Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void Terrain_AddMovePoint(....) {
- ...
- x = ( v[ 0 ] - p->origin[ 0 ] ) / p->scale_x;
- y = ( v[ 1 ] - p->origin[ 1 ] ) / p->scale_x;
- ...
- }
- This is what should have been written here: y = ( v[ 1 ] - p->origin[ 1 ] ) / p->scale_y;
- This suspicious code was found in Quake3 project by PVS-Studio static code analyzer.
- Warning message is:
- V537 Consider reviewing the correctness of 'scale_x' item's usage. Radiant terrain.cpp 1408
- PVS-Studio is a static analyzer for detecting bugs in the source code of applications written in C, C++, C++11, C++/CX. Site: http://www.viva64.com/en/pvs-studio/
Advertisement
Add Comment
Please, Sign In to add comment