Bella_xo

config

Nov 27th, 2016
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  1. # PremiumVanish v1.7.2 - Configuration
  2.  
  3. ##################################################
  4. ############# Invisibility Features ##############
  5. ##################################################
  6. InvisibilityFeatures:
  7. # Should invisible players get night vision? (client-side; Requires ProtocolLib)
  8. NightVisionEffect: true
  9. # Should PV disable damage for invisible players?
  10. DisableDamage: true
  11. # Should PV disable hunger for invisible players?
  12. DisableHunger: true
  13. # Should PV prevent mobs from targeting invisible players?
  14. DisableMobTarget: true
  15. # Should invisible players not be able to stop the placement of blocks at their location?
  16. # While this stops other players from reveiling invisible players by spamming blocks around them
  17. # it can also be abused since it allows placing blocks at impossible locations
  18. DisablePreventBlockPlacement: true
  19. # Should invisible players only be able to send chat messages if the message ends with the following character?
  20. # You can set this to 'deny' to cancel the message in any case.
  21. # Please leave this empty if you'd like to disable the feature.
  22. RequireChatMessageSuffix: "/"
  23. # Should invisible players open chests without the chest animation and sound?
  24. OpenChestsSilently: true
  25. # Should invisible players be able to open a player's inventory by right-clicking the player?
  26. # Permission: pv.openplayerinv
  27. OpenPlayerInventoryOnRightClick: true
  28. # Should invisible players be able to edit inventories (including their own) even if they're in spectator mode?
  29. # Permission: pv.spectatoreditinv
  30. AllowSpectatorInventoryEdit: true
  31. # Should invisible players not be able to trigger pressure plates and tripwire?
  32. # If this feature is enabled invisible players can't trigger pressure plates and tripwire.
  33. DisablePressurePlates: true
  34. # Should invisible players not be able to push other players or be able to be pushed?
  35. # WARNING: Uses the scoreboard and may conflict with other plugins!
  36. # Deactivated if you are using NametagEdit and the prefix/suffix settings below aren't empty
  37. DisablePush: false
  38. # Should invisible players be hidden in the tablist?
  39. # Note: Not every player hider supports showing invisible players
  40. # in the tablist, please use the ProtocolLib hider to be able to turn this off
  41. # (see the INVISIBILITY METHOD section below)
  42. HideInTablist: true
  43. # If HideInTablist is turned off, should players who can't see you not be able to
  44. # see you as a spectator in the tablist even if you are in spectator mode?
  45. HideSpectatorMode: true
  46. # The commands to execute when a player vanishs (online or offline)
  47. # These commands are ran by console by default, you can use %p to get the player's name.
  48. # You can also prefix the command with [P] to make the player run the command
  49. # instead of the console (player online only)
  50. # You can remove the brackets and make it a list if you'd like to enable this
  51. VanishCommands: []
  52. # The commands to execute when a player reappears (online or offline)
  53. # These commands are ran by console by default, you can use %p to get the player's name.
  54. # You can also prefix the command with [P] to make the player run the command
  55. # instead of the console (player online only)
  56. # You can remove the brackets and make it a list if you'd like to enable this
  57. ReappearCommands: []
  58. # For how many seconds should players not be able to take environmental damage after they reappear?
  59. # e.g. fall damage or lava damage; Set to 0 to disable it
  60. DisableEnvironmentalDamageAfterReappear: 5
  61.  
  62. ##################################################
  63. ############# Vanish State Features ##############
  64. ##################################################
  65. VanishStateFeatures:
  66. # Should players with the permission 'pv.joinvanished' join vanished all the time?
  67. # Doesn't work if you use GroupManager for permissions
  68. AutoVanishOnJoin: true
  69. # Should invisible players reappear automatically when they change their world?
  70. ReappearOnWorldChange: false
  71. # Should invisible players reappear automatically when they leave the server?
  72. ReappearOnQuit: false
  73. # Should invisible players reappear automatically
  74. # when they change their world and don't have the permission 'pv.use' anymore?
  75. CheckPermissionOnWorldChange: false
  76. # Should invisible players reappear automatically
  77. # when they leave the server and don't have the permission 'pv.use' anymore?
  78. CheckPermissionOnQuit: false
  79. # Should invisible players reappear automatically
  80. # when they join the server and don't have the permission 'pv.use' anymore?
  81. # Doesn't work if you use GroupManager for permissions
  82. CheckPermissionOnLogin: false
  83.  
  84. ##################################################
  85. ############## Indication Features ###############
  86. ##################################################
  87. IndicationFeatures:
  88. LayeredPermissions:
  89. # Should players with the permission 'pv.see' be able to see invisible players in the tablist & in-game?
  90. EnableSeePermission: true
  91. # Should pv.use and pv.see be layered? => pv.use.levelX, pv.see.levelX
  92. # Higher levels override; more information on Spigot
  93. LayeredSeeAndUsePermissions: false
  94. # What should be the highest level for both permissions?
  95. # Lower amounts might improve performance with more players since they reduce the amount of permission checks
  96. MaxLevel: 100
  97. # If LayeredSeeAndUsePermissions is enabled, should /pv list only show players which the command sender is
  98. # allowed to see and should players only be able to toggle the invisibility of players which they are allowed
  99. # to see (Only affects online players)?
  100. HideInvisibleInCommands: false
  101. # Should invisible players have a prefix/suffix in the tablist and on their nametag?
  102. # (shows up for players with the permission 'pv.see' if it is enabled)
  103. # You can use color codes here; please make sure that the prefix isn't longer than 16 characters
  104. # Set to "" to disable; It's recommended to use NametagEdit for maximum compatibility with your tablist
  105. # These settings are experimental and may not work on every server. If turning them off doesn't remove
  106. # unwanted prefixes please delete the scoreboard.dat file in your world folder to reset the scoreboard.
  107. # I will not support this feature if it causes problems please turn it off.
  108. TabPrefix: ""
  109. TabSuffix: ""
  110. ##################################################
  111. ########### Survival Friendly Features ###########
  112. ##################################################
  113. SurvivalFriendlyFeatures:
  114.  
  115. Fly:
  116. # Should invisible players be able to fly even if they aren't in creative/spectator mode?
  117. Enable: true
  118. # Should invisible players WITHOUT the permission 'pv.fly' lose the ability to fly on reappear?
  119. DisableOnReappear: true
  120.  
  121. GameMode:
  122. # The gamemode which players will get when they vanish
  123. # 'Default' applies for every world which isn't mentioned below
  124. # !! Warning: World names are case-sensitive !!
  125. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP
  126. # KEEP won't change the gamemode in any way
  127. ChangeToOnVanish:
  128. Default: SURVIVAL
  129. ExampleWorld123: SPECTATOR
  130. # The gamemode which players will get when they reappear
  131. # 'Default' applies for every world which isn't mentioned below
  132. # Available gamemodes: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR, KEEP, PREVIOUS
  133. # KEEP won't change the gamemode in any way
  134. # PREVIOUS will try to change the gamemode back to the gamemode the player vanished in
  135. ChangeToOnReappear:
  136. Default: SURVIVAL
  137. AnotherExampleWorld2: SURVIVAL
  138. # Should PV update the gamemode 1 tick after a player joins/changes their world?
  139. # The new gamemode will depend on the player's new world, as defined above
  140. # Helpful if you want to force players to be in a gamemode in a specific world
  141. # or if another plugin interferes with PV.
  142. ReApplyGameModeChangeOnWorldChange: true
  143. ReApplyGameModeChangeOnJoin: true
  144. # Should the gamemode change when you join vanished *because of* your pv.joinvanished permission?
  145. # Ignores the two settings above.
  146. AlwaysApplyOnJoinVanished: true
  147.  
  148. Location:
  149. # Should vanished players be teleported back to where they vanished when they reappear?
  150. # The location is saved in the playerdata.yml file and is therefore safe in case of a restart/crash
  151. TeleportBackOnReappear: false
  152.  
  153. ##################################################
  154. ################ Message Options #################
  155. ##################################################
  156. MessageOptions:
  157.  
  158. FakeJoinQuitMessages:
  159. # Should PV broadcast a fake quit message when a player vanishs?
  160. # You can change this message in the messages.yml file.
  161. BroadcastFakeQuitOnVanish: true
  162. # Should PV broadcast a fake join message when a player reappears?
  163. # You can change this message in the messages.yml file.
  164. BroadcastFakeJoinOnReappear: true
  165. # Should players with the permission 'pv.see' get a different message when a player vanishs/reappears?
  166. # You can change this message in the messages.yml file.
  167. AnnounceVanishReappearToAdmins: true
  168. # Should only players with the permission 'pv.see' receive fake join/quit messages?
  169. SendMessageOnlyToAdmins: true
  170. # Should only players without the permission 'pv.see' receive fake join/quit messages?
  171. SendMessageOnlyToUsers: false
  172.  
  173. # Should PV hide the real join/leave messages of invisible players?
  174. HideRealJoinQuitMessages: true
  175. # Should PV hide leave messages for invisible players if 'VanishStateFeatures->ReappearOnQuit' is turned on?
  176. # Overrides 'HideRealJoinQuitMessages'
  177. ReappearOnQuitHideLeaveMsg: true
  178. # If the setting above is turned on, should players with the permission 'pv.see' get
  179. # a message when an invisible player joins/quits?
  180. AnnounceRealJoinQuitToAdmins: true
  181. # Should PV remind players who join the server vanished of being invisible (in chat)?
  182. # You can change the message in the messages.yml file.
  183. RemindVanishedOnJoin: true
  184. # Should invisible players have an action bar which tells them that they're invisible?
  185. # You can change the action bar in the messages.yml file.
  186. DisplayActionBar: true
  187.  
  188. ##################################################
  189. ############## Restrictive Options ###############
  190. ##################################################
  191. RestrictiveOptions:
  192. # Should invisible players not be able to break blocks?
  193. # Bypass permission: pv.breakblocks
  194. PreventBlockBreaking: false
  195. # Should invisible players not be able to place blocks?
  196. # Bypass permission: pv.placeblocks
  197. PreventBlockPlacing: false
  198. # Should invisible players not be able to interact with doors, levers, buttons, note blocks, etc?
  199. # Doesn't prevent opening containers
  200. # Bypass permission: pv.useblocks
  201. PreventBlockUse: false
  202. # Should invisible players not be able to interact with anything
  203. # (blocks, buttons, pressure plates, chests, block breaking/placing, noteblocks, doors, ...)
  204. # This setting overrides the three settings above
  205. # Bypass permission: pv.interact
  206. PreventInteract: false
  207. # Should invisible players not be able to damage players or mobs?
  208. # Bypass permission: pv.damage
  209. PreventHittingEntities: false
  210. # Should invisible players not be able to drop items?
  211. # Bypass permission: pv.dropitems
  212. PreventDroppingItems: false
  213. # Should invisible players not be able to modify their own inventory?
  214. # Bypass permission: pv.modifyowninv
  215. PreventModifyingOwnInventory: false
  216. # Should invisible players not be able to modify containers or other player's inventories?
  217. # Overrides InvisibilityFeatures.AllowSpectatorInventoryEdit
  218. # Bypass permission: pv.modifyotherinv
  219. PreventModifyingOtherInventory: false
  220. # Should invisible players not be able to tp to other players using the spectator menu?
  221. # Bypass permission: pv.spectatortp
  222. PreventSpectatorTeleporting: false
  223. # Should invisible players in creative mode not be able to cheat items?
  224. # Bypass permission: pv.creativeitems
  225. PreventCreativeItemGrab: false
  226. # Should invisible players not be able to view their coordinates? (client-side; Requires ProtocolLib)
  227. # Bypass permission: pv.viewcoords
  228. HiddenCoordinates: false
  229.  
  230. Commands:
  231. # Which commands should vanished players not be able to use?
  232. # This blocks the 'plugin:command' syntax too but not aliases
  233. # Bypass permission: pv.bypasscmd
  234. VanishedCommandBlacklist:
  235. - examplecommand123test
  236. # Should vanished players only be able to use the commands listed above instead?
  237. UseAsWhitelist: false
  238.  
  239. ##################################################
  240. ############# External Invisibility ##############
  241. ##################################################
  242. ExternalInvisibility:
  243.  
  244. ServerList:
  245. # The following features require ProtocolLib.
  246. # Please use PremiumVanish's bungeecord configuration instead if you use Bungeecord.
  247. #
  248. # Should this plugin adjust the amount of players in the serverlist? (-1 per invisible player)
  249. AdjustAmountOfOnlinePlayers: true
  250. # Should this plugin hide invisible players in the list of logged in players?
  251. # You can view this list when your mouse hovers over the amount of online players.
  252. AdjustListOfLoggedInPlayers: true
  253.  
  254. ##################################################
  255. ############### Scoreboard Options ###############
  256. ##################################################
  257. ScoreboardOptions:
  258. # Disable this if you don't need PremiumVanish's scoreboard features
  259. Enable: true
  260.  
  261. Sidebar:
  262. # The header/title of the scoreboard, you can use color codes here, default: '&6> PremiumVanish <'
  263. # The length cannot be longer than 32 characters(including color codes) but will cause flickering
  264. # if it isn't longer than the things below it
  265. ScoreboardHeader: "&6> PremiumVanish <"
  266. # Should the scoreboard show the ping of the target?
  267. ShowPing: true
  268. # Should the scoreboard show the TPS(ticks per second, aka server lag) of the server?
  269. ShowTPS: true
  270. # Should the scoreboard show the current time and date?
  271. # This uses the timezone of the server.
  272. ShowTimeAndDate: true
  273. # The format for the time and date if the setting above is enabled
  274. # An explanation of what each alphabetic character means is here:
  275. # http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html
  276. # You cannot use color codes here, the default syntax is: hh:mma | yyyy/MM/dd
  277. TimeAndDateFormat: "hh:mma | yyyy/MM/dd"
  278. # Should the scoreboard show the health of the target? (in hitpoints)
  279. ShowHealth: true
  280. # The interval between each update of the info on the scoreboard
  281. # in ticks, decreasing this might decrease performance slightly
  282. # 20 ticks equals to 1 second, default: 5
  283. InfoUpdateInterval: 5
  284.  
  285. Targeting:
  286. # Should the scoreboard show information about the closest player automatically?
  287. # If you're spectating, this option would always show the info of the player you're currently spectating.
  288. AutoTargetClosestPlayer: true
  289. # Should you target players when you right-click them?
  290. # If both this option and 'OpenInventoryOnRightclick' is enabled then you
  291. # are still able to lock a player by sneaking and right-clicking the player.
  292. # (In spectator mode you can press space and shift at the same time for the same effect)
  293. # If 'AutoTargetClosestPlayer' is enabled then it will stop targeting the closest player when
  294. # you right-click a player until you type '/pv rs', same for /pv target <player> even if this option is disabled
  295. TargetOnRightClick: true
  296.  
  297. ##################################################
  298. ################## Hook Options ##################
  299. ##################################################
  300. HookOptions:
  301. # Should PV hide invisible players in /who, /list, /online, /near, etc?
  302. # Note: Players with the permission essentials.vanish.interact can still see invisible players in these commands
  303. # Important: You have to reload both PV and Essentials if you change this setting (reload PV first)
  304. EnableEssentialsHook: true
  305. # Should PV hide invisible players on your dynamic map and broadcast join/leave messages if you use Dynmap?
  306. EnableDynmapHook: true
  307. # Should PV send fake join/leave messages in dynmap's web-chat?
  308. # You can configure the join/leave messages in the messages.yml file
  309. DynmapSendJoinLeaveMessages: true
  310. # Should PV prevent players from being invisible and disguised at the same time? (LibsDisguises commands)
  311. # It's recommended to keep this turned on to prevent incompatibility.
  312. EnableLibsDisguisesHook: true
  313. # Should PV prevent players from being invisible and disguised at the same time? (DisguiseCraft commands)
  314. # It's recommended to keep this turned on to prevent incompatibility.
  315. EnableDisguiseCraftHook: true
  316. # Should PV hook into TrailGUI and disable trails while you're vanished?
  317. EnableTrailGUIHook: true
  318. # Should PV hook into SuperTrails and disable trails while you're vanished?
  319. EnableSuperTrailsHook: true
  320. # Should PV hook into PlaceholderAPI and add new placeholders to PV + register its own ones for other plugins?
  321. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  322. # Format: %premiumvanish_<placeholder>%
  323. EnablePlaceholderAPIHook: true
  324. # Should PV hook into MVdWPlaceholderAPI to add its own placeholders to Maxim's plugins?
  325. # Own ones: isvanished, vanishedplayers, playercount, bungeeplayercount
  326. # Format: {premiumvanish_<placeholder}
  327. EnableMVdWPlaceholderAPIHook: true
  328. # Should PV stop NPCs from greeting or talking about hidden players?
  329. EnableCitizensHook: true
  330. # Should PV hide invisible players on Enjin's website?
  331. EnableEnjinMinecraftPluginHook: true
  332. # Should PV hook into CustomParticleEffects and disable particles while you're vanished?
  333. EnableCustomParticleEffectsHook: true
  334. # Should PV use NametagEdit's API for prefixes and suffixes in the tablist?
  335. EnableNametagEditHook: true
  336.  
  337. ##################################################
  338. ############## Invisibility Method ###############
  339. ##################################################
  340. InvisibilityMethod:
  341. # The method of hiding players; Available methods: Bukkit, ProtocolLib, Combined
  342.  
  343. # 'Bukkit': Uses Bukkit's API to hide players, this is an extremely reliable method if other plugins don't break it.
  344. # This method ALWAYS hides invisible players in the tablist for players that can't see them.
  345. # The chance that another plugin breaks this method is medium depending on the amount and type of plugins.
  346. # > Recommended if you don't want to/can not use ProtocolLib; other plugins can break this method though
  347. # (Accuracy: 95%) (Plugin compatibility: 90%)
  348.  
  349. # 'ProtocolLib': Uses ProtocolLib to hide players. Takes the whole packet stuff into its own hands to cancel every
  350. # single packet of hidden players.
  351. # This method CAN show invisible players in the tablist for players who can't see them if that's enabled.
  352. # Hard to break, however, other plugins might not provide direct support for this hider.
  353. # > Obviously requires ProtocolLib; Recommended if you want to show invisible players in the tablist
  354. # (Accuracy: 90%) (Plugin compatibility: 95%)
  355.  
  356. # 'Combined: Uses both ProtocolLib and Bukkit's API to hide players, this method does NOT support showing players
  357. # in the tablist but it contains two layers of security and is therefore an extremely effective method.
  358. # The chance that another plugin breaks this method is extremly small.
  359. # > Requires ProtocolLib; Default hider; Recommended if you don't want to show invisible players in the tablist
  360. # (Accuracy: 100%) (Plugin compatibility: 98%) - DEFAULT
  361.  
  362. PlayerHider: "Combined"
  363.  
  364. # Note: Even 'Combined' can't stop players from figuring out whether invisible players are online if another
  365. # plugin tells them but players will never be able to see them at all or figure out their location
  366. # (Essentials is 99% compatible)
  367.  
  368. # Should the Combined and ProtocolLib hiders intercept Scoreboard Team packets too? It prevents
  369. # non-existing but theoretically possible hacked clients from figuring out whether an invisible
  370. # player is online however it can also cause problems with tablist player prefixes and suffixes
  371. # by other plugins.
  372. StrictInvisibility: false
  373.  
  374. # Should the Combined and Bukkit hiders force players into being invisible every tick (Bukkit) or every
  375. # second (Combined)? This may cause lag if there are lots of players on the server.
  376. ForcedInvisibility: true
  377.  
  378. ##################################################
  379. ############# Compatibility Options ##############
  380. ##################################################
  381. CompatibilityOptions:
  382. # This section is for advanced users only!
  383. # The event priority which PremiumVanish should use for the specific event.
  384. # Allowed values are LOWEST, LOW, NORMAL, HIGH, HIGHEST and MONITOR
  385. # Higher priorities might override other plugins while lower ones might not
  386.  
  387. # The priority for removing the join message
  388. PlayerJoinEventPriority: HIGH # <- keep HIGH if you use Essentials to modify join/quit messages !!
  389. # The priority for removing the quit message
  390. PlayerQuitEventPriority: HIGH
  391. # The priority for cancelling chat messages
  392. AsyncPlayerChatEventPriority: HIGH
  393. # The priority for cancelling commands
  394. PlayerCommandPreprocessEventPriority: HIGH
  395.  
  396. # Should the Combined and ProtocolLib method of hiding players not intercept tab packets?
  397. # Fixes players getting kicked from the server when they tab-complete and BungeeCord is installed and
  398. # another plugin messes around with packets too
  399. DisableHandlingOfTabulatorPackets: false
  400.  
  401. ##################################################
  402. ############# Miscellaneous Options ##############
  403. ##################################################
  404. MiscellaneousOptions:
  405.  
  406. Bungeecord:
  407. # Should PremiumVanish store its data in a MySQL-Database and enable Bungeecord support?
  408. # Bungeecord is not required for this feature but it's recommended!
  409. # PremiumVanish will be disabled if this is enabled and the connection to the database failed.
  410. Enable: false
  411. # The ip of your database server
  412. Ip: ""
  413. # The port of your database, usually 3306; just leave it empty if there is no specific port
  414. Port: "3306"
  415. # The name of your database user
  416. User: ""
  417. # The password of your database user
  418. # WARNING: Make sure only people who are allowed to know the password can access this file
  419. Password: ""
  420. # The name of the database which PremiumVanish should create its tables in
  421. # Note: PremiumVanish won't create this database, it must be pre-created using eg. phpMyAdmin
  422. Database: ""
  423.  
  424. AntiSpam:
  425. # Should PV prevent spamming commands which can cause lag or spam the console?
  426. # Bypass permission: pv.bypassspam
  427. # ("/pv list" (if mysql is enabled), "/pv [on|off] <Player>" (mysql), "/pv reload" (+5secs), "/pv printstacktrace")
  428. AntiSpamCheck: true
  429. # If so, how many seconds should players have to wait before running such a command again?
  430. AntiSpamDelay: 1
  431. # Should AntiSpam always cover actions which toggle vanish? e.g. /pv, /pv <Player>
  432. AlwaysCoverVanish: false
  433.  
  434. Command:
  435. # What should be premiumvanish's main command?
  436. Name: "vanish"
  437. # A list of possible aliases
  438. Aliases:
  439. - "premiumvanish"
  440. # Replaces Essentials' standard vanish commands, you can still use them by doing /ev or /evanish
  441. - "v"
  442. - "vanish"
  443. # Used as an alias for /pv list
  444. - "vlist"
  445. # Should the aliases defined above override ANY commands of other plugins instead of just other aliases?
  446. ForceOverrideForAliases: true
  447.  
  448. UpdateChecker:
  449. # Should PV check for updates on spigot regularly?
  450. Enable: true
  451. # Should players with the permission 'pv.notify' get notified if the current version of PV is outdated?
  452. NotifyAdmins: true
  453.  
  454. ##################################################
  455. ################# Do Not Touch ###################
  456. ##################################################
  457. ConfigVersion: 1.7.2
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