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- #---------------------------------------------------------------------------------------------------------------
- # NeverSink's Indepth Loot Filter
- # VERSION 3.3b - FULL VERSION
- #---------------------------------------------------------------------------------------------------------------
- #
- # You can always find the latest version here:
- # http://pastebin.com/Af00CbhA
- # Forum discussion thread. You can post question and feedback here:
- # http://www.pathofexile.com/forum/view-thread/46208/page/1
- # Please use this thread for feedback, questions and suggestions
- #
- #---------------------------------------------------------------------------------------------------------------
- # INSTALLATION:
- #---------------------------------------------------------------------------------------------------------------
- #
- # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
- # 2) Paste the contents into a notepad/txt document anywhere on your PC
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # 3) Click File/Save As and select the following settings:
- # SAVE AS TYPE: Select "All Files"
- # FILE NAME: "NeverSink.filter" (Without the ")
- # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
- # ENCODING (if available): ANSI
- # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
- #
- # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
- # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
- # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
- #
- #---------------------------------------------------------------------------------------------------------------
- # If you want to learn more about the syntax of item filters:
- # http://pathofexile.gamepedia.com/Item_filter_guide
- #---------------------------------------------------------------------------------------------------------------
- # DESIGN GOALS:
- #---------------------------------------------------------------------------------------------------------------
- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
- # - Highlight and notify players when worthwhile items drop
- # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
- # - Provide light, scaling filtering during levelling
- # - Provide comprehensive and in-depth filtering during endgame play
- # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
- # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
- # - Easy to use setup
- #---------------------------------------------------------------------------------------------------------------
- #COLORS:
- #Most colors remain the same, I want the filter to be very intuitive
- #However, some improvements are implemented to improve your general efficiency
- #1) Grey background items are usually vendor recipe material, such as:
- #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
- #2) Starting with ilvl 65 rares will be split into 4 categories:
- # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
- # Good rares are high tier bases, less clunky and usually worth checking
- # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
- # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
- # Excellent rares are rare rings/belts/amulets and jewels
- #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
- #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
- #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
- #6) Green border items are chancing bases.
- #7) Higher tier currency has a different appearance to improve drop detection/priorization.
- #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
- #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
- #9) Divination cards have a different appearance. (purple/pink themed)
- #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
- #---------------------------------------------------------------------------------------------------------------
- # LOOKUP AND QUICKJUMP TABLE
- #---------------------------------------------------------------------------------------------------------------
- # Select one of the strings below and use the search function
- # To jump to the section in the document
- # (also use Notepad++ as a edit tool if you're not using it already)
- #
- # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- # ALPHA-a # Talisman league!
- # 0000 # UTILITY AND JUST-IN-CASE
- # 0001 # LABYRINTH MATERIAL
- # 0100 # TOP TIER RARITY
- # 0200 # UNIQUES AND MAPS
- # 0201 # UNIQUE TIER LIST
- # 0202 # MAP TIER LIST
- # 0203 # MAP FRAGMENTS
- # 0300 # CURRENCY
- # 0301 # TOP TIER: DIVINE, EXALTED
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- # 0303 # MEDIUM-LOW ORBS
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- # 0305 # DIVINATION CARD TIER LIST
- # 0306 # SPECIAL CURRENCY
- # 0307 # REST
- # 0400 # SOCKET/LINK BASED stuff
- # 0500 # SKILL GEMS
- # 0600 # RARE ITEM HIGHLIGHTING
- # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
- # 0601 # RARE DAGGERS
- # 0602 # RARE CLAWS
- # 0603 # RARE WANDS
- # 0604 # RARE SWORDS
- # 0605 # RARE AXES&MACES (1H)
- # 0606 # RARE SCEPTRES
- # 0607 # RARE STAVES
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- # 0609 # RARE BOWS
- # 0610 # RARE QUIVERS
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- # 06 # RARE SHIELDS
- # 0613 # RARE BODY ARMOR
- # 0614 # RARES - LEVELING SPECIFIC RULES
- # 0615 # RARES - REMAINING RULES
- # 0700 # NORMAL AND MAGIC ITEM RULES
- # 0701 # 83+ ITEM CRAFTING
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- # 0705 # MAGIC RINGS, AMULETS, BELTS
- # 0706 # MAGIC JEWELS
- # 0707 # CHISEL RECIPE ITEMS
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- # 0709 # TOP BASES FOR CRAFTING
- # 0710 # MARAKETH WEAPONS
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- # 07 # ANIMATE WEAPON SCRIPT (DISABLED)
- # 0800 # FLASKS
- # 0801 # HIDE OUTDATED FLASKS
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- # 0803 # FLASKS - Hybrid Flasks (Normal)
- # 0804 # FLASKS - Hybrid Flasks (Magic)
- # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- # 0807 # SHOW WHATEVER FLASKS REMAIN
- # 0900 # LEVELING
- # 0901 # LEVELING HIGHLIGHT JEWELRY
- # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
- # 0903 # HIGHLIGHT LEVELING LINKED GEAR
- # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
- # 0905 # LEVELING GENERAL RULES
- # 5000 # TEMP AND WIP ENTRIES
- # 5001 # WARBAND MODS - DEACTIVATED
- # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- #
- #---------------------------------------------------------------------------------------------------------------
- # STYLE DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- #
- ###GENERIC BORDER###
- # SetBorderColor 0 0 0
- #
- ###TALISMAN STYLE###
- # SetBorderColor 109 200 130 255
- #
- ###TOP RARITY STYLE###
- # SetBackgroundColor 255 255 255 255
- #
- ###MEDIUM RARITY UNIQUE BG###
- # SetBackgroundColor 175 96 37 255
- #
- ###HIGH CURRENCY STYLE###
- # SetBackgroundColor 213 159 15
- #
- ###MEDIUM CURRENCY STYLE###
- # SetTextColor 190 178 135 255
- #
- ###DIVINATION CARD TIERS###
- # T1: SetTextColor 255 0 175
- # T2: SetBackgroundColor 235 15 200
- # T3: SetBackgroundColor 220 35 225
- # T4: SetBackgroundColor 200 50 250
- # T5: SetBackgroundColor 190 65 255
- #
- ###83/84 CRAFTING BORDER###
- # SetBorderColor 255 255 0 255
- #
- ###REGAL RECIPE RARE INDICATOR###
- # SetTextColor 255 190 0
- #
- ###EXCEPTIONAL RARE INDICATOR###
- # SetBorderColor 25 180 25
- #
- ###GOOD RARE INDICATOR###
- # SetBorderColor 30 90 45 230
- #
- ###BAD RARE INDICATOR###
- # SetBackgroundColor 0 20 20 150
- #
- ###UTILITY/VENDOR INDICATOR###
- # SetBackgroundColor 75 75 75
- #
- ###ALCHEMY/LOWCRAFT INDICATOR###
- # SetBorderColor 255 190 0 150
- #
- ###LOW SIZE CHROM RECIPE INDICATOR###
- # SetBorderColor 100 100 100
- #
- ###MAGIC JEWEL BACKGROUND
- # SetBorderColor 0 150 200
- #
- ###CHANCE ORB ITEM INDICATOR###
- # SetBorderColor 0 150 0 150
- #
- ###ANIMATE WEAPON MODE###
- # SetTextColor 150 0 0
- # SetBorderColor 150 0 0
- #
- ###PRIORITY MAGIC ITEMS (leveling+flasks)###
- # SetTextColor 100 100 255
- #
- ###HIDDEN ITEMS: normal
- # SetBackgroundColor 0 0 0 100
- #
- ###HIDDEN ITEMS: rare
- # SetBackgroundColor 0 0 0 150
- #
- #---------------------------------------------------------------------------------------------------------------
- # SOUND DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- #The filter only uses 3 sounds:
- #
- #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
- #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
- #PlayAlertSound 4 300 map drops
- #
- #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
- #
- #
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- in reddit)
- #---------------------------------------------------------------------------------------------------------------
- #
- #---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #---------------------------------------------------------------------------------------------------------------
- #
- #---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA-a # Talisman league!
- #---------------------------------------------------------------------------------------------------------------
- # !!!FILTER CODE START!!!
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 42
- PlayAlertSound 6 300
- Rarity Unique
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 40
- PlayAlertSound 1 300
- Rarity Rare
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 38
- Rarity Magic
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 36
- Rarity Normal
- #---------------------------------------------------------------------------------------------------------------
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- #---------------------------------------------------------------------------------------------------------------
- Show
- Class Microtransactions
- Show
- Class Quest Items
- SetFontSize 40
- SetBorderColor 74 230 58
- #------------------------------------------------------------------------
- # Section: 0001 # LABYRINTH MATERIAL
- #------------------------------------------------------------------------
- Show
- BaseType "Offering to the Goddess"
- PlayAlertSound 4 300
- SetFontSize 40
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetBackgroundColor 180 0 0 255
- Show
- Class "Labyrinth"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- #------------------------------------------------------------------------
- # Section: 0100 # TOP TIER RARITY
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- #Exception for tabula
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 175 96 37 255
- SetBorderColor 255 150 000 255
- SetTextColor 0 0 0 255
- SetFontSize 43
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- #------------------------------------------------------------------------
- # Section: 0200 # UNIQUES AND MAPS
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0201 # UNIQUE TIER LIST
- #----------------------------------------------------
- Show # T1 - These uniques are have a consistent price of ~0.5++ ex
- BaseType "Varnished Coat" "Gold Ring" "Ursine Pelt" "Champion Kite Shield" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Judgement Staff" "Siege Axe" "Prophecy Wand" "Sacrificial Garb" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Imperial Skean" "Slaughter Knife" "Rawhide Boots" "Assassin's Garb" "Spine Bow" "Ezomyte Burgonet" "Sinner Tricorne" "Two-Stone" "Hubris" "Savant's Robe" "Vaal Regalia" "Silver Flask"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 255 255 255 255
- SetBorderColor 175 96 37 255
- SetTextColor 175 96 37 255
- SetFontSize 45
- Show # T2 - These uniques usually are worth ~0.5-1 ex at the start of the league and drop to ~5c++ (sometimes ranging to an ex and up) over 1-2 month.
- BaseType "Golden Plate" "Nubuck Boots" "Terror Maul" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Reinforced Greaves" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Large Hybrid Flask" "Paua Ring" "Vaal Axe" "Fiend Dagger"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 200 96 37 255
- SetBorderColor 0 0 0 255
- SetTextColor 0 0 0 255
- SetFontSize 43
- Show #T2.5 - Fated Uniques. Note: does not apply to every variation of the basetype. Example: The blackheart unique iron ring has a fated version, the le-heup-of-all iron ring unique on the other hand not.
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- Rarity Unique
- SetBorderColor 100 37 254 200
- SetTextColor 175 96 37 254
- SetBackgroundColor 15 0 25
- PlayAlertSound 6 300
- SetFontSize 39
- Show # T3 - Random uniques. In some cases, such as jewels some very valuable uniques may be still in here, but it's impossible to identify them.
- Rarity Unique
- PlayAlertSound 6 300
- SetBorderColor 175 96 37 254
- SetTextColor 175 96 37 254
- SetBackgroundColor 0 0 0 254
- SetFontSize 39
- #----------------------------------------------------
- # 0202 # MAP TIER LIST
- #----------------------------------------------------
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 40
- PlayAlertSound 6 300
- Show # Maps:T1
- Class Maps
- BaseType "Arcade Map" "Crystal Ore Map" "Desert Map" "Jungle Valley Map"
- SetFontSize 34
- PlayAlertSound 4 200
- Show # Maps:T2
- Class Maps
- BaseType "Beach Map" "Factory Map" "Ghetto Map" "Oasis Map"
- SetFontSize 34
- PlayAlertSound 4 200
- Show # Maps:T3
- Class Maps
- BaseType "Arid Lake Map" "Cavern Map" "Channel Map" "Grotto Map" "Marshes Map" "Sewer Map" "Vaal Pyramid Map"
- SetFontSize 35
- PlayAlertSound 4 200
- Show # Maps:T4
- Class Maps
- BaseType "Academy Map" "Acid Lakes Map" "Dungeon Map" "Graveyard Map" "Phantasmagoria Map" "Villa Map" "Waste Pool Map"
- SetFontSize 35
- PlayAlertSound 4 200
- Show # Maps:T5
- Class Maps
- BaseType "Burial Chambers Map" "Peninsula Map" "Dunes Map" "Mesa Map" "Pit Map" "Primordial Pool Map" "Spider Lair Map" "Tower Map"
- SetFontSize 36
- PlayAlertSound 4 200
- Show # Maps:T6
- Class Maps
- BaseType "Shaped Arcade Map" "Shaped Crystal Ore Map" "Shaped Desert Map" "Shaped Jungle Valley Map" "Canyon Map" "Quarry Map" "Racecourse Map" "Ramparts Map" "Spider Forest Map" "Strand Map" "Thicket Map" "Vaal City Map" "Wharf Map"
- SetFontSize 38
- PlayAlertSound 4 200
- Show # Maps:T7
- Class Maps
- BaseType "Shaped Beach Map" "Shaped Factory Map" "Shaped Ghetto Map" "Shaped Oasis Map" "Arachnid Tomb Map" "Castle Ruins Map" "Catacombs Map" "Cells Map" "Armory Map" "Ashen Wood Map" "Mud Geyser Map"
- SetFontSize 40
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T8
- Class Maps
- BaseType "Shaped Arid Lake Map" "Shaped Cavern Map" "Shaped Channel Map" "Shaped Grotto Map" "Shaped Marshes Map" "Shaped Sewer Map" "Shaped Vaal Pyramid Map" "Arachnid Nest Map" "Arena Map" "Bog Map" "Cemetery Map" "Barrows Map" "Atoll Map" "Pier Map" "Shore Map" "Tropical Island Map"
- SetFontSize 41
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T9
- Class Maps
- BaseType "Shaped Academy Map" "Shaped Acid Lakes Map" "Shaped Dungeon Map" "Shaped Graveyard Map" "Shaped Phantasmagoria Map" "Shaped Villa Map" "Shaped Waste Pool Map" "Coves Map" "Crypt Map" "Museum Map" "Orchard Map" "Overgrown Shrine Map" "Promenade Map" "Reef Map" "Temple Map"
- SetFontSize 41
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T10
- Class Maps
- BaseType "Shaped Burial Chambers Map" "Shaped Peninsula Map" "Shaped Dunes Map" "Shaped Mesa Map" "Shaped Pit Map" "Shaped Primordial Pool Map" "Shaped Spider Lair Map" "Shaped Tower Map" "Colonnade Map" "Arsenal Map" "Courtyard Map" "Malformation Map" "Quay Map" "Terrace Map" "Underground River Map"
- SetFontSize 42
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T11
- Class Maps
- BaseType "Shaped Canyon Map" "Shaped Quarry Map" "Shaped Racecourse Map" "Shaped Ramparts Map" "Shaped Spider Forest Map" "Shaped Strand Map" "Shaped Thicket Map" "Shaped Vaal City Map" "Shaped Wharf Map" "Bazaar Map" "Chateau Map" "Excavation Map" "Precinct Map" "Torture Chamber Map" "Underground Sea Map" "Wasteland Map"
- SetFontSize 42
- PlayAlertSound 4 300
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 255 255 255 255
- Show # Maps:T12
- Class Maps
- BaseType "Shaped Arachnid Tomb Map" "Shaped Castle Ruins Map" "Shaped Catacombs Map" "Shaped Cells Map" "Shaped Armory Map" "Shaped Ashen Wood Map" "Shaped Mud Geyser Map" "Crematorium Map" "Estuary Map" "Necropolis Map" "Plateau Map" "Ivory Temple Map" "Residence Map" "Shipyard Map" "Vault Map"
- SetFontSize 43
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 200 200 200 255
- SetBorderColor 0 0 0 255
- Show # Maps:T13
- Class Maps
- BaseType "Shaped Arachnid Nest Map" "Shaped Arena Map" "Shaped Bog Map" "Shaped Cemetery Map" "Shaped Barrows Map" "Shaped Atoll Map" "Shaped Pier Map" "Shaped Shore Map" "Shaped Tropical Island Map" "Lair Map" "Beacon Map" "Gorge Map" "High Gardens Map" "Plaza Map" "Scriptorium Map" "Sulphur Wastes Map" "Waterways Map"
- SetFontSize 44
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 200 200 200 255
- SetBorderColor 0 0 0 255
- Show # Maps:T14
- Class Maps
- BaseType "Shaped Coves Map" "Shaped Crypt Map" "Shaped Museum Map" "Shaped Orchard Map" "Shaped Overgrown Shrine Map" "Shaped Promenade Map" "Shaped Reef Map" "Shaped Temple Map" "Maze Map" "Mineral Pools Map" "Palace Map" "Shrine Map" "Springs Map" "Volcano Map"
- SetFontSize 45
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 200 200 200 255
- SetBorderColor 0 0 0 255
- Show # Maps:T15
- Class Maps
- BaseType "Shaped Colonnade Map" "Shaped Arsenal Map" "Shaped Courtyard Map" "Shaped Malformation Map" "Shaped Quay Map" "Shaped Terrace Map" "Shaped Underground River Map" "Abyss Map" "Colosseum Map" "Core Map" "Dark Forest Map" "Overgrown Ruin Map"
- SetFontSize 45
- PlayAlertSound 6 300
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- Show # Maps:T16
- Class Maps
- BaseType "Pit of the Chimera Map" "Lair of the Hydra Map" "Maze of the Minotaur Map" "Forge of the Phoenix Map" "Vaal Temple Map"
- SetFontSize 60
- PlayAlertSound 6 300
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- # This shouldn't be happening, but just in case:
- Show
- Class Maps
- PlayAlertSound 4 300
- SetFontSize 44
- #----------------------------------------------------
- # 0203 # MAP FRAGMENTS
- #----------------------------------------------------
- #essence league map fragments
- Show
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
- Class "Map Fragments"
- PlayAlertSound 6 300
- SetFontSize 60
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- Show
- BaseType "Mortal Hope"
- Class "Map Fragments"
- PlayAlertSound 6 300
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 180 0 0 255
- Show
- BaseType "Sacrifice at Midnight"
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 180 0 0 255
- Show
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 38
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 180 0 0 255
- #------------------------------------------------------------------------
- # Section: 0300 # CURRENCY
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
- #----------------------------------------------------
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- #----------------------------------------------------
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- #----------------------------------------------------
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel"
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 1 300
- SetFontSize 40
- # 200 158 130 this is the old background color, if you like it more use it instead
- #----------------------------------------------------
- # 0303 # MEDIUM-LOW ORBS
- #----------------------------------------------------
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
- SetTextColor 190 178 135 255
- SetBorderColor 190 178 135 135
- SetFontSize 38
- #----------------------------------------------------
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- #----------------------------------------------------
- Show
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetTextColor 170 158 130 220
- SetBorderColor 0 0 0 255
- Show
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165
- SetFontSize 29
- # 170 158 130 default currency color
- #----------------------------------------------------
- # 0305 # DIVINATION CARD TIER LIST
- #----------------------------------------------------
- #essence league cards
- Show
- Class "Divination"
- BaseType "The Oath" "The Scavenger" "The Void" "Mawr Blaidd"
- SetFontSize 44
- SetBorderColor 0 0 255 255
- SetBackgroundColor 0 210 255 255
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #EXCEPTIONS - This line is here to prevent the "The Wolf" entry from making the cheap Wolf's Shadow card appear huge and expensive.
- Show
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetBackgroundColor 145 215 230 225
- SetBorderColor 0 100 215 255
- SetTextColor 0 0 0
- SetFontSize 38
- PlayAlertSound 1 300
- #TIER 1: 15C+++
- Show
- Class "Divination"
- BaseType "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The Queen" "The Artist" "The Last One Standing" "The Artist" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy" "Abandoned Wealth" "The Enlightened" "Last Hope" "The Devastator" "The Immortal" "The Aesthete" "The Hunger" "Pride Before the Fall" "The King's Heart" "Lysah's Respite" "Cursed King" "Time-Lost Relic" "Lucky Deck" "Formless Sea" "Sephirot" "The Valkyrie" "The Wolf"
- SetFontSize 45
- SetBorderColor 0 0 255 255
- SetBackgroundColor 255 255 255 255
- SetTextColor 0 0 255 255
- PlayAlertSound 6 300
- #TIER 2: ~7C+
- Show
- Class "Divination"
- BaseType "The Risk" "Chains that Bind" "The Road to Power" "The Watcher" "Merciless Armament" "The Surveyor" "Rats" "The Vast" "Chaotic Disposition" "Heterochromia" "The Harvester" "The Wind" "Emperor of Purity" "The Mercenary" "The Calling" "Dialla's Subjugation"
- SetFontSize 44
- SetBorderColor 0 0 255 255
- SetBackgroundColor 0 210 255 255
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #TIER 3: ~2C+
- Show
- Class "Divination"
- BaseType "The Throne" "Tranquillity" "The Pack Leader" "The Spoiled Prince" "Glimmer" "The Demoness" "The Drunken Aristocrat" "The Fletcher" "Avenger" "Earth Drinker" "The Arena Champion" "The Trial" "Grave Knowledge" "Encroaching Darkness" "Doedre's Madness" "Humility" "The Union" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Blind Venture" "The Cartographer" "Scholar of the Seas" "Volatile Power" "Lost Worlds" "The Body" "Birth of the Three" "Vinia's Token" "The Sigil" "Boundless Realms" "The Stormcaller" "The Lunaris Priestess" "The Jester" "Cartographer's Delight" "Penitent" "The Soul" "The Tyrant"
- SetFontSize 40
- SetBorderColor 0 110 255 255
- SetBackgroundColor 110 215 230 235
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #TIER 5: TRASH-tier. <1alt
- Show
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek"
- SetBackgroundColor 175 215 230 200
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 32
- #TIER 4: Rest. <2c
- Show
- Class "Divination"
- SetBackgroundColor 145 215 230 225
- SetBorderColor 0 100 215 255
- SetTextColor 0 0 0
- SetFontSize 38
- PlayAlertSound 1 300
- #----------------------------------------------------
- # 0306 # SPECIAL
- #----------------------------------------------------
- Show #new base types
- Rarity Rare
- Class Rings Amulet Belts
- BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0 255
- SetFontSize 40
- Show #new base types
- Rarity Rare
- Class Rings Amulet Belts
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0 255
- SetFontSize 40
- Show
- Class Currency
- BaseType "Whispering Essence of Hatred" "Muttering Essence of Hatred" "Weeping Essence of Hatred" "Wailing Essence of Hatred" "Screaming Essence of Hatred" "Shrieking Essence of Hatred" "Deafening Essence of Hatred" "Whispering Essence of Woe" "Muttering Essence of Woe" "Weeping Essence of Woe" "Wailing Essence of Woe" "Screaming Essence of Woe" "Shrieking Essence of Woe" "Deafening Essence of Woe" "Whispering Essence of Greed" "Muttering Essence of Greed" "Weeping Essence of Greed" "Wailing Essence of Greed" "Screaming Essence of Greed" "Shrieking Essence of Greed" "Deafening Essence of Greed" "Whispering Essence of Contempt" "Muttering Essence of Contempt" "Weeping Essence of Contempt" "Wailing Essence of Contempt" "Screaming Essence of Contempt" "Shrieking Essence of Contempt" "Deafening Essence of Contempt" "Muttering Essence of Sorrow" "Weeping Essence of Sorrow" "Wailing Essence of Sorrow" "Screaming Essence of Sorrow" "Shrieking Essence of Sorrow" "Deafening Essence of Sorrow" "Muttering Essence of Anger" "Weeping Essence of Anger" "Wailing Essence of Anger" "Screaming Essence of Anger" "Shrieking Essence of Anger" "Deafening Essence of Anger" "Muttering Essence of Torment" "Weeping Essence of Torment" "Wailing Essence of Torment" "Screaming Essence of Torment" "Shrieking Essence of Torment" "Deafening Essence of Torment" "Muttering Essence of Fear" "Weeping Essence of Fear" "Wailing Essence of Fear" "Screaming Essence of Fear" "Shrieking Essence of Fear" "Deafening Essence of Fear" "Weeping Essence of Suffering" "Wailing Essence of Suffering" "Screaming Essence of Suffering" "Shrieking Essence of Suffering" "Deafening Essence of Suffering" "Weeping Essence of Rage" "Wailing Essence of Rage" "Screaming Essence of Rage" "Shrieking Essence of Rage" "Deafening Essence of Rage" "Weeping Essence of Wrath" "Wailing Essence of Wrath" "Screaming Essence of Wrath" "Shrieking Essence of Wrath" "Deafening Essence of Wrath" "Weeping Essence of Doubt" "Wailing Essence of Doubt" "Screaming Essence of Doubt" "Shrieking Essence of Doubt" "Deafening Essence of Doubt" "Wailing Essence of Anguish" "Screaming Essence of Anguish" "Shrieking Essence of Anguish" "Deafening Essence of Anguish" "Wailing Essence of Loathing" "Screaming Essence of Loathing" "Shrieking Essence of Loathing" "Deafening Essence of Loathing" "Wailing Essence of Spite" "Screaming Essence of Spite" "Shrieking Essence of Spite" "Deafening Essence of Spite" "Wailing Essence of Zeal" "Screaming Essence of Zeal" "Shrieking Essence of Zeal" "Deafening Essence of Zeal" "Screaming Essence of Misery" "Shrieking Essence of Misery" "Deafening Essence of Misery" "Screaming Essence of Dread" "Shrieking Essence of Dread" "Deafening Essence of Dread" "Screaming Essence of Scorn" "Shrieking Essence of Scorn" "Deafening Essence of Scorn" "Screaming Essence of Envy" "Shrieking Essence of Envy" "Deafening Essence of Envy" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Remnant of Corruption" "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant" "Apprentice Cartographer's Seal" "Journeyman Cartographer's Seal" "Master Cartographer's Seal" "Unshaping Orb"
- SetTextColor 255 178 135 255
- SetBorderColor 255 178 135 135
- SetFontSize 38
- PlayAlertSound 6 300
- Show
- Class Currency
- BaseType "Prophecy"
- SetBackgroundColor 159 15 213
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 1 300
- SetFontSize 40
- Show
- Class Currency
- BaseType "Silver Coin"
- SetBackgroundColor 190 178 135
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 1 300
- SetFontSize 40
- Show
- Class Currency
- BaseType "Perandus"
- SetTextColor 255 178 135 255
- SetBorderColor 255 178 135 135
- SetFontSize 38
- Show
- BaseType "Stacked Deck"
- SetBackgroundColor 255 0 0 255
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- PlayAlertSound 6 300
- SetFontSize 45
- #----------------------------------------------------
- # 0308 # REST
- #----------------------------------------------------
- Show
- Class Currency
- SetBorderColor 0 0 0 255
- Show
- Class Stackable Currency
- SetBorderColor 0 0 0 255
- #------------------------------------------------------------------------
- # Section: 0400 # SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- # 5-links (6 links are handled at the start)
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 1 300
- SetFontSize 39
- # 6-Sockets
- Show
- Sockets 6
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- Sockets 6
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetFontSize 39
- PlayAlertSound 1 300
- # Corrupted items with white sockets for offhand gem leveling.
- Show
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- Sockets >= 3
- SocketGroup W
- #------------------------------------------------------------------------
- # Section: 0500 # SKILL GEMS
- #------------------------------------------------------------------------
- Show
- Class Gem
- BaseType "Empower" "Enlighten"
- Quality >= 15
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- Class Gem
- Quality = 20
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show # Drop only good gems
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
- SetBorderColor 30 150 180
- PlayAlertSound 6 300
- SetFontSize 41
- Show # Drop only meh gems
- Class Gem
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
- SetBorderColor 30 150 180 150
- SetFontSize 38
- Show
- Class "Gems"
- Quality >= 15
- SetBorderColor 30 150 180 255
- SetFontSize 41
- PlayAlertSound 1 300
- Show
- Class "Gems"
- Quality > 0
- SetBorderColor 30 150 180 155
- SetFontSize 38
- Show
- Class Gems
- #------------------------------------------------------------------------
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
- #------------------------------------------------------------------------
- Show #$topcrafting, ilvl84
- Rarity Rare
- ItemLevel >= 84
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
- SetTextColor 255 190 0
- SetBorderColor 255 255 0 255
- SetBackgroundColor 30 90 45 230
- SetFontSize 38
- Show #$topcrafting, ilvl84
- Rarity Rare
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- ItemLevel >= 84
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0 255
- SetFontSize 40
- Show #$topcrafting, ilvl83
- Rarity Rare
- BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- Show #$topcrafting, ilvl83
- Rarity Rare
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- Show #$topcrafting, ilvl83
- Rarity Rare
- BaseType "Sai"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- Class Daggers
- SetFontSize 38
- #----------------------------------------------------
- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show #$great
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 25 180 25
- SetFontSize 39
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show #$great
- Class Rings Amulets Belts Jewel
- Rarity Rare
- SetBackgroundColor 30 90 45 230
- SetFontSize 39
- SetBorderColor 25 180 25
- #----------------------------------------------------
- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
- #----------------------------------------------------
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good, ilvl69
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$good, ilvl69
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #----------------------------------------------------
- # 0601 # RARE DAGGERS
- #----------------------------------------------------
- #GOOD DAGGERS
- #----------------------------------------------------
- Show #$good, autosmall
- Class Daggers
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class Daggers
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
- #----------------------------------------------------
- Show #$good, autosmall
- Class Daggers
- BaseType "Skean"
- Rarity Rare
- ItemLevel >= 75
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- SetTextColor 255 190 0
- Show #$good, autosmall
- Class Daggers
- BaseType "Skean"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #BAD DAGGERS
- #----------------------------------------------------
- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
- #----------------------------------------------------
- # 0602 # RARE CLAWS
- #----------------------------------------------------
- #GOOD CLAWS
- #----------------------------------------------------
- #At least earlier most claws were vendor trash
- #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
- #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
- Show #$good, autosmall
- Class Claws
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class Claws
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #BAD CLAWS
- #----------------------------------------------------
- Show #$bad, autosmall
- Class Claws
- Rarity Rare
- DropLevel < 50
- ItemLevel >= 75
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- SetFontSize 28
- SetTextColor 255 190 0
- Show #$bad, autosmall
- Class Claws
- Rarity Rare
- DropLevel < 50
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- SetFontSize 28
- #----------------------------------------------------
- # 0603 # RARE WANDS
- #----------------------------------------------------
- #As spellcaster weapons, wands are good pick-ups if they're rare
- #High level wands get highlighted, because of their multi-purpose potential
- #GOOD WANDS
- #----------------------------------------------------
- Show #$good, autosmall
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #BAD WANDS
- #----------------------------------------------------
- #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
- #----------------------------------------------------
- # 0604 # RARE SWORDS
- #----------------------------------------------------
- #Worthwhile swords are physical or elemental weapons
- #First one require a decent droplevel, second one the highest attack speed base types
- #We can bad-highlight the rest, because they are way too clunky
- #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
- #GOOD SWORDS
- #----------------------------------------------------
- Show #$good, small
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, small
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good
- Class "One Hand Swords"
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #HIGH ATTACK SPEED LOWER LEVEL BASES
- #These are some of the best ele ST weapons bases.
- Show #$good
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #BAD SWORDS
- #One Hand swords with with such low base drop level are rarely anything interesting.
- #High attack speed bases for viable ele weapons are filtered out above.
- Show #$bad, small
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- Height <= 3
- Width <= 1
- SetFontSize 28
- Show #$bad
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad, small
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- Height <= 3
- Width <= 1
- SetFontSize 28
- Show #$bad
- Class "One Hand Swords"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #----------------------------------------------------
- # 0605 # RARE AXES&MACES (1H)
- #----------------------------------------------------
- #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
- #GOOD 1H AXES&MACES
- Show #$good
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, small
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 55
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 66
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, small
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 55
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good
- Class "One Hand Maces"
- Rarity Rare
- DropLevel >= 66
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #----------------------------------------------------
- #BAD 1H MACES/AXES
- #Anything with a <50lvl base won't be a priority pickup while maping.
- Show #$bad, small
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- Height <= 3
- Width <= 1
- SetFontSize 28
- Show #$bad
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad, small
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- Height <= 3
- Width <= 1
- SetFontSize 28
- Show #$bad
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- DropLevel <= 54
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #----------------------------------------------------
- # 0606 # RARE SCEPTRES
- #----------------------------------------------------
- #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
- #GOOD SCEPTRES
- Show #$good
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good
- Class "Sceptres"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #Lets's also highlight the high base spell damage sceptres
- Show #$good, spelldamage
- BaseType "Opal Sceptre" "Crystal Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, spelldamage
- BaseType "Opal Sceptre" "Crystal Sceptre"
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #BAD SCEPTRES
- #Noone here :O
- #----------------------------------------------------
- # 0607 # RARE STAVES
- #----------------------------------------------------
- #Now staves are a bit tricky.
- #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
- #They can also roll high base damage stats
- #Still good staves are rare and all of them are clunky, I'll only highlight the very good base types
- Show #$good, clunky
- Class "Staves"
- Rarity Rare
- DropLevel >= 68
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, clunky
- Class "Staves"
- Rarity Rare
- DropLevel >= 68
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, clunky
- Class "Staves"
- BaseType "Lathi"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, clunky
- BaseType "Lathi"
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #BAD STAVES
- #If you're playing a caster or think it's a good idea feel free to remove the following parts
- #However, chances are you won't find anything amazing around here.
- Show #$bad, clunky
- Class "Staves"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad, clunky
- Class "Staves"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #----------------------------------------------------
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- #----------------------------------------------------
- #These are usually pretty bad
- #High drop level bases have a small chance to be decent
- #Everything else is usually too clunky
- Show #$good, clunky
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, clunky
- Class "Two Hand"
- Rarity Rare
- DropLevel >= 64
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #BAD TWO HANDED WEAPONS
- #Chances are you won't find anything amazing around here.
- Show #$bad, clunky
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad, clunky
- Class "Two Hand"
- Rarity Rare
- DropLevel <= 56
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #----------------------------------------------------
- # 0609 # RARE BOWS
- #----------------------------------------------------
- #With the huge demand for good bows, it's worth checking out quite some of those
- Show #$good, clunky
- Class "Bows"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, clunky
- Class "Bows"
- Rarity Rare
- DropLevel >= 62
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #BAD BOWS!
- #----------------------------------------------
- #The low level one are usually just clunky
- Show #$bad, clunky
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad, clunky
- Class "Bows"
- Rarity Rare
- DropLevel <= 50
- ItemLevel >= 65
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #----------------------------------------------------
- # 0610 # RARE QUIVERS
- #----------------------------------------------------
- #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
- Show #$good
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Class "Quivers"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #----------------------------------------------------
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- #----------------------------------------------------
- #Most bases are getting highlighted (around 75% of all drops)
- #VERY low bases are getting negative highlighting (likely <1% of all drops)
- Show #$good, autosmall
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 44
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 44
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$bad, autosmall
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 15
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- SetFontSize 28
- Show #$bad, autosmall
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 15
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- SetFontSize 28
- #----------------------------------------------------
- # 06 # RARE SHIELDS
- #----------------------------------------------------
- #Shields are by far the hardest category to sort
- #Here's my philosophy:
- #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
- #----------------------------------------------------
- Show #$good, small
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 66
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$good
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 66
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good, small
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 66
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$good
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 66
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
- #----------------------------------------------------
- Show #$good, autosmall
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 55
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 55
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #3) Still display the low level spirit shields as "neutral" they are small and nice
- #-----------------------------------------------------
- Show #$ok, autosmall
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetFontSize 31
- SetBorderColor 150 150 150 200
- Show #$ok, autosmall
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 31
- SetBorderColor 150 150 150 200
- #4) The Kite Shields can be quite decent too, let's highlight the good ones!
- #-----------------------------------------------------
- Show #$good
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
- #-----------------------------------------------------
- Show #$good, autosmall
- BaseType "Buckler" "Spiked Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- BaseType "Buckler" "Spiked Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #6) Now lets mark some of the remaining low level shields as bad
- #-----------------------------------------------------
- Show #$bad, small
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 50
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- Height <= 2
- Width <= 2
- SetFontSize 28
- Show #$bad
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 50
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad, small
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 50
- SetBackgroundColor 0 20 20 150
- SetBorderColor 150 150 150 150
- Height <= 2
- Width <= 2
- SetFontSize 28
- Show #$bad
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 50
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #----------------------------------------------------
- # 0613 # RARE BODY ARMOR
- #----------------------------------------------------
- #Highlight high level tiers
- #Mark really low level ones. Easy enough.
- Show #ok, hybrid
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 190 0
- SetBorderColor 0 0 0
- Show #ok, hybrid
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBorderColor 0 0 0
- Show #$good
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 60
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$good
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 60
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 0 0 0
- Show #$bad
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- DropLevel <= 47
- SetTextColor 255 190 0
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- Show #$bad
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- DropLevel <= 47
- SetBackgroundColor 0 20 20 150
- SetBorderColor 0 0 0 220
- SetFontSize 28
- #------------------------------------------------------------------------
- # 0614 # RARES - LEVELING SPECIFIC RULES
- #------------------------------------------------------------------------
- Show #$leveling, autosmall, bhg, great
- Class "Boots"
- ItemLevel < 30
- Rarity Rare
- SetBackgroundColor 30 90 45 230
- SetFontSize 39
- SetBorderColor 25 180 25
- Show #$leveling, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- ItemLevel < 65
- Rarity Rare
- SetBackgroundColor 30 90 45 230
- SetFontSize 39
- SetBorderColor 25 180 25
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 15
- DropLevel > 5
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 15
- DropLevel > 5
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 15
- DropLevel > 5
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 20
- DropLevel > 10
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 20
- DropLevel > 10
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 20
- DropLevel > 10
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 25
- DropLevel > 15
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 25
- DropLevel > 15
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 25
- DropLevel > 15
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 30
- DropLevel > 20
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 30
- DropLevel > 20
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 30
- DropLevel > 20
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 35
- DropLevel > 25
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 35
- DropLevel > 25
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 35
- DropLevel > 25
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 40
- DropLevel > 30
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 40
- DropLevel > 30
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 40
- DropLevel > 30
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 45
- DropLevel > 35
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 45
- DropLevel > 35
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 45
- DropLevel > 35
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 50
- DropLevel > 40
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 50
- DropLevel > 40
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 50
- DropLevel > 40
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 55
- DropLevel > 45
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 55
- DropLevel > 45
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 55
- DropLevel > 45
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 60
- DropLevel > 50
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 60
- DropLevel > 50
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 60
- DropLevel > 50
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 65
- DropLevel > 55
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$leveling, small, good
- Rarity Rare
- ItemLevel < 65
- DropLevel > 55
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$leveling, good
- Rarity Rare
- ItemLevel < 65
- DropLevel > 55
- SetBackgroundColor 30 90 45 230
- SetFontSize 37
- ItemLevel < 65
- SetBorderColor 0 0 0
- Show #$leveling, small, good
- Rarity Rare
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- SetBackgroundColor 0 0 0 225
- SetFontSize 35
- ItemLevel < 65
- Show #$leveling, small, good
- Rarity Rare
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- SetBackgroundColor 0 0 0 225
- SetFontSize 35
- ItemLevel < 65
- Show #leveling, ok, small
- Rarity Rare
- SetBorderColor 150 150 150 200
- SetBackgroundColor 0 0 0 225
- SetFontSize 35
- Height <= 2
- Width <= 2
- ItemLevel < 65
- Show #leveling, ok, small
- Rarity Rare
- SetBorderColor 150 150 150 200
- SetBackgroundColor 0 0 0 225
- SetFontSize 35
- Height <= 3
- Width <= 1
- ItemLevel < 65
- Show #leveling, ok
- Rarity Rare
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0 225
- SetFontSize 35
- ItemLevel < 65
- #------------------------------------------------------------------------
- # 0615 # RARES - REMAINING RULES
- #------------------------------------------------------------------------
- #Whatever rares wern't highlighted as good or bad above, will still be displayed
- #Just without any priority highlighting
- Show #$small, ok
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBorderColor 150 150 150 200
- Height <= 2
- Width <= 2
- SetBackgroundColor 0 0 0 225
- SetFontSize 31
- Show #$small, ok
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBorderColor 150 150 150 200
- Height <= 3
- Width <= 1
- SetBackgroundColor 0 0 0 225
- SetFontSize 31
- Show #$ok
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0 225
- SetFontSize 31
- Show #$small, ok
- Rarity Rare
- SetBorderColor 150 150 150 200
- Height <= 2
- Width <= 2
- SetBackgroundColor 0 0 0 225
- SetFontSize 31
- Show #$small, ok
- Rarity Rare
- SetBorderColor 150 150 150 200
- Height <= 3
- Width <= 1
- SetBackgroundColor 0 0 0 225
- SetFontSize 31
- Show #$ok
- Rarity Rare
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0 225
- SetFontSize 31
- #------------------------------------------------------------------------
- # Section: 0700 # NORMAL AND MAGIC ITEM RULES
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0701 # 83+ ITEM CRAFTING
- #------------------------------------------------------------------------
- Show
- ItemLevel >= 84
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show # Endgame: Show normal ilvl 83+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- ItemLevel >= 84
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Sai"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- Class Daggers
- SetFontSize 38
- #------------------------------------------------------------------------
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- #------------------------------------------------------------------------
- Show
- SocketGroup RGB
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- SetFontSize 36
- Height <= 2
- Width <= 2
- Show
- SocketGroup RGB
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- SetFontSize 36
- Height <= 3
- Width <= 1
- Show
- SocketGroup RGB
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- #-------------------------------------------------------------------------
- # ADD ADDITIONAL STUFF HERE IF YOU WANT
- # Enable this line for improved detection of chance bases (like sorcerer boots)
- # Sorcerer Boots - Skyforth
- ### PRIORITY CHANCE ITEMS ### THESE ITEMS PLAY A SOUND WHEN FOUND ###
- Show # SKYFORTH - You can add your own items here. The items will cause a drop sound.
- BaseType "Sorcerer Boots"
- SetBorderColor 0 210 0 210
- SetTextColor 255 255 255 255
- Rarity Normal
- SetFontSize 38
- PlayAlertSound 7 300
- # Occultists' Vestment - Shavronne's Armor
- # Imperial Bow - Windripper (uncommon, rare)/Lionseye (common, cheap)
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # Desert Brigandine - Can be chanced into Lightning Coil
- # Assassin's Garb - Corspri's Will
- ### REGULAR CHANCE BASES ###
- Show # T2 UNIQUES:
- BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Leather Belt"
- SetBorderColor 0 150 0 150
- SetTextColor 255 255 255 255
- Rarity Normal
- ### LEGACY UNIQUE CHANCE BASES ###
- ### THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS ###
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Lapi/Amber Amulet - can be sold together to creater agate amulets
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- Show
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 255 255
- SetBorderColor 0 150 0 150
- Rarity Normal
- #------------------------------------------------------------------------
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- #-------------------------------------------------------------------------
- Show # Endgame: Show normal ilvl 75+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
- ItemLevel >= 75
- SetBorderColor 255 190 0 150
- Rarity Normal
- SetFontSize 32
- Show # Endgame: Show normal ilvl 60+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
- Rarity Normal
- SetBorderColor 0 0 0
- ItemLevel >= 62
- ItemLevel < 75
- SetFontSize 32
- #------------------------------------------------------------------------
- # 0705 # MAGIC RINGS, AMULETS, BELTS
- #------------------------------------------------------------------------
- #Once we reach mapping we only want to see the top tiers of magic items
- #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
- Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
- Class Rings Amulets Belts
- Rarity Magic
- ItemLevel >= 62
- SetFontSize 30
- #------------------------------------------------------------------------
- # 0706 # MAGIC JEWELS
- #------------------------------------------------------------------------
- Show
- Class Jewel
- SetFontSize 36
- SetBackgroundColor 75 75 75
- SetBorderColor 0 150 200
- #------------------------------------------------------------------------
- # 0707 # CHISEL RECIPE ITEMS
- #-------------------------------------------------------------------------
- Show # Chisel Recipe: Magic Gavels with 20 qual
- Quality = 20
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 100 100 255 255
- SetFontSize 38
- Show # Chisel Recipe: White Gavels with 20 qual
- Quality = 20
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250 255
- SetTextColor 255 255 255 255
- SetFontSize 38
- Show # Chisel Recipe: Magic Gavels with 18+ qual
- Quality > 17
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 135 135 135
- SetFontSize 36
- Show # Chisel Recipe: White Gavels with 15+ qual
- Quality > 14
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 135 135 135
- SetFontSize 36
- Show # Chisel Recipe: Magic Gavels with + qual
- Quality > 11
- Rarity Magic
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- Show # Chisel Recipe: White Gavels
- Rarity Normal
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- SetFontSize 32
- #------------------------------------------------------------------------
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- #-------------------------------------------------------------------------
- Show # Endgame: Show high level 4 linked items (64-71) in entry level maps/endgame
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- DropLevel >= 64
- ItemLevel < 72
- LinkedSockets >= 4
- SetFontSize 32
- Rarity <= Magic
- #------------------------------------------------------------------------
- # 0709 # TOP BASES FOR CRAFTING
- #-------------------------------------------------------------------------
- Show # Weapons: Show Ambusher CRAFTING
- BaseType "Ambusher"
- SetFontSize 32
- Rarity <= Magic
- Show # Weapons: Show Harbinger Bow CRAFTING
- BaseType "Harbinger Bow"
- SetFontSize 32
- Rarity <= Magic
- #
- #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
- #BaseType "Hubris Circlet"
- #SetFontSize 32
- #Rarity <= Magic
- #Hide # Weapons: Show Platinum Kris CRAFTING
- #BaseType "Platinum Kris"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Vaal Axe CRAFTING
- #BaseType "Vaal Axe"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Imperial Skean CRAFTING
- #BaseType "Imperial Skean"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Demon Dagger CRAFTING
- #BaseType "Demon Dagger"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Vaal Rapier CRAFTING
- #BaseType "Vaal Rapier"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Jewelled Foil CRAFTING
- #BaseType "Jewelled Foil"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Opal Sceptre CRAFTING
- #BaseType "Opal Sceptre"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
- #BaseType "Imbued Wand"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
- #BaseType "Prophecy Wand"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
- #BaseType "Carnal Armour"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
- #BaseType "Saint's Hauberk"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
- #BaseType "Saintly Chainmail"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
- #BaseType "Triumphant Lamellar"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
- #BaseType "General's Brigandine"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
- #BaseType "Full Dragonscale"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Assassin's Garb EV CRAFTING
- #BaseType "Assassin's Garb"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Zodiac Leather EV CRAFTING
- #BaseType "Zodiac Leather"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Astral Plate AR CRAFTING
- #BaseType "Astral Plate"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
- #BaseType "Glorious Plate"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Vaal Regalia ES CRAFTING
- #BaseType "Vaal Regalia"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
- #BaseType "Titanium Spirit Shield"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
- #BaseType "Sorcerer Gloves"
- #SetFontSize 32
- #Rarity <= Magic
- #
- #------------------------------------------------------------------------
- # 0710 # MARAKETH WEAPONS
- #-------------------------------------------------------------------------
- # All maraketh weapon bases are visible once their itemlevel is 83+
- # Only gemini's and exquisities are visible earlier (until 77, you kinda dont care about those 78-82)
- # Feel free to enable additional weapons
- Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
- BaseType "Gemini Claw"
- SetFontSize 32
- Rarity <= Magic
- ItemLevel < 78
- Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
- BaseType "Exquisite Blade"
- SetFontSize 32
- Rarity <= Magic
- ItemLevel < 78
- #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
- #BaseType "Profane Wand"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 78
- #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
- #BaseType "Behemoth Mace"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Sai (1h block dagger)
- #BaseType "Sai"
- #Class Daggers
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 78
- #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
- #BaseType "Tiger Hook"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
- #BaseType "Dragoon Sword"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
- #BaseType "Runic Hatchet"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
- #BaseType "Maraketh Bow"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
- #BaseType "Eclipse Staff"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 78
- #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
- #BaseType "Fleshripper"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
- #BaseType "Coronal Maul"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 77
- #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
- #BaseType "Sambar Sceptre"
- #SetFontSize 32
- #Rarity <= Magic
- #ItemLevel < 78
- #------------------------------------------------------------------------
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- #------------------------------------------------------------------------
- #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
- # You can uncomment these lines to show quality items in maps.
- #Show
- # Quality = 20
- # Rarity <= Magic
- # SetBackgroundColor 75 75 75
- # SetBorderColor 0 0 0
- Show
- Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
- Quality = 20
- Rarity <= Magic
- ItemLevel <= 60
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- #------------------------------------------------------------------------
- # 07 # ANIMATE WEAPON SCRIPT (DISABLED)
- #------------------------------------------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0
- # SetTextColor 150 0 0
- # SetBorderColor 150 0 0
- # SetFontSize 36
- #------------------------------------------------------------------------
- # Section: 0800 # FLASKS
- #------------------------------------------------------------------------
- Show
- BaseType "Flask"
- Rarity Normal
- Quality = 20
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 255 255 255 255
- SetFontSize 38
- Show
- BaseType "Flask"
- Rarity Magic
- Quality = 20
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 100 100 255 255
- SetFontSize 38
- Show
- BaseType "Flask"
- Quality >= 15
- SetBackgroundColor 75 75 75
- SetBorderColor 150 150 150
- SetFontSize 36
- Show #
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel < 60
- Quality >= 1
- SetFontSize 40
- SetBorderColor 250 250 250
- SetBackgroundColor 75 75 75
- Show #
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetFontSize 38
- SetBorderColor 150 150 150
- SetBackgroundColor 75 75 75
- Show
- BaseType "Flask"
- Quality >= 1
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- Show
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- ItemLevel < 74
- #------------------------------------------------------------------------
- # 0801 # HIDE OUTDATED FLASKS
- #------------------------------------------------------------------------
- Hide
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- Hide
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- SetFontSize 20
- #----------------------------------------------------
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- #----------------------------------------------------
- Hide # Endgame: Hide non quality flasks in maps
- BaseType Flask
- ItemLevel >= 69
- SetFontSize 20
- #----------------------------------------------------
- # 0803 # FLASKS - Hybrid Flasks (Normal)
- #----------------------------------------------------
- Show
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 15
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 35
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 45
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 55
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 67
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #----------------------------------------------------
- # 0804 # FLASKS - Hybrid Flasks (Magic)
- #----------------------------------------------------
- Show
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 15
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 35
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 45
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 55
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #----------------------------------------------------
- # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 5
- BaseType "Small"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 8
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <=
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 18
- ItemLevel >=
- BaseType "Greater"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 24
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 30
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 37
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 42
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 48
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 55
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #----------------------------------------------------
- # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 5
- BaseType "Small"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 8
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <=
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 18
- ItemLevel >=
- BaseType "Greater"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 24
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 30
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 37
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 42
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 48
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 55
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 67
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 66
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #------------------------------------------------------------------------
- # 0807 # SHOW WHATEVER FLASKS REMAIN
- #------------------------------------------------------------------------
- Show
- BaseType Flask
- SetFontSize 29
- Rarity <= Magic
- #------------------------------------------------------------------------
- # Section: 0900 # LEVELING
- #------------------------------------------------------------------------
- #Until itemlevel you will see everything
- #Then NORMAL items under your level will start getting filtered out.
- #We will still see all 3L's until level 30 and all 4L's until level 69
- #All magic items will be visible without further filtering until level 67
- #
- #There's some additional highlight implemented for demanded rushing/leveling items, such as:
- #Low level boots (can roll movementspeed)
- #Low level sceptre+wands (if blue/3L)
- #Low level jewelery
- #Low level Quicksilver flasks (handled in a different section)
- #------------------------------------------------------------------------
- # 0901 # HIGHLIGHT LEVELING JEWELRY
- #------------------------------------------------------------------------
- Show
- Rarity Normal
- ItemLevel < 15
- Class "Rings" "Amulets" "Belts"
- SetBorderColor 100 100 100
- SetTextColor 255 255 255 255
- SetFontSize 36
- Show
- Rarity Magic
- ItemLevel < 20
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Rarity Normal
- ItemLevel < 35
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255 255
- Show
- Rarity Magic
- ItemLevel < 45
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
- Class Rings Amulets Belts Quivers
- Rarity Magic
- ItemLevel <= 66
- #------------------------------------------------------------------------
- # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
- #------------------------------------------------------------------------
- Show
- Class "Boots"
- LinkedSockets = 4
- Rarity = Magic
- ItemLevel < 68
- SetFontSize 38
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100 255
- Show
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100 255
- Show
- Class "Sceptres" "Wands"
- Rarity = Magic
- LinkedSockets = 3
- ItemLevel < 35
- SetFontSize 38
- SetBorderColor 100 100 100 255
- Show
- Class "Sceptres" "Wands"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetBorderColor 100 100 100 255
- #------------------------------------------------------------------------
- # 0903 # HIGHLIGHT LEVELING LINKED GEAR
- #------------------------------------------------------------------------
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Rarity Normal
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Rarity Magic
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Gloves" "Boots" "Helmets" "Shields"
- LinkedSockets >= 3
- ItemLevel <= 25
- Rarity Normal
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Gloves" "Boots" "Helmets" "Shields"
- LinkedSockets >= 3
- ItemLevel <= 25
- Rarity Magic
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #------------------------------------------------------------------------
- # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
- #------------------------------------------------------------------------
- Show
- ItemLevel <
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 13
- DropLevel >= 8
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 14
- DropLevel >= 9
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 16
- DropLevel >= 11
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 18
- DropLevel >= 14
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 20
- DropLevel >= 17
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 22
- DropLevel >= 19
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 24
- DropLevel >= 21
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 26
- DropLevel >= 24
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 28
- DropLevel >= 26
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 30
- DropLevel >= 27
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 30
- DropLevel >= 28
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 32
- DropLevel >= 26
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 32
- DropLevel >= 30
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 34
- DropLevel >= 28
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 34
- DropLevel >= 32
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 36
- DropLevel >= 32
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 36
- DropLevel >= 34
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 38
- DropLevel >= 34
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 38
- DropLevel >= 37
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 40
- DropLevel >= 37
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 40
- DropLevel >= 39
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 42
- DropLevel >= 39
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 42
- DropLevel >= 41
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 46
- DropLevel >= 43
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 46
- DropLevel >= 45
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 48
- DropLevel >= 46
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 48
- DropLevel >= 47
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 50
- DropLevel >= 48
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 50
- DropLevel >= 49
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 52
- DropLevel >= 50
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 52
- DropLevel >= 52
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 54
- DropLevel >= 52
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 54
- DropLevel >= 54
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 56
- DropLevel >= 54
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 56
- DropLevel >= 56
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 58
- DropLevel >= 56
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 58
- DropLevel >= 58
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 60
- DropLevel >= 58
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 60
- DropLevel >= 60
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 62
- DropLevel >= 60
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 62
- DropLevel >= 62
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 64
- DropLevel >= 63
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 64
- DropLevel >= 64
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 66
- DropLevel >= 65
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 66
- DropLevel >= 66
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 4
- ItemLevel < 68
- DropLevel >= 67
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- #------------------------------------------------------------------------
- # 0905 # LEVELING GENERAL RULES
- #------------------------------------------------------------------------
- Show
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 66
- Show
- ItemLevel < 30
- Rarity Magic
- SetBorderColor 0 0 0
- Show
- ItemLevel < 45
- Rarity Magic
- SetBorderColor 0 0 0
- SetFontSize 25
- #------------------------------------------------------------------------
- # Section: 5000 # TEMP AND WIP ENTRIES
- #------------------------------------------------------------------------
- #Work-in-progress entries are added here
- #------------------------------------------------------------------------
- # 5001 # WARBAND MODS - DEACTIVATED
- #------------------------------------------------------------------------
- #Hide
- #Rarity Magic
- #Class "Helmets"
- #SetBorderColor 175 30 30
- #SetBackgroundColor 200 60 0 175
- #SetFontSize 29
- #Hide
- #Rarity Magic
- #Class "Gloves"
- #SetBorderColor 30 0 175
- #SetBackgroundColor 50 25 150 175
- #SetFontSize 29
- #Hide
- #Rarity Magic
- #Class "Boots"
- #SetBorderColor 25 150 90
- #SetBackgroundColor 50 5 5 175
- #SetFontSize 29
- #---------------------------------------------------------------------------------------------------------------
- # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #---------------------------------------------------------------------------------------------------------------
- #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
- #------------------------------------------------------------------------
- # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- #------------------------------------------------------------------------
- #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity Magic
- SetFontSize 23
- SetBackgroundColor 0 0 0 150
- SetBorderColor 0 0 0 150
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity Normal
- SetFontSize 20
- SetBackgroundColor 0 0 0 100
- SetBorderColor 0 0 0 100
- # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after over a year of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
- # Still I doubt it'll ever happen. However, if it will, please inform me!
- Show # SafetyLine!
- SetFontSize 45
- SetBorderColor 255 0 0 255
- #---------------------------------------------------------------------------------------------------------------
- # THANKS TO:
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- on reddit )
- #
- # COMMUNITY:
- # Special highlight for my Streamviewers, Redditors and Forum Pals
- #
- # DEVELOPERS:
- # GGG - Thanks for the awesome game!
- # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
- #
- # FRIENDS:
- # "c4pture" - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
- # "Haggis & Tobnac" - Thanks for being good pals and POE-Teammembers
- # "Malchron" - for helping out with his advice. And stuff.
- #
- # SUGGESTIONS / HELP:
- # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
- # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
- # "StarRune" - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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