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- Henshin Hero
- To protect humanity, deliver justice, and defeat evil is the way of the Henshin Hero. Though humble alone, they can morph into a form that makes them a formidable force for good.
- Trappings: Morpher – A hand-held or worn device used by the Henshin Hero to morph into their Hero form.
- =Apprentice Level Abilities (1 SP to Adopt)
- Henshin! (2 SP, can only be taken at character creation)
- You enter your masked and armoured alternate form.
- Passive: You cannot distribute a d10 to your base Stats. You have a second group of Stats based on the first with the addition of 3d6. This second group of Stats is used when you are in your Hero form. Your Hero form has its own HP, based on its own C. When you leave Hero form, you will retain the HP you had when you entered it.
- Full Turn Active: Enter Hero form. Requires: Morpher, verbal battle cry Duration: Investment x 2 Rounds or until you take damage equal to or greater than half your HP.
- Hero Weapon (2 SP, Requires Henshin!)
- When you morph, you also summon a powerful melee weapon.
- Passive: In Hero form, you gain a weapon with the following traits;
- To Hit: S Damage: S+d4 Range: Melee
- Hero Blaster (1 SP, Requires Henshin!)
- When you morph, you can access to a small gun.
- Passive: In Hero form, you gain a weapon with the following traits.
- To Hit: A Damage: d6 Range: 40 ft
- Inspiring Figure (1 SP)
- Your bright, striking appearance in battle rallies allies and emboldens their spirits.
- Passive: Add +1 to the damage of all subsequent attacks against a target every time you damage it. This can only affect one target at a time. This ability cannot grant more bonus damage than your Investment.
- Colourful Target (1 SP)
- You would never allow others to fall when you are fit to fight!
- Active: Gain the attention and aggravation of all enemies that can see or hear you. Note: Can only be used if there are no potential targets that both appear to be as strong and uninjured as you.
- =Warrior Level Abilities (Unlocked at 5 SP Investment)
- Experience with Henchmen (1 SP)
- You are more capable of dealing with large groups of insignificant enemies.
- Passive: For every three enemies of a single kind in the crowd at its largest, gain +1 to attack and damage against enemies in that crowd, up to a maximum of your Investment.
- =Dragon Level Abilities (Unlocked at 10 SP Investment)
- =Master Level Abilities (Unlocked at 15 SP Investment)
- =Grandmaster Level Abilities (Unlocked at 20 SP Investment)
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