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- span class="re5"> params ["_items", "_clothes", "_weapons", "_position", "_cash", "_bank", "_bankAccount"];
- player setPosATL _position;
- removeAllItems player;
- removeAllContainers player;
- removeAllWeapons player;
- removeAllAssignedItems player;
- removeUniform player;
- removeVest player;
- removeBackpack player;
- removeHeadgear player;
- if ((count _weapons) > 0) then {
- {
- switch (_x select 0) do {
- case 0: {
- player addWeapon (_x select 1);
- player addPrimaryWeaponItem ((_x select 2) select 0);
- {player addPrimaryWeaponItem _x;} count (_x select 3);
- player setAmmo [primaryWeapon player, (_x select 4)];
- };
- case 1: {
- player addWeapon (_x select 1);
- player addSecondaryWeaponItem ((_x select 2) select 0);
- {player addSecondaryWeaponItem _x;} count (_x select 3);
- player setAmmo [secondaryWeapon player, (_x select 4)];
- };
- case 2: {
- player addWeapon (_x select 1);
- player addHandgunItem ((_x select 2) select 0);
- {player addHandgunItem _x;} count (_x select 3);
- player setAmmo [handgunWeapon player, (_x select 4)];
- };
- };
- } forEach _weapons;
- };
- player addUniform (_clothes select 0);
- player addVest (_clothes select 1);
- player addBackpack (_clothes select 2);
- player addHeadgear (_clothes select 3);
- {player addItemToUniform _x} count (_items select 0);
- {player addItemToVest _x} count (_items select 1);
- {player addItemToBackpack _x} count (_items select 2);
- {player addItem _x; player assignItem _x} count (_items select 3);
- player setVariable ["cash", _cash, true];
- player setVariable ["bank", _bank, true];
- player setVariable ["bankAccount", _bankAccount, true];
- player setVariable ["loadedIn", true, true];
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