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- Disclaimer, Durandal has a lot of buffs/states she can be in, I tried to group the same effects mentioned across multiple abilities together to make it easier to comprehend, but it would probably need a 2nd read to fully go over it.
- Lead Skill — All “Throwing Technique” damage increase by 14%. (There's another number that is bugged on the screen for at max level, it's more than 14%. S rank is another extra 20%, SS is another 10%, SSS (guessing) probably another 10%"
- “Throwing Technique” is something with the new lance weapon system, every single weapons weapon has this function.
- Normal Attacks — 1. 80% physical damage
- 2. 140% fire damage + 120% physical damage
- 3. 240% fire damage
- 4. 4x 90% fire damage
- 5. 300% fire damage + 200% physical damage + 20 “Battle Will”
- Side Skill 1 — Every time the 4th attack sequence hits, recovers 2 SP
- Side Skill 2 — When “Charging” hits, increase ignore interrupt and character interrupt, gain 20 “Battle Will” per second for 4 seconds, can be refreshed.
- Side Skill 3 — Can freely control direction while "Charging"
- Passive — “Battle Will”, capping at 400points. When single spending or increase Battle will by 100 or more, obtain a stack increase fire damage by 6%, reduce damage taken by 5%, stack up to 10 times.
- Side Skill 1 — Deal 40% more fire damage to ignited enemies.
- Side Skill 2 — Gain 200 “Battle Will” after using “Throwing Technique” or Collapsing them.
- Side Skill 3 (SS) — After using “Throwing Technique”, triggers a 3 seconds Time fracture.
- Charged Attack —
- While “Battle Will” is less than 400: Holding the attack button, after a short start up sprint, enter “Charging” state, obtain "Buff1", if it hits an enemy, (deals 2*20% physical damage - This is from "Buff1") or releasing the attack button, deals 100% physical damage + 450% fire damage. If fails to enter “Charging” state, deals the 1st attack sequence.
- If “Battle Will” is 400: Holding the attack button, consume 400 “Battle Will”, unleash “Charge Attack 2”, deals 8x100% + 200% fire damage and 200% physical damage. Obtain "Buff1" during the process.
- Side Skill 1 — Enemies hit by “Charging” or “Charge Attack 2” are ignited for 8 seconds, taking 30% fire damage per 0.5 seconds.
- Side Skill 2 — QTE: When enemies are time slowed, deals 300% physical + 800% fire damage and gain 200 “Battle Will”
- Side Skill 3 (SS) — “Charge Attack 2” gains 2 extra Passive Stacks. When Passive stack is over 6, the final hit of ““Charge Attack 2” deals an extra 400% fire damage.
- Ultimate — 100 SP cost
- Leap and taunts the near by enemies, deals 2x300% physical + 2x300% fire damage. (First Cast)
- Throwing the lance and deal 1500% physical + 1800% fire damage, collapse once for quantum enemies. (Second Cast)
- Deploys a field after the second cast for 15 seconds, dealing 50% fire damage per second to enemies in the field.
- Side Skill 1 — Inside the field, TDM increase by 35%
- Side Skill 2 — Gain 400 “Battle Will” on Ultimate cast. While inside the field, the cost of “Charge Attack 2” decrease by half.
- Side Skill 3 — Inside the field, for every 3 normal or charged attack hits, the 4th one will deal extra 80% fire damage.
- Evasion Skill — Gain 100 battle will, enters “Mode” for the next 4 seconds, pressing attack will go into the 5th attack sequence. 15 seconds cool down.
- Side Skill 1 (SSS) — Under the “Mode”, the 5th attack sequence gains 40% TDM.
- Side Skill 2 — Under the “Mode”, the 5th attack sequence recovers 3 SP and 50 “Battle Will”
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