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- 6.0 ability info 7/8/19
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- Armor Set Bonuses
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- Universal
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- -Entertainer's Boon is named to "Rallying Charge"
- (6-piece perk) Using a Rest and Recharge ability buffs nearby allies for increased xp, mastery, and endurance. Lasts 1 hour.
- NEW: (4-piece perk) Entering Combat buffs nearby allies for increased xp, mastery, and endurance. Buff is removed on leaving combat.
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- Sith Assassin
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- -Projected Shroud:
- (6-piece perk) Using Severing Slash while under Force Shroud lowers the targets accuracy and extends the duration of Force Shroud by 2 seconds.
- NEW: (4-piece perk) Severing Slash immobilizes the target for 2 seconds.
- -Steely Spike
- (6-piece perk) Using Spike grants you a 20% damage reduction for 6 seconds.
- NEW: (4-piece perk) Spike's stun and slow effects last for an additional second.
- -Deflecting Slashes
- (6-piece perk) Each target hit by Severing Slash extends Deflection's duration by 1 second.
- NEW: (4-piece perk) Each target hit by Severing Slash gives you a 1% damage reduction for 10 seconds.
- -Reckless Slaughter
- (6-piece perk) Whenever you consume a charge of Recklessness you gain a stack of Reckless Slaughter, increasing melee damage bonus by 5% for 20 seconds. Stacks up to 2 times.
- NEW: (4-piece perk) The cooldown of Recklessness is reduced by 15 seconds.
- -Death Knell
- (6-piece perk) Killing an enemy during Overcharge Saber refreshes the duration of Overcharge Saber. Can occur up to 5 times during one Overcharge Saber.
- NEW: (4-piece perk) Reduces the cooldown of Overcharge Saber by 20 seconds.
- -Shadowcraft
- (6-piece perk) Using Phantom Stride from stealth grants a charge of Shadowcraft, causing your next attack to critically hit.
- NEW: (4-piece perk) Overcharge Saber resets the cooldown of Phantom Stride.
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- Sith Sorcerer
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- -Gathering Storm
- (6-piece perk) Activating Force Speed reduces the cooldown of Polarity Shift by 5 seconds. Using Polarity Shift immediately after extends its duration.
- NEW: (4-piece perk) Force Speed makes your next Force attack deal 5% more damage.
- -Energizing Speed
- (6-piece perk) Energize now stack up to 3 times. Force Speed immediately recharges one Volt Rush ability charge.
- NEW: (4-piece perk) Volt Rush deals 10% more damage.
- -Dark Consumption
- (6-piece perk) Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
- NEW: (4-piece perk) Dark Heal's critical chance is increased by 10%.
- -Revitalize
- (6-piece perk) Healing a target with another ability while Resurgence is active on them has a chance to cause an extra Resurgence tick for half. Refreshing Resurgence on a target refunds some force.
- NEW: (4-piece perk) Resurgence heals for 5% more.
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- Sith Warrior
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- -Critical Focus
- (6-piece perk) Dealing damage has a 5% chance to build a Rabid Furor charge. Can only occur once every 5 seconds.
- NEW: (4-piece perk) Taking damage has a slight chance of building a Rabid Furor charge. Can only occur once every 5 seconds.
- -Vicious Thirst
- (6-piece perk) Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.
- NEW: (4-piece perk) Vicious Slash and Massacre deal 5% more damage.
- -Strengthening Scream
- (6-piece perk) Threatening Scream scream increases your damage reduction by 5% for each enemy you hit. This effect lasts 10 seconds.
- NEW: (4-piece perk) Threatening Scream's cooldown is reduced by 5 seconds.
- -Retaliator
- (6-piece perk) Taking damage during Endure Pain grants Retaliator stacks, increasing the damage of your next Retaliation by 10% per stack.
- NEW: (4-piece perk) Retaliation has no cooldown.
- -From the Shadows
- (6-piece perk) Activating Mad Dash while under Force Camouflage makes it critically hit and slows any targets it damages.
- NEW: (4-piece perk) Mad Dash's cooldown is reduced by 10 seconds.
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- Mercenary
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- -Surging Power
- (6-piece perk) Power Surge gets an additional charge.
- NEW: (4-piece perk) Power Surge grant Precision Targeting, increases armor penetration by 10% for 6 seconds. This effect cannot occur more than once a minute.
- -Critical Charge
- (6-piece perk) Doing damage or healing an ally has a 5% chance to build a Supercharge can only hapen once per 3 seconds.
- NEW: (4-piece perk) Gaining a stack of Supercharge increases your critical chance by 10% for 10 seconds. This effect can only occur once every 10 seconds.
- -Power Step
- (6-piece perk) Power Shot, Tracer Missile and Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile or Rapid Scan is more effective and costs no Heat.
- NEW: (4-piece perk) Activating Power Shot or Tracer Missile increases the critical chance of your next Power Shot by 3%. Stacks up to 5 times.
- -Technical Medic
- OLD: (6-piece perk) Chaff Flare heals all allies around you. Onboard AED becomes an instant-cast.
- NEW: (6-piece perk) Chaff Flare heals all allies around you.
- NEW: (4-piece perk) Onboard AED becomes an instant-cast.
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- Powertech
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- -Explosive Yield
- (6-piece perk) Each time you take daamge while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.
- NEW: (4-piece perk) Power Yield's duration is extended by 5 seconds.
- -Autocannon
- (6-piece perk) Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket.
- NEW: (4-piece perk) Searing Wave makes all targets vulnerable to Shoulder Cannon for 5 seconds.
- -Doublecharge
- (6-piece perk) Jet Charge gets 2 charges.
- NEW: (4-piece perk) Jet Charge's range is increased by 5m.
- -Carbon Conversion
- (6-piece perk) Carbonize vents 5 heat for each enemy it hits.
- NEW: (4-piece perk) Carbonize's cooldown is reduced by 10 seconds.
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- Operative
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- -Critical Surgery
- OLD: (6-piece perk) Surgical Probe always critically hits on targets below 35% health.
- NEW: (6-piece perk) Surgical Probe always critically hits on targets below 50% health.
- -Noxious Cloud
- (6-piece perk) Activating Noxious Knives reduces the cooldown of Toxic Haze by 3 seconds. Every enemy affected by Toxic Haze takes 20% more damage from Noxious Knives.
- NEW: (4-piece perk) Noxious Knives deals 5% more damage.
- -Tactician
- (6-piece perk) Tactical Advantage gets an additional stack. Having a Tactical Advantage increases your damage and healing by 1%.
- NEW: (4-piece perk) Tactical Overdrive resets the cooldown of Backstab, Lethal Strike and Toxin Scan.
- -Healing Haze
- (6-piece perk) Toxic Haze heals any allies standing inside it by a minor amount.
- NEW: (4-piece perk) Toxic Haze refunds all its energy.
- -Debilitator
- (6-piece perk) Debilitate gets two ability charges.
- NEW: (4-piece perk) Exfiltrate's cooldown is reduced by 2 seconds.
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- Sniper
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- -Active Reload
- (6-piece perk) Killing an enemy within 3 seconds of damaging them with Takedown resets the cooldown of Takedown and gives you a 5% damage buff. This stacks up to 3 times and lasts 10 seconds.
- NEW: (4-piece perk) The energy cost of Takedown is reduced by 3.
- -Lazer Focus
- (6-piece perk) Laze Targets gets 3 charges and its cooldown is reduced by 15 seconds.
- NEW: (4-piece perk) Reduces the cooldown of Target Acquired by 15 seconds, and activating Target Acquired restores 15 energy.
- -Entrenched Offense
- (6-piece perk) While Entrenched, you build stacks of Entrenched Offense, increasing damage by 1% per stack while you remain Entrenched. Stacks up to 5 times. Breaking cover or Entrench being removed removes this.
- NEW: (4-piece perk) The cooldown of Entrench is reduced by 10 seconds.
- -Reposition
- (6-piece perk) Evasion finishes the cooldown of Covered Escape and increases you and your allies movement speed by 50% for 6 seconds.
- NEW: (4-piece perk) Reduces the cooldown of Cover Pulse by 5 seconds.
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