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- Divine Spells/Abilities
- ============
- ===Tier 1===
- ============
- Weapons of Light
- >unlocked
- +5 damage
- only one weapon enchant per weapon per character
- @1-Mana as an opposed minor action target is blinded (Ranged attack)
- Light Ray
- >1-Mana
- +10 damage
- +15 damage to "beings of Darkness/evil/what have you"
- ranged attack
- Mending Sparks
- >3-Mana
- for every 10 on the spellcasting roll, heal one HP to target or self
- ============
- ===Tier 2===
- ============
- Mark of Redemption
- >2-Mana(Duration 3 rounds)
- >Requires Weapons of Light
- ranged, targeted. cannot target self
- Half of damage taken by target (rounded down, minimum 1) is directed back at the source(toughness resists)
- Light Ward
- >2-Mana (value increases by 1 for each successive cast, count resets at end of combat)
- >Requires Light Ray
- >Wave
- negates first Mana attack targeting the caster after completion
- Guardians Halo
- >1-Mana to activate/deactivate (minor action)
- >Requires Mending Sparks
- >unlocked
- you heal at a constant rate of 2 HP per round
- any ally in the same zone receiving damage flips a coin and on a heads takes no damage, the target of this spell takes half(rounded down minimum 1) of the damage that would have been dealt.
- caster can voluntarily take this effect
- ============
- ===Tier 3===
- ============
- Angelic Wings
- >4-Mana (Duration, till you tell them to go away)
- >Requires Mark of Redemption
- you can FUCKKIN FLY
- +20 footwork for covering ground in open spaces
- Holy Fury
- >4-Mana
- >Requires Light Ward
- Ranged attack
- +20 damage against "evil"
- +10 damage against everything else.
- Gods Wrath
- >Unlocked, Mana cost is 3 upon exiting dark places
- >Requires Guardian's Halo
- +10 to hit
- +10 damage
- +10 footwork
- double Mana regeneration
- +2d10 to Lake
- effect is ended by presence of sgnificant darkness/deep shadows.
- ============
- ===Tier 4===
- ============
- Archangel
- >8-Mana (Duration 5 rounds)
- >Requires at least 1 Tier 3 Divine Spell
- Summon warrior angel and his 3 minions
- >Lake; 11d10
- +10 dAMAGE
- they may not kill innocents, and will only fight "Evil/bad" opponents
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