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Squarepusher hates GCW Zero

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Jun 16th, 2013
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  1. Jun 16 09:43:00 <Squarepusher> http://boards.dingoonity.org/gcw-development/any-developpers-you-think-could-be-contacted-to-work-on-the-zero/msg73988/#msg73988
  2. Jun 16 09:43:06 <Squarepusher> I'm trying to put on my ambassador hat again
  3. Jun 16 09:43:10 <Squarepusher> let's see how well this goes
  4. Jun 16 09:43:18 <Squarepusher> 'RetroArch is not a new emulator. It's just a bunch of different emulator cores with a unified gui. We already have most of the emulator cores that RetroArch uses ported to GCW Zero, with optimizations towards our platform. That said, how they say "The more the merrier" and having more people working on GCW Zero can only help the project :)'
  5. Jun 16 09:43:23 <Squarepusher> funny
  6. Jun 16 09:43:27 <Squarepusher> they give Zodttd a GCW Zero
  7. Jun 16 09:43:42 <Squarepusher> I wonder if they know that Zodttd's emus are just 'rebrands/rip-offs' of notaz' stuff
  8. Jun 16 09:43:44 <Squarepusher> probably not
  9. Jun 16 09:44:12 <Squarepusher> a 1GHz MIPS device is a pretty strange choice though overall
  10. Jun 16 09:44:16 <Squarepusher> would have been better if it were ARM
  11. Jun 16 09:44:41 <webspid0r> you're sure you'll actually receive stuff from nvidia?
  12. Jun 16 09:44:54 <Squarepusher> doesn't beat to mention it
  13. Jun 16 09:45:00 <Squarepusher> just so they know there are bigger fish than just them
  14. Jun 16 09:45:22 <webspid0r> of course, but I kind of doubt they'll hold their word
  15. Jun 16 09:45:32 <Squarepusher> we'll see
  16. Jun 16 09:45:44 <Squarepusher> you are not privvy to the e-mails I get anyway so you don't know if/what/when
  17. Jun 16 10:00:59 <neagix> Squarepusher: I don't think they can run smooth snes9x emulation with that processor
  18. Jun 16 10:01:02 * AndresSM (~Andres@186.4.143.105) has joined
  19. Jun 16 10:01:17 <Squarepusher> yeah it'll be up in the air
  20. Jun 16 10:01:33 <Squarepusher> how does a 1GHz MIPS CPU compare to 1GHz Cortex A9?
  21. Jun 16 10:02:01 <Squarepusher> I guess this is kinda like a beefed-up 'Dingoo' or something
  22. Jun 16 10:02:07 <Squarepusher> those emu ports on there have always been awful
  23. Jun 16 10:02:24 <Squarepusher> I still don't get the 320x240 resolution either
  24. Jun 16 10:02:32 <Squarepusher> such a stupid decision ther
  25. Jun 16 10:02:38 <neagix> I am running retroarch with snes9x-next on an ARM dev board with 4x 1.7Ghz A9 and I feel like it's right on the limit of being smooth e.g. if I downclock to 1.5 Ghz I'll probably see less than 100% fps
  26. Jun 16 10:02:53 <Squarepusher> eh
  27. Jun 16 10:03:03 <Squarepusher> SNES9x Next runs fullspeed with every game on an iPad 2/iPad Mini
  28. Jun 16 10:03:14 <Squarepusher> Cortex A9 dual core 1GHz
  29. Jun 16 10:03:22 <Squarepusher> so that must be some hardware/software thing there
  30. Jun 16 10:03:35 <Squarepusher> you're getting way lower speeds than you should
  31. Jun 16 10:03:46 <neagix> mmh..good to know, will try to downclock it, as an exercise
  32. Jun 16 10:04:03 <Squarepusher> well it's more likely that either GL support is very bad
  33. Jun 16 10:04:08 <Squarepusher> or some kind of other bottleneck
  34. Jun 16 10:04:13 <Squarepusher> but something is kicking it in the pants for sure
  35. Jun 16 10:04:22 <neagix> GLES here, since there's no accelerated GL
  36. Jun 16 10:04:36 <Squarepusher> the GLES driver could be very bad
  37. Jun 16 10:04:56 <neagix> yeah
  38. Jun 16 10:05:01 <neagix> es2gears shows 600fps, so maybe I am just wrong(TM) and it will run fine at lower speeds, need to check this
  39. Jun 16 10:05:13 <neagix> so the gcw-zero is like the handheld ouya?
  40. Jun 16 10:05:29 <neagix> I like the fact it has an HDMI out, but nothing else :P
  41. Jun 16 10:05:45 <neagix> the design is a nice psp ripoff
  42. Jun 16 10:06:43 <neagix> funny they mention "mono microphone"
  43. Jun 16 10:07:35 <Squarepusher> more or less another open source handheld
  44. Jun 16 10:07:46 <Squarepusher> for some reason they insist on a 320x240 screen
  45. Jun 16 10:07:48 <Squarepusher> for god knows what
  46. Jun 16 10:08:03 <neagix> maybe they couldn't fit in a better LCD for costs reason?
  47. Jun 16 10:08:19 <Squarepusher> yeah I talked to one of their engineers on some IRC chan once
  48. Jun 16 10:08:27 <Squarepusher> and it was more or less to do with that yeah
  49. Jun 16 10:08:37 <Squarepusher> small startup - can't get away with packing much expensive stuff in it
  50. Jun 16 10:08:37 <neagix> who knows, you could find a stash of very cheap 320x240 screens somewhere..
  51. Jun 16 10:08:49 <neagix> eheh..they might fix it in version 2 ;)
  52. Jun 16 10:08:52 <Squarepusher> you know
  53. Jun 16 10:08:59 <Squarepusher> these days every garage calls itself a 'startup'
  54. Jun 16 10:09:09 <Squarepusher> it's the tech bubble 2.0
  55. Jun 16 10:09:19 <neagix> eheh
  56. Jun 16 10:09:31 <Squarepusher> a lot of butts will be hurting once the bubble pops
  57. Jun 16 10:09:40 <alphis> webspid0r: haha that challenge does look pretty interesting
  58. Jun 16 10:09:52 <neagix> it's much more trendy to call it that way, and you can hashtag it
  59. Jun 16 10:10:11 <neagix> Squarepusher: what type of bubble is this? and how can it pop? there's no product I can see
  60. Jun 16 10:10:24 <neagix> it's just..marketing?
  61. Jun 16 10:10:53 <Squarepusher> those are most bubbles
  62. Jun 16 10:10:56 <neagix> like instead of saying "my small company" you say "my startup"...
  63. Jun 16 10:10:58 <Squarepusher> just marketing and bullshit
  64. Jun 16 10:11:18 <Squarepusher> what did you think the trillions of derivatives were at big banks?
  65. Jun 16 10:11:18 <neagix> and suddenly it becomes cool and becomes OK to get the lowest wage possible
  66. Jun 16 10:11:25 <Squarepusher> bullshit 'packaged' as 'tangible assets'
  67. Jun 16 10:11:30 <neagix> eheh..true
  68. Jun 16 10:12:16 <neagix> but one thing is not fake: users. they trade users. look at what yahoo did recently by acquiring that news aggregator thing
  69. Jun 16 10:12:43 <neagix> obviously it's not the app code the main asset
  70. Jun 16 10:13:36 <Squarepusher> the thing is
  71. Jun 16 10:13:45 <Squarepusher> Silicon Valley is a part of the military-industrial complex
  72. Jun 16 10:13:53 <Squarepusher> I don't know how many people still don't get that after the whole PRISM expose
  73. Jun 16 10:13:58 <Squarepusher> this is what they have been doing since the '70s
  74. Jun 16 10:14:15 <Squarepusher> it has always been 'report back to the government - report back to the NSA'
  75. Jun 16 10:14:18 <Squarepusher> 'direct lines to the NSA'
  76. Jun 16 10:14:20 <Squarepusher> and on and on
  77. Jun 16 10:14:28 <Squarepusher> the whole 'we value your privacy' thing is a big bunch of bullshit
  78. Jun 16 10:14:35 <Squarepusher> nobody 'protects' your privacy in these big companies
  79. Jun 16 10:14:48 <Squarepusher> NSA and FBI dial right in - in realtime and look into Google and Apple's datacenters
  80. Jun 16 10:15:42 <Squarepusher> why do you think Steve Jobs and Eric Schmidt had these 'no-hire agreements' between Google, Apple and so on?
  81. Jun 16 10:15:45 <Squarepusher> it's because it's all a big club
  82. Jun 16 10:15:55 <Squarepusher> it's the illusion of 'competition'
  83. Jun 16 10:16:00 <Squarepusher> through price agreements
  84. Jun 16 10:16:45 <neagix> personally I don't think that all these companies sit in a cabinet together, or that they do with NSA. but I think that from time to time some agreements are made, like in a nice risiko game
  85. Jun 16 10:17:06 <Squarepusher> these companies don't have to 'sit in a cabinet together'
  86. Jun 16 10:17:10 <Squarepusher> e-mails will do just as well
  87. Jun 16 10:17:20 <Squarepusher> and direct lines from NSA to every company's dataserver as well
  88. Jun 16 10:17:40 <Squarepusher> you must be very naive if you think this is not how it works
  89. Jun 16 10:17:52 <Squarepusher> because this is EXACTLY how it works with the Dutch government and Dutch ISPs
  90. Jun 16 10:17:57 <Squarepusher> the government says 'we want to look at your shit'
  91. Jun 16 10:18:00 <Squarepusher> and they open a direct line
  92. Jun 16 10:18:05 <Squarepusher> so they can snoop in realtime
  93. Jun 16 10:18:08 <Squarepusher> that is how every company does it
  94. Jun 16 10:18:14 <neagix> well, I am still waiting for an official proof that the latter happened without judicial subpoenas
  95. Jun 16 10:18:18 <Squarepusher> dude
  96. Jun 16 10:18:21 <Squarepusher> it is run by mobsters
  97. Jun 16 10:18:25 <Squarepusher> stop being so childishly naive
  98. Jun 16 10:18:30 <Squarepusher> they are not going to tell you jack shit in public
  99. Jun 16 10:19:30 <Squarepusher> I wonder WTF is up with you Americans that you still live in this childish fairyland where you think they have to get warrants to do this shit
  100. Jun 16 10:19:50 <Squarepusher> perhaps if you read the European newspapers more you'd learn that this is how they do it in Europe
  101. Jun 16 10:19:59 <neagix> it's not to be naive, it's about fighting back with their own vocabulary. if judges authorized these direct lines, then people should know about this so that they can ask to have access for their own subpoenas. there cannot be 2 law systems
  102. Jun 16 10:20:00 <Squarepusher> and you can bet your ass this is how they do it in merry old US as well
  103. Jun 16 10:20:26 <neagix> Squarepusher, many years ago when I started learning programming I discovered cryptography and spent quite some years on it. still, nowadays, the fact it's not everywhere is the biggest evidence (to me) that something is not clicking right
  104. Jun 16 10:20:38 <neagix> it's so appalling..technically wrong
  105. Jun 16 10:20:45 <Squarepusher> judges already order ISPs to block sites in The Netherlands
  106. Jun 16 10:20:49 <Squarepusher> just like how a judge did it with The Pirate Bay
  107. Jun 16 10:20:54 <Squarepusher> and it doesn't have to be based on a 'case'
  108. Jun 16 10:21:00 <Squarepusher> they can arbitrarily decide that this or that site needs to be blocked
  109. Jun 16 10:21:04 <Squarepusher> and they can go ahead and make telephone calls
  110. Jun 16 10:21:07 <Squarepusher> to get it blocked
  111. Jun 16 10:21:14 <neagix> I know. and that sucks
  112. Jun 16 10:21:22 <Squarepusher> it doesn't 'just suck'
  113. Jun 16 10:21:24 <Squarepusher> it is censorship
  114. Jun 16 10:21:28 <neagix> yeah
  115. Jun 16 10:21:29 <Squarepusher> because if said judge is found to be a criminal
  116. Jun 16 10:21:35 <Squarepusher> he can just order a whole bunch of sites exposing him to be shut down
  117. Jun 16 10:21:45 <Squarepusher> but see
  118. Jun 16 10:21:49 <Squarepusher> the rules don't apply to ones with power
  119. Jun 16 10:21:54 <Squarepusher> and that is how your world works
  120. Jun 16 10:22:26 <Squarepusher> you think any of these judges actually give jack fuck all what has been written in your Constitution?
  121. Jun 16 10:22:29 <neagix> the good old censorship
  122. Jun 16 10:22:30 <Squarepusher> they take a big giant shit on it everyday
  123. Jun 16 10:22:42 <Squarepusher> Bush even said it himself 'just a goddamn piece of paper'
  124. Jun 16 10:24:20 <neagix> there was a huge bias in people who wrote constitutions: they underestimated that world changes, and so do people, and memory is short..so the whole point of writing a piece of paper is what? poetry? you need the code and the language to understand the code. if the constitution is the code, we quickly lost memory of the language it is written in
  125. Jun 16 10:25:19 <neagix> try to read the constitution in a school, everybody yawns and starts playing with the phone
  126. Jun 16 10:26:39 <Squarepusher> the thing with autistic nerds is
  127. Jun 16 10:26:42 <Squarepusher> they are governed by rules
  128. Jun 16 10:26:46 <Squarepusher> and their big problem is
  129. Jun 16 10:26:53 <Squarepusher> they think the rules actually 'apply'
  130. Jun 16 10:26:58 <Squarepusher> because that is how their hardwired brain works
  131. Jun 16 10:27:00 <Squarepusher> but the thing is
  132. Jun 16 10:27:07 <Squarepusher> they don't get that the rules do indeed 'apply'
  133. Jun 16 10:27:12 <Squarepusher> but only to 'specific people'
  134. Jun 16 10:27:22 <Squarepusher> and that those who make the rules
  135. Jun 16 10:27:30 <Squarepusher> make sure there are loopholes so that they can get around it
  136. Jun 16 10:27:33 <Squarepusher> it's the appearance of law
  137. Jun 16 10:27:50 <Squarepusher> but autistic nerds are so governed by 'rules' and 'order' that they can't even get something as an 'oligarchy' or 'elite'
  138. Jun 16 10:28:01 <Squarepusher> in many ways they are more gullible than your average hillbilly Joe Q Public
  139. Jun 16 10:28:16 <neagix> is that a compliment to me? :D
  140. Jun 16 10:28:23 <Squarepusher> no it's meant in general
  141. Jun 16 10:28:37 <Squarepusher> I notice many of these 'Slashdot type nerds' always don't know jack about the real world
  142. Jun 16 10:28:43 <neagix> ahah, true
  143. Jun 16 10:28:44 <Squarepusher> and they think their government is cute and loving
  144. Jun 16 10:29:01 <Squarepusher> and that is their big problem
  145. Jun 16 10:29:35 <Squarepusher> because they are autists they live by 'order' and 'rules'
  146. Jun 16 10:29:42 <Squarepusher> and want everything to fit inside those 'rules' and that 'framework'
  147. Jun 16 10:29:58 <Squarepusher> and that is just not how big wealthy people with big massive companies operate
  148. Jun 16 10:30:10 <Squarepusher> these people try every trick in the book not to pay taxes
  149. Jun 16 10:30:13 <Squarepusher> just to get even more wealthy
  150. Jun 16 10:30:16 <Squarepusher> so the rules don't apply to them
  151. Jun 16 10:30:20 <Squarepusher> but they do apply to you
  152. Jun 16 10:30:21 <Squarepusher> the slave
  153. Jun 16 10:30:29 <neagix> eheh
  154. Jun 16 10:30:47 <neagix> you're always free to go back in the wild living like cavemen. that's freedom!
  155. Jun 16 10:30:55 <Squarepusher> and that is why all this bullshit of 'I worked hard to get this money' is all a bunch of bullshit
  156. Jun 16 10:31:00 <Squarepusher> you know - the libertarian argument
  157. Jun 16 10:31:11 <Squarepusher> 'he worked hard - he is an entrepreneur - he deserves his millions!'
  158. Jun 16 10:31:13 <Squarepusher> all fucking bullshit
  159. Jun 16 10:31:28 <Squarepusher> Romney funnelled all his money to Holland so that he could 'double dip in a Dutch sandwich'
  160. Jun 16 10:31:34 <Squarepusher> ie. not pay any fucking taxes over ALL his revenue
  161. Jun 16 10:31:42 <Squarepusher> just by setting up the equivalent of a mailbox in Holland
  162. Jun 16 10:31:47 <neagix> yes, with Ireland help
  163. Jun 16 10:31:52 <Squarepusher> that is how the big wealthy people make their money
  164. Jun 16 10:31:55 <Squarepusher> not by 'working hard'
  165. Jun 16 10:32:07 <Squarepusher> by simply 'avoiding' paying any taxes while the stupid dumbshit loan slaves pay for it everyday and get hounded by the IRS
  166. Jun 16 10:32:10 <Squarepusher> this system is fucked up
  167. Jun 16 10:32:11 <neagix> EU has not yet put an end to these tricks, guess why..
  168. Jun 16 10:32:18 <Squarepusher> EU is a piece of shit
  169. Jun 16 10:33:07 <Squarepusher> BTW
  170. Jun 16 10:33:08 <Squarepusher> some funny shit
  171. Jun 16 10:33:10 <Squarepusher> Countermeasures
  172. Jun 16 10:33:10 <Squarepusher> The White House proposed to tax excessive profits of offshore subsidiaries as a curb on income shifting.[6]
  173. Jun 16 10:33:10 <Squarepusher> Counter-Countermeasures
  174. Jun 16 10:33:10 <Squarepusher> Companies such as Google, Oracle and FedEx are declaring fewer of their ongoing offshore subsidiaries in their public financial filings, which has the effect of reducing visibility of entities declared in known tax havens.[9]
  175. Jun 16 10:33:13 <neagix> ah! I could tell you some stories of people paying loans of houses that have already lost a lot of value
  176. Jun 16 10:33:15 <Squarepusher> https://en.wikipedia.org/wiki/Double_Irish_arrangement#Dutch_sandwich
  177. Jun 16 10:33:22 <Squarepusher> Companies using the arrangement
  178. Jun 16 10:33:22 <Squarepusher> Major companies known to employ the double Irish strategy are:
  179. Jun 16 10:33:22 <Squarepusher> Adobe Systems[5]
  180. Jun 16 10:33:22 <Squarepusher> Apple Inc.[2]
  181. Jun 16 10:33:24 <Squarepusher> Eli Lilly and Company[5]
  182. Jun 16 10:33:26 <Squarepusher> Facebook[6]
  183. Jun 16 10:33:28 <Squarepusher> Forest Laboratories[5]
  184. Jun 16 10:33:30 <neagix> ahah
  185. Jun 16 10:33:30 <Squarepusher> General Electric[6]
  186. Jun 16 10:33:32 <Squarepusher> Google[5][6][7]
  187. Jun 16 10:33:34 <Squarepusher> Johnson & Johnson[6]
  188. Jun 16 10:33:36 <Squarepusher> Microsoft[5]
  189. Jun 16 10:33:38 <Squarepusher> Nederlandse Spoorwegen[8]
  190. Jun 16 10:33:40 <Squarepusher> Oracle Corp.[5]
  191. Jun 16 10:33:42 <Squarepusher> Pfizer Inc.[5]
  192. Jun 16 10:33:44 <Squarepusher> Starbucks[6]
  193. Jun 16 10:33:48 <Squarepusher> so the biggest most powerful companies in the world
  194. Jun 16 10:33:50 <Squarepusher> are 'big and powerful'
  195. Jun 16 10:33:52 <Squarepusher> because they try their damned best to be 'tax cheats'
  196. Jun 16 10:33:58 <neagix> I didn't see unilever and coca cola
  197. Jun 16 10:34:09 <neagix> I am worried now..maybe they found a better system?
  198. Jun 16 10:34:14 <Squarepusher> Unilever is doubtlessly doing it too
  199. Jun 16 10:34:21 <Squarepusher> perhaps just not mentioned on the Wikipedia page
  200. Jun 16 10:34:27 <neagix> yeah
  201. Jun 16 10:35:35 <neagix> regading freedom, honestly, I see it in a very simple way. they are finding and implementing limitations to internet and personal freedom, this is clear. but people is developing alternatives. now it's all about power and speed, it is indeed possible that they can overwhelm everything, but it has not yet happened, and we are talking about resilient systems here. so, I think that I will see most of this game during my lifetime
  202. Jun 16 10:36:18 <neagix> internet becomes private property? there will be another internet. will it be the same? hell no..but evolution is at work, I bet on it
  203. Jun 16 10:37:10 <Squarepusher> yeah the modernday Internet
  204. Jun 16 10:37:12 <Squarepusher> it resembles television
  205. Jun 16 10:37:16 <Squarepusher> with all the enforced adds
  206. Jun 16 10:37:17 <neagix> anyway regarding slashdot, I found more conspiracy-type discussions there (or the trolling thereof), I was nauseated at some point and stopped reading it - don't like it much anymore
  207. Jun 16 10:37:17 <Squarepusher> ads*
  208. Jun 16 10:37:25 <Squarepusher> most of which you can't block on these tablet thingies
  209. Jun 16 10:37:26 <neagix> Squarepusher: so true!
  210. Jun 16 10:45:17 <Nuck-TH> heeeey, when back btn will get fixed already? want o play cavestory and ps1 games normally...
  211. Jun 16 10:45:41 <Nuck-TH> ;(
  212. Jun 16 10:46:34 <Nuck-TH> and remove touchpad support from release version. more harm, than use...
  213. Jun 16 10:52:49 <AndresSM> umad?
  214. Jun 16 10:53:40 <AndresSM> I'm guessing xperia play?
  215. Jun 16 10:56:40 <Squarepusher> it would help if you could pinpoint us to the commit that caused the regression
  216. Jun 16 10:56:43 <Squarepusher> we don't have xperia plays
  217. Jun 16 10:56:53 <Squarepusher> oh BTW - the next RetroArch release will add a 20MB+ MAME core
  218. Jun 16 10:57:03 <Squarepusher> so sorry if it doesn't fit on your internal storage
  219. Jun 16 10:57:07 * tabeaux has quit (Read error: Connection reset by peer)
  220. Jun 16 10:57:11 <Squarepusher> you might have to think about removing cores then
  221. Jun 16 10:57:35 * tabeaux (~tabeaux@unaffiliated/tabeaux) has joined
  222. Jun 16 10:57:43 <Squarepusher> Google updated its 64MB app limit to 4GB a year ago for a reason
  223. Jun 16 11:01:20 <Squarepusher> frankly it is ridiculous that such an outdated tablet/phone still has a tiny but vocal userbase that screams bloody murder if the controls break
  224. Jun 16 11:03:13 <Squarepusher> and not one of these people can even compile from source
  225. Jun 16 11:03:15 <Squarepusher> or do a git bisect
  226. Jun 16 11:05:09 <neagix> xperia is the new ngage, poor guys
  227. Jun 16 11:07:09 <Squarepusher> well the brand is still going
  228. Jun 16 11:07:15 <Squarepusher> it's just the Xperia Play that never received any updates
  229. Jun 16 11:07:19 <Squarepusher> either through software or hardware
  230. Jun 16 11:07:52 <Squarepusher> anyway I might look at it later today
  231. Jun 16 11:08:20 <neagix> you're too much generous :P
  232. Jun 16 11:08:23 <neagix> this (old news) is less funny than it seems http://boingboing.net/2010/06/08/dutch-court-rules-th.html
  233. Jun 16 11:16:52 <Squarepusher> OK
  234. Jun 16 11:16:57 <Squarepusher> can anybody with an Xperia Play test an APK then?
  235. Jun 16 11:42:29 <AndresSM> there is never someone with one of those around
  236. Jun 16 11:45:55 <Squarepusher> LOL
  237. Jun 16 11:45:58 <Squarepusher> http://boards.dingoonity.org/gcw-development/any-developpers-you-think-could-be-contacted-to-work-on-the-zero/new/#new
  238. Jun 16 11:46:04 <Squarepusher> '@Squarepusher2, can you go into depth which platforms can be ported over to the GCW Zero after porting libretro? Many of the platforms mentioned are already ported to the GCW Zero and the ones requiring dynarec rewrites (like Mupen64Plus and PCSX ReARMed) targeting MIPS won't magically start to work on the GCW Zero after libretro becomes available.'
  239. Jun 16 11:46:13 <Squarepusher> time to tell these guys who is doing who a favor here
  240. Jun 16 11:46:20 <Squarepusher> my response to that
  241. Jun 16 11:46:22 <Squarepusher> 'Let's be clear - I am not going to beg you guys to send over a unit - if you feel it to be worthwhile then good. If you can't see the obvious advantages then you make your decision based on that. It's your potential userbase who will make the call as to whether or not the decision you made was a good one.'
  242. Jun 16 11:48:50 <AndresSM> what is a GCW zero?
  243. Jun 16 11:48:53 <Squarepusher> LOL
  244. Jun 16 11:51:54 <Squarepusher> their 'Dingoo' thingie
  245. Jun 16 11:51:57 <Squarepusher> with the 320x240 screen
  246. Jun 16 11:51:58 <Squarepusher> LOL
  247. Jun 16 11:52:04 <Squarepusher> fucking Nvidia offers to send units
  248. Jun 16 11:52:08 <Squarepusher> yet this dipshitty 'startup' thingie is like'
  249. Jun 16 11:52:12 <Squarepusher> 'what do you have to offer me?'
  250. Jun 16 11:52:13 <Squarepusher> stupid bitches
  251. Jun 16 11:52:22 <Squarepusher> that's why I shouldn't have even responded in that thread
  252. Jun 16 12:11:45 <AndresSM> really you got an offer from nvidia
  253. Jun 16 12:11:49 <AndresSM> that's pretty badass
  254. Jun 16 12:12:43 <Squarepusher> lulz
  255. Jun 16 12:12:50 <Squarepusher> this is what they snub me for
  256. Jun 16 12:12:52 <Squarepusher> https://www.youtube.com/watch?v=wT8mC2mgUF8
  257. Jun 16 12:12:57 <Squarepusher> ' SNES9X4D On The GCW Zero '
  258. Jun 16 12:13:09 <Squarepusher> what is this based on even?
  259. Jun 16 12:13:11 <Squarepusher> SNES9x 1.39?
  260. Jun 16 12:13:28 <Squarepusher> lulz
  261. Jun 16 12:13:30 <Squarepusher> 'i hope this device is powerfull enough to run almost full speed snes9x and neogeo games.. in this video runs pretty well but i don't understand these framerate drops.. hopefully is only a matter of emulator optimizations'
  262. Jun 16 12:13:35 <Squarepusher> 'framerate drops'
  263. Jun 16 12:13:42 <Squarepusher> '@gioita90 No matter how powerful the HW is, if the emulator its self is not fully optimized the game roms will have issues.'
  264. Jun 16 12:13:43 <Alcaro> 1.39? I have never even seen anything so old.
  265. Jun 16 12:13:48 <Squarepusher> this is what they consider 'fully optimized'
  266. Jun 16 12:14:19 <hunterk> my nephew had a dingoo for a while
  267. Jun 16 12:14:25 <omegaXII> Isn't that the same as SNES9xTYL on the PSP?
  268. Jun 16 12:14:25 <hunterk> it broke after a few weeks
  269. Jun 16 12:14:32 <hunterk> frameskip city
  270. Jun 16 12:17:58 <Squarepusher> yeah - I know I can write this one off
  271. Jun 16 12:18:06 <Squarepusher> but I couldn't resist
  272. Jun 16 12:18:07 <Squarepusher> really
  273. Jun 16 12:18:08 <Squarepusher> '
  274. Jun 16 12:18:08 <Squarepusher> BTW - I hope to dear god you don't think things like SNES9x4D are 'good enough' - seriously, it's time to shed those shoddy Dingoo ports if you're serious about competing with the current cream of the crop on alternative mobile handhelds like iOS/Android/Blackberry.'
  275. Jun 16 12:20:17 <Squarepusher> snes9x4d - fuck me
  276. Jun 16 12:20:24 <Squarepusher> some Dingoo crapware fork
  277. Jun 16 12:21:17 <Squarepusher> LOL
  278. Jun 16 12:21:18 <Squarepusher> 'Well they have to be ported and changed around to take full use of the hardware, that's why the emus will get better, because most of the stuff is quick and dirty ports that arn't optimized. '
  279. Jun 16 12:21:21 <Squarepusher> dude
  280. Jun 16 12:21:27 <Squarepusher> stuff like 'snes9x4d' isn't 'optimized'
  281. Jun 16 12:21:38 <Squarepusher> have you ever seen SNESPSP TYL or however it's called?
  282. Jun 16 12:21:44 <Squarepusher> and the amount of stuff they 'break' in their 'optimizations'?
  283. Jun 16 12:21:50 <Squarepusher> calling that 'optimizing' is a disgrace
  284. Jun 16 12:21:55 <Alcaro> maybe they mean gcc -O99
  285. Jun 16 12:23:48 <Squarepusher> yeah
  286. Jun 16 12:23:55 <Squarepusher> they're likely insulted now
  287. Jun 16 12:23:57 <Squarepusher> but fuck me
  288. Jun 16 12:24:04 <Squarepusher> dusting off a couple of Dingoo ports for this thing
  289. Jun 16 12:24:09 <Squarepusher> and then calling that 'optimized'
  290. Jun 16 12:24:12 <Squarepusher> just get the fuck out
  291. Jun 16 12:24:24 <Squarepusher> first thing I'd do is get rid of the Dingoo crapware
  292. Jun 16 12:24:33 <Squarepusher> they were almost without exception totally crapware ports
  293. Jun 16 12:25:23 <AndresSM> anyway you don't need to bash them
  294. Jun 16 12:25:35 <AndresSM> let them be
  295. Jun 16 12:25:39 <AndresSM> even if they start
  296. Jun 16 12:26:34 * Hyllian_ has quit (Ping timeout: 276 seconds)
  297. Jun 16 12:31:57 * Hyllian_ (Hyllian_@187.104.246.107) has joined
  298. Jun 16 12:34:32 <Squarepusher> LOL
  299. Jun 16 12:34:36 <Squarepusher> even their userbase blasts them
  300. Jun 16 12:34:43 <Squarepusher> hi-ban: "Wait... so, basically you are saying that the GCW0 dev team's work is crap?
  301. Jun 16 12:34:43 <Squarepusher> "
  302. Jun 16 12:34:48 <Squarepusher> @Hiban, I think that crappy sound on Snes4D has been known for really long. Some people don't seem to notice it but for other it's really horrible and you can't blame those people to expect a better snes experience.
  303. Jun 16 12:36:00 * neagix has quit (Quit: New Now Know How)
  304. Jun 16 12:36:08 <Squarepusher> and this is why open source crowdfunded projects will never go anywhere
  305. Jun 16 12:36:15 <Squarepusher> too much absorbed in their own self delusions
  306. Jun 16 12:36:24 <Squarepusher> delusions of grandeur
  307. Jun 16 12:36:31 * neagix (~neagix@d133218.upc-d.chello.nl) has joined
  308. Jun 16 12:37:04 <Squarepusher> lulz
  309. Jun 16 12:37:05 <Squarepusher> 'did you try to change the sound bitrate from 16KHz to something higher?'
  310. Jun 16 12:37:11 <Squarepusher> wow
  311. Jun 16 12:37:15 <Squarepusher> what a trainwreck
  312. Jun 16 12:37:19 <Squarepusher> but then again
  313. Jun 16 12:37:33 <Squarepusher> the Surkow guy admitted to me they don't even have properly working GLES 2 support yet
  314. Jun 16 12:37:41 <Squarepusher> so it runs really really slowly
  315. Jun 16 12:37:47 <Squarepusher> and what I always notice with open source projects is
  316. Jun 16 12:37:50 <Squarepusher> it's never *their* faul
  317. Jun 16 12:37:51 <Squarepusher> t*
  318. Jun 16 12:37:55 <Squarepusher> it's always the fault of somebody else
  319. Jun 16 12:38:00 <Squarepusher> and the ideology comes before it actually working well
  320. Jun 16 12:38:13 <neagix> Squarepusher: I noticed the type of "optimizations" done on those ports in my (in)famous quest to discover if there were possibilities to further optimize snes9x for ARM
  321. Jun 16 12:38:29 <Squarepusher> and what did you find?
  322. Jun 16 12:38:53 <neagix> that they were just cutting out (badly) precision, and only real work was notaz'
  323. Jun 16 12:39:06 <Squarepusher> yeah but notaz abandoned it years ago
  324. Jun 16 12:39:10 <neagix> yep
  325. Jun 16 12:39:10 <Squarepusher> and admits that it has many regressions
  326. Jun 16 12:39:18 <Squarepusher> ie. his optimizations broke many thing
  327. Jun 16 12:39:41 <neagix> kind of expected..but pocketsnes was really horrible to me. I had to quit it after a few tests
  328. Jun 16 12:39:51 <Squarepusher> was the audio crap?
  329. Jun 16 12:40:02 <neagix> playing like in a manual soundbox, if you know what I mean
  330. Jun 16 12:40:16 <neagix> not syncing properly with the game
  331. Jun 16 12:40:22 <neagix> SMW was hilarious/tragic
  332. Jun 16 12:40:49 <neagix> after that I understood the "level" of those youtube videos posted saying that it was "fine"
  333. Jun 16 12:41:03 <Squarepusher> they never had a real SNES probably
  334. Jun 16 12:41:17 <neagix> it's just that your "fine" is not fine enough for me
  335. Jun 16 12:41:18 <neagix> yeah
  336. Jun 16 12:41:41 <Squarepusher> but yeah
  337. Jun 16 12:41:43 <Squarepusher> this thing sounds like
  338. Jun 16 12:41:47 <Squarepusher> it's from the same Dingoo tam
  339. Jun 16 12:41:48 <Squarepusher> team*
  340. Jun 16 12:41:55 <Squarepusher> and they're bringing their old crapware over to this thing as well
  341. Jun 16 12:41:55 <Squarepusher> fail
  342. Jun 16 12:42:55 <Squarepusher> wow
  343. Jun 16 12:42:57 <Squarepusher> 'Currently I don't own a zero so it's a bit difficult to test in real condition (the dingoo a320 is a bit outdated now) so i can only give you the feeling i have about other people's review and from different videos. If I remember correctly, the sound regression came with some fix in the sound engine that make some game working (like Actraiser).
  344. Jun 16 12:42:57 <Squarepusher> There must be an older version from a japanese guy (can't remember his name) that have for sure a better sound.
  345. Jun 16 12:42:57 <Squarepusher> I also like how dingoosnes sound but as we all know, some games (like Actraiser) are broken and since we'll never see the sources, it's pretty useless. '
  346. Jun 16 12:43:03 <Squarepusher> this sounds bad
  347. Jun 16 12:43:09 <Squarepusher> arbitrarily breaking compatibility of games
  348. Jun 16 12:43:20 <neagix> I am sorry to disagree with you, but overselling a broken thing to the masses is the recipe for success, they'll make some money - that's it. it's not our philosophy indeed, but if you think of it as a way to make profit they are doing it right
  349. Jun 16 12:43:39 <Squarepusher> how?
  350. Jun 16 12:43:44 <Squarepusher> I can't see anybody buying this thing
  351. Jun 16 12:43:55 <Squarepusher> especially not with these Chinese tablets coming out with RetroArch preloaded soon
  352. Jun 16 12:44:00 <neagix> eheh
  353. Jun 16 12:44:06 <TSS_Killer> just like how no one buys an OpenPandora ;P
  354. Jun 16 12:44:17 <Squarepusher> some guy already gave me a heads up on that
  355. Jun 16 12:44:28 <neagix> nice
  356. Jun 16 12:45:09 <neagix> FYI I mantain a Debian image with RetroArch preloaded, but I didn't go with Ubuntu on purpose - to skip the masses of newbies
  357. Jun 16 12:45:48 <Squarepusher> http://boards.dingoonity.org/gcw-zero-emulation/snes9x4d/
  358. Jun 16 12:45:52 <Squarepusher> some post on their forum
  359. Jun 16 12:45:55 <Squarepusher> '
  360. Jun 16 12:45:56 <Squarepusher> Quote from: MT007 on June 09, 2013, 02:09:15 AM
  361. Jun 16 12:45:56 <Squarepusher> I figure this would be helpful for the next batch of people, The OPK is now on the google docs page. This is the link just in case https://docs.google.com/folder/d/0B9EgGumkJaabSE9TaEdFbVVBSlU/edit
  362. Jun 16 12:45:56 <Squarepusher> +1. This is MUCH better than the old version! Transparency doesn't hit performance at all, and I'm getting a solid 60fps on MMX. Only drawbacks are 1.) still using software rendering (like everything else at this point), and 2.) sound is still horrendous.
  363. Jun 16 12:45:57 <Squarepusher> Can someone hijack the sound code from PocketSNES and just kind of insert it? :P
  364. Jun 16 12:46:01 <Squarepusher> '
  365. Jun 16 12:46:02 <neagix> regarding breaking compatibility: that's indeed a shame
  366. Jun 16 12:46:04 <Squarepusher> this is about SNES9x4D BTW
  367. Jun 16 12:46:07 <neagix> ahahah
  368. Jun 16 12:46:14 <Squarepusher> 'Can someone hijack the sound code from PocketSNES and just kind of insert it? :P'
  369. Jun 16 12:46:25 <neagix> yeah, sure
  370. Jun 16 12:46:27 <Squarepusher> do they regard that as an 'improvement' over what they already have?
  371. Jun 16 12:46:29 <Squarepusher> dear god
  372. Jun 16 12:46:39 <Squarepusher> yeah - who wants RetroArch anyway
  373. Jun 16 12:46:42 <Squarepusher> with this kind of *quality*
  374. Jun 16 12:46:44 <Squarepusher> >_>
  375. Jun 16 12:47:27 <neagix> I am gonna try downclocking my ARM to see how performance degrades
  376. Jun 16 12:47:35 <neagix> first I shall understand why cpufreq-set crashes..
  377. Jun 16 12:47:55 <Squarepusher> then again
  378. Jun 16 12:48:03 <Squarepusher> if they're resorting to such shitfest ports
  379. Jun 16 12:48:12 <Squarepusher> it might be doubtful if that CPU can even handle most of RetroArch's cores
  380. Jun 16 12:48:19 <Squarepusher> could be a real piece of shit
  381. Jun 16 12:48:23 <neagix> I can imagine that it will be good for GB/GBC
  382. Jun 16 12:48:28 <neagix> not much else
  383. Jun 16 12:48:40 <Squarepusher> wow
  384. Jun 16 12:48:44 <Squarepusher> why do they even bother making it then
  385. Jun 16 12:48:45 <neagix> "wanna buy a gameboy in a psp frame?" no, thanks
  386. Jun 16 12:49:06 <Squarepusher> oh well - it's their startup to lose money on
  387. Jun 16 12:49:08 <Squarepusher> not mine :P
  388. Jun 16 12:49:12 <neagix> the market will decide its fate
  389. Jun 16 12:49:20 <neagix> although they might come up with a better version if this one fails
  390. Jun 16 12:49:21 <Squarepusher> good luck buying those Atari patents
  391. Jun 16 12:49:40 <neagix> Atari patents? for what?
  392. Jun 16 12:49:45 <neagix> for GB?
  393. Jun 16 12:50:32 <Squarepusher> GCW-Zero ‏@gcwzero 9 Mar
  394. Jun 16 12:50:32 <Squarepusher> We are raising funds to buy the iconic Atari brand, re-launch it, and give it back to you on the GCW Zero portable. https://www.fundable.com/reset-atari
  395. Jun 16 12:50:47 <neagix> ah. sorry, didn't read a lot about them
  396. Jun 16 12:50:50 <Squarepusher> LOL
  397. Jun 16 12:50:52 <Squarepusher> a few days after that
  398. Jun 16 12:50:52 <Squarepusher> GCW-Zero ‏@gcwzero 13 Mar
  399. Jun 16 12:50:52 <Squarepusher> It saddens us to say this but the Reset Atari rewards raise has been cancelled. https://www.fundable.com/reset-atari#updates …
  400. Jun 16 12:51:31 <neagix> you can either see it as a very idealistic attempt, or a scam. or both, as I prefer to think ;)
  401. Jun 16 12:52:17 <Squarepusher> oh great
  402. Jun 16 12:52:19 <Squarepusher> I got a response
  403. Jun 16 12:52:20 <Squarepusher> 'We distanced ourselves from emulation and simply encourage third party developers to work on emulators. We will only offer support for emulators for software we licensed and sell in (the upcoming) appstore. If you are interested in development you can join our IRC channel and talk to developers.
  404. Jun 16 12:52:20 <Squarepusher> I'm not sure if RetroArach depends on hardware acceleration because currently there is no OpenGL ES driver available for end-users.'
  405. Jun 16 12:52:32 <Squarepusher> 'app store'
  406. Jun 16 12:52:34 <Squarepusher> lulz
  407. Jun 16 12:52:46 <neagix> another wall garden to rule them all..yeah..sure
  408. Jun 16 12:52:50 <Squarepusher> man - I am above this shit
  409. Jun 16 12:52:52 <Squarepusher> fuck this thing
  410. Jun 16 12:53:17 <Squarepusher> every fucking startup and their 'app store' BS
  411. Jun 16 12:53:21 <neagix> ahah
  412. Jun 16 12:53:46 <Squarepusher> yeah
  413. Jun 16 12:53:48 <neagix> I am sure there are several infographics showing the biggest walled gardens in the world, would be fun to print it and stick to the wall
  414. Jun 16 12:53:53 <Squarepusher> they will need the 320x240 screen badly then
  415. Jun 16 12:53:57 <Squarepusher> if it's going to be software blitting
  416. Jun 16 12:53:58 <neagix> like "where are you?"
  417. Jun 16 12:54:03 <Squarepusher> I hope there's framebuffer support at least
  418. Jun 16 12:54:08 <neagix> yeah
  419. Jun 16 12:56:14 <neagix> Squarepusher: did you see Ubuntu Touch? seems interesting
  420. Jun 16 12:56:26 <neagix> first thing, they get rid of Dalvik. thus I already love them ;P
  421. Jun 16 12:56:36 <webspid0r> it's ubuntu
  422. Jun 16 12:56:44 <webspid0r> so they'll screw up by definition
  423. Jun 16 12:56:48 <neagix> ahah
  424. Jun 16 12:57:17 <neagix> I was thinking along the same lines: I see there's potential for this in emerging countries, but given it's canonical..they will find a way to screw it up :D
  425. Jun 16 12:57:30 <webspid0r> well, it's not like they're the first
  426. Jun 16 12:57:41 <webspid0r> see hellaphone
  427. Jun 16 12:57:49 <webspid0r> with inferno ported to the android kernel
  428. Jun 16 12:58:07 <neagix> sounds like a masochistic thing to do
  429. Jun 16 12:58:18 <webspid0r> kind of
  430. Jun 16 12:58:23 <webspid0r> the project seems to be dead
  431. Jun 16 12:58:29 <webspid0r> maybe because of the bare graphics
  432. Jun 16 12:59:06 <neagix> what type of death? because you have to distinguish between natural death (e.g. lack of interest, splitting) or some other company buying the team out. the latter can be considered success, in some ways
  433. Jun 16 12:59:33 <neagix> but I don't think anybody would buy inferno-based technology..
  434. Jun 16 13:00:12 <webspid0r> don't think so either
  435. Jun 16 13:00:15 <webspid0r> I mean, it's plan9
  436. Jun 16 13:00:29 <neagix> yeah
  437. Jun 16 13:00:31 <webspid0r> of course it has its fanboys, but they rather fap over the code and design than actual function
  438. Jun 16 13:00:44 <neagix> ahah, what a horrible picture
  439. Jun 16 13:02:55 <Squarepusher> 'We distanced ourselves from emulation and simply encourage third party developers to work on emulators. We will only offer support for emulators for software we licensed and sell in (the upcoming) appstore.'
  440. Jun 16 13:03:00 <Squarepusher> sounds like weak chickenshit
  441. Jun 16 13:03:16 <Squarepusher> sounds like they want to 'court' thirdparty developers or publishers
  442. Jun 16 13:03:19 <Squarepusher> who will want to buy them up
  443. Jun 16 13:03:25 <Squarepusher> only problem is
  444. Jun 16 13:03:35 <Squarepusher> who the fuck wants to be on a 'platform' where you need to do software rendering ?
  445. Jun 16 13:03:40 <Squarepusher> I mean - seriously
  446. Jun 16 13:03:44 <Squarepusher> these ain't the '80s anymore
  447. Jun 16 13:03:56 <Squarepusher> and no GL ES 2.0 support
  448. Jun 16 13:03:59 <Squarepusher> kinda dead in the water
  449. Jun 16 13:07:03 <neagix> but why no GLESv2 support? I cannot believe that the GPU they use hasn't that
  450. Jun 16 13:07:14 * hunterk has quit (Ping timeout: 246 seconds)
  451. Jun 16 13:07:23 <Squarepusher> the GPU supports it
  452. Jun 16 13:07:29 <Squarepusher> but they can't get it to work on Linux
  453. Jun 16 13:07:34 <neagix> ahah, great
  454. Jun 16 13:07:35 <Squarepusher> SoC is probably closed
  455. Jun 16 13:07:38 <neagix> yeah
  456. Jun 16 13:07:41 <Squarepusher> at least that is what they told me
  457. Jun 16 13:07:42 <neagix> they'd need to buy the licenses
  458. Jun 16 13:07:52 <Squarepusher> that's kinda pathetic really
  459. Jun 16 13:07:59 <neagix> i think so
  460. Jun 16 13:08:02 <Squarepusher> to launch a handheld with a GPU that supports GL ES
  461. Jun 16 13:08:07 <Squarepusher> and then launch with no support for it
  462. Jun 16 13:08:10 <Squarepusher> that is total cripple-land
  463. Jun 16 13:08:30 <Squarepusher> yeah the 320x240 screen might have been a conscious decision then
  464. Jun 16 13:08:33 <Squarepusher> to get any semblance of speed
  465. Jun 16 13:08:52 <neagix> judging by the fact they amassed the kickstarter funds, I think that they will not have many troubles at selling this
  466. Jun 16 13:09:14 <Squarepusher> the hype comes before the product I guess
  467. Jun 16 13:09:19 <Squarepusher> once you start unravelling the hyp
  468. Jun 16 13:09:20 <Squarepusher> e*
  469. Jun 16 13:09:26 <Squarepusher> it starts to look like 'WTF is this thing really?'
  470. Jun 16 13:09:31 <neagix> eheh..some youtube video showing the flaws, yeah
  471. Jun 16 13:09:41 <Squarepusher> 'just some cheap Dingooware piece of crap
  472. Jun 16 13:10:05 <neagix> I am still confident at some point somebody will do the real thing, no dalvik no dingoo
  473. Jun 16 13:10:42 <pikhq_> Probably the best you'll get though is a relatively nice Android handheld though.
  474. Jun 16 13:11:44 <neagix> not sure..I think that there's market for a cheap ODROID-like tablet
  475. Jun 16 13:12:08 <pikhq_> It's more a matter of Android being really easy for a vendor to pick up and use.
  476. Jun 16 13:12:26 <pikhq_> Software isn't that expensive, but stuff that's already written is cheap.
  477. Jun 16 13:12:31 <Squarepusher> how many game developers these days are going to write software rendered games?
  478. Jun 16 13:12:35 <Squarepusher> and then launch that on an app store?
  479. Jun 16 13:12:37 <Squarepusher> this is simply insanity
  480. Jun 16 13:12:54 <Squarepusher> most of the 'game devs' can't even code if they don't get their Eclipse IDE or Microsoft IDE
  481. Jun 16 13:12:57 <pikhq_> Very small number of people doing Bejeweled clones, I guess?
  482. Jun 16 13:13:16 <Squarepusher> an 'app store' entails 'prices' and that somebody is going to be 'selling'
  483. Jun 16 13:13:18 <pikhq_> Seriously, what sense is there in not having GL on a device?
  484. Jun 16 13:13:25 <Squarepusher> no idea
  485. Jun 16 13:13:30 <Squarepusher> as far as I know they can't get it to work
  486. Jun 16 13:13:35 <Squarepusher> on their Linux distro
  487. Jun 16 13:13:39 <pikhq_> Nintendo handhelds ship with 3D acceleration these days.
  488. Jun 16 13:13:42 <Squarepusher> they chose some closed SoC
  489. Jun 16 13:13:42 <neagix> Squarepusher: you should tell them
  490. Jun 16 13:14:02 <Squarepusher> they probably didn't think it through until the Chinese factories made the thing
  491. Jun 16 13:14:09 <Squarepusher> and now they're stuck with it
  492. Jun 16 13:14:10 * pikhq_ nods
  493. Jun 16 13:14:12 <neagix> yeah
  494. Jun 16 13:14:23 <neagix> but it's not something you cannot see coming
  495. Jun 16 13:14:40 <neagix> even I, before buying a devboard, I check the quality of OS drivers available
  496. Jun 16 13:14:45 <pikhq_> No, but you can be shortsighted.
  497. Jun 16 13:16:12 * koishi (~lieis@cpe-098-027-034-197.triad.res.rr.com) has joined
  498. Jun 16 13:16:27 <Squarepusher> really
  499. Jun 16 13:16:33 <Squarepusher> just buy a goddamn iPad Mini
  500. Jun 16 13:16:34 <Squarepusher> and fuck this shit
  501. Jun 16 13:16:39 <Squarepusher> holy shit
  502. Jun 16 13:16:44 <Squarepusher> people are going to fork out 149 Euros
  503. Jun 16 13:16:47 <Squarepusher> for this kind of garbage
  504. Jun 16 13:16:51 <Squarepusher> just to be 'open source'
  505. Jun 16 13:16:55 <Squarepusher> a thing with a 320x240 screen
  506. Jun 16 13:16:57 <neagix> yeah probably they are
  507. Jun 16 13:16:57 <Squarepusher> no GLES2 support
  508. Jun 16 13:17:10 <Squarepusher> pay around 200 Euros more and you have a bloody great device
  509. Jun 16 13:17:12 <Squarepusher> jailbreak i
  510. Jun 16 13:17:13 <Squarepusher> t*
  511. Jun 16 13:17:16 <Squarepusher> and it's a dream with RetroArch
  512. Jun 16 13:17:25 <neagix> did anybody try the nvidia shield?
  513. Jun 16 13:17:26 <pikhq_> I know that for me the closest I'd get to this (which isn't very close) is some Android device that has builtin game controls.
  514. Jun 16 13:18:01 <pikhq_> And a better bloody screen.
  515. Jun 16 13:18:29 <Squarepusher> I mean goddamn
  516. Jun 16 13:18:36 <Squarepusher> the Pandora has a great screen
  517. Jun 16 13:18:38 <Squarepusher> compared to this
  518. Jun 16 13:18:49 <Squarepusher> 800x480
  519. Jun 16 13:18:59 <neagix> how many years ago did the Pandora project start?
  520. Jun 16 13:19:04 <Squarepusher> still lower than an iPad Mini granted but way - way better than this
  521. Jun 16 13:19:09 <Squarepusher> I think it's 2006-2007 or so
  522. Jun 16 13:19:18 <neagix> heck
  523. Jun 16 13:19:20 <Squarepusher> it spent a long time in development hell
  524. Jun 16 13:19:23 <pikhq_> 800x480 makes some amount of sense for a cheap LCD on a small device.
  525. Jun 16 13:19:26 <Squarepusher> back when they first announced it
  526. Jun 16 13:19:30 <Squarepusher> it was really really powerful
  527. Jun 16 13:19:47 <Squarepusher> unfortunately because of the delays it kinda was overwhelmed by the cheap abundance of Android ARM hardware out there
  528. Jun 16 13:20:23 <pikhq_> Yeah. It would've been amazing in, say, 2008.
  529. Jun 16 13:20:45 <neagix> I don't think it could ever have had the same exposure of Android users e.g. think about phones
  530. Jun 16 13:20:54 <pikhq_> Now, well, my free-with-contract cellphone is a lot better.
  531. Jun 16 13:21:01 <pikhq_> neagix: Of course not.
  532. Jun 16 13:21:08 <Squarepusher> well it's total niche land
  533. Jun 16 13:21:09 <Squarepusher> true
  534. Jun 16 13:21:16 <Squarepusher> but it has a couple of very talented devs in it
  535. Jun 16 13:21:16 <neagix> pikhq_: is it better?
  536. Jun 16 13:21:23 <Squarepusher> like notaz and Exophase
  537. Jun 16 13:21:30 <Squarepusher> they feel partial to the thing
  538. Jun 16 13:22:11 <pikhq_> neagix: 2x speed CPU, twice as many CPUs, same res screen, better GPU?
  539. Jun 16 13:22:27 <neagix> pikhq_: no..I mean to own it by contract
  540. Jun 16 13:22:29 <pikhq_> Oh.
  541. Jun 16 13:22:35 <pikhq_> Probably not.
  542. Jun 16 13:22:45 <Squarepusher> well
  543. Jun 16 13:22:51 <Squarepusher> at least the Pandora has no garbage collector stalls
  544. Jun 16 13:22:52 <pikhq_> Well, except that the US phone companies make it darned difficult to avoid a contract.
  545. Jun 16 13:23:01 <Squarepusher> which is Java VM's fault of course
  546. Jun 16 13:23:26 <Squarepusher> we might need some kind of 'optional' auto frameskip just for Android
  547. Jun 16 13:23:32 <Squarepusher> so that whenever it GC stalls during gameplay
  548. Jun 16 13:23:37 <Squarepusher> you'd revert to frameskip 1/2/3 whatever
  549. Jun 16 13:23:38 <neagix> pikhq_: don't worry, it's the same in Netherlands - although I can understand that in your country they might be far ahead with that
  550. Jun 16 13:23:43 <Squarepusher> it's pretty awful but hey this is an awful OS
  551. Jun 16 13:23:57 <pikhq_> Yeaaaah, I'm not sure what they were thinking using such an environment for an embedded device.
  552. Jun 16 13:24:00 <neagix> Squarepusher: that would be a master of hacks
  553. Jun 16 13:24:21 <pikhq_> I mean, I guess it wouldn't be as bad if they used a realtime GC?
  554. Jun 16 13:24:23 <neagix> the kind of things that look ugly when using them abut also when coding them
  555. Jun 16 13:24:25 <pikhq_> But who uses one of those?
  556. Jun 16 13:26:37 <neagix> what would I do if I had a time machine? destroy automake
  557. Jun 16 13:30:21 <omegaXII> has anyone gotten libretro-ffmpeg to compile for Windows?
  558. Jun 16 13:33:14 * Nuck-TH has quit (Read error: Connection reset by peer)
  559. Jun 16 13:39:08 <Squarepusher> Nuck-TH never got back to me
  560. Jun 16 13:39:13 <Squarepusher> when I offered to send an APK
  561. Jun 16 13:39:22 <Squarepusher> they can bitch the loudest about their Xperia Plays but when it comes time to test
  562. Jun 16 13:39:29 <Squarepusher> it's silent
  563. Jun 16 13:40:27 <Hyllian_> square, soem bug I found: http://forum.themaister.net/viewtopic.php?pid=5065#p5065
  564. Jun 16 13:40:56 <Squarepusher> does this happen on PC as well?
  565. Jun 16 13:41:39 <neagix> Squarepusher: you can put it on forums, somebody will pick it up
  566. Jun 16 13:42:16 <Hyllian_> I think yes, because hunterk reported having to do a hack to work properly.
  567. Jun 16 13:45:55 <Squarepusher> OK
  568. Jun 16 13:46:01 <Squarepusher> it's likely something that maister will have to look at then
  569. Jun 16 13:46:07 <Squarepusher> was worried for a second it was a RGL PS3 bug
  570. Jun 16 13:46:10 <Squarepusher> thankfully it's not
  571. Jun 16 13:55:33 <AndresSM> I wish there was a 4 player metal slug hack... it's so much fun
  572. Jun 16 13:59:20 <alphis> lewl
  573. Jun 16 14:00:48 * Awakened (~Nya@h76.186.45.173.cable.haefele.htva.net) has joined
  574. Jun 16 14:16:53 * Alcaro has quit (Ping timeout: 246 seconds)
  575. Jun 16 14:24:05 <alphis> hmm The Last of Us is pretty sweet. not scary but still pretty sweet
  576. Jun 16 14:34:34 <Squarepusher> oh look
  577. Jun 16 14:34:34 <Squarepusher> http://boards.dingoonity.org/gcw-development/any-developpers-you-think-could-be-contacted-to-work-on-the-zero/new/#new
  578. Jun 16 14:34:39 <Squarepusher> another Xperia Play user gets uppity
  579. Jun 16 14:34:45 <Squarepusher> 'Funny you says that, RetroArch's snes9x runs super crap on my Xperia Play. Like, really crap.'
  580. Jun 16 14:36:26 <AndresSM> I tried ubuntu on my n7 btw
  581. Jun 16 14:36:36 <AndresSM> but it's so broken now keyboard doesn't work
  582. Jun 16 14:36:44 <AndresSM> so IDK if I can get to install anything
  583. Jun 16 14:37:14 <AndresSM> I think you can install the full desktop distro but I'd need an OTG cable to get the keyboard to work
  584. Jun 16 14:40:27 <Squarepusher> 'So why is Snesoid running super fine on it?
  585. Jun 16 14:40:27 <Squarepusher> What a piece of nonsense.
  586. Jun 16 14:40:28 <Squarepusher> Are you basically saying that a 1GHz phone with 300+MB of RAM cannot emulate SNES?'
  587. Jun 16 14:45:37 * AStorm (~astralsto@unaffiliated/astralstorm) has joined
  588. Jun 16 14:45:44 <AStorm> hello there
  589. Jun 16 14:46:08 <AStorm> I've a quick question: what licence is libretro available under? or specifically, what licence are the common-shaders available under
  590. Jun 16 14:46:48 <Squarepusher> libretro header/API is MIT I suppose
  591. Jun 16 14:46:52 <Squarepusher> RetroArch is GPLv3
  592. Jun 16 14:46:53 <Awakened> Hopefully Justin or someone else from the team will send you guys a Zero to dev on. I'm still waiting for my KickStarter unit.
  593. Jun 16 14:47:24 <Squarepusher> the shaders are up in the air
  594. Jun 16 14:47:33 <Squarepusher> I suppose if there's a license header in the shader it's licensed
  595. Jun 16 14:47:37 <Squarepusher> otherwise it's not
  596. Jun 16 14:47:50 <AStorm> mhm
  597. Jun 16 14:48:03 <AStorm> that's good enough, I'm mostly interested in porting those to some video players
  598. Jun 16 14:48:11 <AStorm> in this case, mpv-player/mplayer2
  599. Jun 16 14:48:13 <Squarepusher> checked out libretro ffmpeg?
  600. Jun 16 14:48:19 <Squarepusher> it's quite cool
  601. Jun 16 14:48:29 <AStorm> not yet, but I should
  602. Jun 16 14:48:40 <Squarepusher> you can apply as many shaders as you like naturally
  603. Jun 16 14:48:46 <Squarepusher> and there is a 'temporal interpolation' option
  604. Jun 16 14:49:05 <AStorm> main weakness of xBR is banding
  605. Jun 16 14:49:08 <Squarepusher> gives your video a kind of 'The Hobbit' feel to it
  606. Jun 16 14:49:17 <AStorm> so perhaps tossing a debanding algorithm after it?
  607. Jun 16 14:49:36 <AStorm> not sure if that would work, but I should try
  608. Jun 16 14:49:44 <Squarepusher> not sure
  609. Jun 16 14:49:56 <Squarepusher> I have yet to find a video where xBR can run fullspeed as a shader
  610. Jun 16 14:50:09 <Squarepusher> it is really not well suited for how GPUs work
  611. Jun 16 14:50:13 <Squarepusher> way too many branches
  612. Jun 16 14:50:17 <AStorm> not even on something like radeon 7950?
  613. Jun 16 14:50:20 <Squarepusher> well
  614. Jun 16 14:50:26 <Squarepusher> this is an Intel HD 4K GPU I'm testing it on
  615. Jun 16 14:50:28 <Squarepusher> so obviously it's weak
  616. Jun 16 14:50:45 <Squarepusher> I believe even PS3's RSX is more powerful than that
  617. Jun 16 14:51:17 <AStorm> intel gpus have weak support for branching, yeah
  618. Jun 16 14:51:26 <AStorm> make sure you use SNA
  619. Jun 16 14:52:00 <AStorm> anyway I'm going to try libretro-ffmpeg
  620. Jun 16 14:52:40 <Squarepusher> LOL
  621. Jun 16 14:52:58 <Squarepusher> the 'moron' who attacked me over SNESoid being 'faster' than SNES9x Next on his crappy XPeria Play
  622. Jun 16 14:53:03 <Squarepusher> guess what?
  623. Jun 16 14:53:07 <Squarepusher> he is a 'CGW Zero/Dingoo dev'
  624. Jun 16 14:53:10 <Squarepusher> whatever the fuck that means
  625. Jun 16 14:53:16 <Squarepusher> man what kind of clown outfit is this entire crew?
  626. Jun 16 14:53:18 <TSS_Killer> absolutely nothing
  627. Jun 16 14:53:23 <AStorm> how do I build it?
  628. Jun 16 14:53:34 <Squarepusher> AStorm - you need to have Linux / OSX / BSD for now
  629. Jun 16 14:53:52 <Squarepusher> for Windows we might have to statically compile ffmpeg into the libretro core or something
  630. Jun 16 14:54:03 <AStorm> I have, yes
  631. Jun 16 14:54:10 <AStorm> ffmpeg trunk?
  632. Jun 16 14:54:20 <AStorm> *master branch d'oh
  633. Jun 16 14:54:54 <AStorm> also, how do I use that? it's a library apparently
  634. Jun 16 14:55:20 <Squarepusher> https://github.com/libretro/libretro-ffmpeg
  635. Jun 16 14:56:07 <AStorm> yes, but that creates a library?
  636. Jun 16 14:56:16 <Squarepusher> of course
  637. Jun 16 14:56:24 <Squarepusher> what do you think a libretro core is?
  638. Jun 16 14:56:32 <AStorm> so what's the host app for Linux?
  639. Jun 16 14:56:35 <AStorm> RetroArch?
  640. Jun 16 14:58:26 * natt (~chatzilla@c-69-255-91-13.hsd1.md.comcast.net) has joined
  641. Jun 16 15:01:55 <AStorm> once I get RetroArch, how do I use libretro-ffmpeg?
  642. Jun 16 15:02:10 <Squarepusher> you've never used it before?
  643. Jun 16 15:02:31 <Squarepusher> you get RetroArch - you start up RetroArch Phoenix and you point it to the 'library' you created for lbretro-ffmeg
  644. Jun 16 15:02:34 <RobLoach> Nits.
  645. Jun 16 15:02:34 <Squarepusher> libretro-ffmpeg*
  646. Jun 16 15:03:49 <AStorm> mhm
  647. Jun 16 15:03:57 <Squarepusher> 'If libretro's snes9x runs at 20fps on my phone, it's not because of Android. You can bash Android if you want, that doesn't change the fact that it's not the problem there. Go fix your code, kid.'
  648. Jun 16 15:04:07 <AStorm> it cannot find -lCg somehow
  649. Jun 16 15:04:09 <Squarepusher> the 'great' Dingoo/GCW Zero dev
  650. Jun 16 15:04:22 <AStorm> despite nvidia-cg-toolkit being installed
  651. Jun 16 15:06:24 <AStorm> it is in ld library path apparently
  652. Jun 16 15:08:07 <AStorm> ah, probably need to give it a path
  653. Jun 16 15:08:44 <AStorm> how do I do that? my cg toolkit is in /opt
  654. Jun 16 15:10:10 <AStorm> hurray for funky custom coded configure system ;P
  655. Jun 16 15:13:03 <AStorm> had to specify LDFLAGS
  656. Jun 16 15:13:06 <Awakened> Squarepusher, what do you think of the GCW Zero hardware itself? From the pictures/videos/reports it seems like the best dedicated handheld for emulation out there currently. I won't know for sure until I get the thing in my hands though. The Vita is the only other handheld I think could best it, if it ever gets opened up properly.
  657. Jun 16 15:13:16 <Squarepusher> I know that the devs are major pieces of shit by now
  658. Jun 16 15:13:21 <Squarepusher> and that I'm sorry for entering into that thread
  659. Jun 16 15:13:50 <Squarepusher> they are a bunch of Dingoo idiots sticking with their crapware Dingoo ports full of bad game compatibility breaking hacks
  660. Jun 16 15:13:54 <Squarepusher> and calling that 'optimised'
  661. Jun 16 15:14:04 <Squarepusher> and they honestly believe
  662. Jun 16 15:14:10 <Squarepusher> that I need to grovel before some pathetic startup
  663. Jun 16 15:14:12 <Squarepusher> like fuck
  664. Jun 16 15:14:18 <Squarepusher> I have major players offering me hardware
  665. Jun 16 15:14:20 <Squarepusher> just fuck off
  666. Jun 16 15:14:23 <Squarepusher> give me the device or don't
  667. Jun 16 15:14:37 <Squarepusher> it is MY TIME that I am investing into making sure RetroArch runs on that thing
  668. Jun 16 15:14:46 <Squarepusher> a time investment I could otherwise spend on my real-life job
  669. Jun 16 15:14:49 <Squarepusher> fuck them and their attitude
  670. Jun 16 15:15:53 <AStorm> install -m644 retroarch.cfg /etc/retroarch.cfg
  671. Jun 16 15:15:53 <AStorm> install: cannot create regular file ‘/etc/retroarch.cfg’: Permission denied
  672. Jun 16 15:15:55 <Awakened> Yep, a lot of the existing stuff besides maybe the gambatte and fceu ports seem a bit meh. Retroarch would improve it immensely.
  673. Jun 16 15:15:58 <AStorm> d'oh? no user install?
  674. Jun 16 15:16:13 <Squarepusher> Awakened
  675. Jun 16 15:16:16 <Squarepusher> when I get a response like this
  676. Jun 16 15:16:20 <Squarepusher> from one of their 'main devs'
  677. Jun 16 15:16:21 <Squarepusher> 'If libretro's snes9x runs at 20fps on my phone, it's not because of Android. You can bash Android if you want, that doesn't change the fact that it's not the problem there. Go fix your code, kid.
  678. Jun 16 15:16:21 <Squarepusher> By the way, you say that libretro was not designed with "really super crap" devices in mind. Just remember the Zero has more or less the power of an Xperia Play.'
  679. Jun 16 15:16:23 <Squarepusher> then I say fuck it
  680. Jun 16 15:16:28 <Squarepusher> dude doesn't know WTF he is talking about
  681. Jun 16 15:16:39 <Squarepusher> SNES9x Next runs even fucking Yoshi's Island at fullspeed on a Nintendo Wii
  682. Jun 16 15:16:44 <AStorm> should've made it $PREFIX/something
  683. Jun 16 15:16:45 <Squarepusher> if his Xperia Play crapware can't manage that
  684. Jun 16 15:16:47 <Squarepusher> it's not my problem
  685. Jun 16 15:16:55 <Squarepusher> and it's not the fault of RetroArch or the core
  686. Jun 16 15:18:12 <AStorm> wicked keymapping in retroarch, some zxcvbn... or other
  687. Jun 16 15:18:27 <AStorm> I'd expect some additional support for such a rare key as Enter
  688. Jun 16 15:20:03 <Squarepusher> the amount of vitriol we get thrown our way these days
  689. Jun 16 15:20:05 <Squarepusher> is really insane
  690. Jun 16 15:20:13 <Squarepusher> fuck these open source autistic morons really
  691. Jun 16 15:20:33 <Squarepusher> no wonder they are all transforming themselves into entrepreneurial 'Valley' scumbags these days
  692. Jun 16 15:20:39 <Squarepusher> they are showing their true colors now
  693. Jun 16 15:22:40 <AStorm> the real answer is "SO GO DO IT FAGGOT"
  694. Jun 16 15:22:48 <AStorm> or nicer: patches welcome
  695. Jun 16 15:23:56 <AStorm> pretty certain it's hitting some software fallback or other
  696. Jun 16 15:24:54 <Awakened> I tend to ignore it and just focus on the technical aspects, but I suppose the choke point is "Will they send a Zero to RetroArch devs like a few other open platforms have?". If not, no Retroarch for the Zero. Which makes me a bit sad since I already went in on the device and love RetroArch.
  697. Jun 16 15:25:21 <Squarepusher> they probably won't after my last response
  698. Jun 16 15:25:27 <Squarepusher> I'm not going to take any shit from any loser like that
  699. Jun 16 15:25:41 <Squarepusher> fucking bullshit guys - I get way better offers from way bigger players than some shitty startup like this
  700. Jun 16 15:25:53 <Squarepusher> it is like this
  701. Jun 16 15:25:59 <Squarepusher> I have been at this thing for over two years with my team
  702. Jun 16 15:26:03 <Squarepusher> I don't take this kind of shit anymore from noone
  703. Jun 16 15:26:09 <Squarepusher> I have proven myself to deliver
  704. Jun 16 15:26:15 <Squarepusher> they have proven jack all
  705. Jun 16 15:26:20 <Squarepusher> and have everything to prove still
  706. Jun 16 15:26:33 <Squarepusher> so why should I go 'beg' and prostitute myself before a bunch of idiotic startup guys?
  707. Jun 16 15:26:41 <Squarepusher> I have guys from Nvidia telling me how much they love the project
  708. Jun 16 15:26:50 <Squarepusher> fuck off with a bunch of autistic twerps sitting in their basement
  709. Jun 16 15:27:03 <AStorm> they love it because you use their proprietary Cg
  710. Jun 16 15:27:10 <AStorm> that's about it :>
  711. Jun 16 15:27:54 <Squarepusher> could be
  712. Jun 16 15:27:55 <AStorm> anyway, I need to really try it out
  713. Jun 16 15:28:06 <Squarepusher> I like it better than GLSL anyway
  714. Jun 16 15:28:21 <AStorm> it looks slightly nicer yep
  715. Jun 16 15:28:30 <AStorm> not much than v3 or later though
  716. Jun 16 15:30:19 <AStorm> also, you seem... upset more than this warrants
  717. Jun 16 15:30:39 <Squarepusher> that's because this is only 1/10th of the shitflinging that has been happening as of late
  718. Jun 16 15:31:04 <AStorm> ouch
  719. Jun 16 15:31:08 <Squarepusher> and I'm the only one in the team that even does this 'talk with the public routine'
  720. Jun 16 15:31:24 <Squarepusher> and it just ends up bad as of late
  721. Jun 16 15:31:30 <Squarepusher> because most people are entitled and all that
  722. Jun 16 15:31:44 <Squarepusher> they think you don't have a real job and that you somehow magically get these 'free hours' to invest in code
  723. Jun 16 15:32:13 <Squarepusher> LOL
  724. Jun 16 15:32:16 <Squarepusher> here is this moron
  725. Jun 16 15:32:17 <Squarepusher> in another post
  726. Jun 16 15:32:23 <Squarepusher> some nice 'startup carpet chewing' there
  727. Jun 16 15:32:24 <Squarepusher> http://boards.dingoonity.org/gcw-general/re-official-gcw-zero-updates-sound-stutter/msg70571/#msg70571
  728. Jun 16 15:37:09 <Awakened> It can be circlejerk-ish on those forums sometimes. Only a few users like Yrx seem to go out of the way to point out flaws in the emulation, for example, while most are like "Oh wow, SNES is fullspeed, so much better than the PSP. What, the charge shot in MMX sounds wrong? Sorry, I'm tone-deaf.". I think as more people actually get the thing those flaws will become more apparent though.
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