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  1. [INFO] [CORE]: Using content: C:\GAMES\PCEngine\pcfx\Battle Heat.cue.
  2. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  3. [INFO] [Core]: Unloading core..
  4. [INFO] [Core]: Unloading core symbols..
  5. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  6. [INFO] RetroArch 1.9.5 (Git a129764)
  7. [INFO] === Build =======================================
  8. [INFO] CPU Model Name: Intel(R) Celeron(R) CPU J1900 @ 1.99GHz
  9. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2
  10. [INFO] Built: Jun 17 2021
  11. [INFO] Version: 1.9.5
  12. [INFO] Git: a129764
  13. [INFO] =================================================
  14. [INFO] [Input]: Found input driver: "dinput".
  15. [INFO] [Core]: Loading dynamic libretro core from: "C:\GAMES\RetroArch195\cores\mednafen_pcfx_libretro.dll"
  16. [INFO] [Overrides]: No core-specific overrides found at "C:\GAMES\RetroArch195\config\Beetle PC-FX\Beetle PC-FX.cfg".
  17. [INFO] [Overrides]: No content-dir-specific overrides found at "C:\GAMES\RetroArch195\config\Beetle PC-FX\pcfx.cfg".
  18. [INFO] [Overrides]: No game-specific overrides found at "C:\GAMES\RetroArch195\config\Beetle PC-FX\Battle Heat.cfg".
  19. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  20. [INFO] [Environ]: GET_LANGUAGE: "0".
  21. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  22. [INFO] [Environ]: SET_CONTROLLER_INFO.
  23. [INFO] Controller port: 1
  24. [INFO] PCFX Joypad (ID: 1)
  25. [INFO] PCFX Mouse (ID: 2)
  26. [INFO] Controller port: 2
  27. [INFO] PCFX Joypad (ID: 1)
  28. [INFO] PCFX Mouse (ID: 2)
  29. [INFO] Core requested VFS version >= v1, providing v3
  30. [INFO] [Remaps]: Remap directory: "C:\GAMES\RetroArch195\config\remaps".
  31. [INFO] [Overrides]: Redirecting save file to "C:\GAMES\RetroArch195\saves\Battle Heat.srm".
  32. [INFO] [Overrides]: Redirecting save state to "C:\GAMES\RetroArch195\states\Battle Heat.state".
  33. [INFO] [Environ]: GET_LOG_INTERFACE.
  34. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\GAMES\RetroArch195\system".
  35. [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
  36. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  37. [INFO] RetroPad, Port 1, Button "B (bottom)" => "II"
  38. [INFO] RetroPad, Port 1, Button "Y (left)" => "IV"
  39. [INFO] RetroPad, Port 1, Button "Select" => "Select"
  40. [INFO] RetroPad, Port 1, Button "Start" => "Run"
  41. [INFO] RetroPad, Port 1, Button "D-Pad Up" => "D-Pad Up"
  42. [INFO] RetroPad, Port 1, Button "D-Pad Down" => "D-Pad Down"
  43. [INFO] RetroPad, Port 1, Button "D-Pad Left" => "D-Pad Left"
  44. [INFO] RetroPad, Port 1, Button "D-Pad Right" => "D-Pad Right"
  45. [INFO] RetroPad, Port 1, Button "A (right)" => "I"
  46. [INFO] RetroPad, Port 1, Button "X (up)" => "III"
  47. [INFO] RetroPad, Port 1, Button "L" => "V"
  48. [INFO] RetroPad, Port 1, Button "R" => "VI"
  49. [INFO] RetroPad, Port 1, Button "L2" => "MODE 1 (Switch)"
  50. [INFO] RetroPad, Port 1, Button "R2" => "MODE 2 (Switch)"
  51. [INFO] RetroPad, Port 2, Button "B (bottom)" => "II"
  52. [INFO] RetroPad, Port 2, Button "Y (left)" => "IV"
  53. [INFO] RetroPad, Port 2, Button "Select" => "Select"
  54. [INFO] RetroPad, Port 2, Button "Start" => "Run"
  55. [INFO] RetroPad, Port 2, Button "D-Pad Up" => "D-Pad Up"
  56. [INFO] RetroPad, Port 2, Button "D-Pad Down" => "D-Pad Down"
  57. [INFO] RetroPad, Port 2, Button "D-Pad Left" => "D-Pad Left"
  58. [INFO] RetroPad, Port 2, Button "D-Pad Right" => "D-Pad Right"
  59. [INFO] RetroPad, Port 2, Button "A (right)" => "I"
  60. [INFO] RetroPad, Port 2, Button "X (up)" => "III"
  61. [INFO] RetroPad, Port 2, Button "L" => "V"
  62. [INFO] RetroPad, Port 2, Button "R" => "VI"
  63. [INFO] RetroPad, Port 2, Button "L2" => "MODE 1 (Switch)"
  64. [INFO] RetroPad, Port 2, Button "R2" => "MODE 2 (Switch)"
  65. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  66. [INFO] [Environ]: GET_OVERSCAN: 0
  67. [INFO] [Environ]: GET_VARIABLE pcfx_cdimagecache:
  68. disabled
  69. [INFO] [Environ]: GET_VARIABLE pcfx_high_dotclock_width:
  70. 1024
  71. [INFO] [Environ]: GET_VARIABLE pcfx_nospritelimit:
  72. disabled
  73. [INFO] [Environ]: GET_VARIABLE pcfx_initial_scanline:
  74. 4
  75. [INFO] [Environ]: GET_VARIABLE pcfx_last_scanline:
  76. 235
  77. [INFO] [Environ]: GET_VARIABLE pcfx_resamp_quality:
  78. 3
  79. [INFO] [Environ]: GET_VARIABLE pcfx_suppress_channel_reset_clicks:
  80. enabled
  81. [INFO] [Environ]: GET_VARIABLE pcfx_emulate_buggy_codec:
  82. disabled
  83. [INFO] [Environ]: GET_VARIABLE pcfx_rainbow_chromaip:
  84. disabled
  85. [INFO] [Environ]: GET_VARIABLE pcfx_mouse_sensitivity:
  86. 1.25
  87. [libretro INFO] Loading C:\GAMES\PCEngine\pcfx\Battle Heat.cue...
  88. [libretro INFO] Loading SBI file "C:\GAMES\PCEngine\pcfx\Battle Heat.sbi"...
  89. [libretro INFO] CD Layout MD5: 0xf1530b6f130062caae71854263feb35c
  90.  
  91. [libretro INFO] MDFN_MakeFName: C:\GAMES\RetroArch195\system\pcfx.rom
  92. [libretro INFO] V810 Emulation Mode: Fast
  93.  
  94. [libretro INFO] Emulated CD-ROM drive speed: 2x
  95.  
  96. [libretro INFO] (null)
  97. [INFO] [SRAM]: Skipping SRAM load..
  98. [INFO] Version of libretro API: 1
  99. [INFO] Compiled against API: 1
  100. [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
  101. [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 0.00 Hz, Game = 59.94 Hz)
  102. [INFO] [Video]: Game FPS > Monitor FPS. Cannot rely on VSync.
  103. [INFO] [Video]: Video @ 927x696
  104. [INFO] [GL]: Found GL context: wgl
  105. [INFO] [GL]: Detecting screen resolution 1366x768.
  106. [INFO] [WGL] extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel[INFO] [WGL]: Adaptive VSync supported.
  107. [INFO] [GL]: Vendor: Intel, Renderer: Intel(R) HD Graphics.
  108. [INFO] [GL]: Version: 4.0.0 - Build 10.18.10.3958.
  109. [INFO] [GL]: Using ARB_sync to reduce latency.
  110. [INFO] [GL]: Using resolution 927x696
  111. [INFO] [GL]: Default shader backend found: glsl.
  112. [INFO] [Shader driver]: Using GLSL shader backend.
  113. [INFO] [GLSL]: Checking GLSL shader support ...
  114. [WARN] [GL]: Stock GLSL shaders will be used.
  115. [INFO] [GLSL]: Found GLSL vertex shader.
  116. [INFO] [GLSL]: Found GLSL fragment shader.
  117. [INFO] [GLSL]: Linking GLSL program.
  118. [INFO] [GLSL]: Found GLSL vertex shader.
  119. [INFO] [GLSL]: Found GLSL fragment shader.
  120. [INFO] [GLSL]: Linking GLSL program.
  121. [INFO] [GLSL]: Found GLSL vertex shader.
  122. [INFO] [GLSL]: Found GLSL fragment shader.
  123. [INFO] [GLSL]: Linking GLSL program.
  124. [INFO] [GL]: Using 4 textures.
  125. [INFO] [GL]: Loaded 1 program(s).
  126. [ERROR] [XInput]: Failed to load XInput, ensure DirectX and controller drivers are up to date.
  127. [ERROR] [XInput]: Failed to load XInput, ensure DirectX and controller drivers are up to date.
  128. [WARN] [DINPUT]: Strong rumble unavailable.
  129. [WARN] [DINPUT]: Weak rumble unavailable.
  130. [WARN] [DINPUT]: Strong rumble unavailable.
  131. [WARN] [DINPUT]: Weak rumble unavailable.
  132. [WARN] [DINPUT]: Strong rumble unavailable.
  133. [WARN] [DINPUT]: Weak rumble unavailable.
  134. [WARN] [DINPUT]: Strong rumble unavailable.
  135. [WARN] [DINPUT]: Weak rumble unavailable.
  136. [INFO] [Joypad]: Found joypad driver: "dinput".
  137. [INFO] [Video]: Found display server: win32
  138. [INFO] [DirectSound]: Setting buffer size of 11264 bytes
  139. [INFO] [DirectSound]: Latency = 63 ms
  140. [INFO] [Display]: Found display driver: "gl".
  141. [INFO] [Font]: Using font rendering backend: freetype.
  142. [INFO] [Font]: Using font rendering backend: freetype.
  143. [INFO] [Font]: Using font rendering backend: freetype.
  144. [INFO] [Font]: Using font rendering backend: freetype.
  145. [INFO] [Font]: Using font rendering backend: freetype.
  146. [INFO] [Font]: Using font rendering backend: freetype.
  147. [libretro INFO] Port 1: gamepad
  148. [libretro INFO] Port 2: gamepad
  149. [INFO] [Playlist]: Loading history file: [C:\GAMES\RetroArch195\content_history.lpl].
  150. [INFO] [Playlist]: Loading history file: [C:\GAMES\RetroArch195\content_music_history.lpl].
  151. [INFO] [Playlist]: Loading history file: [C:\GAMES\RetroArch195\content_video_history.lpl].
  152. [INFO] [Playlist]: Loading history file: [C:\GAMES\RetroArch195\content_image_history.lpl].
  153. [INFO] [Playlist]: Loading favorites file: [C:\GAMES\RetroArch195\content_favorites.lpl].
  154. [INFO] [Font]: Using font rendering backend: freetype.
  155. [INFO] [Font]: Using font rendering backend: freetype.
  156. [INFO] [Font]: Using font rendering backend: freetype.
  157. [INFO] [Font]: Using font rendering backend: freetype.
  158. [INFO] [Font]: Using font rendering backend: freetype.
  159. [INFO] [Font]: Using font rendering backend: freetype.
  160. [libretro INFO] Phases: 77, Output rate: 44099.999985, 3125 77
  161.  
  162. [libretro INFO] Desired maximum rate error: 0.0000009000, Actual rate error: 0.0000000003
  163.  
  164. [libretro INFO] Initial number of coefficients per phase: 1157
  165.  
  166. [libretro INFO] Initial nominal cutoff frequency: 17640.000000
  167.  
  168. [libretro INFO] Adjusted number of coefficients per phase: 1160
  169.  
  170. [libretro INFO] Adjusted nominal cutoff frequency: 17652.713559
  171.  
  172. [libretro INFO] Impulse response table memory usage: 358512 bytes
  173.  
  174. [INFO] [Environ]: SET_GEOMETRY: 256x232, aspect: 1.333.
  175. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 18 seconds.
  176. [INFO] Saving runtime log file: C:\GAMES\RetroArch195\playlists\logs\Beetle PC-FX\Battle Heat.lrtl
  177. [INFO] [CORE]: No content, starting dummy core.
  178. [INFO] [SRAM]: Saving RAM type #0 to "C:\GAMES\RetroArch195\saves\Battle Heat.srm".
  179. [INFO] [SRAM]: Saved successfully to "C:\GAMES\RetroArch195\saves\Battle Heat.srm".
  180. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  181. [INFO] [Core]: Unloading game..
  182. [INFO] [Core]: Unloading core..
  183.  
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