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- <Item type="CHandlingData">
- <handlingName>ANNIHLATOR2</handlingName>
- <fMass value="13000.000000" />
- <fInitialDragCoeff value="1.000000" />
- <fPercentSubmerged value="90.000000" />
- <vecCentreOfMassOffset x="0.000000" y="0.0000" z="0.2500000" />
- <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
- <fDriveBiasFront value="0.000000" />
- <nInitialDriveGears value="1" />
- <fInitialDriveForce value="0.001" />
- <fDriveInertia value="0.250000" />
- <fClutchChangeRateScaleUpShift value="1.00000" />
- <fClutchChangeRateScaleDownShift value="1.00000" />
- <fInitialDriveMaxFlatVel value="200.000000" />
- <fBrakeForce value="0.200000" />
- <fBrakeBiasFront value="0.50000" />
- <fHandBrakeForce value="1.00000" />
- <fSteeringLock value="35.000000" />
- <fTractionCurveMax value="1.500000" />
- <fTractionCurveMin value="1.300000" />
- <fTractionCurveLateral value="20.000000" />
- <fTractionSpringDeltaMax value="0.100000" />
- <fLowSpeedTractionLossMult value="0.000000" />
- <fCamberStiffnesss value="0.000000" />
- <fTractionBiasFront value="0.500000" />
- <fTractionLossMult value="1.000000" />
- <fSuspensionForce value="2.000000" />
- <fSuspensionCompDamp value="1.000000" />
- <fSuspensionReboundDamp value="1.000000" />
- <fSuspensionUpperLimit value="0.400000" />
- <fSuspensionLowerLimit value="-0.20000" />
- <fSuspensionRaise value="0.000000" />
- <fSuspensionBiasFront value="0.85000" />
- <fAntiRollBarForce value="0.000000" />
- <fAntiRollBarBiasFront value="0.500000" />
- <fRollCentreHeightFront value="0.200000" />
- <fRollCentreHeightRear value="0.200000" />
- <fCollisionDamageMult value="1.500000" />
- <fWeaponDamageMult value="0.500000" />
- <fDeformationDamageMult value="3.000000" />
- <fEngineDamageMult value="1.500000" />
- <fPetrolTankVolume value="100.000000" />
- <fOilVolume value="8.000000" />
- <fSeatOffsetDistX value="0.000000" />
- <fSeatOffsetDistY value="0.000000" />
- <fSeatOffsetDistZ value="0.000000" />
- <nMonetaryValue value="52000" />
- <strModelFlags>3022000</strModelFlags>
- <strHandlingFlags>401000</strHandlingFlags>
- <strDamageFlags>20</strDamageFlags>
- <AIHandling>AVERAGE</AIHandling>
- <SubHandlingData>
- <Item type="CFlyingHandlingData">
- <fThrust value="0.250" />
- <fThrustFallOff value="0.000001" />
- <!-- Moves the helicopter into the direction you're pitching to.
- Moves, not rotates. Applies a directional force. -->
- <fThrustVectoring value="0.2500" />
- <!-- Input Multiplier -->
- <fYawMult value="-1.00" />
- <!-- RotForce applied to local Z to keep drift at 0 -->
- <fYawStabilise value="0.001" />
- <!-- DirForce applied to local X to keep drift at 0 -->
- <fSideSlipMult value="0.0075" />
- <!-- Input Multiplier -->
- <fRollMult value="1.000" />
- <!-- ??? -->
- <fRollStabilise value="0.001" />
- <!-- Input Multiplier -->
- <fPitchMult value="0.500" />
- <!-- RotForce applied to local X (pitch) to keep drift at 0 -->
- <fPitchStabilise value="0.001" />
- <!-- Keeping the Pitch level to world -->
- <fFormLiftMult value="1.0" />
- <!-- Keeping the Roll upright (level to world)-->
- <fAttackLiftMult value="1.0" />
- <!-- Keeps the Yaw pointing wherever you're going, level to world -->
- <fAttackDiveMult value="1.0" />
- <fGearDownDragV value="0.0500" />
- <fGearDownLiftMult value="1.000000" />
- <fWindMult value="0.0" />
- <!-- Drag -->
- <fMoveRes value="0.000001" />
- <!-- Rotational drag -->
- <vecTurnRes x="1.0" y="1.0" z="1.0" />
- <!-- ??? --->
- <vecSpeedRes x="0.0" y="0.0" z="0.0" />
- <fGearDoorFrontOpen value="70.000000" />
- <fGearDoorRearOpen value="110.000000" />
- <fGearDoorRearOpen2 value="70.000000" />
- <fGearDoorRearMOpen value="70.000000" />
- <fTurublenceMagnitudeMax value="0.000000" />
- <fTurublenceForceMulti value="0.000000" />
- <fTurublenceRollTorqueMulti value="0.000000" />
- <fTurublencePitchTorqueMulti value="0.000000" />
- <fBodyDamageControlEffectMult value="0.0040000" />
- <fInputSensitivityForDifficulty value="1.00" />
- <fOnGroundYawBoostSpeedPeak value="1.000000" />
- <fOnGroundYawBoostSpeedCap value="1.000000" />
- <fEngineOffGlideMulti value="1.000000" />
- <handlingType>HANDLING_TYPE_FLYING</handlingType>
- </Item>
- <Item type="CVehicleWeaponHandlingData">
- <uWeaponHash>
- <Item>VEHICLE_WEAPON_ANNIHILATOR2_MINI</Item>
- <Item>VEHICLE_WEAPON_ANNIHILATOR2_MISSILE</Item>
- <Item>VEHICLE_WEAPON_ANNIHILATOR2_BARRAGE</Item>
- </uWeaponHash>
- <WeaponVehicleModType>
- <Item />
- <Item>VMT_CHASSIS</Item>
- <Item>VMT_CHASSIS</Item>
- <Item />
- </WeaponVehicleModType>
- <WeaponSeats content="int_array">
- 0
- 0
- 0
- </WeaponSeats>
- <fTurretSpeed content="float_array">
- 0.000000
- 0.000000
- </fTurretSpeed>
- <fTurretPitchMin content="float_array">
- 0.000000
- 0.000000
- </fTurretPitchMin>
- <fTurretPitchMax content="float_array">
- 0.000000
- 0.000000
- </fTurretPitchMax>
- <fTurretCamPitchMin content="float_array">
- 0.000000
- 0.000000
- </fTurretCamPitchMin>
- <fTurretCamPitchMax content="float_array">
- 0.000000
- 0.000000
- </fTurretCamPitchMax>
- <fBulletVelocityForGravity content="float_array">
- 0.000000
- 0.000000
- </fBulletVelocityForGravity>
- <fTurretPitchForwardMin content="float_array">
- 0.000000
- 0.000000
- </fTurretPitchForwardMin>
- <fUvAnimationMult value="0.000000" />
- <fMiscGadgetVar value="0.000000" />
- <fWheelImpactOffset value="0.000000" />
- </Item>
- <Item type="NULL" />
- </SubHandlingData>
- </Item>
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