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- enum _:LR_CATEGORIES_ID
- {
- LR_CUSTOME_BATTLES,
- LR_SHOT_FOR_SHOT,
- LR_SPECIAL_BATTLES,
- LR_FIRST_BATTLES
- };
- #define CUSTOME_MAX_HP 2000
- #define CUSTOME_MIN_HP 100
- #define SHOT_MAX_HP 150
- #define SHOT_MIN_HP 75
- new const szPrefix[ ] = "AMXX";
- #if defined USE_RULES
- enum _:GAME_RULES
- {
- bNoBunnyhop,
- bNoZoom,
- bNoPunch,
- bHeadshot
- /*bNoDuck,
- bNoJump*/
- };
- new const szRules[ GAME_RULES ][ ] =
- {
- "No Bunnyhop",
- "No Zoom",
- "No Punch",
- "Headshots Only"
- /*"No Duck",
- "No Jump"*/
- };
- native set_rule( rule = bNoBunnyhop, set = false );
- native bool: get_rule( const rule );
- native set_user_bunnyhop( const index, bunnyhop = 0 )
- native get_user_bunnyhop( const index );
- native userOpenMenu( const index ); // Opens main menu!
- native userExitRules( const index ); // Opens secondary menu, to be used when someone leaves special rules.
- #endif
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