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My Anims

Oct 17th, 2019
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  1. local Figure = script.Parent
  2. local Torso = Figure:WaitForChild("Torso")
  3. local RightShoulder = Torso:WaitForChild("Right Shoulder")
  4. local LeftShoulder = Torso:WaitForChild("Left Shoulder")
  5. local RightHip = Torso:WaitForChild("Right Hip")
  6. local LeftHip = Torso:WaitForChild("Left Hip")
  7. local Neck = Torso:WaitForChild("Neck")
  8. local Humanoid = Figure:WaitForChild("Humanoid")
  9. local pose = "Standing"
  10.  
  11. local currentAnim = ""
  12. local currentAnimInstance = nil
  13. local currentAnimTrack = nil
  14. local currentAnimKeyframeHandler = nil
  15. local currentAnimSpeed = 1.0
  16. local animTable = {}
  17. local animNames = {
  18. idle = {
  19. { id = "http://www.roblox.com/asset/?id=4121678600", weight = 9 },
  20. { id = "http://www.roblox.com/asset/?id=04121664872", weight = 1 }
  21. },
  22. walk = {
  23. { id = "http://www.roblox.com/asset/?id=04121688816", weight = 10 }
  24. },
  25. run = {
  26. { id = "http://www.roblox.com/asset/?id=4121641823", weight = 10 }
  27. },
  28. jump = {
  29. { id = "http://www.roblox.com/asset/?id=04121696741", weight = 10 }
  30. },
  31. fall = {
  32. { id = "http://www.roblox.com/asset/?id=04121693361", weight = 10 }
  33. },
  34. climb = {
  35. { id = "http://www.roblox.com/asset/?id=180436334", weight = 10 }
  36. },
  37. sit = {
  38. { id = "http://www.roblox.com/asset/?id=178130996", weight = 10 }
  39. },
  40. toolnone = {
  41. { id = "http://www.roblox.com/asset/?id=182393478", weight = 10 }
  42. },
  43. toolslash = {
  44. { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
  45. -- { id = "slash.xml", weight = 10 }
  46. },
  47. toollunge = {
  48. { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
  49. },
  50. wave = {
  51. { id = "http://www.roblox.com/asset/?id=128777973", weight = 10 }
  52. },
  53. point = {
  54. { id = "http://www.roblox.com/asset/?id=128853357", weight = 10 }
  55. },
  56. dance1 = {
  57. { id = "http://www.roblox.com/asset/?id=182435998", weight = 10 },
  58. { id = "http://www.roblox.com/asset/?id=182491037", weight = 10 },
  59. { id = "http://www.roblox.com/asset/?id=182491065", weight = 10 }
  60. },
  61. dance2 = {
  62. { id = "http://www.roblox.com/asset/?id=182436842", weight = 10 },
  63. { id = "http://www.roblox.com/asset/?id=182491248", weight = 10 },
  64. { id = "http://www.roblox.com/asset/?id=182491277", weight = 10 }
  65. },
  66. dance3 = {
  67. { id = "http://www.roblox.com/asset/?id=182436935", weight = 10 },
  68. { id = "http://www.roblox.com/asset/?id=182491368", weight = 10 },
  69. { id = "http://www.roblox.com/asset/?id=182491423", weight = 10 }
  70. },
  71. laugh = {
  72. { id = "http://www.roblox.com/asset/?id=129423131", weight = 10 }
  73. },
  74. cheer = {
  75. { id = "http://www.roblox.com/asset/?id=129423030", weight = 10 }
  76. },
  77. }
  78. local dances = {"dance1", "dance2", "dance3"}
  79.  
  80. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  81. local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  82.  
  83. function configureAnimationSet(name, fileList)
  84. if (animTable[name] ~= nil) then
  85. for _, connection in pairs(animTable[name].connections) do
  86. connection:disconnect()
  87. end
  88. end
  89. animTable[name] = {}
  90. animTable[name].count = 0
  91. animTable[name].totalWeight = 0
  92. animTable[name].connections = {}
  93.  
  94. -- check for config values
  95. local config = script:FindFirstChild(name)
  96. if (config ~= nil) then
  97. -- print("Loading anims " .. name)
  98. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  99. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  100. local idx = 1
  101. for _, childPart in pairs(config:GetChildren()) do
  102. if (childPart:IsA("Animation")) then
  103. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  104. animTable[name][idx] = {}
  105. animTable[name][idx].anim = childPart
  106. local weightObject = childPart:FindFirstChild("Weight")
  107. if (weightObject == nil) then
  108. animTable[name][idx].weight = 1
  109. else
  110. animTable[name][idx].weight = weightObject.Value
  111. end
  112. animTable[name].count = animTable[name].count + 1
  113. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  114. -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
  115. idx = idx + 1
  116. end
  117. end
  118. end
  119.  
  120. -- fallback to defaults
  121. if (animTable[name].count <= 0) then
  122. for idx, anim in pairs(fileList) do
  123. animTable[name][idx] = {}
  124. animTable[name][idx].anim = Instance.new("Animation")
  125. animTable[name][idx].anim.Name = name
  126. animTable[name][idx].anim.AnimationId = anim.id
  127. animTable[name][idx].weight = anim.weight
  128. animTable[name].count = animTable[name].count + 1
  129. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  130. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  131. end
  132. end
  133. end
  134.  
  135. -- Setup animation objects
  136. function scriptChildModified(child)
  137. local fileList = animNames[child.Name]
  138. if (fileList ~= nil) then
  139. configureAnimationSet(child.Name, fileList)
  140. end
  141. end
  142.  
  143. script.ChildAdded:connect(scriptChildModified)
  144. script.ChildRemoved:connect(scriptChildModified)
  145.  
  146.  
  147. for name, fileList in pairs(animNames) do
  148. configureAnimationSet(name, fileList)
  149. end
  150.  
  151. -- ANIMATION
  152.  
  153. -- declarations
  154. local toolAnim = "None"
  155. local toolAnimTime = 0
  156.  
  157. local jumpAnimTime = 0
  158. local jumpAnimDuration = 0.3
  159.  
  160. local toolTransitionTime = 0.1
  161. local fallTransitionTime = 0.3
  162. local jumpMaxLimbVelocity = 0.75
  163.  
  164. -- functions
  165.  
  166. function stopAllAnimations()
  167. local oldAnim = currentAnim
  168.  
  169. -- return to idle if finishing an emote
  170. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  171. oldAnim = "idle"
  172. end
  173.  
  174. currentAnim = ""
  175. currentAnimInstance = nil
  176. if (currentAnimKeyframeHandler ~= nil) then
  177. currentAnimKeyframeHandler:disconnect()
  178. end
  179.  
  180. if (currentAnimTrack ~= nil) then
  181. currentAnimTrack:Stop()
  182. currentAnimTrack:Destroy()
  183. currentAnimTrack = nil
  184. end
  185. return oldAnim
  186. end
  187.  
  188. function setAnimationSpeed(speed)
  189. if speed ~= currentAnimSpeed then
  190. currentAnimSpeed = speed
  191. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  192. end
  193. end
  194.  
  195. function keyFrameReachedFunc(frameName)
  196. if (frameName == "End") then
  197.  
  198. local repeatAnim = currentAnim
  199. -- return to idle if finishing an emote
  200. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
  201. repeatAnim = "idle"
  202. end
  203.  
  204. local animSpeed = currentAnimSpeed
  205. playAnimation(repeatAnim, 0.0, Humanoid)
  206. setAnimationSpeed(animSpeed)
  207. end
  208. end
  209.  
  210. -- Preload animations
  211. function playAnimation(animName, transitionTime, humanoid)
  212.  
  213. local roll = math.random(1, animTable[animName].totalWeight)
  214. local origRoll = roll
  215. local idx = 1
  216. while (roll > animTable[animName][idx].weight) do
  217. roll = roll - animTable[animName][idx].weight
  218. idx = idx + 1
  219. end
  220. -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
  221. local anim = animTable[animName][idx].anim
  222.  
  223. -- switch animation
  224. if (anim ~= currentAnimInstance) then
  225.  
  226. if (currentAnimTrack ~= nil) then
  227. currentAnimTrack:Stop(transitionTime)
  228. currentAnimTrack:Destroy()
  229. end
  230.  
  231. currentAnimSpeed = 1.0
  232.  
  233. -- load it to the humanoid; get AnimationTrack
  234. currentAnimTrack = humanoid:LoadAnimation(anim)
  235. currentAnimTrack.Priority = Enum.AnimationPriority.Core
  236.  
  237. -- play the animation
  238. currentAnimTrack:Play(transitionTime)
  239. currentAnim = animName
  240. currentAnimInstance = anim
  241.  
  242. -- set up keyframe name triggers
  243. if (currentAnimKeyframeHandler ~= nil) then
  244. currentAnimKeyframeHandler:disconnect()
  245. end
  246. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  247.  
  248. end
  249.  
  250. end
  251.  
  252. -------------------------------------------------------------------------------------------
  253. -------------------------------------------------------------------------------------------
  254.  
  255. local toolAnimName = ""
  256. local toolAnimTrack = nil
  257. local toolAnimInstance = nil
  258. local currentToolAnimKeyframeHandler = nil
  259.  
  260. function toolKeyFrameReachedFunc(frameName)
  261. if (frameName == "End") then
  262. -- print("Keyframe : ".. frameName)
  263. playToolAnimation(toolAnimName, 0.0, Humanoid)
  264. end
  265. end
  266.  
  267.  
  268. function playToolAnimation(animName, transitionTime, humanoid, priority)
  269.  
  270. local roll = math.random(1, animTable[animName].totalWeight)
  271. local origRoll = roll
  272. local idx = 1
  273. while (roll > animTable[animName][idx].weight) do
  274. roll = roll - animTable[animName][idx].weight
  275. idx = idx + 1
  276. end
  277. -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
  278. local anim = animTable[animName][idx].anim
  279.  
  280. if (toolAnimInstance ~= anim) then
  281.  
  282. if (toolAnimTrack ~= nil) then
  283. toolAnimTrack:Stop()
  284. toolAnimTrack:Destroy()
  285. transitionTime = 0
  286. end
  287.  
  288. -- load it to the humanoid; get AnimationTrack
  289. toolAnimTrack = humanoid:LoadAnimation(anim)
  290. if priority then
  291. toolAnimTrack.Priority = priority
  292. end
  293.  
  294. -- play the animation
  295. toolAnimTrack:Play(transitionTime)
  296. toolAnimName = animName
  297. toolAnimInstance = anim
  298.  
  299. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  300. end
  301. end
  302.  
  303. function stopToolAnimations()
  304. local oldAnim = toolAnimName
  305.  
  306. if (currentToolAnimKeyframeHandler ~= nil) then
  307. currentToolAnimKeyframeHandler:disconnect()
  308. end
  309.  
  310. toolAnimName = ""
  311. toolAnimInstance = nil
  312. if (toolAnimTrack ~= nil) then
  313. toolAnimTrack:Stop()
  314. toolAnimTrack:Destroy()
  315. toolAnimTrack = nil
  316. end
  317.  
  318.  
  319. return oldAnim
  320. end
  321.  
  322. -------------------------------------------------------------------------------------------
  323. -------------------------------------------------------------------------------------------
  324.  
  325.  
  326. function onRunning(speed)
  327. if speed > 0.01 then
  328. playAnimation("walk", 0.1, Humanoid)
  329. if currentAnimInstance and currentAnimInstance.AnimationId == "http://www.roblox.com/asset/?id=180426354" then
  330. setAnimationSpeed(speed / 14.5)
  331. end
  332. pose = "Running"
  333. else
  334. if emoteNames[currentAnim] == nil then
  335. playAnimation("idle", 0.1, Humanoid)
  336. pose = "Standing"
  337. end
  338. end
  339. end
  340.  
  341. function onDied()
  342. pose = "Dead"
  343. end
  344.  
  345. function onJumping()
  346. playAnimation("jump", 0.1, Humanoid)
  347. jumpAnimTime = jumpAnimDuration
  348. pose = "Jumping"
  349. end
  350.  
  351. function onClimbing(speed)
  352. playAnimation("climb", 0.1, Humanoid)
  353. setAnimationSpeed(speed / 12.0)
  354. pose = "Climbing"
  355. end
  356.  
  357. function onGettingUp()
  358. pose = "GettingUp"
  359. end
  360.  
  361. function onFreeFall()
  362. if (jumpAnimTime <= 0) then
  363. playAnimation("fall", fallTransitionTime, Humanoid)
  364. end
  365. pose = "FreeFall"
  366. end
  367.  
  368. function onFallingDown()
  369. pose = "FallingDown"
  370. end
  371.  
  372. function onSeated()
  373. pose = "Seated"
  374. end
  375.  
  376. function onPlatformStanding()
  377. pose = "PlatformStanding"
  378. end
  379.  
  380. function onSwimming(speed)
  381. if speed > 0 then
  382. pose = "Running"
  383. else
  384. pose = "Standing"
  385. end
  386. end
  387.  
  388. function getTool()
  389. for _, kid in ipairs(Figure:GetChildren()) do
  390. if kid.className == "Tool" then return kid end
  391. end
  392. return nil
  393. end
  394.  
  395. function getToolAnim(tool)
  396. for _, c in ipairs(tool:GetChildren()) do
  397. if c.Name == "toolanim" and c.className == "StringValue" then
  398. return c
  399. end
  400. end
  401. return nil
  402. end
  403.  
  404. function animateTool()
  405.  
  406. if (toolAnim == "None") then
  407. playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
  408. return
  409. end
  410.  
  411. if (toolAnim == "Slash") then
  412. playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
  413. return
  414. end
  415.  
  416. if (toolAnim == "Lunge") then
  417. playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
  418. return
  419. end
  420. end
  421.  
  422. function moveSit()
  423. RightShoulder.MaxVelocity = 0.15
  424. LeftShoulder.MaxVelocity = 0.15
  425. RightShoulder:SetDesiredAngle(3.14 /2)
  426. LeftShoulder:SetDesiredAngle(-3.14 /2)
  427. RightHip:SetDesiredAngle(3.14 /2)
  428. LeftHip:SetDesiredAngle(-3.14 /2)
  429. end
  430.  
  431. local lastTick = 0
  432.  
  433. function move(time)
  434. local amplitude = 1
  435. local frequency = 1
  436. local deltaTime = time - lastTick
  437. lastTick = time
  438.  
  439. local climbFudge = 0
  440. local setAngles = false
  441.  
  442. if (jumpAnimTime > 0) then
  443. jumpAnimTime = jumpAnimTime - deltaTime
  444. end
  445.  
  446. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  447. playAnimation("fall", fallTransitionTime, Humanoid)
  448. elseif (pose == "Seated") then
  449. playAnimation("sit", 0.5, Humanoid)
  450. return
  451. elseif (pose == "Running") then
  452. playAnimation("walk", 0.1, Humanoid)
  453. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  454. -- print("Wha " .. pose)
  455. stopAllAnimations()
  456. amplitude = 0.1
  457. frequency = 1
  458. setAngles = true
  459. end
  460.  
  461. if (setAngles) then
  462. local desiredAngle = amplitude * math.sin(time * frequency)
  463.  
  464. RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
  465. LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
  466. RightHip:SetDesiredAngle(-desiredAngle)
  467. LeftHip:SetDesiredAngle(-desiredAngle)
  468. end
  469.  
  470. -- Tool Animation handling
  471. local tool = getTool()
  472. if tool and tool:FindFirstChild("Handle") then
  473.  
  474. local animStringValueObject = getToolAnim(tool)
  475.  
  476. if animStringValueObject then
  477. toolAnim = animStringValueObject.Value
  478. -- message recieved, delete StringValue
  479. animStringValueObject.Parent = nil
  480. toolAnimTime = time + .3
  481. end
  482.  
  483. if time > toolAnimTime then
  484. toolAnimTime = 0
  485. toolAnim = "None"
  486. end
  487.  
  488. animateTool()
  489. else
  490. stopToolAnimations()
  491. toolAnim = "None"
  492. toolAnimInstance = nil
  493. toolAnimTime = 0
  494. end
  495. end
  496.  
  497. -- connect events
  498. Humanoid.Died:connect(onDied)
  499. Humanoid.Running:connect(onRunning)
  500. Humanoid.Jumping:connect(onJumping)
  501. Humanoid.Climbing:connect(onClimbing)
  502. Humanoid.GettingUp:connect(onGettingUp)
  503. Humanoid.FreeFalling:connect(onFreeFall)
  504. Humanoid.FallingDown:connect(onFallingDown)
  505. Humanoid.Seated:connect(onSeated)
  506. Humanoid.PlatformStanding:connect(onPlatformStanding)
  507. Humanoid.Swimming:connect(onSwimming)
  508.  
  509. -- setup emote chat hook
  510. game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
  511. local emote = ""
  512. if msg == "/e dance" then
  513. emote = dances[math.random(1, #dances)]
  514. elseif (string.sub(msg, 1, 3) == "/e ") then
  515. emote = string.sub(msg, 4)
  516. elseif (string.sub(msg, 1, 7) == "/emote ") then
  517. emote = string.sub(msg, 8)
  518. end
  519.  
  520. if (pose == "Standing" and emoteNames[emote] ~= nil) then
  521. playAnimation(emote, 0.1, Humanoid)
  522. end
  523.  
  524. end)
  525.  
  526.  
  527. -- main program
  528.  
  529. -- initialize to idle
  530. playAnimation("idle", 0.1, Humanoid)
  531. pose = "Standing"
  532.  
  533. while Figure.Parent ~= nil do
  534. local _, time = wait(0.1)
  535. move(time)
  536. end
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