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Build Error Paste

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Jul 5th, 2019
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  1. [sudo] password for jamiejacker:
  2. Read prefs: /home/jamiejacker/.config/blender/2.80/config/userpref.blend
  3. Home directory not accessible: Permission denied
  4. Home directory not accessible: Permission denied
  5. Home directory not accessible: Permission denied
  6. ALSA lib pulse.c:243:(pulse_connect) PulseAudio: Unable to connect: Connection refused
  7.  
  8. AL lib: (EE) ALCplaybackAlsa_open: Could not open playback device 'default': Connection refused
  9. found bundled python: /home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/2.80/python
  10. Warning: class RbFilterSettings contains a properties which should be an annotation!
  11. /home/jamiejacker/.config/blender/2.80/scripts/addons/RenderBurst.py:148
  12.     make annotation: RbFilterSettings.rb_filter_enum
  13. archipack: ready
  14. Rock generator settings file found:
  15. /home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/2.80/scripts/addons_contrib/add_mesh_rocks/add_mesh_rocks.xml
  16. Rock Generator: Numpy found.
  17. Traceback (most recent call last):
  18.   File "/home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/2.80/scripts/modules/addon_utils.py", line 351, in enable
  19.     mod = __import__(module_name)
  20. ModuleNotFoundError: No module named 'uv_magic_uv'
  21. Armory: Proxy objects synchronized
  22. Read blend: /home/jamiejacker/Blends/Playground.blend
  23. MeasureIt: Cleaning data
  24. Info: Saved "Playground.blend"
  25.  
  26. MeasureIt: Cleaning data
  27.  
  28. Armory v2019.7 ($Id: 817bd37d712a58bf387b7808cccc5ae19cf6f534 $)
  29. OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 44)
  30. Exporting Scene
  31. Exporting object action CubeAction
  32. Armory Warning: No camera found in active scene
  33. Exporting mesh Plane
  34. Exporting mesh Cylinder.001
  35. Exporting mesh Suzanne
  36. Exporting mesh Icosphere
  37. Scene exported in 0.3853752613067627
  38. Exported modules: ['audio', 'physics']
  39. Shader flags: ['_Irr', '_EnvTex', '_Rad', '_EnvStr', '_Deferred', '_ShadowMap', '_CSM', '_Sun', '_Brdf', '_SMAA', '_SSAO']
  40. Running:  ['/home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/armsdk//nodejs/node-linux64', '/home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/armsdk//Kha/make', 'krom', '-g', 'opengl', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_Playground/debug', '--nohaxe', '--noproject']
  41. Using project from /home/jamiejacker/Blends
  42. Using Kha from /home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/armsdk/Kha
  43. Creating Kha project.
  44. Exporting asset 1 of 1 (ammo.js).
  45. Exporting asset 1 of 19 (Scene.arm).
  46. Exporting asset 2 of 19 (skylit_garage_1k_irradiance.arm).
  47. Exporting asset 3 of 19 (skylit_garage_1k_radiance.hdr).
  48. Exporting asset 4 of 19 (skylit_garage_1k_radiance_0.hdr).
  49. Exporting asset 5 of 19 (skylit_garage_1k_radiance_1.hdr).
  50. Exporting asset 6 of 19 (skylit_garage_1k_radiance_2.hdr).
  51. Exporting asset 7 of 19 (skylit_garage_1k_radiance_3.hdr).
  52. Exporting asset 8 of 19 (skylit_garage_1k_radiance_4.hdr).
  53. Exporting asset 9 of 19 (skylit_garage_1k_radiance_5.hdr).
  54. Exporting asset 10 of 19 (skylit_garage_1k_radiance_6.hdr).
  55. Exporting asset 11 of 19 (skylit_garage_1k_radiance_7.hdr).
  56. Exporting asset 12 of 19 (skylit_garage_1k_radiance_8.hdr).
  57. Exporting asset 13 of 19 (skylit_garage_1k_radiance_9.hdr).
  58. Exporting asset 14 of 19 (action_CubeAction.arm).
  59. Exporting asset 15 of 19 (mesh_Cube.001.arm).
  60. Exporting asset 16 of 19 (mesh_Cylinder.001.arm).
  61. Exporting asset 17 of 19 (mesh_Icosphere.arm).
  62. Exporting asset 18 of 19 (mesh_Plane.arm).
  63. Exporting asset 19 of 19 (mesh_Suzanne.arm).
  64. Exporting asset 1 of 6 (Material_001_data.arm).
  65. Exporting asset 2 of 6 (Material_002_data.arm).
  66. Exporting asset 3 of 6 (Material_003_armpart_data.arm).
  67. Exporting asset 4 of 6 (Tire_data.arm).
  68. Exporting asset 5 of 6 (armdefault_data.arm).
  69. Exporting asset 6 of 6 (shader_datas.arm).
  70. Exporting asset 1 of 1 (skylit_garage_1k.hdr).
  71. Exporting asset 1 of 1 (brdf.png).
  72. Exporting asset 1 of 1 (noise256.png).
  73. Exporting asset 1 of 1 (smaa_area.png).
  74. Exporting asset 1 of 1 (smaa_search.png).
  75. Compiling shader 1 of 30 (Material_001_mesh.frag.glsl).
  76. Compiling shader 2 of 30 (Material_001_mesh.vert.glsl).
  77. Compiling shader 3 of 30 (Material_001_shadowmap.frag.glsl).
  78. Compiling shader 4 of 30 (Material_001_shadowmap.vert.glsl).
  79. Compiling shader 5 of 30 (Material_002_mesh.frag.glsl).
  80. Compiling shader 6 of 30 (Material_002_mesh.vert.glsl).
  81. Compiling shader 7 of 30 (Material_002_shadowmap.vert.glsl).
  82. Compiling shader 8 of 30 (Material_003_armpart_mesh.frag.glsl).
  83. Compiling shader 9 of 30 (Material_003_armpart_mesh.vert.glsl).
  84. Compiling shader 10 of 30 (Material_003_armpart_shadowmap.vert.glsl).
  85. Compiling shader 11 of 30 (Tire_mesh.frag.glsl).
  86. Compiling shader 12 of 30 (armdefault_mesh.frag.glsl).
  87. Compiling shader 13 of 30 (armdefault_mesh.vert.glsl).
  88. Compiling shader 14 of 30 (armdefault_shadowmap.frag.glsl).
  89. Compiling shader 15 of 30 (armdefault_shadowmap.vert.glsl).
  90. Compiling shader 16 of 30 (blur_edge_pass.frag.glsl).
  91. Compiling shader 17 of 30 (compositor_pass.frag.glsl).
  92. Compiling shader 18 of 30 (compositor_pass.vert.glsl).
  93. Compiling shader 19 of 30 (deferred_light.frag.glsl).
  94. Compiling shader 20 of 30 (pass.vert.glsl).
  95. Compiling shader 21 of 30 (pass_viewray.vert.glsl).
  96. Compiling shader 22 of 30 (smaa_blend_weight.frag.glsl).
  97. Compiling shader 23 of 30 (smaa_blend_weight.vert.glsl).
  98. Compiling shader 24 of 30 (smaa_edge_detect.frag.glsl).
  99. Compiling shader 25 of 30 (smaa_edge_detect.vert.glsl).
  100. Compiling shader 26 of 30 (smaa_neighborhood_blend.frag.glsl).
  101. Compiling shader 27 of 30 (smaa_neighborhood_blend.vert.glsl).
  102. Compiling shader 28 of 30 (ssao_pass.frag.glsl).
  103. Compiling shader 29 of 30 (world_pass.frag.glsl).
  104. Compiling shader 30 of 30 (world_pass.vert.glsl).
  105. Compiling shader 1 of 8 (painter-colored.frag.glsl).
  106. Compiling shader 2 of 8 (painter-colored.vert.glsl).
  107. Compiling shader 3 of 8 (painter-image.frag.glsl).
  108. Compiling shader 4 of 8 (painter-text.frag.glsl).
  109. Compiling shader 5 of 8 (painter-text.vert.glsl).
  110. Compiling shader 6 of 8 (painter-video.vert.glsl).
  111. Compiling shader 7 of 8 (painter-video.frag.glsl).
  112. Compiling shader 8 of 8 (painter-image.vert.glsl).
  113. Done.
  114. Finished in 7.032199144363403
  115. Home directory not accessible: Permission denied
  116. Home directory not accessible: Permission denied
  117. ALSA lib pulse.c:243:(pulse_connect) PulseAudio: Unable to connect: Connection refused
  118.  
  119. cannot open audio device default (Connection refused)
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