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- local O = Instance.new("Sound")
- O.Name = "Sound"
- O.SoundId = "rbxassetid://982278034"
- O.Parent = game.Workspace.MasterChannelXL
- O.Looped = false
- O:Play()
- O.Volume = 50
- game.Lighting.OutdoorAmbient = Color3.fromRGB(75,-20,-20)
- game.Lighting.FogColor = Color3.fromRGB(100,0,0)
- game.Lighting.FogEnd = 0
- wait(2)
- game.Lighting.FogEnd = 800
- wait(3)
- --MasterChannelXL
- plr = game.Players.LocalPlayer
- character = plr.Character
- rig = character.Torso
- mouse = plr:GetMouse()
- Ebola = Instance.new("Sound", character.Torso)
- Ebola.Volume = 20
- Hurt = Instance.new("Sound", character.Torso)
- Hurt.Volume = 40
- Hurt.SoundId = "rbxassetid://982278034"
- Hurt1 = Instance.new("Sound", character.Torso)
- Hurt1.Volume = 40
- Hurt1.SoundId = "rbxassetid://147758746"
- Hurt1.TimePosition = 2.1000000000000001
- rig.BrickColor = BrickColor.new("Institutional white")
- character.Head.BrickColor = BrickColor.new("Institutional white")
- character["Left Arm"].BrickColor = BrickColor.new("Institutional white")
- character["Right Arm"].BrickColor = BrickColor.new("Institutional white")
- character["Left Leg"].BrickColor = BrickColor.new("Institutional white")
- character["Right Leg"].BrickColor = BrickColor.new("Institutional white")
- character.Humanoid.WalkSpeed = 12
- dying = false
- for i = 1,10 do
- wait()
- rig["Left Hip"].C0 = rig["Left Hip"].C0 * CFrame.Angles(0,0,-0.02)
- rig.Neck.C0 = rig.Neck.C0 * CFrame.Angles(0.015,0,0)
- character.HumanoidRootPart.RootJoint.C0 = character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.015,0,0)
- rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.02)
- rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0,0,0.02)
- end
- Math = math.random(1,2)
- if Math == 1 then
- Ebola.SoundId = "rbxassetid://292715599"
- Ebola.Parent = game.Workspace.MasterChannelXL
- Ebola.Looped = true
- Ebola:Play()
- Ebola.Volume = 50
- end
- if Math == 2 then
- Ebola.SoundId = "rbxassetid://292715599"
- Ebola.Parent = game.Workspace.MasterChannelXL
- Ebola.Looped = true
- Ebola:Play()
- Ebola.Volume = 50
- end
- function dead(kill)
- if not dying then
- dying = true
- local human = kill.Parent:FindFirstChild("Humanoid")
- if human ~= nil then
- Hurt:Play()
- human.PlatformStand = true
- for i = 1,100 do
- wait()
- human.Health = human.Health - 1
- end
- wait(0.2)
- dying = false
- Hurt1.TimePosition = 1.3
- human.Health = 0
- Hurt1:Play()
- end
- end
- end
- character["Right Arm"].Touched:connect(dead)
- wait(1)
- FO.SoundId = "rbxassetid://147836419"
- FO.Parent = game.Workspace.MasterChannelXL
- FO.Looped = true
- FO:Play()
- FO.Volume = 1
- while true do
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255,100,100)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255,90,90)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255,80,80)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255,70,70)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255,60,60)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(255,50,50)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(240,40,40)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(225,30,30)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(210,20,20)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(195,10,10)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(180,0,0)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(165,0,0)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(150,0,0)
- wait(0.5)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(135,0,0)
- wait(0.3)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(120,0,0)
- wait(0.3)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(105,0,0)
- wait(0.3)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(90,-10,-10)
- wait(0.3)
- game.Lighting.OutdoorAmbient = Color3.fromRGB(75,-20,-20)
- game.Lighting.FogColor = Color3.fromRGB(100,0,0)
- game.Lighting.FogEnd = 1000
- wait(0.5)
- game.Lighting.FogEnd = 950
- wait(0.5)
- game.Lighting.FogEnd = 900
- wait(0.5)
- game.Lighting.FogEnd = 850
- wait(0.5)
- game.Lighting.FogEnd = 800
- wait(0.5)
- game.Lighting.FogEnd = 750
- wait(0.5)
- game.Lighting.FogEnd = 700
- wait(0.5)
- game.Lighting.FogEnd = 650
- wait(0.5)
- game.Lighting.FogEnd = 600
- wait(0.5)
- game.Lighting.FogEnd = 300
- wait(0.5)
- game.Lighting.FogEnd = 200
- end
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