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Divine Spell List

Jun 9th, 2015
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  1. Divine Spells/Abilities
  2. ============
  3. ===Tier 1===
  4. ============
  5. Weapons of Light
  6. >unlocked
  7. +5 damage
  8. only one weapon enchant per weapon per character
  9. @1-Mana as an opposed minor action target is blinded (Ranged attack)
  10.  
  11. Light Ray
  12. >1-Mana
  13. +10 damage
  14. +15 damage to "beings of Darkness/evil/what have you"
  15. ranged attack
  16.  
  17. Mending Sparks
  18. >3-Mana
  19. for every 10 on the spellcasting roll, heal one HP to target or self
  20.  
  21. ============
  22. ===Tier 2===
  23. ============
  24. Mark of Redemption
  25. >2-Mana(Duration 3 rounds)
  26. >Requires Weapons of Light
  27. ranged, targeted. cannot target self
  28. Half of damage taken by target (rounded down, minimum 1) is directed back at the source(toughness resists)
  29.  
  30. Light Ward
  31. >2-Mana (value increases by 1 for each successive cast, count resets at end of combat)
  32. >Requires Light Ray
  33. >Wave
  34. negates first Mana attack targeting the caster after completion
  35.  
  36. Guardians Halo
  37. >1-Mana to activate/deactivate (minor action)
  38. >Requires Mending Sparks
  39. >unlocked
  40. you heal at a constant rate of 2 HP per round
  41. any ally in the same zone receiving damage flips a coin and on a heads takes no damage, the target of this spell takes half(rounded down minimum 1) of the damage that would have been dealt.
  42. caster can voluntarily take this effect
  43.  
  44. ============
  45. ===Tier 3===
  46. ============
  47. Angelic Wings
  48. >4-Mana (Duration, till you tell them to go away)
  49. >Requires Mark of Redemption
  50. you can FUCKKIN FLY
  51. +20 footwork for covering ground in open spaces
  52.  
  53. Holy Fury
  54. >4-Mana
  55. >Requires Light Ward
  56. Ranged attack
  57. +20 damage against "evil"
  58. +10 damage against everything else.
  59.  
  60. Gods Wrath
  61. >Unlocked, Mana cost is 3 upon exiting dark places
  62. >Requires Guardian's Halo
  63. +10 to hit
  64. +10 damage
  65. +10 footwork
  66. double Mana regeneration
  67. +2d10 to Lake
  68. effect is ended by presence of sgnificant darkness/deep shadows.
  69.  
  70. ============
  71. ===Tier 4===
  72. ============
  73. Archangel
  74. >8-Mana (Duration 5 rounds)
  75. >Requires at least 1 Tier 3 Divine Spell
  76. Summon warrior angel and his 3 minions
  77. >Lake; 11d10
  78. +10 dAMAGE
  79. they may not kill innocents, and will only fight "Evil/bad" opponents
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