icabit

icabitneversink2.4draft

Sep 1st, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.3b - FULL VERSION
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/46208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # SPECIAL CURRENCY
  88. # 0307 # REST
  89. # 0400 # SOCKET/LINK BASED stuff
  90. # 0500 # SKILL GEMS
  91. # 0600 # RARE ITEM HIGHLIGHTING
  92. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  93. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  94. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  95. # 0601 # RARE DAGGERS
  96. # 0602 # RARE CLAWS
  97. # 0603 # RARE WANDS
  98. # 0604 # RARE SWORDS
  99. # 0605 # RARE AXES&MACES (1H)
  100. # 0606 # RARE SCEPTRES
  101. # 0607 # RARE STAVES
  102. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  103. # 0609 # RARE BOWS
  104. # 0610 # RARE QUIVERS
  105. # 0611 # RARE GLOVES, HELMETS, BOOTS
  106. # 06 # RARE SHIELDS
  107. # 0613 # RARE BODY ARMOR
  108. # 0614 # RARES - LEVELING SPECIFIC RULES
  109. # 0615 # RARES - REMAINING RULES
  110. # 0700 # NORMAL AND MAGIC ITEM RULES
  111. # 0701 # 83+ ITEM CRAFTING
  112. # 0702 # CHROMATIC ORB RECIPE ITEMS
  113. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  114. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  115. # 0705 # MAGIC RINGS, AMULETS, BELTS
  116. # 0706 # MAGIC JEWELS
  117. # 0707 # CHISEL RECIPE ITEMS
  118. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  119. # 0709 # TOP BASES FOR CRAFTING
  120. # 0710 # MARAKETH WEAPONS
  121. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  122. # 07 # ANIMATE WEAPON SCRIPT (DISABLED)
  123. # 0800 # FLASKS
  124. # 0801 # HIDE OUTDATED FLASKS
  125. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  126. # 0803 # FLASKS - Hybrid Flasks (Normal)
  127. # 0804 # FLASKS - Hybrid Flasks (Magic)
  128. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  129. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  130. # 0807 # SHOW WHATEVER FLASKS REMAIN
  131. # 0900 # LEVELING
  132. # 0901 # LEVELING HIGHLIGHT JEWELRY
  133. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  134. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  135. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  136. # 0905 # LEVELING GENERAL RULES
  137. # 5000 # TEMP AND WIP ENTRIES
  138. # 5001 # WARBAND MODS - DEACTIVATED
  139. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  140. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  141. #
  142. #---------------------------------------------------------------------------------------------------------------
  143. # STYLE DATA FOR EASY SEARCH AND REPLACE
  144. #---------------------------------------------------------------------------------------------------------------
  145. #
  146. ###GENERIC BORDER###
  147. # SetBorderColor 0 0 0
  148. #
  149. ###TALISMAN STYLE###
  150. # SetBorderColor 109 200 130 255
  151. #
  152. ###TOP RARITY STYLE###
  153. # SetBackgroundColor 255 255 255 255
  154. #
  155. ###MEDIUM RARITY UNIQUE BG###
  156. # SetBackgroundColor 175 96 37 255
  157. #
  158. ###HIGH CURRENCY STYLE###
  159. # SetBackgroundColor 213 159 15
  160. #
  161. ###MEDIUM CURRENCY STYLE###
  162. # SetTextColor 190 178 135 255
  163. #
  164. ###DIVINATION CARD TIERS###
  165. # T1: SetTextColor 255 0 175
  166. # T2: SetBackgroundColor 235 15 200
  167. # T3: SetBackgroundColor 220 35 225
  168. # T4: SetBackgroundColor 200 50 250
  169. # T5: SetBackgroundColor 190 65 255
  170. #
  171. ###83/84 CRAFTING BORDER###
  172. # SetBorderColor 255 255 0 255
  173. #
  174. ###REGAL RECIPE RARE INDICATOR###
  175. # SetTextColor 255 190 0
  176. #
  177. ###EXCEPTIONAL RARE INDICATOR###
  178. # SetBorderColor 25 180 25
  179. #
  180. ###GOOD RARE INDICATOR###
  181. # SetBorderColor 30 90 45 230
  182. #
  183. ###BAD RARE INDICATOR###
  184. # SetBackgroundColor 0 20 20 150
  185. #
  186. ###UTILITY/VENDOR INDICATOR###
  187. # SetBackgroundColor 75 75 75
  188. #
  189. ###ALCHEMY/LOWCRAFT INDICATOR###
  190. # SetBorderColor 255 190 0 150
  191. #
  192. ###LOW SIZE CHROM RECIPE INDICATOR###
  193. # SetBorderColor 100 100 100
  194. #
  195. ###MAGIC JEWEL BACKGROUND
  196. # SetBorderColor 0 150 200
  197. #
  198. ###CHANCE ORB ITEM INDICATOR###
  199. # SetBorderColor 0 150 0 150
  200. #
  201. ###ANIMATE WEAPON MODE###
  202. # SetTextColor 150 0 0
  203. # SetBorderColor 150 0 0
  204. #
  205. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  206. # SetTextColor 100 100 255
  207. #
  208. ###HIDDEN ITEMS: normal
  209. # SetBackgroundColor 0 0 0 100
  210. #
  211. ###HIDDEN ITEMS: rare
  212. # SetBackgroundColor 0 0 0 150
  213. #
  214. #---------------------------------------------------------------------------------------------------------------
  215. # SOUND DATA FOR EASY SEARCH AND REPLACE
  216. #---------------------------------------------------------------------------------------------------------------
  217. # Some new entries are not yet added to the list!
  218. #
  219. #The filter only uses 3 sounds:
  220. #
  221. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  222. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  223. #PlayAlertSound 4 300 map drops
  224. #
  225. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  226. #
  227. #
  228. #---------------------------------------------------------------------------------------------------------------
  229. # SCRIPT by NeverSink ( the-dude- in reddit)
  230. #---------------------------------------------------------------------------------------------------------------
  231. #
  232. #---------------------------------------------------------------------------------------------------------------
  233. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  234. #---------------------------------------------------------------------------------------------------------------
  235. #
  236. #---------------------------------------------------------------------------------------------------------------
  237. # Section: ALPHA-a # Talisman league!
  238. #---------------------------------------------------------------------------------------------------------------
  239. # !!!FILTER CODE START!!!
  240.  
  241. Show
  242. BaseType "Talisman"
  243. SetBorderColor 109 200 130 255
  244. SetBackgroundColor 0 0 0 255
  245. SetFontSize 42
  246. PlayAlertSound 6 300
  247. Rarity Unique
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 109 200 130 255
  252. SetBackgroundColor 0 0 0 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256.  
  257. Show
  258. BaseType "Talisman"
  259. SetBorderColor 109 200 130 255
  260. SetBackgroundColor 0 0 0 255
  261. SetFontSize 38
  262. Rarity Magic
  263.  
  264. Show
  265. BaseType "Talisman"
  266. SetBorderColor 109 200 130 255
  267. SetBackgroundColor 0 0 0 255
  268. SetFontSize 36
  269. Rarity Normal
  270.  
  271. #---------------------------------------------------------------------------------------------------------------
  272. # Section: 0000 # UTILITY AND JUST-IN-CASE
  273. #---------------------------------------------------------------------------------------------------------------
  274.  
  275. Show
  276. Class Microtransactions
  277.  
  278. Show
  279. Class Quest Items
  280. SetFontSize 40
  281. SetBorderColor 74 230 58
  282.  
  283. #------------------------------------------------------------------------
  284. # Section: 0001 # LABYRINTH MATERIAL
  285. #------------------------------------------------------------------------
  286.  
  287. Show
  288. BaseType "Offering to the Goddess"
  289. PlayAlertSound 4 300
  290. SetFontSize 40
  291. SetBorderColor 0 0 0
  292. SetTextColor 0 0 0
  293. SetBackgroundColor 180 0 0 255
  294.  
  295. Show
  296. Class "Labyrinth"
  297. SetFontSize 40
  298. SetBorderColor 74 230 58
  299. SetTextColor 74 230 58
  300.  
  301. #------------------------------------------------------------------------
  302. # Section: 0100 # TOP TIER RARITY
  303. #------------------------------------------------------------------------
  304.  
  305. Show
  306. Class "Fishing Rod"
  307. SetTextColor 255 0 0 255
  308. SetBorderColor 255 0 0 255
  309. SetBackgroundColor 255 255 255 255
  310. SetFontSize 45
  311. PlayAlertSound 6 300
  312.  
  313. #Exception for tabula
  314.  
  315. Show
  316. SocketGroup WWWWWW
  317. BaseType "Simple Robe"
  318. Rarity Unique
  319. PlayAlertSound 6 300
  320. SetBackgroundColor 175 96 37 255
  321. SetBorderColor 255 150 000 255
  322. SetTextColor 0 0 0 255
  323. SetFontSize 43
  324.  
  325. Show
  326. LinkedSockets 6
  327. SetTextColor 255 0 0
  328. SetBorderColor 255 0 0
  329. SetBackgroundColor 255 255 255 255
  330. SetFontSize 45
  331. PlayAlertSound 6 300
  332.  
  333. Show
  334. BaseType "Mirror of Kalandra"
  335. SetTextColor 255 0 0 255
  336. SetBorderColor 255 0 0 255
  337. SetBackgroundColor 255 255 255 255
  338. SetFontSize 45
  339. PlayAlertSound 6 300
  340.  
  341. #------------------------------------------------------------------------
  342. # Section: 0200 # UNIQUES AND MAPS
  343. #------------------------------------------------------------------------
  344.  
  345. #----------------------------------------------------
  346. # 0201 # UNIQUE TIER LIST
  347. #----------------------------------------------------
  348.  
  349. Show # T1 - These uniques are have a consistent price of ~0.5++ ex
  350. BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask"
  351. Rarity Unique
  352. PlayAlertSound 6 300
  353. SetBackgroundColor 255 255 255 255
  354. SetBorderColor 175 96 37 255
  355. SetTextColor 175 96 37 255
  356. SetFontSize 45
  357.  
  358. Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
  359. BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger"
  360. Rarity Unique
  361. PlayAlertSound 6 300
  362. SetBackgroundColor 200 96 37 255
  363. SetBorderColor 0 0 0 255
  364. SetTextColor 0 0 0 255
  365. SetFontSize 43
  366.  
  367. Show #T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le-heup-of-all iron ring unique on the other hand not.
  368. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  369. Rarity Unique
  370. SetBorderColor 100 37 254 200
  371. SetTextColor 175 96 37 254
  372. SetBackgroundColor 15 0 25
  373. PlayAlertSound 6 300
  374. SetFontSize 39
  375.  
  376. Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
  377. Rarity Unique
  378. PlayAlertSound 6 300
  379. SetBorderColor 175 96 37 254
  380. SetTextColor 175 96 37 254
  381. SetBackgroundColor 0 0 0 254
  382. SetFontSize 39
  383.  
  384. #----------------------------------------------------
  385. # 0202 # MAP TIER LIST
  386. #----------------------------------------------------
  387.  
  388. Show # Maps:Unique
  389. Class Maps
  390. Rarity Unique
  391. SetFontSize 40
  392. PlayAlertSound 6 300
  393.  
  394. Show # Maps:T1
  395. Class Maps
  396. BaseType "Arcade Map" "Crystal Ore Map" "Desert Map" "Jungle Valley Map"
  397. SetFontSize 34
  398. PlayAlertSound 4 200
  399.  
  400. Show # Maps:T2
  401. Class Maps
  402. BaseType "Beach Map" "Factory Map" "Ghetto Map" "Oasis Map"
  403. SetFontSize 34
  404. PlayAlertSound 4 200
  405.  
  406. Show # Maps:T3
  407. Class Maps
  408. BaseType "Arid Lake Map" "Cavern Map" "Channel Map" "Grotto Map" "Marshes Map" "Sewer Map" "Vaal Pyramid Map"
  409. SetFontSize 35
  410. PlayAlertSound 4 200
  411.  
  412. Show # Maps:T4
  413. Class Maps
  414. BaseType "Academy Map" "Acid Lakes Map" "Dungeon Map" "Graveyard Map" "Phantasmagoria Map" "Villa Map" "Waste Pool Map"
  415. SetFontSize 35
  416. PlayAlertSound 4 200
  417.  
  418. Show # Maps:T5
  419. Class Maps
  420. BaseType "Burial Chambers Map" "Peninsula Map" "Dunes Map" "Mesa Map" "Pit Map" "Primordial Pool Map" "Spider Lair Map" "Tower Map"
  421. SetFontSize 36
  422. PlayAlertSound 4 200
  423.  
  424. Show # Maps:T6
  425. Class Maps
  426. BaseType "Shaped Arcade Map" "Shaped Crystal Ore Map" "Shaped Desert Map" "Shaped Jungle Valley Map" "Canyon Map" "Quarry Map" "Racecourse Map" "Ramparts Map" "Spider Forest Map" "Strand Map" "Thicket Map" "Vaal City Map" "Wharf Map"
  427. SetFontSize 38
  428. PlayAlertSound 4 200
  429.  
  430. Show # Maps:T7
  431. Class Maps
  432. BaseType "Shaped Beach Map" "Shaped Factory Map" "Shaped Ghetto Map" "Shaped Oasis Map" "Arachnid Tomb Map" "Castle Ruins Map" "Catacombs Map" "Cells Map" "Armory Map" "Ashen Wood Map" "Mud Geyser Map"
  433. SetFontSize 40
  434. PlayAlertSound 4 300
  435. # SetBackgroundColor 100 100 0 255
  436. # SetBorderColor 200 200 0 255
  437.  
  438. Show # Maps:T8
  439. Class Maps
  440. BaseType "Shaped Arid Lake Map" "Shaped Cavern Map" "Shaped Channel Map" "Shaped Grotto Map" "Shaped Marshes Map" "Shaped Sewer Map" "Shaped Vaal Pyramid Map" "Arachnid Nest Map" "Arena Map" "Bog Map" "Cemetery Map" "Barrows Map" "Atoll Map" "Pier Map" "Shore Map" "Tropical Island Map"
  441. SetFontSize 41
  442. PlayAlertSound 4 300
  443. # SetBackgroundColor 100 100 0 255
  444. # SetBorderColor 200 200 0 255
  445.  
  446. Show # Maps:T9
  447. Class Maps
  448. BaseType "Shaped Academy Map" "Shaped Acid Lakes Map" "Shaped Dungeon Map" "Shaped Graveyard Map" "Shaped Phantasmagoria Map" "Shaped Villa Map" "Shaped Waste Pool Map" "Coves Map" "Crypt Map" "Museum Map" "Orchard Map" "Overgrown Shrine Map" "Promenade Map" "Reef Map" "Temple Map"
  449. SetFontSize 41
  450. PlayAlertSound 4 300
  451. # SetBackgroundColor 100 100 0 255
  452. # SetBorderColor 200 200 0 255
  453.  
  454. Show # Maps:T10
  455. Class Maps
  456. BaseType "Shaped Burial Chambers Map" "Shaped Peninsula Map" "Shaped Dunes Map" "Shaped Mesa Map" "Shaped Pit Map" "Shaped Primordial Pool Map" "Shaped Spider Lair Map" "Shaped Tower Map" "Colonnade Map" "Arsenal Map" "Courtyard Map" "Malformation Map" "Quay Map" "Terrace Map" "Underground River Map"
  457. SetFontSize 42
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T11
  463. Class Maps
  464. BaseType "Shaped Canyon Map" "Shaped Quarry Map" "Shaped Racecourse Map" "Shaped Ramparts Map" "Shaped Spider Forest Map" "Shaped Strand Map" "Shaped Thicket Map" "Shaped Vaal City Map" "Shaped Wharf Map" "Bazaar Map" "Chateau Map" "Excavation Map" "Precinct Map" "Torture Chamber Map" "Underground Sea Map" "Wasteland Map"
  465. SetFontSize 42
  466. PlayAlertSound 4 300
  467. # SetBorderColor 0 0 0 255
  468. # SetBackgroundColor 255 255 255 255
  469.  
  470. Show # Maps:T12
  471. Class Maps
  472. BaseType "Shaped Arachnid Tomb Map" "Shaped Castle Ruins Map" "Shaped Catacombs Map" "Shaped Cells Map" "Shaped Armory Map" "Shaped Ashen Wood Map" "Shaped Mud Geyser Map" "Crematorium Map" "Estuary Map" "Necropolis Map" "Plateau Map" "Ivory Temple Map" "Residence Map" "Shipyard Map" "Vault Map"
  473. SetFontSize 43
  474. PlayAlertSound 4 300
  475. SetTextColor 0 0 0 255
  476. SetBackgroundColor 200 200 200 255
  477. SetBorderColor 0 0 0 255
  478.  
  479.  
  480. Show # Maps:T13
  481. Class Maps
  482. BaseType "Shaped Arachnid Nest Map" "Shaped Arena Map" "Shaped Bog Map" "Shaped Cemetery Map" "Shaped Barrows Map" "Shaped Atoll Map" "Shaped Pier Map" "Shaped Shore Map" "Shaped Tropical Island Map" "Lair Map" "Beacon Map" "Gorge Map" "High Gardens Map" "Plaza Map" "Scriptorium Map" "Sulphur Wastes Map" "Waterways Map"
  483. SetFontSize 44
  484. PlayAlertSound 4 300
  485. SetTextColor 0 0 0 255
  486. SetBackgroundColor 200 200 200 255
  487. SetBorderColor 0 0 0 255
  488.  
  489. Show # Maps:T14
  490. Class Maps
  491. BaseType "Shaped Coves Map" "Shaped Crypt Map" "Shaped Museum Map" "Shaped Orchard Map" "Shaped Overgrown Shrine Map" "Shaped Promenade Map" "Shaped Reef Map" "Shaped Temple Map" "Maze Map" "Mineral Pools Map" "Palace Map" "Shrine Map" "Springs Map" "Volcano Map"
  492. SetFontSize 45
  493. PlayAlertSound 4 300
  494. SetTextColor 0 0 0 255
  495. SetBackgroundColor 200 200 200 255
  496. SetBorderColor 0 0 0 255
  497.  
  498. Show # Maps:T15
  499. Class Maps
  500. BaseType "Shaped Colonnade Map" "Shaped Arsenal Map" "Shaped Courtyard Map" "Shaped Malformation Map" "Shaped Quay Map" "Shaped Terrace Map" "Shaped Underground River Map" "Abyss Map" "Colosseum Map" "Core Map" "Dark Forest Map" "Overgrown Ruin Map"
  501. SetFontSize 45
  502. PlayAlertSound 6 300
  503. SetTextColor 0 0 0 255
  504. SetBorderColor 0 0 0 255
  505. SetBackgroundColor 255 255 255 255
  506.  
  507. Show # Maps:T16
  508. Class Maps
  509. BaseType "Pit of the Chimera Map" "Lair of the Hydra Map" "Maze of the Minotaur Map" "Forge of the Phoenix Map" "Vaal Temple Map"
  510. SetFontSize 60
  511. PlayAlertSound 6 300
  512. SetTextColor 0 0 0 255
  513. SetBorderColor 0 0 0 255
  514. SetBackgroundColor 255 255 255 255
  515.  
  516. # This shouldn't be happening, but just in case:
  517.  
  518. Show
  519. Class Maps
  520. PlayAlertSound 4 300
  521. SetFontSize 44
  522.  
  523. #----------------------------------------------------
  524. # 0203 # MAP FRAGMENTS
  525. #----------------------------------------------------
  526. #essence league map fragments
  527. Show
  528. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
  529. Class "Map Fragments"
  530. PlayAlertSound 6 300
  531. SetFontSize 60
  532. SetTextColor 0 0 0 255
  533. SetBorderColor 0 0 0 255
  534. SetBackgroundColor 255 255 255 255
  535.  
  536. Show
  537. BaseType "Mortal Hope"
  538. Class "Map Fragments"
  539. PlayAlertSound 6 300
  540. SetFontSize 45
  541. SetTextColor 0 0 0 255
  542. SetBorderColor 0 0 0 255
  543. SetBackgroundColor 255 255 255 255
  544.  
  545. Show
  546. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  547. Class "Map Fragments"
  548. PlayAlertSound 4 300
  549. SetFontSize 40
  550. SetTextColor 0 0 0 255
  551. SetBorderColor 0 0 0 255
  552. SetBackgroundColor 180 0 0 255
  553.  
  554. Show
  555. BaseType "Sacrifice at Midnight"
  556. Class "Map Fragments"
  557. PlayAlertSound 4 300
  558. SetFontSize 40
  559. SetTextColor 0 0 0 255
  560. SetBorderColor 0 0 0 255
  561. SetBackgroundColor 180 0 0 255
  562.  
  563. Show
  564. Class "Map Fragments"
  565. PlayAlertSound 4 300
  566. SetFontSize 38
  567. SetTextColor 0 0 0 255
  568. SetBorderColor 0 0 0 255
  569. SetBackgroundColor 180 0 0 255
  570.  
  571. #------------------------------------------------------------------------
  572. # Section: 0300 # CURRENCY
  573. #------------------------------------------------------------------------
  574.  
  575. #----------------------------------------------------
  576. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  577. #----------------------------------------------------
  578.  
  579. Show
  580. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  581. SetTextColor 255 0 0 255
  582. SetBorderColor 255 0 0 255
  583. SetBackgroundColor 255 255 255 255
  584. PlayAlertSound 6 300
  585. SetFontSize 45
  586.  
  587. #----------------------------------------------------
  588. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  589. #----------------------------------------------------
  590.  
  591. Show
  592. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel"
  593. SetBackgroundColor 213 159 15
  594. SetTextColor 0 0 0
  595. SetBorderColor 0 0 0
  596. PlayAlertSound 1 300
  597. SetFontSize 40
  598.  
  599. # 200 158 130 this is the old background color, if you like it more use it instead
  600.  
  601. #----------------------------------------------------
  602. # 0303 # MEDIUM-LOW ORBS
  603. #----------------------------------------------------
  604.  
  605. Show
  606. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
  607. SetTextColor 190 178 135 255
  608. SetBorderColor 190 178 135 135
  609. SetFontSize 38
  610.  
  611. #----------------------------------------------------
  612. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  613. #----------------------------------------------------
  614.  
  615. Show
  616. BaseType "Portal Scroll" "Scroll of Wisdom"
  617. SetTextColor 170 158 130 220
  618. SetBorderColor 0 0 0 255
  619.  
  620. Show
  621. BaseType "Scroll Fragment"
  622. SetTextColor 170 158 130 165
  623. SetFontSize 29
  624.  
  625.  
  626. # 170 158 130 default currency color
  627.  
  628. #----------------------------------------------------
  629. # 0305 # DIVINATION CARD TIER LIST
  630. #----------------------------------------------------
  631. #essence league cards
  632. Show
  633. Class "Divination"
  634. BaseType "The Oath" "The Scavenger" "The Void" "Mawr Blaidd"
  635. SetFontSize 44
  636. SetBorderColor 0 0 255 255
  637. SetBackgroundColor 0 210 255 255
  638. SetTextColor 0 0 0
  639. PlayAlertSound 1 300
  640.  
  641. #EXCEPTIONS - This line is here to prevent the "The Wolf" entry from making the cheap Wolf's Shadow card appear huge and expensive.
  642. Show
  643. Class "Divination"
  644. BaseType "The Wolf's Shadow"
  645. SetBackgroundColor 145 215 230 225
  646. SetBorderColor 0 100 215 255
  647. SetTextColor 0 0 0
  648. SetFontSize 38
  649. PlayAlertSound 1 300
  650.  
  651. #TIER 1: 15C+++
  652. Show
  653. Class "Divination"
  654. BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" "Lucky Deck" "Formless Sea" "Sephirot" "The Valkyrie" "The Wolf"
  655. SetFontSize 45
  656. SetBorderColor 0 0 255 255
  657. SetBackgroundColor 255 255 255 255
  658. SetTextColor 0 0 255 255
  659. PlayAlertSound 6 300
  660.  
  661. #TIER 2: ~7C+
  662.  
  663. Show
  664. Class "Divination"
  665. BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary" "The Calling" "Dialla's Subjugation"
  666. SetFontSize 44
  667. SetBorderColor 0 0 255 255
  668. SetBackgroundColor 0 210 255 255
  669. SetTextColor 0 0 0
  670. PlayAlertSound 1 300
  671.  
  672. #TIER 3: ~2C+
  673.  
  674. Show
  675. Class "Divination"
  676. BaseType "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Earth Drinker" "The Arena Champion" "The Trial" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Stormcaller" "The Lunaris Priestess" "The Jester" "Cartographer's Delight" "Penitent" "The Soul" "The Tyrant"
  677. SetFontSize 40
  678. SetBorderColor 0 110 255 255
  679. SetBackgroundColor 110 215 230 235
  680. SetTextColor 0 0 0
  681. PlayAlertSound 1 300
  682.  
  683. #TIER 5: TRASH-tier. <1alt
  684.  
  685. Show
  686. Class "Divination"
  687. BaseType "Carrion Crow" "Other Cheek"
  688. SetBackgroundColor 175 215 230 200
  689. SetTextColor 0 0 0
  690. SetBorderColor 0 0 0
  691. SetFontSize 32
  692.  
  693. #TIER 4: Rest. <2c
  694.  
  695. Show
  696. Class "Divination"
  697. SetBackgroundColor 145 215 230 225
  698. SetBorderColor 0 100 215 255
  699. SetTextColor 0 0 0
  700. SetFontSize 38
  701. PlayAlertSound 1 300
  702.  
  703. #----------------------------------------------------
  704. # 0306 # SPECIAL
  705. #----------------------------------------------------
  706. Show #new base types
  707. Rarity Rare
  708. Class Rings Amulet Belts
  709. BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  710. SetTextColor 255 190 0
  711. SetBackgroundColor 30 90 45 230
  712. SetBorderColor 255 255 0 255
  713. SetFontSize 40
  714.  
  715. Show #new base types
  716. Rarity Rare
  717. Class Rings Amulet Belts
  718. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  719. SetTextColor 255 190 0
  720. SetBackgroundColor 30 90 45 230
  721. SetBorderColor 255 255 0 255
  722. SetFontSize 40
  723.  
  724. Show
  725. Class Currency
  726. BaseType "Whispering Essence of Hatred" "Muttering Essence of Hatred" "Weeping Essence of Hatred" "Wailing Essence of Hatred" "Screaming Essence of Hatred" "Shrieking Essence of Hatred" "Deafening Essence of Hatred" "Whispering Essence of Woe" "Muttering Essence of Woe" "Weeping Essence of Woe" "Wailing Essence of Woe" "Screaming Essence of Woe" "Shrieking Essence of Woe" "Deafening Essence of Woe" "Whispering Essence of Greed" "Muttering Essence of Greed" "Weeping Essence of Greed" "Wailing Essence of Greed" "Screaming Essence of Greed" "Shrieking Essence of Greed" "Deafening Essence of Greed" "Whispering Essence of Contempt" "Muttering Essence of Contempt" "Weeping Essence of Contempt" "Wailing Essence of Contempt" "Screaming Essence of Contempt" "Shrieking Essence of Contempt" "Deafening Essence of Contempt" "Muttering Essence of Sorrow" "Weeping Essence of Sorrow" "Wailing Essence of Sorrow" "Screaming Essence of Sorrow" "Shrieking Essence of Sorrow" "Deafening Essence of Sorrow" "Muttering Essence of Anger" "Weeping Essence of Anger" "Wailing Essence of Anger" "Screaming Essence of Anger" "Shrieking Essence of Anger" "Deafening Essence of Anger" "Muttering Essence of Torment" "Weeping Essence of Torment" "Wailing Essence of Torment" "Screaming Essence of Torment" "Shrieking Essence of Torment" "Deafening Essence of Torment" "Muttering Essence of Fear" "Weeping Essence of Fear" "Wailing Essence of Fear" "Screaming Essence of Fear" "Shrieking Essence of Fear" "Deafening Essence of Fear" "Weeping Essence of Suffering" "Wailing Essence of Suffering" "Screaming Essence of Suffering" "Shrieking Essence of Suffering" "Deafening Essence of Suffering" "Weeping Essence of Rage" "Wailing Essence of Rage" "Screaming Essence of Rage" "Shrieking Essence of Rage" "Deafening Essence of Rage" "Weeping Essence of Wrath" "Wailing Essence of Wrath" "Screaming Essence of Wrath" "Shrieking Essence of Wrath" "Deafening Essence of Wrath" "Weeping Essence of Doubt" "Wailing Essence of Doubt" "Screaming Essence of Doubt" "Shrieking Essence of Doubt" "Deafening Essence of Doubt" "Wailing Essence of Anguish" "Screaming Essence of Anguish" "Shrieking Essence of Anguish" "Deafening Essence of Anguish" "Wailing Essence of Loathing" "Screaming Essence of Loathing" "Shrieking Essence of Loathing" "Deafening Essence of Loathing" "Wailing Essence of Spite" "Screaming Essence of Spite" "Shrieking Essence of Spite" "Deafening Essence of Spite" "Wailing Essence of Zeal" "Screaming Essence of Zeal" "Shrieking Essence of Zeal" "Deafening Essence of Zeal" "Screaming Essence of Misery" "Shrieking Essence of Misery" "Deafening Essence of Misery" "Screaming Essence of Dread" "Shrieking Essence of Dread" "Deafening Essence of Dread" "Screaming Essence of Scorn" "Shrieking Essence of Scorn" "Deafening Essence of Scorn" "Screaming Essence of Envy" "Shrieking Essence of Envy" "Deafening Essence of Envy" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Remnant of Corruption" "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" "Apprentice Cartographer's Seal" "Journeyman Cartographer's Seal" "Master Cartographer's Seal" "Unshaping Orb"
  727. SetTextColor 255 178 135 255
  728. SetBorderColor 255 178 135 135
  729. SetFontSize 38
  730. PlayAlertSound 6 300
  731.  
  732. Show
  733. Class Currency
  734. BaseType "Prophecy"
  735. SetBackgroundColor 159 15 213
  736. SetTextColor 0 0 0
  737. SetBorderColor 0 0 0
  738. PlayAlertSound 1 300
  739. SetFontSize 40
  740.  
  741. Show
  742. Class Currency
  743. BaseType "Silver Coin"
  744. SetBackgroundColor 190 178 135
  745. SetTextColor 0 0 0
  746. SetBorderColor 0 0 0
  747. PlayAlertSound 1 300
  748. SetFontSize 40
  749.  
  750. Show
  751. Class Currency
  752. BaseType "Perandus"
  753. SetTextColor 255 178 135 255
  754. SetBorderColor 255 178 135 135
  755. SetFontSize 38
  756.  
  757. Show
  758. BaseType "Stacked Deck"
  759. SetBackgroundColor 255 0 0 255
  760. SetTextColor 0 0 0 255
  761. SetBorderColor 0 0 0 255
  762. PlayAlertSound 6 300
  763. SetFontSize 45
  764.  
  765. #----------------------------------------------------
  766. # 0308 # REST
  767. #----------------------------------------------------
  768.  
  769. Show
  770. Class Currency
  771. SetBorderColor 0 0 0 255
  772.  
  773. Show
  774. Class Stackable Currency
  775. SetBorderColor 0 0 0 255
  776.  
  777. #------------------------------------------------------------------------
  778. # Section: 0400 # SOCKET/LINK BASED stuff
  779. #------------------------------------------------------------------------
  780.  
  781. # 5-links (6 links are handled at the start)
  782. Show
  783. LinkedSockets 5
  784. SetBorderColor 0 255 255
  785. PlayAlertSound 1 300
  786. SetFontSize 39
  787.  
  788. # 6-Sockets
  789. Show
  790. Sockets 6
  791. Rarity Rare
  792. ItemLevel >= 75
  793. SetTextColor 255 190 0
  794. SetBackgroundColor 75 75 75
  795. SetBorderColor 250 250 250
  796. SetFontSize 40
  797. PlayAlertSound 1 300
  798.  
  799. Show
  800. Sockets 6
  801. SetBackgroundColor 75 75 75
  802. SetBorderColor 250 250 250
  803. SetFontSize 39
  804. PlayAlertSound 1 300
  805.  
  806. # Corrupted items with white sockets for offhand gem leveling.
  807. Show
  808. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  809. Sockets >= 3
  810. SocketGroup W
  811.  
  812. #------------------------------------------------------------------------
  813. # Section: 0500 # SKILL GEMS
  814. #------------------------------------------------------------------------
  815.  
  816. Show
  817. Class Gem
  818. BaseType "Empower" "Enlighten"
  819. Quality >= 15
  820. SetBorderColor 30 150 180 255
  821. SetTextColor 30 150 180 255
  822. SetBackgroundColor 255 255 255 255
  823. PlayAlertSound 6 300
  824. SetFontSize 45
  825.  
  826. Show
  827. Class Gem
  828. Quality = 20
  829. SetBorderColor 30 150 180 255
  830. SetTextColor 30 150 180 255
  831. SetBackgroundColor 255 255 255 255
  832. PlayAlertSound 6 300
  833. SetFontSize 45
  834.  
  835. Show # Drop only good gems
  836. Class Gem
  837. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  838. SetBorderColor 30 150 180
  839. PlayAlertSound 6 300
  840. SetFontSize 41
  841.  
  842. Show # Drop only meh gems
  843. Class Gem
  844. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  845. SetBorderColor 30 150 180 150
  846. SetFontSize 38
  847.  
  848. Show
  849. Class "Gems"
  850. Quality >= 15
  851. SetBorderColor 30 150 180 255
  852. SetFontSize 41
  853. PlayAlertSound 1 300
  854.  
  855. Show
  856. Class "Gems"
  857. Quality > 0
  858. SetBorderColor 30 150 180 155
  859. SetFontSize 38
  860.  
  861. Show
  862. Class Gems
  863.  
  864. #------------------------------------------------------------------------
  865. # Section: 0600 # RARE ITEM HIGHLIGHTING
  866. #------------------------------------------------------------------------
  867.  
  868. #------------------------------------------------------------------------
  869. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  870. #------------------------------------------------------------------------
  871.  
  872. Show #$topcrafting, ilvl84
  873. Rarity Rare
  874. ItemLevel >= 84
  875. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  876. SetTextColor 255 190 0
  877. SetBorderColor 255 255 0 255
  878. SetBackgroundColor 30 90 45 230
  879. SetFontSize 38
  880.  
  881. Show #$topcrafting, ilvl84
  882. Rarity Rare
  883. Class Rings Amulet Belts
  884. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  885. ItemLevel >= 84
  886. SetTextColor 255 190 0
  887. SetBackgroundColor 30 90 45 230
  888. SetBorderColor 255 255 0 255
  889. SetFontSize 40
  890.  
  891. Show #$topcrafting, ilvl83
  892. Rarity Rare
  893. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  894. ItemLevel >= 83
  895. SetBorderColor 255 255 0 255
  896. SetFontSize 38
  897. SetTextColor 255 190 0
  898. SetBackgroundColor 30 90 45 230
  899.  
  900. Show #$topcrafting, ilvl83
  901. Rarity Rare
  902. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  903. ItemLevel >= 83
  904. SetBorderColor 255 255 0 255
  905. SetFontSize 38
  906. SetTextColor 255 190 0
  907. SetBackgroundColor 30 90 45 230
  908.  
  909. Show #$topcrafting, ilvl83
  910. Rarity Rare
  911. BaseType "Sai"
  912. ItemLevel >= 83
  913. SetBorderColor 255 255 0 255
  914. SetTextColor 255 190 0
  915. SetBackgroundColor 30 90 45 230
  916. Class Daggers
  917. SetFontSize 38
  918.  
  919. #----------------------------------------------------
  920. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  921. #----------------------------------------------------
  922. #Amulets, rings and jewels don't care much about the droplevel
  923. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  924.  
  925. Show #$great
  926. ItemLevel >= 75
  927. SetTextColor 255 190 0
  928. SetBackgroundColor 30 90 45 230
  929. SetBorderColor 25 180 25
  930. SetFontSize 39
  931. Class Rings Amulets Belts Jewel
  932. Rarity Rare
  933.  
  934. Show #$great
  935. Class Rings Amulets Belts Jewel
  936. Rarity Rare
  937. SetBackgroundColor 30 90 45 230
  938. SetFontSize 39
  939. SetBorderColor 25 180 25
  940.  
  941. #----------------------------------------------------
  942. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  943. #----------------------------------------------------
  944.  
  945. Show #$good, ilvl69, small
  946. Rarity Rare
  947. DropLevel >= 69
  948. ItemLevel >= 75
  949. SetTextColor 255 190 0
  950. SetBackgroundColor 30 90 45 230
  951. SetFontSize 35
  952. SetBorderColor 150 150 150
  953. Height <= 2
  954. Width <= 2
  955.  
  956. Show #$good, ilvl69, small
  957. Rarity Rare
  958. DropLevel >= 69
  959. ItemLevel >= 75
  960. SetTextColor 255 190 0
  961. SetBackgroundColor 30 90 45 230
  962. SetFontSize 35
  963. SetBorderColor 150 150 150
  964. Height <= 3
  965. Width <= 1
  966.  
  967. Show #$good, ilvl69
  968. Rarity Rare
  969. DropLevel >= 69
  970. ItemLevel >= 75
  971. SetTextColor 255 190 0
  972. SetBackgroundColor 30 90 45 230
  973. SetFontSize 35
  974. SetBorderColor 0 0 0
  975.  
  976. Show #$good, ilvl69, small
  977. Rarity Rare
  978. DropLevel >= 69
  979. ItemLevel >= 65
  980. SetBackgroundColor 30 90 45 230
  981. SetFontSize 35
  982. SetBorderColor 150 150 150
  983. Height <= 3
  984. Width <= 1
  985.  
  986. Show #$good, ilvl69, small
  987. Rarity Rare
  988. DropLevel >= 69
  989. ItemLevel >= 65
  990. SetBackgroundColor 30 90 45 230
  991. SetFontSize 35
  992. SetBorderColor 150 150 150
  993. Height <= 2
  994. Width <= 2
  995.  
  996. Show #$good, ilvl69
  997. Rarity Rare
  998. DropLevel >= 69
  999. ItemLevel >= 65
  1000. SetBackgroundColor 30 90 45 230
  1001. SetFontSize 35
  1002. SetBorderColor 0 0 0
  1003.  
  1004. #----------------------------------------------------
  1005. # 0601 # RARE DAGGERS
  1006. #----------------------------------------------------
  1007. #GOOD DAGGERS
  1008. #----------------------------------------------------
  1009.  
  1010. Show #$good, autosmall
  1011. Class Daggers
  1012. Rarity Rare
  1013. DropLevel >= 60
  1014. ItemLevel >= 75
  1015. SetTextColor 255 190 0
  1016. SetBackgroundColor 30 90 45 230
  1017. SetFontSize 35
  1018. SetBorderColor 150 150 150
  1019.  
  1020. Show #$good, autosmall
  1021. Class Daggers
  1022. Rarity Rare
  1023. DropLevel >= 60
  1024. ItemLevel >= 65
  1025. SetBackgroundColor 30 90 45 230
  1026. SetFontSize 35
  1027. SetBorderColor 150 150 150
  1028.  
  1029. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  1030. #----------------------------------------------------
  1031.  
  1032. Show #$good, autosmall
  1033. Class Daggers
  1034. BaseType "Skean"
  1035. Rarity Rare
  1036. ItemLevel >= 75
  1037. SetBackgroundColor 30 90 45 230
  1038. SetFontSize 35
  1039. SetBorderColor 150 150 150
  1040. SetTextColor 255 190 0
  1041.  
  1042. Show #$good, autosmall
  1043. Class Daggers
  1044. BaseType "Skean"
  1045. Rarity Rare
  1046. ItemLevel >= 65
  1047. SetBackgroundColor 30 90 45 230
  1048. SetFontSize 35
  1049. SetBorderColor 150 150 150
  1050.  
  1051. #BAD DAGGERS
  1052. #----------------------------------------------------
  1053. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  1054.  
  1055. #----------------------------------------------------
  1056. # 0602 # RARE CLAWS
  1057. #----------------------------------------------------
  1058. #GOOD CLAWS
  1059. #----------------------------------------------------
  1060. #At least earlier most claws were vendor trash
  1061. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  1062. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  1063.  
  1064. Show #$good, autosmall
  1065. Class Claws
  1066. Rarity Rare
  1067. DropLevel >= 65
  1068. ItemLevel >= 75
  1069. SetTextColor 255 190 0
  1070. SetBackgroundColor 30 90 45 230
  1071. SetFontSize 35
  1072. SetBorderColor 150 150 150
  1073.  
  1074. Show #$good, autosmall
  1075. Class Claws
  1076. Rarity Rare
  1077. DropLevel >= 65
  1078. ItemLevel >= 65
  1079. SetBackgroundColor 30 90 45 230
  1080. SetFontSize 35
  1081. SetBorderColor 150 150 150
  1082.  
  1083. #BAD CLAWS
  1084. #----------------------------------------------------
  1085.  
  1086. Show #$bad, autosmall
  1087. Class Claws
  1088. Rarity Rare
  1089. DropLevel < 50
  1090. ItemLevel >= 75
  1091. SetBackgroundColor 0 20 20 150
  1092. SetBorderColor 150 150 150 150
  1093. SetFontSize 28
  1094. SetTextColor 255 190 0
  1095.  
  1096. Show #$bad, autosmall
  1097. Class Claws
  1098. Rarity Rare
  1099. DropLevel < 50
  1100. ItemLevel >= 65
  1101. SetBackgroundColor 0 20 20 150
  1102. SetBorderColor 150 150 150 150
  1103. SetFontSize 28
  1104.  
  1105. #----------------------------------------------------
  1106. # 0603 # RARE WANDS
  1107. #----------------------------------------------------
  1108.  
  1109. #As spellcaster weapons, wands are good pick-ups if they're rare
  1110. #High level wands get highlighted, because of their multi-purpose potential
  1111.  
  1112. #GOOD WANDS
  1113. #----------------------------------------------------
  1114.  
  1115. Show #$good, autosmall
  1116. Class Wands
  1117. Rarity Rare
  1118. DropLevel >= 59
  1119. ItemLevel >= 75
  1120. SetTextColor 255 190 0
  1121. SetBackgroundColor 30 90 45 230
  1122. SetFontSize 35
  1123. SetBorderColor 150 150 150
  1124.  
  1125. Show #$good, autosmall
  1126. Class Wands
  1127. Rarity Rare
  1128. DropLevel >= 59
  1129. ItemLevel >= 65
  1130. SetBackgroundColor 30 90 45 230
  1131. SetFontSize 35
  1132. SetBorderColor 150 150 150
  1133.  
  1134. #BAD WANDS
  1135. #----------------------------------------------------
  1136. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  1137.  
  1138. #----------------------------------------------------
  1139. # 0604 # RARE SWORDS
  1140. #----------------------------------------------------
  1141.  
  1142. #Worthwhile swords are physical or elemental weapons
  1143. #First one require a decent droplevel, second one the highest attack speed base types
  1144. #We can bad-highlight the rest, because they are way too clunky
  1145. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  1146.  
  1147. #GOOD SWORDS
  1148. #----------------------------------------------------
  1149.  
  1150. Show #$good, small
  1151. Class "One Hand Swords"
  1152. Rarity Rare
  1153. DropLevel >= 60
  1154. ItemLevel >= 75
  1155. SetTextColor 255 190 0
  1156. SetBackgroundColor 30 90 45 230
  1157. SetFontSize 35
  1158. SetBorderColor 150 150 150
  1159. Height <= 3
  1160. Width <= 1
  1161.  
  1162. Show #$good
  1163. Class "One Hand Swords"
  1164. Rarity Rare
  1165. DropLevel >= 60
  1166. ItemLevel >= 75
  1167. SetTextColor 255 190 0
  1168. SetBackgroundColor 30 90 45 230
  1169. SetFontSize 35
  1170. SetBorderColor 0 0 0
  1171.  
  1172. Show #$good, small
  1173. Class "One Hand Swords"
  1174. Rarity Rare
  1175. DropLevel >= 60
  1176. ItemLevel >= 65
  1177. SetBackgroundColor 30 90 45 230
  1178. SetFontSize 35
  1179. SetBorderColor 150 150 150
  1180. Height <= 3
  1181. Width <= 1
  1182.  
  1183. Show #$good
  1184. Class "One Hand Swords"
  1185. Rarity Rare
  1186. DropLevel >= 60
  1187. ItemLevel >= 65
  1188. SetBackgroundColor 30 90 45 230
  1189. SetFontSize 35
  1190. SetBorderColor 0 0 0
  1191.  
  1192. #HIGH ATTACK SPEED LOWER LEVEL BASES
  1193. #These are some of the best ele ST weapons bases.
  1194.  
  1195. Show #$good
  1196. Class "One Hand"
  1197. BaseType "Jewelled Foil" "Spiraled Foil"
  1198. Rarity Rare
  1199. ItemLevel >= 75
  1200. SetTextColor 255 190 0
  1201. SetBackgroundColor 30 90 45 230
  1202. SetFontSize 35
  1203. SetBorderColor 0 0 0
  1204.  
  1205. Show #$good
  1206. Class "One Hand"
  1207. BaseType "Jewelled Foil" "Spiraled Foil"
  1208. Rarity Rare
  1209. ItemLevel >= 65
  1210. SetBackgroundColor 30 90 45 230
  1211. SetFontSize 35
  1212. SetBorderColor 0 0 0
  1213.  
  1214. #BAD SWORDS
  1215. #One Hand swords with with such low base drop level are rarely anything interesting.
  1216. #High attack speed bases for viable ele weapons are filtered out above.
  1217.  
  1218. Show #$bad, small
  1219. Class "One Hand Swords"
  1220. Rarity Rare
  1221. DropLevel <= 54
  1222. ItemLevel >= 75
  1223. SetTextColor 255 190 0
  1224. SetBackgroundColor 0 20 20 150
  1225. SetBorderColor 150 150 150 150
  1226. Height <= 3
  1227. Width <= 1
  1228. SetFontSize 28
  1229.  
  1230. Show #$bad
  1231. Class "One Hand Swords"
  1232. Rarity Rare
  1233. DropLevel <= 54
  1234. ItemLevel >= 75
  1235. SetTextColor 255 190 0
  1236. SetBackgroundColor 0 20 20 150
  1237. SetBorderColor 0 0 0 220
  1238. SetFontSize 28
  1239.  
  1240. Show #$bad, small
  1241. Class "One Hand Swords"
  1242. Rarity Rare
  1243. DropLevel <= 54
  1244. ItemLevel >= 65
  1245. SetBackgroundColor 0 20 20 150
  1246. SetBorderColor 150 150 150 150
  1247. Height <= 3
  1248. Width <= 1
  1249. SetFontSize 28
  1250.  
  1251. Show #$bad
  1252. Class "One Hand Swords"
  1253. Rarity Rare
  1254. DropLevel <= 54
  1255. ItemLevel >= 65
  1256. SetBackgroundColor 0 20 20 150
  1257. SetBorderColor 0 0 0 220
  1258. SetFontSize 28
  1259.  
  1260. #----------------------------------------------------
  1261. # 0605 # RARE AXES&MACES (1H)
  1262. #----------------------------------------------------
  1263. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  1264. #GOOD 1H AXES&MACES
  1265.  
  1266. Show #$good
  1267. Class "One Hand Axes"
  1268. BaseType "Siege Axe" "Vaal Hatchet"
  1269. Rarity Rare
  1270. ItemLevel >= 75
  1271. SetTextColor 255 190 0
  1272. SetBackgroundColor 30 90 45 230
  1273. SetFontSize 35
  1274. SetBorderColor 0 0 0
  1275.  
  1276. Show #$good
  1277. Class "One Hand Axes"
  1278. BaseType "Siege Axe" "Vaal Hatchet"
  1279. Rarity Rare
  1280. ItemLevel >= 65
  1281. SetBackgroundColor 30 90 45 230
  1282. SetFontSize 35
  1283. SetBorderColor 0 0 0
  1284.  
  1285. Show #$good, small
  1286. Class "One Hand Maces"
  1287. Rarity Rare
  1288. DropLevel >= 55
  1289. ItemLevel >= 75
  1290. SetTextColor 255 190 0
  1291. SetBackgroundColor 30 90 45 230
  1292. SetFontSize 35
  1293. SetBorderColor 150 150 150
  1294. Height <= 3
  1295. Width <= 1
  1296.  
  1297. Show #$good
  1298. Class "One Hand Maces"
  1299. Rarity Rare
  1300. DropLevel >= 66
  1301. ItemLevel >= 75
  1302. SetTextColor 255 190 0
  1303. SetBackgroundColor 30 90 45 230
  1304. SetFontSize 35
  1305. SetBorderColor 0 0 0
  1306.  
  1307. Show #$good, small
  1308. Class "One Hand Maces"
  1309. Rarity Rare
  1310. DropLevel >= 55
  1311. ItemLevel >= 65
  1312. SetBackgroundColor 30 90 45 230
  1313. SetFontSize 35
  1314. SetBorderColor 150 150 150
  1315. Height <= 3
  1316. Width <= 1
  1317.  
  1318. Show #$good
  1319. Class "One Hand Maces"
  1320. Rarity Rare
  1321. DropLevel >= 66
  1322. ItemLevel >= 65
  1323. SetBackgroundColor 30 90 45 230
  1324. SetFontSize 35
  1325. SetBorderColor 0 0 0
  1326.  
  1327. #----------------------------------------------------
  1328. #BAD 1H MACES/AXES
  1329. #Anything with a <50lvl base won't be a priority pickup while maping.
  1330.  
  1331. Show #$bad, small
  1332. Class "One Hand Maces" "One Hand Axes"
  1333. Rarity Rare
  1334. DropLevel <= 54
  1335. ItemLevel >= 75
  1336. SetTextColor 255 190 0
  1337. SetBackgroundColor 0 20 20 150
  1338. SetBorderColor 150 150 150 150
  1339. Height <= 3
  1340. Width <= 1
  1341. SetFontSize 28
  1342.  
  1343. Show #$bad
  1344. Class "One Hand Maces" "One Hand Axes"
  1345. Rarity Rare
  1346. DropLevel <= 54
  1347. ItemLevel >= 75
  1348. SetTextColor 255 190 0
  1349. SetBackgroundColor 0 20 20 150
  1350. SetBorderColor 0 0 0 220
  1351. SetFontSize 28
  1352.  
  1353. Show #$bad, small
  1354. Class "One Hand Maces" "One Hand Axes"
  1355. Rarity Rare
  1356. DropLevel <= 54
  1357. ItemLevel >= 65
  1358. SetBackgroundColor 0 20 20 150
  1359. SetBorderColor 150 150 150 150
  1360. Height <= 3
  1361. Width <= 1
  1362. SetFontSize 28
  1363.  
  1364. Show #$bad
  1365. Class "One Hand Maces" "One Hand Axes"
  1366. Rarity Rare
  1367. DropLevel <= 54
  1368. ItemLevel >= 65
  1369. SetBackgroundColor 0 20 20 150
  1370. SetBorderColor 0 0 0 220
  1371. SetFontSize 28
  1372.  
  1373. #----------------------------------------------------
  1374. # 0606 # RARE SCEPTRES
  1375. #----------------------------------------------------
  1376. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  1377. #GOOD SCEPTRES
  1378.  
  1379. Show #$good
  1380. Class "Sceptres"
  1381. Rarity Rare
  1382. DropLevel >= 64
  1383. ItemLevel >= 75
  1384. SetTextColor 255 190 0
  1385. SetBackgroundColor 30 90 45 230
  1386. SetFontSize 35
  1387. SetBorderColor 0 0 0
  1388.  
  1389. Show #$good
  1390. Class "Sceptres"
  1391. Rarity Rare
  1392. DropLevel >= 64
  1393. ItemLevel >= 65
  1394. SetBackgroundColor 30 90 45 230
  1395. SetFontSize 35
  1396. SetBorderColor 0 0 0
  1397.  
  1398. #Lets's also highlight the high base spell damage sceptres
  1399.  
  1400. Show #$good, spelldamage
  1401. BaseType "Opal Sceptre" "Crystal Sceptre"
  1402. Class "Sceptres"
  1403. Rarity Rare
  1404. ItemLevel >= 75
  1405. SetTextColor 255 190 0
  1406. SetBackgroundColor 30 90 45 230
  1407. SetFontSize 35
  1408. SetBorderColor 0 0 0
  1409.  
  1410. Show #$good, spelldamage
  1411. BaseType "Opal Sceptre" "Crystal Sceptre"
  1412. Class "Sceptres"
  1413. Rarity Rare
  1414. ItemLevel >= 65
  1415. SetBackgroundColor 30 90 45 230
  1416. SetFontSize 35
  1417. SetBorderColor 0 0 0
  1418.  
  1419. #BAD SCEPTRES
  1420. #Noone here :O
  1421.  
  1422. #----------------------------------------------------
  1423. # 0607 # RARE STAVES
  1424. #----------------------------------------------------
  1425.  
  1426. #Now staves are a bit tricky.
  1427. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1428. #They can also roll high base damage stats
  1429. #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
  1430.  
  1431. Show #$good, clunky
  1432. Class "Staves"
  1433. Rarity Rare
  1434. DropLevel >= 68
  1435. ItemLevel >= 75
  1436. SetTextColor 255 190 0
  1437. SetBackgroundColor 30 90 45 230
  1438. SetFontSize 35
  1439. SetBorderColor 0 0 0
  1440.  
  1441. Show #$good, clunky
  1442. Class "Staves"
  1443. Rarity Rare
  1444. DropLevel >= 68
  1445. ItemLevel >= 65
  1446. SetBackgroundColor 30 90 45 230
  1447. SetFontSize 35
  1448. SetBorderColor 0 0 0
  1449.  
  1450. Show #$good, clunky
  1451. Class "Staves"
  1452. BaseType "Lathi"
  1453. Rarity Rare
  1454. ItemLevel >= 75
  1455. SetTextColor 255 190 0
  1456. SetBackgroundColor 30 90 45 230
  1457. SetFontSize 35
  1458. SetBorderColor 0 0 0
  1459.  
  1460. Show #$good, clunky
  1461. BaseType "Lathi"
  1462. Class "Staves"
  1463. Rarity Rare
  1464. ItemLevel >= 65
  1465. SetBackgroundColor 30 90 45 230
  1466. SetFontSize 35
  1467. SetBorderColor 0 0 0
  1468.  
  1469. #BAD STAVES
  1470. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1471. #However, chances are you won't find anything amazing around here.
  1472.  
  1473. Show #$bad, clunky
  1474. Class "Staves"
  1475. Rarity Rare
  1476. DropLevel <= 56
  1477. ItemLevel >= 75
  1478. SetTextColor 255 190 0
  1479. SetBackgroundColor 0 20 20 150
  1480. SetBorderColor 0 0 0 220
  1481. SetFontSize 28
  1482.  
  1483. Show #$bad, clunky
  1484. Class "Staves"
  1485. Rarity Rare
  1486. DropLevel <= 56
  1487. ItemLevel >= 65
  1488. SetBackgroundColor 0 20 20 150
  1489. SetBorderColor 0 0 0 220
  1490. SetFontSize 28
  1491.  
  1492. #----------------------------------------------------
  1493. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1494. #----------------------------------------------------
  1495. #These are usually pretty bad
  1496. #High drop level bases have a small chance to be decent
  1497. #Everything else is usually too clunky
  1498.  
  1499. Show #$good, clunky
  1500. Class "Two Hand"
  1501. Rarity Rare
  1502. DropLevel >= 64
  1503. ItemLevel >= 75
  1504. SetTextColor 255 190 0
  1505. SetBackgroundColor 30 90 45 230
  1506. SetFontSize 35
  1507. SetBorderColor 0 0 0
  1508.  
  1509. Show #$good, clunky
  1510. Class "Two Hand"
  1511. Rarity Rare
  1512. DropLevel >= 64
  1513. ItemLevel >= 65
  1514. SetBackgroundColor 30 90 45 230
  1515. SetFontSize 35
  1516. SetBorderColor 0 0 0
  1517.  
  1518. #BAD TWO HANDED WEAPONS
  1519. #Chances are you won't find anything amazing around here.
  1520.  
  1521. Show #$bad, clunky
  1522. Class "Two Hand"
  1523. Rarity Rare
  1524. DropLevel <= 56
  1525. ItemLevel >= 75
  1526. SetTextColor 255 190 0
  1527. SetBackgroundColor 0 20 20 150
  1528. SetBorderColor 0 0 0 220
  1529. SetFontSize 28
  1530.  
  1531. Show #$bad, clunky
  1532. Class "Two Hand"
  1533. Rarity Rare
  1534. DropLevel <= 56
  1535. ItemLevel >= 65
  1536. SetBackgroundColor 0 20 20 150
  1537. SetBorderColor 0 0 0 220
  1538. SetFontSize 28
  1539.  
  1540. #----------------------------------------------------
  1541. # 0609 # RARE BOWS
  1542. #----------------------------------------------------
  1543. #With the huge demand for good bows, it's worth checking out quite some of those
  1544.  
  1545. Show #$good, clunky
  1546. Class "Bows"
  1547. Rarity Rare
  1548. DropLevel >= 62
  1549. ItemLevel >= 75
  1550. SetTextColor 255 190 0
  1551. SetBackgroundColor 30 90 45 230
  1552. SetFontSize 35
  1553. SetBorderColor 0 0 0
  1554.  
  1555. Show #$good, clunky
  1556. Class "Bows"
  1557. Rarity Rare
  1558. DropLevel >= 62
  1559. ItemLevel >= 65
  1560. SetBackgroundColor 30 90 45 230
  1561. SetFontSize 35
  1562. SetBorderColor 0 0 0
  1563.  
  1564. #BAD BOWS!
  1565. #----------------------------------------------
  1566. #The low level one are usually just clunky
  1567.  
  1568. Show #$bad, clunky
  1569. Class "Bows"
  1570. Rarity Rare
  1571. DropLevel <= 50
  1572. ItemLevel >= 75
  1573. SetTextColor 255 190 0
  1574. SetBackgroundColor 0 20 20 150
  1575. SetBorderColor 0 0 0 220
  1576. SetFontSize 28
  1577.  
  1578. Show #$bad, clunky
  1579. Class "Bows"
  1580. Rarity Rare
  1581. DropLevel <= 50
  1582. ItemLevel >= 65
  1583. SetBackgroundColor 0 20 20 150
  1584. SetBorderColor 0 0 0 220
  1585. SetFontSize 28
  1586.  
  1587. #----------------------------------------------------
  1588. # 0610 # RARE QUIVERS
  1589. #----------------------------------------------------
  1590. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1591.  
  1592. Show #$good
  1593. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1594. Class "Quivers"
  1595. Rarity Rare
  1596. ItemLevel >= 75
  1597. SetTextColor 255 190 0
  1598. SetBackgroundColor 30 90 45 230
  1599. SetFontSize 35
  1600. SetBorderColor 0 0 0
  1601.  
  1602. Show #$good
  1603. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1604. Class "Quivers"
  1605. Rarity Rare
  1606. ItemLevel >= 65
  1607. SetBackgroundColor 30 90 45 230
  1608. SetFontSize 35
  1609. SetBorderColor 0 0 0
  1610.  
  1611. #----------------------------------------------------
  1612. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1613. #----------------------------------------------------
  1614. #Most bases are getting highlighted (around 75% of all drops)
  1615. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  1616.  
  1617. Show #$good, autosmall
  1618. Class "Gloves" "Boots" "Helmets"
  1619. Rarity Rare
  1620. ItemLevel >= 75
  1621. DropLevel >= 44
  1622. SetTextColor 255 190 0
  1623. SetBackgroundColor 30 90 45 230
  1624. SetFontSize 35
  1625. SetBorderColor 150 150 150
  1626.  
  1627. Show #$good, autosmall
  1628. Class "Gloves" "Boots" "Helmets"
  1629. Rarity Rare
  1630. ItemLevel >= 65
  1631. DropLevel >= 44
  1632. SetBackgroundColor 30 90 45 230
  1633. SetFontSize 35
  1634. SetBorderColor 150 150 150
  1635.  
  1636. Show #$bad, autosmall
  1637. Class "Gloves" "Boots" "Helmets"
  1638. Rarity Rare
  1639. ItemLevel >= 75
  1640. DropLevel <= 15
  1641. SetTextColor 255 190 0
  1642. SetBackgroundColor 0 20 20 150
  1643. SetBorderColor 150 150 150 150
  1644. SetFontSize 28
  1645.  
  1646. Show #$bad, autosmall
  1647. Class "Gloves" "Boots" "Helmets"
  1648. Rarity Rare
  1649. ItemLevel >= 65
  1650. DropLevel <= 15
  1651. SetBackgroundColor 0 20 20 150
  1652. SetBorderColor 150 150 150 150
  1653. SetFontSize 28
  1654.  
  1655. #----------------------------------------------------
  1656. # 06 # RARE SHIELDS
  1657. #----------------------------------------------------
  1658. #Shields are by far the hardest category to sort
  1659. #Here's my philosophy:
  1660.  
  1661. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1662. #----------------------------------------------------
  1663.  
  1664. Show #$good, small
  1665. Class "Shields"
  1666. Rarity Rare
  1667. ItemLevel >= 75
  1668. DropLevel >= 66
  1669. SetTextColor 255 190 0
  1670. SetBackgroundColor 30 90 45 230
  1671. SetFontSize 35
  1672. SetBorderColor 150 150 150
  1673. Height <= 2
  1674. Width <= 2
  1675.  
  1676. Show #$good
  1677. Class "Shields"
  1678. Rarity Rare
  1679. ItemLevel >= 75
  1680. DropLevel >= 66
  1681. SetTextColor 255 190 0
  1682. SetBackgroundColor 30 90 45 230
  1683. SetFontSize 35
  1684. SetBorderColor 0 0 0
  1685.  
  1686. Show #$good, small
  1687. Class "Shields"
  1688. Rarity Rare
  1689. ItemLevel >= 65
  1690. DropLevel >= 66
  1691. SetBackgroundColor 30 90 45 230
  1692. SetFontSize 35
  1693. SetBorderColor 150 150 150
  1694. Height <= 2
  1695. Width <= 2
  1696.  
  1697. Show #$good
  1698. Class "Shields"
  1699. Rarity Rare
  1700. ItemLevel >= 65
  1701. DropLevel >= 66
  1702. SetBackgroundColor 30 90 45 230
  1703. SetFontSize 35
  1704. SetBorderColor 0 0 0
  1705.  
  1706. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1707. #----------------------------------------------------
  1708.  
  1709. Show #$good, autosmall
  1710. BaseType "Spirit Shield"
  1711. Class "Shields"
  1712. Rarity Rare
  1713. ItemLevel >= 75
  1714. DropLevel >= 55
  1715. SetTextColor 255 190 0
  1716. SetBackgroundColor 30 90 45 230
  1717. SetFontSize 35
  1718. SetBorderColor 150 150 150
  1719.  
  1720. Show #$good, autosmall
  1721. BaseType "Spirit Shield"
  1722. Class "Shields"
  1723. Rarity Rare
  1724. ItemLevel >= 65
  1725. DropLevel >= 55
  1726. SetBackgroundColor 30 90 45 230
  1727. SetFontSize 35
  1728. SetBorderColor 150 150 150
  1729.  
  1730. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1731. #-----------------------------------------------------
  1732.  
  1733. Show #$ok, autosmall
  1734. BaseType "Spirit Shield"
  1735. Class "Shields"
  1736. Rarity Rare
  1737. ItemLevel >= 75
  1738. SetTextColor 255 190 0
  1739. SetFontSize 31
  1740. SetBorderColor 150 150 150 200
  1741.  
  1742. Show #$ok, autosmall
  1743. BaseType "Spirit Shield"
  1744. Class "Shields"
  1745. Rarity Rare
  1746. ItemLevel >= 65
  1747. SetFontSize 31
  1748. SetBorderColor 150 150 150 200
  1749.  
  1750. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1751. #-----------------------------------------------------
  1752.  
  1753. Show #$good
  1754. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1755. Class "Shields"
  1756. Rarity Rare
  1757. ItemLevel >= 75
  1758. SetTextColor 255 190 0
  1759. SetBackgroundColor 30 90 45 230
  1760. SetFontSize 35
  1761. SetBorderColor 0 0 0
  1762.  
  1763. Show #$good
  1764. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1765. Class "Shields"
  1766. Rarity Rare
  1767. ItemLevel >= 65
  1768. SetBackgroundColor 30 90 45 230
  1769. SetFontSize 35
  1770. SetBorderColor 0 0 0
  1771.  
  1772. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1773. #-----------------------------------------------------
  1774.  
  1775. Show #$good, autosmall
  1776. BaseType "Buckler" "Spiked Shield"
  1777. Class "Shields"
  1778. Rarity Rare
  1779. ItemLevel >= 75
  1780. DropLevel >= 60
  1781. SetTextColor 255 190 0
  1782. SetBackgroundColor 30 90 45 230
  1783. SetFontSize 35
  1784. SetBorderColor 150 150 150
  1785.  
  1786. Show #$good, autosmall
  1787. BaseType "Buckler" "Spiked Shield"
  1788. Class "Shields"
  1789. Rarity Rare
  1790. ItemLevel >= 65
  1791. DropLevel >= 60
  1792. SetBackgroundColor 30 90 45 230
  1793. SetFontSize 35
  1794. SetBorderColor 150 150 150
  1795.  
  1796. #6) Now lets mark some of the remaining low level shields as bad
  1797. #-----------------------------------------------------
  1798.  
  1799. Show #$bad, small
  1800. Class "Shields"
  1801. Rarity Rare
  1802. ItemLevel >= 75
  1803. DropLevel <= 50
  1804. SetTextColor 255 190 0
  1805. SetBackgroundColor 0 20 20 150
  1806. SetBorderColor 150 150 150 150
  1807. Height <= 2
  1808. Width <= 2
  1809. SetFontSize 28
  1810.  
  1811. Show #$bad
  1812. Class "Shields"
  1813. Rarity Rare
  1814. ItemLevel >= 75
  1815. DropLevel <= 50
  1816. SetTextColor 255 190 0
  1817. SetBackgroundColor 0 20 20 150
  1818. SetBorderColor 0 0 0 220
  1819. SetFontSize 28
  1820.  
  1821. Show #$bad, small
  1822. Class "Shields"
  1823. Rarity Rare
  1824. ItemLevel >= 65
  1825. DropLevel <= 50
  1826. SetBackgroundColor 0 20 20 150
  1827. SetBorderColor 150 150 150 150
  1828. Height <= 2
  1829. Width <= 2
  1830. SetFontSize 28
  1831.  
  1832. Show #$bad
  1833. Class "Shields"
  1834. Rarity Rare
  1835. ItemLevel >= 65
  1836. DropLevel <= 50
  1837. SetBackgroundColor 0 20 20 150
  1838. SetBorderColor 0 0 0 220
  1839. SetFontSize 28
  1840.  
  1841. #----------------------------------------------------
  1842. # 0613 # RARE BODY ARMOR
  1843. #----------------------------------------------------
  1844. #Highlight high level tiers
  1845. #Mark really low level ones. Easy enough.
  1846.  
  1847. Show #ok, hybrid
  1848. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1849. Class "Body Armour"
  1850. Rarity Rare
  1851. ItemLevel >= 75
  1852. DropLevel >= 60
  1853. SetTextColor 255 190 0
  1854. SetBorderColor 0 0 0
  1855.  
  1856. Show #ok, hybrid
  1857. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1858. Class "Body Armour"
  1859. Rarity Rare
  1860. ItemLevel >= 65
  1861. DropLevel >= 60
  1862. SetBorderColor 0 0 0
  1863.  
  1864. Show #$good
  1865. Class "Body Armour"
  1866. Rarity Rare
  1867. ItemLevel >= 75
  1868. DropLevel >= 60
  1869. SetTextColor 255 190 0
  1870. SetBackgroundColor 30 90 45 230
  1871. SetFontSize 35
  1872. SetBorderColor 0 0 0
  1873.  
  1874. Show #$good
  1875. Class "Body Armour"
  1876. Rarity Rare
  1877. ItemLevel >= 65
  1878. DropLevel >= 60
  1879. SetBackgroundColor 30 90 45 230
  1880. SetFontSize 35
  1881. SetBorderColor 0 0 0
  1882.  
  1883. Show #$bad
  1884. Class "Body Armour"
  1885. Rarity Rare
  1886. ItemLevel >= 75
  1887. DropLevel <= 47
  1888. SetTextColor 255 190 0
  1889. SetBackgroundColor 0 20 20 150
  1890. SetBorderColor 0 0 0 220
  1891. SetFontSize 28
  1892.  
  1893. Show #$bad
  1894. Class "Body Armour"
  1895. Rarity Rare
  1896. ItemLevel >= 65
  1897. DropLevel <= 47
  1898. SetBackgroundColor 0 20 20 150
  1899. SetBorderColor 0 0 0 220
  1900. SetFontSize 28
  1901.  
  1902. #------------------------------------------------------------------------
  1903. # 0614 # RARES - LEVELING SPECIFIC RULES
  1904. #------------------------------------------------------------------------
  1905.  
  1906.  
  1907. Show #$leveling, autosmall, bhg, great
  1908. Class "Boots"
  1909. ItemLevel < 30
  1910. Rarity Rare
  1911. SetBackgroundColor 30 90 45 230
  1912. SetFontSize 39
  1913. SetBorderColor 25 180 25
  1914.  
  1915. Show #$leveling, autosmall, bhg, great
  1916. Class "Boots" "Helmets" "Gloves"
  1917. ItemLevel < 65
  1918. Rarity Rare
  1919. SetBackgroundColor 30 90 45 230
  1920. SetFontSize 39
  1921. SetBorderColor 25 180 25
  1922.  
  1923. Show #$leveling, small, good
  1924. Rarity Rare
  1925. ItemLevel < 10
  1926. SetBackgroundColor 30 90 45 230
  1927. SetFontSize 37
  1928. ItemLevel < 65
  1929. SetBorderColor 150 150 150
  1930. Height <= 2
  1931. Width <= 2
  1932.  
  1933. Show #$leveling, small, good
  1934. Rarity Rare
  1935. ItemLevel < 10
  1936. SetBackgroundColor 30 90 45 230
  1937. SetFontSize 37
  1938. ItemLevel < 65
  1939. SetBorderColor 150 150 150
  1940. Height <= 3
  1941. Width <= 1
  1942.  
  1943. Show #$leveling, good
  1944. Rarity Rare
  1945. ItemLevel < 10
  1946. SetBackgroundColor 30 90 45 230
  1947. SetFontSize 37
  1948. ItemLevel < 65
  1949. SetBorderColor 0 0 0
  1950.  
  1951. Show #$leveling, small, good
  1952. Rarity Rare
  1953. ItemLevel < 15
  1954. DropLevel > 5
  1955. SetBackgroundColor 30 90 45 230
  1956. SetFontSize 37
  1957. ItemLevel < 65
  1958. SetBorderColor 150 150 150
  1959. Height <= 2
  1960. Width <= 2
  1961.  
  1962. Show #$leveling, small, good
  1963. Rarity Rare
  1964. ItemLevel < 15
  1965. DropLevel > 5
  1966. SetBackgroundColor 30 90 45 230
  1967. SetFontSize 37
  1968. ItemLevel < 65
  1969. SetBorderColor 150 150 150
  1970. Height <= 3
  1971. Width <= 1
  1972.  
  1973. Show #$leveling, good
  1974. Rarity Rare
  1975. ItemLevel < 15
  1976. DropLevel > 5
  1977. SetBackgroundColor 30 90 45 230
  1978. SetFontSize 37
  1979. ItemLevel < 65
  1980. SetBorderColor 0 0 0
  1981.  
  1982. Show #$leveling, small, good
  1983. Rarity Rare
  1984. ItemLevel < 20
  1985. DropLevel > 10
  1986. SetBackgroundColor 30 90 45 230
  1987. SetFontSize 37
  1988. ItemLevel < 65
  1989. SetBorderColor 150 150 150
  1990. Height <= 2
  1991. Width <= 2
  1992.  
  1993. Show #$leveling, small, good
  1994. Rarity Rare
  1995. ItemLevel < 20
  1996. DropLevel > 10
  1997. SetBackgroundColor 30 90 45 230
  1998. SetFontSize 37
  1999. ItemLevel < 65
  2000. SetBorderColor 150 150 150
  2001. Height <= 3
  2002. Width <= 1
  2003.  
  2004. Show #$leveling, good
  2005. Rarity Rare
  2006. ItemLevel < 20
  2007. DropLevel > 10
  2008. SetBackgroundColor 30 90 45 230
  2009. SetFontSize 37
  2010. ItemLevel < 65
  2011. SetBorderColor 0 0 0
  2012.  
  2013. Show #$leveling, small, good
  2014. Rarity Rare
  2015. ItemLevel < 25
  2016. DropLevel > 15
  2017. SetBackgroundColor 30 90 45 230
  2018. SetFontSize 37
  2019. ItemLevel < 65
  2020. SetBorderColor 150 150 150
  2021. Height <= 2
  2022. Width <= 2
  2023.  
  2024. Show #$leveling, small, good
  2025. Rarity Rare
  2026. ItemLevel < 25
  2027. DropLevel > 15
  2028. SetBackgroundColor 30 90 45 230
  2029. SetFontSize 37
  2030. ItemLevel < 65
  2031. SetBorderColor 150 150 150
  2032. Height <= 3
  2033. Width <= 1
  2034.  
  2035. Show #$leveling, good
  2036. Rarity Rare
  2037. ItemLevel < 25
  2038. DropLevel > 15
  2039. SetBackgroundColor 30 90 45 230
  2040. SetFontSize 37
  2041. ItemLevel < 65
  2042. SetBorderColor 0 0 0
  2043.  
  2044. Show #$leveling, small, good
  2045. Rarity Rare
  2046. ItemLevel < 30
  2047. DropLevel > 20
  2048. SetBackgroundColor 30 90 45 230
  2049. SetFontSize 37
  2050. ItemLevel < 65
  2051. SetBorderColor 150 150 150
  2052. Height <= 2
  2053. Width <= 2
  2054.  
  2055. Show #$leveling, small, good
  2056. Rarity Rare
  2057. ItemLevel < 30
  2058. DropLevel > 20
  2059. SetBackgroundColor 30 90 45 230
  2060. SetFontSize 37
  2061. ItemLevel < 65
  2062. SetBorderColor 150 150 150
  2063. Height <= 3
  2064. Width <= 1
  2065.  
  2066. Show #$leveling, good
  2067. Rarity Rare
  2068. ItemLevel < 30
  2069. DropLevel > 20
  2070. SetBackgroundColor 30 90 45 230
  2071. SetFontSize 37
  2072. ItemLevel < 65
  2073. SetBorderColor 0 0 0
  2074.  
  2075. Show #$leveling, small, good
  2076. Rarity Rare
  2077. ItemLevel < 35
  2078. DropLevel > 25
  2079. SetBackgroundColor 30 90 45 230
  2080. SetFontSize 37
  2081. ItemLevel < 65
  2082. SetBorderColor 150 150 150
  2083. Height <= 2
  2084. Width <= 2
  2085.  
  2086. Show #$leveling, small, good
  2087. Rarity Rare
  2088. ItemLevel < 35
  2089. DropLevel > 25
  2090. SetBackgroundColor 30 90 45 230
  2091. SetFontSize 37
  2092. ItemLevel < 65
  2093. SetBorderColor 150 150 150
  2094. Height <= 3
  2095. Width <= 1
  2096.  
  2097. Show #$leveling, good
  2098. Rarity Rare
  2099. ItemLevel < 35
  2100. DropLevel > 25
  2101. SetBackgroundColor 30 90 45 230
  2102. SetFontSize 37
  2103. ItemLevel < 65
  2104. SetBorderColor 0 0 0
  2105.  
  2106. Show #$leveling, small, good
  2107. Rarity Rare
  2108. ItemLevel < 40
  2109. DropLevel > 30
  2110. SetBackgroundColor 30 90 45 230
  2111. SetFontSize 37
  2112. ItemLevel < 65
  2113. SetBorderColor 150 150 150
  2114. Height <= 2
  2115. Width <= 2
  2116.  
  2117. Show #$leveling, small, good
  2118. Rarity Rare
  2119. ItemLevel < 40
  2120. DropLevel > 30
  2121. SetBackgroundColor 30 90 45 230
  2122. SetFontSize 37
  2123. ItemLevel < 65
  2124. SetBorderColor 150 150 150
  2125. Height <= 3
  2126. Width <= 1
  2127.  
  2128. Show #$leveling, good
  2129. Rarity Rare
  2130. ItemLevel < 40
  2131. DropLevel > 30
  2132. SetBackgroundColor 30 90 45 230
  2133. SetFontSize 37
  2134. ItemLevel < 65
  2135. SetBorderColor 0 0 0
  2136.  
  2137. Show #$leveling, small, good
  2138. Rarity Rare
  2139. ItemLevel < 45
  2140. DropLevel > 35
  2141. SetBackgroundColor 30 90 45 230
  2142. SetFontSize 37
  2143. ItemLevel < 65
  2144. SetBorderColor 150 150 150
  2145. Height <= 2
  2146. Width <= 2
  2147.  
  2148. Show #$leveling, small, good
  2149. Rarity Rare
  2150. ItemLevel < 45
  2151. DropLevel > 35
  2152. SetBackgroundColor 30 90 45 230
  2153. SetFontSize 37
  2154. ItemLevel < 65
  2155. SetBorderColor 150 150 150
  2156. Height <= 3
  2157. Width <= 1
  2158.  
  2159. Show #$leveling, good
  2160. Rarity Rare
  2161. ItemLevel < 45
  2162. DropLevel > 35
  2163. SetBackgroundColor 30 90 45 230
  2164. SetFontSize 37
  2165. ItemLevel < 65
  2166. SetBorderColor 0 0 0
  2167.  
  2168. Show #$leveling, small, good
  2169. Rarity Rare
  2170. ItemLevel < 50
  2171. DropLevel > 40
  2172. SetBackgroundColor 30 90 45 230
  2173. SetFontSize 37
  2174. ItemLevel < 65
  2175. SetBorderColor 150 150 150
  2176. Height <= 3
  2177. Width <= 1
  2178.  
  2179. Show #$leveling, small, good
  2180. Rarity Rare
  2181. ItemLevel < 50
  2182. DropLevel > 40
  2183. SetBackgroundColor 30 90 45 230
  2184. SetFontSize 37
  2185. ItemLevel < 65
  2186. SetBorderColor 150 150 150
  2187. Height <= 2
  2188. Width <= 2
  2189.  
  2190. Show #$leveling, good
  2191. Rarity Rare
  2192. ItemLevel < 50
  2193. DropLevel > 40
  2194. SetBackgroundColor 30 90 45 230
  2195. SetFontSize 37
  2196. ItemLevel < 65
  2197. SetBorderColor 0 0 0
  2198.  
  2199. Show #$leveling, small, good
  2200. Rarity Rare
  2201. ItemLevel < 55
  2202. DropLevel > 45
  2203. SetBackgroundColor 30 90 45 230
  2204. SetFontSize 37
  2205. ItemLevel < 65
  2206. SetBorderColor 150 150 150
  2207. Height <= 2
  2208. Width <= 2
  2209.  
  2210. Show #$leveling, small, good
  2211. Rarity Rare
  2212. ItemLevel < 55
  2213. DropLevel > 45
  2214. SetBackgroundColor 30 90 45 230
  2215. SetFontSize 37
  2216. ItemLevel < 65
  2217. SetBorderColor 150 150 150
  2218. Height <= 3
  2219. Width <= 1
  2220.  
  2221. Show #$leveling, good
  2222. Rarity Rare
  2223. ItemLevel < 55
  2224. DropLevel > 45
  2225. SetBackgroundColor 30 90 45 230
  2226. SetFontSize 37
  2227. ItemLevel < 65
  2228. SetBorderColor 0 0 0
  2229.  
  2230. Show #$leveling, small, good
  2231. Rarity Rare
  2232. ItemLevel < 60
  2233. DropLevel > 50
  2234. SetBackgroundColor 30 90 45 230
  2235. SetFontSize 37
  2236. ItemLevel < 65
  2237. SetBorderColor 150 150 150
  2238. Height <= 2
  2239. Width <= 2
  2240.  
  2241. Show #$leveling, small, good
  2242. Rarity Rare
  2243. ItemLevel < 60
  2244. DropLevel > 50
  2245. SetBackgroundColor 30 90 45 230
  2246. SetFontSize 37
  2247. ItemLevel < 65
  2248. SetBorderColor 150 150 150
  2249. Height <= 3
  2250. Width <= 1
  2251.  
  2252. Show #$leveling, good
  2253. Rarity Rare
  2254. ItemLevel < 60
  2255. DropLevel > 50
  2256. SetBackgroundColor 30 90 45 230
  2257. SetFontSize 37
  2258. ItemLevel < 65
  2259. SetBorderColor 0 0 0
  2260.  
  2261. Show #$leveling, small, good
  2262. Rarity Rare
  2263. ItemLevel < 65
  2264. DropLevel > 55
  2265. SetBackgroundColor 30 90 45 230
  2266. SetFontSize 37
  2267. ItemLevel < 65
  2268. SetBorderColor 150 150 150
  2269. Height <= 2
  2270. Width <= 2
  2271.  
  2272. Show #$leveling, small, good
  2273. Rarity Rare
  2274. ItemLevel < 65
  2275. DropLevel > 55
  2276. SetBackgroundColor 30 90 45 230
  2277. SetFontSize 37
  2278. ItemLevel < 65
  2279. SetBorderColor 150 150 150
  2280. Height <= 3
  2281. Width <= 1
  2282.  
  2283. Show #$leveling, good
  2284. Rarity Rare
  2285. ItemLevel < 65
  2286. DropLevel > 55
  2287. SetBackgroundColor 30 90 45 230
  2288. SetFontSize 37
  2289. ItemLevel < 65
  2290. SetBorderColor 0 0 0
  2291.  
  2292. Show #$leveling, small, good
  2293. Rarity Rare
  2294. SetBorderColor 150 150 150
  2295. Height <= 3
  2296. Width <= 1
  2297. SetBackgroundColor 0 0 0 225
  2298. SetFontSize 35
  2299. ItemLevel < 65
  2300.  
  2301. Show #$leveling, small, good
  2302. Rarity Rare
  2303. SetBorderColor 150 150 150
  2304. Height <= 2
  2305. Width <= 2
  2306. SetBackgroundColor 0 0 0 225
  2307. SetFontSize 35
  2308. ItemLevel < 65
  2309.  
  2310. Show #leveling, ok, small
  2311. Rarity Rare
  2312. SetBorderColor 150 150 150 200
  2313. SetBackgroundColor 0 0 0 225
  2314. SetFontSize 35
  2315. Height <= 2
  2316. Width <= 2
  2317. ItemLevel < 65
  2318.  
  2319. Show #leveling, ok, small
  2320. Rarity Rare
  2321. SetBorderColor 150 150 150 200
  2322. SetBackgroundColor 0 0 0 225
  2323. SetFontSize 35
  2324. Height <= 3
  2325. Width <= 1
  2326. ItemLevel < 65
  2327.  
  2328. Show #leveling, ok
  2329. Rarity Rare
  2330. SetBorderColor 0 0 0
  2331. SetBackgroundColor 0 0 0 225
  2332. SetFontSize 35
  2333. ItemLevel < 65
  2334.  
  2335. #------------------------------------------------------------------------
  2336. # 0615 # RARES - REMAINING RULES
  2337. #------------------------------------------------------------------------
  2338. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  2339. #Just without any priority highlighting
  2340.  
  2341. Show #$small, ok
  2342. Rarity Rare
  2343. ItemLevel >= 75
  2344. SetTextColor 255 190 0
  2345. SetBorderColor 150 150 150 200
  2346. Height <= 2
  2347. Width <= 2
  2348. SetBackgroundColor 0 0 0 225
  2349. SetFontSize 31
  2350.  
  2351. Show #$small, ok
  2352. Rarity Rare
  2353. ItemLevel >= 75
  2354. SetTextColor 255 190 0
  2355. SetBorderColor 150 150 150 200
  2356. Height <= 3
  2357. Width <= 1
  2358. SetBackgroundColor 0 0 0 225
  2359. SetFontSize 31
  2360.  
  2361. Show #$ok
  2362. Rarity Rare
  2363. ItemLevel >= 75
  2364. SetTextColor 255 190 0
  2365. SetBorderColor 0 0 0
  2366. SetBackgroundColor 0 0 0 225
  2367. SetFontSize 31
  2368.  
  2369. Show #$small, ok
  2370. Rarity Rare
  2371. SetBorderColor 150 150 150 200
  2372. Height <= 2
  2373. Width <= 2
  2374. SetBackgroundColor 0 0 0 225
  2375. SetFontSize 31
  2376.  
  2377. Show #$small, ok
  2378. Rarity Rare
  2379. SetBorderColor 150 150 150 200
  2380. Height <= 3
  2381. Width <= 1
  2382. SetBackgroundColor 0 0 0 225
  2383. SetFontSize 31
  2384.  
  2385. Show #$ok
  2386. Rarity Rare
  2387. SetBorderColor 0 0 0
  2388. SetBackgroundColor 0 0 0 225
  2389. SetFontSize 31
  2390.  
  2391. #------------------------------------------------------------------------
  2392. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  2393. #------------------------------------------------------------------------
  2394.  
  2395. #------------------------------------------------------------------------
  2396. # 0701 # 83+ ITEM CRAFTING
  2397. #------------------------------------------------------------------------
  2398.  
  2399. Show
  2400. ItemLevel >= 84
  2401. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  2402. SetBorderColor 255 255 0 255
  2403. SetFontSize 38
  2404.  
  2405. Show # Endgame: Show normal ilvl 83+ rings/amulets
  2406. Class Rings Amulet Belts
  2407. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2408. ItemLevel >= 84
  2409. SetBorderColor 255 255 0 255
  2410. SetFontSize 38
  2411.  
  2412. Show
  2413. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  2414. ItemLevel >= 83
  2415. SetBorderColor 255 255 0 255
  2416. SetFontSize 38
  2417.  
  2418. Show
  2419. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  2420. ItemLevel >= 83
  2421. SetBorderColor 255 255 0 255
  2422. SetFontSize 38
  2423.  
  2424. Show
  2425. BaseType "Sai"
  2426. ItemLevel >= 83
  2427. SetBorderColor 255 255 0 255
  2428. Class Daggers
  2429. SetFontSize 38
  2430.  
  2431. #------------------------------------------------------------------------
  2432. # 0702 # CHROMATIC ORB RECIPE ITEMS
  2433. #------------------------------------------------------------------------
  2434.  
  2435. Show
  2436. SocketGroup RGB
  2437. SetBackgroundColor 75 75 75
  2438. SetBorderColor 150 150 150
  2439. SetFontSize 36
  2440. Height <= 2
  2441. Width <= 2
  2442.  
  2443. Show
  2444. SocketGroup RGB
  2445. SetBackgroundColor 75 75 75
  2446. SetBorderColor 150 150 150
  2447. SetFontSize 36
  2448. Height <= 3
  2449. Width <= 1
  2450.  
  2451. Show
  2452. SocketGroup RGB
  2453. SetBackgroundColor 75 75 75
  2454. SetBorderColor 0 0 0
  2455.  
  2456. #------------------------------------------------------------------------
  2457. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  2458. #-------------------------------------------------------------------------
  2459. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  2460. # Enable this line for improved detection of chance bases (like sorcerer boots)
  2461.  
  2462. # Sorcerer Boots - Skyforth
  2463.  
  2464. ### PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
  2465. Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
  2466. BaseType "Sorcerer Boots"
  2467. SetBorderColor 0 210 0 210
  2468. SetTextColor 255 255 255 255
  2469. Rarity Normal
  2470. SetFontSize 38
  2471. PlayAlertSound 7 300
  2472.  
  2473. # Occultists' Vestment - Shavronne's Armor
  2474. # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
  2475. # Prophecy wand - Void Battery
  2476. # Judgement Staff - Hegemony's/Pledge of Hands
  2477. # Desert Brigandine - Can be chanced into Lightning Coil
  2478. # Assassin's Garb - Corspri's Will
  2479.  
  2480. ### REGULAR CHANCE BASES ###
  2481. Show # T2 UNIQUES:
  2482. BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Leather Belt"
  2483. SetBorderColor 0 150 0 150
  2484. SetTextColor 255 255 255 255
  2485. Rarity Normal
  2486.  
  2487. ### LEGACY UNIQUE CHANCE BASES ###
  2488. ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
  2489. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2490. # Lapi/Amber Amulet - can be sold together to creater agate amulets
  2491. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2492.  
  2493. Show
  2494. BaseType "Sacrificial Garb"
  2495. SetTextColor 255 255 255 255
  2496. SetBorderColor 0 150 0 150
  2497. Rarity Normal
  2498.  
  2499.  
  2500. #------------------------------------------------------------------------
  2501. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  2502. #-------------------------------------------------------------------------
  2503.  
  2504. Show # Endgame: Show normal ilvl 75+ rings/amulets
  2505. Class Rings Amulet Belts
  2506. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2507. ItemLevel >= 75
  2508. SetBorderColor 255 190 0 150
  2509. Rarity Normal
  2510. SetFontSize 32
  2511.  
  2512. Show # Endgame: Show normal ilvl 60+ rings/amulets
  2513. Class Rings Amulet Belts
  2514. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  2515. Rarity Normal
  2516. SetBorderColor 0 0 0
  2517. ItemLevel >= 62
  2518. ItemLevel < 75
  2519. SetFontSize 32
  2520.  
  2521. #------------------------------------------------------------------------
  2522. # 0705 # MAGIC RINGS, AMULETS, BELTS
  2523. #------------------------------------------------------------------------
  2524. #Once we reach mapping we only want to see the top tiers of magic items
  2525. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  2526.  
  2527. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  2528. Class Rings Amulets Belts
  2529. Rarity Magic
  2530. ItemLevel >= 62
  2531. SetFontSize 30
  2532.  
  2533. #------------------------------------------------------------------------
  2534. # 0706 # MAGIC JEWELS
  2535. #------------------------------------------------------------------------
  2536.  
  2537. Show
  2538. Class Jewel
  2539. SetFontSize 36
  2540. SetBackgroundColor 75 75 75
  2541. SetBorderColor 0 150 200
  2542.  
  2543. #------------------------------------------------------------------------
  2544. # 0707 # CHISEL RECIPE ITEMS
  2545. #-------------------------------------------------------------------------
  2546.  
  2547. Show # Chisel Recipe: Magic Gavels with 20 qual
  2548. Quality = 20
  2549. Rarity Magic
  2550. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2551. SetBackgroundColor 75 75 75
  2552. SetBorderColor 250 250 250
  2553. SetTextColor 100 100 255 255
  2554. SetFontSize 38
  2555.  
  2556. Show # Chisel Recipe: White Gavels with 20 qual
  2557. Quality = 20
  2558. Rarity Normal
  2559. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2560. SetBackgroundColor 75 75 75
  2561. SetBorderColor 250 250 250 255
  2562. SetTextColor 255 255 255 255
  2563. SetFontSize 38
  2564.  
  2565. Show # Chisel Recipe: Magic Gavels with 18+ qual
  2566. Quality > 17
  2567. Rarity Magic
  2568. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2569. SetBackgroundColor 75 75 75
  2570. SetBorderColor 135 135 135
  2571. SetFontSize 36
  2572.  
  2573. Show # Chisel Recipe: White Gavels with 15+ qual
  2574. Quality > 14
  2575. Rarity Normal
  2576. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2577. SetBackgroundColor 75 75 75
  2578. SetBorderColor 135 135 135
  2579. SetFontSize 36
  2580.  
  2581. Show # Chisel Recipe: Magic Gavels with + qual
  2582. Quality > 11
  2583. Rarity Magic
  2584. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2585. SetBackgroundColor 75 75 75
  2586. SetBorderColor 0 0 0
  2587. SetFontSize 32
  2588.  
  2589. Show # Chisel Recipe: White Gavels
  2590. Rarity Normal
  2591. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2592. SetBackgroundColor 75 75 75
  2593. SetBorderColor 0 0 0
  2594. SetFontSize 32
  2595.  
  2596. #------------------------------------------------------------------------
  2597. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  2598. #-------------------------------------------------------------------------
  2599.  
  2600. Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
  2601. Class "Boots" "Gloves" "Body Armour" "Helmets"
  2602. DropLevel >= 64
  2603. ItemLevel < 72
  2604. LinkedSockets >= 4
  2605. SetFontSize 32
  2606. Rarity <= Magic
  2607.  
  2608. #------------------------------------------------------------------------
  2609. # 0709 # TOP BASES FOR CRAFTING
  2610. #-------------------------------------------------------------------------
  2611.  
  2612. Show # Weapons: Show Ambusher CRAFTING
  2613. BaseType "Ambusher"
  2614. SetFontSize 32
  2615. Rarity <= Magic
  2616.  
  2617. Show # Weapons: Show Harbinger Bow CRAFTING
  2618. BaseType "Harbinger Bow"
  2619. SetFontSize 32
  2620. Rarity <= Magic
  2621.  
  2622. #
  2623. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  2624. #BaseType "Hubris Circlet"
  2625. #SetFontSize 32
  2626. #Rarity <= Magic
  2627.  
  2628. #Hide # Weapons: Show Platinum Kris CRAFTING
  2629. #BaseType "Platinum Kris"
  2630. #SetFontSize 32
  2631. #Rarity <= Magic
  2632. #
  2633. #Hide # Weapons: Show Vaal Axe CRAFTING
  2634. #BaseType "Vaal Axe"
  2635. #SetFontSize 32
  2636. #Rarity <= Magic
  2637. #
  2638. #Hide # Weapons: Show Imperial Skean CRAFTING
  2639. #BaseType "Imperial Skean"
  2640. #SetFontSize 32
  2641. #Rarity <= Magic
  2642. #
  2643. #Hide # Weapons: Show Demon Dagger CRAFTING
  2644. #BaseType "Demon Dagger"
  2645. #SetFontSize 32
  2646. #Rarity <= Magic
  2647. #
  2648. #Hide # Weapons: Show Vaal Rapier CRAFTING
  2649. #BaseType "Vaal Rapier"
  2650. #SetFontSize 32
  2651. #Rarity <= Magic
  2652. #
  2653. #Hide # Weapons: Show Jewelled Foil CRAFTING
  2654. #BaseType "Jewelled Foil"
  2655. #SetFontSize 32
  2656. #Rarity <= Magic
  2657. #
  2658. #Hide # Weapons: Show Opal Sceptre CRAFTING
  2659. #BaseType "Opal Sceptre"
  2660. #SetFontSize 32
  2661. #Rarity <= Magic
  2662. #
  2663. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  2664. #BaseType "Imbued Wand"
  2665. #SetFontSize 32
  2666. #Rarity <= Magic
  2667. #
  2668. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  2669. #BaseType "Prophecy Wand"
  2670. #SetFontSize 32
  2671. #Rarity <= Magic
  2672. #
  2673. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  2674. #BaseType "Carnal Armour"
  2675. #SetFontSize 32
  2676. #Rarity <= Magic
  2677. #
  2678. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  2679. #BaseType "Saint's Hauberk"
  2680. #SetFontSize 32
  2681. #Rarity <= Magic
  2682. #
  2683. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  2684. #BaseType "Saintly Chainmail"
  2685. #SetFontSize 32
  2686. #Rarity <= Magic
  2687. #
  2688. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  2689. #BaseType "Triumphant Lamellar"
  2690. #SetFontSize 32
  2691. #Rarity <= Magic
  2692. #
  2693. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  2694. #BaseType "General's Brigandine"
  2695. #SetFontSize 32
  2696. #Rarity <= Magic
  2697. #
  2698. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  2699. #BaseType "Full Dragonscale"
  2700. #SetFontSize 32
  2701. #Rarity <= Magic
  2702. #
  2703. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  2704. #BaseType "Assassin's Garb"
  2705. #SetFontSize 32
  2706. #Rarity <= Magic
  2707. #
  2708. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  2709. #BaseType "Zodiac Leather"
  2710. #SetFontSize 32
  2711. #Rarity <= Magic
  2712. #
  2713. #Hide # Armour: Show Astral Plate AR CRAFTING
  2714. #BaseType "Astral Plate"
  2715. #SetFontSize 32
  2716. #Rarity <= Magic
  2717. #
  2718. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  2719. #BaseType "Glorious Plate"
  2720. #SetFontSize 32
  2721. #Rarity <= Magic
  2722. #
  2723. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  2724. #BaseType "Vaal Regalia"
  2725. #SetFontSize 32
  2726. #Rarity <= Magic
  2727. #
  2728. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  2729. #BaseType "Titanium Spirit Shield"
  2730. #SetFontSize 32
  2731. #Rarity <= Magic
  2732. #
  2733. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  2734. #BaseType "Sorcerer Gloves"
  2735. #SetFontSize 32
  2736. #Rarity <= Magic
  2737. #
  2738. #------------------------------------------------------------------------
  2739. # 0710 # MARAKETH WEAPONS
  2740. #-------------------------------------------------------------------------
  2741. # All maraketh weapon bases are visible once their itemlevel is 83+
  2742. # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
  2743. # Feel free to enable additional weapons
  2744.  
  2745. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  2746. BaseType "Gemini Claw"
  2747. SetFontSize 32
  2748. Rarity <= Magic
  2749. ItemLevel < 78
  2750.  
  2751. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  2752. BaseType "Exquisite Blade"
  2753. SetFontSize 32
  2754. Rarity <= Magic
  2755. ItemLevel < 78
  2756.  
  2757. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  2758. #BaseType "Profane Wand"
  2759. #SetFontSize 32
  2760. #Rarity <= Magic
  2761. #ItemLevel < 78
  2762.  
  2763. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  2764. #BaseType "Behemoth Mace"
  2765. #SetFontSize 32
  2766. #Rarity <= Magic
  2767. #ItemLevel < 77
  2768.  
  2769. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  2770. #BaseType "Sai"
  2771. #Class Daggers
  2772. #SetFontSize 32
  2773. #Rarity <= Magic
  2774. #ItemLevel < 78
  2775.  
  2776. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  2777. #BaseType "Tiger Hook"
  2778. #SetFontSize 32
  2779. #Rarity <= Magic
  2780. #ItemLevel < 77
  2781.  
  2782. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  2783. #BaseType "Dragoon Sword"
  2784. #SetFontSize 32
  2785. #Rarity <= Magic
  2786. #ItemLevel < 77
  2787.  
  2788. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  2789. #BaseType "Runic Hatchet"
  2790. #SetFontSize 32
  2791. #Rarity <= Magic
  2792. #ItemLevel < 77
  2793.  
  2794. #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  2795. #BaseType "Maraketh Bow"
  2796. #SetFontSize 32
  2797. #Rarity <= Magic
  2798. #ItemLevel < 77
  2799.  
  2800. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  2801. #BaseType "Eclipse Staff"
  2802. #SetFontSize 32
  2803. #Rarity <= Magic
  2804. #ItemLevel < 78
  2805.  
  2806. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  2807. #BaseType "Fleshripper"
  2808. #SetFontSize 32
  2809. #Rarity <= Magic
  2810. #ItemLevel < 77
  2811.  
  2812. #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  2813. #BaseType "Coronal Maul"
  2814. #SetFontSize 32
  2815. #Rarity <= Magic
  2816. #ItemLevel < 77
  2817.  
  2818. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  2819. #BaseType "Sambar Sceptre"
  2820. #SetFontSize 32
  2821. #Rarity <= Magic
  2822. #ItemLevel < 78
  2823.  
  2824. #------------------------------------------------------------------------
  2825. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  2826. #------------------------------------------------------------------------
  2827. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  2828.  
  2829. # You can uncomment these lines to show quality items in maps.
  2830. #Show
  2831. # Quality = 20
  2832. # Rarity <= Magic
  2833. # SetBackgroundColor 75 75 75
  2834. # SetBorderColor 0 0 0
  2835.  
  2836. Show
  2837. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  2838. Quality = 20
  2839. Rarity <= Magic
  2840. ItemLevel <= 60
  2841. SetBackgroundColor 75 75 75
  2842. SetBorderColor 0 0 0
  2843.  
  2844. #------------------------------------------------------------------------
  2845. # 07 # ANIMATE WEAPON SCRIPT (DISABLED)
  2846. #------------------------------------------------------------------------
  2847. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2848.  
  2849. #Show
  2850. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2851. # Rarity Normal
  2852. # SetBackgroundColor 0 0 0
  2853. # SetTextColor 150 0 0
  2854. # SetBorderColor 150 0 0
  2855. # SetFontSize 36
  2856.  
  2857. #------------------------------------------------------------------------
  2858. # Section: 0800 # FLASKS
  2859. #------------------------------------------------------------------------
  2860.  
  2861. Show
  2862. BaseType "Flask"
  2863. Rarity Normal
  2864. Quality = 20
  2865. SetBackgroundColor 75 75 75
  2866. SetBorderColor 250 250 250
  2867. SetTextColor 255 255 255 255
  2868. SetFontSize 38
  2869.  
  2870. Show
  2871. BaseType "Flask"
  2872. Rarity Magic
  2873. Quality = 20
  2874. SetBackgroundColor 75 75 75
  2875. SetBorderColor 250 250 250
  2876. SetTextColor 100 100 255 255
  2877. SetFontSize 38
  2878.  
  2879. Show
  2880. BaseType "Flask"
  2881. Quality >= 15
  2882. SetBackgroundColor 75 75 75
  2883. SetBorderColor 150 150 150
  2884. SetFontSize 36
  2885.  
  2886. Show #
  2887. BaseType "Quicksilver Flask" "Silver Flask"
  2888. Rarity <= Magic
  2889. ItemLevel >= 5
  2890. ItemLevel < 60
  2891. Quality >= 1
  2892. SetFontSize 40
  2893. SetBorderColor 250 250 250
  2894. SetBackgroundColor 75 75 75
  2895.  
  2896. Show #
  2897. BaseType "Quicksilver Flask" "Silver Flask"
  2898. Rarity <= Magic
  2899. ItemLevel < 60
  2900. SetFontSize 38
  2901. SetBorderColor 150 150 150
  2902. SetBackgroundColor 75 75 75
  2903.  
  2904. Show
  2905. BaseType "Flask"
  2906. Quality >= 1
  2907. SetBackgroundColor 75 75 75
  2908. SetBorderColor 0 0 0
  2909.  
  2910. Show
  2911. Class "Utility Flasks"
  2912. SetBackgroundColor 75 75 75
  2913. SetBorderColor 0 0 0
  2914. ItemLevel < 74
  2915.  
  2916. #------------------------------------------------------------------------
  2917. # 0801 # HIDE OUTDATED FLASKS
  2918. #------------------------------------------------------------------------
  2919.  
  2920. Hide
  2921. Class "Life Flask" "Mana Flask"
  2922. BaseType Flask
  2923. ItemLevel >= 35
  2924. BaseType Small Medium Large Greater Grand
  2925. SetFontSize 20
  2926.  
  2927. Hide
  2928. Class "Life Flask" "Mana Flask"
  2929. BaseType Flask
  2930. ItemLevel >= 53
  2931. BaseType Giant Colossal Sacred
  2932. SetFontSize 20
  2933.  
  2934. #----------------------------------------------------
  2935. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  2936. #----------------------------------------------------
  2937.  
  2938. Hide # Endgame: Hide non quality flasks in maps
  2939. BaseType Flask
  2940. ItemLevel >= 69
  2941. SetFontSize 20
  2942.  
  2943. #----------------------------------------------------
  2944. # 0803 # FLASKS - Hybrid Flasks (Normal)
  2945. #----------------------------------------------------
  2946.  
  2947. Show
  2948. Class "Hybrid Flask"
  2949. BaseType "Small"
  2950. Rarity Normal
  2951. ItemLevel <= 15
  2952. SetTextColor 255 255 255 255
  2953. SetBorderColor 100 100 100
  2954. SetFontSize 36
  2955.  
  2956. Show
  2957. Class "Hybrid Flask"
  2958. BaseType "Medium"
  2959. Rarity Normal
  2960. ItemLevel <= 25
  2961. SetTextColor 255 255 255 255
  2962. SetBorderColor 100 100 100
  2963. SetFontSize 36
  2964.  
  2965. Show
  2966. Class "Hybrid Flask"
  2967. BaseType "Large"
  2968. Rarity Normal
  2969. ItemLevel <= 35
  2970. SetTextColor 255 255 255 255
  2971. SetBorderColor 100 100 100
  2972. SetFontSize 36
  2973.  
  2974. Show
  2975. Class "Hybrid Flask"
  2976. BaseType "Colossal"
  2977. Rarity Normal
  2978. ItemLevel <= 45
  2979. SetTextColor 255 255 255 255
  2980. SetBorderColor 100 100 100
  2981. SetFontSize 36
  2982.  
  2983. Show
  2984. Class "Hybrid Flask"
  2985. BaseType "Sacred"
  2986. Rarity Normal
  2987. ItemLevel <= 55
  2988. SetTextColor 255 255 255 255
  2989. SetBorderColor 100 100 100
  2990. SetFontSize 36
  2991.  
  2992. Show
  2993. Class "Hybrid Flask"
  2994. BaseType "Hallowed"
  2995. Rarity Normal
  2996. ItemLevel <= 67
  2997. SetTextColor 255 255 255 255
  2998. SetBorderColor 100 100 100
  2999. SetFontSize 36
  3000.  
  3001. #----------------------------------------------------
  3002. # 0804 # FLASKS - Hybrid Flasks (Magic)
  3003. #----------------------------------------------------
  3004.  
  3005. Show
  3006. Class "Hybrid Flask"
  3007. BaseType "Small"
  3008. Rarity Magic
  3009. ItemLevel <= 15
  3010. SetTextColor 100 100 255 255
  3011. SetBorderColor 100 100 100
  3012. SetFontSize 36
  3013.  
  3014. Show
  3015. Class "Hybrid Flask"
  3016. BaseType "Medium"
  3017. Rarity Magic
  3018. ItemLevel <= 25
  3019. SetTextColor 100 100 255 255
  3020. SetBorderColor 100 100 100
  3021. SetFontSize 36
  3022.  
  3023. Show
  3024. Class "Hybrid Flask"
  3025. BaseType "Large"
  3026. Rarity Magic
  3027. ItemLevel <= 35
  3028. SetTextColor 100 100 255 255
  3029. SetBorderColor 100 100 100
  3030. SetFontSize 36
  3031.  
  3032. Show
  3033. Class "Hybrid Flask"
  3034. BaseType "Colossal"
  3035. Rarity Magic
  3036. ItemLevel <= 45
  3037. SetTextColor 100 100 255 255
  3038. SetBorderColor 100 100 100
  3039. SetFontSize 36
  3040.  
  3041. Show
  3042. Class "Hybrid Flask"
  3043. BaseType "Sacred"
  3044. Rarity Magic
  3045. ItemLevel <= 55
  3046. SetTextColor 100 100 255 255
  3047. SetBorderColor 100 100 100
  3048. SetFontSize 36
  3049.  
  3050. Show
  3051. Class "Hybrid Flask"
  3052. BaseType "Hallowed"
  3053. Rarity Magic
  3054. ItemLevel <= 66
  3055. SetTextColor 100 100 255 255
  3056. SetBorderColor 100 100 100
  3057. SetFontSize 36
  3058.  
  3059. #----------------------------------------------------
  3060. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  3061. #----------------------------------------------------
  3062.  
  3063. Show
  3064. Class Flask
  3065. Rarity Normal
  3066. ItemLevel <= 5
  3067. BaseType "Small"
  3068. SetTextColor 255 255 255 255
  3069. SetBorderColor 100 100 100
  3070. SetFontSize 36
  3071.  
  3072. Show
  3073. Class Flask
  3074. Rarity Normal
  3075. ItemLevel <= 8
  3076. ItemLevel >= 3
  3077. BaseType "Medium"
  3078. SetTextColor 255 255 255 255
  3079. SetBorderColor 100 100 100
  3080. SetFontSize 36
  3081.  
  3082. Show
  3083. Class Flask
  3084. Rarity Normal
  3085. ItemLevel <=
  3086. ItemLevel >= 5
  3087. BaseType "Large"
  3088. SetTextColor 255 255 255 255
  3089. SetBorderColor 100 100 100
  3090. SetFontSize 36
  3091.  
  3092. Show
  3093. Class Flask
  3094. Rarity Normal
  3095. ItemLevel <= 18
  3096. ItemLevel >=
  3097. BaseType "Greater"
  3098. SetTextColor 255 255 255 255
  3099. SetBorderColor 100 100 100
  3100. SetFontSize 36
  3101.  
  3102. Show
  3103. Class Flask
  3104. Rarity Normal
  3105. ItemLevel <= 24
  3106. ItemLevel >= 18
  3107. BaseType "Grand"
  3108. SetTextColor 255 255 255 255
  3109. SetBorderColor 100 100 100
  3110. SetFontSize 36
  3111.  
  3112. Show
  3113. Class Flask
  3114. Rarity Normal
  3115. ItemLevel <= 30
  3116. ItemLevel >= 24
  3117. BaseType "Giant"
  3118. SetTextColor 255 255 255 255
  3119. SetBorderColor 100 100 100
  3120. SetFontSize 36
  3121.  
  3122. Show
  3123. Class Flask
  3124. Rarity Normal
  3125. ItemLevel <= 37
  3126. ItemLevel >= 30
  3127. BaseType "Colossal"
  3128. SetTextColor 255 255 255 255
  3129. SetBorderColor 100 100 100
  3130. SetFontSize 36
  3131.  
  3132. Show
  3133. Class Flask
  3134. Rarity Normal
  3135. ItemLevel <= 42
  3136. ItemLevel >= 36
  3137. BaseType "Sacred"
  3138. SetTextColor 255 255 255 255
  3139. SetBorderColor 100 100 100
  3140. SetFontSize 36
  3141.  
  3142. Show
  3143. Class Flask
  3144. Rarity Normal
  3145. ItemLevel <= 48
  3146. ItemLevel >= 42
  3147. BaseType "Hallowed"
  3148. SetTextColor 255 255 255 255
  3149. SetBorderColor 100 100 100
  3150. SetFontSize 36
  3151.  
  3152. Show
  3153. Class Flask
  3154. Rarity Normal
  3155. ItemLevel <= 55
  3156. ItemLevel >= 48
  3157. BaseType "Sanctified"
  3158. SetTextColor 255 255 255 255
  3159. SetBorderColor 100 100 100
  3160. SetFontSize 36
  3161.  
  3162. Show
  3163. Class Flask
  3164. Rarity Normal
  3165. ItemLevel <= 66
  3166. ItemLevel >= 60
  3167. BaseType "Divine"
  3168. SetTextColor 255 255 255 255
  3169. SetBorderColor 100 100 100
  3170. SetFontSize 36
  3171.  
  3172. Show
  3173. Class Flask
  3174. Rarity Normal
  3175. ItemLevel <= 66
  3176. ItemLevel >= 65
  3177. BaseType "Eternal"
  3178. SetTextColor 255 255 255 255
  3179. SetBorderColor 100 100 100
  3180. SetFontSize 36
  3181.  
  3182. #----------------------------------------------------
  3183. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  3184. #----------------------------------------------------
  3185.  
  3186. Show
  3187. Class Flask
  3188. Rarity Magic
  3189. ItemLevel <= 5
  3190. BaseType "Small"
  3191. SetTextColor 100 100 255 255
  3192. SetBorderColor 100 100 100
  3193. SetFontSize 36
  3194.  
  3195. Show
  3196. Class Flask
  3197. Rarity Magic
  3198. ItemLevel <= 8
  3199. ItemLevel >= 3
  3200. BaseType "Medium"
  3201. SetTextColor 100 100 255 255
  3202. SetBorderColor 100 100 100
  3203. SetFontSize 36
  3204.  
  3205. Show
  3206. Class Flask
  3207. Rarity Magic
  3208. ItemLevel <=
  3209. ItemLevel >= 5
  3210. BaseType "Large"
  3211. SetTextColor 100 100 255 255
  3212. SetBorderColor 100 100 100
  3213. SetFontSize 36
  3214.  
  3215. Show
  3216. Class Flask
  3217. Rarity Magic
  3218. ItemLevel <= 18
  3219. ItemLevel >=
  3220. BaseType "Greater"
  3221. SetTextColor 100 100 255 255
  3222. SetBorderColor 100 100 100
  3223. SetFontSize 36
  3224.  
  3225. Show
  3226. Class Flask
  3227. Rarity Magic
  3228. ItemLevel <= 24
  3229. ItemLevel >= 18
  3230. BaseType "Grand"
  3231. SetTextColor 100 100 255 255
  3232. SetBorderColor 100 100 100
  3233. SetFontSize 36
  3234.  
  3235. Show
  3236. Class Flask
  3237. Rarity Magic
  3238. ItemLevel <= 30
  3239. ItemLevel >= 24
  3240. BaseType "Giant"
  3241. SetTextColor 100 100 255 255
  3242. SetBorderColor 100 100 100
  3243. SetFontSize 36
  3244.  
  3245. Show
  3246. Class Flask
  3247. Rarity Magic
  3248. ItemLevel <= 37
  3249. ItemLevel >= 30
  3250. BaseType "Colossal"
  3251. SetTextColor 100 100 255 255
  3252. SetBorderColor 100 100 100
  3253. SetFontSize 36
  3254.  
  3255. Show
  3256. Class Flask
  3257. Rarity Magic
  3258. ItemLevel <= 42
  3259. ItemLevel >= 36
  3260. BaseType "Sacred"
  3261. SetTextColor 100 100 255 255
  3262. SetBorderColor 100 100 100
  3263. SetFontSize 36
  3264.  
  3265. Show
  3266. Class Flask
  3267. Rarity Magic
  3268. ItemLevel <= 48
  3269. ItemLevel >= 42
  3270. BaseType "Hallowed"
  3271. SetTextColor 100 100 255 255
  3272. SetBorderColor 100 100 100
  3273. SetFontSize 36
  3274.  
  3275. Show
  3276. Class Flask
  3277. Rarity Magic
  3278. ItemLevel <= 55
  3279. ItemLevel >= 48
  3280. BaseType "Sanctified"
  3281. SetTextColor 100 100 255 255
  3282. SetBorderColor 100 100 100
  3283. SetFontSize 36
  3284.  
  3285. Show
  3286. Class Flask
  3287. Rarity Magic
  3288. ItemLevel <= 67
  3289. ItemLevel >= 60
  3290. BaseType "Divine"
  3291. SetTextColor 100 100 255 255
  3292. SetBorderColor 100 100 100
  3293. SetFontSize 36
  3294.  
  3295. Show
  3296. Class Flask
  3297. Rarity Magic
  3298. ItemLevel <= 66
  3299. ItemLevel >= 65
  3300. BaseType "Eternal"
  3301. SetTextColor 100 100 255 255
  3302. SetBorderColor 100 100 100
  3303. SetFontSize 36
  3304. #------------------------------------------------------------------------
  3305. # 0807 # SHOW WHATEVER FLASKS REMAIN
  3306. #------------------------------------------------------------------------
  3307.  
  3308. Show
  3309. BaseType Flask
  3310. SetFontSize 29
  3311. Rarity <= Magic
  3312.  
  3313. #------------------------------------------------------------------------
  3314. # Section: 0900 # LEVELING
  3315. #------------------------------------------------------------------------
  3316. #Until itemlevel you will see everything
  3317. #Then NORMAL items under your level will start getting filtered out.
  3318. #We will still see all 3L's until level 30 and all 4L's until level 69
  3319. #All magic items will be visible without further filtering until level 67
  3320. #
  3321. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  3322. #Low level boots (can roll movementspeed)
  3323. #Low level sceptre+wands (if blue/3L)
  3324. #Low level jewelery
  3325. #Low level Quicksilver flasks (handled in a different section)
  3326.  
  3327. #------------------------------------------------------------------------
  3328. # 0901 # HIGHLIGHT LEVELING JEWELRY
  3329. #------------------------------------------------------------------------
  3330.  
  3331. Show
  3332. Rarity Normal
  3333. ItemLevel < 15
  3334. Class "Rings" "Amulets" "Belts"
  3335. SetBorderColor 100 100 100
  3336. SetTextColor 255 255 255 255
  3337. SetFontSize 36
  3338.  
  3339. Show
  3340. Rarity Magic
  3341. ItemLevel < 20
  3342. Class "Rings" "Amulets" "Belts"
  3343. SetTextColor 100 100 255 255
  3344. SetBorderColor 100 100 100
  3345. SetFontSize 36
  3346.  
  3347. Show
  3348. Rarity Normal
  3349. ItemLevel < 35
  3350. Class "Rings" "Amulets" "Belts"
  3351. SetTextColor 255 255 255 255
  3352.  
  3353. Show
  3354. Rarity Magic
  3355. ItemLevel < 45
  3356. Class "Rings" "Amulets" "Belts"
  3357. SetTextColor 100 100 255 255
  3358. SetBorderColor 100 100 100
  3359.  
  3360. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  3361. Class Rings Amulets Belts Quivers
  3362. Rarity Magic
  3363. ItemLevel <= 66
  3364.  
  3365. #------------------------------------------------------------------------
  3366. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  3367. #------------------------------------------------------------------------
  3368. Show
  3369. Class "Boots"
  3370. LinkedSockets = 4
  3371. Rarity = Magic
  3372. ItemLevel < 68
  3373. SetFontSize 38
  3374. SetTextColor 100 100 255 255
  3375. SetBorderColor 100 100 100 255
  3376.  
  3377. Show
  3378. Class "Boots"
  3379. Rarity = Magic
  3380. ItemLevel < 25
  3381. SetFontSize 38
  3382. SetTextColor 100 100 255 255
  3383. SetBorderColor 100 100 100 255
  3384.  
  3385. Show
  3386. Class "Sceptres" "Wands"
  3387. Rarity = Magic
  3388. LinkedSockets = 3
  3389. ItemLevel < 35
  3390. SetFontSize 38
  3391. SetBorderColor 100 100 100 255
  3392.  
  3393. Show
  3394. Class "Sceptres" "Wands"
  3395. Rarity = Magic
  3396. ItemLevel < 25
  3397. SetFontSize 38
  3398. SetBorderColor 100 100 100 255
  3399.  
  3400. #------------------------------------------------------------------------
  3401. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  3402. #------------------------------------------------------------------------
  3403.  
  3404. Show
  3405. LinkedSockets >= 4
  3406. ItemLevel <= 66
  3407. Rarity Normal
  3408. SetTextColor 255 255 255 255
  3409. SetBorderColor 100 100 100
  3410. SetFontSize 36
  3411.  
  3412. Show
  3413. LinkedSockets >= 4
  3414. ItemLevel <= 66
  3415. Rarity Magic
  3416. SetTextColor 100 100 255 255
  3417. SetBorderColor 100 100 100
  3418. SetFontSize 36
  3419.  
  3420. Show
  3421. Class "Gloves" "Boots" "Helmets" "Shields"
  3422. LinkedSockets >= 3
  3423. ItemLevel <= 25
  3424. Rarity Normal
  3425. SetTextColor 255 255 255 255
  3426. SetBorderColor 100 100 100
  3427. SetFontSize 36
  3428.  
  3429. Show
  3430. Class "Gloves" "Boots" "Helmets" "Shields"
  3431. LinkedSockets >= 3
  3432. ItemLevel <= 25
  3433. Rarity Magic
  3434. SetTextColor 100 100 255 255
  3435. SetBorderColor 100 100 100
  3436. SetFontSize 36
  3437.  
  3438. #------------------------------------------------------------------------
  3439. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  3440. #------------------------------------------------------------------------
  3441.  
  3442. Show
  3443. ItemLevel <
  3444. SetBorderColor 0 0 0
  3445.  
  3446. Show
  3447. Rarity Normal
  3448. ItemLevel < 13
  3449. DropLevel >= 8
  3450.  
  3451. SetBorderColor 0 0 0
  3452.  
  3453. Show
  3454. Rarity Normal
  3455. ItemLevel < 14
  3456. DropLevel >= 9
  3457. SetBorderColor 0 0 0
  3458.  
  3459. Show
  3460. Rarity Normal
  3461. ItemLevel < 16
  3462. DropLevel >= 11
  3463. SetBorderColor 0 0 0
  3464.  
  3465. Show
  3466. Rarity Normal
  3467. ItemLevel < 18
  3468. DropLevel >= 14
  3469.  
  3470. SetBorderColor 0 0 0
  3471.  
  3472. Show
  3473. Rarity Normal
  3474. ItemLevel < 20
  3475. DropLevel >= 17
  3476. SetBorderColor 0 0 0
  3477.  
  3478. Show
  3479. Rarity Normal
  3480. ItemLevel < 22
  3481. DropLevel >= 19
  3482.  
  3483. SetBorderColor 0 0 0
  3484.  
  3485. Show
  3486. Rarity Normal
  3487. ItemLevel < 24
  3488. DropLevel >= 21
  3489. SetBorderColor 0 0 0
  3490.  
  3491. Show
  3492. Rarity Normal
  3493. ItemLevel < 26
  3494. DropLevel >= 24
  3495.  
  3496. SetBorderColor 0 0 0
  3497.  
  3498. Show
  3499. Rarity Normal
  3500. ItemLevel < 28
  3501. DropLevel >= 26
  3502. SetBorderColor 0 0 0
  3503.  
  3504. Show
  3505. LinkedSockets >= 3
  3506. ItemLevel < 30
  3507. DropLevel >= 27
  3508. SetFontSize 32
  3509. Rarity <= Magic
  3510. SetBorderColor 75 75 75
  3511.  
  3512. Show
  3513. Rarity <= Magic
  3514. ItemLevel < 30
  3515. DropLevel >= 28
  3516. SetFontSize 32
  3517. SetBorderColor 0 0 0
  3518.  
  3519. Show
  3520. LinkedSockets >= 3
  3521. ItemLevel < 32
  3522. DropLevel >= 26
  3523. SetFontSize 32
  3524. Rarity <= Magic
  3525. SetBorderColor 75 75 75
  3526.  
  3527. Show
  3528. Rarity <= Magic
  3529. ItemLevel < 32
  3530. DropLevel >= 30
  3531. SetFontSize 32
  3532. SetBorderColor 0 0 0
  3533.  
  3534. Show
  3535. LinkedSockets >= 3
  3536. ItemLevel < 34
  3537. DropLevel >= 28
  3538. SetFontSize 32
  3539. Rarity <= Magic
  3540. SetBorderColor 75 75 75
  3541.  
  3542. Show
  3543. Rarity <= Magic
  3544. ItemLevel < 34
  3545. DropLevel >= 32
  3546. SetFontSize 32
  3547. SetBorderColor 0 0 0
  3548.  
  3549. Show
  3550. LinkedSockets >= 3
  3551. ItemLevel < 36
  3552. DropLevel >= 32
  3553. SetFontSize 32
  3554. Rarity <= Magic
  3555. SetBorderColor 75 75 75
  3556.  
  3557. Show
  3558. Rarity <= Magic
  3559. ItemLevel < 36
  3560. DropLevel >= 34
  3561. SetFontSize 32
  3562. SetBorderColor 0 0 0
  3563.  
  3564. Show
  3565. LinkedSockets >= 3
  3566. ItemLevel < 38
  3567. DropLevel >= 34
  3568. SetFontSize 32
  3569. Rarity <= Magic
  3570. SetBorderColor 75 75 75
  3571.  
  3572. Show
  3573. Rarity <= Magic
  3574. ItemLevel < 38
  3575. DropLevel >= 37
  3576. SetFontSize 32
  3577. SetBorderColor 0 0 0
  3578.  
  3579. Show
  3580. LinkedSockets >= 3
  3581. ItemLevel < 40
  3582. DropLevel >= 37
  3583. SetFontSize 32
  3584. Rarity <= Magic
  3585. SetBorderColor 75 75 75
  3586.  
  3587. Show
  3588. Rarity <= Magic
  3589. ItemLevel < 40
  3590. DropLevel >= 39
  3591. SetFontSize 32
  3592. SetBorderColor 0 0 0
  3593.  
  3594. Show
  3595. LinkedSockets >= 3
  3596. ItemLevel < 42
  3597. DropLevel >= 39
  3598. SetFontSize 32
  3599. Rarity <= Magic
  3600. SetBorderColor 75 75 75
  3601.  
  3602. Show
  3603. Rarity <= Magic
  3604. ItemLevel < 42
  3605. DropLevel >= 41
  3606. SetFontSize 32
  3607. SetBorderColor 0 0 0
  3608.  
  3609. Show
  3610. LinkedSockets >= 3
  3611. ItemLevel < 46
  3612. DropLevel >= 43
  3613. SetFontSize 32
  3614. Rarity <= Magic
  3615. SetBorderColor 75 75 75
  3616.  
  3617. Show
  3618. Rarity <= Magic
  3619. ItemLevel < 46
  3620. DropLevel >= 45
  3621. SetFontSize 32
  3622. SetBorderColor 0 0 0
  3623.  
  3624. Show
  3625. LinkedSockets >= 3
  3626. ItemLevel < 48
  3627. DropLevel >= 46
  3628. SetFontSize 32
  3629. Rarity <= Magic
  3630. SetBorderColor 75 75 75
  3631.  
  3632. Show
  3633. Rarity <= Magic
  3634. ItemLevel < 48
  3635. DropLevel >= 47
  3636. SetFontSize 32
  3637. SetBorderColor 0 0 0
  3638.  
  3639. Show
  3640. LinkedSockets >= 3
  3641. ItemLevel < 50
  3642. DropLevel >= 48
  3643. SetFontSize 32
  3644. Rarity <= Magic
  3645. SetBorderColor 75 75 75
  3646.  
  3647. Show
  3648. Rarity <= Magic
  3649. ItemLevel < 50
  3650. DropLevel >= 49
  3651. SetFontSize 32
  3652. SetBorderColor 0 0 0
  3653.  
  3654. Show
  3655. LinkedSockets >= 3
  3656. ItemLevel < 52
  3657. DropLevel >= 50
  3658. SetFontSize 32
  3659. Rarity <= Magic
  3660. SetBorderColor 75 75 75
  3661.  
  3662. Show
  3663. Rarity <= Magic
  3664. ItemLevel < 52
  3665. DropLevel >= 52
  3666. SetFontSize 32
  3667. SetBorderColor 0 0 0
  3668.  
  3669. Show
  3670. LinkedSockets >= 3
  3671. ItemLevel < 54
  3672. DropLevel >= 52
  3673. SetFontSize 32
  3674. Rarity <= Magic
  3675. SetBorderColor 75 75 75
  3676.  
  3677. Show
  3678. Rarity <= Magic
  3679. ItemLevel < 54
  3680. DropLevel >= 54
  3681. SetFontSize 32
  3682. SetBorderColor 0 0 0
  3683.  
  3684. Show
  3685. LinkedSockets >= 3
  3686. ItemLevel < 56
  3687. DropLevel >= 54
  3688. SetFontSize 32
  3689. Rarity <= Magic
  3690. SetBorderColor 75 75 75
  3691.  
  3692. Show
  3693. Rarity <= Magic
  3694. ItemLevel < 56
  3695. DropLevel >= 56
  3696. SetFontSize 32
  3697. SetBorderColor 0 0 0
  3698.  
  3699. Show
  3700. LinkedSockets >= 3
  3701. ItemLevel < 58
  3702. DropLevel >= 56
  3703. SetFontSize 32
  3704. Rarity <= Magic
  3705. SetBorderColor 75 75 75
  3706.  
  3707. Show
  3708. Rarity <= Magic
  3709. ItemLevel < 58
  3710. DropLevel >= 58
  3711. SetFontSize 32
  3712. SetBorderColor 0 0 0
  3713.  
  3714. Show
  3715. LinkedSockets >= 3
  3716. ItemLevel < 60
  3717. DropLevel >= 58
  3718. SetFontSize 32
  3719. Rarity <= Magic
  3720. SetBorderColor 75 75 75
  3721.  
  3722. Show
  3723. Rarity <= Magic
  3724. ItemLevel < 60
  3725. DropLevel >= 60
  3726. SetFontSize 32
  3727. SetBorderColor 0 0 0
  3728.  
  3729. Show
  3730. LinkedSockets >= 3
  3731. ItemLevel < 62
  3732. DropLevel >= 60
  3733. SetFontSize 32
  3734. Rarity <= Magic
  3735. SetBorderColor 75 75 75
  3736.  
  3737. Show
  3738. Rarity <= Magic
  3739. ItemLevel < 62
  3740. DropLevel >= 62
  3741. SetFontSize 32
  3742. SetBorderColor 0 0 0
  3743.  
  3744. Show
  3745. LinkedSockets >= 3
  3746. ItemLevel < 64
  3747. DropLevel >= 63
  3748. SetFontSize 32
  3749. Rarity <= Magic
  3750. SetBorderColor 75 75 75
  3751.  
  3752. Show
  3753. Rarity <= Magic
  3754. ItemLevel < 64
  3755. DropLevel >= 64
  3756. SetFontSize 32
  3757. SetBorderColor 0 0 0
  3758.  
  3759. Show
  3760. LinkedSockets >= 3
  3761. ItemLevel < 66
  3762. DropLevel >= 65
  3763. SetFontSize 32
  3764. Rarity <= Magic
  3765. SetBorderColor 75 75 75
  3766.  
  3767. Show
  3768. Rarity <= Magic
  3769. ItemLevel < 66
  3770. DropLevel >= 66
  3771. SetFontSize 32
  3772. SetBorderColor 0 0 0
  3773.  
  3774. Show
  3775. LinkedSockets >= 4
  3776. ItemLevel < 68
  3777. DropLevel >= 67
  3778. SetFontSize 32
  3779. Rarity <= Magic
  3780. SetBorderColor 75 75 75
  3781.  
  3782. #------------------------------------------------------------------------
  3783. # 0905 # LEVELING GENERAL RULES
  3784. #------------------------------------------------------------------------
  3785.  
  3786. Show
  3787. Class "Sceptres" "Wands" "Daggers"
  3788. Rarity = Magic
  3789. ItemLevel < 66
  3790.  
  3791. Show
  3792. ItemLevel < 30
  3793. Rarity Magic
  3794. SetBorderColor 0 0 0
  3795.  
  3796. Show
  3797. ItemLevel < 45
  3798. Rarity Magic
  3799. SetBorderColor 0 0 0
  3800. SetFontSize 25
  3801.  
  3802. #------------------------------------------------------------------------
  3803. # Section: 5000 # TEMP AND WIP ENTRIES
  3804. #------------------------------------------------------------------------
  3805. #Work-in-progress entries are added here
  3806.  
  3807. #------------------------------------------------------------------------
  3808. # 5001 # WARBAND MODS - DEACTIVATED
  3809. #------------------------------------------------------------------------
  3810.  
  3811. #Hide
  3812. #Rarity Magic
  3813. #Class "Helmets"
  3814. #SetBorderColor 175 30 30
  3815. #SetBackgroundColor 200 60 0 175
  3816. #SetFontSize 29
  3817.  
  3818. #Hide
  3819. #Rarity Magic
  3820. #Class "Gloves"
  3821. #SetBorderColor 30 0 175
  3822. #SetBackgroundColor 50 25 150 175
  3823. #SetFontSize 29
  3824.  
  3825. #Hide
  3826. #Rarity Magic
  3827. #Class "Boots"
  3828. #SetBorderColor 25 150 90
  3829. #SetBackgroundColor 50 5 5 175
  3830. #SetFontSize 29
  3831.  
  3832. #---------------------------------------------------------------------------------------------------------------
  3833. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  3834. #---------------------------------------------------------------------------------------------------------------
  3835. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  3836.  
  3837. #------------------------------------------------------------------------
  3838. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  3839. #------------------------------------------------------------------------
  3840. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  3841.  
  3842. Hide # Minimize junk instead of hiding (if "Show")
  3843. Rarity Magic
  3844. SetFontSize 23
  3845. SetBackgroundColor 0 0 0 150
  3846. SetBorderColor 0 0 0 150
  3847.  
  3848. Hide # Minimize junk instead of hiding (if "Show")
  3849. Rarity Normal
  3850. SetFontSize 20
  3851. SetBackgroundColor 0 0 0 100
  3852. SetBorderColor 0 0 0 100
  3853.  
  3854. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after over a year of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  3855. # Still I doubt it'll ever happen. However, if it will, please inform me!
  3856. Show # SafetyLine!
  3857. SetFontSize 45
  3858. SetBorderColor 255 0 0 255
  3859.  
  3860. #---------------------------------------------------------------------------------------------------------------
  3861. # THANKS TO:
  3862. #---------------------------------------------------------------------------------------------------------------
  3863. # SCRIPT by NeverSink ( the-dude- on reddit )
  3864. #
  3865. # COMMUNITY:
  3866. # Special highlight for my Streamviewers, Redditors and Forum Pals
  3867. #
  3868. # DEVELOPERS:
  3869. # GGG - Thanks for the awesome game!
  3870. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  3871. #
  3872. # FRIENDS:
  3873. # "c4pture" - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
  3874. # "Haggis & Tobnac" - Thanks for being good pals and POE-Teammembers
  3875. # "Malchron" - for helping out with his advice. And stuff.
  3876. #
  3877. # SUGGESTIONS / HELP:
  3878. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  3879. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3880. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  3881. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  3882. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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