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- @EventHandler
- public void onMove(PlayerMoveEvent event){
- Location l = event.getPlayer().getLocation();
- Vector v = l.toVector();
- Location pt1 = new Location(Bukkit.getWorld("world"), 0, 0, 0);
- Location pt2 = new Location(Bukkit.getWorld("world"), 100, 100, 100);
- if(v.isInAABB(Vector.getMaximum(pt1.toVector(), pt2.toVector()), Vector.getMaximum(pt1.toVector(), pt2.toVector()))){
- Inventory inventory = Bukkit.createInventory(null, 9*3, "Stuff");
- inventory.setItem(0, new ItemStack(Material.STONE));
- event.getPlayer().openInventory(inventory);
- }
- }
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