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Eddlm

Documented Heli flying data

Jul 21st, 2022
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  1.  
  2.    
  3.     <Item type="CHandlingData">
  4.       <handlingName>ANNIHLATOR2</handlingName>
  5.       <fMass value="13000.000000" />
  6.       <fInitialDragCoeff value="1.000000" />
  7.       <fPercentSubmerged value="90.000000" />
  8.       <vecCentreOfMassOffset x="0.000000" y="0.0000" z="0.2500000" />
  9.       <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
  10.       <fDriveBiasFront value="0.000000" />
  11.       <nInitialDriveGears value="1" />
  12.       <fInitialDriveForce value="0.001" />
  13.       <fDriveInertia value="0.250000" />
  14.       <fClutchChangeRateScaleUpShift value="1.00000" />
  15.       <fClutchChangeRateScaleDownShift value="1.00000" />
  16.       <fInitialDriveMaxFlatVel value="200.000000" />
  17.       <fBrakeForce value="0.200000" />
  18.       <fBrakeBiasFront value="0.50000" />
  19.       <fHandBrakeForce value="1.00000" />
  20.       <fSteeringLock value="35.000000" />
  21.       <fTractionCurveMax value="1.500000" />
  22.       <fTractionCurveMin value="1.300000" />
  23.       <fTractionCurveLateral value="20.000000" />
  24.       <fTractionSpringDeltaMax value="0.100000" />
  25.       <fLowSpeedTractionLossMult value="0.000000" />
  26.       <fCamberStiffnesss value="0.000000" />
  27.       <fTractionBiasFront value="0.500000" />
  28.       <fTractionLossMult value="1.000000" />
  29.       <fSuspensionForce value="2.000000" />
  30.       <fSuspensionCompDamp value="1.000000" />
  31.       <fSuspensionReboundDamp value="1.000000" />
  32.       <fSuspensionUpperLimit value="0.400000" />
  33.       <fSuspensionLowerLimit value="-0.20000" />
  34.       <fSuspensionRaise value="0.000000" />
  35.       <fSuspensionBiasFront value="0.85000" />
  36.       <fAntiRollBarForce value="0.000000" />
  37.       <fAntiRollBarBiasFront value="0.500000" />
  38.       <fRollCentreHeightFront value="0.200000" />
  39.       <fRollCentreHeightRear value="0.200000" />
  40.       <fCollisionDamageMult value="1.500000" />
  41.       <fWeaponDamageMult value="0.500000" />
  42.       <fDeformationDamageMult value="3.000000" />
  43.       <fEngineDamageMult value="1.500000" />
  44.       <fPetrolTankVolume value="100.000000" />
  45.       <fOilVolume value="8.000000" />
  46.       <fSeatOffsetDistX value="0.000000" />
  47.       <fSeatOffsetDistY value="0.000000" />
  48.       <fSeatOffsetDistZ value="0.000000" />
  49.       <nMonetaryValue value="52000" />
  50.       <strModelFlags>3022000</strModelFlags>
  51.       <strHandlingFlags>401000</strHandlingFlags>
  52.       <strDamageFlags>20</strDamageFlags>
  53.       <AIHandling>AVERAGE</AIHandling>
  54.       <SubHandlingData>
  55.         <Item type="CFlyingHandlingData">
  56.           <fThrust value="0.250" />
  57.           <fThrustFallOff value="0.000001" />
  58.          
  59.           <!-- Moves the helicopter into the direction you're pitching to.
  60.           Moves, not rotates. Applies a directional force. -->
  61.           <fThrustVectoring value="0.2500" />
  62.          
  63.           <!-- Input Multiplier -->
  64.           <fYawMult value="-1.00" />
  65.          
  66.           <!-- RotForce applied to local Z to keep drift at 0 -->
  67.           <fYawStabilise value="0.001" />
  68.          
  69.           <!-- DirForce applied to local X to keep drift at 0 -->
  70.           <fSideSlipMult value="0.0075" />
  71.  
  72.           <!-- Input Multiplier -->
  73.           <fRollMult value="1.000" />
  74.          
  75.           <!-- ??? -->       
  76.           <fRollStabilise value="0.001" />
  77.          
  78.           <!-- Input Multiplier -->
  79.           <fPitchMult value="0.500" />
  80.          
  81.           <!-- RotForce applied to local X (pitch) to keep drift at 0 -->
  82.           <fPitchStabilise value="0.001" />
  83.          
  84.                  
  85.           <!-- Keeping the Pitch level to world -->
  86.           <fFormLiftMult value="1.0" />      
  87.          
  88.           <!-- Keeping the Roll upright (level to world)-->
  89.           <fAttackLiftMult value="1.0" />
  90.          
  91.           <!-- Keeps the Yaw pointing wherever you're going, level to world -->
  92.           <fAttackDiveMult value="1.0" />
  93.          
  94.  
  95.           <fGearDownDragV value="0.0500" />
  96.           <fGearDownLiftMult value="1.000000" />
  97.          
  98.           <fWindMult value="0.0" />
  99.          
  100.           <!-- Drag -->
  101.           <fMoveRes value="0.000001" />
  102.          
  103.          
  104.           <!-- Rotational drag -->
  105.           <vecTurnRes x="1.0" y="1.0" z="1.0" />
  106.          
  107.           <!-- ??? --->
  108.           <vecSpeedRes x="0.0" y="0.0" z="0.0" />
  109.          
  110.          
  111.           <fGearDoorFrontOpen value="70.000000" />
  112.           <fGearDoorRearOpen value="110.000000" />
  113.           <fGearDoorRearOpen2 value="70.000000" />
  114.           <fGearDoorRearMOpen value="70.000000" />
  115.           <fTurublenceMagnitudeMax value="0.000000" />
  116.           <fTurublenceForceMulti value="0.000000" />
  117.           <fTurublenceRollTorqueMulti value="0.000000" />
  118.           <fTurublencePitchTorqueMulti value="0.000000" />
  119.           <fBodyDamageControlEffectMult value="0.0040000" />
  120.           <fInputSensitivityForDifficulty value="1.00" />
  121.           <fOnGroundYawBoostSpeedPeak value="1.000000" />
  122.           <fOnGroundYawBoostSpeedCap value="1.000000" />
  123.           <fEngineOffGlideMulti value="1.000000" />
  124.           <handlingType>HANDLING_TYPE_FLYING</handlingType>
  125.         </Item>
  126.         <Item type="CVehicleWeaponHandlingData">
  127.           <uWeaponHash>
  128.             <Item>VEHICLE_WEAPON_ANNIHILATOR2_MINI</Item>
  129.             <Item>VEHICLE_WEAPON_ANNIHILATOR2_MISSILE</Item>
  130.             <Item>VEHICLE_WEAPON_ANNIHILATOR2_BARRAGE</Item>
  131.           </uWeaponHash>
  132.           <WeaponVehicleModType>
  133.             <Item />
  134.             <Item>VMT_CHASSIS</Item>
  135.             <Item>VMT_CHASSIS</Item>
  136.             <Item />
  137.           </WeaponVehicleModType>
  138.           <WeaponSeats content="int_array">
  139.             0
  140.             0
  141.             0
  142.           </WeaponSeats>
  143.           <fTurretSpeed content="float_array">
  144.             0.000000   
  145.             0.000000   
  146.           </fTurretSpeed>
  147.           <fTurretPitchMin content="float_array">
  148.             0.000000   
  149.             0.000000   
  150.           </fTurretPitchMin>
  151.           <fTurretPitchMax content="float_array">
  152.             0.000000   
  153.             0.000000   
  154.           </fTurretPitchMax>
  155.           <fTurretCamPitchMin content="float_array">
  156.             0.000000   
  157.             0.000000   
  158.           </fTurretCamPitchMin>
  159.           <fTurretCamPitchMax content="float_array">
  160.             0.000000   
  161.             0.000000   
  162.           </fTurretCamPitchMax>
  163.           <fBulletVelocityForGravity content="float_array">
  164.             0.000000   
  165.             0.000000   
  166.           </fBulletVelocityForGravity>
  167.           <fTurretPitchForwardMin content="float_array">
  168.             0.000000   
  169.             0.000000   
  170.           </fTurretPitchForwardMin>
  171.           <fUvAnimationMult value="0.000000" />
  172.           <fMiscGadgetVar value="0.000000" />
  173.           <fWheelImpactOffset value="0.000000" />
  174.         </Item>
  175.         <Item type="NULL" />
  176.       </SubHandlingData>
  177.     </Item>
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