Inoob8C

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Apr 6th, 2022
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  1. --C̷u̷r̷s̷e̷d̷ ̷6̷4̷
  2. --Made by mugaga#2801 (Saitama creator)
  3. --Netless is activated------
  4. ----------------------------
  5. --Thanks to OofHead for PD--
  6. ----------------------------
  7. --(Xen don't be angry)-----
  8. ------------------------
  9. --Keybinds:-------------
  10. --Click - Punch---------
  11. --C - Crouch------------
  12. ------------------------
  13. --The Main Script------
  14. ----------------------
  15. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  16. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  17. game:GetService("RunService").Heartbeat:connect(function()
  18. v.Velocity = Vector3.new(0,35,0)
  19. wait(0.5)
  20. end)
  21. end
  22. end
  23.  
  24. game:GetService("StarterGui"):SetCore("SendNotification", {
  25. Title = "Notification";
  26. Text = "Netless activated";
  27. Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"})
  28. Duration = 16;
  29.  
  30. HumanDied = false
  31. local reanim
  32. function noplsmesh(hat)
  33. _G.OldCF=workspace.Camera.CFrame
  34. oldchar=game.Players.LocalPlayer.Character
  35. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  36. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  37. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  38. v:Remove()
  39. end
  40. end
  41. game.Players.LocalPlayer.Character=oldchar
  42. wait()
  43. workspace.Camera.CFrame=_G.OldCF
  44. game.Players.LocalPlayer.Character=oldchar
  45. end
  46. _G.ClickFling=false -- Set this to true if u want.
  47. loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65.  
  66. speed = 1
  67. sine = 1
  68. srv = game:GetService('RunService')
  69.  
  70. function hatset(yes,part,c1,c0,nm)
  71. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  72. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  73. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  74. if nm==true then
  75. noplsmesh(yes)
  76. end
  77. end
  78.  
  79. --put the hat script converted below
  80.  
  81. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  82. RJ = reanim.HumanoidRootPart.RootJoint
  83. RS = reanim.Torso['Right Shoulder']
  84. LS = reanim.Torso['Left Shoulder']
  85. RH = reanim.Torso['Right Hip']
  86. LH = reanim.Torso['Left Hip']
  87. Root = reanim.HumanoidRootPart
  88. NECK = reanim.Torso.Neck
  89. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  90. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  91. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  92. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  93. RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  94. LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  95. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  96. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  97. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  98. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  99. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  100. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  101.  
  102. Mode='1'
  103.  
  104. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  105. if k == 'q' then-- first mode
  106. Mode='1'
  107. elseif k == 'c' then-- second mode
  108. Mode='2'
  109. elseif k == 'ayowtf' then-- third mode
  110. Mode='3'
  111. end
  112. end)
  113.  
  114.  
  115.  
  116. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  117. Mode='Attack0'
  118. wait(0.3) -- Time Of Attack
  119. Mode='Attack1'
  120. wait(0.2) -- Time Of Attack
  121. Mode='Attack2'
  122. end)
  123.  
  124.  
  125.  
  126. coroutine.wrap(function()
  127. while true do -- anim changer
  128. if HumanDied then mousechanger:Disconnect() break end
  129. sine = sine + speed
  130. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  131. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  132. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  133. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  134. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  135. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  136. if lookvector > reanim.Humanoid.WalkSpeed then
  137. lookvector = reanim.Humanoid.WalkSpeed
  138. end
  139. if lookvector < -reanim.Humanoid.WalkSpeed then
  140. lookvector = -reanim.Humanoid.WalkSpeed
  141. end
  142. if rightvector > reanim.Humanoid.WalkSpeed then
  143. rightvector = reanim.Humanoid.WalkSpeed
  144. end
  145. if rightvector < -reanim.Humanoid.WalkSpeed then
  146. rightvector = -reanim.Humanoid.WalkSpeed
  147. end
  148. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  149. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  150. if Mode == '1' then
  151. if Root.Velocity.y > 1 then -- jump
  152. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(3+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10))),.3)
  153. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-8+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  154. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.2+0.05*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(-24+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(10+0*math.cos(sine/6))),.3)
  155. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/6),1+0.05*math.cos(sine/6),-0.2+0*math.cos(sine/6))*ANGLES(RAD(141+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6))),.3)
  156. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/6),-0.4+0*math.cos(sine/6),-0.3+0*math.cos(sine/6))*ANGLES(RAD(1+0*math.cos(sine/6)),RAD(-8+0*math.cos(sine/6)),RAD(5+0*math.cos(sine/6))),.3)
  157. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/6),0+0*math.cos(sine/6),-1+0*math.cos(sine/6))*ANGLES(RAD(-22+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(-6+0*math.cos(sine/6))),.3)
  158. elseif Root.Velocity.y < -1 then -- fall
  159. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(-26+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10))),.3)
  160. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-8+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  161. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.4+0.05*math.cos(sine/6),-0.2+0*math.cos(sine/6))*ANGLES(RAD(16+0*math.cos(sine/6)),RAD(7+0*math.cos(sine/6)),RAD(32+0*math.cos(sine/6))),.3)
  162. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/6),0.4+0.05*math.cos(sine/6),-0.2+0*math.cos(sine/6))*ANGLES(RAD(25+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(-28+0*math.cos(sine/6))),.3)
  163. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/6),-0.4+0*math.cos(sine/6),-0.3+0*math.cos(sine/6))*ANGLES(RAD(1+0*math.cos(sine/6)),RAD(-8+0*math.cos(sine/6)),RAD(5+0*math.cos(sine/6))),.3)
  164. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/6),-0.3+0*math.cos(sine/6),-1+0*math.cos(sine/6))*ANGLES(RAD(-22+0*math.cos(sine/6)),RAD(0+0*math.cos(sine/6)),RAD(-6+0*math.cos(sine/6))),.3)
  165. elseif Root.Velocity.Magnitude < 2 then -- idle
  166. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(0+-2*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10))),.3)
  167. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/10),-0.6+0.1*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(0+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10))),.3)
  168. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/10),0.2+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(45+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(10+0*math.cos(sine/10))),.3)
  169. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/10),0.2+0.05*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(36+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(-8+0*math.cos(sine/10))),.3)
  170. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/10),-0.4+-0.1*math.cos(sine/10),-0.3+0*math.cos(sine/10))*ANGLES(RAD(1+0*math.cos(sine/10)),RAD(-31+0*math.cos(sine/10)),RAD(5+0*math.cos(sine/10))),.3)
  171. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/10),-0.38+-0.1*math.cos(sine/10),-0.2+0*math.cos(sine/10))*ANGLES(RAD(0+0*math.cos(sine/10)),RAD(39+0*math.cos(sine/10)),RAD(-4+0*math.cos(sine/10))),.3)
  172. elseif Root.Velocity.Magnitude < 20 then -- walk
  173. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*ANGLES(RAD(1+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10)),RAD(0+0*math.cos(sine/10))),.3)
  174. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/3),-0.6+0.1*math.cos(sine/3),0+0*math.cos(sine/3))*ANGLES(RAD(-8+0*math.cos(sine/3)),RAD(0+0*math.cos(sine/3)),RAD(0+0*math.cos(sine/3))),.3)
  175. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/6),0.2+0.05*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(45+-7*math.cos(sine/6)),RAD(0+-59*math.cos(sine/6)),RAD(47+0*math.cos(sine/6))),.3)
  176. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/6),0.2+0.05*math.cos(sine/6),0+0*math.cos(sine/6))*ANGLES(RAD(36+17*math.cos(sine/6)),RAD(0+-81*math.cos(sine/6)),RAD(-51+0*math.cos(sine/6))),.3)
  177. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/6),-0.4+-0.1*math.cos(sine/6),-0.3+0*math.cos(sine/6))*ANGLES(RAD(1+32*math.cos(sine/6)),RAD(-8+0*math.cos(sine/6)),RAD(5+0*math.cos(sine/6))),.3)
  178. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/6),-0.38+0*math.cos(sine/6),-0.2+0*math.cos(sine/6))*ANGLES(RAD(1.2+-32*math.cos(sine/6)),RAD(16+0*math.cos(sine/6)),RAD(-4+0*math.cos(sine/6))),.3)
  179. elseif Root.Velocity.Magnitude > 20 then -- run
  180. --run clerp here
  181. end
  182. elseif Mode == '2' then
  183. if Root.Velocity.y > 1 then -- jump
  184. --jump clerp here
  185. elseif Root.Velocity.y < -1 then -- fall
  186. --fall clerp here
  187. elseif Root.Velocity.Magnitude < 2 then -- idle
  188. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-57+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  189. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-51+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  190. RS.C0 = RS.C0:Lerp(CF(1.2+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(143+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-26+0*math.cos(sine/13))),.3)
  191. LS.C0 = LS.C0:Lerp(CF(-1.3+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(141+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),.3)
  192. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0.82+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(51+0*math.cos(sine/13)),RAD(-14+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  193. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.82+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(51+0*math.cos(sine/13)),RAD(14+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  194. elseif Root.Velocity.Magnitude < 20 then -- walk
  195. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(54+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  196. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  197. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),1+-0.4*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(181+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  198. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),1+0.4*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(180+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  199. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),0+0.3*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  200. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0+-0.3*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(1+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  201. elseif Root.Velocity.Magnitude > 20 then -- run
  202. --jopa
  203. end
  204. elseif Mode == '3' then
  205. if Root.Velocity.y > 1 then -- jump
  206. --jump clerp here
  207. elseif Root.Velocity.y < -1 then -- fall
  208. --fall clerp here
  209. elseif Root.Velocity.Magnitude < 2 then -- idle
  210. --idle clerp here
  211. elseif Root.Velocity.Magnitude < 20 then -- walk
  212. --walk clerp here
  213. elseif Root.Velocity.Magnitude > 20 then -- run
  214. --run clerp here
  215. end
  216. elseif Mode == 'Attack0' then
  217. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13))),.3)
  218. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(3+0*math.cos(sine/13)),RAD(-31+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  219. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0.3+0*math.cos(sine/13))*ANGLES(RAD(88+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  220. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(92+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-31+0*math.cos(sine/13))),.3)
  221. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.cos(sine/13)),RAD(-19+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  222. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-4+0*math.cos(sine/13)),RAD(12+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  223. elseif Mode == 'Attack1' then
  224. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.cos(sine/13)),RAD(-28+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  225. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-13+0*math.cos(sine/13)),RAD(23+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  226. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(88+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-26+0*math.cos(sine/13))),.3)
  227. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-22+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  228. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-0.82+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(-2+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  229. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  230. elseif Mode == 'Attack2' then
  231. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.cos(sine/13)),RAD(-28+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  232. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.cos(sine/13)),RAD(30+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  233. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(81+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(3+0*math.cos(sine/13))),.3)
  234. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(5+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  235. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  236. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  237. end
  238. srv.RenderStepped:Wait()
  239. end
  240. end)()
  241.  
  242. --This was copied from neptunian V
  243. local muter = false
  244. local ORGID = 6214466272
  245. local ORVOL = 1.15
  246. local ORPIT = 1.01
  247. local kan = Instance.new("Sound",char)
  248. kan.Volume = 0
  249. if not NoSound then
  250. kan.Volume = 1.15
  251. end
  252. kan.TimePosition = 0
  253. kan.PlaybackSpeed = 1.01
  254. kan.Pitch = 1.01
  255. kan.SoundId = "rbxassetid://6214466272"
  256. kan.Name = "mariowashere"
  257. kan.Looped = true
  258. kan:Play()
  259. --Created using Nexo Animator
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