Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- FROM node:20-bullseye
- LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
- USER root
- ENV DEBIAN_FRONTEND=noninteractive
- RUN apt-get update && apt-get install -y --no-install-recommends \
- ca-certificates \
- git \
- git-lfs \
- unzip \
- wget \
- zip \
- adb \
- openjdk-17-jdk-headless \
- rsync \
- && rm -rf /var/lib/apt/lists/*
- ARG GODOT_VERSION="4.2.1"
- ARG RELEASE_NAME="stable"
- ARG SUBDIR=""
- ARG GODOT_TEST_ARGS=""
- ARG GODOT_PLATFORM="linux.x86_64"
- RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
- && wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
- && mkdir ~/.cache \
- && mkdir -p ~/.config/godot \
- && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
- && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
- && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \
- && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
- && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
- && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip
- ADD getbutler.sh /opt/butler/getbutler.sh
- RUN bash /opt/butler/getbutler.sh
- RUN /opt/butler/bin/butler -V
- ENV PATH="/opt/butler/bin:${PATH}"
- # Download and setup android-sdk
- ENV ANDROID_HOME="/usr/lib/android-sdk"
- RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
- && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
- && mv cmdline-tools $ANDROID_HOME/ \
- && rm -f commandlinetools-linux-*_latest.zip
- ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
- RUN yes | sdkmanager --licenses \
- && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
- # Adding android keystore and settings
- RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
- && mv debug.keystore /root/debug.keystore
- RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
- RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres
- RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres
- RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres
- RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres
- RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres
- RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres
- RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement