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- // create
- v_speed = 0;
- gravity = 0.3;
- // player step
- moving_right = keyboard_check(ord("D"));
- moving_left = keyboard_check(ord("A"));
- var move = moving_right - moving_left;
- v_speed += gravity;
- if(place_meeting(x, y + v_speed, obj_wall1)){
- show_debug_message(place_meeting(x , y + sign(v_speed), obj_wall1));
- while !place_meeting(x , y + sign(v_speed), obj_wall1) {
- show_debug_message("Collision Inner!");
- y += sign(v_speed);
- }
- v_speed = 0;
- }
- y += v_speed;
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