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- for(int i = 0; i < Screen->NumNPCs(); i += 1)
- {
- npc exp_enemy = Screen->LoadNPC(i);
- if(exp_enemy->HP <= 0 && exp_enemy->HP >= -1)
- {
- EXP_Counter += exp_enemy->Attributes[10];
- Link->Y -= 2;
- // QuickInteger(16, 16, exp_enemy->Attributes[10]);
- }
- }
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