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- //SPAWN ARRAY
- public function createWave(d:int):void
- {
- var temp:int = FP.rand(d);
- var enemies:Vector.<Enemy> = new Vector.<Enemy>();
- for (; d > 0; d--)
- {
- var tempE:Enemy;
- while (d > 0) {
- temp = FP.rand(d);
- if (temp == 1) melee();
- if (temp == 2) tank();
- if (temp == 3) hammer();
- d -= temp;
- }
- }
- }
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