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ManOhMan

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Jul 30th, 2019
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  1. --Created with PenguinAnonymous's compiler
  2. --PenguinAnonymous is not responsible for damages caused to your game
  3. --This plugin does not remove things
  4. --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
  5. --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
  6. --Thank you for using my plugin and enjoy :)
  7. --It is free to use
  8. --If you use this plugin to create your own, please give me credit
  9. --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
  10. --Errors:
  11. local runDummyScript = function(f,scri)
  12. local oldenv = getfenv(f)
  13. local newenv = setmetatable({}, {
  14. __index = function(_, k)
  15. if k:lower() == 'script' then
  16. return scri
  17. else
  18. return oldenv[k]
  19. end
  20. end
  21. })
  22. setfenv(f, newenv)
  23. ypcall(function() f() end)
  24. end
  25. cors = {}
  26. mas = Instance.new("Model",game:GetService("Lighting"))
  27. mas.Name = "CompiledModel"
  28. o1 = Instance.new("Model")
  29. o2 = Instance.new("Part")
  30. o3 = Instance.new("Part")
  31. o4 = Instance.new("Part")
  32. o5 = Instance.new("Part")
  33. o6 = Instance.new("Part")
  34. o7 = Instance.new("Part")
  35. o8 = Instance.new("Part")
  36. o9 = Instance.new("Part")
  37. o10 = Instance.new("Part")
  38. o11 = Instance.new("Part")
  39. o12 = Instance.new("Part")
  40. o13 = Instance.new("Part")
  41. o14 = Instance.new("Part")
  42. o15 = Instance.new("Part")
  43. o16 = Instance.new("Part")
  44. o17 = Instance.new("Part")
  45. o18 = Instance.new("TrussPart")
  46. o19 = Instance.new("Script")
  47. o20 = Instance.new("NumberValue")
  48. o21 = Instance.new("Script")
  49. o22 = Instance.new("NumberValue")
  50. o23 = Instance.new("TrussPart")
  51. o24 = Instance.new("Script")
  52. o25 = Instance.new("NumberValue")
  53. o26 = Instance.new("Script")
  54. o27 = Instance.new("NumberValue")
  55. o28 = Instance.new("Model")
  56. o29 = Instance.new("Part")
  57. o30 = Instance.new("Part")
  58. o31 = Instance.new("Part")
  59. o32 = Instance.new("Model")
  60. o33 = Instance.new("Part")
  61. o34 = Instance.new("Part")
  62. o35 = Instance.new("Part")
  63. o36 = Instance.new("TrussPart")
  64. o37 = Instance.new("Script")
  65. o38 = Instance.new("NumberValue")
  66. o39 = Instance.new("Script")
  67. o40 = Instance.new("NumberValue")
  68. o41 = Instance.new("TrussPart")
  69. o42 = Instance.new("Script")
  70. o43 = Instance.new("NumberValue")
  71. o44 = Instance.new("Script")
  72. o45 = Instance.new("NumberValue")
  73. o46 = Instance.new("Model")
  74. o47 = Instance.new("Part")
  75. o48 = Instance.new("Part")
  76. o49 = Instance.new("Part")
  77. o50 = Instance.new("Model")
  78. o51 = Instance.new("Part")
  79. o52 = Instance.new("Part")
  80. o53 = Instance.new("TrussPart")
  81. o54 = Instance.new("Script")
  82. o55 = Instance.new("NumberValue")
  83. o56 = Instance.new("Script")
  84. o57 = Instance.new("NumberValue")
  85. o58 = Instance.new("Model")
  86. o59 = Instance.new("Part")
  87. o60 = Instance.new("Part")
  88. o61 = Instance.new("Part")
  89. o62 = Instance.new("TrussPart")
  90. o63 = Instance.new("Script")
  91. o64 = Instance.new("NumberValue")
  92. o65 = Instance.new("Script")
  93. o66 = Instance.new("NumberValue")
  94. o67 = Instance.new("TrussPart")
  95. o68 = Instance.new("Script")
  96. o69 = Instance.new("NumberValue")
  97. o70 = Instance.new("Script")
  98. o71 = Instance.new("NumberValue")
  99. o72 = Instance.new("TrussPart")
  100. o73 = Instance.new("Script")
  101. o74 = Instance.new("NumberValue")
  102. o75 = Instance.new("Script")
  103. o76 = Instance.new("NumberValue")
  104. o77 = Instance.new("TrussPart")
  105. o78 = Instance.new("Script")
  106. o79 = Instance.new("NumberValue")
  107. o80 = Instance.new("Script")
  108. o81 = Instance.new("NumberValue")
  109. o82 = Instance.new("Part")
  110. o83 = Instance.new("Script")
  111. o84 = Instance.new("NumberValue")
  112. o85 = Instance.new("Script")
  113. o86 = Instance.new("NumberValue")
  114. o87 = Instance.new("Model")
  115. o88 = Instance.new("TrussPart")
  116. o89 = Instance.new("Part")
  117. o90 = Instance.new("Part")
  118. o91 = Instance.new("TrussPart")
  119. o92 = Instance.new("Part")
  120. o93 = Instance.new("Part")
  121. o94 = Instance.new("Part")
  122. o95 = Instance.new("Part")
  123. o96 = Instance.new("Part")
  124. o97 = Instance.new("Part")
  125. o98 = Instance.new("TrussPart")
  126. o99 = Instance.new("Script")
  127. o100 = Instance.new("NumberValue")
  128. o101 = Instance.new("Script")
  129. o102 = Instance.new("NumberValue")
  130. o103 = Instance.new("TrussPart")
  131. o104 = Instance.new("Script")
  132. o105 = Instance.new("NumberValue")
  133. o106 = Instance.new("Script")
  134. o107 = Instance.new("NumberValue")
  135. o108 = Instance.new("Part")
  136. o109 = Instance.new("Model")
  137. o110 = Instance.new("Part")
  138. o111 = Instance.new("Part")
  139. o112 = Instance.new("Part")
  140. o113 = Instance.new("Script")
  141. o114 = Instance.new("NumberValue")
  142. o115 = Instance.new("Script")
  143. o116 = Instance.new("NumberValue")
  144. o117 = Instance.new("Part")
  145. o118 = Instance.new("Script")
  146. o119 = Instance.new("NumberValue")
  147. o120 = Instance.new("Script")
  148. o121 = Instance.new("NumberValue")
  149. o122 = Instance.new("Part")
  150. o123 = Instance.new("Script")
  151. o124 = Instance.new("NumberValue")
  152. o125 = Instance.new("Script")
  153. o126 = Instance.new("NumberValue")
  154. o127 = Instance.new("Part")
  155. o128 = Instance.new("Script")
  156. o129 = Instance.new("NumberValue")
  157. o130 = Instance.new("Script")
  158. o131 = Instance.new("NumberValue")
  159. o132 = Instance.new("Part")
  160. o133 = Instance.new("Script")
  161. o134 = Instance.new("NumberValue")
  162. o135 = Instance.new("Script")
  163. o136 = Instance.new("NumberValue")
  164. o137 = Instance.new("Part")
  165. o138 = Instance.new("Script")
  166. o139 = Instance.new("NumberValue")
  167. o140 = Instance.new("Script")
  168. o141 = Instance.new("NumberValue")
  169. o142 = Instance.new("Part")
  170. o143 = Instance.new("Script")
  171. o144 = Instance.new("NumberValue")
  172. o145 = Instance.new("Script")
  173. o146 = Instance.new("NumberValue")
  174. o147 = Instance.new("Part")
  175. o148 = Instance.new("Script")
  176. o149 = Instance.new("NumberValue")
  177. o150 = Instance.new("Script")
  178. o151 = Instance.new("NumberValue")
  179. o152 = Instance.new("Part")
  180. o153 = Instance.new("Script")
  181. o154 = Instance.new("NumberValue")
  182. o155 = Instance.new("Script")
  183. o156 = Instance.new("NumberValue")
  184. o157 = Instance.new("Part")
  185. o158 = Instance.new("Script")
  186. o159 = Instance.new("NumberValue")
  187. o160 = Instance.new("Script")
  188. o161 = Instance.new("NumberValue")
  189. o162 = Instance.new("SpawnLocation")
  190. o163 = Instance.new("Decal")
  191. o164 = Instance.new("Part")
  192. o165 = Instance.new("Script")
  193. o166 = Instance.new("NumberValue")
  194. o167 = Instance.new("Script")
  195. o168 = Instance.new("NumberValue")
  196. o169 = Instance.new("Part")
  197. o170 = Instance.new("Script")
  198. o171 = Instance.new("NumberValue")
  199. o172 = Instance.new("Script")
  200. o173 = Instance.new("NumberValue")
  201. o174 = Instance.new("Part")
  202. o175 = Instance.new("Script")
  203. o176 = Instance.new("NumberValue")
  204. o177 = Instance.new("Script")
  205. o178 = Instance.new("NumberValue")
  206. o179 = Instance.new("Part")
  207. o180 = Instance.new("Script")
  208. o181 = Instance.new("NumberValue")
  209. o182 = Instance.new("Script")
  210. o183 = Instance.new("NumberValue")
  211. o184 = Instance.new("Part")
  212. o185 = Instance.new("Script")
  213. o186 = Instance.new("NumberValue")
  214. o187 = Instance.new("Script")
  215. o188 = Instance.new("NumberValue")
  216. o189 = Instance.new("Part")
  217. o190 = Instance.new("Script")
  218. o191 = Instance.new("NumberValue")
  219. o192 = Instance.new("Script")
  220. o193 = Instance.new("NumberValue")
  221. o194 = Instance.new("Part")
  222. o195 = Instance.new("Script")
  223. o196 = Instance.new("NumberValue")
  224. o197 = Instance.new("Script")
  225. o198 = Instance.new("NumberValue")
  226. o199 = Instance.new("Part")
  227. o200 = Instance.new("Script")
  228. o201 = Instance.new("NumberValue")
  229. o202 = Instance.new("Script")
  230. o203 = Instance.new("NumberValue")
  231. o204 = Instance.new("Part")
  232. o205 = Instance.new("Script")
  233. o206 = Instance.new("NumberValue")
  234. o207 = Instance.new("Script")
  235. o208 = Instance.new("NumberValue")
  236. o209 = Instance.new("Part")
  237. o210 = Instance.new("Script")
  238. o211 = Instance.new("NumberValue")
  239. o212 = Instance.new("Script")
  240. o213 = Instance.new("NumberValue")
  241. o214 = Instance.new("Part")
  242. o215 = Instance.new("Script")
  243. o216 = Instance.new("NumberValue")
  244. o217 = Instance.new("Script")
  245. o218 = Instance.new("NumberValue")
  246. o219 = Instance.new("Part")
  247. o220 = Instance.new("Script")
  248. o221 = Instance.new("NumberValue")
  249. o222 = Instance.new("Script")
  250. o223 = Instance.new("NumberValue")
  251. o224 = Instance.new("Part")
  252. o225 = Instance.new("Script")
  253. o226 = Instance.new("NumberValue")
  254. o227 = Instance.new("Script")
  255. o228 = Instance.new("NumberValue")
  256. o229 = Instance.new("Part")
  257. o230 = Instance.new("Script")
  258. o231 = Instance.new("NumberValue")
  259. o232 = Instance.new("Script")
  260. o233 = Instance.new("NumberValue")
  261. o234 = Instance.new("Part")
  262. o235 = Instance.new("Script")
  263. o236 = Instance.new("NumberValue")
  264. o237 = Instance.new("Script")
  265. o238 = Instance.new("NumberValue")
  266. o239 = Instance.new("Part")
  267. o240 = Instance.new("Script")
  268. o241 = Instance.new("NumberValue")
  269. o242 = Instance.new("Script")
  270. o243 = Instance.new("NumberValue")
  271. o244 = Instance.new("Part")
  272. o245 = Instance.new("Script")
  273. o246 = Instance.new("NumberValue")
  274. o247 = Instance.new("Script")
  275. o248 = Instance.new("NumberValue")
  276. o249 = Instance.new("Part")
  277. o250 = Instance.new("Script")
  278. o251 = Instance.new("NumberValue")
  279. o252 = Instance.new("Script")
  280. o253 = Instance.new("NumberValue")
  281. o254 = Instance.new("Part")
  282. o255 = Instance.new("Script")
  283. o256 = Instance.new("NumberValue")
  284. o257 = Instance.new("Script")
  285. o258 = Instance.new("NumberValue")
  286. o259 = Instance.new("Part")
  287. o260 = Instance.new("Script")
  288. o261 = Instance.new("NumberValue")
  289. o262 = Instance.new("Script")
  290. o263 = Instance.new("NumberValue")
  291. o264 = Instance.new("Part")
  292. o265 = Instance.new("Script")
  293. o266 = Instance.new("NumberValue")
  294. o267 = Instance.new("Script")
  295. o268 = Instance.new("NumberValue")
  296. o269 = Instance.new("Part")
  297. o270 = Instance.new("Script")
  298. o271 = Instance.new("NumberValue")
  299. o272 = Instance.new("Script")
  300. o273 = Instance.new("NumberValue")
  301. o274 = Instance.new("Part")
  302. o275 = Instance.new("Script")
  303. o276 = Instance.new("NumberValue")
  304. o277 = Instance.new("Script")
  305. o278 = Instance.new("NumberValue")
  306. o279 = Instance.new("Part")
  307. o280 = Instance.new("Decal")
  308. o281 = Instance.new("Decal")
  309. o282 = Instance.new("Script")
  310. o283 = Instance.new("NumberValue")
  311. o284 = Instance.new("Script")
  312. o285 = Instance.new("NumberValue")
  313. o286 = Instance.new("Part")
  314. o287 = Instance.new("Script")
  315. o288 = Instance.new("NumberValue")
  316. o289 = Instance.new("Script")
  317. o290 = Instance.new("NumberValue")
  318. o291 = Instance.new("Part")
  319. o292 = Instance.new("Script")
  320. o293 = Instance.new("NumberValue")
  321. o294 = Instance.new("Script")
  322. o295 = Instance.new("NumberValue")
  323. o296 = Instance.new("Part")
  324. o297 = Instance.new("Script")
  325. o298 = Instance.new("NumberValue")
  326. o299 = Instance.new("Script")
  327. o300 = Instance.new("NumberValue")
  328. o301 = Instance.new("Part")
  329. o302 = Instance.new("Script")
  330. o303 = Instance.new("NumberValue")
  331. o304 = Instance.new("Script")
  332. o305 = Instance.new("NumberValue")
  333. o306 = Instance.new("Part")
  334. o307 = Instance.new("Script")
  335. o308 = Instance.new("NumberValue")
  336. o309 = Instance.new("Script")
  337. o310 = Instance.new("NumberValue")
  338. o1.Parent = mas
  339. o1.PrimaryPart = o2
  340. o2.Parent = o1
  341. o2.Material = Enum.Material.SmoothPlastic
  342. o2.BrickColor = BrickColor.new("Institutional white")
  343. o2.Position = Vector3.new(-132.183853, 36.5311012, 73.0347748)
  344. o2.Rotation = Vector3.new(0, -22.5, 0)
  345. o2.Anchored = true
  346. o2.Size = Vector3.new(41.2155075, 72.4421234, 0.101184562)
  347. o2.CFrame = CFrame.new(-132.183853, 36.5311012, 73.0347748, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  348. o2.BottomSurface = Enum.SurfaceType.Smooth
  349. o2.TopSurface = Enum.SurfaceType.Smooth
  350. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  351. o2.Position = Vector3.new(-132.183853, 36.5311012, 73.0347748)
  352. o3.Parent = o1
  353. o3.Material = Enum.Material.SmoothPlastic
  354. o3.BrickColor = BrickColor.new("Really black")
  355. o3.Position = Vector3.new(-155.818008, 6.69468307, 80.6886826)
  356. o3.Rotation = Vector3.new(0, -22.5, 0)
  357. o3.Anchored = true
  358. o3.CanCollide = false
  359. o3.Size = Vector3.new(3.57083178, 12.6885462, 0.587883055)
  360. o3.CFrame = CFrame.new(-155.818008, 6.69468307, 80.6886826, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  361. o3.BottomSurface = Enum.SurfaceType.Smooth
  362. o3.TopSurface = Enum.SurfaceType.Smooth
  363. o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  364. o3.Position = Vector3.new(-155.818008, 6.69468307, 80.6886826)
  365. o4.Parent = o1
  366. o4.Material = Enum.Material.SmoothPlastic
  367. o4.BrickColor = BrickColor.new("Really black")
  368. o4.Position = Vector3.new(-137.962875, 42.6526947, 88.0845261)
  369. o4.Rotation = Vector3.new(0, -22.5, 0)
  370. o4.Anchored = true
  371. o4.Size = Vector3.new(42.2233353, 60.1988869, 0.587883055)
  372. o4.CFrame = CFrame.new(-137.962875, 42.6526947, 88.0845261, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  373. o4.BottomSurface = Enum.SurfaceType.Smooth
  374. o4.TopSurface = Enum.SurfaceType.Smooth
  375. o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  376. o4.Position = Vector3.new(-137.962875, 42.6526947, 88.0845261)
  377. o5.Parent = o1
  378. o5.Material = Enum.Material.Neon
  379. o5.BrickColor = BrickColor.new("New Yeller")
  380. o5.Position = Vector3.new(-147.231277, 51.7073784, 66.6564178)
  381. o5.Rotation = Vector3.new(0, -22.5, 0)
  382. o5.Anchored = true
  383. o5.Size = Vector3.new(7.05459547, 4.3671484, 1.00779963)
  384. o5.CFrame = CFrame.new(-147.231277, 51.7073784, 66.6564178, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  385. o5.BottomSurface = Enum.SurfaceType.Smooth
  386. o5.TopSurface = Enum.SurfaceType.Smooth
  387. o5.Color = Color3.new(1, 1, 0)
  388. o5.Position = Vector3.new(-147.231277, 51.7073784, 66.6564178)
  389. o6.Parent = o1
  390. o6.Material = Enum.Material.SmoothPlastic
  391. o6.BrickColor = BrickColor.new("Really black")
  392. o6.Position = Vector3.new(-116.126526, 36.7233124, 88.4486618)
  393. o6.Rotation = Vector3.new(0, -22.5, 0)
  394. o6.Anchored = true
  395. o6.Size = Vector3.new(1.59568262, 72.0576782, 16.2927723)
  396. o6.CFrame = CFrame.new(-116.126526, 36.7233124, 88.4486618, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  397. o6.BottomSurface = Enum.SurfaceType.Smooth
  398. o6.TopSurface = Enum.SurfaceType.Smooth
  399. o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  400. o6.Position = Vector3.new(-116.126526, 36.7233124, 88.4486618)
  401. o7.Parent = o1
  402. o7.Material = Enum.Material.Foil
  403. o7.BrickColor = BrickColor.new("Bright blue")
  404. o7.Position = Vector3.new(-128.83786, 41.5943604, 74.3659286)
  405. o7.Rotation = Vector3.new(0, -22.5, 0)
  406. o7.Anchored = true
  407. o7.Size = Vector3.new(26.6227055, 41.487751, 0.839832902)
  408. o7.CFrame = CFrame.new(-128.83786, 41.5943604, 74.3659286, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  409. o7.BottomSurface = Enum.SurfaceType.Smooth
  410. o7.TopSurface = Enum.SurfaceType.Smooth
  411. o7.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  412. o7.Position = Vector3.new(-128.83786, 41.5943604, 74.3659286)
  413. o8.Parent = o1
  414. o8.Material = Enum.Material.SmoothPlastic
  415. o8.BrickColor = BrickColor.new("Really black")
  416. o8.Position = Vector3.new(-146.403183, 17.9948826, 71.6817474)
  417. o8.Rotation = Vector3.new(0, -22.5, 90)
  418. o8.Anchored = true
  419. o8.Shape = Enum.PartType.Cylinder
  420. o8.Size = Vector3.new(16.7966576, 18.3923378, 11.6736736)
  421. o8.CFrame = CFrame.new(-146.403183, 17.9948826, 71.6817474, 0, -0.923878849, -0.382683158, 1, 0, 0, 0, -0.382683158, 0.923878849)
  422. o8.BottomSurface = Enum.SurfaceType.Smooth
  423. o8.TopSurface = Enum.SurfaceType.Smooth
  424. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  425. o8.Position = Vector3.new(-146.403183, 17.9948826, 71.6817474)
  426. o9.Parent = o1
  427. o9.Material = Enum.Material.SmoothPlastic
  428. o9.BrickColor = BrickColor.new("Really black")
  429. o9.Position = Vector3.new(-135.860092, 72.6260529, 80.4566574)
  430. o9.Rotation = Vector3.new(0, -22.5, 0)
  431. o9.Anchored = true
  432. o9.Size = Vector3.new(41.6557198, 0.587883115, 16.2927532)
  433. o9.CFrame = CFrame.new(-135.860092, 72.6260529, 80.4566574, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  434. o9.BottomSurface = Enum.SurfaceType.Smooth
  435. o9.TopSurface = Enum.SurfaceType.Smooth
  436. o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  437. o9.Position = Vector3.new(-135.860092, 72.6260529, 80.4566574)
  438. o10.Parent = o1
  439. o10.Material = Enum.Material.Neon
  440. o10.BrickColor = BrickColor.new("Bright blue")
  441. o10.Position = Vector3.new(-147.231277, 40.5635376, 66.6564178)
  442. o10.Rotation = Vector3.new(0, -22.5, 0)
  443. o10.Anchored = true
  444. o10.Size = Vector3.new(7.05459547, 4.3671484, 1.00779963)
  445. o10.CFrame = CFrame.new(-147.231277, 40.5635376, 66.6564178, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  446. o10.BottomSurface = Enum.SurfaceType.Smooth
  447. o10.TopSurface = Enum.SurfaceType.Smooth
  448. o10.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  449. o10.Position = Vector3.new(-147.231277, 40.5635376, 66.6564178)
  450. o11.Parent = o1
  451. o11.Material = Enum.Material.SmoothPlastic
  452. o11.BrickColor = BrickColor.new("Institutional white")
  453. o11.Position = Vector3.new(-131.570648, 36.7233124, 82.0516968)
  454. o11.Rotation = Vector3.new(0, -22.5, 0)
  455. o11.Anchored = true
  456. o11.Size = Vector3.new(33.1814728, 72.0576782, 16.2927723)
  457. o11.CFrame = CFrame.new(-131.570648, 36.7233124, 82.0516968, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  458. o11.BottomSurface = Enum.SurfaceType.Smooth
  459. o11.TopSurface = Enum.SurfaceType.Smooth
  460. o11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  461. o11.Position = Vector3.new(-131.570648, 36.7233124, 82.0516968)
  462. o12.Parent = o1
  463. o12.Material = Enum.Material.Neon
  464. o12.BrickColor = BrickColor.new("Really red")
  465. o12.Position = Vector3.new(-147.231277, 57.4671326, 66.6564178)
  466. o12.Rotation = Vector3.new(0, -22.5, 0)
  467. o12.Anchored = true
  468. o12.Size = Vector3.new(7.05459547, 4.3671484, 1.00779963)
  469. o12.CFrame = CFrame.new(-147.231277, 57.4671326, 66.6564178, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  470. o12.BottomSurface = Enum.SurfaceType.Smooth
  471. o12.TopSurface = Enum.SurfaceType.Smooth
  472. o12.Color = Color3.new(1, 0, 0)
  473. o12.Position = Vector3.new(-147.231277, 57.4671326, 66.6564178)
  474. o13.Parent = o1
  475. o13.Material = Enum.Material.Neon
  476. o13.BrickColor = BrickColor.new("Mint")
  477. o13.Position = Vector3.new(-147.231277, 46.0509758, 66.6564178)
  478. o13.Rotation = Vector3.new(0, -22.5, 0)
  479. o13.Anchored = true
  480. o13.Size = Vector3.new(7.05459547, 4.3671484, 1.00779963)
  481. o13.CFrame = CFrame.new(-147.231277, 46.0509758, 66.6564178, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  482. o13.BottomSurface = Enum.SurfaceType.Smooth
  483. o13.TopSurface = Enum.SurfaceType.Smooth
  484. o13.Color = Color3.new(0.694118, 0.898039, 0.65098)
  485. o13.Position = Vector3.new(-147.231277, 46.0509758, 66.6564178)
  486. o14.Parent = o1
  487. o14.Material = Enum.Material.SmoothPlastic
  488. o14.BrickColor = BrickColor.new("Really black")
  489. o14.Position = Vector3.new(-136.439194, 36.7233124, 88.7156372)
  490. o14.Rotation = Vector3.new(0, -22.5, 0)
  491. o14.Anchored = true
  492. o14.Size = Vector3.new(38.9247322, 72.0576782, 0.587883055)
  493. o14.CFrame = CFrame.new(-136.439194, 36.7233124, 88.7156372, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  494. o14.BottomSurface = Enum.SurfaceType.Smooth
  495. o14.TopSurface = Enum.SurfaceType.Smooth
  496. o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  497. o14.Position = Vector3.new(-136.439194, 36.7233124, 88.7156372)
  498. o15.Parent = o1
  499. o15.Material = Enum.Material.Neon
  500. o15.BrickColor = BrickColor.new("Hot pink")
  501. o15.Position = Vector3.new(-147.231277, 34.569973, 66.6564178)
  502. o15.Rotation = Vector3.new(0, -22.5, 0)
  503. o15.Anchored = true
  504. o15.Size = Vector3.new(7.05459547, 4.3671484, 1.00779963)
  505. o15.CFrame = CFrame.new(-147.231277, 34.569973, 66.6564178, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  506. o15.BottomSurface = Enum.SurfaceType.Smooth
  507. o15.TopSurface = Enum.SurfaceType.Smooth
  508. o15.Color = Color3.new(1, 0, 0.74902)
  509. o15.Position = Vector3.new(-147.231277, 34.569973, 66.6564178)
  510. o16.Parent = o1
  511. o16.Material = Enum.Material.SmoothPlastic
  512. o16.BrickColor = BrickColor.new("Really black")
  513. o16.Position = Vector3.new(-154.596542, 36.7233124, 72.6956863)
  514. o16.Rotation = Vector3.new(0, -22.5, 0)
  515. o16.Anchored = true
  516. o16.Size = Vector3.new(1.09178269, 72.0576782, 16.2927532)
  517. o16.CFrame = CFrame.new(-154.596542, 36.7233124, 72.6956863, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  518. o16.BottomSurface = Enum.SurfaceType.Smooth
  519. o16.TopSurface = Enum.SurfaceType.Smooth
  520. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  521. o16.Position = Vector3.new(-154.596542, 36.7233124, 72.6956863)
  522. o17.Parent = o1
  523. o17.Material = Enum.Material.SmoothPlastic
  524. o17.BrickColor = BrickColor.new("Institutional white")
  525. o17.Position = Vector3.new(-135.282028, 42.855072, 80.5143509)
  526. o17.Rotation = Vector3.new(0, -22.5, 0)
  527. o17.Anchored = true
  528. o17.Size = Vector3.new(41.2155075, 59.7940674, 16.2927723)
  529. o17.CFrame = CFrame.new(-135.282028, 42.855072, 80.5143509, 0.923878849, 0, -0.382683158, 0, 1, 0, 0.382683158, 0, 0.923878849)
  530. o17.BottomSurface = Enum.SurfaceType.Smooth
  531. o17.TopSurface = Enum.SurfaceType.Smooth
  532. o17.Color = Color3.new(0.972549, 0.972549, 0.972549)
  533. o17.Position = Vector3.new(-135.282028, 42.855072, 80.5143509)
  534. o18.Parent = mas
  535. o18.Material = Enum.Material.Neon
  536. o18.BrickColor = BrickColor.new("Bright blue")
  537. o18.Position = Vector3.new(120.17688, 8, -136.299866)
  538. o18.Anchored = true
  539. o18.Size = Vector3.new(2, 17, 2)
  540. o18.CFrame = CFrame.new(120.17688, 8, -136.299866, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  541. o18.BottomSurface = Enum.SurfaceType.Smooth
  542. o18.TopSurface = Enum.SurfaceType.Smooth
  543. o18.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  544. o18.Position = Vector3.new(120.17688, 8, -136.299866)
  545. o19.Name = "FallDamage"
  546. o19.Parent = o18
  547. table.insert(cors,coroutine.create(function()
  548. wait()
  549. runDummyScript(function()
  550. fallTime = 0
  551. while true do
  552. x = wait()
  553. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  554. fallTime = fallTime + x
  555. end
  556. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  557. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  558. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  559. end
  560. fallTime = 0
  561. end
  562. end
  563. end,o19)
  564. end))
  565. o20.Name = "MinFallTime"
  566. o20.Parent = o19
  567. o20.Value = 0.6
  568. o21.Name = "R15FallDamage"
  569. o21.Parent = o18
  570. table.insert(cors,coroutine.create(function()
  571. wait()
  572. runDummyScript(function()
  573. fallTime = 0
  574. while true do
  575. x = wait()
  576. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  577. fallTime = fallTime + x
  578. end
  579. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  580. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  581. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  582. end
  583. fallTime = 0
  584. end
  585. end
  586. end,o21)
  587. end))
  588. o22.Name = "MinFallTime"
  589. o22.Parent = o21
  590. o22.Value = 0.6
  591. o23.Parent = mas
  592. o23.Material = Enum.Material.Neon
  593. o23.BrickColor = BrickColor.new("Bright blue")
  594. o23.Position = Vector3.new(132.849991, 8, -140.669998)
  595. o23.Anchored = true
  596. o23.Size = Vector3.new(2, 17, 2)
  597. o23.CFrame = CFrame.new(132.849991, 8, -140.669998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  598. o23.BottomSurface = Enum.SurfaceType.Smooth
  599. o23.TopSurface = Enum.SurfaceType.Smooth
  600. o23.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  601. o23.Position = Vector3.new(132.849991, 8, -140.669998)
  602. o24.Name = "FallDamage"
  603. o24.Parent = o23
  604. table.insert(cors,coroutine.create(function()
  605. wait()
  606. runDummyScript(function()
  607. fallTime = 0
  608. while true do
  609. x = wait()
  610. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  611. fallTime = fallTime + x
  612. end
  613. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  614. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  615. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  616. end
  617. fallTime = 0
  618. end
  619. end
  620. end,o24)
  621. end))
  622. o25.Name = "MinFallTime"
  623. o25.Parent = o24
  624. o25.Value = 0.6
  625. o26.Name = "R15FallDamage"
  626. o26.Parent = o23
  627. table.insert(cors,coroutine.create(function()
  628. wait()
  629. runDummyScript(function()
  630. fallTime = 0
  631. while true do
  632. x = wait()
  633. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  634. fallTime = fallTime + x
  635. end
  636. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  637. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  638. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  639. end
  640. fallTime = 0
  641. end
  642. end
  643. end,o26)
  644. end))
  645. o27.Name = "MinFallTime"
  646. o27.Parent = o26
  647. o27.Value = 0.6
  648. o28.Parent = mas
  649. o29.Parent = o28
  650. o29.Material = Enum.Material.WoodPlanks
  651. o29.BrickColor = BrickColor.new("Cork")
  652. o29.Position = Vector3.new(116.47039, 6.63999987, -45.3554688)
  653. o29.Rotation = Vector3.new(-180, 70.4800034, -180)
  654. o29.Anchored = true
  655. o29.Size = Vector3.new(20, 13.2800007, 14)
  656. o29.CFrame = CFrame.new(116.47039, 6.63999987, -45.3554688, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  657. o29.BottomSurface = Enum.SurfaceType.Smooth
  658. o29.TopSurface = Enum.SurfaceType.Smooth
  659. o29.Color = Color3.new(0.737255, 0.607843, 0.364706)
  660. o29.Position = Vector3.new(116.47039, 6.63999987, -45.3554688)
  661. o30.Parent = o28
  662. o30.Material = Enum.Material.WoodPlanks
  663. o30.BrickColor = BrickColor.new("Cork")
  664. o30.Position = Vector3.new(109.3899, 5.06999636, -37.1617851)
  665. o30.Rotation = Vector3.new(-180, 70.4800034, -180)
  666. o30.Anchored = true
  667. o30.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  668. o30.CFrame = CFrame.new(109.3899, 5.06999636, -37.1617851, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  669. o30.BottomSurface = Enum.SurfaceType.Smooth
  670. o30.TopSurface = Enum.SurfaceType.Smooth
  671. o30.Color = Color3.new(0.737255, 0.607843, 0.364706)
  672. o30.Position = Vector3.new(109.3899, 5.06999636, -37.1617851)
  673. o31.Parent = o28
  674. o31.Material = Enum.Material.Wood
  675. o31.BrickColor = BrickColor.new("Burnt Sienna")
  676. o31.Position = Vector3.new(108.301476, 4.14499998, -47.1484756)
  677. o31.Rotation = Vector3.new(-180, 70.4800034, -180)
  678. o31.Anchored = true
  679. o31.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  680. o31.CFrame = CFrame.new(108.301476, 4.14499998, -47.1484756, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  681. o31.BottomSurface = Enum.SurfaceType.Smooth
  682. o31.TopSurface = Enum.SurfaceType.Smooth
  683. o31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  684. o31.Position = Vector3.new(108.301476, 4.14499998, -47.1484756)
  685. o32.Parent = mas
  686. o33.Parent = o32
  687. o33.Material = Enum.Material.WoodPlanks
  688. o33.BrickColor = BrickColor.new("Cork")
  689. o33.Position = Vector3.new(38.9913445, 6.63999987, -53.9422569)
  690. o33.Rotation = Vector3.new(-180, -3.51999998, -180)
  691. o33.Anchored = true
  692. o33.Size = Vector3.new(20, 13.2800007, 14)
  693. o33.CFrame = CFrame.new(38.9913445, 6.63999987, -53.9422569, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  694. o33.BottomSurface = Enum.SurfaceType.Smooth
  695. o33.TopSurface = Enum.SurfaceType.Smooth
  696. o33.Color = Color3.new(0.737255, 0.607843, 0.364706)
  697. o33.Position = Vector3.new(38.9913445, 6.63999987, -53.9422569)
  698. o34.Parent = o32
  699. o34.Material = Enum.Material.WoodPlanks
  700. o34.BrickColor = BrickColor.new("Cork")
  701. o34.Position = Vector3.new(44.9176254, 5.06999636, -44.8749657)
  702. o34.Rotation = Vector3.new(-180, -3.51999998, -180)
  703. o34.Anchored = true
  704. o34.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  705. o34.CFrame = CFrame.new(44.9176254, 5.06999636, -44.8749657, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  706. o34.BottomSurface = Enum.SurfaceType.Smooth
  707. o34.TopSurface = Enum.SurfaceType.Smooth
  708. o34.Color = Color3.new(0.737255, 0.607843, 0.364706)
  709. o34.Position = Vector3.new(44.9176254, 5.06999636, -44.8749657)
  710. o35.Parent = o32
  711. o35.Material = Enum.Material.Wood
  712. o35.BrickColor = BrickColor.new("Burnt Sienna")
  713. o35.Position = Vector3.new(35.0149574, 4.14499998, -46.581913)
  714. o35.Rotation = Vector3.new(-180, -3.51999998, -180)
  715. o35.Anchored = true
  716. o35.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  717. o35.CFrame = CFrame.new(35.0149574, 4.14499998, -46.581913, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  718. o35.BottomSurface = Enum.SurfaceType.Smooth
  719. o35.TopSurface = Enum.SurfaceType.Smooth
  720. o35.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  721. o35.Position = Vector3.new(35.0149574, 4.14499998, -46.581913)
  722. o36.Parent = mas
  723. o36.Material = Enum.Material.Neon
  724. o36.BrickColor = BrickColor.new("Bright blue")
  725. o36.Position = Vector3.new(171.652191, 8, -100.465469)
  726. o36.Anchored = true
  727. o36.Size = Vector3.new(2, 17, 2)
  728. o36.CFrame = CFrame.new(171.652191, 8, -100.465469, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  729. o36.BottomSurface = Enum.SurfaceType.Smooth
  730. o36.TopSurface = Enum.SurfaceType.Smooth
  731. o36.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  732. o36.Position = Vector3.new(171.652191, 8, -100.465469)
  733. o37.Name = "FallDamage"
  734. o37.Parent = o36
  735. table.insert(cors,coroutine.create(function()
  736. wait()
  737. runDummyScript(function()
  738. fallTime = 0
  739. while true do
  740. x = wait()
  741. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  742. fallTime = fallTime + x
  743. end
  744. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  745. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  746. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  747. end
  748. fallTime = 0
  749. end
  750. end
  751. end,o37)
  752. end))
  753. o38.Name = "MinFallTime"
  754. o38.Parent = o37
  755. o38.Value = 0.6
  756. o39.Name = "R15FallDamage"
  757. o39.Parent = o36
  758. table.insert(cors,coroutine.create(function()
  759. wait()
  760. runDummyScript(function()
  761. fallTime = 0
  762. while true do
  763. x = wait()
  764. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  765. fallTime = fallTime + x
  766. end
  767. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  768. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  769. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  770. end
  771. fallTime = 0
  772. end
  773. end
  774. end,o39)
  775. end))
  776. o40.Name = "MinFallTime"
  777. o40.Parent = o39
  778. o40.Value = 0.6
  779. o41.Parent = mas
  780. o41.Material = Enum.Material.Neon
  781. o41.BrickColor = BrickColor.new("Bright blue")
  782. o41.Position = Vector3.new(171.652191, 8, -100.465469)
  783. o41.Anchored = true
  784. o41.Size = Vector3.new(2, 17, 2)
  785. o41.CFrame = CFrame.new(171.652191, 8, -100.465469, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  786. o41.BottomSurface = Enum.SurfaceType.Smooth
  787. o41.TopSurface = Enum.SurfaceType.Smooth
  788. o41.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  789. o41.Position = Vector3.new(171.652191, 8, -100.465469)
  790. o42.Name = "FallDamage"
  791. o42.Parent = o41
  792. table.insert(cors,coroutine.create(function()
  793. wait()
  794. runDummyScript(function()
  795. fallTime = 0
  796. while true do
  797. x = wait()
  798. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  799. fallTime = fallTime + x
  800. end
  801. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  802. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  803. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  804. end
  805. fallTime = 0
  806. end
  807. end
  808. end,o42)
  809. end))
  810. o43.Name = "MinFallTime"
  811. o43.Parent = o42
  812. o43.Value = 0.6
  813. o44.Name = "R15FallDamage"
  814. o44.Parent = o41
  815. table.insert(cors,coroutine.create(function()
  816. wait()
  817. runDummyScript(function()
  818. fallTime = 0
  819. while true do
  820. x = wait()
  821. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  822. fallTime = fallTime + x
  823. end
  824. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  825. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  826. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  827. end
  828. fallTime = 0
  829. end
  830. end
  831. end,o44)
  832. end))
  833. o45.Name = "MinFallTime"
  834. o45.Parent = o44
  835. o45.Value = 0.6
  836. o46.Parent = mas
  837. o47.Parent = o46
  838. o47.Material = Enum.Material.WoodPlanks
  839. o47.BrickColor = BrickColor.new("Cork")
  840. o47.Position = Vector3.new(19.8304825, 6.63999987, 14.7870665)
  841. o47.Rotation = Vector3.new(-180, -7.51999998, -180)
  842. o47.Anchored = true
  843. o47.Size = Vector3.new(20, 13.2800007, 14)
  844. o47.CFrame = CFrame.new(19.8304825, 6.63999987, 14.7870665, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  845. o47.BottomSurface = Enum.SurfaceType.Smooth
  846. o47.TopSurface = Enum.SurfaceType.Smooth
  847. o47.Color = Color3.new(0.737255, 0.607843, 0.364706)
  848. o47.Position = Vector3.new(19.8304825, 6.63999987, 14.7870665)
  849. o48.Parent = o46
  850. o48.Material = Enum.Material.WoodPlanks
  851. o48.BrickColor = BrickColor.new("Cork")
  852. o48.Position = Vector3.new(26.3752441, 5.06999636, 23.419363)
  853. o48.Rotation = Vector3.new(-180, -7.51999998, -180)
  854. o48.Anchored = true
  855. o48.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  856. o48.CFrame = CFrame.new(26.3752441, 5.06999636, 23.419363, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  857. o48.BottomSurface = Enum.SurfaceType.Smooth
  858. o48.TopSurface = Enum.SurfaceType.Smooth
  859. o48.Color = Color3.new(0.737255, 0.607843, 0.364706)
  860. o48.Position = Vector3.new(26.3752441, 5.06999636, 23.419363)
  861. o49.Parent = o46
  862. o49.Material = Enum.Material.Wood
  863. o49.BrickColor = BrickColor.new("Burnt Sienna")
  864. o49.Position = Vector3.new(16.377079, 4.14499998, 22.4073162)
  865. o49.Rotation = Vector3.new(-180, -7.51999998, -180)
  866. o49.Anchored = true
  867. o49.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  868. o49.CFrame = CFrame.new(16.377079, 4.14499998, 22.4073162, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  869. o49.BottomSurface = Enum.SurfaceType.Smooth
  870. o49.TopSurface = Enum.SurfaceType.Smooth
  871. o49.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  872. o49.Position = Vector3.new(16.377079, 4.14499998, 22.4073162)
  873. o50.Parent = mas
  874. o50.PrimaryPart = o52
  875. o51.Parent = o50
  876. o51.Material = Enum.Material.WoodPlanks
  877. o51.BrickColor = BrickColor.new("Cork")
  878. o51.Position = Vector3.new(-132.306641, 10.4082956, -96.0636597)
  879. o51.Rotation = Vector3.new(-180, -82.5, -180)
  880. o51.Anchored = true
  881. o51.CanCollide = false
  882. o51.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  883. o51.CFrame = CFrame.new(-132.306641, 10.4082956, -96.0636597, -0.130544066, 0, -0.991442561, 0, 1, 0, 0.991442561, 0, -0.130544066)
  884. o51.BottomSurface = Enum.SurfaceType.Smooth
  885. o51.TopSurface = Enum.SurfaceType.Smooth
  886. o51.Color = Color3.new(0.737255, 0.607843, 0.364706)
  887. o51.Position = Vector3.new(-132.306641, 10.4082956, -96.0636597)
  888. o52.Parent = o50
  889. o52.Material = Enum.Material.WoodPlanks
  890. o52.BrickColor = BrickColor.new("Cork")
  891. o52.Position = Vector3.new(-140.726303, 10.4082956, -119.402023)
  892. o52.Rotation = Vector3.new(-180, -82.5, -180)
  893. o52.Anchored = true
  894. o52.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  895. o52.CFrame = CFrame.new(-140.726303, 10.4082956, -119.402023, -0.130544066, 0, -0.991442561, 0, 1, 0, 0.991442561, 0, -0.130544066)
  896. o52.BottomSurface = Enum.SurfaceType.Smooth
  897. o52.TopSurface = Enum.SurfaceType.Smooth
  898. o52.Color = Color3.new(0.737255, 0.607843, 0.364706)
  899. o52.Position = Vector3.new(-140.726303, 10.4082956, -119.402023)
  900. o53.Parent = mas
  901. o53.Material = Enum.Material.Neon
  902. o53.BrickColor = BrickColor.new("Bright blue")
  903. o53.Position = Vector3.new(131.649994, 8, -124.049995)
  904. o53.Anchored = true
  905. o53.Size = Vector3.new(2, 17, 2)
  906. o53.CFrame = CFrame.new(131.649994, 8, -124.049995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  907. o53.BottomSurface = Enum.SurfaceType.Smooth
  908. o53.TopSurface = Enum.SurfaceType.Smooth
  909. o53.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  910. o53.Position = Vector3.new(131.649994, 8, -124.049995)
  911. o54.Name = "FallDamage"
  912. o54.Parent = o53
  913. table.insert(cors,coroutine.create(function()
  914. wait()
  915. runDummyScript(function()
  916. fallTime = 0
  917. while true do
  918. x = wait()
  919. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  920. fallTime = fallTime + x
  921. end
  922. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  923. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  924. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  925. end
  926. fallTime = 0
  927. end
  928. end
  929. end,o54)
  930. end))
  931. o55.Name = "MinFallTime"
  932. o55.Parent = o54
  933. o55.Value = 0.6
  934. o56.Name = "R15FallDamage"
  935. o56.Parent = o53
  936. table.insert(cors,coroutine.create(function()
  937. wait()
  938. runDummyScript(function()
  939. fallTime = 0
  940. while true do
  941. x = wait()
  942. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  943. fallTime = fallTime + x
  944. end
  945. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  946. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  947. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  948. end
  949. fallTime = 0
  950. end
  951. end
  952. end,o56)
  953. end))
  954. o57.Name = "MinFallTime"
  955. o57.Parent = o56
  956. o57.Value = 0.6
  957. o58.Parent = mas
  958. o59.Parent = o58
  959. o59.Material = Enum.Material.WoodPlanks
  960. o59.BrickColor = BrickColor.new("Cork")
  961. o59.Position = Vector3.new(26.5249023, 6.63999987, 53.3995667)
  962. o59.Rotation = Vector3.new(-180, 37.4799995, -180)
  963. o59.Anchored = true
  964. o59.Size = Vector3.new(20, 13.2800007, 14)
  965. o59.CFrame = CFrame.new(26.5249023, 6.63999987, 53.3995667, -0.79360801, 0, 0.608431041, 0, 1, 0, -0.608431041, 0, -0.79360801)
  966. o59.BottomSurface = Enum.SurfaceType.Smooth
  967. o59.TopSurface = Enum.SurfaceType.Smooth
  968. o59.Color = Color3.new(0.737255, 0.607843, 0.364706)
  969. o59.Position = Vector3.new(26.5249023, 6.63999987, 53.3995667)
  970. o60.Parent = o58
  971. o60.Material = Enum.Material.WoodPlanks
  972. o60.BrickColor = BrickColor.new("Cork")
  973. o60.Position = Vector3.new(25.0487843, 5.06999636, 64.1313782)
  974. o60.Rotation = Vector3.new(-180, 37.4799995, -180)
  975. o60.Anchored = true
  976. o60.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  977. o60.CFrame = CFrame.new(25.0487843, 5.06999636, 64.1313782, -0.79360801, 0, 0.608431041, 0, 1, 0, -0.608431041, 0, -0.79360801)
  978. o60.BottomSurface = Enum.SurfaceType.Smooth
  979. o60.TopSurface = Enum.SurfaceType.Smooth
  980. o60.Color = Color3.new(0.737255, 0.607843, 0.364706)
  981. o60.Position = Vector3.new(25.0487843, 5.06999636, 64.1313782)
  982. o61.Parent = o58
  983. o61.Material = Enum.Material.Wood
  984. o61.BrickColor = BrickColor.new("Burnt Sienna")
  985. o61.Position = Vector3.new(18.6946831, 4.14499998, 56.3459549)
  986. o61.Rotation = Vector3.new(-180, 37.4799995, -180)
  987. o61.Anchored = true
  988. o61.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  989. o61.CFrame = CFrame.new(18.6946831, 4.14499998, 56.3459549, -0.79360801, 0, 0.608431041, 0, 1, 0, -0.608431041, 0, -0.79360801)
  990. o61.BottomSurface = Enum.SurfaceType.Smooth
  991. o61.TopSurface = Enum.SurfaceType.Smooth
  992. o61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  993. o61.Position = Vector3.new(18.6946831, 4.14499998, 56.3459549)
  994. o62.Parent = mas
  995. o62.Material = Enum.Material.Neon
  996. o62.BrickColor = BrickColor.new("Bright blue")
  997. o62.Position = Vector3.new(152.830002, 8, -110.979996)
  998. o62.Anchored = true
  999. o62.Size = Vector3.new(2, 17, 2)
  1000. o62.CFrame = CFrame.new(152.830002, 8, -110.979996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1001. o62.BottomSurface = Enum.SurfaceType.Smooth
  1002. o62.TopSurface = Enum.SurfaceType.Smooth
  1003. o62.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1004. o62.Position = Vector3.new(152.830002, 8, -110.979996)
  1005. o63.Name = "FallDamage"
  1006. o63.Parent = o62
  1007. table.insert(cors,coroutine.create(function()
  1008. wait()
  1009. runDummyScript(function()
  1010. fallTime = 0
  1011. while true do
  1012. x = wait()
  1013. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1014. fallTime = fallTime + x
  1015. end
  1016. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1017. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1018. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1019. end
  1020. fallTime = 0
  1021. end
  1022. end
  1023. end,o63)
  1024. end))
  1025. o64.Name = "MinFallTime"
  1026. o64.Parent = o63
  1027. o64.Value = 0.6
  1028. o65.Name = "R15FallDamage"
  1029. o65.Parent = o62
  1030. table.insert(cors,coroutine.create(function()
  1031. wait()
  1032. runDummyScript(function()
  1033. fallTime = 0
  1034. while true do
  1035. x = wait()
  1036. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1037. fallTime = fallTime + x
  1038. end
  1039. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1040. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1041. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1042. end
  1043. fallTime = 0
  1044. end
  1045. end
  1046. end,o65)
  1047. end))
  1048. o66.Name = "MinFallTime"
  1049. o66.Parent = o65
  1050. o66.Value = 0.6
  1051. o67.Parent = mas
  1052. o67.Material = Enum.Material.Neon
  1053. o67.BrickColor = BrickColor.new("Bright blue")
  1054. o67.Position = Vector3.new(171.652191, 8, -100.465469)
  1055. o67.Anchored = true
  1056. o67.Size = Vector3.new(2, 17, 2)
  1057. o67.CFrame = CFrame.new(171.652191, 8, -100.465469, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1058. o67.BottomSurface = Enum.SurfaceType.Smooth
  1059. o67.TopSurface = Enum.SurfaceType.Smooth
  1060. o67.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1061. o67.Position = Vector3.new(171.652191, 8, -100.465469)
  1062. o68.Name = "FallDamage"
  1063. o68.Parent = o67
  1064. table.insert(cors,coroutine.create(function()
  1065. wait()
  1066. runDummyScript(function()
  1067. fallTime = 0
  1068. while true do
  1069. x = wait()
  1070. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1071. fallTime = fallTime + x
  1072. end
  1073. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1074. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1075. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1076. end
  1077. fallTime = 0
  1078. end
  1079. end
  1080. end,o68)
  1081. end))
  1082. o69.Name = "MinFallTime"
  1083. o69.Parent = o68
  1084. o69.Value = 0.6
  1085. o70.Name = "R15FallDamage"
  1086. o70.Parent = o67
  1087. table.insert(cors,coroutine.create(function()
  1088. wait()
  1089. runDummyScript(function()
  1090. fallTime = 0
  1091. while true do
  1092. x = wait()
  1093. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1094. fallTime = fallTime + x
  1095. end
  1096. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1097. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1098. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1099. end
  1100. fallTime = 0
  1101. end
  1102. end
  1103. end,o70)
  1104. end))
  1105. o71.Name = "MinFallTime"
  1106. o71.Parent = o70
  1107. o71.Value = 0.6
  1108. o72.Parent = mas
  1109. o72.Material = Enum.Material.Neon
  1110. o72.BrickColor = BrickColor.new("Bright blue")
  1111. o72.Position = Vector3.new(171.652191, 8, -100.465469)
  1112. o72.Anchored = true
  1113. o72.Size = Vector3.new(2, 17, 2)
  1114. o72.CFrame = CFrame.new(171.652191, 8, -100.465469, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1115. o72.BottomSurface = Enum.SurfaceType.Smooth
  1116. o72.TopSurface = Enum.SurfaceType.Smooth
  1117. o72.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1118. o72.Position = Vector3.new(171.652191, 8, -100.465469)
  1119. o73.Name = "FallDamage"
  1120. o73.Parent = o72
  1121. table.insert(cors,coroutine.create(function()
  1122. wait()
  1123. runDummyScript(function()
  1124. fallTime = 0
  1125. while true do
  1126. x = wait()
  1127. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1128. fallTime = fallTime + x
  1129. end
  1130. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1131. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1132. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1133. end
  1134. fallTime = 0
  1135. end
  1136. end
  1137. end,o73)
  1138. end))
  1139. o74.Name = "MinFallTime"
  1140. o74.Parent = o73
  1141. o74.Value = 0.6
  1142. o75.Name = "R15FallDamage"
  1143. o75.Parent = o72
  1144. table.insert(cors,coroutine.create(function()
  1145. wait()
  1146. runDummyScript(function()
  1147. fallTime = 0
  1148. while true do
  1149. x = wait()
  1150. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1151. fallTime = fallTime + x
  1152. end
  1153. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1154. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1155. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1156. end
  1157. fallTime = 0
  1158. end
  1159. end
  1160. end,o75)
  1161. end))
  1162. o76.Name = "MinFallTime"
  1163. o76.Parent = o75
  1164. o76.Value = 0.6
  1165. o77.Parent = mas
  1166. o77.Material = Enum.Material.Neon
  1167. o77.BrickColor = BrickColor.new("Bright blue")
  1168. o77.Position = Vector3.new(171.652191, 8, -100.465469)
  1169. o77.Anchored = true
  1170. o77.Size = Vector3.new(2, 17, 2)
  1171. o77.CFrame = CFrame.new(171.652191, 8, -100.465469, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1172. o77.BottomSurface = Enum.SurfaceType.Smooth
  1173. o77.TopSurface = Enum.SurfaceType.Smooth
  1174. o77.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1175. o77.Position = Vector3.new(171.652191, 8, -100.465469)
  1176. o78.Name = "FallDamage"
  1177. o78.Parent = o77
  1178. table.insert(cors,coroutine.create(function()
  1179. wait()
  1180. runDummyScript(function()
  1181. fallTime = 0
  1182. while true do
  1183. x = wait()
  1184. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1185. fallTime = fallTime + x
  1186. end
  1187. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1188. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1189. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1190. end
  1191. fallTime = 0
  1192. end
  1193. end
  1194. end,o78)
  1195. end))
  1196. o79.Name = "MinFallTime"
  1197. o79.Parent = o78
  1198. o79.Value = 0.6
  1199. o80.Name = "R15FallDamage"
  1200. o80.Parent = o77
  1201. table.insert(cors,coroutine.create(function()
  1202. wait()
  1203. runDummyScript(function()
  1204. fallTime = 0
  1205. while true do
  1206. x = wait()
  1207. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1208. fallTime = fallTime + x
  1209. end
  1210. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1211. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1212. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1213. end
  1214. fallTime = 0
  1215. end
  1216. end
  1217. end,o80)
  1218. end))
  1219. o81.Name = "MinFallTime"
  1220. o81.Parent = o80
  1221. o81.Value = 0.6
  1222. o82.Parent = mas
  1223. o82.BrickColor = BrickColor.new("Dark stone grey")
  1224. o82.Position = Vector3.new(-107.414673, 0.555000007, -153.734726)
  1225. o82.Rotation = Vector3.new(0, -45, 0)
  1226. o82.Anchored = true
  1227. o82.Size = Vector3.new(312.110046, 0.109999999, 0.690000296)
  1228. o82.CFrame = CFrame.new(-107.414673, 0.555000007, -153.734726, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  1229. o82.BottomSurface = Enum.SurfaceType.Smooth
  1230. o82.TopSurface = Enum.SurfaceType.Smooth
  1231. o82.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1232. o82.Position = Vector3.new(-107.414673, 0.555000007, -153.734726)
  1233. o83.Name = "FallDamage"
  1234. o83.Parent = o82
  1235. table.insert(cors,coroutine.create(function()
  1236. wait()
  1237. runDummyScript(function()
  1238. fallTime = 0
  1239. while true do
  1240. x = wait()
  1241. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1242. fallTime = fallTime + x
  1243. end
  1244. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1245. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1246. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1247. end
  1248. fallTime = 0
  1249. end
  1250. end
  1251. end,o83)
  1252. end))
  1253. o84.Name = "MinFallTime"
  1254. o84.Parent = o83
  1255. o84.Value = 0.6
  1256. o85.Name = "R15FallDamage"
  1257. o85.Parent = o82
  1258. table.insert(cors,coroutine.create(function()
  1259. wait()
  1260. runDummyScript(function()
  1261. fallTime = 0
  1262. while true do
  1263. x = wait()
  1264. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1265. fallTime = fallTime + x
  1266. end
  1267. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1268. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1269. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1270. end
  1271. fallTime = 0
  1272. end
  1273. end
  1274. end,o85)
  1275. end))
  1276. o86.Name = "MinFallTime"
  1277. o86.Parent = o85
  1278. o86.Value = 0.6
  1279. o87.Parent = mas
  1280. o87.PrimaryPart = o88
  1281. o88.Parent = o87
  1282. o88.Position = Vector3.new(-171.50412, 31.1800766, -56.4683113)
  1283. o88.Rotation = Vector3.new(0, -90, 0)
  1284. o88.Anchored = true
  1285. o88.Size = Vector3.new(2, 61, 2)
  1286. o88.CFrame = CFrame.new(-171.50412, 31.1800766, -56.4683113, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1287. o88.BottomSurface = Enum.SurfaceType.Smooth
  1288. o88.TopSurface = Enum.SurfaceType.Smooth
  1289. o88.Position = Vector3.new(-171.50412, 31.1800766, -56.4683113)
  1290. o89.Parent = o87
  1291. o89.Material = Enum.Material.Marble
  1292. o89.Position = Vector3.new(-163.349869, 5.22007751, -56.7647858)
  1293. o89.Rotation = Vector3.new(0, -90, 0)
  1294. o89.Anchored = true
  1295. o89.CanCollide = false
  1296. o89.Size = Vector3.new(5.98999691, 9.44000149, 1)
  1297. o89.CFrame = CFrame.new(-163.349869, 5.22007751, -56.7647858, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1298. o89.BottomSurface = Enum.SurfaceType.Smooth
  1299. o89.TopSurface = Enum.SurfaceType.Smooth
  1300. o89.Position = Vector3.new(-163.349869, 5.22007751, -56.7647858)
  1301. o90.Parent = o87
  1302. o90.Material = Enum.Material.Concrete
  1303. o90.Position = Vector3.new(-163.349899, 77.2350922, -56.7899323)
  1304. o90.Rotation = Vector3.new(0, -90, 0)
  1305. o90.Anchored = true
  1306. o90.Size = Vector3.new(8, 0.0500000007, 1)
  1307. o90.CFrame = CFrame.new(-163.349899, 77.2350922, -56.7899323, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1308. o90.BottomSurface = Enum.SurfaceType.Smooth
  1309. o90.TopSurface = Enum.SurfaceType.Smooth
  1310. o90.Position = Vector3.new(-163.349899, 77.2350922, -56.7899323)
  1311. o91.Parent = o87
  1312. o91.Position = Vector3.new(-171.50412, 69.1800842, -56.4683113)
  1313. o91.Rotation = Vector3.new(0, -90, 0)
  1314. o91.Anchored = true
  1315. o91.Size = Vector3.new(2, 17, 2)
  1316. o91.CFrame = CFrame.new(-171.50412, 69.1800842, -56.4683113, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1317. o91.BottomSurface = Enum.SurfaceType.Smooth
  1318. o91.TopSurface = Enum.SurfaceType.Smooth
  1319. o91.Position = Vector3.new(-171.50412, 69.1800842, -56.4683113)
  1320. o92.Parent = o87
  1321. o92.Material = Enum.Material.Concrete
  1322. o92.Position = Vector3.new(-167.849945, 46.2000809, -53.2899055)
  1323. o92.Rotation = Vector3.new(0, -90, 0)
  1324. o92.Anchored = true
  1325. o92.Size = Vector3.new(1, 89.0400085, 10)
  1326. o92.CFrame = CFrame.new(-167.849945, 46.2000809, -53.2899055, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1327. o92.BottomSurface = Enum.SurfaceType.Smooth
  1328. o92.TopSurface = Enum.SurfaceType.Smooth
  1329. o92.Position = Vector3.new(-167.849945, 46.2000809, -53.2899055)
  1330. o93.Parent = o87
  1331. o93.Material = Enum.Material.Concrete
  1332. o93.Position = Vector3.new(-167.449951, 77.2350769, -53.747303)
  1333. o93.Rotation = Vector3.new(0, -90, 0)
  1334. o93.Anchored = true
  1335. o93.Size = Vector3.new(1.72000039, 0.0500000007, 9.20000935)
  1336. o93.CFrame = CFrame.new(-167.449951, 77.2350769, -53.747303, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1337. o93.BottomSurface = Enum.SurfaceType.Smooth
  1338. o93.TopSurface = Enum.SurfaceType.Smooth
  1339. o93.Position = Vector3.new(-167.449951, 77.2350769, -53.747303)
  1340. o94.Parent = o87
  1341. o94.Material = Enum.Material.Concrete
  1342. o94.Position = Vector3.new(-167.449722, 77.2350769, -59.2649612)
  1343. o94.Rotation = Vector3.new(0, -90, 0)
  1344. o94.Anchored = true
  1345. o94.Size = Vector3.new(3.04999995, 0.0500000007, 9.20000935)
  1346. o94.CFrame = CFrame.new(-167.449722, 77.2350769, -59.2649612, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1347. o94.BottomSurface = Enum.SurfaceType.Smooth
  1348. o94.TopSurface = Enum.SurfaceType.Smooth
  1349. o94.Position = Vector3.new(-167.449722, 77.2350769, -59.2649612)
  1350. o95.Parent = o87
  1351. o95.Material = Enum.Material.Concrete
  1352. o95.Position = Vector3.new(-163.349899, 43.6050682, -56.7899323)
  1353. o95.Rotation = Vector3.new(0, -90, 0)
  1354. o95.Anchored = true
  1355. o95.Size = Vector3.new(8, 67.3100204, 1)
  1356. o95.CFrame = CFrame.new(-163.349899, 43.6050682, -56.7899323, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1357. o95.BottomSurface = Enum.SurfaceType.Smooth
  1358. o95.TopSurface = Enum.SurfaceType.Smooth
  1359. o95.Position = Vector3.new(-163.349899, 43.6050682, -56.7899323)
  1360. o96.Parent = o87
  1361. o96.Material = Enum.Material.Concrete
  1362. o96.Position = Vector3.new(-167.849838, 46.2400932, -60.2899857)
  1363. o96.Rotation = Vector3.new(0, -90, 0)
  1364. o96.Anchored = true
  1365. o96.Size = Vector3.new(1, 89.1200333, 10)
  1366. o96.CFrame = CFrame.new(-167.849838, 46.2400932, -60.2899857, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1367. o96.BottomSurface = Enum.SurfaceType.Smooth
  1368. o96.TopSurface = Enum.SurfaceType.Smooth
  1369. o96.Position = Vector3.new(-167.849838, 46.2400932, -60.2899857)
  1370. o97.Parent = o87
  1371. o97.Material = Enum.Material.Concrete
  1372. o97.Position = Vector3.new(-172.349991, 46.1150818, -56.7899666)
  1373. o97.Rotation = Vector3.new(0, -90, 0)
  1374. o97.Anchored = true
  1375. o97.Size = Vector3.new(8, 88.8700104, 1)
  1376. o97.CFrame = CFrame.new(-172.349991, 46.1150818, -56.7899666, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  1377. o97.BottomSurface = Enum.SurfaceType.Smooth
  1378. o97.TopSurface = Enum.SurfaceType.Smooth
  1379. o97.Position = Vector3.new(-172.349991, 46.1150818, -56.7899666)
  1380. o98.Parent = mas
  1381. o98.Material = Enum.Material.Neon
  1382. o98.BrickColor = BrickColor.new("Bright blue")
  1383. o98.Position = Vector3.new(171.652191, 8, -100.465469)
  1384. o98.Anchored = true
  1385. o98.Size = Vector3.new(2, 17, 2)
  1386. o98.CFrame = CFrame.new(171.652191, 8, -100.465469, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1387. o98.BottomSurface = Enum.SurfaceType.Smooth
  1388. o98.TopSurface = Enum.SurfaceType.Smooth
  1389. o98.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1390. o98.Position = Vector3.new(171.652191, 8, -100.465469)
  1391. o99.Name = "FallDamage"
  1392. o99.Parent = o98
  1393. table.insert(cors,coroutine.create(function()
  1394. wait()
  1395. runDummyScript(function()
  1396. fallTime = 0
  1397. while true do
  1398. x = wait()
  1399. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1400. fallTime = fallTime + x
  1401. end
  1402. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1403. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1404. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1405. end
  1406. fallTime = 0
  1407. end
  1408. end
  1409. end,o99)
  1410. end))
  1411. o100.Name = "MinFallTime"
  1412. o100.Parent = o99
  1413. o100.Value = 0.6
  1414. o101.Name = "R15FallDamage"
  1415. o101.Parent = o98
  1416. table.insert(cors,coroutine.create(function()
  1417. wait()
  1418. runDummyScript(function()
  1419. fallTime = 0
  1420. while true do
  1421. x = wait()
  1422. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1423. fallTime = fallTime + x
  1424. end
  1425. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1426. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1427. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1428. end
  1429. fallTime = 0
  1430. end
  1431. end
  1432. end,o101)
  1433. end))
  1434. o102.Name = "MinFallTime"
  1435. o102.Parent = o101
  1436. o102.Value = 0.6
  1437. o103.Parent = mas
  1438. o103.Material = Enum.Material.Neon
  1439. o103.BrickColor = BrickColor.new("Bright blue")
  1440. o103.Position = Vector3.new(160.300003, 8, -125.68)
  1441. o103.Anchored = true
  1442. o103.Size = Vector3.new(2, 17, 2)
  1443. o103.CFrame = CFrame.new(160.300003, 8, -125.68, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1444. o103.BottomSurface = Enum.SurfaceType.Smooth
  1445. o103.TopSurface = Enum.SurfaceType.Smooth
  1446. o103.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1447. o103.Position = Vector3.new(160.300003, 8, -125.68)
  1448. o104.Name = "FallDamage"
  1449. o104.Parent = o103
  1450. table.insert(cors,coroutine.create(function()
  1451. wait()
  1452. runDummyScript(function()
  1453. fallTime = 0
  1454. while true do
  1455. x = wait()
  1456. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1457. fallTime = fallTime + x
  1458. end
  1459. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1460. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1461. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1462. end
  1463. fallTime = 0
  1464. end
  1465. end
  1466. end,o104)
  1467. end))
  1468. o105.Name = "MinFallTime"
  1469. o105.Parent = o104
  1470. o105.Value = 0.6
  1471. o106.Name = "R15FallDamage"
  1472. o106.Parent = o103
  1473. table.insert(cors,coroutine.create(function()
  1474. wait()
  1475. runDummyScript(function()
  1476. fallTime = 0
  1477. while true do
  1478. x = wait()
  1479. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1480. fallTime = fallTime + x
  1481. end
  1482. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1483. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1484. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1485. end
  1486. fallTime = 0
  1487. end
  1488. end
  1489. end,o106)
  1490. end))
  1491. o107.Name = "MinFallTime"
  1492. o107.Parent = o106
  1493. o107.Value = 0.6
  1494. o108.Parent = mas
  1495. o108.Material = Enum.Material.Concrete
  1496. o108.Position = Vector3.new(-2.57312012, 44.5, -154.886322)
  1497. o108.Anchored = true
  1498. o108.Size = Vector3.new(365.5, 90, 1)
  1499. o108.CFrame = CFrame.new(-2.57312012, 44.5, -154.886322, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1500. o108.BottomSurface = Enum.SurfaceType.Smooth
  1501. o108.TopSurface = Enum.SurfaceType.Smooth
  1502. o108.Position = Vector3.new(-2.57312012, 44.5, -154.886322)
  1503. o109.Parent = mas
  1504. o109.PrimaryPart = o110
  1505. o110.Parent = o109
  1506. o110.Material = Enum.Material.WoodPlanks
  1507. o110.BrickColor = BrickColor.new("Cork")
  1508. o110.Position = Vector3.new(-64.7829361, 7.78956842, -73.4807739)
  1509. o110.Rotation = Vector3.new(-180, -82.5, -180)
  1510. o110.Anchored = true
  1511. o110.Size = Vector3.new(13.3753452, 14.5791235, 13.4756556)
  1512. o110.CFrame = CFrame.new(-64.7829361, 7.78956842, -73.4807739, -0.130554557, 0, -0.99144119, 0, 1, 0, 0.99144119, 0, -0.130554557)
  1513. o110.BottomSurface = Enum.SurfaceType.Smooth
  1514. o110.TopSurface = Enum.SurfaceType.Smooth
  1515. o110.Color = Color3.new(0.737255, 0.607843, 0.364706)
  1516. o110.Position = Vector3.new(-64.7829361, 7.78956842, -73.4807739)
  1517. o111.Parent = o109
  1518. o111.Material = Enum.Material.WoodPlanks
  1519. o111.BrickColor = BrickColor.new("Cork")
  1520. o111.Position = Vector3.new(-78.8157578, 7.7895689, -85.9702835)
  1521. o111.Rotation = Vector3.new(-180, -82.5, -180)
  1522. o111.Anchored = true
  1523. o111.Size = Vector3.new(13.3753452, 14.5791235, 13.4756556)
  1524. o111.CFrame = CFrame.new(-78.8157578, 7.7895689, -85.9702835, -0.130554557, 0, -0.99144119, 0, 1, 0, 0.99144119, 0, -0.130554557)
  1525. o111.BottomSurface = Enum.SurfaceType.Smooth
  1526. o111.TopSurface = Enum.SurfaceType.Smooth
  1527. o111.Color = Color3.new(0.737255, 0.607843, 0.364706)
  1528. o111.Position = Vector3.new(-78.8157578, 7.7895689, -85.9702835)
  1529. o112.Parent = mas
  1530. o112.Material = Enum.Material.Concrete
  1531. o112.Position = Vector3.new(-61.7908821, 45.1200027, 121.522964)
  1532. o112.Anchored = true
  1533. o112.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1534. o112.CFrame = CFrame.new(-61.7908821, 45.1200027, 121.522964, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1535. o112.BottomSurface = Enum.SurfaceType.Smooth
  1536. o112.TopSurface = Enum.SurfaceType.Smooth
  1537. o112.Position = Vector3.new(-61.7908821, 45.1200027, 121.522964)
  1538. o113.Name = "FallDamage"
  1539. o113.Parent = o112
  1540. table.insert(cors,coroutine.create(function()
  1541. wait()
  1542. runDummyScript(function()
  1543. fallTime = 0
  1544. while true do
  1545. x = wait()
  1546. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1547. fallTime = fallTime + x
  1548. end
  1549. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1550. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1551. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1552. end
  1553. fallTime = 0
  1554. end
  1555. end
  1556. end,o113)
  1557. end))
  1558. o114.Name = "MinFallTime"
  1559. o114.Parent = o113
  1560. o114.Value = 0.6
  1561. o115.Name = "R15FallDamage"
  1562. o115.Parent = o112
  1563. table.insert(cors,coroutine.create(function()
  1564. wait()
  1565. runDummyScript(function()
  1566. fallTime = 0
  1567. while true do
  1568. x = wait()
  1569. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1570. fallTime = fallTime + x
  1571. end
  1572. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1573. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1574. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1575. end
  1576. fallTime = 0
  1577. end
  1578. end
  1579. end,o115)
  1580. end))
  1581. o116.Name = "MinFallTime"
  1582. o116.Parent = o115
  1583. o116.Value = 0.6
  1584. o117.Parent = mas
  1585. o117.Material = Enum.Material.Concrete
  1586. o117.Position = Vector3.new(-15.4690857, 45.1200027, -100.097214)
  1587. o117.Anchored = true
  1588. o117.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1589. o117.CFrame = CFrame.new(-15.4690857, 45.1200027, -100.097214, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1590. o117.BottomSurface = Enum.SurfaceType.Smooth
  1591. o117.TopSurface = Enum.SurfaceType.Smooth
  1592. o117.Position = Vector3.new(-15.4690857, 45.1200027, -100.097214)
  1593. o118.Name = "FallDamage"
  1594. o118.Parent = o117
  1595. table.insert(cors,coroutine.create(function()
  1596. wait()
  1597. runDummyScript(function()
  1598. fallTime = 0
  1599. while true do
  1600. x = wait()
  1601. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1602. fallTime = fallTime + x
  1603. end
  1604. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1605. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1606. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1607. end
  1608. fallTime = 0
  1609. end
  1610. end
  1611. end,o118)
  1612. end))
  1613. o119.Name = "MinFallTime"
  1614. o119.Parent = o118
  1615. o119.Value = 0.6
  1616. o120.Name = "R15FallDamage"
  1617. o120.Parent = o117
  1618. table.insert(cors,coroutine.create(function()
  1619. wait()
  1620. runDummyScript(function()
  1621. fallTime = 0
  1622. while true do
  1623. x = wait()
  1624. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1625. fallTime = fallTime + x
  1626. end
  1627. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1628. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1629. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1630. end
  1631. fallTime = 0
  1632. end
  1633. end
  1634. end,o120)
  1635. end))
  1636. o121.Name = "MinFallTime"
  1637. o121.Parent = o120
  1638. o121.Value = 0.6
  1639. o122.Parent = mas
  1640. o122.Material = Enum.Material.Neon
  1641. o122.BrickColor = BrickColor.new("Bright blue")
  1642. o122.Position = Vector3.new(160.312439, 6.10500002, 35.9674416)
  1643. o122.Rotation = Vector3.new(0, 37, 0)
  1644. o122.Anchored = true
  1645. o122.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  1646. o122.CFrame = CFrame.new(160.312439, 6.10500002, 35.9674416, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
  1647. o122.BottomSurface = Enum.SurfaceType.Smooth
  1648. o122.TopSurface = Enum.SurfaceType.Smooth
  1649. o122.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1650. o122.Position = Vector3.new(160.312439, 6.10500002, 35.9674416)
  1651. o123.Name = "FallDamage"
  1652. o123.Parent = o122
  1653. table.insert(cors,coroutine.create(function()
  1654. wait()
  1655. runDummyScript(function()
  1656. fallTime = 0
  1657. while true do
  1658. x = wait()
  1659. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1660. fallTime = fallTime + x
  1661. end
  1662. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1663. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1664. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1665. end
  1666. fallTime = 0
  1667. end
  1668. end
  1669. end,o123)
  1670. end))
  1671. o124.Name = "MinFallTime"
  1672. o124.Parent = o123
  1673. o124.Value = 0.6
  1674. o125.Name = "R15FallDamage"
  1675. o125.Parent = o122
  1676. table.insert(cors,coroutine.create(function()
  1677. wait()
  1678. runDummyScript(function()
  1679. fallTime = 0
  1680. while true do
  1681. x = wait()
  1682. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1683. fallTime = fallTime + x
  1684. end
  1685. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1686. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1687. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1688. end
  1689. fallTime = 0
  1690. end
  1691. end
  1692. end,o125)
  1693. end))
  1694. o126.Name = "MinFallTime"
  1695. o126.Parent = o125
  1696. o126.Value = 0.6
  1697. o127.Parent = mas
  1698. o127.Material = Enum.Material.Concrete
  1699. o127.Position = Vector3.new(130.535828, 45.1200027, -97.4123917)
  1700. o127.Anchored = true
  1701. o127.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1702. o127.CFrame = CFrame.new(130.535828, 45.1200027, -97.4123917, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1703. o127.BottomSurface = Enum.SurfaceType.Smooth
  1704. o127.TopSurface = Enum.SurfaceType.Smooth
  1705. o127.Position = Vector3.new(130.535828, 45.1200027, -97.4123917)
  1706. o128.Name = "FallDamage"
  1707. o128.Parent = o127
  1708. table.insert(cors,coroutine.create(function()
  1709. wait()
  1710. runDummyScript(function()
  1711. fallTime = 0
  1712. while true do
  1713. x = wait()
  1714. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1715. fallTime = fallTime + x
  1716. end
  1717. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1718. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1719. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1720. end
  1721. fallTime = 0
  1722. end
  1723. end
  1724. end,o128)
  1725. end))
  1726. o129.Name = "MinFallTime"
  1727. o129.Parent = o128
  1728. o129.Value = 0.6
  1729. o130.Name = "R15FallDamage"
  1730. o130.Parent = o127
  1731. table.insert(cors,coroutine.create(function()
  1732. wait()
  1733. runDummyScript(function()
  1734. fallTime = 0
  1735. while true do
  1736. x = wait()
  1737. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1738. fallTime = fallTime + x
  1739. end
  1740. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1741. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1742. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1743. end
  1744. fallTime = 0
  1745. end
  1746. end
  1747. end,o130)
  1748. end))
  1749. o131.Name = "MinFallTime"
  1750. o131.Parent = o130
  1751. o131.Value = 0.6
  1752. o132.Parent = mas
  1753. o132.Material = Enum.Material.Concrete
  1754. o132.Position = Vector3.new(128.181778, 45.1200027, -26.2388458)
  1755. o132.Anchored = true
  1756. o132.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1757. o132.CFrame = CFrame.new(128.181778, 45.1200027, -26.2388458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1758. o132.BottomSurface = Enum.SurfaceType.Smooth
  1759. o132.TopSurface = Enum.SurfaceType.Smooth
  1760. o132.Position = Vector3.new(128.181778, 45.1200027, -26.2388458)
  1761. o133.Name = "FallDamage"
  1762. o133.Parent = o132
  1763. table.insert(cors,coroutine.create(function()
  1764. wait()
  1765. runDummyScript(function()
  1766. fallTime = 0
  1767. while true do
  1768. x = wait()
  1769. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1770. fallTime = fallTime + x
  1771. end
  1772. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1773. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1774. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1775. end
  1776. fallTime = 0
  1777. end
  1778. end
  1779. end,o133)
  1780. end))
  1781. o134.Name = "MinFallTime"
  1782. o134.Parent = o133
  1783. o134.Value = 0.6
  1784. o135.Name = "R15FallDamage"
  1785. o135.Parent = o132
  1786. table.insert(cors,coroutine.create(function()
  1787. wait()
  1788. runDummyScript(function()
  1789. fallTime = 0
  1790. while true do
  1791. x = wait()
  1792. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1793. fallTime = fallTime + x
  1794. end
  1795. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1796. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1797. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1798. end
  1799. fallTime = 0
  1800. end
  1801. end
  1802. end,o135)
  1803. end))
  1804. o136.Name = "MinFallTime"
  1805. o136.Parent = o135
  1806. o136.Value = 0.6
  1807. o137.Parent = mas
  1808. o137.Material = Enum.Material.Concrete
  1809. o137.Position = Vector3.new(75.0619812, 45.1200027, -50.0415382)
  1810. o137.Anchored = true
  1811. o137.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1812. o137.CFrame = CFrame.new(75.0619812, 45.1200027, -50.0415382, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1813. o137.BottomSurface = Enum.SurfaceType.Smooth
  1814. o137.TopSurface = Enum.SurfaceType.Smooth
  1815. o137.Position = Vector3.new(75.0619812, 45.1200027, -50.0415382)
  1816. o138.Name = "FallDamage"
  1817. o138.Parent = o137
  1818. table.insert(cors,coroutine.create(function()
  1819. wait()
  1820. runDummyScript(function()
  1821. fallTime = 0
  1822. while true do
  1823. x = wait()
  1824. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1825. fallTime = fallTime + x
  1826. end
  1827. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1828. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1829. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1830. end
  1831. fallTime = 0
  1832. end
  1833. end
  1834. end,o138)
  1835. end))
  1836. o139.Name = "MinFallTime"
  1837. o139.Parent = o138
  1838. o139.Value = 0.6
  1839. o140.Name = "R15FallDamage"
  1840. o140.Parent = o137
  1841. table.insert(cors,coroutine.create(function()
  1842. wait()
  1843. runDummyScript(function()
  1844. fallTime = 0
  1845. while true do
  1846. x = wait()
  1847. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1848. fallTime = fallTime + x
  1849. end
  1850. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1851. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1852. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1853. end
  1854. fallTime = 0
  1855. end
  1856. end
  1857. end,o140)
  1858. end))
  1859. o141.Name = "MinFallTime"
  1860. o141.Parent = o140
  1861. o141.Value = 0.6
  1862. o142.Parent = mas
  1863. o142.Material = Enum.Material.Concrete
  1864. o142.Position = Vector3.new(69.76754, 45.1200027, 10.2772446)
  1865. o142.Anchored = true
  1866. o142.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1867. o142.CFrame = CFrame.new(69.76754, 45.1200027, 10.2772446, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1868. o142.BottomSurface = Enum.SurfaceType.Smooth
  1869. o142.TopSurface = Enum.SurfaceType.Smooth
  1870. o142.Position = Vector3.new(69.76754, 45.1200027, 10.2772446)
  1871. o143.Name = "FallDamage"
  1872. o143.Parent = o142
  1873. table.insert(cors,coroutine.create(function()
  1874. wait()
  1875. runDummyScript(function()
  1876. fallTime = 0
  1877. while true do
  1878. x = wait()
  1879. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1880. fallTime = fallTime + x
  1881. end
  1882. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1883. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1884. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1885. end
  1886. fallTime = 0
  1887. end
  1888. end
  1889. end,o143)
  1890. end))
  1891. o144.Name = "MinFallTime"
  1892. o144.Parent = o143
  1893. o144.Value = 0.6
  1894. o145.Name = "R15FallDamage"
  1895. o145.Parent = o142
  1896. table.insert(cors,coroutine.create(function()
  1897. wait()
  1898. runDummyScript(function()
  1899. fallTime = 0
  1900. while true do
  1901. x = wait()
  1902. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1903. fallTime = fallTime + x
  1904. end
  1905. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1906. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1907. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1908. end
  1909. fallTime = 0
  1910. end
  1911. end
  1912. end,o145)
  1913. end))
  1914. o146.Name = "MinFallTime"
  1915. o146.Parent = o145
  1916. o146.Value = 0.6
  1917. o147.Parent = mas
  1918. o147.Material = Enum.Material.Concrete
  1919. o147.Position = Vector3.new(75.0619812, 45.1200027, 121.522964)
  1920. o147.Anchored = true
  1921. o147.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1922. o147.CFrame = CFrame.new(75.0619812, 45.1200027, 121.522964, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1923. o147.BottomSurface = Enum.SurfaceType.Smooth
  1924. o147.TopSurface = Enum.SurfaceType.Smooth
  1925. o147.Position = Vector3.new(75.0619812, 45.1200027, 121.522964)
  1926. o148.Name = "FallDamage"
  1927. o148.Parent = o147
  1928. table.insert(cors,coroutine.create(function()
  1929. wait()
  1930. runDummyScript(function()
  1931. fallTime = 0
  1932. while true do
  1933. x = wait()
  1934. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1935. fallTime = fallTime + x
  1936. end
  1937. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1938. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1939. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1940. end
  1941. fallTime = 0
  1942. end
  1943. end
  1944. end,o148)
  1945. end))
  1946. o149.Name = "MinFallTime"
  1947. o149.Parent = o148
  1948. o149.Value = 0.6
  1949. o150.Name = "R15FallDamage"
  1950. o150.Parent = o147
  1951. table.insert(cors,coroutine.create(function()
  1952. wait()
  1953. runDummyScript(function()
  1954. fallTime = 0
  1955. while true do
  1956. x = wait()
  1957. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1958. fallTime = fallTime + x
  1959. end
  1960. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1961. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1962. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1963. end
  1964. fallTime = 0
  1965. end
  1966. end
  1967. end,o150)
  1968. end))
  1969. o151.Name = "MinFallTime"
  1970. o151.Parent = o150
  1971. o151.Value = 0.6
  1972. o152.Parent = mas
  1973. o152.Material = Enum.Material.Concrete
  1974. o152.Position = Vector3.new(142.738083, 45.1200027, 14.4695435)
  1975. o152.Anchored = true
  1976. o152.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1977. o152.CFrame = CFrame.new(142.738083, 45.1200027, 14.4695435, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1978. o152.BottomSurface = Enum.SurfaceType.Smooth
  1979. o152.TopSurface = Enum.SurfaceType.Smooth
  1980. o152.Position = Vector3.new(142.738083, 45.1200027, 14.4695435)
  1981. o153.Name = "FallDamage"
  1982. o153.Parent = o152
  1983. table.insert(cors,coroutine.create(function()
  1984. wait()
  1985. runDummyScript(function()
  1986. fallTime = 0
  1987. while true do
  1988. x = wait()
  1989. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1990. fallTime = fallTime + x
  1991. end
  1992. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1993. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1994. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1995. end
  1996. fallTime = 0
  1997. end
  1998. end
  1999. end,o153)
  2000. end))
  2001. o154.Name = "MinFallTime"
  2002. o154.Parent = o153
  2003. o154.Value = 0.6
  2004. o155.Name = "R15FallDamage"
  2005. o155.Parent = o152
  2006. table.insert(cors,coroutine.create(function()
  2007. wait()
  2008. runDummyScript(function()
  2009. fallTime = 0
  2010. while true do
  2011. x = wait()
  2012. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2013. fallTime = fallTime + x
  2014. end
  2015. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2016. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2017. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2018. end
  2019. fallTime = 0
  2020. end
  2021. end
  2022. end,o155)
  2023. end))
  2024. o156.Name = "MinFallTime"
  2025. o156.Parent = o155
  2026. o156.Value = 0.6
  2027. o157.Parent = mas
  2028. o157.Material = Enum.Material.Concrete
  2029. o157.Position = Vector3.new(-116.280441, 45.1200027, -28.9236755)
  2030. o157.Anchored = true
  2031. o157.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2032. o157.CFrame = CFrame.new(-116.280441, 45.1200027, -28.9236755, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2033. o157.BottomSurface = Enum.SurfaceType.Smooth
  2034. o157.TopSurface = Enum.SurfaceType.Smooth
  2035. o157.Position = Vector3.new(-116.280441, 45.1200027, -28.9236755)
  2036. o158.Name = "FallDamage"
  2037. o158.Parent = o157
  2038. table.insert(cors,coroutine.create(function()
  2039. wait()
  2040. runDummyScript(function()
  2041. fallTime = 0
  2042. while true do
  2043. x = wait()
  2044. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2045. fallTime = fallTime + x
  2046. end
  2047. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2048. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2049. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2050. end
  2051. fallTime = 0
  2052. end
  2053. end
  2054. end,o158)
  2055. end))
  2056. o159.Name = "MinFallTime"
  2057. o159.Parent = o158
  2058. o159.Value = 0.6
  2059. o160.Name = "R15FallDamage"
  2060. o160.Parent = o157
  2061. table.insert(cors,coroutine.create(function()
  2062. wait()
  2063. runDummyScript(function()
  2064. fallTime = 0
  2065. while true do
  2066. x = wait()
  2067. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2068. fallTime = fallTime + x
  2069. end
  2070. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2071. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2072. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2073. end
  2074. fallTime = 0
  2075. end
  2076. end
  2077. end,o160)
  2078. end))
  2079. o161.Name = "MinFallTime"
  2080. o161.Parent = o160
  2081. o161.Value = 0.6
  2082. o162.Parent = mas
  2083. o162.Position = Vector3.new(-70.6551666, 28.9368057, -80.1985016)
  2084. o162.Anchored = true
  2085. o162.Size = Vector3.new(4, 1, 4)
  2086. o162.CFrame = CFrame.new(-70.6551666, 28.9368057, -80.1985016, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2087. o162.BottomSurface = Enum.SurfaceType.Smooth
  2088. o162.TopSurface = Enum.SurfaceType.Smooth
  2089. o162.Position = Vector3.new(-70.6551666, 28.9368057, -80.1985016)
  2090. o163.Parent = o162
  2091. o163.Texture = "rbxasset://textures/SpawnLocation.png"
  2092. o163.Face = Enum.NormalId.Top
  2093. o164.Parent = mas
  2094. o164.BrickColor = BrickColor.new("Dark stone grey")
  2095. o164.Position = Vector3.new(60.7776718, 0.555000007, -101.734039)
  2096. o164.Rotation = Vector3.new(0, -45, 0)
  2097. o164.Anchored = true
  2098. o164.Size = Vector3.new(0.710038722, 0.109999999, 465.170197)
  2099. o164.CFrame = CFrame.new(60.7776718, 0.555000007, -101.734039, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  2100. o164.BottomSurface = Enum.SurfaceType.Smooth
  2101. o164.TopSurface = Enum.SurfaceType.Smooth
  2102. o164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2103. o164.Position = Vector3.new(60.7776718, 0.555000007, -101.734039)
  2104. o165.Name = "FallDamage"
  2105. o165.Parent = o164
  2106. table.insert(cors,coroutine.create(function()
  2107. wait()
  2108. runDummyScript(function()
  2109. fallTime = 0
  2110. while true do
  2111. x = wait()
  2112. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2113. fallTime = fallTime + x
  2114. end
  2115. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2116. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2117. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2118. end
  2119. fallTime = 0
  2120. end
  2121. end
  2122. end,o165)
  2123. end))
  2124. o166.Name = "MinFallTime"
  2125. o166.Parent = o165
  2126. o166.Value = 0.6
  2127. o167.Name = "R15FallDamage"
  2128. o167.Parent = o164
  2129. table.insert(cors,coroutine.create(function()
  2130. wait()
  2131. runDummyScript(function()
  2132. fallTime = 0
  2133. while true do
  2134. x = wait()
  2135. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2136. fallTime = fallTime + x
  2137. end
  2138. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2139. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2140. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2141. end
  2142. fallTime = 0
  2143. end
  2144. end
  2145. end,o167)
  2146. end))
  2147. o168.Name = "MinFallTime"
  2148. o168.Parent = o167
  2149. o168.Value = 0.6
  2150. o169.Parent = mas
  2151. o169.Material = Enum.Material.Concrete
  2152. o169.Position = Vector3.new(72.1636353, 45.1200027, -121.755684)
  2153. o169.Anchored = true
  2154. o169.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2155. o169.CFrame = CFrame.new(72.1636353, 45.1200027, -121.755684, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2156. o169.BottomSurface = Enum.SurfaceType.Smooth
  2157. o169.TopSurface = Enum.SurfaceType.Smooth
  2158. o169.Position = Vector3.new(72.1636353, 45.1200027, -121.755684)
  2159. o170.Name = "FallDamage"
  2160. o170.Parent = o169
  2161. table.insert(cors,coroutine.create(function()
  2162. wait()
  2163. runDummyScript(function()
  2164. fallTime = 0
  2165. while true do
  2166. x = wait()
  2167. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2168. fallTime = fallTime + x
  2169. end
  2170. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2171. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2172. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2173. end
  2174. fallTime = 0
  2175. end
  2176. end
  2177. end,o170)
  2178. end))
  2179. o171.Name = "MinFallTime"
  2180. o171.Parent = o170
  2181. o171.Value = 0.6
  2182. o172.Name = "R15FallDamage"
  2183. o172.Parent = o169
  2184. table.insert(cors,coroutine.create(function()
  2185. wait()
  2186. runDummyScript(function()
  2187. fallTime = 0
  2188. while true do
  2189. x = wait()
  2190. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2191. fallTime = fallTime + x
  2192. end
  2193. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2194. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2195. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2196. end
  2197. fallTime = 0
  2198. end
  2199. end
  2200. end,o172)
  2201. end))
  2202. o173.Name = "MinFallTime"
  2203. o173.Parent = o172
  2204. o173.Value = 0.6
  2205. o174.Parent = mas
  2206. o174.Material = Enum.Material.Concrete
  2207. o174.Position = Vector3.new(-6.31703568, 45.1200027, 74.1521149)
  2208. o174.Anchored = true
  2209. o174.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2210. o174.CFrame = CFrame.new(-6.31703568, 45.1200027, 74.1521149, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2211. o174.BottomSurface = Enum.SurfaceType.Smooth
  2212. o174.TopSurface = Enum.SurfaceType.Smooth
  2213. o174.Position = Vector3.new(-6.31703568, 45.1200027, 74.1521149)
  2214. o175.Name = "FallDamage"
  2215. o175.Parent = o174
  2216. table.insert(cors,coroutine.create(function()
  2217. wait()
  2218. runDummyScript(function()
  2219. fallTime = 0
  2220. while true do
  2221. x = wait()
  2222. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2223. fallTime = fallTime + x
  2224. end
  2225. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2226. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2227. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2228. end
  2229. fallTime = 0
  2230. end
  2231. end
  2232. end,o175)
  2233. end))
  2234. o176.Name = "MinFallTime"
  2235. o176.Parent = o175
  2236. o176.Value = 0.6
  2237. o177.Name = "R15FallDamage"
  2238. o177.Parent = o174
  2239. table.insert(cors,coroutine.create(function()
  2240. wait()
  2241. runDummyScript(function()
  2242. fallTime = 0
  2243. while true do
  2244. x = wait()
  2245. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2246. fallTime = fallTime + x
  2247. end
  2248. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2249. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2250. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2251. end
  2252. fallTime = 0
  2253. end
  2254. end
  2255. end,o177)
  2256. end))
  2257. o178.Name = "MinFallTime"
  2258. o178.Parent = o177
  2259. o178.Value = 0.6
  2260. o179.Parent = mas
  2261. o179.BrickColor = BrickColor.new("Dark stone grey")
  2262. o179.Position = Vector3.new(190.719086, 0.555000007, -51.6178398)
  2263. o179.Rotation = Vector3.new(0, -45, 0)
  2264. o179.Anchored = true
  2265. o179.Size = Vector3.new(255.350067, 0.109999999, 0.859967291)
  2266. o179.CFrame = CFrame.new(190.719086, 0.555000007, -51.6178398, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  2267. o179.BottomSurface = Enum.SurfaceType.Smooth
  2268. o179.TopSurface = Enum.SurfaceType.Smooth
  2269. o179.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2270. o179.Position = Vector3.new(190.719086, 0.555000007, -51.6178398)
  2271. o180.Name = "FallDamage"
  2272. o180.Parent = o179
  2273. table.insert(cors,coroutine.create(function()
  2274. wait()
  2275. runDummyScript(function()
  2276. fallTime = 0
  2277. while true do
  2278. x = wait()
  2279. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2280. fallTime = fallTime + x
  2281. end
  2282. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2283. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2284. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2285. end
  2286. fallTime = 0
  2287. end
  2288. end
  2289. end,o180)
  2290. end))
  2291. o181.Name = "MinFallTime"
  2292. o181.Parent = o180
  2293. o181.Value = 0.6
  2294. o182.Name = "R15FallDamage"
  2295. o182.Parent = o179
  2296. table.insert(cors,coroutine.create(function()
  2297. wait()
  2298. runDummyScript(function()
  2299. fallTime = 0
  2300. while true do
  2301. x = wait()
  2302. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2303. fallTime = fallTime + x
  2304. end
  2305. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2306. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2307. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2308. end
  2309. fallTime = 0
  2310. end
  2311. end
  2312. end,o182)
  2313. end))
  2314. o183.Name = "MinFallTime"
  2315. o183.Parent = o182
  2316. o183.Value = 0.6
  2317. o184.Parent = mas
  2318. o184.Material = Enum.Material.Neon
  2319. o184.BrickColor = BrickColor.new("Bright blue")
  2320. o184.Transparency = 0.69999998807907
  2321. o184.Position = Vector3.new(81.3700027, 12.8753376, 93.6200027)
  2322. o184.Anchored = true
  2323. o184.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  2324. o184.CFrame = CFrame.new(81.3700027, 12.8753376, 93.6200027, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2325. o184.BottomSurface = Enum.SurfaceType.Smooth
  2326. o184.TopSurface = Enum.SurfaceType.Smooth
  2327. o184.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2328. o184.Position = Vector3.new(81.3700027, 12.8753376, 93.6200027)
  2329. o185.Name = "FallDamage"
  2330. o185.Parent = o184
  2331. table.insert(cors,coroutine.create(function()
  2332. wait()
  2333. runDummyScript(function()
  2334. fallTime = 0
  2335. while true do
  2336. x = wait()
  2337. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2338. fallTime = fallTime + x
  2339. end
  2340. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2341. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2342. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2343. end
  2344. fallTime = 0
  2345. end
  2346. end
  2347. end,o185)
  2348. end))
  2349. o186.Name = "MinFallTime"
  2350. o186.Parent = o185
  2351. o186.Value = 0.6
  2352. o187.Name = "R15FallDamage"
  2353. o187.Parent = o184
  2354. table.insert(cors,coroutine.create(function()
  2355. wait()
  2356. runDummyScript(function()
  2357. fallTime = 0
  2358. while true do
  2359. x = wait()
  2360. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2361. fallTime = fallTime + x
  2362. end
  2363. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2364. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2365. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2366. end
  2367. fallTime = 0
  2368. end
  2369. end
  2370. end,o187)
  2371. end))
  2372. o188.Name = "MinFallTime"
  2373. o188.Parent = o187
  2374. o188.Value = 0.6
  2375. o189.Parent = mas
  2376. o189.Material = Enum.Material.Concrete
  2377. o189.Position = Vector3.new(-17.8231354, 45.1200027, -28.9236755)
  2378. o189.Anchored = true
  2379. o189.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2380. o189.CFrame = CFrame.new(-17.8231354, 45.1200027, -28.9236755, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2381. o189.BottomSurface = Enum.SurfaceType.Smooth
  2382. o189.TopSurface = Enum.SurfaceType.Smooth
  2383. o189.Position = Vector3.new(-17.8231354, 45.1200027, -28.9236755)
  2384. o190.Name = "FallDamage"
  2385. o190.Parent = o189
  2386. table.insert(cors,coroutine.create(function()
  2387. wait()
  2388. runDummyScript(function()
  2389. fallTime = 0
  2390. while true do
  2391. x = wait()
  2392. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2393. fallTime = fallTime + x
  2394. end
  2395. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2396. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2397. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2398. end
  2399. fallTime = 0
  2400. end
  2401. end
  2402. end,o190)
  2403. end))
  2404. o191.Name = "MinFallTime"
  2405. o191.Parent = o190
  2406. o191.Value = 0.6
  2407. o192.Name = "R15FallDamage"
  2408. o192.Parent = o189
  2409. table.insert(cors,coroutine.create(function()
  2410. wait()
  2411. runDummyScript(function()
  2412. fallTime = 0
  2413. while true do
  2414. x = wait()
  2415. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2416. fallTime = fallTime + x
  2417. end
  2418. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2419. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2420. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2421. end
  2422. fallTime = 0
  2423. end
  2424. end
  2425. end,o192)
  2426. end))
  2427. o193.Name = "MinFallTime"
  2428. o193.Parent = o192
  2429. o193.Value = 0.6
  2430. o194.Parent = mas
  2431. o194.Material = Enum.Material.Concrete
  2432. o194.Position = Vector3.new(29.7244339, 45.1200027, -26.2388458)
  2433. o194.Anchored = true
  2434. o194.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2435. o194.CFrame = CFrame.new(29.7244339, 45.1200027, -26.2388458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2436. o194.BottomSurface = Enum.SurfaceType.Smooth
  2437. o194.TopSurface = Enum.SurfaceType.Smooth
  2438. o194.Position = Vector3.new(29.7244339, 45.1200027, -26.2388458)
  2439. o195.Name = "FallDamage"
  2440. o195.Parent = o194
  2441. table.insert(cors,coroutine.create(function()
  2442. wait()
  2443. runDummyScript(function()
  2444. fallTime = 0
  2445. while true do
  2446. x = wait()
  2447. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2448. fallTime = fallTime + x
  2449. end
  2450. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2451. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2452. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2453. end
  2454. fallTime = 0
  2455. end
  2456. end
  2457. end,o195)
  2458. end))
  2459. o196.Name = "MinFallTime"
  2460. o196.Parent = o195
  2461. o196.Value = 0.6
  2462. o197.Name = "R15FallDamage"
  2463. o197.Parent = o194
  2464. table.insert(cors,coroutine.create(function()
  2465. wait()
  2466. runDummyScript(function()
  2467. fallTime = 0
  2468. while true do
  2469. x = wait()
  2470. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2471. fallTime = fallTime + x
  2472. end
  2473. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2474. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2475. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2476. end
  2477. fallTime = 0
  2478. end
  2479. end
  2480. end,o197)
  2481. end))
  2482. o198.Name = "MinFallTime"
  2483. o198.Parent = o197
  2484. o198.Value = 0.6
  2485. o199.Parent = mas
  2486. o199.Material = Enum.Material.Concrete
  2487. o199.Position = Vector3.new(130.535828, 45.1200027, 74.1521149)
  2488. o199.Anchored = true
  2489. o199.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2490. o199.CFrame = CFrame.new(130.535828, 45.1200027, 74.1521149, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2491. o199.BottomSurface = Enum.SurfaceType.Smooth
  2492. o199.TopSurface = Enum.SurfaceType.Smooth
  2493. o199.Position = Vector3.new(130.535828, 45.1200027, 74.1521149)
  2494. o200.Name = "FallDamage"
  2495. o200.Parent = o199
  2496. table.insert(cors,coroutine.create(function()
  2497. wait()
  2498. runDummyScript(function()
  2499. fallTime = 0
  2500. while true do
  2501. x = wait()
  2502. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2503. fallTime = fallTime + x
  2504. end
  2505. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2506. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2507. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2508. end
  2509. fallTime = 0
  2510. end
  2511. end
  2512. end,o200)
  2513. end))
  2514. o201.Name = "MinFallTime"
  2515. o201.Parent = o200
  2516. o201.Value = 0.6
  2517. o202.Name = "R15FallDamage"
  2518. o202.Parent = o199
  2519. table.insert(cors,coroutine.create(function()
  2520. wait()
  2521. runDummyScript(function()
  2522. fallTime = 0
  2523. while true do
  2524. x = wait()
  2525. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2526. fallTime = fallTime + x
  2527. end
  2528. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2529. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2530. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2531. end
  2532. fallTime = 0
  2533. end
  2534. end
  2535. end,o202)
  2536. end))
  2537. o203.Name = "MinFallTime"
  2538. o203.Parent = o202
  2539. o203.Value = 0.6
  2540. o204.Parent = mas
  2541. o204.Material = Enum.Material.Concrete
  2542. o204.Position = Vector3.new(65.0439682, 45.1200027, -77.5956879)
  2543. o204.Anchored = true
  2544. o204.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2545. o204.CFrame = CFrame.new(65.0439682, 45.1200027, -77.5956879, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2546. o204.BottomSurface = Enum.SurfaceType.Smooth
  2547. o204.TopSurface = Enum.SurfaceType.Smooth
  2548. o204.Position = Vector3.new(65.0439682, 45.1200027, -77.5956879)
  2549. o205.Name = "FallDamage"
  2550. o205.Parent = o204
  2551. table.insert(cors,coroutine.create(function()
  2552. wait()
  2553. runDummyScript(function()
  2554. fallTime = 0
  2555. while true do
  2556. x = wait()
  2557. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2558. fallTime = fallTime + x
  2559. end
  2560. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2561. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2562. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2563. end
  2564. fallTime = 0
  2565. end
  2566. end
  2567. end,o205)
  2568. end))
  2569. o206.Name = "MinFallTime"
  2570. o206.Parent = o205
  2571. o206.Value = 0.6
  2572. o207.Name = "R15FallDamage"
  2573. o207.Parent = o204
  2574. table.insert(cors,coroutine.create(function()
  2575. wait()
  2576. runDummyScript(function()
  2577. fallTime = 0
  2578. while true do
  2579. x = wait()
  2580. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2581. fallTime = fallTime + x
  2582. end
  2583. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2584. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2585. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2586. end
  2587. fallTime = 0
  2588. end
  2589. end
  2590. end,o207)
  2591. end))
  2592. o208.Name = "MinFallTime"
  2593. o208.Parent = o207
  2594. o208.Value = 0.6
  2595. o209.Parent = mas
  2596. o209.Material = Enum.Material.Concrete
  2597. o209.Position = Vector3.new(-148.426727, 45.1200027, -77.5956879)
  2598. o209.Anchored = true
  2599. o209.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2600. o209.CFrame = CFrame.new(-148.426727, 45.1200027, -77.5956879, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2601. o209.BottomSurface = Enum.SurfaceType.Smooth
  2602. o209.TopSurface = Enum.SurfaceType.Smooth
  2603. o209.Position = Vector3.new(-148.426727, 45.1200027, -77.5956879)
  2604. o210.Name = "FallDamage"
  2605. o210.Parent = o209
  2606. table.insert(cors,coroutine.create(function()
  2607. wait()
  2608. runDummyScript(function()
  2609. fallTime = 0
  2610. while true do
  2611. x = wait()
  2612. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2613. fallTime = fallTime + x
  2614. end
  2615. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2616. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2617. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2618. end
  2619. fallTime = 0
  2620. end
  2621. end
  2622. end,o210)
  2623. end))
  2624. o211.Name = "MinFallTime"
  2625. o211.Parent = o210
  2626. o211.Value = 0.6
  2627. o212.Name = "R15FallDamage"
  2628. o212.Parent = o209
  2629. table.insert(cors,coroutine.create(function()
  2630. wait()
  2631. runDummyScript(function()
  2632. fallTime = 0
  2633. while true do
  2634. x = wait()
  2635. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2636. fallTime = fallTime + x
  2637. end
  2638. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2639. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2640. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2641. end
  2642. fallTime = 0
  2643. end
  2644. end
  2645. end,o212)
  2646. end))
  2647. o213.Name = "MinFallTime"
  2648. o213.Parent = o212
  2649. o213.Value = 0.6
  2650. o214.Parent = mas
  2651. o214.Material = Enum.Material.Concrete
  2652. o214.Position = Vector3.new(-185.743347, 45.1200027, -108.576645)
  2653. o214.Anchored = true
  2654. o214.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2655. o214.CFrame = CFrame.new(-185.743347, 45.1200027, -108.576645, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2656. o214.BottomSurface = Enum.SurfaceType.Smooth
  2657. o214.TopSurface = Enum.SurfaceType.Smooth
  2658. o214.Position = Vector3.new(-185.743347, 45.1200027, -108.576645)
  2659. o215.Name = "FallDamage"
  2660. o215.Parent = o214
  2661. table.insert(cors,coroutine.create(function()
  2662. wait()
  2663. runDummyScript(function()
  2664. fallTime = 0
  2665. while true do
  2666. x = wait()
  2667. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2668. fallTime = fallTime + x
  2669. end
  2670. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2671. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2672. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2673. end
  2674. fallTime = 0
  2675. end
  2676. end
  2677. end,o215)
  2678. end))
  2679. o216.Name = "MinFallTime"
  2680. o216.Parent = o215
  2681. o216.Value = 0.6
  2682. o217.Name = "R15FallDamage"
  2683. o217.Parent = o214
  2684. table.insert(cors,coroutine.create(function()
  2685. wait()
  2686. runDummyScript(function()
  2687. fallTime = 0
  2688. while true do
  2689. x = wait()
  2690. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2691. fallTime = fallTime + x
  2692. end
  2693. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2694. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2695. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2696. end
  2697. fallTime = 0
  2698. end
  2699. end
  2700. end,o217)
  2701. end))
  2702. o218.Name = "MinFallTime"
  2703. o218.Parent = o217
  2704. o218.Value = 0.6
  2705. o219.Parent = mas
  2706. o219.Material = Enum.Material.Concrete
  2707. o219.Position = Vector3.new(-12.3157883, 45.1200027, -145.092743)
  2708. o219.Anchored = true
  2709. o219.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2710. o219.CFrame = CFrame.new(-12.3157883, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2711. o219.BottomSurface = Enum.SurfaceType.Smooth
  2712. o219.TopSurface = Enum.SurfaceType.Smooth
  2713. o219.Position = Vector3.new(-12.3157883, 45.1200027, -145.092743)
  2714. o220.Name = "FallDamage"
  2715. o220.Parent = o219
  2716. table.insert(cors,coroutine.create(function()
  2717. wait()
  2718. runDummyScript(function()
  2719. fallTime = 0
  2720. while true do
  2721. x = wait()
  2722. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2723. fallTime = fallTime + x
  2724. end
  2725. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2726. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2727. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2728. end
  2729. fallTime = 0
  2730. end
  2731. end
  2732. end,o220)
  2733. end))
  2734. o221.Name = "MinFallTime"
  2735. o221.Parent = o220
  2736. o221.Value = 0.6
  2737. o222.Name = "R15FallDamage"
  2738. o222.Parent = o219
  2739. table.insert(cors,coroutine.create(function()
  2740. wait()
  2741. runDummyScript(function()
  2742. fallTime = 0
  2743. while true do
  2744. x = wait()
  2745. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2746. fallTime = fallTime + x
  2747. end
  2748. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2749. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2750. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2751. end
  2752. fallTime = 0
  2753. end
  2754. end
  2755. end,o222)
  2756. end))
  2757. o223.Name = "MinFallTime"
  2758. o223.Parent = o222
  2759. o223.Value = 0.6
  2760. o224.Parent = mas
  2761. o224.Material = Enum.Material.Neon
  2762. o224.BrickColor = BrickColor.new("Bright blue")
  2763. o224.Transparency = 0.69999998807907
  2764. o224.Position = Vector3.new(142.770004, 37.9500656, 93.8700027)
  2765. o224.Anchored = true
  2766. o224.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  2767. o224.CFrame = CFrame.new(142.770004, 37.9500656, 93.8700027, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2768. o224.BottomSurface = Enum.SurfaceType.Smooth
  2769. o224.TopSurface = Enum.SurfaceType.Smooth
  2770. o224.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2771. o224.Position = Vector3.new(142.770004, 37.9500656, 93.8700027)
  2772. o225.Name = "FallDamage"
  2773. o225.Parent = o224
  2774. table.insert(cors,coroutine.create(function()
  2775. wait()
  2776. runDummyScript(function()
  2777. fallTime = 0
  2778. while true do
  2779. x = wait()
  2780. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2781. fallTime = fallTime + x
  2782. end
  2783. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2784. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2785. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2786. end
  2787. fallTime = 0
  2788. end
  2789. end
  2790. end,o225)
  2791. end))
  2792. o226.Name = "MinFallTime"
  2793. o226.Parent = o225
  2794. o226.Value = 0.6
  2795. o227.Name = "R15FallDamage"
  2796. o227.Parent = o224
  2797. table.insert(cors,coroutine.create(function()
  2798. wait()
  2799. runDummyScript(function()
  2800. fallTime = 0
  2801. while true do
  2802. x = wait()
  2803. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2804. fallTime = fallTime + x
  2805. end
  2806. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2807. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2808. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2809. end
  2810. fallTime = 0
  2811. end
  2812. end
  2813. end,o227)
  2814. end))
  2815. o228.Name = "MinFallTime"
  2816. o228.Parent = o227
  2817. o228.Value = 0.6
  2818. o229.Parent = mas
  2819. o229.Material = Enum.Material.Concrete
  2820. o229.Position = Vector3.new(-127.329193, 45.1200027, -145.092743)
  2821. o229.Anchored = true
  2822. o229.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  2823. o229.CFrame = CFrame.new(-127.329193, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2824. o229.BottomSurface = Enum.SurfaceType.Smooth
  2825. o229.TopSurface = Enum.SurfaceType.Smooth
  2826. o229.Position = Vector3.new(-127.329193, 45.1200027, -145.092743)
  2827. o230.Name = "FallDamage"
  2828. o230.Parent = o229
  2829. table.insert(cors,coroutine.create(function()
  2830. wait()
  2831. runDummyScript(function()
  2832. fallTime = 0
  2833. while true do
  2834. x = wait()
  2835. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2836. fallTime = fallTime + x
  2837. end
  2838. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2839. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2840. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2841. end
  2842. fallTime = 0
  2843. end
  2844. end
  2845. end,o230)
  2846. end))
  2847. o231.Name = "MinFallTime"
  2848. o231.Parent = o230
  2849. o231.Value = 0.6
  2850. o232.Name = "R15FallDamage"
  2851. o232.Parent = o229
  2852. table.insert(cors,coroutine.create(function()
  2853. wait()
  2854. runDummyScript(function()
  2855. fallTime = 0
  2856. while true do
  2857. x = wait()
  2858. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2859. fallTime = fallTime + x
  2860. end
  2861. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2862. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2863. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2864. end
  2865. fallTime = 0
  2866. end
  2867. end
  2868. end,o232)
  2869. end))
  2870. o233.Name = "MinFallTime"
  2871. o233.Parent = o232
  2872. o233.Value = 0.6
  2873. o234.Parent = mas
  2874. o234.Material = Enum.Material.Concrete
  2875. o234.BrickColor = BrickColor.new("Dark stone grey")
  2876. o234.Position = Vector3.new(-40.5106659, 8.9849987, -129.106247)
  2877. o234.Rotation = Vector3.new(0, 27, 0)
  2878. o234.Anchored = true
  2879. o234.Size = Vector3.new(22.0500011, 17.9699974, 2)
  2880. o234.CFrame = CFrame.new(-40.5106659, 8.9849987, -129.106247, 0.89100641, 0, 0.453990519, 0, 1, 0, -0.453990519, 0, 0.89100641)
  2881. o234.BottomSurface = Enum.SurfaceType.Smooth
  2882. o234.TopSurface = Enum.SurfaceType.Smooth
  2883. o234.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2884. o234.Position = Vector3.new(-40.5106659, 8.9849987, -129.106247)
  2885. o235.Name = "FallDamage"
  2886. o235.Parent = o234
  2887. table.insert(cors,coroutine.create(function()
  2888. wait()
  2889. runDummyScript(function()
  2890. fallTime = 0
  2891. while true do
  2892. x = wait()
  2893. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2894. fallTime = fallTime + x
  2895. end
  2896. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2897. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2898. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2899. end
  2900. fallTime = 0
  2901. end
  2902. end
  2903. end,o235)
  2904. end))
  2905. o236.Name = "MinFallTime"
  2906. o236.Parent = o235
  2907. o236.Value = 0.6
  2908. o237.Name = "R15FallDamage"
  2909. o237.Parent = o234
  2910. table.insert(cors,coroutine.create(function()
  2911. wait()
  2912. runDummyScript(function()
  2913. fallTime = 0
  2914. while true do
  2915. x = wait()
  2916. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2917. fallTime = fallTime + x
  2918. end
  2919. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2920. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2921. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2922. end
  2923. fallTime = 0
  2924. end
  2925. end
  2926. end,o237)
  2927. end))
  2928. o238.Name = "MinFallTime"
  2929. o238.Parent = o237
  2930. o238.Value = 0.6
  2931. o239.Parent = mas
  2932. o239.BrickColor = BrickColor.new("Dark stone grey")
  2933. o239.Position = Vector3.new(126.816643, 0.555000007, 11.5886269)
  2934. o239.Rotation = Vector3.new(0, -45, 0)
  2935. o239.Anchored = true
  2936. o239.Size = Vector3.new(0.710038722, 0.109999999, 465.170197)
  2937. o239.CFrame = CFrame.new(126.816643, 0.555000007, 11.5886269, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  2938. o239.BottomSurface = Enum.SurfaceType.Smooth
  2939. o239.TopSurface = Enum.SurfaceType.Smooth
  2940. o239.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2941. o239.Position = Vector3.new(126.816643, 0.555000007, 11.5886269)
  2942. o240.Name = "FallDamage"
  2943. o240.Parent = o239
  2944. table.insert(cors,coroutine.create(function()
  2945. wait()
  2946. runDummyScript(function()
  2947. fallTime = 0
  2948. while true do
  2949. x = wait()
  2950. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2951. fallTime = fallTime + x
  2952. end
  2953. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2954. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2955. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2956. end
  2957. fallTime = 0
  2958. end
  2959. end
  2960. end,o240)
  2961. end))
  2962. o241.Name = "MinFallTime"
  2963. o241.Parent = o240
  2964. o241.Value = 0.6
  2965. o242.Name = "R15FallDamage"
  2966. o242.Parent = o239
  2967. table.insert(cors,coroutine.create(function()
  2968. wait()
  2969. runDummyScript(function()
  2970. fallTime = 0
  2971. while true do
  2972. x = wait()
  2973. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2974. fallTime = fallTime + x
  2975. end
  2976. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2977. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2978. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2979. end
  2980. fallTime = 0
  2981. end
  2982. end
  2983. end,o242)
  2984. end))
  2985. o243.Name = "MinFallTime"
  2986. o243.Parent = o242
  2987. o243.Value = 0.6
  2988. o244.Parent = mas
  2989. o244.Material = Enum.Material.Concrete
  2990. o244.Position = Vector3.new(-22.2131042, 76.0550003, -5.96987772)
  2991. o244.Anchored = true
  2992. o244.Size = Vector3.new(74.6799774, 0.0500000007, 11.8200006)
  2993. o244.CFrame = CFrame.new(-22.2131042, 76.0550003, -5.96987772, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2994. o244.BottomSurface = Enum.SurfaceType.Smooth
  2995. o244.TopSurface = Enum.SurfaceType.Smooth
  2996. o244.Position = Vector3.new(-22.2131042, 76.0550003, -5.96987772)
  2997. o245.Name = "FallDamage"
  2998. o245.Parent = o244
  2999. table.insert(cors,coroutine.create(function()
  3000. wait()
  3001. runDummyScript(function()
  3002. fallTime = 0
  3003. while true do
  3004. x = wait()
  3005. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3006. fallTime = fallTime + x
  3007. end
  3008. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3009. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3010. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3011. end
  3012. fallTime = 0
  3013. end
  3014. end
  3015. end,o245)
  3016. end))
  3017. o246.Name = "MinFallTime"
  3018. o246.Parent = o245
  3019. o246.Value = 0.6
  3020. o247.Name = "R15FallDamage"
  3021. o247.Parent = o244
  3022. table.insert(cors,coroutine.create(function()
  3023. wait()
  3024. runDummyScript(function()
  3025. fallTime = 0
  3026. while true do
  3027. x = wait()
  3028. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3029. fallTime = fallTime + x
  3030. end
  3031. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3032. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3033. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3034. end
  3035. fallTime = 0
  3036. end
  3037. end
  3038. end,o247)
  3039. end))
  3040. o248.Name = "MinFallTime"
  3041. o248.Parent = o247
  3042. o248.Value = 0.6
  3043. o249.Parent = mas
  3044. o249.Material = Enum.Material.Concrete
  3045. o249.Position = Vector3.new(-112.128052, 76.0550003, -57.5199509)
  3046. o249.Anchored = true
  3047. o249.Size = Vector3.new(110.62989, 0.0500000007, 12.3800058)
  3048. o249.CFrame = CFrame.new(-112.128052, 76.0550003, -57.5199509, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3049. o249.BottomSurface = Enum.SurfaceType.Smooth
  3050. o249.TopSurface = Enum.SurfaceType.Smooth
  3051. o249.Position = Vector3.new(-112.128052, 76.0550003, -57.5199509)
  3052. o250.Name = "FallDamage"
  3053. o250.Parent = o249
  3054. table.insert(cors,coroutine.create(function()
  3055. wait()
  3056. runDummyScript(function()
  3057. fallTime = 0
  3058. while true do
  3059. x = wait()
  3060. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3061. fallTime = fallTime + x
  3062. end
  3063. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3064. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3065. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3066. end
  3067. fallTime = 0
  3068. end
  3069. end
  3070. end,o250)
  3071. end))
  3072. o251.Name = "MinFallTime"
  3073. o251.Parent = o250
  3074. o251.Value = 0.6
  3075. o252.Name = "R15FallDamage"
  3076. o252.Parent = o249
  3077. table.insert(cors,coroutine.create(function()
  3078. wait()
  3079. runDummyScript(function()
  3080. fallTime = 0
  3081. while true do
  3082. x = wait()
  3083. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3084. fallTime = fallTime + x
  3085. end
  3086. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3087. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3088. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3089. end
  3090. fallTime = 0
  3091. end
  3092. end
  3093. end,o252)
  3094. end))
  3095. o253.Name = "MinFallTime"
  3096. o253.Parent = o252
  3097. o253.Value = 0.6
  3098. o254.Parent = mas
  3099. o254.Material = Enum.Material.Concrete
  3100. o254.Position = Vector3.new(9.01189995, 76.0550003, 3.47013474)
  3101. o254.Anchored = true
  3102. o254.Size = Vector3.new(12.229969, 0.0500000007, 250.480011)
  3103. o254.CFrame = CFrame.new(9.01189995, 76.0550003, 3.47013474, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3104. o254.BottomSurface = Enum.SurfaceType.Smooth
  3105. o254.TopSurface = Enum.SurfaceType.Smooth
  3106. o254.Position = Vector3.new(9.01189995, 76.0550003, 3.47013474)
  3107. o255.Name = "FallDamage"
  3108. o255.Parent = o254
  3109. table.insert(cors,coroutine.create(function()
  3110. wait()
  3111. runDummyScript(function()
  3112. fallTime = 0
  3113. while true do
  3114. x = wait()
  3115. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3116. fallTime = fallTime + x
  3117. end
  3118. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3119. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3120. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3121. end
  3122. fallTime = 0
  3123. end
  3124. end
  3125. end,o255)
  3126. end))
  3127. o256.Name = "MinFallTime"
  3128. o256.Parent = o255
  3129. o256.Value = 0.6
  3130. o257.Name = "R15FallDamage"
  3131. o257.Parent = o254
  3132. table.insert(cors,coroutine.create(function()
  3133. wait()
  3134. runDummyScript(function()
  3135. fallTime = 0
  3136. while true do
  3137. x = wait()
  3138. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3139. fallTime = fallTime + x
  3140. end
  3141. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3142. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3143. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3144. end
  3145. fallTime = 0
  3146. end
  3147. end
  3148. end,o257)
  3149. end))
  3150. o258.Name = "MinFallTime"
  3151. o258.Parent = o257
  3152. o258.Value = 0.6
  3153. o259.Parent = mas
  3154. o259.Material = Enum.Material.Concrete
  3155. o259.Position = Vector3.new(-64.9130707, 76.0550003, -30.9048882)
  3156. o259.Anchored = true
  3157. o259.Size = Vector3.new(16.1998959, 0.0500000007, 332.930084)
  3158. o259.CFrame = CFrame.new(-64.9130707, 76.0550003, -30.9048882, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3159. o259.BottomSurface = Enum.SurfaceType.Smooth
  3160. o259.TopSurface = Enum.SurfaceType.Smooth
  3161. o259.Position = Vector3.new(-64.9130707, 76.0550003, -30.9048882)
  3162. o260.Name = "FallDamage"
  3163. o260.Parent = o259
  3164. table.insert(cors,coroutine.create(function()
  3165. wait()
  3166. runDummyScript(function()
  3167. fallTime = 0
  3168. while true do
  3169. x = wait()
  3170. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3171. fallTime = fallTime + x
  3172. end
  3173. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3174. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3175. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3176. end
  3177. fallTime = 0
  3178. end
  3179. end
  3180. end,o260)
  3181. end))
  3182. o261.Name = "MinFallTime"
  3183. o261.Parent = o260
  3184. o261.Value = 0.6
  3185. o262.Name = "R15FallDamage"
  3186. o262.Parent = o259
  3187. table.insert(cors,coroutine.create(function()
  3188. wait()
  3189. runDummyScript(function()
  3190. fallTime = 0
  3191. while true do
  3192. x = wait()
  3193. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3194. fallTime = fallTime + x
  3195. end
  3196. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3197. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3198. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3199. end
  3200. fallTime = 0
  3201. end
  3202. end
  3203. end,o262)
  3204. end))
  3205. o263.Name = "MinFallTime"
  3206. o263.Parent = o262
  3207. o263.Value = 0.6
  3208. o264.Parent = mas
  3209. o264.Material = Enum.Material.Concrete
  3210. o264.Position = Vector3.new(178.87645, 44.5, -12.5498657)
  3211. o264.Anchored = true
  3212. o264.Size = Vector3.new(1, 90, 286.5)
  3213. o264.CFrame = CFrame.new(178.87645, 44.5, -12.5498657, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3214. o264.BottomSurface = Enum.SurfaceType.Smooth
  3215. o264.TopSurface = Enum.SurfaceType.Smooth
  3216. o264.Position = Vector3.new(178.87645, 44.5, -12.5498657)
  3217. o265.Name = "FallDamage"
  3218. o265.Parent = o264
  3219. table.insert(cors,coroutine.create(function()
  3220. wait()
  3221. runDummyScript(function()
  3222. fallTime = 0
  3223. while true do
  3224. x = wait()
  3225. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3226. fallTime = fallTime + x
  3227. end
  3228. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3229. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3230. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3231. end
  3232. fallTime = 0
  3233. end
  3234. end
  3235. end,o265)
  3236. end))
  3237. o266.Name = "MinFallTime"
  3238. o266.Parent = o265
  3239. o266.Value = 0.6
  3240. o267.Name = "R15FallDamage"
  3241. o267.Parent = o264
  3242. table.insert(cors,coroutine.create(function()
  3243. wait()
  3244. runDummyScript(function()
  3245. fallTime = 0
  3246. while true do
  3247. x = wait()
  3248. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3249. fallTime = fallTime + x
  3250. end
  3251. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3252. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3253. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3254. end
  3255. fallTime = 0
  3256. end
  3257. end
  3258. end,o267)
  3259. end))
  3260. o268.Name = "MinFallTime"
  3261. o268.Parent = o267
  3262. o268.Value = 0.6
  3263. o269.Parent = mas
  3264. o269.Material = Enum.Material.Concrete
  3265. o269.Position = Vector3.new(-185.832169, 44.5, -12.7998657)
  3266. o269.Anchored = true
  3267. o269.Size = Vector3.new(4, 90, 284)
  3268. o269.CFrame = CFrame.new(-185.832169, 44.5, -12.7998657, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3269. o269.BottomSurface = Enum.SurfaceType.Smooth
  3270. o269.TopSurface = Enum.SurfaceType.Smooth
  3271. o269.Position = Vector3.new(-185.832169, 44.5, -12.7998657)
  3272. o270.Name = "FallDamage"
  3273. o270.Parent = o269
  3274. table.insert(cors,coroutine.create(function()
  3275. wait()
  3276. runDummyScript(function()
  3277. fallTime = 0
  3278. while true do
  3279. x = wait()
  3280. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3281. fallTime = fallTime + x
  3282. end
  3283. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3284. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3285. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3286. end
  3287. fallTime = 0
  3288. end
  3289. end
  3290. end,o270)
  3291. end))
  3292. o271.Name = "MinFallTime"
  3293. o271.Parent = o270
  3294. o271.Value = 0.6
  3295. o272.Name = "R15FallDamage"
  3296. o272.Parent = o269
  3297. table.insert(cors,coroutine.create(function()
  3298. wait()
  3299. runDummyScript(function()
  3300. fallTime = 0
  3301. while true do
  3302. x = wait()
  3303. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3304. fallTime = fallTime + x
  3305. end
  3306. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3307. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3308. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3309. end
  3310. fallTime = 0
  3311. end
  3312. end
  3313. end,o272)
  3314. end))
  3315. o273.Name = "MinFallTime"
  3316. o273.Parent = o272
  3317. o273.Value = 0.6
  3318. o274.Parent = mas
  3319. o274.Material = Enum.Material.Concrete
  3320. o274.Position = Vector3.new(-5.12312317, 44.5, 128.77861)
  3321. o274.Anchored = true
  3322. o274.Size = Vector3.new(364.620026, 90, 1)
  3323. o274.CFrame = CFrame.new(-5.12312317, 44.5, 128.77861, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3324. o274.BottomSurface = Enum.SurfaceType.Smooth
  3325. o274.TopSurface = Enum.SurfaceType.Smooth
  3326. o274.Position = Vector3.new(-5.12312317, 44.5, 128.77861)
  3327. o275.Name = "FallDamage"
  3328. o275.Parent = o274
  3329. table.insert(cors,coroutine.create(function()
  3330. wait()
  3331. runDummyScript(function()
  3332. fallTime = 0
  3333. while true do
  3334. x = wait()
  3335. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3336. fallTime = fallTime + x
  3337. end
  3338. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3339. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3340. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3341. end
  3342. fallTime = 0
  3343. end
  3344. end
  3345. end,o275)
  3346. end))
  3347. o276.Name = "MinFallTime"
  3348. o276.Parent = o275
  3349. o276.Value = 0.6
  3350. o277.Name = "R15FallDamage"
  3351. o277.Parent = o274
  3352. table.insert(cors,coroutine.create(function()
  3353. wait()
  3354. runDummyScript(function()
  3355. fallTime = 0
  3356. while true do
  3357. x = wait()
  3358. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3359. fallTime = fallTime + x
  3360. end
  3361. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3362. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3363. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3364. end
  3365. fallTime = 0
  3366. end
  3367. end
  3368. end,o277)
  3369. end))
  3370. o278.Name = "MinFallTime"
  3371. o278.Parent = o277
  3372. o278.Value = 0.6
  3373. o279.Parent = mas
  3374. o279.Material = Enum.Material.Concrete
  3375. o279.Position = Vector3.new(-4.56488609, 0, -13.0149403)
  3376. o279.Anchored = true
  3377. o279.Size = Vector3.new(367.210205, 1, 283.729858)
  3378. o279.CFrame = CFrame.new(-4.56488609, 0, -13.0149403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3379. o279.BottomSurface = Enum.SurfaceType.Smooth
  3380. o279.TopSurface = Enum.SurfaceType.Smooth
  3381. o279.Position = Vector3.new(-4.56488609, 0, -13.0149403)
  3382. o280.Name = "FIRST Minecraft lava"
  3383. o280.Parent = o279
  3384. o280.Texture = "http://www.roblox.com/asset/?id=83226723"
  3385. o280.Face = Enum.NormalId.Back
  3386. o281.Name = "FIRST Minecraft lava"
  3387. o281.Parent = o279
  3388. o281.Texture = "http://www.roblox.com/asset/?id=83226723"
  3389. o281.Face = Enum.NormalId.Left
  3390. o282.Name = "FallDamage"
  3391. o282.Parent = o279
  3392. table.insert(cors,coroutine.create(function()
  3393. wait()
  3394. runDummyScript(function()
  3395. fallTime = 0
  3396. while true do
  3397. x = wait()
  3398. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3399. fallTime = fallTime + x
  3400. end
  3401. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3402. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3403. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3404. end
  3405. fallTime = 0
  3406. end
  3407. end
  3408. end,o282)
  3409. end))
  3410. o283.Name = "MinFallTime"
  3411. o283.Parent = o282
  3412. o283.Value = 0.6
  3413. o284.Name = "R15FallDamage"
  3414. o284.Parent = o279
  3415. table.insert(cors,coroutine.create(function()
  3416. wait()
  3417. runDummyScript(function()
  3418. fallTime = 0
  3419. while true do
  3420. x = wait()
  3421. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3422. fallTime = fallTime + x
  3423. end
  3424. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3425. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3426. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3427. end
  3428. fallTime = 0
  3429. end
  3430. end
  3431. end,o284)
  3432. end))
  3433. o285.Name = "MinFallTime"
  3434. o285.Parent = o284
  3435. o285.Value = 0.6
  3436. o286.Parent = mas
  3437. o286.Material = Enum.Material.Concrete
  3438. o286.Position = Vector3.new(-2.21308899, 90.6850204, -13.3878021)
  3439. o286.Anchored = true
  3440. o286.Size = Vector3.new(364.699982, 2.47000003, 283.799652)
  3441. o286.CFrame = CFrame.new(-2.21308899, 90.6850204, -13.3878021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3442. o286.BottomSurface = Enum.SurfaceType.Smooth
  3443. o286.TopSurface = Enum.SurfaceType.Smooth
  3444. o286.Position = Vector3.new(-2.21308899, 90.6850204, -13.3878021)
  3445. o287.Name = "FallDamage"
  3446. o287.Parent = o286
  3447. table.insert(cors,coroutine.create(function()
  3448. wait()
  3449. runDummyScript(function()
  3450. fallTime = 0
  3451. while true do
  3452. x = wait()
  3453. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3454. fallTime = fallTime + x
  3455. end
  3456. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3457. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3458. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3459. end
  3460. fallTime = 0
  3461. end
  3462. end
  3463. end,o287)
  3464. end))
  3465. o288.Name = "MinFallTime"
  3466. o288.Parent = o287
  3467. o288.Value = 0.6
  3468. o289.Name = "R15FallDamage"
  3469. o289.Parent = o286
  3470. table.insert(cors,coroutine.create(function()
  3471. wait()
  3472. runDummyScript(function()
  3473. fallTime = 0
  3474. while true do
  3475. x = wait()
  3476. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3477. fallTime = fallTime + x
  3478. end
  3479. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3480. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3481. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3482. end
  3483. fallTime = 0
  3484. end
  3485. end
  3486. end,o289)
  3487. end))
  3488. o290.Name = "MinFallTime"
  3489. o290.Parent = o289
  3490. o290.Value = 0.6
  3491. o291.Parent = mas
  3492. o291.Material = Enum.Material.Neon
  3493. o291.BrickColor = BrickColor.new("Bright blue")
  3494. o291.Position = Vector3.new(124.066559, 6.10500002, 106.772552)
  3495. o291.Rotation = Vector3.new(0, 37, 0)
  3496. o291.Anchored = true
  3497. o291.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  3498. o291.CFrame = CFrame.new(124.066559, 6.10500002, 106.772552, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
  3499. o291.BottomSurface = Enum.SurfaceType.Smooth
  3500. o291.TopSurface = Enum.SurfaceType.Smooth
  3501. o291.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3502. o291.Position = Vector3.new(124.066559, 6.10500002, 106.772552)
  3503. o292.Name = "FallDamage"
  3504. o292.Parent = o291
  3505. table.insert(cors,coroutine.create(function()
  3506. wait()
  3507. runDummyScript(function()
  3508. fallTime = 0
  3509. while true do
  3510. x = wait()
  3511. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3512. fallTime = fallTime + x
  3513. end
  3514. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3515. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3516. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3517. end
  3518. fallTime = 0
  3519. end
  3520. end
  3521. end,o292)
  3522. end))
  3523. o293.Name = "MinFallTime"
  3524. o293.Parent = o292
  3525. o293.Value = 0.6
  3526. o294.Name = "R15FallDamage"
  3527. o294.Parent = o291
  3528. table.insert(cors,coroutine.create(function()
  3529. wait()
  3530. runDummyScript(function()
  3531. fallTime = 0
  3532. while true do
  3533. x = wait()
  3534. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3535. fallTime = fallTime + x
  3536. end
  3537. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3538. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3539. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3540. end
  3541. fallTime = 0
  3542. end
  3543. end
  3544. end,o294)
  3545. end))
  3546. o295.Name = "MinFallTime"
  3547. o295.Parent = o294
  3548. o295.Value = 0.6
  3549. o296.Parent = mas
  3550. o296.Material = Enum.Material.Neon
  3551. o296.BrickColor = BrickColor.new("Bright blue")
  3552. o296.Position = Vector3.new(124.926559, 6.10500002, 38.0974426)
  3553. o296.Rotation = Vector3.new(0, 37, 0)
  3554. o296.Anchored = true
  3555. o296.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  3556. o296.CFrame = CFrame.new(124.926559, 6.10500002, 38.0974426, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
  3557. o296.BottomSurface = Enum.SurfaceType.Smooth
  3558. o296.TopSurface = Enum.SurfaceType.Smooth
  3559. o296.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  3560. o296.Position = Vector3.new(124.926559, 6.10500002, 38.0974426)
  3561. o297.Name = "FallDamage"
  3562. o297.Parent = o296
  3563. table.insert(cors,coroutine.create(function()
  3564. wait()
  3565. runDummyScript(function()
  3566. fallTime = 0
  3567. while true do
  3568. x = wait()
  3569. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3570. fallTime = fallTime + x
  3571. end
  3572. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3573. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3574. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3575. end
  3576. fallTime = 0
  3577. end
  3578. end
  3579. end,o297)
  3580. end))
  3581. o298.Name = "MinFallTime"
  3582. o298.Parent = o297
  3583. o298.Value = 0.6
  3584. o299.Name = "R15FallDamage"
  3585. o299.Parent = o296
  3586. table.insert(cors,coroutine.create(function()
  3587. wait()
  3588. runDummyScript(function()
  3589. fallTime = 0
  3590. while true do
  3591. x = wait()
  3592. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3593. fallTime = fallTime + x
  3594. end
  3595. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3596. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3597. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3598. end
  3599. fallTime = 0
  3600. end
  3601. end
  3602. end,o299)
  3603. end))
  3604. o300.Name = "MinFallTime"
  3605. o300.Parent = o299
  3606. o300.Value = 0.6
  3607. o301.Parent = mas
  3608. o301.BrickColor = BrickColor.new("Dark stone grey")
  3609. o301.Position = Vector3.new(-109.882553, 0.555000007, 55.7458344)
  3610. o301.Rotation = Vector3.new(0, -45, 0)
  3611. o301.Anchored = true
  3612. o301.Size = Vector3.new(208.870087, 0.109999999, 1.11000037)
  3613. o301.CFrame = CFrame.new(-109.882553, 0.555000007, 55.7458344, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  3614. o301.BottomSurface = Enum.SurfaceType.Smooth
  3615. o301.TopSurface = Enum.SurfaceType.Smooth
  3616. o301.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3617. o301.Position = Vector3.new(-109.882553, 0.555000007, 55.7458344)
  3618. o302.Name = "FallDamage"
  3619. o302.Parent = o301
  3620. table.insert(cors,coroutine.create(function()
  3621. wait()
  3622. runDummyScript(function()
  3623. fallTime = 0
  3624. while true do
  3625. x = wait()
  3626. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3627. fallTime = fallTime + x
  3628. end
  3629. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3630. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3631. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3632. end
  3633. fallTime = 0
  3634. end
  3635. end
  3636. end,o302)
  3637. end))
  3638. o303.Name = "MinFallTime"
  3639. o303.Parent = o302
  3640. o303.Value = 0.6
  3641. o304.Name = "R15FallDamage"
  3642. o304.Parent = o301
  3643. table.insert(cors,coroutine.create(function()
  3644. wait()
  3645. runDummyScript(function()
  3646. fallTime = 0
  3647. while true do
  3648. x = wait()
  3649. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3650. fallTime = fallTime + x
  3651. end
  3652. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3653. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3654. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3655. end
  3656. fallTime = 0
  3657. end
  3658. end
  3659. end,o304)
  3660. end))
  3661. o305.Name = "MinFallTime"
  3662. o305.Parent = o304
  3663. o305.Value = 0.6
  3664. o306.Parent = mas
  3665. o306.Material = Enum.Material.Concrete
  3666. o306.BrickColor = BrickColor.new("Dark stone grey")
  3667. o306.Position = Vector3.new(2.67598677, 8.9849987, -102.722176)
  3668. o306.Rotation = Vector3.new(0, -18, 0)
  3669. o306.Anchored = true
  3670. o306.Size = Vector3.new(22.0500011, 17.9699974, 2)
  3671. o306.CFrame = CFrame.new(2.67598677, 8.9849987, -102.722176, 0.951054335, 0, -0.309016317, 0, 1, 0, 0.309016317, 0, 0.951054335)
  3672. o306.BottomSurface = Enum.SurfaceType.Smooth
  3673. o306.TopSurface = Enum.SurfaceType.Smooth
  3674. o306.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3675. o306.Position = Vector3.new(2.67598677, 8.9849987, -102.722176)
  3676. o307.Name = "FallDamage"
  3677. o307.Parent = o306
  3678. table.insert(cors,coroutine.create(function()
  3679. wait()
  3680. runDummyScript(function()
  3681. fallTime = 0
  3682. while true do
  3683. x = wait()
  3684. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3685. fallTime = fallTime + x
  3686. end
  3687. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3688. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3689. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3690. end
  3691. fallTime = 0
  3692. end
  3693. end
  3694. end,o307)
  3695. end))
  3696. o308.Name = "MinFallTime"
  3697. o308.Parent = o307
  3698. o308.Value = 0.6
  3699. o309.Name = "R15FallDamage"
  3700. o309.Parent = o306
  3701. table.insert(cors,coroutine.create(function()
  3702. wait()
  3703. runDummyScript(function()
  3704. fallTime = 0
  3705. while true do
  3706. x = wait()
  3707. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3708. fallTime = fallTime + x
  3709. end
  3710. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3711. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3712. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3713. end
  3714. fallTime = 0
  3715. end
  3716. end
  3717. end,o309)
  3718. end))
  3719. o310.Name = "MinFallTime"
  3720. o310.Parent = o309
  3721. o310.Value = 0.6
  3722. mas.Parent = workspace
  3723. mas:MakeJoints()
  3724. local mas1 = mas:GetChildren()
  3725. for i=1,#mas1 do
  3726. mas1[i].Parent = workspace
  3727. ypcall(function() mas1[i]:MakeJoints() end)
  3728. end
  3729. mas:Destroy()
  3730. for i=1,#cors do
  3731. coroutine.resume(cors[i])
  3732. end
  3733.  
  3734. game:GetService("Lighting").Ambient = Color3.new(0.541176, 0.541176, 0.541176)
  3735. game:GetService("Lighting").Brightness = 2
  3736. game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
  3737. game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
  3738. game:GetService("Lighting").GlobalShadows = true
  3739. game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
  3740. game:GetService("Lighting").Outlines = false
  3741. game:GetService("Lighting").GeographicLatitude = 41.733299255371
  3742. game:GetService("Lighting").TimeOfDay = "14:00:00"
  3743. game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
  3744. game:GetService("Lighting").FogEnd = 100000
  3745. game:GetService("Lighting").FogStart = 0
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