Corvette1710

Fem vs Ame

Feb 7th, 2021 (edited)
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  1. Fem vs Ame
  2.  
  3. Fem R1
  4. * samus missiles at close range
  5. * missiles are fast
  6. * shoot bullets out of air from outside of building they are fired within
  7. * dodge close range gunfire
  8. * dodge into gunfire
  9. * grab supersonic missile
  10. * blasts crater concrete, rend metal, detonate ships when charged
  11. * strikes launch heavy foes into concrete
  12. * ice beams encase opponents
  13. * heat from explosives and plasma beams
  14. * power bombs make big explosions, so do super missiles
  15. * samus gets kicked through concrete and rebar floor, through a concrete and rebar floor, indented into wall
  16. * solid piercing resist, heat resist, pressure resist
  17. * samus wants to shoot you
  18. * uses all options at range
  19. * can fight melee, will lay traps and disengage for range
  20. * protect slower allies, seek cover
  21. * ww tracks bullets with her eyes
  22. * blocks bullets many times, many ways
  23. * fights with sword and shield, which makes it so she both attacks faster and is less exposed doing so
  24. * diana cuts through metal, stabs concrete
  25. * shatters marble statues bigger than she is, charges through walls
  26. * 30t lifting, ranged liftcheck
  27. * shield blocks strong attacks
  28. * launched into tanks and ground
  29. * shield has piercing resist
  30. * gauntlets also
  31. * poison and electric resistance
  32. * diana always seeks advantage and moves around opponents
  33. * ranged liftcheck again
  34. * blasts with aoe to regain advantage state
  35. * trips opponents, stabs
  36. * protects teammates, shotcalls, distracts opponents
  37. * edward reacts in 10ms, can perceive 1ms but doesn't react in 1ms
  38. * faster than 12ms reactions
  39. * human speed is slow motion
  40. * complex action in 10ms
  41. * athletic human is slow motion
  42. * travel speed > 100mph
  43. * superhuman thinkin
  44. * edward grapples with grip that crushes iron to dust and lifts 200x+ his own weight, is heavier than a human of his size
  45. * grapples people stronger than he is
  46. * bites shred steel
  47. * vampire teeth more effective against vampire skin than human teeth are to human skin
  48. * bites are venomous and cause massive pain
  49. * kicks launch foes 3 stories up
  50. * throws foes through a tree
  51. * tackles hard enough to crater wooden floor
  52. * can be tackled by another vampire without notable damage
  53. * braces against a shove that splits stone
  54. * a thrown boulder is annoying
  55. * unable to kill himself
  56. -beyda
  57. * very bullet proof, like cutting through granite
  58. * rips opponents apart, throws objects at opponents
  59. * will engage and disengage with high travel speed
  60. * attacks distracted foes esp when their back is turned
  61. * superboy and geoforce have hundreds of appearances and have fewer bullet timing feats than samus or diana, and as such should not be considered truly "bullet timing" as opposed to short bursts of speed
  62. -idk how solid i am on this point but i suppose it's an alright one to make
  63. * none of team ame is going to oneshot fem team, esoterics/range have no posited speed
  64. * team ame cant take hits for that long, feats show staggering or winding, slow recovery from hits
  65. * team ame weaker, slower, no one shots, can likely be overwhelmed quickly by team fem
  66. * edward is a telepath and will know everything combat relevant about team ame
  67. * aware of battle plans, strategies, next moves
  68. * edward ambushes distracted foes
  69. * samus shoots fast with aoe, if you're not engaging samus you're taking damage from her
  70. * samus shoots down fast projectiles
  71. * will seek cover behind teammates
  72. * diana protec
  73. * distracts opponents to allow for ambush
  74.  
  75. extremely fucking solid response
  76.  
  77. Ame R1
  78. * ian obliterates corner of building
  79. * tendrils pierce metal, has a bunch of them, they move at arrow speed, dodging would be very difficult for non-agile opponents
  80. * taze a dude
  81. * light a dude on fire
  82. * superboy punches supergirl into crater, obliterage chunk of road
  83. * geo-force obliterates a large chunk of building
  84. * samus put through 1ft concrete
  85. * piercing to wood piercing, which is worse than ian
  86. * fem scales to feat that is unclear how piercing it is due to explosion
  87. * no electric resist
  88. * ww good blunt dura, cant fight for extended time period
  89. * diana has no piercing resist, but bulletproof is worse than ian's tendrils
  90. * no fire resist
  91. * edward blunt dura vague, boulder could be small, stone could be small
  92. * busts wood? lol
  93. * ian pierce metal which is > granite
  94. * samus blast minorly damage concrete, put people through concrete with strikes
  95. * burn and freeze
  96. * aoe explosive vaguely large
  97. * blunt force not that good, beams do below tier damage, strikes through less than 1ft concrete, temp attacks good, explosives vague
  98. * ww decent striking, equal or worse to team ame
  99. * cut through metal
  100. * treebusting edward
  101. * lift 100x his own weight
  102. -you fool. you utter imbecile. you cretin.
  103. * bites through metal, poison causes pain
  104. * decent grappling and piercing but probably unable to hurt team ame significantly
  105. * witchblade gives dura for 3 concrete floors worth of hits
  106. * witchblade holds open spino jaw, much smaller alligator is 1.5t bite force
  107. * grappling witchblade bad due to tendrils point blank
  108. * witchblade can block itself and can block high powered hunting rifle
  109. * and witchblade can make a shield
  110. * superboy takes hit that big chunks road
  111. * superboy stronger than edward
  112. -this doesn't necessarily prove that, you could get numbers for both, why not just directly compare them to solidify this point
  113. * king shark cant bite him, king shark bites through metal armor
  114. * darts that shred metal helicopters dont work on him
  115. * even while dying painkillers dont work on him, plus isn't human so why does terrestrial poison work
  116. * superboy touches brimstone who is very hot, and can be frozen solid
  117. * geo takes hit that throws him far away, through house
  118. * geo lifts large tank, so stronger than edward
  119. -compare the fucking numbers
  120. * owlrang can't cut him despite cutting through metal
  121. * unaffected by anesthetic gas
  122. * fine in lava or frozen solid
  123. * ian catches bullets
  124. * superboy protects his grilfrend after bullet is fired
  125. * geo increases gravity on bullets after they're fired
  126. * distance between samus and projectiles in feats is large
  127. * ww blocks bullets, comparable to ian and superboy at best
  128. * edward reacts in 10ms
  129. -only kind of what fem said and is somewhat contraindicated by the feats fem posted of completing a complex action in 10ms
  130. * geo can increase grav 20x
  131. * or decrease to make foes float
  132. * increased grav on samus's armor will kill her, no lifting feats
  133. * edward floating is basically incap
  134. * also works on samus in that she'd be unable to dodge
  135. * superboy can dismantle techshit with discrete parts
  136. * touching samus is a wincon against her
  137. * can dismantle her through the floor they're both touching
  138. * ian absorbs magic as his primary function
  139. * absorbs witchblade
  140. * absorbs the darkness, which is a primordial extrauniversal force
  141. * ww gains her power from magic
  142. * ian will absorb this magic
  143. * draining the magic will weaken her
  144. * team ame has instant wincons
  145. * geo increases gravity on projectiles to prevent reaching and contain explosions
  146. * superboy deflects projectiles with ttk
  147. * and pushes off aim from range
  148. * samus missiles not mach bc dont look like mach
  149. * bullets samus shoots have ricocheted making them slower
  150. * some vague speed feats
  151. * "i was a millisecond too slow" is not 1ms perception
  152. -idk could be with a character who otherwise reacts in similar timeframes
  153. * edward slow anyway
  154. * ian 20 appearances, 8 bullet timing feats
  155. * superboy bulletproof, why react to bullets tbh
  156. * but also react to missiles, protec gril from bullet, grab missile, catch arrow from off panel
  157. * geo interacts with guns like 4 times, 2x block with gravity, 2x hit from behind
  158. * arrow speed tendrils and a shitload of them
  159. * electric attacks fast
  160. * basically a flamethrower but can make anyone who grapples him be on fire
  161.  
  162. very solid, but i would rather you didn't say feats were better than your opponents' without directly comparing them
  163.  
  164. Fem R2
  165. * ian has no answer to "edward rips his witchblade arm off and throws it somewhere"
  166. * geo cant accelerate in the air, can be shot down
  167. * superboy fails to break out of ice, and gets mogged by ice beam + super missile
  168. * edward knows these things and will relay them to team
  169. * knows what advantages team ame has, including travel speed and danger relative to other teammates
  170. * samus shoots down any projectiles
  171. * diana blocks any projectiles
  172. * team ame cannot do damage at range
  173. * samus has multiple mach projectiles that don't have a ballistic component that geo can shut down
  174. -i dont think whether or not the projectiles have a ballistic component is what determines if geo can shut them down, wouldn't increasing gravity on any particular projectile massively alter their flight path, or are you saying the missiles are tracking and can accelerate through 20x gravity
  175. * diana restrains anyone at range with 30t lifting
  176. * edward throws hard
  177. * team ame cannot group due to aoe, if blitz then diana makes you fuck off
  178. * diana takes out footing, puts you in position for piercing and blunt
  179. * samus makes traps with explosives that force disengage or outright loss
  180. * acrobatic, can disengage quickly
  181. * edward waits for distraction, rips apart
  182. * neck kisses uwu
  183. * in cqc, you get stabbed by diana, ripped apart by edward, or blasted by samus
  184. * if team fem gets disadvantaged, diana makes the fuckoff move and resets neutral or samus drops nades on you
  185. * if you disengage, edward bites your head off
  186. * diana's bullet timing is better than team ame, ame says "comparable at best" but why? diana is doing it like 30x in a row vs once or twice
  187. -this is actual factuals
  188. * diana consistently operates at these speeds, whereas team ame "doesnt interact with bullets very often" which is lol, diana blitzfucks your team prove they're fast all the time
  189. * why is diana's blunt dura not enough to survive an extended bout
  190. * she's shaking off a similar hit to what superboy puts out
  191. * diana has a 100% success rate vs bullets, is always fast, this makes up for lack of piercing resist
  192. * this is a sonic boom, it's called artistic liberty sweaty
  193. * plus other mach projectiles have similar rings in the comic
  194. * anyway real life shit travels at the same subsonic speeds as samus's shit if it is subsonic and they're completely reactable to her
  195. * samus raises her arm, aims, fires, re-aims, fires again in 10-20ms, basically does several actions in that time which indicates faster reactions
  196. * 19ms/shot in other feats, 6ms limb movement
  197. * samus is always fast
  198. * samus's regular blasts were never argued to be OHKOs, they just can't be ignored
  199. * ame called a scan vague that is relatively explicit
  200. * hitting a heavy opponent through reinforced concrete is good and will allow for disengage
  201. * engaging samus in the first place will be very difficult
  202. * and has dura to take hits when she needs to
  203. * the piercing dura "explosion" feat ame called out is actually fairly explicitly piercing dura
  204. * samus does not have electric dura but that doesnt matter if ame doesn't show scans of his team using it
  205. * in fiction "a millisecond" sometimes isn't a millisecond but in twilight it probably is
  206. * ame says 10ms is slow for the tier but calls a 13ms feat decent last round, which is it pal
  207. -fax get his ass
  208. * acktchually vampires lift several hundred x their own weight not just 100x
  209. -yeah but he knows and said as much in chat smh nice dunk tho
  210. * edward is a 30 tonner before accounting for his actual weight
  211. * "i doubt he could hurt my team" foh, lethal poison, piercing > your team, grappling, relevant speed, detects weaknesses
  212. * boulder probably large, and also boulder probably large ?
  213. * edward's dura might not be stellar but it's not irrelevant, plus he'll know when someone targets him
  214. * team ame doesnt have a cohesive plan of attack posited, or even general strategies pertaining to synergy
  215. * why should i accept unlinked claims for ian nottingham
  216. * why can ian nottingham absorb diana if he's made to absorb the witchblade and darkness, topcowshit, as opposed to dceushit
  217. -eh, this could be a good point but i'm not sold on it
  218. * catching projectiles makes him lose vs samus
  219. * team fem manipulates battle distance pretty easily and can stop him from getting in range
  220. * plus he has to stop and concentrate to absorb magic
  221. * edward will notice and stop him
  222. * geo has floated one person ever question mark?
  223. * edward will aimdodge geo
  224. * also if he does float edward what stops samus from just shooting him
  225. * why can't diana throw shit at him to make him stop
  226. * samus lifts a big missile so she passes the liftcheck
  227. * plus she's been fine after a grav attack anyway
  228. * ttk will be planned around by team fem - "stay off floor, dont get grabbed"
  229. -ok idiot they're both touching the air, checkmate
  230. * he goes for melee first in the same scan anyway
  231. * ian is a consistent bullet timer, sure, but he still loses in cqc to any member of team fem
  232. * plus bullet timing 8 times is not "maintains bullet timing speeds"
  233. * ian's striking feat is pretty unclear
  234. * tendrils not relevant at distance
  235. -idt he argued them at distance in particular but rather as an antigrappling measure
  236. * fire and electricity irrelevant until speed provided
  237. * diana shields team and has great fire and electric resistance
  238. * electric character isnt the one ame's running
  239. -this is probably witchbladeshit
  240. * bite force doesn't scale linearly to size
  241. -https://cdn.discordapp.com/attachments/347140961568161792/808042285925269544/what_lol.png
  242. * tendrils dont affect edward because he's more durable than a car door or a lizard
  243. * what attack is the witchblade tanking?
  244. * no hunting rifle in this fight, irrelevant to blades and arrows
  245. * edward's piercing > a hunting rifle
  246. * blocking handgun fire means nothing
  247. * durg resist and poison resist are not the same
  248. * witchblade gets frozen
  249. * featless heat
  250. * superboy's feat is irregular for him and surprises him too and is also worse than samus's similar feat
  251. * the missile catch is good
  252. * is there any context to when superboy starts moving in the arrow catch
  253. * if superboy isn't typically endangered by projectiles why would he dodge here, where it will get him killed and also he doesn't know that
  254. * superboy probably won't be able to engage without taking hits on the way in, getting pushed around, etc.
  255. * and when he does hit it won't oneshot any member of my team
  256. * strikes break material and dont pulverize it
  257. -idt this criticism of ame's striking feats is necessarily super salient
  258. * jerking around samus's aim doesnt actually advance a wincon so if he does it he's wasting time
  259. * superboy is pretty consistently staggered
  260. * "i lift more" isn't winning the grapple, people grapple outside their weight class constantly
  261. * superboy is weaker than edward at a baseline anyway
  262. * and diana can cut superboy fine
  263. * geo has one bullet timing feat
  264. * he gets hits by bullets while distracted, which is what my team will do
  265. * BRICK FEAT BRICK FEAT BRICK FEAT FOOL
  266. * can't seem to grav energy attacks
  267. * graving missiles doesn't do that much since it's just meant to scatter your team
  268. * diana takes a similar hit better than geo-force
  269. * lifting memes
  270. * batarangs cause bleed damage
  271. * can be frozen
  272.  
  273. extremely solid rebuttals, good presentation of battle plan and general strategy, well done
  274.  
  275. Ame R2
  276. * fleeing is the only strategy that satisfies every one of fem's win cons
  277. -idt this is true:
  278. * 1 is true, communication is a fair point to raise
  279. * 2 is untrue, iirc samus was argued to disrupt geo if he floats edward and diana and samus were argued to basically pair up
  280. * 3 this was argued yes but with the caveat that diana was acting as buffer in most instances
  281. * 4 is untrue, fem argued edward reads geo-force's thoughts and aimdodges his pointing
  282. * 5 is untrue, fem argued edward rips ian apart and also that ian's magic absorption was slow and would allow for disruption from samus/ww
  283. * art does take liberties
  284. * the evidence geo can manipulate grav is that he does it, not that the line exists or looks like that
  285. * the rings are however meant to be evidence and they dont look the part
  286. * the spikes around the gun are the muzzle flash
  287. * takes 100ms for an rpg to accelerate to 300m/s, exits at 117m/s so about 3x slower
  288. -i dont think the central claim was refuted here: "the bullets have rings similar to the missiles, the bullets are supersonic and that is the indication, the missiles have rings and are as such supersonic as well"
  289. * ricochet feat is 30ms
  290. -fem didnt deny this, 30ms is between 21 and 32, the argument was that samus completed at least 5 actions in this time frame
  291. * dash feat is aim dodging over unclear time frame
  292. -yeah
  293. * mowing a crowd down with a machine gun isnt a reaction feat
  294. -tru
  295. * not bullet timing bc no evidence she moved after bullet was fired
  296. * beams dont do anything
  297. * team ame tanks the kick crater
  298. * 3 bombs to destroy some robots, missile craters dirt
  299. * beam and ice cannon have no clear speed
  300. * missiles blocked by grav or dismantled with ttk
  301. * samus's dura is below team ame's striking
  302. * rando monster =/= bullet timing human, how does she dodge someone fast
  303. * samus doesnt actually stay at range that much
  304. * no electricity resistance
  305. -post feats howard
  306. * ww moves much less than ian or superboy in her bullet timing feats
  307. * worse volume in boulder slash than team ame can take
  308. * tackle is eh, doesn't do that much
  309. -compare feats you fucking woward
  310. * disarming ww is clearly not that difficult
  311. * lasso has no speed feats
  312. -he literally did post the feat where it blocks bullets by spinning in a circle
  313. * ww cant take like 20 good hits
  314. -why, she's clearly fine after this one
  315. * dodging and blocking bullets isn't the same thing as cqc esp when your opponents are dog tier comapred to you
  316. * the attack the shield scales to is piercing and if it wasn't it isn't close to how hard team ame hits
  317. * text doesn't say he perceived a single millisecond
  318. * 10ms isn't irrelevant but it's slow
  319. * striking is all wood busting
  320. * team ame has piercing feats that counter edward's teeth, edward has no feats of chewing metal
  321. * cracking a 4ft dia stone of unknown thickness is worse than team ame striking and dura
  322. -striking isn't being argued as edward's kill move here, i don't really know why so much time is being spent on it
  323. * a 1ft rock would be enough to distract someone undertier
  324. * team ame beats edward up in a few hits
  325. * samus doesn't avoid cqc
  326. -these albums include one where she disengages after being forced into cqc and another where she makes distance with her gun and uses it primarily to fight her opponent as opposed to her fists except when she has to physically be in the way to protect joey
  327. * ww won't use her sword bc ares no-sold and destroyed her sword
  328. * she rarely uses the sword first anyway
  329. * edward spent the whole fight with victoria feinting and lunging
  330. -to preserve a position between her and bella, with a fairly equal opponent, which is not what fem is arguing your team to be
  331. * edward just rips the arm off a distracted enemy who was already weakened
  332. -like fem is arguing he does to your team, yes
  333. * edward doesnt memory dive
  334. * can only read 2 people at once
  335. * cant read memories
  336. * team ame would have to think the information pertaining to strengths and weaknesses
  337. * the witchblade also thinks and acts independent of the user and is unpredictable as such
  338. * ian scales to previous witchblade users
  339. * why would he catch things that he doesn't know if they'll hurt him, it just shows he's fast and bullet times
  340. * witchblade detects supernatural enemies and assesses threat levels, will know ww is magic and dangerous
  341. * ian fast bc scales to sara pezzini, bullet timer
  342. * ian building feat is a punch, witchblade is strong
  343. -not the strongest evidence but i dont really see a way he accomplishes that feat otherwise
  344. * tendrils attack from several directions
  345. * dozens of tendrils
  346. * blocking isn't good, tendrils channel electricity, shield won't help because they go around or through
  347. * electricity is light speed, ian shocks with a touch
  348. * the three hits in the ian feat are better than any of fem's team's hits
  349. * spino is big and built similar to crocs
  350. * arms used, not tendrils
  351. * witchblade will shred edward if he grapples
  352. * witchblade will regrow arm if it gets ripped off
  353. -if the witchblade gets ripped off?
  354. * witchblade durable to piercing
  355. * witchblade heals stab wounds
  356. * witchblade recovers from freezing in time to get back up and stab the person who froze her
  357. * and lets users take big fire blasts
  358. * superboy is fast
  359. * and will dodge shit he doesn't know if it will hurt him, bullets are just meaningless
  360. * ttk dismantles samus's suit, escapes grapples, sends missiles back at samus, throws enemies off roof or trips them, aim jerk was subconscious from before he knew about ttk, should require no concentration
  361. * superboy not injured by hit
  362. * fine hit through bus, cratering asphalt
  363. * hits are not antifeats, are superior to anything fem's team can put out
  364. * lifts between 16 and 40 tons of liquid nitrogen
  365. * also orange juice 23t, with truck 40t
  366. -how do you get a 34,000lb truck for that
  367. * lifts yacht, train engine, is better lifter than edward
  368. * superboy is cut by a magical dagger made to not heal the wound
  369. * ww's sword isn't magically sharp or anything, it's just a sharp sword that is also magic
  370. * geo can find opponents anywhere with geokinesis if they're on the ground
  371. * geo can block energy attacks with rocks
  372. * deathstroke is fucking with geo's mind when he looks like he just discovered 4loko
  373. * and m1 abrams is 60t feat, edward cant grapple someone 2x stronger, flexes out of redwoods
  374. * azrael feat is from the 90s, geo's dura gets better over time
  375. * freeze blast is bigger than samus's ice beam, it did work, but he doesnt care about the cold aspect
  376. -how bout the immobility aspect
  377. * ian passively absorbs magic
  378. -he's clearly like, having to take it all in in that scan tho, he's not just continuing on his merry way
  379. * succs ww within 10ft
  380. * geo floats foes several times
  381. * can apply this over a large area
  382. * doesnt need to maintain grav with holding position
  383. * geo has free arm, if ww fights him she's not protecting samus from superboy who oneshots her
  384. * "explicitly only survived the grav attack with morph ball"
  385. -where does it say that
  386. * grav crushes samus, not the suit
  387. * samus has to never ever be touched by superboy in this fight
  388. * superboy goes for the ttkable shit immediately
  389.  
  390. there were some lines of argumentation that i wasn't really a fan of, but overall this is a good response for continued assertion of physical superiority
  391.  
  392. Fem R3
  393. * superboy is slow, he has two speed feats
  394. * geo has one bullet timing feat in decades of appearances
  395. * ian catches bullets, accepts melees, which is bad
  396. * ww and samus individually have more and better bullet timing than geo and superboy combined
  397. * you cant just bullet time once and end the fight
  398. * diana bullet times really hard
  399. * edward 10ms
  400. * samus completes several actions in 10-30ms with high rate of fire
  401. * samus does not have automatic fire, feat is 19ms/shot
  402. * samus jumps in the timeframe it takes for bullets to reach her
  403. * not talking about the spikes, talking about the rings
  404. * team fem is very consistently bullet timing
  405. * also they fight well, dodging, blocking, etc at those speeds
  406. * singular isolated speed feats are much worse than consistently being fast
  407. * team keeps fighting through damage and can tank a lot
  408. * the way team fem fights disinclines any actual test to their durability
  409. * witchblade has mediocre piercing electricity and heat
  410. * samus is near a sun and fine, diana absorbs heat fine, edward is more durable than a falmethrower proof missile proof tank proof car
  411. * when does geo actually do any graving of the person inside the suit as opposed to the whole deal, plus samus's suit is resistant anyway
  412. * team fem strong
  413. * ian's feat shows no aftermath, no way to know what state he was in after the hit
  414. * superboy's dura is basically just cherrypicking
  415. -idt this is super duper true in isolation but it is in the context of "take a bunch of these hits in the next 100ms or you die"
  416. * geo is just weak
  417. * samus's thermal vectors immobilize
  418. * diana's sword is sharp and she hits hard
  419. * edward's venom is fucking obnoxious
  420. * he's strong and grabs hard
  421. * and his teeth are dummy piercing
  422. * ice works on witchblade dudes, poison resist is 0, piercing does not scale anywhere near my team, and no answer tog etting grabbed and lego'd
  423. * superboy immobilized by ice, no poison resistance, no piercing on edward's level
  424. * geo has no poison dura, ice immobilizes him, no piercing resist on edward's or ww's level, doesn't grapple, and edward literally eats him if he ever stops
  425. * edward grapples
  426. * edward reads minds really fucking hard
  427. * and your team will definitely think about the fight in terms edward can take and advantage from
  428. * samus disengages here's a ton of evidence
  429. * pointing out the diana stip is cheap, it's clearly meant to refer to the mental state
  430. * geo has to do a lot of shit to do the things ame needs him to do
  431. * and his geokinesis tophvision isn't real
  432. * edward can literally Just Dodge and that's it
  433. * how does superboy engage, if he's with his team he's slow because they're slow, if he's fast he gets 3v1'd immediately
  434. * ian cannot absorb diana's powers in a relevant time frame to not get smacked
  435. * if the witchblade hates men, why does ian scale to sara's feats
  436. * ame has not presented any strategy in particular for how his team will fight
  437.  
  438. savagery
  439.  
  440. Ame R3
  441. * samus weak, 6" of concrete
  442. -you said this was 1ft in your first response
  443. * superboy, geo, and ian all hit harder than this
  444. * no electricity feats so ian shocks her
  445. * ww takes hits comparable to superboy, ian and geo hit harder than superboy
  446. * edward takes hits that crack a boulder, has no electricity resist
  447. * ttk is instant and strong
  448. * if superboy gets to samus he can grapple her, she cannot escape
  449. * suit can be ttk'd
  450. * witchblade piercing is better than edward piercing because they're both metal
  451. -idt this is actually true, edward's teeth are here argued and not refuted by you to be more sharp against steel-analogous skin than human teeth are to human skin, whereas the witchblade just pierces a car door which is probably like, aluminum
  452. * tendrils can attack from several angles
  453. * geo didnt crush the mech bc it ate katana
  454. * first move against some opponents is to grav them
  455. * superboy durable
  456. * superboy piercing dura good
  457. -the king shark thing looks very fake, the "mechanized, metallic armor" looks like space suit shit, not a whole metal deal
  458. * superboy is fine touching brimstone and is fine after being frozen solid
  459. * knife was enchanted to cut superboy specifically
  460. * geo durable
  461. * to piercing that cuts through metal
  462. -again this isn't steel in any significant amount as is being argued edward pierces with his teeth by fem
  463. * geo dura good
  464. * ian durable
  465. * witchblade blocks itself and rifle
  466. * plus can make a shield
  467. * witchblade takes heat that slags metal
  468. -it looks like what it's slagging is witchblade material
  469. * tank being frozen solid
  470. * ian has full witchblade, not just excalibur, so his dura is better
  471. * watchblade users durable
  472. * samus blasts are bad, good blast needs charge time of several seconds
  473. * screw attacks don't do anything
  474. * ice beam not fast
  475. * ice is weak and thin
  476. * geo contains explosions with gravity, drops her missiles
  477. * superboy redirects or disassembles missiles
  478. * witchblade absorbs energy from her energy blasts
  479. -why didn't you link this scan before now
  480. * ww shatters marble but it's less than what it takes to hurt team ame
  481. * has sword but easily disarmed
  482. * superboy and geo double edward's lifting, he cant grapple them, and ian's is near enough not to get eaten
  483. -this doesn't actually address the claim that edward can outgrapple someone stronger than him, and as argued geo and superboy are not grapplers in particular in the same way edward is
  484. * ian shreds edward if he grapples
  485. -fem said this doesn't matter
  486. * ripping ian's arm off doesn't do anything because the witchblade will just grow a new one
  487. * biting through steel is vague and doesn't pierce team ame anyway
  488. -this sounds fake
  489. * superboy fast
  490. * geo does the bullet thing twice
  491. * geo points at bullet time speed and has hitscan gravity
  492. * ian fast
  493. * regularity doesn't mean anything
  494. -this doesn't at all refute the central point of fem's argument that your team besides ian isn't again and again doing things in timeframes relevant to bullets, just affirms the central claim that these are feats in isolation and they aren't or even can't do them again and again and again like fem's team is posited to be able to
  495. * ww just moves her arms in bullet time
  496. * samus feats take place in x ms
  497. * the automatic feat is not reaction
  498. -it was a rate of fire feat and as far as i'm concerned it still stands as 19ms/shot
  499. * missiles are not supersonic bc rings dont match
  500. * edward doesnt restrain then rip or bite
  501. * against victoria he baits for a long time
  502. * edward doesnt open with grapples
  503. -this would be a much much much stronger point if you pointed out him opening with something that is not grappling against an opponent more similar to your team and in more similar circumstances than the fight with victoria
  504. * cant read deep memories
  505. -idt this was claimed
  506. * cant read 3 minds at once
  507. -the scan fem posted had edward sitting in a cafeteria, hearing actually explicitly no shit HUNDREDS of thoughts at once
  508. * edward cant read the witchblade's thoughts and as such won't be able to read ian's because he's fully merged with it
  509. -should've made this point before this response, why the fuck did you wait
  510. * samus doesn't abuse ranged advantage
  511. * never more than 20ft from opponents, which is in ttk range
  512. * ww never uses anything piercing on ares
  513. -she thought the dude she's trying to stab was ares
  514. * she gets disarmed easily anyway
  515. * ian is a master swordfighter, superboy disarms with ttk
  516. -make these fucking points in an earlier response than response 3
  517. * didnt use it against superman, why use it against superboy
  518. -bruh
  519. * barely uses it against humans and she doesn't bisect them
  520. * no reason to block projectiles if he plus gravs her and null gravs edward
  521. * geo multitasks often
  522. * pointing in edward's general direction will tag him
  523. -this doesn't actually seem to counter the precog
  524. * superboy goes for dismantling mechanical enemies
  525. * ian absorbs the magicks
  526. * witchblade likes ian and not any other men
  527.  
  528. your win cons are still strong
  529.  
  530. Okay, this was a fucking doozy to sit and judge. I think I was at it for like four hours on Superbowl Sunday.
  531.  
  532. I think the win conditions constructed by Fem under the conditions outlined are enough to beat Ame's team overall, even though Ame's win conditions and overall powersets are really fucking strong on their own. Fem's team has pretty good physicals in the first place and I don't think any member of Ame's team actually survives the 1v1 with him, but as argued they don't even get the chance. Ame saved a lot of good points that might've swung the match for response 3, which in my mind means they should've been brought up sooner, especially considering most of the important points in this debate were there from the get-go, and also means I can't count the new claims.
  533.  
  534. I say "they don't even get the chance" to 1v1 Edward because as argued, Edward isn't blitzing, he's hearing their thoughts and going off of that, so when Geoforce decides "i'm gonna null grav this entire area" Edward gets the fuck out of dodge before that actually happens. I thought several of the point Ame brought up against Edward were not at all good ("can't read 3 minds at once" when Fem linked Edward hearing hundreds of thoughts at once, "this fight where he has to maintain position against an opponent with similar physicals in order to protect a nearby person made of paper mache is similar enough to the fight here that it tells us he won't open with blitz+grapple" when the circumstances here are wildly wildly different).
  535.  
  536. I think Samus is sufficiently disruptive even if Geoforce is attentive in attacking her, because it basically means Edward has run of the place. I think Fem's counter to "20x grav on Samus specifically" was good and worked, I think Geo is probably just increasing grav on the whole person and suit combo. Ame never actually specifically countered "Edward grapples above his weight class", just posited that Geoforce and Superboy were stronger lifters without rebutting "he can do this despite that", instead relying on the disparity to do the argumentative work.
  537.  
  538. I don't think Ian's magic absorption is going to be extremely effective in this fight because he would have to engage with Diana for a long time even if it were passive, and I'm not sure he actually can. I generally bought the arguments from Fem that said, "even if you can in isolation perform feats in bullet-relevant time frames, that doesn't mean you can do it 30x in a row". I think Fem sufficiently demonstrated that basically any action his team was going to take was going to be 1) in a relevant time frame to Ame's team, 2) consistently that, and 3) constant and repeated and his characters will do that over and over again.
  539.  
  540. Geo-Force was fucking strong in this fight, and he's basically the crux of whether or not I think Ame wins. But as is, I don't think any member of team Ame can stand to getting bitten by Edward, and I think Samus is disruptive and has a buffer of Diana that allows her to be that constantly, and Diana can hold her own against any member of Ame's team.
  541.  
  542. I'm giving the win to Fem, but it was extremely close due to the raw power Ame's team brought to the table.
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