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uor

puncher

uor
Aug 30th, 2022
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  1. -- ORPLAYZ SCRIPT LOADED, ANYBODY WHO COPIES WITHOUT CREDIT OR PERMISSION WILL BE COPYRIGHTED (LICENCE LMT.197)
  2. -- SUBSCRIBE TO ORPLAYZ: https://www.youtube.com/channel/UC1UwUVxrjM2Sb4duUoR6zfA?sub_confirmation=1
  3. -- SECOND CHANNEL (NEW): https://www.youtube.com/channel/UCmx7sqghTjWIngJljb4PqMg?sub_confirmation=1
  4.  
  5.  
  6.  
  7. game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("" ,"All")
  8. game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("" ,"All")
  9.  
  10. clickfling = true -- set this to false if u dont want click fling or use torso fling
  11.  
  12. function rmesh(a)
  13. if not (workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('Mesh') or workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('SpecialMesh')) then return end
  14. old=game.Players.LocalPlayer.Character
  15. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  16. for i,v in next, workspace[game.Players.LocalPlayer.Name]:FindFirstChild(a).Handle:GetDescendants() do
  17. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  18. v:Remove()
  19. end
  20. end
  21. for i = 1 , 2 do
  22. game.Players.LocalPlayer.Character=old
  23. end
  24. end
  25.  
  26. a=game.Players.LocalPlayer b=game.Players.LocalPlayer.Character c={}d=table.insert e=false for D,E in next,game:GetService("Players").LocalPlayer.Character:GetDescendants()do if E:IsA("BasePart")then d(c,game:GetService("RunService").Heartbeat:connect(function()pcall(function()E.Velocity=Vector3.new(-30,0,0)sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999)game.Players.LocalPlayer.ReplicationFocus=workspace end)end))end end function f(D,E,F)game.StarterGui:SetCore("SendNotification",{Title=D;Text=E;Duration=F or 5;})end local x=game:GetService("RunService")g=Instance.new('Folder',b)g.Name='CWExtra'b.Archivable=true local y=b:Clone()y.Name='NexoPD'for D,E in next,y:GetDescendants()do if E:IsA('BasePart')or E:IsA('Decal')then E.Transparency=1 end end h=5.65 a.Character=nil a.Character=b b.Humanoid.AutoRotate=false b.Humanoid.WalkSpeed=0 b.Humanoid.JumpPower=0 b.Torso.Anchored=true f('Nexo','Reanimating...\nPlease wait '..h..' seconds.')wait(h)b.Torso.Anchored=false f('Nexo','Reanimated..')b.Humanoid.Health=0 y.Animate.Disabled=true y.Parent=g y.HumanoidRootPart.CFrame=b.HumanoidRootPart.CFrame*CFrame.new(0,5,0)function i(D,E,F,G)Instance.new("Attachment",D)Instance.new("AlignPosition",D)Instance.new("AlignOrientation",D)Instance.new("Attachment",E)D.Attachment.Name=D.Name E.Attachment.Name=D.Name D.AlignPosition.Attachment0=D[D.Name]D.AlignOrientation.Attachment0=D[D.Name]D.AlignPosition.Attachment1=E[D.Name]D.AlignOrientation.Attachment1=E[D.Name]E[D.Name].Position=F or Vector3.new()D[D.Name].Orientation=G or Vector3.new()D.AlignPosition.MaxForce=999999999 D.AlignPosition.MaxVelocity=math.huge D.AlignPosition.ReactionForceEnabled=false D.AlignPosition.Responsiveness=math.huge D.AlignOrientation.Responsiveness=math.huge D.AlignPosition.RigidityEnabled=false D.AlignOrientation.MaxTorque=999999999 D.Massless=true end function j(D,E,F)Instance.new("Attachment",D)Instance.new("AlignPosition",D)Instance.new("Attachment",E)D.Attachment.Name=D.Name E.Attachment.Name=D.Name D.AlignPosition.Attachment0=D[D.Name]D.AlignPosition.Attachment1=E[D.Name]E[D.Name].Position=F or Vector3.new()D.AlignPosition.MaxForce=999999999 D.AlignPosition.MaxVelocity=math.huge D.AlignPosition.ReactionForceEnabled=false D.AlignPosition.Responsiveness=math.huge D.Massless=true end for D,E in next,b:GetDescendants()do if E:IsA('BasePart')then d(c,x.RenderStepped:Connect(function()E.CanCollide=false end))end end for D,E in next,b:GetDescendants()do if E:IsA('BasePart')then d(c,x.Stepped:Connect(function()E.CanCollide=false end))end end for D,E in next,y:GetDescendants()do if E:IsA('BasePart')then d(c,x.RenderStepped:Connect(function()E.CanCollide=false end))end end for D,E in next,y:GetDescendants()do if E:IsA('BasePart')then d(c,x.Stepped:Connect(function()E.CanCollide=false end))end end for D,E in next,b:GetDescendants()do if E:IsA('Accessory')then i(E.Handle,y[E.Name].Handle)end end i(b['Head'],y['Head'])i(b['Torso'],y['Torso'])j(b['HumanoidRootPart'],y['Torso'],Vector3.new(0,0,0))i(b['Right Arm'],y['Right Arm'])i(b['Left Arm'],y['Left Arm'])i(b['Right Leg'],y['Right Leg'])i(b['Left Leg'],y['Left Leg'])k=a:GetMouse()local z=Instance.new("Part",g)z.CanCollide=false z.Transparency=1 d(c,x.RenderStepped:Connect(function()local D=workspace.CurrentCamera.CFrame.lookVector local E=y["HumanoidRootPart"]z.Position=E.Position z.CFrame=CFrame.new(z.Position,Vector3.new(D.X*10000,D.Y,D.Z*10000))end))l=false m=false n=false o=false p=false function q(D)r=Instance.new('BodyAngularVelocity',D)r.AngularVelocity=Vector3.new(9e9,9e9,9e9)r.MaxTorque=Vector3.new(9e9,9e9,9e9)end q(b.HumanoidRootPart)k=a:GetMouse()s=Instance.new('BodyPosition',b.HumanoidRootPart)s.P=9e9 s.D=9e9 s.MaxForce=Vector3.new(99999,99999,99999)local A d(c,x.Heartbeat:Connect(function()if A==true then s.Position=k.Hit.p b.HumanoidRootPart.Position=k.Hit.p else s.Position=y.Torso.Position b.HumanoidRootPart.Position=y.Torso.Position end end))local B=Instance.new("SelectionBox")B.Adornee=b.HumanoidRootPart B.LineThickness=0.02 B.Color3=Color3.fromRGB(250,0,0)B.Parent=b.HumanoidRootPart B.Name="RAINBOW"t=B if clickfling then d(c,k.Button1Down:Connect(function()A=true end))d(c,k.Button1Up:Connect(function()A=false end))end d(c,k.KeyDown:Connect(function(D)if D==' 'then p=true end if D=='w'then l=true end if D=='s'then m=true end if D=='a'then n=true end if D=='d'then o=true end end))d(c,k.KeyUp:Connect(function(D)if D==' 'then p=false end if D=='w'then l=false end if D=='s'then m=false end if D=='a'then n=false end if D=='d'then o=false end end))local function C(D,E,F)z.CFrame=z.CFrame*CFrame.new(-D,E,-F)y.Humanoid.WalkToPoint=z.Position end d(c,x.RenderStepped:Connect(function()if l==true then C(0,0,1e4)end if m==true then C(0,0,-1e4)end if n==true then C(1e4,0,0)end if o==true then C(-1e4,0,0)end if p==true then y.Humanoid.Jump=true end if l~=true and n~=true and m~=true and o~=true then y.Humanoid.WalkToPoint=y.HumanoidRootPart.Position end end))workspace.CurrentCamera.CameraSubject=y.Humanoid u=Instance.new('BindableEvent')d(c,u.Event:Connect(function()y:Destroy()e=true v=false for D,E in next,b:GetDescendants()do if E:IsA('BasePart')then E.Anchored=true end end w=b.Humanoid:Clone()b.Humanoid:Destroy()w.Parent=b game.Players:Chat('-re')for D,E in pairs(c)do E:Disconnect()end game:GetService("StarterGui"):SetCore("ResetButtonCallback",true)u:Remove()end))game:GetService("StarterGui"):SetCore("ResetButtonCallback",u)
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. speed = 1
  46. sine = 1
  47. srv = game:GetService('RunService')
  48.  
  49. reanim = workspace.Camera.CameraSubject.Parent
  50.  
  51. function hat(h,p,c1,c0,m)
  52. reanim[h].Handle.AccessoryWeld.Part1=reanim[p]
  53. reanim[h].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  54. reanim[h].Handle.AccessoryWeld.C0=reanim[h].Handle.AccessoryWeld.C0:Lerp(c0 or CFrame.new(),1)
  55. if m == true then
  56. rmesh(h)
  57. end
  58. end
  59.  
  60. m=game.Players.LocalPlayer:GetMouse()
  61. RJ = reanim.HumanoidRootPart.RootJoint
  62. RS = reanim.Torso['Right Shoulder']
  63. LS = reanim.Torso['Left Shoulder']
  64. RH = reanim.Torso['Right Hip']
  65. LH = reanim.Torso['Left Hip']
  66. Root = reanim.HumanoidRootPart
  67. NECK = reanim.Torso.Neck
  68. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  69. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  70. RJ.C1 = CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  71. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  72. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  73. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  74. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  75. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  76. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  77. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  78. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  79. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  80.  
  81. Mode='1'
  82.  
  83. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  84. if k == '1' then-- first mode
  85. Mode='1'
  86. elseif k == 'e' then-- second mode
  87. Mode='2'
  88. elseif k == 'q' then-- first mode again
  89. Mode='1'
  90. end
  91. end)
  92.  
  93. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  94. Mode='Attack1'
  95. wait(1) -- time of attack u can edit this
  96. Mode='Attack2'
  97. wait(1)
  98. Mode='Attack3'
  99. wait(0.07)
  100. Mode ='1' -- change this mode to whatever u want the mode to be after attacking
  101. end)
  102.  
  103. coroutine.wrap(function()
  104. while true do -- anim changer
  105. if HumanDied then break end
  106. sine = sine + speed
  107. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  108. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  109. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  110. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  111. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  112. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  113. if lookvector > reanim.Humanoid.WalkSpeed then
  114. lookvector = reanim.Humanoid.WalkSpeed
  115. end
  116. if lookvector < -reanim.Humanoid.WalkSpeed then
  117. lookvector = -reanim.Humanoid.WalkSpeed
  118. end
  119. if rightvector > reanim.Humanoid.WalkSpeed then
  120. rightvector = reanim.Humanoid.WalkSpeed
  121. end
  122. if rightvector < -reanim.Humanoid.WalkSpeed then
  123. rightvector = -reanim.Humanoid.WalkSpeed
  124. end
  125. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  126. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  127. if Mode == '1' then
  128. if Root.Velocity.y > 1 then -- jump
  129.  
  130. elseif Root.Velocity.y < -1 then -- fall
  131.  
  132. elseif Root.Velocity.Magnitude < 2 then -- idle
  133. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  134. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  135. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-9.7+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-51.44+0*math.cos(sine/10))),.2)
  136. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-9.7+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(51.44+0*math.cos(sine/10))),.2)
  137. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  138. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-5.58+0*math.cos(sine/10))),.2)
  139. elseif Root.Velocity.Magnitude > 20 then -- run
  140.  
  141. elseif Root.Velocity.Magnitude < 20 then -- walk
  142. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  143. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  144. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-20*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  145. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+20*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  146. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+20*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  147. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+-20*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-5.58+0*math.cos(sine/10))),.2)
  148. end
  149.  
  150. elseif Mode == '2' then
  151. if Root.Velocity.y > 1 then -- jump
  152. elseif Root.Velocity.y < -1 then -- fall
  153. elseif Root.Velocity.Magnitude < 2 then -- idle
  154. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  155. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  156. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(13.23+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-32.62+0*math.cos(sine/10))),.2)
  157. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(13.23+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(36.15+0*math.cos(sine/10))),.2)
  158. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  159. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-5.58+0*math.cos(sine/10))),.2)
  160. elseif Root.Velocity.Magnitude > 20 then -- run
  161.  
  162. elseif Root.Velocity.Magnitude < 20 then -- walk
  163. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  164. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  165. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(13.23+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-32.62+0*math.cos(sine/10))),.2)
  166. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(13.23+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(36.15+0*math.cos(sine/10))),.2)
  167. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+20*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  168. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+-20*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-5.58+0*math.cos(sine/10))),.2)
  169. end
  170.  
  171. elseif Mode == 'Attack1' then --attack clerp
  172. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  173. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  174. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(97.29+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  175. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(13.23+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(36.15+0*math.cos(sine/10))),.2)
  176. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  177. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-5.58+0*math.cos(sine/10))),.2)
  178. elseif Mode == 'Attack2' then --attack clerp
  179. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  180. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  181. RS.C0=RS.C0:Lerp(CFrame.new(1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(97.29+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  182. LS.C0=LS.C0:Lerp(CFrame.new(-1.5+0*math.cos(sine/10),0.5+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(13.23+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(36.15+0*math.cos(sine/10))),.2)
  183. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(5.58+0*math.cos(sine/10))),.2)
  184. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-5.58+0*math.cos(sine/10))),.2)
  185. elseif Mode == 'Attack3' then --attack clerp
  186.  
  187. end
  188. srv.RenderStepped:Wait()
  189. end
  190. end)()
  191. print"ORPLAYZ SCRIPT LOADED"
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