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  1. FreeSpace 2 Open version: 3.6.13
  2. Passed cmdline options:
  3. -spec_exp 5.5
  4. -ogl_spec 30
  5. -spec_static 0.4
  6. -spec_point 0.3
  7. -spec_tube 0.2
  8. -ambient_factor 90.5
  9. -env
  10. -mipmap
  11. -missile_lighting
  12. -glow
  13. -spec
  14. -no_emissive_light
  15. -normal
  16. -3dshockwave
  17. -soft_particles
  18. -post_process
  19. -bloom_intensity 42
  20. -fxaa_preset 2
  21. -fb_explosions
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -mod MediaVPs,fs2-single-missions
  30. -disable_di_mouse
  31. -fps
  32. Building file index...
  33. Found root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' with a checksum of 0x2e1c5fb2
  34. Found root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' with a checksum of 0xc63fbd06
  35. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' with a checksum of 0x55a96e8f
  36. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' with a checksum of 0xbb441778
  37. Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
  38. Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
  39. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' with a checksum of 0xed62dfa3
  40. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' with a checksum of 0x5118d025
  41. Found root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  42. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' with a checksum of 0x8f9e01aa
  43. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  44. Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
  45. Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  46. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  47. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  48. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  49. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  50. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  51. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  52. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  53. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  54. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  55. Searching root 'E:\FreeSpace2\MediaVPs\' ... 39 files
  56. Searching root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' ... 5670 files
  57. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' ... 1641 files
  58. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' ... 1496 files
  59. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' ... 1755 files
  60. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' ... 32 files
  61. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' ... 52 files
  62. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' ... 2043 files
  63. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' ... 32 files
  64. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' ... 24 files
  65. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' ... 300 files
  66. Searching root 'E:\FreeSpace2\fs2-single-missions\' ... 42 files
  67. Searching root 'E:\FreeSpace2\' ... 97 files
  68. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  69. Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
  70. Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
  71. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  72. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  73. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  74. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  75. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  76. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  77. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  78. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  79. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  80. Found 25 roots and 20643 files.
  81. AutoLang: Language auto-detection successful...
  82. Setting language to English
  83. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  84. Initializing OpenAL...
  85. OpenAL Vendor : Creative Labs Inc.
  86. OpenAL Renderer : Software
  87. OpenAL Version : 1.1
  88.  
  89. Available Playback Devices:
  90. Generic Software on Speakers (Realtek High Definition Audio) *preferred*
  91. DirectSound Default
  92. Speakers (Realtek High Definition Audio) via DirectSound
  93. Realtek Digital Output(RCA) (Realtek High Definition Audio) via DirectSound
  94. Realtek Digital Output (Realtek High Definition Audio) via DirectSound
  95. WaveOut Default
  96. Speakers (Realtek High Definiti via WaveOut
  97. Realtek Digital Output(RCA) (Re via WaveOut
  98. Realtek Digital Output (Realtek via WaveOut
  99. No Output
  100. Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
  101. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  102.  
  103. Available Capture Devices:
  104. Realtek Digital Input (Realtek *default*
  105. Realtek Digital Input (Realtek via WaveIn
  106.  
  107. Found extension "ALC_EXT_EFX".
  108.  
  109. Sample rate: 44100 (44100)
  110. EFX enabled: NO
  111. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  112. Capture device: Realtek Digital Input (Realtek
  113. ... OpenAL successfully initialized!
  114. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  115. Initializing WGL...
  116. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  117. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  118. OpenGL Vendor : NVIDIA Corporation
  119. OpenGL Renderer : Quadro FX 1800/PCI/SSE2
  120. OpenGL Version : 3.3.0
  121.  
  122. Using extension "GL_EXT_fog_coord".
  123. Using extension "GL_ARB_multitexture".
  124. Using extension "GL_ARB_texture_env_add".
  125. Using extension "GL_ARB_texture_compression".
  126. Using extension "GL_EXT_texture_compression_s3tc".
  127. Using extension "GL_EXT_texture_filter_anisotropic".
  128. Using extension "GL_ARB_texture_env_combine".
  129. Using extension "GL_EXT_compiled_vertex_array".
  130. Using extension "GL_EXT_draw_range_elements".
  131. Using extension "GL_ARB_texture_mirrored_repeat".
  132. Using extension "GL_ARB_texture_non_power_of_two".
  133. Using extension "GL_ARB_vertex_buffer_object".
  134. Using extension "GL_ARB_pixel_buffer_object".
  135. Using extension "GL_SGIS_generate_mipmap".
  136. Using extension "GL_EXT_framebuffer_object".
  137. Using extension "GL_ARB_texture_rectangle".
  138. Using extension "GL_EXT_bgra".
  139. Using extension "GL_ARB_texture_cube_map".
  140. Using extension "GL_EXT_texture_lod_bias".
  141. Using extension "GL_ARB_point_sprite".
  142. Using extension "GL_ARB_shading_language_100".
  143. Using extension "GL_ARB_shader_objects".
  144. Using extension "GL_ARB_vertex_shader".
  145. Using extension "GL_ARB_fragment_shader".
  146. Using extension "GL_NV_vertex_program3".
  147. Found special extension function "wglSwapIntervalEXT".
  148.  
  149. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  150. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  151. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  152. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  153. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  154. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  155. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  156. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  157. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  158. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  159. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  160. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  161. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  162. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  163. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  164. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  165. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  166. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  167. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  168. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  169. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  170. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  171. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  172. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  173. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  174. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  175. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  176. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  177. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  178. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  179. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  180. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  181. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  182. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  183. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  184. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  185. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  186. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  187. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  188. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  189. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  190. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  191. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  192. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  193. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  194. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  195. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  196. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  197. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  198. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  199. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  200. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  201. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  202. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  203. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  204. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  205. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  206. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  207. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  208. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  209. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  210. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  211. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  212. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  213. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  214. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  215. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  216. Loading built-in default shader for: soft-v.sdr
  217. Loading built-in default shader for: soft-f.sdr
  218. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  219. Loading built-in default shader for: soft-v.sdr
  220. Loading built-in default shader for: soft-f.sdr
  221.  
  222. Compiling post-processing shader 1 ...
  223. Compiling post-processing shader 2 ...
  224. Compiling post-processing shader 3 ...
  225. Compiling post-processing shader 4 ...
  226. Compiling post-processing shader 5 ...
  227. Loading built-in default shader for: fxaa-v.sdr
  228. Loading built-in default shader for: fxaa-f.sdr
  229. Compiling post-processing shader 6 ...
  230.  
  231. Max texture units: 4 (32)
  232. Max elements vertices: 1048576
  233. Max elements indices: 1048576
  234. Max texture size: 8192x8192
  235. Max render buffer size: 8192x8192
  236. Can use compressed textures: YES
  237. Texture compression available: YES
  238. Post-processing enabled: YES
  239. Using bilinear texture filter.
  240. Using GLSL for model rendering.
  241. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  242. ... OpenGL init is complete!
  243. Size of bitmap info = 742 KB
  244. Size of bitmap extra info = 48 bytes
  245. ANI cursorweb with size 24x24 (25.0% wasted)
  246. GRAPHICS: Initializing default colors...
  247. SCRIPTING: Beginning initialization sequence...
  248. SCRIPTING: Beginning Lua initialization...
  249. LUA: Opening LUA state...
  250. LUA: Initializing base Lua libraries...
  251. LUA: Beginning ADE initialization
  252. ADE: Initializing enumeration constants...
  253. ADE: Assigning Lua session...
  254. SCRIPTING: Beginning main hook parse sequence....
  255. Wokka! Error opening file (scripting.tbl)!
  256. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  257. TBM => Starting parse of 'mouse-sct.tbm' ...
  258. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  259. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  260. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  261. SCRIPTING: Inititialization complete.
  262. SCRIPTING: Splash screen overrides checked
  263. SCRIPTING: Splash hook has been run
  264. SCRIPTING: Splash screen conditional hook has been run
  265. Using high memory settings...
  266. Wokka! Error opening file (interface.tbl)!
  267. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  268. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  269. Windows reported 16 joysticks, we found 0
  270. Current soundtrack set to -1 in event_music_reset_choices
  271. TBM => Starting parse of 'mv_music-mus.tbm' ...
  272. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  273. Wokka! Error opening file (armor.tbl)!
  274. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  275. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  276. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  277. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  278. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  279. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  280. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  281. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  282. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  283. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  284. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  285. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  286. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  287. TBM => Starting parse of 'mv_root-wep.tbm' ...
  288. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  289. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  290. TBM => Starting parse of 'mekhu-wep.tbm' ...
  291. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  292. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  293. TBM => Starting parse of 'mv_root-shp.tbm' ...
  294. TBM => Starting parse of 'radar-shp.tbm' ...
  295. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  296. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  297. TBM => Starting parse of 'TestCadia-shp.tbm' ...
  298. TBM => Starting parse of 'shivans-shp.tbm' ...
  299. TBM => Starting parse of 'shaitan-shp.tbm' ...
  300. TBM => Starting parse of 'scorpion-shp.tbm' ...
  301. TBM => Starting parse of 'poseidon-shp.tbm' ...
  302. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  303. TBM => Starting parse of 'colossus-shp.tbm' ...
  304. TBM => Starting parse of 'charybdis-shp.tbm' ...
  305. TBM => Starting parse of 'artemistest-shp.tbm' ...
  306. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  307. ANI support1 with size 108x24 (25.0% wasted)
  308. ANI damage1 with size 148x25 (21.9% wasted)
  309. ANI wingman1 with size 71x53 (17.2% wasted)
  310. ANI wingman2 with size 35x53 (17.2% wasted)
  311. ANI wingman3 with size 14x53 (17.2% wasted)
  312. ANI toggle1 with size 57x20 (37.5% wasted)
  313. ANI head1 with size 164x132 (48.4% wasted)
  314. ANI weapons1 with size 126x20 (37.5% wasted)
  315. ANI weapons1_b with size 150x20 (37.5% wasted)
  316. ANI objective1 with size 149x21 (34.4% wasted)
  317. ANI energy1 with size 12x41 (35.9% wasted)
  318. ANI targetview1 with size 137x156 (39.1% wasted)
  319. ANI targetview2 with size 4x96 (25.0% wasted)
  320. ANI targetview3 with size 7x20 (37.5% wasted)
  321. ANI 2_radar1 with size 209x170 (33.6% wasted)
  322. ANI 2_energy2 with size 86x96 (25.0% wasted)
  323. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  324. ANI targhit1 with size 31x21 (34.4% wasted)
  325. ANI 2_leftarc with size 103x252 (1.6% wasted)
  326. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  327. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  328. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  329. ANI netlag1 with size 29x30 (6.3% wasted)
  330. ANI 2_lead1 with size 26x26 (18.8% wasted)
  331. ANI 2_lock1 with size 56x53 (17.2% wasted)
  332. ANI 2_lockspin with size 100x100 (21.9% wasted)
  333. ANI time1 with size 47x23 (28.1% wasted)
  334. TBM => Starting parse of 'mv_effects-str.tbm' ...
  335. loading animated cursor "cursor"
  336. ANI cursor with size 24x24 (25.0% wasted)
  337. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  338. MediaVPs: Explosions script loaded!
  339. MediaVPs: Flaming debris script loaded!
  340. Ships.tbl is : VALID
  341. Weapons.tbl is : VALID
  342. cfile_init() took 754
  343. TrackIR Init Failed - 1
  344. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  345. SOUND => Loading 'main_amb.wav'
  346. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  347. PLR => Verifying 'DEBUG.plr' with version 0...
  348. PLR => Parsing: Flags...
  349. PLR => Verifying complete!
  350. PLR => Verifying 'Mike.plr' with version 0...
  351. PLR => Parsing: Flags...
  352. PLR => Verifying complete!
  353. PLR => Verifying 'MikeBTA.plr' with version 0...
  354. PLR => Parsing: Flags...
  355. PLR => Verifying complete!
  356. PLR => Verifying 'MikeJAD.plr' with version 0...
  357. PLR => Parsing: Flags...
  358. PLR => Verifying complete!
  359. PLR => Verifying 'MikeTEST.plr' with version 0...
  360. PLR => Parsing: Flags...
  361. PLR => Verifying complete!
  362. ANI cursor.ani with size 24x24 (25.0% wasted)
  363. Frame 0 too long!!: frametime = 0.315 (0.315)
  364. Frame 0 too long!!: frametime = 0.278 (0.278)
  365. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  366. Frame 0 too long!!: frametime = 0.466 (0.466)
  367. SOUND => Loading 'user_o.wav'
  368. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  369. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  370. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  371. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  372. SOUND => Loading 'commit.wav'
  373. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  374. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  375. PLR => Loading 'DEBUG.plr' with version 0...
  376. PLR => Parsing: Flags...
  377. PLR => Parsing: Info...
  378. PLR => Parsing: Scoring...
  379. PLR => Parsing: ScoringMulti...
  380. PLR => Parsing: HUD...
  381. PLR => Parsing: Variables...
  382. PLR => Parsing: Multiplayer...
  383. PLR => Parsing: Controls...
  384. PLR => Parsing: Settings...
  385. PLR => Loading complete!
  386. CSG => Loading 'DEBUG.FreeSpace2.csg' with version 0...
  387. CSG => Parsing: Flags...
  388. CSG => Parsing: Info...
  389. CSG => Parsing: Missions...
  390. CSG => Parsing: Techroom...
  391. CSG => Parsing: Loadout...
  392. CSG => Parsing: Scoring...
  393. CSG => Parsing: RedAlert...
  394. CSG => Parsing: HUD...
  395. CSG => Parsing: Variables...
  396. CSG => Parsing: Settings...
  397. CSG => Parsing: Controls...
  398. CSG => Loading complete!
  399. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  400. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  401. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  402. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  403. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  404. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  405. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  406. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  407. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  408. AUDIOSTR => Successfully opened: Aquitaine.ogg
  409. SOUND => Loading 'Camp_on.wav'
  410. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  411. SOUND => Loading 'Camp_off.wav'
  412. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  413. SOUND => Loading 'Techroom1.wav'
  414. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  415. SOUND => Loading 'user_c.wav'
  416. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  417. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  418. Techroom successfully initialized, now changing tab...
  419. Loading model 'fighter01.pof'
  420. IBX: Found a good IBX to read for 'fighter01.pof'.
  421. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  422. Frame 0 too long!!: frametime = 0.540 (0.540)
  423. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  424. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  425. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  426. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  427. Freeing all existing models...
  428. CSG => Loading 'DEBUG.FreeSpace2.csg' with version 0...
  429. CSG => Parsing: Flags...
  430. CSG => Parsing: Info...
  431. CSG => Parsing: Missions...
  432. CSG => Parsing: Techroom...
  433. CSG => Parsing: Loadout...
  434. CSG => Parsing: Scoring...
  435. CSG => Parsing: RedAlert...
  436. CSG => Parsing: HUD...
  437. CSG => Parsing: Variables...
  438. CSG => Parsing: Settings...
  439. CSG => Parsing: Controls...
  440. CSG => Loading complete!
  441. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  442. Frame 0 too long!!: frametime = 1.165 (1.165)
  443. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  444. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  445. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  446. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  447. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  448. PLR => Saving 'DEBUG.plr' with version 0...
  449. PLR => Saving: Flags...
  450. PLR => Saving: Info...
  451. PLR => Saving: Scoring...
  452. PLR => Saving: ScoringMulti...
  453. PLR => Saving: HUD...
  454. PLR => Saving: Variables...
  455. PLR => Saving: Multiplayer...
  456. PLR => Saving: Controls...
  457. PLR => Saving: Settings...
  458. PLR => Saving complete!
  459. =================== STARTING LEVEL LOAD ==================
  460. ANI 2_Loading with size 824x43 (32.8% wasted)
  461. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  462. Starting model page in...
  463. Beginning level bitmap paging...
  464. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  465. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  466. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  467. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  468. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  469. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  470. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  471. Loading warp model
  472. Loading model 'warp.pof'
  473. IBX: Found a good IBX to read for 'warp.pof'.
  474. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  475. 600
  476. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  477. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  478. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  479. SHOCKWAVE => Loading default shockwave model...
  480. Loading model 'shockwave.pof'
  481. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  482. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  483. IBX: Found a good IBX to read for 'shockwave.pof'.
  484. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  485. SHOCKWAVE => Default model load: SUCCEEDED!!
  486. MISSION LOAD: 'ArcadiaTest'
  487. Starting mission message count : 205
  488. Ending mission message count : 205
  489. Current soundtrack set to -1 in event_music_reset_choices
  490. Current soundtrack set to -1 in event_music_set_soundtrack
  491. Loading model 'fighter2t-01.pof'
  492. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  493. IBX-DEBUG => POF checksum: 0xfef8a1b1, IBX checksum: 0xf64d5ef0 -- "fighter2t-01.pof"
  494. Loading model 'TestCadia.pof'
  495. Potential problem found: Unrecognized subsystem type 'ForkTable', believed to be in ship TestCadia.pof
  496. Potential problem found: Unrecognized subsystem type 'ForkLiftLeft', believed to be in ship TestCadia.pof
  497. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship TestCadia.pof
  498. Unknown special object type $path06 while reading model TestCadia.pof
  499. Unknown special object type $path07 while reading model TestCadia.pof
  500. IBX: Found a good IBX to read for 'TestCadia.pof'.
  501. IBX-DEBUG => POF checksum: 0xb2861860, IBX checksum: 0xdb145931 -- "TestCadia.pof"
  502. Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use).
  503. Loading model 'install01.pof'
  504. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof
  505. Unknown special object type $path06 while reading model install01.pof
  506. Unknown special object type $path07 while reading model install01.pof
  507. IBX: Found a good IBX to read for 'install01.pof'.
  508. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x7478f979 -- "install01.pof"
  509. Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull'
  510. Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull'
  511. Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull'
  512. OpenGL: Created 512x512 FBO!
  513. Loading model 'starfield.pof'
  514. Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  515. IBX: Found a good IBX to read for 'starfield.pof'.
  516. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
  517. ANI debris01 with size 51x38 (40.6% wasted)
  518. ANI debris02 with size 26x19 (40.6% wasted)
  519. ANI debris04 with size 36x27 (15.6% wasted)
  520. =================== STARTING LEVEL DATA LOAD ==================
  521. Loading model 'support2t-01.pof'
  522. IBX: Found a good IBX to read for 'support2t-01.pof'.
  523. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  524. Submodel 'bodyb' is detail level 1 of 'bodya'
  525. Submodel 'bodyc' is detail level 2 of 'bodya'
  526. Submodel 'bodyd' is detail level 3 of 'bodya'
  527. Loading model 'support2v-01.pof'
  528. IBX: Found a good IBX to read for 'support2v-01.pof'.
  529. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  530. Submodel 'hercb' is detail level 1 of 'herca'
  531. Submodel 'hercc' is detail level 2 of 'herca'
  532. Submodel 'hercd' is detail level 3 of 'herca'
  533. About to page in ships!
  534. ANI shieldft-01 with size 112x93 (27.3% wasted)
  535. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  536. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  537. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  538. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  539. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  540. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  541. Loading model 'rockeye.pof'
  542. IBX: Found a good IBX to read for 'rockeye.pof'.
  543. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  544. Loading model 'Tempest.pof'
  545. IBX: Found a good IBX to read for 'Tempest.pof'.
  546. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  547. Loading model 'NewHornet.pof'
  548. IBX: Found a good IBX to read for 'NewHornet.pof'.
  549. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  550. Loading model 'bombardier.pof'
  551. IBX: Found a good IBX to read for 'bombardier.pof'.
  552. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  553. Loading model 'crossbow.pof'
  554. No subsystems found for model "crossbow.pof".
  555. IBX: Found a good IBX to read for 'crossbow.pof'.
  556. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  557. Loading model 'trebuchet.pof'
  558. IBX: Found a good IBX to read for 'trebuchet.pof'.
  559. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
  560. Loading model 'tag-a.pof'
  561. IBX: Found a good IBX to read for 'tag-a.pof'.
  562. IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof"
  563. Loading model 'tag-b.pof'
  564. IBX: Found a good IBX to read for 'tag-b.pof'.
  565. IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof"
  566. Loading model 'tag-c.pof'
  567. IBX: Found a good IBX to read for 'tag-c.pof'.
  568. IBX-DEBUG => POF checksum: 0x2160e1af, IBX checksum: 0x7e284d13 -- "tag-c.pof"
  569. Loading model 'piranha.pof'
  570. IBX: Found a good IBX to read for 'piranha.pof'.
  571. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  572. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  573. Loading model 'stilettoII.pof'
  574. IBX: Found a good IBX to read for 'stilettoII.pof'.
  575. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  576. Loading model 'infyrno.pof'
  577. IBX: Found a good IBX to read for 'infyrno.pof'.
  578. IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof"
  579. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  580. Loading model 'belial.pof'
  581. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  582. IBX: Found a good IBX to read for 'belial.pof'.
  583. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof"
  584. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  585. Loading model 'helios.pof'
  586. IBX: Found a good IBX to read for 'helios.pof'.
  587. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  588. Loading model 'EMPulse2.pof'
  589. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  590. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
  591. Loading model 'cmeasure01.pof'
  592. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  593. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  594. Loading model 'Interceptor.pof'
  595. IBX: Found a good IBX to read for 'Interceptor.pof'.
  596. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  597. Loading model 'hornet.pof'
  598. IBX: Found a good IBX to read for 'hornet.pof'.
  599. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  600. Loading model 'debris01.pof'
  601. IBX: Found a good IBX to read for 'debris01.pof'.
  602. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  603. Loading model 'debris02.pof'
  604. IBX: Found a good IBX to read for 'debris02.pof'.
  605. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  606. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  607. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  608. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  609. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  610. Paging in mission messages
  611. Stopping model page in...
  612. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  613. ANI support1.ani with size 108x24 (25.0% wasted)
  614. ANI damage1.ani with size 148x25 (21.9% wasted)
  615. ANI wingman1.ani with size 71x53 (17.2% wasted)
  616. ANI wingman2.ani with size 35x53 (17.2% wasted)
  617. ANI wingman3.ani with size 14x53 (17.2% wasted)
  618. ANI toggle1.ani with size 57x20 (37.5% wasted)
  619. ANI head1.ani with size 164x132 (48.4% wasted)
  620. ANI weapons1.ani with size 126x20 (37.5% wasted)
  621. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  622. ANI objective1.ani with size 149x21 (34.4% wasted)
  623. ANI energy1.ani with size 12x41 (35.9% wasted)
  624. ANI targetview1.ani with size 137x156 (39.1% wasted)
  625. ANI targetview2.ani with size 4x96 (25.0% wasted)
  626. ANI targetview3.ani with size 7x20 (37.5% wasted)
  627. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  628. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  629. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  630. ANI targhit1.ani with size 31x21 (34.4% wasted)
  631. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  632. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  633. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  634. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  635. ANI netlag1.ani with size 29x30 (6.3% wasted)
  636. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  637. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  638. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  639. ANI time1.ani with size 47x23 (28.1% wasted)
  640. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  641. ANI debris01.ani with size 51x38 (40.6% wasted)
  642. ANI debris02.ani with size 26x19 (40.6% wasted)
  643. ANI debris04.ani with size 36x27 (15.6% wasted)
  644. ANI shieldft-01.ani with size 112x93 (27.3% wasted)
  645. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  646. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  647. User bitmap 'TMP308x190+16'
  648. User bitmap 'TMP337x206+16'
  649. User bitmap 'TMP69x119+16'
  650. User bitmap 'TMP231x145+16'
  651. User bitmap 'TMP273x158+16'
  652. User bitmap 'TMP319x174+16'
  653. User bitmap 'TMP256x256+8'
  654. User bitmap 'TMP256x256+8'
  655. User bitmap 'TMP128x128+8'
  656. Bmpman: 1890/4750 bitmap slots in use.
  657. Ending level bitmap paging...
  658. =================== ENDING LOAD ================
  659. Real count = 316, Estimated count = 425
  660. ================================================
  661.  
  662. Scripted Mouse Loading
  663. Sensitivity: 250
  664. Sensitivity Curve: 1
  665. Control Mode: 1
  666. Deadzone: 2
  667. Mouse Invert: 1
  668. Indicator Color: 4
  669. Someone passed an extension to bm_load for file 'mouse_ret_2.dds'
  670. Someone passed an extension to bm_load_animation for file 'mouse_ret_2.dds'
  671. SCRIPTING: Starting flashy deaths script loading
  672.  
  673. Class: gtf ulysses
  674. DRM: 0.25
  675. DE: 3
  676. DM: 1
  677.  
  678. Class: gtf hercules
  679. DRM: 0.25
  680. DE: 3
  681. DM: 1
  682.  
  683. Class: gtf hercules mark ii
  684. DRM: 0.25
  685. DE: 3
  686. DM: 1
  687.  
  688. Class: gtf ares
  689. DRM: 0.25
  690. DE: 3
  691. DM: 1
  692.  
  693. Class: gtf erinyes
  694. DRM: 0.25
  695. DE: 3
  696. DM: 1
  697.  
  698. Class: gtf loki
  699. DRM: 0.25
  700. DE: 3
  701. DM: 1
  702.  
  703. Class: gtf pegasus
  704. DRM: 0.25
  705. DE: 3
  706. DM: 1
  707.  
  708. Class: gtf perseus
  709. DRM: 0.25
  710. DE: 3
  711. DM: 1
  712.  
  713. Class: gtf myrmidon
  714. DRM: 0.25
  715. DE: 3
  716. DM: 1
  717.  
  718. Class: sf mara (terrans)
  719. DRM: 0.25
  720. DE: 3
  721. DM: 1
  722.  
  723. Class: gtb artemis
  724. DRM: 0.25
  725. DE: 3
  726. DM: 1
  727.  
  728. Class: gtb artemis d.h.
  729. DRM: 0.25
  730. DE: 3
  731. DM: 1
  732.  
  733. Class: gtb medusa
  734. DRM: 0.25
  735. DE: 3
  736. DM: 1
  737.  
  738. Class: gtb ursa
  739. DRM: 0.25
  740. DE: 3
  741. DM: 1
  742.  
  743. Class: gtb zeus
  744. DRM: 0.25
  745. DE: 3
  746. DM: 1
  747.  
  748. Class: gtb boanerges
  749. DRM: 0.25
  750. DE: 3
  751. DM: 1
  752.  
  753. Class: gtdr amazon
  754. DRM: 0.25
  755. DE: 3
  756. DM: 1
  757.  
  758. Class: gtdr amazon advanced
  759. DRM: 0.25
  760. DE: 3
  761. DM: 1
  762. FRM: 1
  763. FE: 6
  764. BE: 0.45
  765. BEDu: 5000
  766. BEDM: 2.5
  767.  
  768. Class: gts hygeia
  769. DRM: 0.25
  770. DE: 3
  771. DM: 1
  772. FRM: 1
  773. FE: 6
  774.  
  775. Class: gtfr triton
  776. DRM: 0.25
  777. DE: 3
  778. DM: 1
  779. FRM: 1
  780. FE: 6
  781. BE: 0.45
  782. BEDu: 5000
  783. BEDM: 2.5
  784.  
  785. Class: tc-tri
  786. DRM: 0.25
  787. DE: 3
  788. DM: 1
  789. FRM: 1
  790. FE: 6
  791. BE: 0.4
  792. BEDu: 4000
  793. BEDM: 2.5
  794.  
  795. Class: gtfr poseidon
  796. DRM: 0.25
  797. DE: 3
  798. DM: 1
  799. FRM: 1
  800. FE: 6
  801.  
  802. Class: tc 2
  803. DRM: 0.25
  804. DE: 3
  805. DM: 1
  806.  
  807. Class: tsc 2
  808. DRM: 0.25
  809. DE: 3
  810. DM: 1
  811.  
  812. Class: tac 1
  813. DRM: 0.25
  814. DE: 3
  815. DM: 1
  816.  
  817. Class: ttc 1
  818. DRM: 0.25
  819. DE: 3
  820. DM: 1
  821.  
  822. Class: gtc fenris
  823. DRM: 0.25
  824. DE: 3
  825. DM: 1
  826. FRM: 2
  827. FE: 6
  828. BE: 0.6
  829. BEDu: 8000
  830. BEDM: 2.5
  831.  
  832. Class: gtm hippocrates
  833. DRM: 0.25
  834. DE: 3
  835. DM: 1
  836. FRM: 1
  837. FE: 6
  838. BE: 0.6
  839. BEDu: 8000
  840. BEDM: 2.5
  841.  
  842. Class: gtc leviathan
  843. DRM: 0.25
  844. DE: 3
  845. DM: 1
  846. FRM: 2
  847. FE: 6
  848. BE: 0.6
  849. BEDu: 8000
  850. BEDM: 2.5
  851.  
  852. Class: gtsc faustus
  853. DRM: 0.25
  854. DE: 3
  855. DM: 1
  856. FRM: 1
  857. FE: 6
  858. BE: 0.6
  859. BEDu: 8000
  860. BEDM: 2.5
  861.  
  862. Class: gtg zephyrus
  863. DRM: 0.25
  864. DE: 3
  865. DM: 1
  866. FRM: 1
  867. FE: 6
  868. BE: 0.55
  869. BEDu: 7000
  870. BEDM: 2.5
  871.  
  872. Class: gta charybdis
  873. DRM: 0.25
  874. DE: 3
  875. DM: 1
  876. FRM: 1
  877. FE: 6
  878. BE: 0.5
  879. BEDu: 6000
  880. BEDM: 2.5
  881.  
  882. Class: gtd orion
  883. DRM: 0.25
  884. DE: 3
  885. DM: 1
  886. FRM: 2
  887. FE: 6
  888. BE: 0.7
  889. BEDu: 10000
  890. BEDM: 2.5
  891.  
  892. Class: gtd hecate
  893. DRM: 0.25
  894. DE: 3
  895. DM: 1
  896. FRM: 2
  897. FE: 6
  898. BE: 0.7
  899. BEDu: 10000
  900. BEDM: 2.5
  901.  
  902. Class: gtd orion#2 (bastion)
  903. DRM: 0.25
  904. DE: 3
  905. DM: 1
  906. FRM: 2
  907. FE: 6
  908. BE: 0.7
  909. BEDu: 10000
  910. BEDM: 2.5
  911.  
  912. Class: gtd hades
  913. DRM: 0.25
  914. DE: 3
  915. DM: 1
  916. FRM: 2
  917. FE: 6
  918. BE: 0.7
  919. BEDu: 10000
  920. BEDM: 2.5
  921.  
  922. Class: gti arcadia
  923. DRM: 0.25
  924. DE: 3
  925. DM: 1
  926. FRM: 2
  927. FE: 6
  928. BE: 0.7
  929. BEDu: 10000
  930. BEDM: 2.5
  931.  
  932. Class: gtva colossus
  933. DRM: 0.25
  934. DE: 3
  935. DM: 1
  936. FRM: 5
  937. FE: 6
  938. BE: 0.75
  939. BEDu: 11000
  940. BEDM: 2.5
  941.  
  942. Class: gtcv deimos
  943. DRM: 0.25
  944. DE: 3
  945. DM: 1
  946. FRM: 2
  947. FE: 6
  948. BE: 0.65
  949. BEDu: 9000
  950. BEDM: 2.5
  951.  
  952. Class: gtc aeolus
  953. DRM: 0.25
  954. DE: 3
  955. DM: 1
  956. FRM: 2
  957. FE: 6
  958. BE: 0.6
  959. BEDu: 8000
  960. BEDM: 2.5
  961.  
  962. Class: ntf iceni
  963. DRM: 0.25
  964. DE: 3
  965. DM: 1
  966. FRM: 2
  967. FE: 6
  968. BE: 0.65
  969. BEDu: 9000
  970. BEDM: 2.5
  971.  
  972. Class: ntf boadicea
  973. DRM: 0.25
  974. DE: 3
  975. DM: 1
  976. FRM: 2
  977. FE: 6
  978. BE: 0.6
  979. BEDu: 8000
  980. BEDM: 2.5
  981.  
  982. Class: gtt elysium
  983. DRM: 0.25
  984. DE: 3
  985. DM: 1
  986.  
  987. Class: gtt argo
  988. DRM: 0.25
  989. DE: 3
  990. DM: 1
  991. FRM: 1
  992. FE: 6
  993. BE: 0.4
  994. BEDu: 4000
  995. BEDM: 2.5
  996.  
  997. Class: gti ganymede
  998. DRM: 0.25
  999. DE: 3
  1000. DM: 1
  1001. FRM: 2
  1002. FE: 6
  1003. BE: 0.7
  1004. BEDu: 10000
  1005. BEDM: 2.5
  1006.  
  1007. Class: knossos
  1008. DRM: 0.25
  1009. DE: 3
  1010. DM: 1
  1011. FRM: 5
  1012. FE: 6
  1013. BE: 0.8
  1014. BEDu: 12000
  1015. BEDM: 2.5
  1016.  
  1017. Class: gtsg watchdog
  1018. DRM: 0.25
  1019. DE: 3
  1020. DM: 1
  1021.  
  1022. Class: gtsg cerberus
  1023. DRM: 0.25
  1024. DE: 3
  1025. DM: 1
  1026.  
  1027. Class: gtsg alastor
  1028. DRM: 0.25
  1029. DE: 3
  1030. DM: 1
  1031.  
  1032. Class: gtep hermes
  1033. DRM: 0.25
  1034. DE: 3
  1035. DM: 1
  1036.  
  1037. Class: tc-meson bomb
  1038. FRM: 4
  1039. FE: 6
  1040. BE: 0.8
  1041. BEDu: 10000
  1042. BEDM: 10
  1043.  
  1044. Class: gtsg mjolnir
  1045. DRM: 0.25
  1046. DE: 3
  1047. DM: 1
  1048. FRM: 2
  1049. FE: 6
  1050. BE: 0.6
  1051. BEDu: 8000
  1052. BEDM: 2.5
  1053.  
  1054. Class: gtsg mjolnir#home
  1055. DRM: 0.25
  1056. DE: 3
  1057. DM: 1
  1058. FRM: 2
  1059. FE: 6
  1060. BE: 0.6
  1061. BEDu: 8000
  1062. BEDM: 2.5
  1063.  
  1064. Class: gvf seth
  1065. DRM: 0.25
  1066. DE: 3
  1067. DM: 1
  1068.  
  1069. Class: gvf horus
  1070. DRM: 0.25
  1071. DE: 3
  1072. DM: 1
  1073.  
  1074. Class: gvf thoth
  1075. DRM: 0.25
  1076. DE: 3
  1077. DM: 1
  1078.  
  1079. Class: gvf serapis
  1080. DRM: 0.25
  1081. DE: 3
  1082. DM: 1
  1083.  
  1084. Class: gvf tauret
  1085. DRM: 0.25
  1086. DE: 3
  1087. DM: 1
  1088.  
  1089. Class: gvb sekhmet
  1090. DRM: 0.25
  1091. DE: 3
  1092. DM: 1
  1093.  
  1094. Class: gvb osiris
  1095. DRM: 0.25
  1096. DE: 3
  1097. DM: 1
  1098.  
  1099. Class: gvb bakha
  1100. DRM: 0.25
  1101. DE: 3
  1102. DM: 1
  1103.  
  1104. Class: gvf ptah
  1105. DRM: 0.25
  1106. DE: 3
  1107. DM: 1
  1108.  
  1109. Class: gvs nephthys
  1110. DRM: 0.25
  1111. DE: 3
  1112. DM: 1
  1113. FRM: 1
  1114. FE: 6
  1115.  
  1116. Class: gvt isis
  1117. DRM: 0.25
  1118. DE: 3
  1119. DM: 1
  1120.  
  1121. Class: pvfr ma'at
  1122. DRM: 0.25
  1123. DE: 3
  1124. DM: 1
  1125. FRM: 1
  1126. FE: 6
  1127.  
  1128. Class: gvfr bes
  1129. DRM: 0.25
  1130. DE: 3
  1131. DM: 1
  1132. FRM: 1
  1133. FE: 6
  1134.  
  1135. Class: vac 5
  1136. DRM: 0.25
  1137. DE: 3
  1138. DM: 1
  1139.  
  1140. Class: vac 4
  1141. DRM: 0.25
  1142. DE: 3
  1143. DM: 1
  1144.  
  1145. Class: gvfr satis
  1146. DRM: 0.25
  1147. DE: 3
  1148. DM: 1
  1149. FRM: 1
  1150. FE: 6
  1151. BE: 0.45
  1152. BEDu: 5000
  1153. BEDM: 2.5
  1154.  
  1155. Class: gvg anuket
  1156. DRM: 0.25
  1157. DE: 3
  1158. DM: 1
  1159. FRM: 1
  1160. FE: 6
  1161. BE: 0.55
  1162. BEDu: 7000
  1163. BEDM: 2.5
  1164.  
  1165. Class: gvc aten
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169. FRM: 2
  1170. FE: 6
  1171. BE: 0.6
  1172. BEDu: 8000
  1173. BEDM: 2.5
  1174.  
  1175. Class: gvc mentu
  1176. DRM: 0.25
  1177. DE: 3
  1178. DM: 1
  1179. FRM: 2
  1180. FE: 6
  1181. BE: 0.6
  1182. BEDu: 8000
  1183. BEDM: 2.5
  1184.  
  1185. Class: gvcv sobek
  1186. DRM: 0.25
  1187. DE: 3
  1188. DM: 1
  1189. FRM: 2
  1190. FE: 6
  1191. BE: 0.65
  1192. BEDu: 9000
  1193. BEDM: 2.5
  1194.  
  1195. Class: gvd typhon
  1196. DRM: 0.25
  1197. DE: 3
  1198. DM: 1
  1199. FRM: 2
  1200. FE: 6
  1201. BE: 0.7
  1202. BEDu: 10000
  1203. BEDM: 2.5
  1204.  
  1205. Class: gvsg ankh
  1206. DRM: 0.25
  1207. DE: 3
  1208. DM: 1
  1209.  
  1210. Class: gvsg edjo
  1211. DRM: 0.25
  1212. DE: 3
  1213. DM: 1
  1214.  
  1215. Class: gvep ra
  1216. DRM: 0.25
  1217. DE: 3
  1218. DM: 1
  1219.  
  1220. Class: gva setekh
  1221. DRM: 0.25
  1222. DE: 3
  1223. DM: 1
  1224. FRM: 1
  1225. FE: 6
  1226. BE: 0.5
  1227. BEDu: 6000
  1228. BEDM: 2.5
  1229.  
  1230. Class: gvd hatshepsut
  1231. DRM: 0.25
  1232. DE: 3
  1233. DM: 1
  1234. FRM: 2
  1235. FE: 6
  1236. BE: 0.7
  1237. BEDu: 10000
  1238. BEDM: 2.5
  1239.  
  1240. Class: sf dragon
  1241. DRM: 0.25
  1242. DE: 3
  1243. DM: 1
  1244.  
  1245. Class: sf basilisk
  1246. DRM: 0.25
  1247. DE: 3
  1248. DM: 1
  1249.  
  1250. Class: sf manticore
  1251. DRM: 0.25
  1252. DE: 3
  1253. DM: 1
  1254.  
  1255. Class: sf aeshma
  1256. DRM: 0.25
  1257. DE: 3
  1258. DM: 1
  1259.  
  1260. Class: sf mara
  1261. DRM: 0.25
  1262. DE: 3
  1263. DM: 1
  1264.  
  1265. Class: sf astaroth
  1266. DRM: 0.25
  1267. DE: 3
  1268. DM: 1
  1269.  
  1270. Class: sb nephilim
  1271. DRM: 0.25
  1272. DE: 3
  1273. DM: 1
  1274.  
  1275. Class: sb taurvi
  1276. DRM: 0.25
  1277. DE: 3
  1278. DM: 1
  1279.  
  1280. Class: sb nahema
  1281. DRM: 0.25
  1282. DE: 3
  1283. DM: 1
  1284.  
  1285. Class: sb seraphim
  1286. DRM: 0.25
  1287. DE: 3
  1288. DM: 1
  1289.  
  1290. Class: st azrael
  1291. DRM: 0.25
  1292. DE: 3
  1293. DM: 1
  1294.  
  1295. Class: sfr dis
  1296. DRM: 0.25
  1297. DE: 3
  1298. DM: 1
  1299. FRM: 1
  1300. FE: 6
  1301. BE: 0.45
  1302. BEDu: 5000
  1303. BEDM: 2.5
  1304.  
  1305. Class: sac 3
  1306. DRM: 0.25
  1307. DE: 3
  1308. DM: 1
  1309. FRM: 1
  1310. FE: 6
  1311. BE: 0.4
  1312. BEDu: 4000
  1313. BEDM: 2.5
  1314.  
  1315. Class: sfr mephisto
  1316. DRM: 0.25
  1317. DE: 3
  1318. DM: 1
  1319. FRM: 1
  1320. FE: 6
  1321.  
  1322. Class: sc 5
  1323. DRM: 0.25
  1324. DE: 3
  1325. DM: 1
  1326.  
  1327. Class: sfr asmodeus
  1328. DRM: 0.25
  1329. DE: 3
  1330. DM: 1
  1331. FRM: 1
  1332. FE: 6
  1333. BE: 0.45
  1334. BEDu: 5000
  1335. BEDM: 2.5
  1336.  
  1337. Class: sac 2
  1338. DRM: 0.25
  1339. DE: 3
  1340. DM: 1
  1341.  
  1342. Class: sc lilith
  1343. DRM: 0.25
  1344. DE: 3
  1345. DM: 1
  1346. FRM: 2
  1347. FE: 6
  1348. BE: 0.6
  1349. BEDu: 8000
  1350. BEDM: 2.5
  1351.  
  1352. Class: sc rakshasa
  1353. DRM: 0.25
  1354. DE: 3
  1355. DM: 1
  1356. FRM: 2
  1357. FE: 6
  1358. BE: 0.6
  1359. BEDu: 8000
  1360. BEDM: 2.5
  1361.  
  1362. Class: sd demon
  1363. DRM: 0.25
  1364. DE: 3
  1365. DM: 1
  1366. FRM: 2
  1367. FE: 6
  1368. BE: 0.7
  1369. BEDu: 10000
  1370. BEDM: 2.5
  1371.  
  1372. Class: sd ravana
  1373. DRM: 0.25
  1374. DE: 3
  1375. DM: 1
  1376. FRM: 2
  1377. FE: 6
  1378. BE: 0.7
  1379. BEDu: 10000
  1380. BEDM: 2.5
  1381.  
  1382. Class: sd lucifer
  1383. DRM: 0.25
  1384. DE: 3
  1385. DM: 1
  1386. FRM: 2
  1387. FE: 6
  1388. BE: 0.7
  1389. BEDu: 10000
  1390. BEDM: 2.5
  1391.  
  1392. Class: ssg trident
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396.  
  1397. Class: ssg belial
  1398. DRM: 0.25
  1399. DE: 3
  1400. DM: 1
  1401.  
  1402. Class: ssg rahu
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406. FRM: 1
  1407. FE: 6
  1408. BE: 0.55
  1409. BEDu: 7000
  1410. BEDM: 2.5
  1411.  
  1412. Class: scv moloch
  1413. DRM: 0.25
  1414. DE: 3
  1415. DM: 1
  1416. FRM: 2
  1417. FE: 6
  1418. BE: 0.65
  1419. BEDu: 9000
  1420. BEDM: 2.5
  1421.  
  1422. Class: sj sathanas
  1423. DRM: 0.25
  1424. DE: 3
  1425. DM: 1
  1426. FRM: 5
  1427. FE: 6
  1428. BE: 0.75
  1429. BEDu: 11000
  1430. BEDM: 2.5
  1431.  
  1432. Class: shivan comm node
  1433. DRM: 0.25
  1434. DE: 3
  1435. DM: 1
  1436. FRM: 1
  1437. FE: 6
  1438. BE: 0.65
  1439. BEDu: 9000
  1440. BEDM: 2.5
  1441.  
  1442. Class: sred
  1443. BEI: 0.2
  1444. BEDu: 200
  1445. BEDi: 100
  1446.  
  1447. Class: lred
  1448. BEI: 0.2
  1449. BEDu: 600
  1450. BEDi: 300
  1451.  
  1452. Class: bfred
  1453. BEI: 0.2
  1454. BEDu: 2100
  1455. BEDi: 1050
  1456.  
  1457. Class: terslash
  1458. BEI: 0.2
  1459. BEDu: 350
  1460. BEDi: 175
  1461.  
  1462. Class: lterslash
  1463. BEI: 0.2
  1464. BEDu: 150
  1465. BEDi: 75
  1466.  
  1467. Class: bfgreen
  1468. BEI: 0.2
  1469. BEDu: 1900
  1470. BEDi: 950
  1471.  
  1472. Class: lrbgreen
  1473. BEI: 0.2
  1474. BEDu: 1900
  1475. BEDi: 950
  1476.  
  1477. Class: bgreen
  1478. BEI: 0.2
  1479. BEDu: 1200
  1480. BEDi: 650
  1481.  
  1482. Class: sgreen
  1483. BEI: 0.2
  1484. BEDu: 210
  1485. BEDi: 105
  1486.  
  1487. Class: svas
  1488. BEI: 0.2
  1489. BEDu: 350
  1490. BEDi: 175
  1491.  
  1492. Class: bvas
  1493. BEI: 0.2
  1494. BEDu: 1100
  1495. BEDi: 550
  1496.  
  1497. Class: vslash
  1498. BEI: 0.2
  1499. BEDu: 750
  1500. BEDi: 375
  1501.  
  1502. Class: green beam
  1503. BEI: 0.2
  1504. BEDu: 200
  1505. BEDi: 100
  1506.  
  1507. Class: mjolnirbeam
  1508. BEI: 0.2
  1509. BEDu: 750
  1510. BEDi: 375
  1511.  
  1512. Class: mjolnirbeam#home
  1513. BEI: 0.2
  1514. BEDu: 400
  1515. BEDi: 200
  1516.  
  1517. Class: cyclops
  1518. FR: 100
  1519. FE: 6
  1520. BEI: 0.6
  1521. BEDu: 2000
  1522. BEDi: 1000
  1523.  
  1524. Class: cyclops#short
  1525. FR: 100
  1526. FE: 6
  1527. BEI: 0.6
  1528. BEDu: 2000
  1529. BEDi: 1000
  1530.  
  1531. Class: rebel bomb
  1532. FR: 100
  1533. FE: 6
  1534. BEI: 0.6
  1535. BEDu: 400
  1536. BEDi: 200
  1537.  
  1538. Class: helios
  1539. FR: 100
  1540. FE: 6
  1541. BEI: 0.6
  1542. BEDu: 6800
  1543. BEDi: 3400
  1544.  
  1545. Class: unknown bomb
  1546. FR: 100
  1547. FE: 6
  1548. BEI: 0.6
  1549. BEDu: 1500
  1550. BEDi: 750
  1551.  
  1552. Class: unknown megabomb
  1553. FR: 100
  1554. FE: 6
  1555. BEI: 0.6
  1556. BEDu: 3200
  1557. BEDi: 1600
  1558.  
  1559. Class: shivan bomb
  1560. FR: 100
  1561. FE: 6
  1562. BEI: 0.6
  1563. BEDu: 2000
  1564. BEDi: 1000
  1565.  
  1566. Class: shivan bomb#short
  1567. FR: 100
  1568. FE: 6
  1569. BEI: 0.6
  1570. BEDu: 2000
  1571. BEDi: 1000
  1572.  
  1573. Class: shivan weak bomb
  1574. FR: 100
  1575. FE: 6
  1576. BEI: 0.6
  1577. BEDu: 400
  1578. BEDi: 200
  1579.  
  1580. Class: shivan megabomb
  1581. FR: 100
  1582. FE: 6
  1583. BEI: 0.6
  1584. BEDu: 6800
  1585. BEDi: 3400
  1586.  
  1587. Class: fusion mortar
  1588. FR: 20
  1589. FE: 6
  1590. BEI: 0.2
  1591. BEDu: 80
  1592. BEDi: 40
  1593.  
  1594. Class: vasudan flux cannon
  1595. FR: 20
  1596. FE: 6
  1597. BEI: 0.4
  1598. BEDu: 500
  1599. BEDi: 250
  1600. MediaVPs: Flaming debris script ACTIVE!
  1601. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1602. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1603. No briefing music is selected, so play first briefing track: Brief1
  1604. AUDIOSTR => Successfully opened: FS2_Brief_01.ogg
  1605. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1606. ANI iconwing01 with size 32x28 (12.5% wasted)
  1607. Loading model 'fighter01.pof'
  1608. IBX: Found a good IBX to read for 'fighter01.pof'.
  1609. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  1610. Loading model 'fighter06.pof'
  1611. IBX: Found a good IBX to read for 'fighter06.pof'.
  1612. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  1613. Loading model 'fighter2t-02.pof'
  1614. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1615. IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof"
  1616. Loading model 'bonus2t-02.pof'
  1617. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1618. IBX-DEBUG => POF checksum: 0xf059a804, IBX checksum: 0xb4b2424f -- "bonus2t-02.pof"
  1619. Loading model 'fighter2t-04.pof'
  1620. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1621. IBX-DEBUG => POF checksum: 0xde3631dc, IBX checksum: 0x8a2a4bdd -- "fighter2t-04.pof"
  1622. Loading model 'fighter13.pof'
  1623. IBX: Found a good IBX to read for 'fighter13.pof'.
  1624. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  1625. Loading model 'fighter2t-03.pof'
  1626. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1627. IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof"
  1628. Loading model 'fighter2t-05.pof'
  1629. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1630. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1631. Loading model 'Mara.pof'
  1632. IBX: Found a good IBX to read for 'Mara.pof'.
  1633. IBX-DEBUG => POF checksum: 0xb60587c0, IBX checksum: 0x6cb4a0ba -- "Mara.pof"
  1634. Loading model 'artemis.pof'
  1635. IBX: Found a good IBX to read for 'artemis.pof'.
  1636. IBX-DEBUG => POF checksum: 0xdfe55005, IBX checksum: 0x726c623a -- "artemis.pof"
  1637. Loading model 'artemisDH.pof'
  1638. IBX: Found a good IBX to read for 'artemisDH.pof'.
  1639. IBX-DEBUG => POF checksum: 0x43cc9916, IBX checksum: 0x5fdeac0e -- "artemisDH.pof"
  1640. Loading model 'Medusa.pof'
  1641. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  1642. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  1643. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  1644. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  1645. IBX: Found a good IBX to read for 'Medusa.pof'.
  1646. IBX-DEBUG => POF checksum: 0xac1c7318, IBX checksum: 0x51832ac2 -- "Medusa.pof"
  1647. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  1648. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  1649. Loading model 'bomber05.pof'
  1650. IBX: Found a good IBX to read for 'bomber05.pof'.
  1651. IBX-DEBUG => POF checksum: 0x0f57d32e, IBX checksum: 0xf0b1dcfd -- "bomber05.pof"
  1652. Loading model 'bomber09.pof'
  1653. IBX: Found a good IBX to read for 'bomber09.pof'.
  1654. IBX-DEBUG => POF checksum: 0x727fa730, IBX checksum: 0x166b26bf -- "bomber09.pof"
  1655. Loading model 'Boanerges.pof'
  1656. IBX: Found a good IBX to read for 'Boanerges.pof'.
  1657. IBX-DEBUG => POF checksum: 0x935f7ef0, IBX checksum: 0x886bc6c6 -- "Boanerges.pof"
  1658. Loading model 'wep_subach_tech.pof'
  1659. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1660. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  1661. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  1662. Loading model 'wep_akheton_tech.pof'
  1663. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1664. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  1665. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  1666. Loading model 'wep_morningstar_tech.pof'
  1667. Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1668. IBX: Found a good IBX to read for 'wep_morningstar_tech.pof'.
  1669. IBX-DEBUG => POF checksum: 0x59bdb80f, IBX checksum: 0x0d8b8d08 -- "wep_morningstar_tech.pof"
  1670. Loading model 'wep_promr_tech.pof'
  1671. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1672. IBX: Found a good IBX to read for 'wep_promr_tech.pof'.
  1673. IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof"
  1674. Loading model 'wep_proms_tech.pof'
  1675. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1676. IBX: Found a good IBX to read for 'wep_proms_tech.pof'.
  1677. IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof"
  1678. Loading model 'wep_maxim_tech.pof'
  1679. Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1680. IBX: Found a good IBX to read for 'wep_maxim_tech.pof'.
  1681. IBX-DEBUG => POF checksum: 0x5e3fcd02, IBX checksum: 0x59e01829 -- "wep_maxim_tech.pof"
  1682. Loading model 'wep_kayser_tech.pof'
  1683. Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1684. IBX: Found a good IBX to read for 'wep_kayser_tech.pof'.
  1685. IBX-DEBUG => POF checksum: 0xbd1b1042, IBX checksum: 0x6ac8fd62 -- "wep_kayser_tech.pof"
  1686. Loading model 'wep_circe_tech.pof'
  1687. Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1688. IBX: Found a good IBX to read for 'wep_circe_tech.pof'.
  1689. IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof"
  1690. Loading model 'wep_lamprey_tech.pof'
  1691. Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1692. IBX: Found a good IBX to read for 'wep_lamprey_tech.pof'.
  1693. IBX-DEBUG => POF checksum: 0xc7418cfc, IBX checksum: 0x04ac4c75 -- "wep_lamprey_tech.pof"
  1694. Loading model 'rockeye-tech.pof'
  1695. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  1696. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  1697. Loading model 'tempest_tech.pof'
  1698. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1699. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1700. Loading model 'newhornet_tech.pof'
  1701. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1702. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1703. Loading model 'bombardier-tech.pof'
  1704. IBX: Found a good IBX to read for 'bombardier-tech.pof'.
  1705. IBX-DEBUG => POF checksum: 0x593be7dd, IBX checksum: 0x1a18f76f -- "bombardier-tech.pof"
  1706. Loading model 'crossbow_tech.pof'
  1707. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  1708. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  1709. Loading model 'trebuchet-tech.pof'
  1710. IBX: Found a good IBX to read for 'trebuchet-tech.pof'.
  1711. IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof"
  1712. Loading model 'tag-a-tech.pof'
  1713. IBX: Found a good IBX to read for 'tag-a-tech.pof'.
  1714. IBX-DEBUG => POF checksum: 0x07b6d2bd, IBX checksum: 0x14d85598 -- "tag-a-tech.pof"
  1715. Loading model 'tag-b-tech.pof'
  1716. IBX: Found a good IBX to read for 'tag-b-tech.pof'.
  1717. IBX-DEBUG => POF checksum: 0x21e85a10, IBX checksum: 0x13e47908 -- "tag-b-tech.pof"
  1718. Loading model 'tag-c-tech.pof'
  1719. IBX: Found a good IBX to read for 'tag-c-tech.pof'.
  1720. IBX-DEBUG => POF checksum: 0x54d42523, IBX checksum: 0x1e779b49 -- "tag-c-tech.pof"
  1721. Loading model 'piranha_tech.pof'
  1722. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  1723. IBX-DEBUG => POF checksum: 0x9c4bc405, IBX checksum: 0x0c2e55a4 -- "piranha_tech.pof"
  1724. Loading model 'stilettoII_tech.pof'
  1725. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  1726. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  1727. Loading model 'infyrno-tech.pof'
  1728. IBX: Found a good IBX to read for 'infyrno-tech.pof'.
  1729. IBX-DEBUG => POF checksum: 0x1c58c406, IBX checksum: 0x1017d2b0 -- "infyrno-tech.pof"
  1730. Loading model 'belial-tech.pof'
  1731. IBX: Found a good IBX to read for 'belial-tech.pof'.
  1732. IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof"
  1733. Loading model 'helios_tech.pof'
  1734. IBX: Found a good IBX to read for 'helios_tech.pof'.
  1735. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  1736. Loading model 'empulse2_tech.pof'
  1737. IBX: Found a good IBX to read for 'empulse2_tech.pof'.
  1738. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof"
  1739. Frame 0 too long!!: frametime = 24.400 (24.400)
  1740. SOUND => Loading 'user_o.wav'
  1741. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1742. SOUND => Loading 'commit.wav'
  1743. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1744. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1745. Entering game at time = 39.928
  1746. SOUND => Loading 'Inst2.wav'
  1747. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1748. Frame 1 too long!!: frametime = 0.437 (0.437)
  1749. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1750. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1751. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1752. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1753. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1754. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1755. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1756. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1757. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1758. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1759. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1760. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1761. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1762. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1763. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1764. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1765. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1766. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1767. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1768. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1769. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1770. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1771. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1772. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1773. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1774. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1775. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1776. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1777. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1778. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1779. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1780. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1781. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1782. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1783. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1784. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1785. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1786. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1787. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1788. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1789. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1790. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1791. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1792. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1793. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1794. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1795. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1796. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1797. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1798. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1799. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1800. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1801. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1802. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1803. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1804. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  1805. SOUND => Loading 'rev1.wav'
  1806. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1807. SOUND => Loading 'ship_p.wav'
  1808. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1809. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1810. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1811. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1812. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1813. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1814. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1815. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1816. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1817. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1818. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1819. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1820. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1821. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1822. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1823. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1824. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1825. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1826. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1827. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1828. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1829. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1830. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1831. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1832. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1833. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1834. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1835. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1836. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  1837. Hit target speed. Starting warp effect and moving to stage 2!
  1838. SOUND => Loading 'MV_Warp_1.ogg'
  1839. SOUND ==> converting sound from OGG to PCM
  1840. SOUND ==> Coverted sound from OGG successfully
  1841. SOUND ==> Converted 3D sound from stereo to mono
  1842. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1843. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1844. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1845. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1846. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1847. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1848. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1849. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1850. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1851. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1852. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1853. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1854. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1855. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1856. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1857. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1858. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1859. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1860. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1861. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1862. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1863. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1864. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1865. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1866. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1867. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1868. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1869. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1870. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1871. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1872. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1873. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1874. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1875. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1876. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1877. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1878. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1879. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  1880. Hit warp effect. Moving to stage 3!
  1881. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1882. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1883. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1884. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1885. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1886. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1887. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1888. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1889. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds3d.cpp, line 58
  1890. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  1891. Player warped out. Going to debriefing!
  1892. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  1893. Unloading in mission messages
  1894. Storing stats now
  1895. AUDIOSTR => Successfully opened: FS2_DB_01.wav
  1896. Frame 827 too long!!: frametime = 0.338 (0.338)
  1897. Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEBRIEF (27)
  1898. SOUND => Loading 'main_amb.wav'
  1899. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1900. AUDIOSTR => Successfully opened: Aquitaine.ogg
  1901. SOUND => Loading 'Camp_off.wav'
  1902. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1903. SOUND => Loading 'user_c.wav'
  1904. OpenAL ERROR: "Invalid Enum" in e:\freespace2\fs2_open_ant\code\sound\ds.cpp, line 1584
  1905. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1906. PLR => Saving 'DEBUG.plr' with version 0...
  1907. PLR => Saving: Flags...
  1908. PLR => Saving: Info...
  1909. PLR => Saving: Scoring...
  1910. PLR => Saving: ScoringMulti...
  1911. PLR => Saving: HUD...
  1912. PLR => Saving: Variables...
  1913. PLR => Saving: Multiplayer...
  1914. PLR => Saving: Controls...
  1915. PLR => Saving: Settings...
  1916. PLR => Saving complete!
  1917. CSG => Saving 'DEBUG.FreeSpace2.csg' with version 0...
  1918. CSG => Saving: Flags...
  1919. CSG => Saving: Info...
  1920. CSG => Saving: Missions...
  1921. CSG => Saving: Techroom...
  1922. CSG => Saving: Loadout...
  1923. CSG => Saving: Scoring...
  1924. CSG => Saving: RedAlert...
  1925. CSG => Saving: HUD...
  1926. CSG => Saving: Variables...
  1927. CSG => Saving: Settings...
  1928. CSG => Saving: Controls...
  1929. CSG => Saving complete!
  1930. Freeing all existing models...
  1931. ... Log closed, Thu Oct 13 10:25:15 2011
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