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- [sudo] password for jamiejacker:
- Read prefs: /home/jamiejacker/.config/blender/2.80/config/userpref.blend
- Home directory not accessible: Permission denied
- Home directory not accessible: Permission denied
- Home directory not accessible: Permission denied
- ALSA lib pulse.c:243:(pulse_connect) PulseAudio: Unable to connect: Connection refused
- AL lib: (EE) ALCplaybackAlsa_open: Could not open playback device 'default': Connection refused
- found bundled python: /home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/2.80/python
- Warning: class RbFilterSettings contains a properties which should be an annotation!
- /home/jamiejacker/.config/blender/2.80/scripts/addons/RenderBurst.py:148
- make annotation: RbFilterSettings.rb_filter_enum
- archipack: ready
- Rock generator settings file found:
- /home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/2.80/scripts/addons_contrib/add_mesh_rocks/add_mesh_rocks.xml
- Rock Generator: Numpy found.
- Traceback (most recent call last):
- File "/home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/2.80/scripts/modules/addon_utils.py", line 351, in enable
- mod = __import__(module_name)
- ModuleNotFoundError: No module named 'uv_magic_uv'
- Armory: Proxy objects synchronized
- Read blend: /home/jamiejacker/Blends/Playground.blend
- MeasureIt: Cleaning data
- Info: Saved "Playground.blend"
- MeasureIt: Cleaning data
- Armory v2019.7 ($Id: 817bd37d712a58bf387b7808cccc5ae19cf6f534 $)
- OS: linux, Target: krom, GAPI: opengl, Blender: 2.80 (sub 44)
- Exporting Scene
- Exporting object action CubeAction
- Armory Warning: No camera found in active scene
- Exporting mesh Plane
- Exporting mesh Cylinder.001
- Exporting mesh Suzanne
- Exporting mesh Icosphere
- Scene exported in 0.3853752613067627
- Exported modules: ['audio', 'physics']
- Shader flags: ['_Irr', '_EnvTex', '_Rad', '_EnvStr', '_Deferred', '_ShadowMap', '_CSM', '_Sun', '_Brdf', '_SMAA', '_SSAO']
- Running: ['/home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/armsdk//nodejs/node-linux64', '/home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/armsdk//Kha/make', 'krom', '-g', 'opengl', '--shaderversion', '330', '--parallelAssetConversion', '4', '--to', 'build_Playground/debug', '--nohaxe', '--noproject']
- Using project from /home/jamiejacker/Blends
- Using Kha from /home/jamiejacker/Apps/armory 6/Armory_06beta_linux64/Armory/armsdk/Kha
- Creating Kha project.
- Exporting asset 1 of 1 (ammo.js).
- Exporting asset 1 of 19 (Scene.arm).
- Exporting asset 2 of 19 (skylit_garage_1k_irradiance.arm).
- Exporting asset 3 of 19 (skylit_garage_1k_radiance.hdr).
- Exporting asset 4 of 19 (skylit_garage_1k_radiance_0.hdr).
- Exporting asset 5 of 19 (skylit_garage_1k_radiance_1.hdr).
- Exporting asset 6 of 19 (skylit_garage_1k_radiance_2.hdr).
- Exporting asset 7 of 19 (skylit_garage_1k_radiance_3.hdr).
- Exporting asset 8 of 19 (skylit_garage_1k_radiance_4.hdr).
- Exporting asset 9 of 19 (skylit_garage_1k_radiance_5.hdr).
- Exporting asset 10 of 19 (skylit_garage_1k_radiance_6.hdr).
- Exporting asset 11 of 19 (skylit_garage_1k_radiance_7.hdr).
- Exporting asset 12 of 19 (skylit_garage_1k_radiance_8.hdr).
- Exporting asset 13 of 19 (skylit_garage_1k_radiance_9.hdr).
- Exporting asset 14 of 19 (action_CubeAction.arm).
- Exporting asset 15 of 19 (mesh_Cube.001.arm).
- Exporting asset 16 of 19 (mesh_Cylinder.001.arm).
- Exporting asset 17 of 19 (mesh_Icosphere.arm).
- Exporting asset 18 of 19 (mesh_Plane.arm).
- Exporting asset 19 of 19 (mesh_Suzanne.arm).
- Exporting asset 1 of 6 (Material_001_data.arm).
- Exporting asset 2 of 6 (Material_002_data.arm).
- Exporting asset 3 of 6 (Material_003_armpart_data.arm).
- Exporting asset 4 of 6 (Tire_data.arm).
- Exporting asset 5 of 6 (armdefault_data.arm).
- Exporting asset 6 of 6 (shader_datas.arm).
- Exporting asset 1 of 1 (skylit_garage_1k.hdr).
- Exporting asset 1 of 1 (brdf.png).
- Exporting asset 1 of 1 (noise256.png).
- Exporting asset 1 of 1 (smaa_area.png).
- Exporting asset 1 of 1 (smaa_search.png).
- Compiling shader 1 of 30 (Material_001_mesh.frag.glsl).
- Compiling shader 2 of 30 (Material_001_mesh.vert.glsl).
- Compiling shader 3 of 30 (Material_001_shadowmap.frag.glsl).
- Compiling shader 4 of 30 (Material_001_shadowmap.vert.glsl).
- Compiling shader 5 of 30 (Material_002_mesh.frag.glsl).
- Compiling shader 6 of 30 (Material_002_mesh.vert.glsl).
- Compiling shader 7 of 30 (Material_002_shadowmap.vert.glsl).
- Compiling shader 8 of 30 (Material_003_armpart_mesh.frag.glsl).
- Compiling shader 9 of 30 (Material_003_armpart_mesh.vert.glsl).
- Compiling shader 10 of 30 (Material_003_armpart_shadowmap.vert.glsl).
- Compiling shader 11 of 30 (Tire_mesh.frag.glsl).
- Compiling shader 12 of 30 (armdefault_mesh.frag.glsl).
- Compiling shader 13 of 30 (armdefault_mesh.vert.glsl).
- Compiling shader 14 of 30 (armdefault_shadowmap.frag.glsl).
- Compiling shader 15 of 30 (armdefault_shadowmap.vert.glsl).
- Compiling shader 16 of 30 (blur_edge_pass.frag.glsl).
- Compiling shader 17 of 30 (compositor_pass.frag.glsl).
- Compiling shader 18 of 30 (compositor_pass.vert.glsl).
- Compiling shader 19 of 30 (deferred_light.frag.glsl).
- Compiling shader 20 of 30 (pass.vert.glsl).
- Compiling shader 21 of 30 (pass_viewray.vert.glsl).
- Compiling shader 22 of 30 (smaa_blend_weight.frag.glsl).
- Compiling shader 23 of 30 (smaa_blend_weight.vert.glsl).
- Compiling shader 24 of 30 (smaa_edge_detect.frag.glsl).
- Compiling shader 25 of 30 (smaa_edge_detect.vert.glsl).
- Compiling shader 26 of 30 (smaa_neighborhood_blend.frag.glsl).
- Compiling shader 27 of 30 (smaa_neighborhood_blend.vert.glsl).
- Compiling shader 28 of 30 (ssao_pass.frag.glsl).
- Compiling shader 29 of 30 (world_pass.frag.glsl).
- Compiling shader 30 of 30 (world_pass.vert.glsl).
- Compiling shader 1 of 8 (painter-colored.frag.glsl).
- Compiling shader 2 of 8 (painter-colored.vert.glsl).
- Compiling shader 3 of 8 (painter-image.frag.glsl).
- Compiling shader 4 of 8 (painter-text.frag.glsl).
- Compiling shader 5 of 8 (painter-text.vert.glsl).
- Compiling shader 6 of 8 (painter-video.vert.glsl).
- Compiling shader 7 of 8 (painter-video.frag.glsl).
- Compiling shader 8 of 8 (painter-image.vert.glsl).
- Done.
- Finished in 7.032199144363403
- Home directory not accessible: Permission denied
- Home directory not accessible: Permission denied
- ALSA lib pulse.c:243:(pulse_connect) PulseAudio: Unable to connect: Connection refused
- cannot open audio device default (Connection refused)
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