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Mar 25th, 2019
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  1. --Leaked by Kingboy233
  2.  
  3. repeat game:GetService('RunService').Stepped:wait() until game:GetService('Players').LocalPlayer.Character
  4. ----
  5. ----
  6. sit = true
  7. cn = CFrame.new
  8. v3 = Vector3.new
  9. c3 = Color3.new
  10. bn = BrickColor.new
  11. ca2 = CFrame.Angles
  12. ca = function(x,y,z) return ca2(math.rad(x),math.rad(y),math.rad(z)) end
  13. ud2 = UDim2.new
  14. ----
  15. ----
  16. local Player = game:GetService('Players').LocalPlayer
  17. local Char = Player.Character
  18. local Human = Char.Humanoid
  19. local Mouse = Player:GetMouse()
  20. ----
  21. ----
  22. Human.WalkSpeed = 0
  23. print ('Loading...')
  24. wait(.5)
  25. ----
  26. ----
  27. la = Char['Left Arm']
  28. ra = Char['Right Arm']
  29. ll = Char['Left Leg']
  30. rl = Char['Right Leg']
  31. tr = Char['Torso']
  32. hd = Char['Head']
  33. rp = Char['HumanoidRootPart']
  34. ----
  35. ----
  36. ram = tr['Right Shoulder']
  37. lam = tr['Left Shoulder']
  38. llm = tr['Left Hip']
  39. rlm = tr['Right Hip']
  40. hm = tr['Neck']
  41. rj = rp['RootJoint']
  42. ----
  43. ----
  44. InputService = game:GetService('UserInputService')
  45. RunService = game:GetService('RunService')
  46. ----
  47. ----
  48. LastMade = nil
  49.  
  50. xNew=function(Table)
  51. local Obj=Instance.new(Table[1])
  52. for Ind,Val in pairs(Table) do
  53. if Ind~=1 and Ind~=2 then
  54. Obj[Ind] = Val
  55. end
  56. end
  57. Obj.Parent=Table[2]
  58. LastMade= Obj
  59. return Obj
  60. end
  61.  
  62. xPart=function(tab)
  63. local v=Instance.new(tab.type or "Part")
  64. if tab.type~="CornerWedgePart" then v.formFactor="Custom" end
  65. v.CanCollide=false
  66. v.TopSurface=10 v.BottomSurface=10 v.RightSurface=10 v.LeftSurface=10 v.FrontSurface=10 v.BackSurface=10
  67. v.Size=v3(tab[2],tab[3],tab[4])
  68. if tab.co then v.BrickColor=bn(tab.co) end
  69. if tab.tr then v.Transparency=tab.tr end
  70. if tab.rf then v.Reflectance=tab.rf end
  71. if tab.cf then v.CFrame=tab.cf end
  72. if tab.an then v.Anchored=tab.an end
  73. if tab.mt then v.Material=tab.mt end
  74. if tab.ca then v.CanCollide=tab.ca end
  75. v.Parent=tab[1]
  76. LastMade= v
  77. return v
  78. end
  79.  
  80. xWeld = function(a,b,between,type)
  81. local Weld = xNew{type or 'Weld',a,Part0 = a,Part1 = b, C0 = cn()}
  82. if between then
  83. Weld.C1 = b.CFrame:inverse() * a.CFrame
  84. else
  85. Weld.C1 = cn()
  86. end
  87. return Weld
  88. end
  89.  
  90. function xSound(id,parent,pitch)
  91. local s = xNew{'Sound', PlayOnRemove = true, SoundId = 'http://roblox.com/asset/?id='..id,Pitch = pitch}
  92. s.Parent = parent
  93. s:Destroy()
  94. end
  95.  
  96. ----
  97. ----
  98. do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end
  99. function xlerp(weld,to,tim)
  100. if weld.C1 ~= to then
  101. --weld.C1 = clerp(weld.C1,to,tim)
  102. weld.C1 = weld.C1:lerp(to,tim)
  103. end
  104. end
  105. function lerp(a,b,c)return a+(b-a)*c end
  106. ----
  107. ----
  108. Char.Health:Destroy()
  109. wait(.25)
  110. ----
  111. ra.Size = ra.Size * 3
  112. la.Size = la.Size * 3
  113. ll.Size = ll.Size * 3
  114. rl.Size = rl.Size * 3
  115. tr.Size = tr.Size * 3
  116. hd.Size = hd.Size * 3
  117. rp.Size = rp.Size * 3
  118. --
  119. local tw = xWeld(rp,tr)
  120. tw.C1 = cn(0,0,0)
  121. local law = xWeld(tr,la)
  122. law.C0 = cn(-4.5,.5,0)
  123. law.C1 = cn(0,.5,0)
  124. local raw = xWeld(tr,ra)
  125. raw.C0 = cn(4.5,.5,0)
  126. raw.C1 = cn(0,.5,0)
  127. local llw = xWeld(tr,ll)
  128. llw.C0 = cn(-1.5,-5,0)
  129. llw.C1 = cn(0,1,0)
  130. local rlw = xWeld(tr,rl)
  131. rlw.C0 = cn(1.5,-5,0)
  132. rlw.C1 = cn(0,1,0)
  133. local hw = xWeld(tr,hd)
  134. hw.C1 = cn(0,-4.5,0)
  135. ras = raw.C1
  136. las = law.C1
  137. lls = llw.C1
  138. rls = rlw.C1
  139. ts = tw.C1
  140. hs = hw.C1
  141. -----
  142. for _,Part in pairs(Char:GetChildren()) do
  143. if Part:IsA('BasePart') then
  144. Part.CustomPhysicalProperties = PhysicalProperties.new(0, .3, .5)
  145. end
  146. end
  147. --------------------------------------------------------
  148. --------------------------------------------------------
  149. -----------------------CONSTANTS------------------------
  150. --------------------------------------------------------
  151. --------------------------------------------------------
  152. REGEN_SPEED = 0
  153. WEAPON_NAME = 'Grandark'
  154. ----------------------------------------------------
  155. ----------------------------------------------------
  156. -----------------------MODEL------------------------
  157. ----------------------------------------------------
  158. ----------------------------------------------------
  159. local Handle
  160. local Blade
  161. local haw
  162. Pack = Instance.new('Model', Char)
  163. Pack.Name = WEAPON_NAME
  164. do
  165. Handle = xPart{Pack,0.54285717, 4.96428585, 1.02857149} Handle.BrickColor = BrickColor.new('Black') Handle.Material = Enum.Material.Plastic; haw = xWeld(ra,Handle); LastMade.C1 = ca(90,0,180)*cn(0,3,0) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  166. xNew{'BlockMesh',Handle,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  167. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -3.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  168. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  169. local Part = xPart{Pack,0.521428645, 0.1, 4.92857265} Part.BrickColor = BrickColor.new('Really black') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -2.59285641, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  170. xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  171. local Part = xPart{Pack,0.864285767, 0.221428677, 5.65714407} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -2.57142735, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  172. xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  173. local Part = xPart{Pack,0.54285717, 1.01428556, 1.02857149} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -1.4428587, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  174. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.FileMesh, MeshId = 'http://www.roblox.com/Asset/?id=9756362', TextureId = '', Scale = v3(0.714285731, 1.42857146, 0.714285731), Offset = v3(0, 0, 0)}
  175. local Part = xPart{Pack,0.54285717, 0.657142878, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  176. xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  177. local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857018, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  178. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  179. local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857208, -1, 0, 8.74227695e-008, 0, 1, 0, -8.74227695e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  180. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  181. local Part = xPart{Pack,0.54285717, 1.11428583, 0.371428579} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.23928523, 0.699998856, 1, -8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, -8.74227695e-008, -8.74227766e-008, 8.74227766e-008, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  182. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  183. local Part = xPart{Pack,0.54285717, 1.11428583, 0.371428579} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.23928547, 0.700000763, -1, 8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, 8.74227695e-008, -8.74227695e-008, 8.74227766e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  184. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  185. local Part = xPart{Pack,0.342857182, 0.585714281, 0.514285684} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(2.91071415, 0, 0.257143021, -5.96046377e-008, 1, 1.49781926e-007, -1, -5.96046306e-008, -3.92309403e-008, -3.92309296e-008, -1.49781926e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  186. xNew{'CylinderMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  187. local Part = xPart{Pack,0.342857182, 0.585714281, 0.514285684} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(2.91071415, 0, -0.257143021, -5.96046377e-008, 1, 1.49781926e-007, -1, -5.96046306e-008, -3.92309403e-008, -3.92309296e-008, -1.49781926e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  188. xNew{'CylinderMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  189. local Part = xPart{Pack,0.564285755, 0.257142901, 0.514285743} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.35357094, 0.257143021, -1, 8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, 8.74227695e-008, -8.74227695e-008, 8.74227766e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  190. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  191. local Part = xPart{Pack,0.564285755, 0.257142901, 0.514285743} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.35357118, 0.257141113, 1, 3.51124925e-008, -2.6822093e-007, -3.51123965e-008, 1, 3.53819075e-007, 2.6822093e-007, -3.53819075e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  192. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  193. local Part = xPart{Pack,0.564285755, 1.73571444, 0.200000003} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 1.50000012, 0.0714263916, 1, 3.51124925e-008, -2.6822093e-007, -3.51123965e-008, 1, 3.53819075e-007, 2.6822093e-007, -3.53819075e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  194. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 0.714285672), Offset = v3(0, 0, 0)}
  195. local Part = xPart{Pack,0.564285755, 1.73571444, 0.200000003} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 1.49999988, 0.0714321136, -1, 6.27284535e-008, 3.87430191e-007, 6.27285388e-008, 1, 2.26830267e-007, -3.87430163e-007, 2.26830295e-007, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  196. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 0.714285672), Offset = v3(0, 0, 0)}
  197. local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857208, -1, 0, 8.74227695e-008, 0, 1, 0, -8.74227695e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  198. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  199. local Part = xPart{Pack,0.864285767, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.48571396, -1.96071529, 1, -4.47536763e-009, -5.65906291e-008, -5.65906291e-008, -1.58996982e-023, -1, 4.47536763e-009, 1, -2.53263884e-016) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  200. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  201. local Part = xPart{Pack,0.864285767, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.48571205, -1.96071529, -1, -1.90377425e-009, 5.96046377e-008, 5.96046377e-008, 6.53269716e-010, 1, -1.90377425e-009, 1, -6.53269605e-010) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  203. Blade = xPart{Pack,0.285714328, 12.2071428, 2.38571548} Blade.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Blade) LastMade.C1 = CFrame.new(0, -8.56428432, 0.649999619, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  204. xNew{'BlockMesh',Blade,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  205. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -4.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  206. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  207. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -5.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  208. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  209. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -6.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  210. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  211. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -7.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  212. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  213. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -11.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  214. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  215. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -8.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  216. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  217. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -9.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  218. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  219. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -10.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  220. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  221. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -12.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  222. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  223. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -13.2214279, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  224. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  225. local Part = xPart{Pack,0.285714328, 0.949999154, 2.01428699} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 14.1928558, 1.5357151, 1, 1.06776947e-016, 2.85758261e-009, 1.39271539e-016, -1, -1.13713643e-008, 2.85758261e-009, 1.13713643e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  226. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  227. local Part = xPart{Pack,0.285714328, 0.949999154, 1.15714407} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 14.1928558, 2.3214283, -1, 2.33221598e-009, 0, -2.33221553e-009, -1, -4.92687668e-010, 0, -4.92687668e-010, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  228. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  229. end
  230. has = haw.C1
  231.  
  232. for _,v in pairs(Pack:GetChildren()) do
  233. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  234. end
  235. --------------------------------------------------------
  236. --------------------------------------------------------
  237. -----------------------VARIABLES------------------------
  238. --------------------------------------------------------
  239. --------------------------------------------------------
  240. State = 'Idle'
  241. FallTime = 0
  242. Walk = 0
  243. WalkReverse = false
  244. StompDB = false
  245. JumpDB = false
  246. --
  247. function NewHitbox(Radius,Position)
  248. local Returning = {}
  249. for _,v in pairs(workspace:GetChildren()) do
  250. if v~=Char and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then
  251. local Mag = (v.Torso.Position - Position).magnitude
  252. if Mag < Radius then
  253. table.insert(Returning,v)
  254. end
  255. end
  256. end
  257. return Returning
  258. end
  259. --
  260. function UpdateState()
  261. if (rp.Velocity*v3(1, 0, 1)).magnitude > 5 then
  262. if State == 'Idle' then State = 'Walking' end
  263. else
  264. if State == 'Walking' then State = 'Idle'; end
  265. end
  266. if WalkReverse then
  267. Walk = Walk - .5
  268. else
  269. Walk = Walk + .5
  270. end
  271. if Walk >= 10 then
  272. WalkReverse = true
  273. elseif Walk <= -10 then
  274. WalkReverse = false
  275. end
  276. end
  277. --
  278. function JumpExplode()
  279. local Hit = NewHitbox(35,Char.Torso.Position)
  280. for _,v in pairs(Hit) do
  281. v.Humanoid.Health = v.Humanoid.Health - 15
  282. if sit then
  283. v.Humanoid.Sit = true
  284. end
  285. end
  286. xSound('2233908',tr,1)
  287. coroutine.wrap(function()
  288. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')}
  289. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
  290. Explosion.CFrame = Char.Torso.CFrame * cn(0,-20,0)
  291. Mesh.Scale = v3(1,7,1)
  292. repeat
  293. Mesh.Scale = Mesh.Scale + v3(1,0,1)
  294. Explosion.Transparency = Explosion.Transparency + .025
  295. wait()
  296. until Explosion.Transparency >= 1
  297. Explosion:Destroy()
  298. end)()
  299. end
  300. --
  301. function Stomp()
  302. if State == 'Walking' or State == 'Idle' then
  303. if StompDB == false then
  304. StompDB = true
  305. State = 'Attacking'
  306. Human.WalkSpeed = 0
  307. --
  308. xSound('138186576',Char.Head,1)
  309. for _=0,1,.05 do
  310. xlerp(tw,ts,.2)
  311. xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2)
  312. xlerp(rlw,rls*ca(20,0,0),.2)
  313. xlerp(llw,lls*cn(0,-2,1.25),.2)
  314. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.2)
  315. xlerp(law,las*ca(20,0,0),.2)
  316. wait()
  317. end
  318. coroutine.wrap(function()
  319. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')}
  320. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=3270017'}
  321. Explosion.CFrame = rp.CFrame * cn(0,-7,0)*ca(90,0,0)
  322. Mesh.Scale = v3(5,5,10)
  323. repeat
  324. Mesh.Scale = Mesh.Scale + v3(2,2,.5)
  325. Explosion.Transparency = Explosion.Transparency + .01
  326. wait()
  327. until Explosion.Transparency >= 1
  328. Explosion:Destroy()
  329. end)()
  330. coroutine.wrap(function()
  331. local Already = {}
  332. for i=1,50,2 do
  333. wait(.1)
  334. local Hit = NewHitbox(i*2,Char.Torso.Position)
  335. for _,v in pairs(Hit) do
  336. if not Already[v] then
  337. v.Humanoid.Health = v.Humanoid.Health - 30
  338. if sit then
  339. v.Humanoid.Sit = true
  340. end
  341. Already[v] = true
  342. end
  343. end
  344. end
  345. end)()
  346. --attack
  347. for _=0,1,.05 do
  348. xlerp(tw,ts,.3)
  349. xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.3)
  350. xlerp(rlw,rls*ca(20,0,0),.3)
  351. xlerp(llw,lls*cn(0,0,1.25),.3)
  352. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.3)
  353. xlerp(law,las*ca(20,0,0),.3)
  354. wait()
  355. end
  356. State = 'Idle'
  357. Human.WalkSpeed = 7
  358. coroutine.wrap(function()
  359. wait(15)
  360. StompDB = false
  361. end)()
  362. end
  363. end
  364. end
  365. --
  366. function Charge()
  367. if State == 'Walking' or State == 'Idle' then
  368. State = 'Charge'
  369. for _, controller in pairs(game:GetService("ControllerService"):GetChildren()) do
  370. controller.Parent = workspace
  371. end
  372. local function Exp()
  373. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('White')}
  374. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
  375. Explosion.CFrame = rp.CFrame * cn(0,0,-15)*ca(70,0,0)
  376. Mesh.Scale = v3(1,6,1)
  377. repeat
  378. Mesh.Scale = Mesh.Scale + v3(1,.5,1)
  379. Explosion.Transparency = Explosion.Transparency + .05
  380. wait()
  381. until Explosion.Transparency >= 1
  382. Explosion:Destroy()
  383. end
  384. coroutine.wrap(function()
  385. wait(.25)
  386. Human.WalkSpeed = 60
  387. for _=1, 10 do
  388. coroutine.wrap(Exp)()
  389. local Hit = NewHitbox(10,Char.Torso.Position)
  390. for _,v in pairs(Hit) do
  391. v.Humanoid.Health = v.Humanoid.Health - 20
  392. end
  393. wait(.15)
  394. xSound('10730819',tr,.8)
  395. end
  396. Human.WalkSpeed = 7
  397. State = 'Idle'
  398. end)()
  399. --
  400. for _=0,1,.05 do
  401. xlerp(tw,ts*ca(0,-90,0),.4)
  402. xlerp(hw,hs*ca(0,90,0),.4)
  403. xlerp(raw,ras*ca(-90,0,-90)*cn(0,-1,0),.4)
  404. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  405. xlerp(rlw,rls*ca(0,0,10)*cn(1,0,0),.4)
  406. xlerp(llw,lls*ca(0,0,10)*cn(1,0,0),.4)
  407. wait()
  408. end
  409. --
  410. end
  411. end
  412. function Combo()
  413. if State == 'Idle' or State == 'Walking' then
  414. State = 'Attacking'
  415. Human.WalkSpeed = 3
  416. for _=0,1,.2 do
  417. xlerp(tw,ts*ca(0,20,0),.4)
  418. xlerp(hw,hs*ca(0,30,0),.4)
  419. xlerp(raw,ras*ca(0,180,-90)*cn(-1,-1,0),.4)
  420. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  421. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  422. xlerp(llw,lls*cn(0,0,1.25),.4)
  423. wait()
  424. end
  425. local Already = {}
  426. xSound('231731980',tr,1.3)
  427. for _=0,1,.1 do
  428. xlerp(tw,ts*ca(0,-30,0),.4)
  429. xlerp(hw,hs*ca(0,-50,0),.4)
  430. xlerp(raw,ras*ca(160,180,-130)*cn(2,-1,1),.4)
  431. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  432. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  433. xlerp(llw,lls*cn(0,0,1.25),.4)
  434. xlerp(haw,has*ca(40,0,0),.4)
  435. wait()
  436. local Hit = NewHitbox(15,(Blade.CFrame).p)
  437. for _,v in pairs(Hit) do
  438. if not Already[v] then
  439. v.Humanoid.Health = v.Humanoid.Health - 10
  440. Already[v] = true
  441. end
  442. end
  443. end
  444. ----Combo2
  445. for _=0,1,.2 do
  446. xlerp(tw,ts*ca(0,-35,0),.4)
  447. xlerp(haw,has,.4)
  448. xlerp(hw,hs*ca(0,-30,0),.4)
  449. xlerp(raw,ras*ca(-120,0,-70)*cn(1,-1,0),.4)
  450. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  451. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  452. xlerp(llw,lls*cn(0,0,1.25),.4)
  453. wait()
  454. end
  455. xSound('231731980',tr,1)
  456. local Already = {}
  457. for _=0,1,.1 do
  458. xlerp(tw,ts*ca(0,20,0),.4)
  459. xlerp(hw,hs*ca(0,30,0),.4)
  460. xlerp(raw,ras*ca(30,0,-90)*cn(0,-1,0),.4)
  461. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  462. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  463. xlerp(llw,lls*cn(0,0,1.25),.4)
  464. wait()
  465. local Hit = NewHitbox(15,(Blade.CFrame).p)
  466. for _,v in pairs(Hit) do
  467. if not Already[v] then
  468. v.Humanoid.Health = v.Humanoid.Health - 10
  469. Already[v] = true
  470. end
  471. end
  472. end
  473. --Combo 3
  474. for _=0,1,.1 do
  475. xlerp(tw,ts,.3)
  476. xlerp(hw,hs,.3)
  477. xlerp(haw,has,.3)
  478. xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.3)
  479. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.3)
  480. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.3)
  481. xlerp(llw,lls*cn(0,0,1.25),.4)
  482. wait()
  483. end
  484. xSound('231731980',tr,.8)
  485. local Already = {}
  486. for _=0,1,.1 do
  487. xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4)
  488. xlerp(hw,hs,.4)
  489. xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4)
  490. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  491. xlerp(haw,has*ca(20,0,0),.4)
  492. wait()
  493. local Hit = NewHitbox(10,(Blade.CFrame).p)
  494. for _,v in pairs(Hit) do
  495. if not Already[v] then
  496. v.Humanoid.Health = v.Humanoid.Health - 20
  497. Already[v] = true
  498. end
  499. end
  500. end
  501. wait(.2)
  502. State = 'Idle'
  503. Human.WalkSpeed = 7
  504. end
  505. end
  506. --
  507. function SwordSlam()
  508. if State == 'Walking' or State == 'Idle' then
  509. State = 'Attacking'
  510. Human.WalkSpeed = 0
  511. for _=0,1,.05 do
  512. xlerp(tw,ts,.2)
  513. xlerp(hw,hs,.2)
  514. xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.2)
  515. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.2)
  516. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.2)
  517. xlerp(llw,lls*cn(0,0,1.25),.2)
  518. wait()
  519. end
  520. coroutine.wrap(function()
  521. wait()
  522. xSound('10730819',tr,.5)
  523. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('dsasda')}
  524. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
  525. Explosion.CFrame = rp.CFrame * cn(0,-5,-20)
  526. Mesh.Scale = v3(1,5,1)
  527. repeat
  528. Mesh.Scale = Mesh.Scale + v3(1,1,1)
  529. Explosion.Transparency = Explosion.Transparency + .025
  530. wait()
  531. until Explosion.Transparency >= 1
  532. Explosion:Destroy()
  533. end)()
  534. for _=0,1,.15 do
  535. xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4)
  536. xlerp(hw,hs,.4)
  537. xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4)
  538. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  539. xlerp(haw,has*ca(20,0,0),.4)
  540. wait()
  541. end
  542. local Hit = NewHitbox(40,(rp.CFrame * cn(0,-5,-20)).p)
  543. for _,v in pairs(Hit) do
  544. v.Humanoid.Health = v.Humanoid.Health - 40
  545. if sit then
  546. v.Humanoid.Sit = true
  547. end
  548. end
  549. wait(.5)
  550. State = 'Idle'
  551. Human.WalkSpeed = 7
  552. end
  553. end
  554. --
  555. Mouse.KeyDown:connect(function(key)
  556. if key == ' ' then
  557. if State == 'Walking' or State == 'Idle' then
  558. if JumpDB == false then
  559. JumpDB = true
  560. State = 'Jumping'
  561. Human.Jump = true
  562. Human.WalkSpeed = 50
  563. wait(.5)
  564. State = 'Falling'
  565. coroutine.wrap(function()
  566. wait(5)
  567. JumpDB = false
  568. end)()
  569. end
  570. end
  571. elseif key == 'z' then
  572. Combo()
  573. elseif key == 'x' then
  574. Charge()
  575. elseif key == 'c' then
  576. SwordSlam()
  577. elseif key == 'v' then
  578. Stomp()
  579. end
  580. end)
  581. --
  582. Human.Changed:connect(function()
  583. if State ~= 'Jumping' then
  584. Human.Jump = false
  585. end
  586. end)
  587.  
  588. Human.FreeFalling:connect(function(a)
  589. if a then
  590. if State == 'Walking' or State == 'Idle' then
  591. State = 'Falling'
  592. end
  593. elseif State == 'Jumping' or State == 'Falling' then
  594. State = 'Idle'
  595. if FallTime > 10 then
  596. print('Boom!')
  597. JumpExplode()
  598. end
  599. Human.WalkSpeed = 7
  600. FallTime = 0
  601. end
  602. end)
  603. --
  604. wait(1)
  605. game:GetService('RunService').RenderStepped:connect(function()
  606. UpdateState()
  607. if State == 'Jumping' or State == 'Falling' then
  608. FallTime = FallTime + .1
  609. xlerp(tw,ts,.3)
  610. xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2)
  611. xlerp(raw,ras*ca(0,0,-90)*cn(-1,-1,0),.2)
  612. xlerp(law,las*ca(0,0,90)*cn(1,-1,0),.2)
  613. xlerp(rlw,rls*ca(20,0,0),.2)
  614. xlerp(llw,lls*cn(0,-.5,1.25),.2)
  615. elseif State == 'Idle' then
  616. xlerp(tw,ts*ca(0,25,0),.1)
  617. xlerp(hw,hs*ca(0,-25,0),.1)
  618. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1)
  619. xlerp(law,las*ca(20,0,0),.1)
  620. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.1)
  621. xlerp(llw,lls*cn(0,0,1.25),.1)
  622. xlerp(haw,has,.4)
  623. elseif State == 'Walking' then
  624. xlerp(tw,ts,.15)
  625. xlerp(hw,hs,.15)
  626. --xlerp(law,las*ca(30,0,0),.3)
  627. --xlerp(raw,ras*ca(20,0,-40)*cn(-1,-.5,0),.15)
  628. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1)
  629. xlerp(law,las*ca(20,0,0),.1)
  630. if WalkReverse then
  631. xlerp(rlw,rls*ca(30,0,0)*cn(0,-1,-1.5),.05)
  632. xlerp(llw,lls*ca(-30,0,0)*cn(0,-1,1.5),.05)
  633. else
  634. xlerp(rlw,rls*ca(-30,0,0)*cn(0,-1,1.5),.05)
  635. xlerp(llw,lls*ca(30,0,0)*cn(0,-1,-1.5),.05)
  636. end
  637. end
  638. end)
  639. --
  640. Human.WalkSpeed = 7
  641. Human.JumpPower = 250
  642. Human.MaxHealth = 500
  643. Human.Health = 500
  644. print 'salty sieg loaded'
  645. end
  646. script.Parent.MouseButton1Down:connect(Click)
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