G4U55

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Nov 10th, 2016
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  1. Shadow Warrior 2 patch 1.1.5.0
  2.  
  3. Balance and gameplay changes:
  4.  
  5. - Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.
  6. - Boss spider: fix for lack of stomps during movement.
  7.  
  8. UI changes:
  9.  
  10. - Added Multiplayer Chat
  11. - Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.
  12. - Added an option to skip prologue when starting New Game Plus
  13. - Orbs of Masamune count will be displayed only after picking them up for the first time
  14. - Fixed a crash with entering the inventory while dropping a turret weapon
  15. - Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy
  16. - 'Resume game' will no longer be grayed out when using controller
  17. - Normalized aim responsiveness for controller
  18.  
  19. Engine fixes:
  20.  
  21. - Fixed refraction
  22. - Compressed audio files / sound stutter fix
  23. - Fixed shadow flickering
  24.  
  25. Photo mode:
  26.  
  27. - Editable text boxes
  28. - Fixed screenshot saving issue for non-unicode languages in Windows.
  29. - Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack
  30. - Added 'Sharpen' option in photo mode
  31. - Added 'DoF strength' option in photo mode
  32. - Added 'Lock first person camera' option in photo mode
  33.  
  34. Multiplayer fixes:
  35.  
  36. - Fixed being stuck on menu screen when dying
  37. - Fixed Marvin special rabbit proc
  38. - Fixed Second Chance perk
  39. - Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.
  40. - Fixed Vanish being cast on host when a client used Blade of Exile
  41. - Fixed interacting with vendors for co-op partners
  42. - Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game
  43. - Fixed host crashing when a client leaves game after using a turret weapon
  44. - Fixed recovering multiple turrets in multiplayer mode
  45. - Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest
  46. - Client turret will now consume ammo
  47. - Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest
  48. - Fixed lack of music in main menu after disconnecting from co-op game
  49. - Fixed gates for co-op partners in "Big Trouble in Calamity" quest
  50. - Fixed several stability issues
  51. - Fixed players gaining/losing movement speed
  52. - Fixed acquiring Blade of Exile by co-op partners
  53. - Fixed rotation of quest items for co-op partners
  54. - Fixed disappearing minimap icon of shrines
  55.  
  56. Gameplay fixes:
  57.  
  58. - Fixed bug where player cannot gain Karma after reaching character level 95
  59. - Fixed potential blocker while fighting Belly
  60. - Fixed places in the Hub where player could get stuck
  61. - Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended
  62. - Fixed hold RMB to channel healing
  63. - Fixed auto weapon change when out of ammo.
  64. - Fixed client climbing cancel on cutscene launch
  65. - Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems
  66. - Fixed places where player can get stuck
  67. - Fixed a rare issue with katana force slash crashing the game.
  68. - Fixed door opening in Yakuza Mansion
  69. - Fixed enemy Herculon not attacking after loosing an arm
  70. - Enemy navigation fixes
  71. - Fixed enemy Hammerhead behavior after losing left arm
  72. - Fixed weak spot achievement for melee weapons
  73. - Fixed issues with enemies using 'harpoon'
  74. - Fixed Ancient Goddess Ameonna hp bar on death
  75. - Fixed sending sound signal from explosions
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