMeshes
  709. EditorOnlyContentPackages=EditorMaterials
  710. EditorOnlyContentPackages=EditorResources
  711. EditPackagesInPath=..\..\Development\Src
  712. EditPackages=Core
  713. EditPackages=Engine
  714. EditPackages=GFxUI
  715. EditPackages=AkAudio
  716. EditPackages=GameFramework
  717. EditPackages=UnrealEd
  718. EditPackages=GFxUIEditor
  719. EditPackages=IpDrv
  720. EditPackages=WinDrv
  721. EditPackages=OnlineSubsystemPC
  722. EditPackages=OnlineSubsystemGameSpy
  723. EditPackages=OnlineSubsystemLive
  724. EditPackages=OnlineSubsystemSteamworks
  725. bBuildReachSpecs=FALSE
  726. EditPackages=SubstanceAir
  727. EditPackages=SubstanceAirEd
  728. bGroupingActive=TRUE
  729. bCustomCameraAlignEmitter=TRUE
  730. CustomCameraAlignEmitterDistance=100.0
  731. bDrawSocketsInGMode=FALSE
  732. bSmoothFrameRate=true
  733. MinSmoothedFrameRate=5
  734. MaxSmoothedFrameRate=117
  735. FarClippingPlane=0
  736. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  737. EditPackagesOutPath=..\..\ShooterGame\Script
  738. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  739. EditPackages=SDEngine
  740. EditPackages=SDPCEngine
  741. EditPackages=SDPS3Engine
  742. EditPackages=SDEditor
  743. EditPackages=ShooterGame
  744. EditPackages=ShooterEditor
  745. EditPackages=ShooterGameContent
  746. InEditorGameURLOptions=
  747.  
  748. [UnrealEd.UnrealEdEngine]
  749. AutoSaveIndex=0
  750. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  751. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  752. PackagesToBeFullyLoadedAtStartup=EditorResources
  753. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  754. PackagesToBeFullyLoadedAtStartup=EngineFonts
  755. PackagesToBeFullyLoadedAtStartup=EngineResources
  756. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  757. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  758.  
  759. [Engine.DataStoreClient]
  760. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  761. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  762. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  763. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  764. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  765. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  766. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  767.  
  768. [DevOptions.Shaders]
  769. AutoReloadChangedShaders=True
  770. bAllowMultiThreadedShaderCompile=True
  771. bAllowDistributedShaderCompile=False
  772. bAllowDistributedShaderCompileForBuildPCS=True
  773. NumUnusedShaderCompilingThreads=1
  774. ThreadedShaderCompileThreshold=1
  775. MaxShaderJobBatchSize=30
  776. PrecompileShadersJobThreshold=40000
  777. bDumpShaderPDBs=True
  778. bPromptToRetryFailedShaderCompiles=True
  779.  
  780. [DevOptions.Debug]
  781. ShowSelectedLightmap=False
  782.  
  783. [StatNotifyProviders]
  784. BinaryFileStatNotifyProvider=true
  785. XmlStatNotifyProvider=false
  786. CsvStatNotifyProvider=false
  787. StatsNotifyProvider_UDP=true
  788. PIXNamedCounterProvider=false
  789.  
  790. [StatNotifyProviders.StatNotifyProvider_UDP]
  791. ListenPort=13000
  792.  
  793. [RemoteControl]
  794. SuppressRemoteControlAtStartup=False
  795.  
  796. [LogFiles]
  797. PurgeLogsDays=3
  798. LogTimes=True
  799.  
  800. [AnimationCompression]
  801. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  802. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  803. TranslationCompressionFormat=0
  804. RotationCompressionFormat=1
  805. AlternativeCompressionThreshold=1.f
  806. ForceRecompression=False
  807. bOnlyCheckForMissingSkeletalMeshes=False
  808. KeyEndEffectorsMatchName=IK
  809. KeyEndEffectorsMatchName=eye
  810. KeyEndEffectorsMatchName=weapon
  811. KeyEndEffectorsMatchName=hand
  812. KeyEndEffectorsMatchName=attach
  813. KeyEndEffectorsMatchName=camera
  814.  
  815. [IpDrv.OnlineSubsystemCommonImpl]
  816. MaxLocalTalkers=1
  817. MaxRemoteTalkers=16
  818. bIsUsingSpeechRecognition=false
  819.  
  820. [IpDrv.OnlineGameInterfaceImpl]
  821. LanAnnouncePort=14001
  822. LanQueryTimeout=5.0
  823. LanPacketPlatformMask=1
  824.  
  825. [OnlineSubsystemLive.OnlineSubsystemLive]
  826. LanAnnouncePort=14001
  827. VoiceNotificationDelta=0.2
  828.  
  829. [Engine.StaticMeshCollectionActor]
  830. bCookOutStaticMeshActors=TRUE
  831. MaxStaticMeshComponents=100
  832.  
  833. [Engine.StaticLightCollectionActor]
  834. bCookOutStaticLightActors=TRUE
  835. MaxLightComponents=100
  836.  
  837. [CpuUsage]
  838. SamplingRate=250
  839.  
  840. [LiveSock]
  841. bUseVDP=True
  842. bUseSecureConnections=true
  843. MaxDgramSockets=64
  844. MaxStreamSockets=16
  845. DefaultRecvBufsizeInK=256
  846. DefaultSendBufsizeInK=256
  847. SystemLinkPort=14000
  848.  
  849. [CustomStats]
  850. LD=Streaming fudge factor
  851. LD=FrameTime
  852. LD=Terrain Smooth Time
  853. LD=Terrain Render Time
  854. LD=Decal Render Time
  855. LD=Terrain Triangles
  856. LD=Decal Triangles
  857. LD=Decal Draw Calls
  858. LD=Static Mesh Tris
  859. LD=Skel Mesh Tris
  860. LD=Skel Verts CPU Skin
  861. LD=Skel Verts GPU Skin
  862. LD=30+ FPS
  863. LD=Total CPU rendering time
  864. LD=Total GPU rendering time
  865. LD=Occluded primitives
  866. LD=Projected shadows
  867. LD=Visible static mesh elements
  868. LD=Visible dynamic primitives
  869. LD=Texture Pool Size
  870. LD=Physical Memory Used
  871. LD=Virtual Memory Used
  872. LD=Audio Memory Used
  873. LD=Texture Memory Used
  874. LD=360 Texture Memory Used
  875. LD=Animation Memory
  876. LD=Vertex Lighting Memory
  877. LD=StaticMesh Vertex Memory
  878. LD=StaticMesh Index Memory
  879. LD=SkeletalMesh Vertex Memory
  880. LD=SkeletalMesh Index Memory
  881. LD=Decal Vertex Memory
  882. LD=Decal Index Memory
  883. LD=Decal Interaction Memory
  884. MEMLEAN=Virtual Memory Used
  885. MEMLEAN=Audio Memory Used
  886. MEMLEAN=Animation Memory
  887. MEMLEAN=FaceFX Cur Mem
  888. MEMLEAN=Vertex Lighting Memory
  889. MEMLEAN=StaticMesh Vertex Memory
  890. MEMLEAN=StaticMesh Index Memory
  891. MEMLEAN=SkeletalMesh Vertex Memory
  892. MEMLEAN=SkeletalMesh Index Memory
  893. MEMLEAN=Decal Vertex Memory
  894. MEMLEAN=Decal Index Memory
  895. MEMLEAN=Decal Interaction Memory
  896. MEMLEAN=VertexShader Memory
  897. MEMLEAN=PixelShader Memory
  898. GameThread=Async Loading Time
  899. GameThread=Audio Update Time
  900. GameThread=FrameTime
  901. GameThread=HUD Time
  902. GameThread=Input Time
  903. GameThread=Kismet Time
  904. GameThread=Move Actor Time
  905. GameThread=RHI Game Tick
  906. GameThread=RedrawViewports
  907. GameThread=Script time
  908. GameThread=Tick Time
  909. GameThread=Update Components Time
  910. GameThread=World Tick Time
  911. GameThread=Async Work Wait
  912. GameThread=PerFrameCapture
  913. GameThread=DynamicLightEnvComp Tick
  914. Mobile=ES2 Draw Calls
  915. Mobile=ES2 Draw Calls (UP)
  916. Mobile=ES2 Triangles Drawn
  917. Mobile=ES2 Triangles Drawn (UP)
  918. Mobile=ES2 Program Count
  919. Mobile=ES2 Program Count (PP)
  920. Mobile=ES2 Program Changes
  921. Mobile=ES2 Uniform Updates (Bytes)
  922. Mobile=ES2 Base Texture Binds
  923. Mobile=ES2 Detail Texture Binds
  924. Mobile=ES2 Lightmap Texture Binds
  925. Mobile=ES2 Environment Texture Binds
  926. Mobile=ES2 Bump Offset Texture Binds
  927. Mobile=Frustum Culled primitives
  928. Mobile=Statically occluded primitives
  929. SplitScreen=Processed primitives
  930. SplitScreen=Mesh draw calls
  931. SplitScreen=Mesh Particles
  932. SplitScreen=Particle Draw Calls
  933.  
  934. [MemorySplitClassesToTrack]
  935. Class=AnimSequence
  936. Class=AudioComponent
  937. Class=AudioDevice
  938. Class=BrushComponent
  939. Class=CylinderComponent
  940. Class=DecalComponent
  941. Class=DecalManager
  942. Class=DecalMaterial
  943. Class=Font
  944. Class=Level
  945. Class=Material
  946. Class=MaterialInstanceConstant
  947. Class=MaterialInstanceTimeVarying
  948. Class=Model
  949. Class=ModelComponent
  950. Class=MorphTarget
  951. Class=NavigationMeshBase
  952. Class=ParticleModule
  953. Class=ParticleSystemComponent
  954. Class=PathNode
  955. Class=ProcBuilding_SimpleLODActor
  956. Class=RB_BodyInstance
  957. Class=RB_BodySetup
  958. Class=ReachSpec
  959. Class=Sequence
  960. Class=SkeletalMesh
  961. Class=SkeletalMeshComponent
  962. Class=SoundCue
  963. Class=SoundNode
  964. Class=SoundNodeWave
  965. Class=StaticMesh
  966. Class=StaticMeshActor
  967. Class=StaticMeshCollectionActor
  968. Class=StaticMeshComponent
  969. Class=Terrain
  970. Class=TerrainComponent
  971. Class=Texture2D
  972. Class=UIRoot
  973.  
  974. [MemLeakCheckExtraExecsToRun]
  975. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  976. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  977. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  978. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  979. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  980. Cmd=lightenv list volumes
  981. Cmd=lightenv list transition
  982. Cmd=ListThreads
  983.  
  984. [ConfigCoalesceFilter]
  985. FilterOut=ShooterEngine.ini
  986. FilterOut=ShooterEditor.ini
  987. FilterOut=ShooterInput.ini
  988. FilterOut=ShooterLightmass.ini
  989. FilterOut=ShooterGame.ini
  990. FilterOut=ShooterGameDedicatedServer.ini
  991. FilterOut=ShooterUI.ini
  992. FilterOut=ShooterCompat.ini
  993. FilterOut=ShooterEngineG4WLive.ini
  994. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  995. FilterOut=ShooterEngineNoLive.ini
  996. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  997. FilterOut=ShooterEditorKeyBindings.ini
  998. FilterOut=ShooterEditorUserSettings.ini
  999. FilterOut=ShooterEngineGameSpy.ini
  1000. FilterOut=ShooterEngineSteamworks.ini
  1001. FilterOut=Descriptions.int
  1002. FilterOut=Editor.int
  1003. FilterOut=EditorTips.int
  1004. FilterOut=UnrealEd.int
  1005. FilterOut=WinDrv.int
  1006. FilterOut=XWindow.int
  1007. FilterOut=GfxUIEditor.int
  1008. FilterOut=Properties.int
  1009.  
  1010. [TaskPerfTracking]
  1011. bUseTaskPerfTracking=FALSE
  1012. RemoteConnectionIP=10.1.20.20
  1013. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  1014. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  1015.  
  1016. [TaskPerfMemDatabase]
  1017. bUseTaskPerfMemDatabase=TRUE
  1018. RemoteConnectionIP=192.168.0.39
  1019. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  1020. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  1021.  
  1022. [MemoryPools]
  1023. FLightPrimitiveInteractionInitialBlockSize=512
  1024. FModShadowPrimitiveInteractionInitialBlockSize=512
  1025.  
  1026. [SystemSettings]
  1027. bFirstRun=FALSE
  1028. bUseMaxQualityMode=False
  1029. StaticDecals=False
  1030. DynamicDecals=False
  1031. UnbatchedDecals=False
  1032. DecalCullDistanceScale=1.000000
  1033. DynamicLights=False
  1034. DynamicShadows=False
  1035. LightEnvironmentShadows=False
  1036. CompositeDynamicLights=True
  1037. SHSecondaryLighting=False
  1038. DirectionalLightmaps=False
  1039. MotionBlur=False
  1040. MotionBlurPause=False
  1041. MotionBlurSkinning=0
  1042. DepthOfField=False
  1043. AmbientOcclusion=False
  1044. Bloom=False
  1045. bAllowLightShafts=False
  1046. bUseARGB8=False
  1047. Distortion=False
  1048. FilteredDistortion=False
  1049. DropParticleDistortion=False
  1050. bAllowDownsampledTranslucency=False
  1051. SpeedTreeLeaves=True
  1052. SpeedTreeFronds=True
  1053. OnlyStreamInTextures=False
  1054. LensFlares=False
  1055. FogVolumes=False
  1056. FloatingPointRenderTargets=True
  1057. OneFrameThreadLag=False
  1058. UseVsync=False
  1059. UpscaleScreenPercentage=True
  1060. DynamicScalingExpectedFPS=30.000000
  1061. bDynamicScalingEnabled=False
  1062. bUseSSR=True
  1063. Borderless=False
  1064. Fullscreen=True
  1065. AllowD3D11=False
  1066. AllowOpenGL=False
  1067. AllowRadialBlur=False
  1068. AllowSubsurfaceScattering=False
  1069. AllowImageReflections=True
  1070. AllowImageReflectionShadowing=True
  1071. bAllowSeparateTranslucency=True
  1072. bAllowPostprocessMLAA=False
  1073. bAllowHighQualityMaterials=False
  1074. bAllowWeatherEffect=True
  1075. bAllowPostProcess=False
  1076. SkeletalMeshLODBias=2
  1077. ParticleLODBias=2
  1078. DetailMode=0
  1079. AnimationQuality=0
  1080. MaxDrawDistanceScale=1.000000
  1081. ShadowFilterQualityBias=0
  1082. MaxAnisotropy=4
  1083. MaxMultiSamples=1
  1084. bAllowD3D9MSAA=False
  1085. bAllowTemporalAA=False
  1086. TemporalAA_MinDepth=500.000000
  1087. TemporalAA_StartDepthVelocityScale=100.000000
  1088. MinShadowResolution=64
  1089. MinPreShadowResolution=8
  1090. MaxShadowResolution=1120
  1091. MaxWholeSceneDominantShadowResolution=1344
  1092. ShadowFadeResolution=128
  1093. PreShadowFadeResolution=16
  1094. ShadowFadeExponent=0.250000
  1095. ResX=1920
  1096. ResY=1080
  1097. ScreenPercentage=100.000000
  1098. SceneCaptureStreamingMultiplier=1.000000
  1099. ShadowTexelsPerPixel=1.273240
  1100. PreShadowResolutionFactor=0.500000
  1101. bEnableVSMShadows=False
  1102. bEnableBranchingPCFShadows=False
  1103. bAllowHardwareShadowFiltering=False
  1104. TessellationFactorMultiplier=1.000000
  1105. bEnableForegroundShadowsOnWorld=False
  1106. bEnableForegroundSelfShadowing=False
  1107. bAllowWholeSceneDominantShadows=True
  1108. bUseConservativeShadowBounds=False
  1109. ShadowFilterRadius=2.000000
  1110. ShadowDepthBias=0.012000
  1111. PerObjectShadowTransition=60.000000
  1112. CSMSplitPenumbraScale=0.500000
  1113. CSMSplitSoftTransitionDistanceScale=4.000000
  1114. CSMSplitDepthBiasScale=0.500000
  1115. CSMMinimumFOV=40.000000
  1116. CSMFOVRoundFactor=4.000000
  1117. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  1118. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1119. WholeSceneShadowUnbuiltInteractionThreshold=50
  1120. bAllowFracturedDamage=True
  1121. NumFracturedPartsScale=1.000000
  1122. FractureDirectSpawnChanceScale=1.000000
  1123. FractureRadialSpawnChanceScale=1.000000
  1124. FractureCullDistanceScale=1.000000
  1125. bForceCPUAccessToGPUSkinVerts=false
  1126. bDisableSkeletalInstanceWeights=false
  1127. HighPrecisionGBuffers=False
  1128. MobileFeatureLevel=0
  1129. MobileFog=True
  1130. MobileSpecular=True
  1131. MobileBumpOffset=True
  1132. MobileNormalMapping=True
  1133. MobileEnvMapping=True
  1134. MobileRimLighting=True
  1135. MobileColorBlending=True
  1136. MobileVertexMovement=True
  1137. MobileLODBias=-0.5
  1138. MobileBoneCount=75
  1139. MobileBoneWeightCount=2
  1140. MobileUsePreprocessedShaders=True
  1141. MobileFlashRedForUncachedShaders=False
  1142. MobileWarmUpPreprocessedShaders=True
  1143. MobileCachePreprocessedShaders=False
  1144. MobileProfilePreprocessedShaders=False
  1145. MobileUseCPreprocessorOnShaders=True
  1146. MobileLoadCPreprocessedShaders=True
  1147. MobileSharePixelShaders=True
  1148. MobileShareVertexShaders=True
  1149. MobileShareShaderPrograms=True
  1150. MobileEnableMSAA=False
  1151. MobileContentScaleFactor=1.0
  1152. MobileVertexScratchBufferSize=150
  1153. MobileIndexScratchBufferSize=10
  1154. ApexLODResourceBudget=1000000020040877300000.000000
  1155. ApexDestructionMaxChunkIslandCount=2147483647
  1156. ApexDestructionMaxChunkSeparationLOD=1.000000
  1157. bEnableParallelAPEXClothingFetch=False
  1158. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1159. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1160. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1161. TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1162. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1163. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1164. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1165. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1166. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1167. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1168. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1169. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1170. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1171. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1172. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1173. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1174. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1175. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1176. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1177. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1178. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1179. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1180. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1181. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1182. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1183. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  1184. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1185. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1186.  
  1187. [SystemSettingsEditor]
  1188. ResX=1280
  1189. ResY=720
  1190.  
  1191. [SystemSettingsSplitScreen2]
  1192. bAllowWholeSceneDominantShadows=False
  1193. bAllowLightShafts=False
  1194. DetailMode=1
  1195.  
  1196. [SystemSettingsMobile]
  1197. BasedOn=SystemSettings
  1198. Fullscreen=True
  1199. DirectionalLightmaps=False
  1200. DynamicLights=False
  1201. SHSecondaryLighting=False
  1202. StaticDecals=True
  1203. DynamicDecals=False
  1204. UnbatchedDecals=False
  1205. MotionBlur=FALSE
  1206. MotionBlurPause=FALSE
  1207. DepthOfField=FALSE
  1208. AmbientOcclusion=FALSE
  1209. Bloom=FALSE
  1210. Distortion=FALSE
  1211. FilteredDistortion=FALSE
  1212. DropParticleDistortion=TRUE
  1213. FloatingPointRenderTargets=FALSE
  1214. MaxAnisotropy=2
  1215. bAllowLightShafts=FALSE
  1216. DynamicShadows=False
  1217.  
  1218. [SystemSettingsMobileTextureBias]
  1219. BasedOn=SystemSettingsMobile
  1220. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1221. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1222. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1223. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1224. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1225. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1226. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1227. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1228. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1229. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1230. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1231. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1232. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1233. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1234. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1235. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1236. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1237. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1238. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1239. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1240. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1241. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1242. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1243. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1244. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1245.  
  1246. [SystemSettingsIPhone3GS]
  1247. BasedOn=SystemSettingsMobileTextureBias
  1248. MobileEnableMSAA=True
  1249.  
  1250. [SystemSettingsIPhone4]
  1251. BasedOn=SystemSettingsMobile
  1252. MobileContentScaleFactor=2.0
  1253.  
  1254. [SystemSettingsIPodTouch4]
  1255. BasedOn=SystemSettingsMobileTextureBias
  1256. MobileContentScaleFactor=2.0
  1257.  
  1258. [SystemSettingsIPad]
  1259. BasedOn=SystemSettingsMobileTextureBias
  1260. MobileFeatureLevel=1
  1261. MobileFog=False
  1262. MobileSpecular=False
  1263. MobileBumpOffset=False
  1264. MobileNormalMapping=False
  1265. MobileEnvMapping=False
  1266. MobileRimLighting=False
  1267. MobileContentScaleFactor=0.9375
  1268.  
  1269. [SystemSettingsIPad2]
  1270. BasedOn=SystemSettingsMobile
  1271. MobileEnableMSAA=True
  1272.  
  1273. [SystemSettingsAndroid]
  1274. BasedOn=SystemSettingsMobileTextureBias
  1275.  
  1276. [Engine.PhysicsLODVerticalEmitter]
  1277. ParticlePercentage=100
  1278.  
  1279. [Engine.OnlineSubsystem]
  1280. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1281. AsyncMinCompletionTime=0.0
  1282.  
  1283. [Engine.OnlineRecentPlayersList]
  1284. MaxRecentPlayers=100
  1285. MaxRecentParties=5
  1286.  
  1287. [VoIP]
  1288. VolumeThreshold=0.1
  1289. bHasVoiceEnabled=true
  1290.  
  1291. [FullScreenMovie]
  1292. bForceNoMovies=FALSE
  1293. LoadMapMovie=SGLoadingScreen.OBJLoading
  1294. bShouldStopMovieAtEndOfLoadMap=TRUE
  1295.  
  1296. [IPDrv.WebConnection]
  1297. MaxValueLength=512
  1298. MaxLineLength=4096
  1299.  
  1300. [IPDrv.WebServer]
  1301. ApplicationPaths[0]=/ServerAdmin
  1302. ApplicationPaths[1]=/images
  1303. ListenPort=80
  1304. MaxConnections=18
  1305. ExpirationSeconds=86400
  1306. bEnabled=false
  1307.  
  1308. [IPDrv.WebResponse]
  1309. IncludePath=/Web
  1310. CharSet=iso-8859-1
  1311.  
  1312. [TextureTracking]
  1313. #TextureName=T_GD_Traffic_Crosswalk_01
  1314.  
  1315. [AnimNotify]
  1316. Trail_MaxSampleRate=200.0
  1317.  
  1318. [Engine.UIDataStore_OnlinePlayerData]
  1319. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1320. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1321. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1322. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1323. StorageProviderClassName=SDEngine.SDStorageProvider
  1324. ProfileDataExtension=.ue3profile
  1325.  
  1326. [Engine.LocalPlayer]
  1327. EyefinityFOVThreshold=140.0
  1328. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1329.  
  1330. [MobileSupport]
  1331. bShouldCachePVRTCTextures=False
  1332. bShouldFlattenMaterials=False
  1333. FlattenedTextureResolutionBias=0
  1334. UDKRemotePort=41765
  1335. UDKRemotePortPIE=41766
  1336.  
  1337. [Engine.GameViewportClient]
  1338. bDebugNoGFxUI=FALSE
  1339. bUseHardwareCursorWhenWindowed=TRUE
  1340.  
  1341. [ContentComparisonReferenceTypes]
  1342. +Class=AnimSet
  1343. +Class=SkeletalMesh
  1344. +Class=SoundCue
  1345. +Class=StaticMesh
  1346. +Class=ParticleSystem
  1347. +Class=Texture2D
  1348.  
  1349. [Engine.HttpFactory]
  1350. HttpRequestClassName=WinDrv.HttpRequestWindows
  1351.  
  1352. [IpDrv.OnlineImageDownloaderWeb]
  1353. MaxSimultaneousDownloads=8
  1354. MaxRetryCount=4
  1355.  
  1356. [Configuration]
  1357.  
  1358. [SDEngine.SDEngineExtensions]
  1359. HttpClassName=ShooterGame.SGHttp
  1360. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1361.  
  1362. [SDEngine.SDGameEngine]
  1363. bForceFrontEndVSync=TRUE
  1364.  
  1365. [ShooterGame.SGEngine]
  1366.  
  1367. [ShooterGame.SGEngineExtensions]
  1368. m_DedicatedServerAutoProfileTime=10.0
  1369. m_DedicatedServerAutoProfileCooldown=180.0
  1370. m_DedicatedServerAutoProfileNumPlayers=10
  1371.  
  1372. [OnlineSubsystemPC.OnlineSubsystemPC]
  1373. ProfileDataDirectory=.\Shooter\SaveData
  1374. ProfileDataExtension=.ue3profile
  1375.  
  1376. [SDEngine.SDProfile]
  1377. bDisableOfflineSaves=false
  1378. bDisableOnlineSaves=false
  1379. bUseMostRecentSave=false
  1380.  
  1381. [SDEngine.SDOnlineSubsystem]
  1382. ProfileDataDirectory=.\Shooter\SaveData
  1383. ProfileDataExtension=.ue3profile
  1384.  
  1385. [SDEngine.SDVisibilityManager]
  1386. m_VisibilityValidityTime=0.2f
  1387.  
  1388. [SDPCEngine.SDOnlineSubsystemFireline]
  1389. m_SettingsClassName=SDEngine.SDFirelineSettings
  1390. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1391. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1392. m_ServerHeartbeatGap=25.0
  1393. m_ClientHeartbeatGap=240.0
  1394. m_JoinTimeout=30.0
  1395. m_RequestRetryCooldownTimeMultiplier=2.0
  1396. m_RequestMaxRetry=6
  1397. m_MaxUnansweredHeartbeatAllowed=3
  1398. m_ManifestIndexName=index
  1399.  
  1400. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1401. m_SessionRetryTimeCooldownMultiplier=2.0
  1402. m_SessionRetryTimeCooldownMax=960.0
  1403.  
  1404. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1405. m_MaxLoginStepTime=60.0
  1406.  
  1407. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1408. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1409.  
  1410. [Windows.StandardUser]
  1411. MyDocumentsSubDirName=UnrealEngine3
  1412.  
  1413. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1414. bHasGameSpyAccount=true
  1415. EncryptedProductKey=NotForShip
  1416. ProfileDataDirectory=../ShooterGame/SaveData
  1417. ProfileDataExtension=.ue3profile
  1418. ProductID=11097
  1419. NamespaceID=40
  1420. PartnerID=33
  1421. GameID=1727
  1422. StatsVersion=7
  1423. NickStatsKeyId=1
  1424. PlaceStatsKeyId=2
  1425. LocationUrlsForInvites=shooterpc
  1426. LocationUrl=shooterpc
  1427. bShouldUseMcp=true
  1428.  
  1429. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1430. bUseVAC=true
  1431. GameDir=unrealtest
  1432. GameVersion=1.0.0.0
  1433. Region=255
  1434. CurrentNotificationPosition=8
  1435. ResetStats=0
  1436.  
  1437. [SDEngine.SDGameStatsManager]
  1438. GAME_STATS_VERSION=19
  1439.  
  1440. [GameplayStats.JSON]
  1441. Enabled=false
  1442. CommandLine=stats
  1443.  
  1444. [GameplayStats.Fireline]
  1445. Enabled=true
  1446.  
  1447. [GameplayStats.Echo]
  1448. Enabled=true
  1449. PlaytestOnly=true
  1450. Frequency=5.0
  1451. ContentEncoding=zlib
  1452. MonitorUpload=true
  1453. MonitorUploadFrequency=10.0
  1454. CommandLine=stats
  1455.  
  1456. [GameplayStats.Unreal]
  1457. Enabled=false
  1458. Frequency=0.25
  1459. CommandLine=stats
  1460.  
  1461. [PacketSimulationSettings]
  1462. PktLoss=0
  1463. PktLag=0
  1464. PktLagVariance=0
  1465.  
  1466. [SDAudioPackages]
  1467. PackageNames=SFX.pck
  1468. PackageNames=Default.pck
  1469.  
  1470. [SDSoundSystem]
  1471. uIOMemorySize=8192
  1472. fTargetAutoStmBufferLength=380
  1473. fMaxCacheRatio=2.0
  1474. uDefaultPoolSize=20480
  1475. uLEngineDefaultPoolSize=32768
  1476. uCommandQueueSize=192
  1477. HDREnable=1
  1478. HDREnableBoost=0
  1479. HDRSettingIndex=1
  1480. HDRMaxSize0=35
  1481. HDRMinSize0=26
  1482. HDRReleaseRate0=20
  1483. HDRMaxSize1=65
  1484. HDRMinSize1=48
  1485. HDRReleaseRate1=30
  1486. HDRMaxSize2=68
  1487. HDRMinSize2=45
  1488. HDRReleaseRate2=20
  1489. MuteOnLostFocus=1
  1490. OcclusionMinValue=0.25
  1491. OcclusionMaxValue=0.75
  1492. OcclusionMinDistance=512
  1493. OcclusionMaxDistance=20000
  1494.  
  1495. [SDTestServer]
  1496. Dedicated=true
  1497. Listen=false
  1498.  
  1499. [ShooterGame.SGDTServer]
  1500. m_DTPort=7999
  1501. m_DTLogging=false
  1502.  
  1503. [ShooterGame.SGClientVoice]
  1504. m_DTPort=8432
  1505. m_DTLogging=false
  1506.  
  1507. [SDEngine.SDFirelineBatchUpdateObject]
  1508. m_MaxUpdateAttempts=5
  1509. m_BaseRetryDelay=1.7f
  1510.  
  1511. [SDEngine.SDCoherentUIManager]
  1512. m_bUseWebCache=true
  1513. m_WebCacheDir=WebCache
  1514.  
  1515. [IniVersion]
  1516. 0=1528278894.000000
  1517. 1=1532425039.000000
  1518.  
  1519. [AppCompat]
  1520. CompatLevelComposite=5
  1521. CompatLevelCPU=5
  1522. CompatLevelGPU=5
  1523. CompatLevelGPUFix=0
  1524. MeasuredCPUScore=68.337036
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