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- Map layout:
- Start - Class - Park - Office
- Court - Library - Infirmary - Gym
- ----------------------------------
- Round 1 route:
- Court, Library, Class - any order
- Office
- Round 2:
- play all but Library, if you win everything you advance
- if you don't advance you can lose Library, but you still need to play it
- (Class*, Park, Office R1*, Court, Infirmary, Gym*
- *don't need to win) ((I DON'T THINK THIS IS CORRECT LOL somebody figure it out))
- (Endings - Court, Class, Park, Infirmary, Office R1, Gym)
- ((Endings mean those fun unique art screens you can unlock nothing for the speedrun))
- Round 3:
- Lose Gym R1 to immediately advance
- (winning all Gyms leads to the same ending lol)
- Round 4: [unlocks draw counters]
- Win all of 'em ending with Gym
- (Endings - Class, Office, Library)
- Round 5:
- Just beat James, he starts in Park and switches between Office if you lose
- (so, lose and he goes to Office. Lose again he goes back to Park. Repeat.)
- ((James is the blue-haired man I don't know their actual names lol))
- (Endings - Library, Office + Park combo, Infirmary)
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