Advertisement
OssyExploits

FE Telekinesis Script

Sep 24th, 2021
24,747
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.37 KB | None | 0 0
  1. function sandbox(var,func)
  2. local env = getfenv(func)
  3. local newenv = setmetatable({},{
  4. __index = function(self,k)
  5. if k=="script" then
  6. return var
  7. else
  8. return env[k]
  9. end
  10. end,
  11. })
  12. setfenv(func,newenv)
  13. return func
  14. end
  15. cors = {}
  16. mas = Instance.new("Model",game:GetService("Lighting"))
  17. Tool0 = Instance.new("Tool")
  18. Part1 = Instance.new("Part")
  19. CylinderMesh2 = Instance.new("CylinderMesh")
  20. Part3 = Instance.new("Part")
  21. LocalScript4 = Instance.new("LocalScript")
  22. Script5 = Instance.new("Script")
  23. LocalScript6 = Instance.new("LocalScript")
  24. Script7 = Instance.new("Script")
  25. LocalScript8 = Instance.new("LocalScript")
  26. Part9 = Instance.new("Part")
  27. Script10 = Instance.new("Script")
  28. Part11 = Instance.new("Part")
  29. Script12 = Instance.new("Script")
  30. Part13 = Instance.new("Part")
  31. Script14 = Instance.new("Script")
  32. Tool0.Name = "Telekinesis Gun"
  33. Tool0.Parent = mas
  34. Tool0.CanBeDropped = false
  35. Part1.Name = "Handle"
  36. Part1.Parent = Tool0
  37. Part1.Material = Enum.Material.Neon
  38. Part1.BrickColor = BrickColor.new("Cyan")
  39. Part1.Transparency = 1
  40. Part1.Rotation = Vector3.new(0, 15.4200001, 0)
  41. Part1.CanCollide = false
  42. Part1.FormFactor = Enum.FormFactor.Custom
  43. Part1.Size = Vector3.new(1, 0.400000036, 0.300000012)
  44. Part1.CFrame = CFrame.new(-55.2695465, 0.696546972, 0.383156985, 0.96399641, -4.98074878e-05, 0.265921414, 4.79998416e-05, 1, 1.32960558e-05, -0.265921414, -5.30653779e-08, 0.96399641)
  45. Part1.BottomSurface = Enum.SurfaceType.Smooth
  46. Part1.TopSurface = Enum.SurfaceType.Smooth
  47. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  48. Part1.Position = Vector3.new(-55.2695465, 0.696546972, 0.383156985)
  49. Part1.Orientation = Vector3.new(0, 15.4200001, 0)
  50. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  51. CylinderMesh2.Parent = Part1
  52. CylinderMesh2.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  53. CylinderMesh2.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  54. Part3.Name = "Shoot"
  55. Part3.Parent = Tool0
  56. Part3.Material = Enum.Material.Neon
  57. Part3.BrickColor = BrickColor.new("Cyan")
  58. Part3.Reflectance = 0.30000001192093
  59. Part3.Transparency = 1
  60. Part3.Rotation = Vector3.new(90.9799957, 0.25999999, -91.409996)
  61. Part3.CanCollide = false
  62. Part3.FormFactor = Enum.FormFactor.Custom
  63. Part3.Size = Vector3.new(0.200000003, 0.25, 0.310000032)
  64. Part3.CFrame = CFrame.new(-54.7998123, 0.774299085, -0.757350147, -0.0245519895, 0.99968797, 0.00460194098, 0.0169109926, 0.00501798885, -0.999844491, -0.999555528, -0.0244703442, -0.0170289185)
  65. Part3.BottomSurface = Enum.SurfaceType.Smooth
  66. Part3.TopSurface = Enum.SurfaceType.Smooth
  67. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  68. Part3.Position = Vector3.new(-54.7998123, 0.774299085, -0.757350147)
  69. Part3.Orientation = Vector3.new(88.9899979, 164.87999, 73.4700012)
  70. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  71. LocalScript4.Parent = Tool0
  72. table.insert(cors,sandbox(LocalScript4,function()
  73. -- Variables for services
  74. local render = game:GetService("RunService").RenderStepped
  75. local contextActionService = game:GetService("ContextActionService")
  76. local userInputService = game:GetService("UserInputService")
  77.  
  78. local player = game.Players.LocalPlayer
  79. local mouse = player:GetMouse()
  80. local Tool = script.Parent
  81.  
  82. -- Variables for Module Scripts
  83. local screenSpace = require(Tool:WaitForChild("ScreenSpace"))
  84.  
  85. local connection
  86. -- Variables for character joints
  87.  
  88. local neck, shoulder, oldNeckC0, oldShoulderC0
  89.  
  90. local mobileShouldTrack = true
  91.  
  92. -- Thourough check to see if a character is sitting
  93. local function amISitting(character)
  94. local t = character.Torso
  95. for _, part in pairs(t:GetConnectedParts(true)) do
  96. if part:IsA("Seat") or part:IsA("VehicleSeat") then
  97. return true
  98. end
  99. end
  100. end
  101.  
  102. -- Function to call on renderstepped. Orients the character so it is facing towards
  103. -- the player mouse's position in world space. If character is sitting then the torso
  104. -- should not track
  105. local function frame(mousePosition)
  106. -- Special mobile consideration. We don't want to track if the user was touching a ui
  107. -- element such as the movement controls. Just return out of function if so to make sure
  108. -- character doesn't track
  109. if not mobileShouldTrack then return end
  110.  
  111. -- Make sure character isn't swiming. If the character is swimming the following code will
  112. -- not work well; the character will not swim correctly. Besides, who shoots underwater?
  113. if player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then
  114. local torso = player.Character.Torso
  115. local head = player.Character.Head
  116.  
  117. local toMouse = (mousePosition - head.Position).unit
  118. local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
  119.  
  120. local neckAngle = angle
  121.  
  122. -- Limit how much the head can tilt down. Too far and the head looks unnatural
  123. if math.deg(neckAngle) > 110 then
  124. neckAngle = math.rad(110)
  125. end
  126. neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
  127.  
  128. -- Calculate horizontal rotation
  129. local arm = player.Character:FindFirstChild("Right Arm")
  130. local fromArmPos = torso.Position + torso.CFrame:vectorToWorldSpace(Vector3.new(
  131. torso.Size.X/2 + arm.Size.X/2, torso.Size.Y/2 - arm.Size.Z/2, 0))
  132. local toMouseArm = ((mousePosition - fromArmPos) * Vector3.new(1,0,1)).unit
  133. local look = (torso.CFrame.lookVector * Vector3.new(1,0,1)).unit
  134. local lateralAngle = math.acos(toMouseArm:Dot(look))
  135.  
  136. -- Check for rogue math
  137. if tostring(lateralAngle) == "-1.#IND" then
  138. lateralAngle = 0
  139. end
  140.  
  141. -- Handle case where character is sitting down
  142. if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then
  143.  
  144. local cross = torso.CFrame.lookVector:Cross(toMouseArm)
  145. if lateralAngle > math.pi/2 then
  146. lateralAngle = math.pi/2
  147. end
  148. if cross.Y < 0 then
  149. lateralAngle = -lateralAngle
  150. end
  151. end
  152.  
  153. -- Turn shoulder to point to mouse
  154. shoulder.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2 + lateralAngle,0)
  155.  
  156. -- If not sitting then aim torso laterally towards mouse
  157. if not amISitting(player.Character) then
  158. torso.CFrame = CFrame.new(torso.Position, torso.Position + (Vector3.new(
  159. mousePosition.X, torso.Position.Y, mousePosition.Z)-torso.Position).unit)
  160. else
  161. --print("sitting")
  162. end
  163. end
  164. end
  165.  
  166. -- Function to bind to render stepped if player is on PC
  167. local function pcFrame()
  168. frame(mouse.Hit.p)
  169. end
  170.  
  171. -- Function to bind to touch moved if player is on mobile
  172. local function mobileFrame(touch, processed)
  173. -- Check to see if the touch was on a UI element. If so, we don't want to update anything
  174. if not processed then
  175. -- Calculate touch position in world space. Uses Stravant's ScreenSpace Module script
  176. -- to create a ray from the camera.
  177. local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)
  178. local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1))
  179. nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos
  180. local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50)
  181. farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1
  182. if farPos.magnitude > 900 then
  183. farPos = farPos.unit * 900
  184. end
  185. local ray = Ray.new(nearPos, farPos)
  186. local part, pos = game.Workspace:FindPartOnRay(ray, player.Character)
  187.  
  188. -- if a position was found on the ray then update the character's rotation
  189. if pos then
  190. frame(pos)
  191. end
  192. end
  193. end
  194.  
  195. local oldIcon = nil
  196. -- Function to bind to equip event
  197. local function equip()
  198. local torso = player.Character.Torso
  199.  
  200. -- Setup joint variables
  201. neck = torso.Neck
  202. oldNeckC0 = neck.C0
  203. shoulder = torso:FindFirstChild("Right Shoulder")
  204. oldShoulderC0 = shoulder.C0
  205.  
  206. -- Remember old mouse icon and update current
  207. oldIcon = mouse.Icon
  208. mouse.Icon = "rbxassetid:// 2184939409"
  209.  
  210. -- Bind TouchMoved event if on mobile. Otherwise connect to renderstepped
  211. if userInputService.TouchEnabled then
  212. connection = userInputService.TouchMoved:connect(mobileFrame)
  213. else
  214. connection = render:connect(pcFrame)
  215. end
  216.  
  217. -- Bind TouchStarted and TouchEnded. Used to determine if character should rotate
  218. -- during touch input
  219. userInputService.TouchStarted:connect(function(touch, processed)
  220. mobileShouldTrack = not processed
  221. end)
  222. userInputService.TouchEnded:connect(function(touch, processed)
  223. mobileShouldTrack = false
  224. end)
  225.  
  226. -- Fire server's equip event
  227. game.ReplicatedStorage.ROBLOX_PistolEquipEvent:FireServer()
  228.  
  229. -- Bind event for when mouse is clicked to fire server's fire event
  230. mouse.Button1Down:connect(function()
  231. game.ReplicatedStorage.ROBLOX_PistolFireEvent:FireServer(mouse.Hit.p)
  232. end)
  233.  
  234. -- Bind reload event to mobile button and r key
  235. contextActionService:BindActionToInputTypes("Reload", function()
  236. game.ReplicatedStorage.ROBLOX_PistolReloadEvent:FireServer()
  237. end, true, "")
  238.  
  239. -- If game uses filtering enabled then need to update server while tool is
  240. -- held by character.
  241. if workspace.FilteringEnabled then
  242. while connection do
  243. wait()
  244. game.ReplicatedStorage.ROBLOX_PistolUpdateEvent:FireServer(neck.C0, shoulder.C0)
  245. end
  246. end
  247. end
  248.  
  249. -- Function to bind to Unequip event
  250. local function unequip()
  251. if connection then connection:disconnect() end
  252. contextActionService:UnbindAction("Reload")
  253. game.ReplicatedStorage.ROBLOX_PistolUnequipEvent:FireServer()
  254. mouse.Icon = oldIcon
  255. neck.C0 = oldNeckC0
  256. shoulder.C0 = oldShoulderC0
  257. end
  258.  
  259. -- Bind tool events
  260. Tool.Equipped:connect(equip)
  261. Tool.Unequipped:connect(unequip)
  262. end))
  263. Script5.Name = "qPerfectionWeld"
  264. Script5.Parent = Tool0
  265. table.insert(cors,sandbox(Script5,function()
  266. -- Created by Quenty (@Quenty, follow me on twitter).
  267. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  268. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  269.  
  270. --[[ INSTRUCTIONS
  271. - Place in the model
  272. - Make sure model is anchored
  273. - That's it. It will weld the model and all children.
  274.  
  275. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  276. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  277. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  278. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  279. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  280. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  281. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  282. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  283.  
  284. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  285. ]]
  286.  
  287. --[[ DOCUMENTATION
  288. - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
  289. - Will work in PBS servers
  290. - Will work as long as it starts out with the part anchored
  291. - Stores the relative CFrame as a CFrame value
  292. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  293. - Utilizes a recursive algorith to find all parts in the model
  294. - Will reweld on script reparent if the script is initially parented to a tool.
  295. - Welds as fast as possible
  296. ]]
  297.  
  298. -- qPerfectionWeld.lua
  299. -- Created 10/6/2014
  300. -- Author: Quenty
  301. -- Version 1.0.3
  302.  
  303. -- Updated 10/14/2014 - Updated to 1.0.1
  304. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  305.  
  306. -- Updated 10/14/2014 - Updated to 1.0.2
  307. --- Fixed bug fix.
  308.  
  309. -- Updated 10/14/2014 - Updated to 1.0.3
  310. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  311.  
  312. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  313.  
  314.  
  315. local function CallOnChildren(Instance, FunctionToCall)
  316. -- Calls a function on each of the children of a certain object, using recursion.
  317.  
  318. FunctionToCall(Instance)
  319.  
  320. for _, Child in next, Instance:GetChildren() do
  321. CallOnChildren(Child, FunctionToCall)
  322. end
  323. end
  324.  
  325. local function GetNearestParent(Instance, ClassName)
  326. -- Returns the nearest parent of a certain class, or returns nil
  327.  
  328. local Ancestor = Instance
  329. repeat
  330. Ancestor = Ancestor.Parent
  331. if Ancestor == nil then
  332. return nil
  333. end
  334. until Ancestor:IsA(ClassName)
  335.  
  336. return Ancestor
  337. end
  338.  
  339. local function GetBricks(StartInstance)
  340. local List = {}
  341.  
  342. -- if StartInstance:IsA("BasePart") then
  343. -- List[#List+1] = StartInstance
  344. -- end
  345.  
  346. CallOnChildren(StartInstance, function(Item)
  347. if Item:IsA("BasePart") then
  348. List[#List+1] = Item;
  349. end
  350. end)
  351.  
  352. return List
  353. end
  354.  
  355. local function Modify(Instance, Values)
  356. -- Modifies an Instance by using a table.
  357.  
  358. assert(type(Values) == "table", "Values is not a table");
  359.  
  360. for Index, Value in next, Values do
  361. if type(Index) == "number" then
  362. Value.Parent = Instance
  363. else
  364. Instance[Index] = Value
  365. end
  366. end
  367. return Instance
  368. end
  369.  
  370. local function Make(ClassType, Properties)
  371. -- Using a syntax hack to create a nice way to Make new items.
  372.  
  373. return Modify(Instance.new(ClassType), Properties)
  374. end
  375.  
  376. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  377. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  378.  
  379. local function HasWheelJoint(Part)
  380. for _, SurfaceName in pairs(Surfaces) do
  381. for _, HingSurfaceName in pairs(HingSurfaces) do
  382. if Part[SurfaceName].Name == HingSurfaceName then
  383. return true
  384. end
  385. end
  386. end
  387.  
  388. return false
  389. end
  390.  
  391. local function ShouldBreakJoints(Part)
  392. --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  393. -- definitely some edge cases.
  394.  
  395. if NEVER_BREAK_JOINTS then
  396. return false
  397. end
  398.  
  399. if HasWheelJoint(Part) then
  400. return false
  401. end
  402.  
  403. local Connected = Part:GetConnectedParts()
  404.  
  405. if #Connected == 1 then
  406. return false
  407. end
  408.  
  409. for _, Item in pairs(Connected) do
  410. if HasWheelJoint(Item) then
  411. return false
  412. elseif not Item:IsDescendantOf(script.Parent) then
  413. return false
  414. end
  415. end
  416.  
  417. return true
  418. end
  419.  
  420. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  421. --- Weld's 2 parts together
  422. -- @param Part0 The first part
  423. -- @param Part1 The second part (Dependent part most of the time).
  424. -- @param [JointType] The type of joint. Defaults to weld.
  425. -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  426. -- @return The weld created.
  427.  
  428. JointType = JointType or "Weld"
  429. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  430.  
  431. local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  432. Modify(NewWeld, {
  433. Name = "qCFrameWeldThingy";
  434. Part0 = Part0;
  435. Part1 = Part1;
  436. C0 = CFrame.new();--Part0.CFrame:inverse();
  437. C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  438. Parent = Part1;
  439. })
  440.  
  441. if not RelativeValue then
  442. RelativeValue = Make("CFrameValue", {
  443. Parent = Part1;
  444. Name = "qRelativeCFrameWeldValue";
  445. Archivable = true;
  446. Value = NewWeld.C1;
  447. })
  448. end
  449.  
  450. return NewWeld
  451. end
  452.  
  453. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  454. -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  455. -- @param MainPart The part to weld the model to (can be in the model).
  456. -- @param [JointType] The type of joint. Defaults to weld.
  457. -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  458.  
  459. for _, Part in pairs(Parts) do
  460. if ShouldBreakJoints(Part) then
  461. Part:BreakJoints()
  462. end
  463. end
  464.  
  465. for _, Part in pairs(Parts) do
  466. if Part ~= MainPart then
  467. WeldTogether(MainPart, Part, JointType, MainPart)
  468. end
  469. end
  470.  
  471. if not DoNotUnanchor then
  472. for _, Part in pairs(Parts) do
  473. Part.Anchored = false
  474. end
  475. MainPart.Anchored = false
  476. end
  477. end
  478.  
  479. local function PerfectionWeld()
  480. local Tool = GetNearestParent(script, "Tool")
  481.  
  482. local Parts = GetBricks(script.Parent)
  483. local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  484.  
  485. if PrimaryPart then
  486. WeldParts(Parts, PrimaryPart, "Weld", false)
  487. else
  488. warn("qWeld - Unable to weld part")
  489. end
  490.  
  491. return Tool
  492. end
  493.  
  494. local Tool = PerfectionWeld()
  495.  
  496.  
  497. if Tool and script.ClassName == "Script" then
  498. --- Don't bother with local scripts
  499.  
  500. script.Parent.AncestryChanged:connect(function()
  501. PerfectionWeld()
  502. end)
  503. end
  504.  
  505. -- Created by Quenty (@Quenty, follow me on twitter).
  506.  
  507. end))
  508. LocalScript6.Name = "Animate"
  509. LocalScript6.Parent = Tool0
  510. table.insert(cors,sandbox(LocalScript6,function()
  511. local arms = nil
  512. local torso = nil
  513. local welds = {}
  514. local Tool = script.Parent
  515. local neck = nil
  516. local orginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  517.  
  518. function Equip(mouse)
  519. wait(0.01)
  520. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  521. head = Tool.Parent:FindFirstChild("Head")
  522. torso = Tool.Parent:FindFirstChild("Torso")
  523. if neck == nil then
  524. neck = Tool.Parent:FindFirstChild("Torso").Neck
  525. end
  526. if arms ~= nil and torso ~= nil then
  527. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  528. if sh ~= nil then
  529. local yes = true
  530. if yes then
  531. yes = false
  532. sh[1].Part1 = nil
  533. sh[2].Part1 = nil
  534. local weld1 = Instance.new("Weld")
  535. weld1.Part0 = head
  536. weld1.Parent = head
  537. weld1.Part1 = arms[1]
  538. welds[1] = weld1
  539. local weld2 = Instance.new("Weld")
  540. weld2.Part0 = head
  541. weld2.Parent = head
  542. weld2.Part1 = arms[2]
  543. welds[2] = weld2
  544. -------------------------here
  545. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  546. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  547. mouse.Move:connect(function ()
  548. --local Direction = Tool.Direction.Value
  549. local Direction = mouse.Hit.p
  550. local b = head.Position.Y-Direction.Y
  551. local dist = (head.Position-Direction).magnitude
  552. local answer = math.asin(b/dist)
  553. neck.C0=orginalC0*CFrame.fromEulerAnglesXYZ(answer,0,0)
  554. wait(0.1)
  555. end)end
  556. else
  557. print("sh")
  558. end
  559. else
  560. print("arms")
  561. end
  562. end
  563.  
  564. function Unequip(mouse)
  565. if arms ~= nil and torso ~= nil then
  566. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  567. if sh ~= nil then
  568. local yes = true
  569. if yes then
  570. yes = false
  571. neck.C0 = orginalC0
  572.  
  573. sh[1].Part1 = arms[1]
  574. sh[2].Part1 = arms[2]
  575. welds[1].Parent = nil
  576. welds[2].Parent = nil
  577. end
  578. else
  579. print("sh")
  580. end
  581. else
  582. print("arms")
  583. end
  584. end
  585. Tool.Equipped:connect(Equip)
  586. Tool.Unequipped:connect(Unequip)
  587.  
  588. function Animate()
  589. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  590. if Tool.AnimateValue.Value == "Shoot" then
  591. local weld1 = welds[1]
  592. local weld2 = welds[2]
  593. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  594. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  595. wait(0.00001)
  596. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.05, math.rad(-90))
  597. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  598. wait(0.00001)
  599. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.1, math.rad(-90))
  600. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0)
  601. wait(0.00001)
  602. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.3, math.rad(-90))
  603. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0)
  604. wait(0.00001)
  605. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.35, math.rad(-90))
  606. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0)
  607. wait(0.00001)
  608. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  609. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  610. wait(0.00001)
  611. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  612. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  613. Tool.AnimateValue.Value = "None"
  614. end
  615. if Tool.AnimateValue.Value == "Reload" then
  616. local weld1 = welds[1]
  617. local weld2 = welds[2]
  618. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  619. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  620. wait(0.0001)
  621. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  622. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  623. wait(0.0001)
  624. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  625. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0)
  626. wait(0.0001)
  627. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  628. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-15), 0)
  629. wait(0.0001)
  630. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  631. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-105), math.rad(-15), 0)
  632. wait(0.0001)
  633. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  634. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0)
  635. wait(0.0001)
  636. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90))
  637. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0)
  638. wait(0.0001)
  639. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.45, math.rad(-90))
  640. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  641. wait(0.0001)
  642. weld1.C1 = CFrame.new(-0.5+1.5, 0.9, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.5, math.rad(-90))
  643. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  644. wait(0.0001)
  645. weld1.C1 = CFrame.new(-0.5+1.5, 1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.55, math.rad(-90))
  646. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  647. wait(0.0001)
  648. weld1.C1 = CFrame.new(-0.5+1.5, 1.1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.57, math.rad(-90))
  649. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  650. wait(0.0001)
  651. weld1.C1 = CFrame.new(-0.5+1.5, 1.2, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90))
  652. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  653. wait(0.0001)
  654. weld1.C1 = CFrame.new(-0.5+1.5, 1.3, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90))
  655. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0)
  656. wait(0.0001)
  657. weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  658. weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  659. Tool.AnimateValue.Value = "None"
  660. end
  661. end
  662.  
  663. Tool.AnimateValue.Changed:connect(Animate)
  664.  
  665. end))
  666. Script7.Name = "LineConnect"
  667. Script7.Parent = Tool0
  668. Script7.Disabled = true
  669. table.insert(cors,sandbox(Script7,function()
  670. wait()
  671. local check = script.Part2
  672. local part1 = script.Part1.Value
  673. local part2 = script.Part2.Value
  674. local parent = script.Par.Value
  675. local color = script.Color
  676. local line = Instance.new("Part")
  677. line.TopSurface = 0
  678. line.BottomSurface = 0
  679. line.Reflectance = .5
  680. line.Name = "Laser"
  681. line.Transparency = 0.6
  682. line.Locked = true
  683. line.CanCollide = false
  684. line.Anchored = true
  685. line.formFactor = 0
  686. line.Size = Vector3.new(0.4,0.4,1)
  687. local mesh = Instance.new("BlockMesh")
  688. mesh.Parent = line
  689. while true do
  690. if (check.Value==nil) then break end
  691. if (part1==nil or part2==nil or parent==nil) then break end
  692. if (part1.Parent==nil or part2.Parent==nil) then break end
  693. if (parent.Parent==nil) then break end
  694. local lv = CFrame.new(part1.Position,part2.Position)
  695. local dist = (part1.Position-part2.Position).magnitude
  696. line.Parent = parent
  697. line.Material = "Neon"
  698. line.BrickColor = color.Value.BrickColor
  699. line.Reflectance = color.Value.Reflectance
  700. line.Transparency = "0.2"
  701. line.CFrame = CFrame.new(part1.Position+lv.lookVector*dist/2)
  702. line.CFrame = CFrame.new(line.Position,part2.Position)
  703. mesh.Scale = Vector3.new(.25,.25,dist)
  704. wait()
  705. end
  706. line:remove()
  707. script:remove()
  708. end))
  709. LocalScript8.Name = "MainScript"
  710. LocalScript8.Parent = Tool0
  711. table.insert(cors,sandbox(LocalScript8,function()
  712. --Physics gun created by Killersoldier45
  713. wait()
  714. tool = script.Parent
  715. lineconnect = tool.LineConnect
  716. object = nil
  717. mousedown = false
  718. found = false
  719. BP = Instance.new("BodyPosition")
  720. BP.maxForce = Vector3.new(math.huge*math.huge,math.huge*math.huge,math.huge*math.huge) --pwns everyone elses bodyposition
  721. BP.P = BP.P*10 --faster movement. less bounceback.
  722. dist = nil
  723. point = Instance.new("Part")
  724. point.Locked = true
  725. point.Anchored = true
  726. point.formFactor = 0
  727. point.Shape = 0
  728. point.Material = 'Neon'
  729. point.BrickColor = BrickColor.new("Toothpaste")
  730. point.Size = Vector3.new(1,1,1)
  731. point.CanCollide = false
  732. local mesh = Instance.new("SpecialMesh")
  733. mesh.MeshType = "Sphere"
  734. mesh.Scale = Vector3.new(.2,.2,.2)
  735. mesh.Parent = point
  736. handle = tool.Shoot
  737. front = tool.Shoot
  738. color = tool.Shoot
  739. objval = nil
  740. local hooked = false
  741. local hookBP = BP:clone()
  742. hookBP.maxForce = Vector3.new(30000,30000,30000)
  743.  
  744. function LineConnect(part1,part2,parent)
  745. local p1 = Instance.new("ObjectValue")
  746. p1.Value = part1
  747. p1.Name = "Part1"
  748. local p2 = Instance.new("ObjectValue")
  749. p2.Value = part2
  750. p2.Name = "Part2"
  751. local par = Instance.new("ObjectValue")
  752. par.Value = parent
  753. par.Name = "Par"
  754. local col = Instance.new("ObjectValue")
  755. col.Value = color
  756. col.Name = "Color"
  757. local s = lineconnect:clone()
  758. s.Disabled = false
  759. p1.Parent = s
  760. p2.Parent = s
  761. par.Parent = s
  762. col.Parent = s
  763. s.Parent = workspace
  764. if (part2==object) then
  765. objval = p2
  766. end
  767. end
  768.  
  769. function onButton1Down(mouse)
  770. if (mousedown==true) then return end
  771. mousedown = true
  772. coroutine.resume(coroutine.create(function()
  773. local p = point:clone()
  774. p.Parent = tool
  775. LineConnect(front,p,workspace)
  776. while (mousedown==true) do
  777. p.Parent = tool
  778. if (object==nil) then
  779. if (mouse.Target==nil) then
  780. local lv = CFrame.new(front.Position,mouse.Hit.p)
  781. p.CFrame = CFrame.new(front.Position+(lv.lookVector*1000))
  782. else
  783. p.CFrame = CFrame.new(mouse.Hit.p)
  784. end
  785. else
  786. LineConnect(front,object,workspace)
  787. break
  788. end
  789. wait()
  790. end
  791. p:remove()
  792. end))
  793. while (mousedown==true) do
  794. if (mouse.Target~=nil) then
  795. local t = mouse.Target
  796. if (t.Anchored==false) then
  797. object = t
  798. dist = (object.Position-front.Position).magnitude
  799. break
  800. end
  801. end
  802. wait()
  803. end
  804. while (mousedown==true) do
  805. if (object.Parent==nil) then break end
  806. local lv = CFrame.new(front.Position,mouse.Hit.p)
  807. BP.Parent = object
  808. BP.position = front.Position+lv.lookVector*dist
  809. wait()
  810. end
  811. BP:remove()
  812. object = nil
  813. objval.Value = nil
  814. end
  815.  
  816. function onKeyDown(key,mouse)
  817. local key = key:lower()
  818. local yesh = false
  819. if (key=="q") then
  820. if (dist>=5) then
  821. dist = dist-5
  822. end
  823. end
  824. if key == "t" then
  825. if (object==nil) then return end
  826. for _,v in pairs(object:children()) do
  827. if v.className == "BodyGyro" then
  828. return nil
  829. end
  830. end
  831. BG = Instance.new("BodyGyro")
  832. BG.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  833. BG.cframe = CFrame.new(object.CFrame.p)
  834. BG.Parent = object
  835. repeat wait() until(object.CFrame == CFrame.new(object.CFrame.p))
  836. BG.Parent = nil
  837. if (object==nil) then return end
  838. for _,v in pairs(object:children()) do
  839. if v.className == "BodyGyro" then
  840. v.Parent = nil
  841. end
  842. end
  843. object.Velocity = Vector3.new(0,0,0)
  844. object.RotVelocity = Vector3.new(0,0,0)
  845. end
  846. if (key=="e") then
  847. dist = dist+5
  848. end
  849. if (string.byte(key)==27) then
  850. if (object==nil) then return end
  851. local e = Instance.new("Explosion")
  852. e.Parent = workspace
  853. e.Position = object.Position
  854. color.BrickColor = BrickColor.Black()
  855. point.BrickColor = BrickColor.White()
  856. wait(.48)
  857. color.BrickColor = BrickColor.White()
  858. point.BrickColor = BrickColor.Black()
  859. end
  860. if (key=="") then
  861. if not hooked then
  862. if (object==nil) then return end
  863. hooked = true
  864. hookBP.position = object.Position
  865. if tool.Parent:findFirstChild("Torso") then
  866. hookBP.Parent = tool.Parent.Torso
  867. if dist ~= (object.Size.x+object.Size.y+object.Size.z)+5 then
  868. dist = (object.Size.x+object.Size.y+object.Size.z)+5
  869. end
  870. end
  871. else
  872. hooked = false
  873. hookBP.Parent = nil
  874. end
  875. end
  876. if (key=="r") then
  877. if (object==nil) then return end
  878. color.BrickColor = BrickColor.new("Toothpaste")
  879. point.BrickColor = BrickColor.new("Toothpaste")
  880. object.Parent = nil
  881. wait(.48)
  882. color.BrickColor = BrickColor.new("Toothpaste")
  883. point.BrickColor = BrickColor.new("Toothpaste")
  884. end
  885. if (key=="x") then
  886. if (object==nil) then return end
  887. local New = object:clone()
  888. New.Parent = object.Parent
  889. for _,v in pairs(New:children()) do
  890. if v.className == "BodyPosition" or v.className == "BodyGyro" then
  891. v.Parent = nil
  892. end
  893. end
  894. object = New
  895. mousedown = false
  896. mousedown = true
  897. LineConnect(front,object,workspace)
  898. while (mousedown==true) do
  899. if (object.Parent==nil) then break end
  900. local lv = CFrame.new(front.Position,mouse.Hit.p)
  901. BP.Parent = object
  902. BP.position = front.Position+lv.lookVector*dist
  903. wait()
  904. end
  905. BP:remove()
  906. object = nil
  907. objval.Value = nil
  908. end
  909. if (key=="c") then
  910. local Cube = Instance.new("Part")
  911. Cube.Locked = true
  912. Cube.Size = Vector3.new(4,4,4)
  913. Cube.formFactor = 0
  914. Cube.TopSurface = 0
  915. Cube.BottomSurface = 0
  916. Cube.Name = "WeightedStorageCube"
  917. Cube.Parent = workspace
  918. Cube.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,2,0)
  919. for i = 0,5 do
  920. local Decal = Instance.new("Decal")
  921. Decal.Texture = "http://www.roblox.com/asset/?id=2662260"
  922. Decal.Face = i
  923. Decal.Name = "WeightedStorageCubeDecal"
  924. Decal.Parent = Cube
  925. end
  926. end
  927. if (key=="") then
  928. if dist ~= 15 then
  929. dist = 15
  930. end
  931. end
  932. end
  933.  
  934. function onEquipped(mouse)
  935. keymouse = mouse
  936. local char = tool.Parent
  937. human = char.Humanoid
  938. human.Changed:connect(function() if (human.Health==0) then mousedown = false BP:remove() point:remove() tool:remove() end end)
  939. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  940. mouse.Button1Up:connect(function() mousedown = false end)
  941. mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  942. mouse.Icon = "rbxassetid://2184939409"
  943. end
  944.  
  945. tool.Equipped:connect(onEquipped)
  946. end))
  947. Part9.Name = "GlowPart"
  948. Part9.Parent = Tool0
  949. Part9.Material = Enum.Material.Neon
  950. Part9.BrickColor = BrickColor.new("Cyan")
  951. Part9.Transparency = 0.5
  952. Part9.Rotation = Vector3.new(0, -89.5899963, 0)
  953. Part9.Shape = Enum.PartType.Cylinder
  954. Part9.Size = Vector3.new(1.20000005, 0.649999976, 2)
  955. Part9.CFrame = CFrame.new(-54.8191681, 0.773548007, -0.0522949994, 0.00736002205, 4.68389771e-11, -0.999974668, 4.72937245e-11, 1, 1.41590961e-10, 0.999974668, 5.09317033e-11, 0.00736002252)
  956. Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  957. Part9.Position = Vector3.new(-54.8191681, 0.773548007, -0.0522949994)
  958. Part9.Orientation = Vector3.new(0, -89.5799942, 0)
  959. Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  960. Script10.Name = "Glow Script"
  961. Script10.Parent = Part9
  962. table.insert(cors,sandbox(Script10,function()
  963. while true do
  964. wait(0.05)
  965. script.Parent.Transparency = .5
  966. wait(0.05)
  967. script.Parent.Transparency = .6
  968. wait(0.05)
  969. script.Parent.Transparency = .7
  970. wait(0.05)
  971. script.Parent.Transparency = .8
  972. wait(0.05)
  973. script.Parent.Transparency = .9
  974. wait(0.05)
  975. script.Parent.Transparency = .8
  976. wait(0.05)
  977. script.Parent.Transparency = .7
  978. wait(0.05)
  979. script.Parent.Transparency = .6
  980. wait(0.05)
  981. script.Parent.Transparency = .5
  982. end
  983.  
  984. end))
  985. Part11.Name = "GlowPart"
  986. Part11.Parent = Tool0
  987. Part11.Material = Enum.Material.Neon
  988. Part11.BrickColor = BrickColor.new("Cyan")
  989. Part11.Transparency = 0.5
  990. Part11.Rotation = Vector3.new(-89.3799973, -55.7399979, -89.25)
  991. Part11.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003)
  992. Part11.CFrame = CFrame.new(-54.9808807, 0.99843204, 0.799362957, 0.00736002205, 0.562958956, -0.826454222, 4.72937245e-11, 0.826475084, 0.56297338, 0.999974668, -0.00414349511, 0.00608287565)
  993. Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  994. Part11.Position = Vector3.new(-54.9808807, 0.99843204, 0.799362957)
  995. Part11.Orientation = Vector3.new(-34.2599983, -89.5799942, 0)
  996. Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  997. Script12.Name = "Glow Script"
  998. Script12.Parent = Part11
  999. table.insert(cors,sandbox(Script12,function()
  1000. while true do
  1001. wait(0.05)
  1002. script.Parent.Transparency = .5
  1003. wait(0.05)
  1004. script.Parent.Transparency = .6
  1005. wait(0.05)
  1006. script.Parent.Transparency = .7
  1007. wait(0.05)
  1008. script.Parent.Transparency = .8
  1009. wait(0.05)
  1010. script.Parent.Transparency = .9
  1011. wait(0.05)
  1012. script.Parent.Transparency = .8
  1013. wait(0.05)
  1014. script.Parent.Transparency = .7
  1015. wait(0.05)
  1016. script.Parent.Transparency = .6
  1017. wait(0.05)
  1018. script.Parent.Transparency = .5
  1019. end
  1020.  
  1021. end))
  1022. Part13.Name = "GlowPart"
  1023. Part13.Parent = Tool0
  1024. Part13.Material = Enum.Material.Neon
  1025. Part13.BrickColor = BrickColor.new("Cyan")
  1026. Part13.Transparency = 0.5
  1027. Part13.Rotation = Vector3.new(95.1500015, -53.8199997, 98.0799942)
  1028. Part13.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003)
  1029. Part13.CFrame = CFrame.new(-54.5909271, 0.978429973, 0.799362957, -0.0830051303, -0.584483683, -0.807150841, 0.0241250042, 0.808528602, -0.58796227, 0.996258855, -0.0682764053, -0.0530113392)
  1030. Part13.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1031. Part13.Position = Vector3.new(-54.5909271, 0.978429973, 0.799362957)
  1032. Part13.Orientation = Vector3.new(36.0099983, -93.7599945, 1.70999992)
  1033. Part13.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1034. Script14.Name = "Glow Script"
  1035. Script14.Parent = Part13
  1036. table.insert(cors,sandbox(Script14,function()
  1037. while true do
  1038. wait(0.05)
  1039. script.Parent.Transparency = .5
  1040. wait(0.05)
  1041. script.Parent.Transparency = .6
  1042. wait(0.05)
  1043. script.Parent.Transparency = .7
  1044. wait(0.05)
  1045. script.Parent.Transparency = .8
  1046. wait(0.05)
  1047. script.Parent.Transparency = .9
  1048. wait(0.05)
  1049. script.Parent.Transparency = .8
  1050. wait(0.05)
  1051. script.Parent.Transparency = .7
  1052. wait(0.05)
  1053. script.Parent.Transparency = .6
  1054. wait(0.05)
  1055. script.Parent.Transparency = .5
  1056. end
  1057.  
  1058. end))
  1059. for i,v in pairs(mas:GetChildren()) do
  1060. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  1061. pcall(function() v:MakeJoints() end)
  1062. end
  1063. mas:Destroy()
  1064. for i,v in pairs(cors) do
  1065. spawn(function()
  1066. pcall(v)
  1067. end)
  1068. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement