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  1. General Facts:
  2. Current Timeline: Jan 1 1804-Jan 1 1914
  3. Territory Structure:
  4. "Fields" are the smallest subdivision. They usually can't be controlled outside of battle, but they're still important. They make up a District.
  5. "Districts" are the next level up. Districts are made up of fields, with a City Field somewhere in the District (if the District has been colonized).
  6. "States" are made from several Districts. Policy is controlled from this level, things like imports/exports, Teriffs, Subsidies, and Tax Laws.
  7. Finally, Countries are made from 1 or several states. this is who you play as, and who you interact with in the game. Federal/Imperial Law is changed here, and it's where sweeping descisions
  8. can be made.
  9.  
  10. Things that can happen in a Seafield
  11. Treachery Value:
  12. Open Sea
  13. Shallows
  14. Craggy
  15. Seasonal(Icy in Winter, Open Sea in Summer)
  16. Icy
  17.  
  18.  
  19. Wave Height(Tied to weather system, higher waves means more attrition)
  20.  
  21. Things that can happen in a Chart(Ocean District)
  22. Natural Things
  23.  
  24. Artificial Things
  25. Station Lightship:
  26. Lighthouse for Charts that don't border any land, acts like a sinkable ship in combat. Has a monthly chance to sink.
  27. Subsidise Fishing Rights:
  28. A monthly stream of food will trickle from this Chart, giving an option to send food to any bordering coastal District.
  29.  
  30. Things that can happen in a Field
  31. Natural Things
  32. Quanta for the weather system
  33. Biome(Rainforest, Desert, Hills, Plains,Meadow, etc etc)
  34.  
  35. Artificial Things
  36. Create Footpath
  37. Cut Forest(Requires high influence in the District)
  38. Within Battle:
  39. Set Boobytrap
  40. Pretend to Set Boobytrap
  41. Sabotage Railway
  42.  
  43. Things that can happen in a District
  44. Natural Things
  45. General buffs and debuffs(Arid, Fruitful, Rocky, Wet, etc)
  46. Water Value
  47. Winter Value
  48.  
  49. Artificial Things
  50. Create Railroad:
  51. Railroads are created by clicking on a District and clicking the "Create Railroad" button. It will then ask you to click on another District as a destination.
  52. Once finished, a railroad will begin construction between the 2 cities on the field level. The pathfinding algo will prioritize flat land more than hilly or mountains,
  53. and a debuff will accumulate if the route is too mountainous.
  54. Build Lighthouse:
  55. Decreases attrition for Tradeships, gives a buff to friendly Warships in combat, maybe movement speed.
  56. Found a City:
  57. This will create a settlement for the district. As the population increases, so does your influence. If the city is contested by another empire or Indian Tribe,
  58. raids and squabbels will happen, decreasing the population.
  59.  
  60. Things that can happen in a State
  61. Natural Things
  62. Dustbowl
  63.  
  64. Artificial Things
  65. Slave State/Free State
  66.  
  67. Things that can happen in a Country
  68.  
  69. Regional Capitals
  70. Russian Empire: Anadyr
  71. United States: Starts without a regional capital. Add rules for this later.
  72. Mexico: San Diego
  73. Hudson Bay Company: York Factory
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