SevenChalices

STALKER Anomaly 1.5.3 (DLTX) Error Log from 02.07.2025

Jul 2nd, 2025 (edited)
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  1. * Detected CPU: AMD Ryzen 5 5600 6-Core Processor [AuthenticAMD], F15/M1/S2, 3499.00 mhz, 28-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 6/12
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx fsgame.ltx
  8. File System Ready...
  9. FS: 56153 files cached 68 archives, 11655Kb memory used.
  10. Init FileSystem 0.594130 sec
  11. 'xrCore' build 9640, Jun 30 2025
  12.  
  13. Modded exes version 20250630
  14.  
  15. Game started: 30.06.2025 16:22:33.247
  16.  
  17. -----loading c:/anomaly\gamedata\configs\system.ltx [2]
  18. X-Ray Monolith v1.5.3
  19. [...] [...] [...]
  20. # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  21. ~ Player used debug mode!
  22. * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
  23. - TB_Remove_Bugged_Stashes script has already been run in this game.
  24. g_game_difficulty gd_veteran
  25. g_hit_pwr_modif 1
  26. g_dispersion_base 1.3
  27. g_dispersion_factor 1.5
  28. - Water deprivation | Enabled
  29. - Sleep deprivation | Enabled
  30. -Smart terrains can spawn squads normaly
  31. !ERROR set_save_marker:motivator_binder: INCORRECT LOAD dif=46192 c_dif=0
  32. ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
  33. ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
  34. ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
  35. ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
  36. ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
  37. ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
  38. Custom functors, processing queue
  39. Custom functors, type remove_custom_functor [2]
  40. Custom functors, type add_custom_functor
  41. drop_all, 25
  42. drop, 24
  43. detach_gl, 23
  44. detach_scope, 22
  45. detach_silencer, 21
  46. custom_10, 20, max custom_functor reached
  47. Custom functors, type add_custom_functor
  48. drop_all, 26
  49. drop, 25
  50. detach_gl, 24
  51. detach_scope, 23
  52. detach_silencer, 22
  53. custom_11, 21, max custom_functor reached
  54. Custom functors, type add_custom_functor
  55. drop_all, 27
  56. drop, 26
  57. detach_gl, 25
  58. detach_scope, 24
  59. detach_silencer, 23
  60. custom_12, 22, max custom_functor reached
  61. Custom functors, type remove_custom_functor [2]
  62. Custom functors, type add_custom_functor
  63. drop_all, 26
  64. drop, 25
  65. detach_gl, 24
  66. detach_scope, 23
  67. detach_silencer, 22
  68. custom_11, 21, max custom_functor reached
  69. Custom functors, type add_custom_functor
  70. drop_all, 27
  71. drop, 26
  72. detach_gl, 25
  73. detach_scope, 24
  74. detach_silencer, 23
  75. custom_12, 22, max custom_functor reached
  76. * loading script scopeRadii.script
  77. - Default community: freedom
  78. collectgarbage before=47146152Kb
  79. collectgarbage after=33529228Kb
  80. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
  81. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
  82. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
  83. ! [LUA] There is no spawn callback on object with id 15246 from object with id 25635!
  84. ! [LUA] There is no spawn callback on object with id 15247 from object with id 25635!
  85. ! [LUA] There is no spawn callback on object with id 15248 from object with id 25635!
  86. ! [LUA] There is no spawn callback on object with id 15294 from object with id 25635!
  87. ! [LUA] There is no spawn callback on object with id 15295 from object with id 25635!
  88. - OCS | Full simulation = ON
  89. intro_start game_loaded
  90. * [x-ray]: Handled Necessary Textures Destruction
  91. * MEMORY USAGE: 1644396 K
  92. * End of synchronization A[1] R[1]
  93. intro_delete ::update_game_loaded
  94. ~ Warfare is not loaded, unregistered warfare callbacks
  95. / Sleep deprivation | item used: stimpack_army - old sleepiness level: 1115 - sleepiness level change: 13
  96. / Thirst deprivation | Item used: stimpack_army - old thirst level: 270 - thirst level change: 130
  97. / Sleep deprivation | item used: bandage - old sleepiness level: 1128 - sleepiness level change: 12
  98. * Register UI: UIInventory
  99. * Unregister UI: UIInventory
  100. * Register UI: UIInventory
  101. !WARNING treasure_manager.init_settings | item [itm_pda_common] is missing info | kind: i_device - tier: 4
  102. !WARNING treasure_manager.init_settings | item [itm_pda_uncommon] is missing info | kind: i_device - tier: 3
  103. * Unregister UI: UIInventory
  104. / Sleep deprivation | item used: bandage - old sleepiness level: 1167 - sleepiness level change: 12
  105. * Register UI: UIInventory
  106. * Unregister UI: UIInventory
  107. * Register UI: UIInventory
  108. * Unregister UI: UIInventory
  109. * [x-ray]: Full Memory Stats
  110. * [win32]: free[137436568068 K], reserved[21696 K], committed[2363644 K]
  111. * [ D3D ]: textures[3551093 K]
  112. * [x-ray]: process heap[1638275 K]
  113. * [x-ray]: economy: strings[180685 K], smem[246913 K]
  114. # SAVING: NPC items | number of saved npcs: 27
  115. # SAVING: Sleep deprivation | last_sleep: 1206
  116. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  117. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  118. # SAVING: Water deprivation | last_drink: 460
  119. # SAVING: DFRC Persistent Data
  120. * Saving spawns...
  121. * Saving objects...
  122. * 24731 objects are successfully saved
  123. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  124. * Register UI: UIInventory
  125. * Unregister UI: UIInventory
  126. * Register UI: UIInventory
  127. * Unregister UI: UIInventory
  128. * Register UI: UIWheelAmmo
  129. * Unregister UI: UIWheelAmmo
  130. * Register UI: UIInventory
  131. * Unregister UI: UIInventory
  132. * Register UI: UIInventory
  133. * Unregister UI: UIInventory
  134. * [x-ray]: Full Memory Stats
  135. * [win32]: free[137436565100 K], reserved[21696 K], committed[2366612 K]
  136. * [ D3D ]: textures[3552629 K]
  137. * [x-ray]: process heap[1639257 K]
  138. * [x-ray]: economy: strings[180720 K], smem[247156 K]
  139. # SAVING: NPC items | number of saved npcs: 27
  140. # SAVING: Sleep deprivation | last_sleep: 1233
  141. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  142. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  143. # SAVING: Water deprivation | last_drink: 490
  144. # SAVING: DFRC Persistent Data
  145. * Saving spawns...
  146. * Saving objects...
  147. * 24732 objects are successfully saved
  148. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  149. * Register UI: UIInventory
  150. * Unregister UI: UIInventory
  151. * Register UI: UIInventory
  152. * Unregister UI: UIInventory
  153. * Register UI: UIInventory
  154. * Unregister UI: UIInventory
  155. * Register UI: UIRecipe
  156. * Unregister UI: UIRecipe
  157. * Register UI: UIInventory
  158. / Sleep deprivation | item used: tomato - old sleepiness level: 1233 - sleepiness level change: 1.2
  159. / Thirst deprivation | Item used: tomato - old thirst level: 490 - thirst level change: 320
  160. * Unregister UI: UIInventory
  161. * Register UI: UIInventory
  162. * Unregister UI: UIInventory
  163. * Register UI: UIInventory
  164. * Unregister UI: UIInventory
  165. * Register UI: UIInventory
  166. * Unregister UI: UIInventory
  167. * Register UI: UIInventory
  168. * Unregister UI: UIInventory
  169. * Register UI: UIInventory
  170. * Unregister UI: UIInventory
  171. * Register UI: UIInventory
  172. * Unregister UI: UIInventory
  173. * Register UI: UIInventory
  174. * Unregister UI: UIInventory
  175. * [x-ray]: Full Memory Stats
  176. * [win32]: free[137436565100 K], reserved[21696 K], committed[2366612 K]
  177. * [ D3D ]: textures[3554851 K]
  178. * [x-ray]: process heap[1642183 K]
  179. * [x-ray]: economy: strings[180765 K], smem[252945 K]
  180. # SAVING: NPC items | number of saved npcs: 27
  181. # SAVING: Sleep deprivation | last_sleep: 1261.2
  182. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  183. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  184. # SAVING: Water deprivation | last_drink: 840
  185. # SAVING: DFRC Persistent Data
  186. * Saving spawns...
  187. * Saving objects...
  188. * 24761 objects are successfully saved
  189. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  190. * Register UI: UIInventory
  191. * Unregister UI: UIInventory
  192. * Register UI: UIInventory
  193. * Unregister UI: UIInventory
  194. * Register UI: UIInventory
  195. * Unregister UI: UIInventory
  196. * Register UI: UIInventory
  197. * Unregister UI: UIInventory
  198. * Register UI: UIInventory
  199. * Unregister UI: UIInventory
  200. * Register UI: UIInventory
  201. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  202. ! [LUA] 0 : [C ] __index
  203. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  204. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  205. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  206. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  207. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  208. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  209. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  210. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  211. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  212. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  213. * Unregister UI: UIInventory
  214. * Register UI: UIInventory
  215. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  216. ! [LUA] 0 : [C ] __index
  217. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  218. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  219. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  220. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  221. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  222. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  223. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  224. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  225. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  226. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  227. ! [LUA] 11 : [C ] use
  228. ! [LUA] 12 : [Lua] c:/anomaly\gamedata\scripts\game_backpack_travel.script(99) : func_or_userdata
  229. ! [LUA] 13 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  230. ! [LUA] 14 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  231. ! [LUA] 15 : [Lua] c:/anomaly\gamedata\scripts\pda.script(74) :
  232. * Unregister UI: UIInventory
  233. * Register UI: UIInventory
  234. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  235. ! [LUA] 0 : [C ] __index
  236. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  237. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  238. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  239. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  240. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  241. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  242. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  243. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  244. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  245. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  246. * Unregister UI: UIInventory
  247. [LSS] Spawning object [sim_default_zombied_423952][sim_default_zombied_4][23952]
  248. [LSS] Spawning object [sim_default_zombied_323955][sim_default_zombied_3][23955]
  249. [LSS] Spawning object [sim_default_zombied_323958][sim_default_zombied_3][23958]
  250. [LSS] Spawning object [sim_default_zombied_323961][sim_default_zombied_3][23961]
  251. * [x-ray]: Full Memory Stats
  252. * [win32]: free[137436565100 K], reserved[19904 K], committed[2368404 K]
  253. * [ D3D ]: textures[3572893 K]
  254. * [x-ray]: process heap[1651708 K]
  255. * [x-ray]: economy: strings[180858 K], smem[261130 K]
  256. # SAVING: NPC items | number of saved npcs: 27
  257. # SAVING: Sleep deprivation | last_sleep: 1315.2
  258. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  259. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  260. # SAVING: Water deprivation | last_drink: 900
  261. # SAVING: DFRC Persistent Data
  262. * Saving spawns...
  263. * Saving objects...
  264. * 24774 objects are successfully saved
  265. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  266. * Register UI: UIInventory
  267. * Unregister UI: UIInventory
  268. * Register UI: UIRepair
  269. * Unregister UI: UIRepair
  270. * Register UI: UIInventory
  271. [LSS] Spawning object [sim_default_duty_119352][sim_default_duty_1][19352]
  272. [LSS] Spawning object [sim_default_duty_219355][sim_default_duty_2][19355]
  273. [LSS] Spawning object [sim_default_duty_219839][sim_default_duty_2][19839]
  274. [LSS] Spawning object [sim_default_duty_019843][sim_default_duty_0][19843]
  275. * Unregister UI: UIInventory
  276. * Register UI: UIRepair
  277. * Unregister UI: UIRepair
  278. * [x-ray]: Full Memory Stats
  279. * [win32]: free[137436548908 K], reserved[27328 K], committed[2377172 K]
  280. * [ D3D ]: textures[3592522 K]
  281. * [x-ray]: process heap[1659886 K]
  282. * [x-ray]: economy: strings[180972 K], smem[270717 K]
  283. # SAVING: NPC items | number of saved npcs: 27
  284. # SAVING: Sleep deprivation | last_sleep: 1342.2
  285. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  286. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  287. # SAVING: Water deprivation | last_drink: 930
  288. # SAVING: DFRC Persistent Data
  289. * Saving spawns...
  290. * Saving objects...
  291. * 24762 objects are successfully saved
  292. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  293. [LSS] Spawning object [sim_default_renegade_120490][sim_default_renegade_1][20490]
  294. [LSS] Spawning object [sim_default_renegade_120493][sim_default_renegade_1][20493]
  295. [LSS] Spawning object [sim_default_renegade_120496][sim_default_renegade_1][20496]
  296. * Register UI: Dialog
  297. - simulation_task_33 | setup_bounty_task | target_id: 24260 - target_comm: stalker - lvl_task: l07_military - lvl_target: l02_garbage
  298. - simulation_task_33 | setup_bounty_task | target_id: 23745 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
  299. - simulation_task_33 | setup_bounty_task | target_id: 21876 - target_comm: army - lvl_task: l07_military - lvl_target: l04_darkvalley
  300. CRandomTask:give_task() task_id[simulation_task_33]
  301. giver_id 20372
  302. * Register UI: UIInventory
  303. [LSS] Spawning object [sim_default_military_319119][sim_default_military_3][19119]
  304. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24895!
  305. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24895!
  306. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24895!
  307. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24895!
  308. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24895!
  309. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22139!
  310. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22139!
  311. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22139!
  312. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22139!
  313. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22139!
  314. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19346!
  315. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19346!
  316. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19346!
  317. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19346!
  318. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19346!
  319. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22129!
  320. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22129!
  321. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22129!
  322. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22129!
  323. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22129!
  324. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24574!
  325. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24574!
  326. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24574!
  327. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24574!
  328. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24574!
  329. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22126!
  330. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22126!
  331. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22126!
  332. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22126!
  333. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22126!
  334. * Unregister UI: UIInventory
  335. * Unregister UI: Dialog
  336. * [x-ray]: Full Memory Stats
  337. * [win32]: free[137436548908 K], reserved[22080 K], committed[2382420 K]
  338. * [ D3D ]: textures[3600032 K]
  339. * [x-ray]: process heap[1665306 K]
  340. * [x-ray]: economy: strings[181151 K], smem[277185 K]
  341. # SAVING: NPC items | number of saved npcs: 28
  342. # SAVING: Sleep deprivation | last_sleep: 1369.2
  343. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  344. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  345. # SAVING: Water deprivation | last_drink: 960
  346. # SAVING: DFRC Persistent Data
  347. * Saving spawns...
  348. * Saving objects...
  349. * 24735 objects are successfully saved
  350. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  351. * Register UI: UIWheelAmmo
  352. * Unregister UI: UIWheelAmmo
  353. * Register UI: UIWheelAmmo
  354. * Unregister UI: UIWheelAmmo
  355. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24328!
  356. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24328!
  357. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24328!
  358. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24328!
  359. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24328!
  360. [LSS] Spawning object [sim_default_ecolog_119823][sim_default_ecolog_1][19823]
  361. [LSS] Spawning object [sim_default_ecolog_219826][sim_default_ecolog_2][19826]
  362. ! Fallback to default bump map: act\ecolog\act_guard_3_bump#
  363. * [x-ray]: Full Memory Stats
  364. * [win32]: free[137436548908 K], reserved[16384 K], committed[2388116 K]
  365. * [ D3D ]: textures[3605559 K]
  366. * [x-ray]: process heap[1671192 K]
  367. * [x-ray]: economy: strings[181235 K], smem[278026 K]
  368. # SAVING: NPC items | number of saved npcs: 28
  369. # SAVING: Sleep deprivation | last_sleep: 1369.2
  370. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  371. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  372. # SAVING: Water deprivation | last_drink: 960
  373. # SAVING: DFRC Persistent Data
  374. * Saving spawns...
  375. * Saving objects...
  376. * 24724 objects are successfully saved
  377. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  378. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24325!
  379. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24325!
  380. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24325!
  381. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24325!
  382. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24325!
  383. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24509!
  384. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24509!
  385. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24509!
  386. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24509!
  387. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24509!
  388. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22106!
  389. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22106!
  390. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22106!
  391. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22106!
  392. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22106!
  393. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24331!
  394. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24331!
  395. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24331!
  396. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24331!
  397. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24331!
  398. DRX SL task ended: simulation_task_33
  399. DRX SL: drx_sl_task_giver_20372 unregistered (0 outstanding)
  400. * [x-ray]: Full Memory Stats
  401. * [win32]: free[137436548908 K], reserved[14912 K], committed[2389588 K]
  402. * [ D3D ]: textures[3606583 K]
  403. * [x-ray]: process heap[1671464 K]
  404. * [x-ray]: economy: strings[181202 K], smem[278026 K]
  405. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20496!
  406. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20496!
  407. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20496!
  408. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20496!
  409. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20496!
  410. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20493!
  411. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20493!
  412. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20493!
  413. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20493!
  414. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20493!
  415. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20490!
  416. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20490!
  417. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20490!
  418. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20490!
  419. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20490!
  420. ! [LUA] There is no spawn callback on object with id 15246 from object with id 27157!
  421. ! [LUA] There is no spawn callback on object with id 15247 from object with id 27157!
  422. ! [LUA] There is no spawn callback on object with id 15248 from object with id 27157!
  423. ! [LUA] There is no spawn callback on object with id 15294 from object with id 27157!
  424. ! [LUA] There is no spawn callback on object with id 15295 from object with id 27157!
  425. ! [LUA] There is no spawn callback on object with id 15246 from object with id 24513!
  426. ! [LUA] There is no spawn callback on object with id 15247 from object with id 24513!
  427. ! [LUA] There is no spawn callback on object with id 15248 from object with id 24513!
  428. ! [LUA] There is no spawn callback on object with id 15294 from object with id 24513!
  429. ! [LUA] There is no spawn callback on object with id 15295 from object with id 24513!
  430. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22109!
  431. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22109!
  432. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22109!
  433. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22109!
  434. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22109!
  435. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22103!
  436. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22103!
  437. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22103!
  438. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22103!
  439. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22103!
  440. ! [LUA] There is no spawn callback on object with id 15246 from object with id 22100!
  441. ! [LUA] There is no spawn callback on object with id 15247 from object with id 22100!
  442. ! [LUA] There is no spawn callback on object with id 15248 from object with id 22100!
  443. ! [LUA] There is no spawn callback on object with id 15294 from object with id 22100!
  444. ! [LUA] There is no spawn callback on object with id 15295 from object with id 22100!
  445. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20817!
  446. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20817!
  447. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20817!
  448. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20817!
  449. ! [LUA] There is no spawn callback on object with id 15246 from object with id 23961!
  450. ! [LUA] There is no spawn callback on object with id 15247 from object with id 23961!
  451. ! [LUA] There is no spawn callback on object with id 15248 from object with id 23961!
  452. ! [LUA] There is no spawn callback on object with id 15294 from object with id 23961!
  453. ! [LUA] There is no spawn callback on object with id 15295 from object with id 23961!
  454. ! [LUA] There is no spawn callback on object with id 15246 from object with id 23958!
  455. ! [LUA] There is no spawn callback on object with id 15247 from object with id 23958!
  456. ! [LUA] There is no spawn callback on object with id 15248 from object with id 23958!
  457. ! [LUA] There is no spawn callback on object with id 15294 from object with id 23958!
  458. ! [LUA] There is no spawn callback on object with id 15295 from object with id 23958!
  459. ! [LUA] There is no spawn callback on object with id 15246 from object with id 23955!
  460. ! [LUA] There is no spawn callback on object with id 15247 from object with id 23955!
  461. ! [LUA] There is no spawn callback on object with id 15248 from object with id 23955!
  462. ! [LUA] There is no spawn callback on object with id 15294 from object with id 23955!
  463. ! [LUA] There is no spawn callback on object with id 15295 from object with id 23955!
  464. ! [LUA] There is no spawn callback on object with id 15246 from object with id 23952!
  465. ! [LUA] There is no spawn callback on object with id 15247 from object with id 23952!
  466. ! [LUA] There is no spawn callback on object with id 15248 from object with id 23952!
  467. ! [LUA] There is no spawn callback on object with id 15294 from object with id 23952!
  468. ! [LUA] There is no spawn callback on object with id 15295 from object with id 23952!
  469. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19843!
  470. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19843!
  471. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19843!
  472. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19843!
  473. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19843!
  474. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19839!
  475. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19839!
  476. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19839!
  477. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19839!
  478. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19839!
  479. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19826!
  480. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19826!
  481. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19826!
  482. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19826!
  483. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19826!
  484. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19823!
  485. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19823!
  486. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19823!
  487. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19823!
  488. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19823!
  489. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20737!
  490. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20737!
  491. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20737!
  492. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20737!
  493. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20737!
  494. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20732!
  495. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20732!
  496. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20732!
  497. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20732!
  498. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20732!
  499. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20728!
  500. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20728!
  501. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20728!
  502. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20728!
  503. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20728!
  504. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20722!
  505. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20722!
  506. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20718!
  507. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20718!
  508. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20706!
  509. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20706!
  510. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20706!
  511. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20706!
  512. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20706!
  513. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20702!
  514. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20702!
  515. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20702!
  516. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20702!
  517. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20702!
  518. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20698!
  519. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20698!
  520. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20698!
  521. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20698!
  522. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20698!
  523. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20686!
  524. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20686!
  525. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20686!
  526. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20686!
  527. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20686!
  528. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20682!
  529. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20682!
  530. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20682!
  531. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20682!
  532. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20682!
  533. ! [LUA] There is no spawn callback on object with id 15246 from object with id 20372!
  534. ! [LUA] There is no spawn callback on object with id 15247 from object with id 20372!
  535. ! [LUA] There is no spawn callback on object with id 15248 from object with id 20372!
  536. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20372!
  537. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20372!
  538. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19812!
  539. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19812!
  540. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19812!
  541. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19812!
  542. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19812!
  543. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19809!
  544. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19809!
  545. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19809!
  546. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19809!
  547. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19809!
  548. ! [LUA] There is no spawn callback on object with id 15247 from object with id 25690!
  549. ! [LUA] There is no spawn callback on object with id 15248 from object with id 25690!
  550. ! [LUA] There is no spawn callback on object with id 15294 from object with id 25690!
  551. ! [LUA] There is no spawn callback on object with id 15295 from object with id 25690!
  552. ! [LUA] There is no spawn callback on object with id 15247 from object with id 25685!
  553. ! [LUA] There is no spawn callback on object with id 15248 from object with id 25685!
  554. ! [LUA] There is no spawn callback on object with id 15294 from object with id 25685!
  555. ! [LUA] There is no spawn callback on object with id 15295 from object with id 25685!
  556. ! [LUA] There is no spawn callback on object with id 15247 from object with id 25680!
  557. ! [LUA] There is no spawn callback on object with id 15248 from object with id 25680!
  558. ! [LUA] There is no spawn callback on object with id 15294 from object with id 25680!
  559. ! [LUA] There is no spawn callback on object with id 15295 from object with id 25680!
  560. ! [LUA] There is no spawn callback on object with id 15294 from object with id 25619!
  561. ! [LUA] There is no spawn callback on object with id 15295 from object with id 25619!
  562. ! [LUA] There is no spawn callback on object with id 15294 from object with id 25611!
  563. ! [LUA] There is no spawn callback on object with id 15295 from object with id 25611!
  564. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19355!
  565. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19355!
  566. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19355!
  567. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19355!
  568. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19355!
  569. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19352!
  570. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19352!
  571. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19352!
  572. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19352!
  573. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19352!
  574. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19312!
  575. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19312!
  576. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19312!
  577. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19312!
  578. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19312!
  579. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19302!
  580. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19302!
  581. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19302!
  582. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19302!
  583. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19302!
  584. ! [LUA] There is no spawn callback on object with id 15246 from object with id 19119!
  585. ! [LUA] There is no spawn callback on object with id 15247 from object with id 19119!
  586. ! [LUA] There is no spawn callback on object with id 15248 from object with id 19119!
  587. ! [LUA] There is no spawn callback on object with id 15294 from object with id 19119!
  588. ! [LUA] There is no spawn callback on object with id 15295 from object with id 19119!
  589. ! [LUA] There is no spawn callback on object with id 15247 from object with id 12798!
  590. ! [LUA] There is no spawn callback on object with id 15248 from object with id 12798!
  591. ! [LUA] There is no spawn callback on object with id 15294 from object with id 12798!
  592. ! [LUA] There is no spawn callback on object with id 15295 from object with id 12798!
  593. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20740!
  594. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20740!
  595. ! [LUA] There is no spawn callback on object with id 15294 from object with id 20744!
  596. ! [LUA] There is no spawn callback on object with id 15295 from object with id 20744!
  597. ! [LUA] There is no spawn callback on object with id 15294 from object with id 2729!
  598. ! [LUA] There is no spawn callback on object with id 15295 from object with id 2729!
  599. * loading script _G.script
  600. opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
  601. creating unlocalizer for script axr_companions
  602. adding variable _current_states for unlocalizer for script axr_companions
  603. adding variable cw_commands for unlocalizer for script axr_companions
  604. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
  605. creating unlocalizer for script gameplay_disguise
  606. adding variable default_comm for unlocalizer for script gameplay_disguise
  607. adding variable is_enabled for unlocalizer for script gameplay_disguise
  608. adding variable npc_on_update for unlocalizer for script gameplay_disguise
  609. adding variable npcs_memory for unlocalizer for script gameplay_disguise
  610. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
  611. creating unlocalizer for script dynamic_news_manager
  612. adding variable msg_duration for unlocalizer for script dynamic_news_manager
  613. adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
  614. adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
  615. adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
  616. creating unlocalizer for script game_statistics
  617. adding variable rept_table for unlocalizer for script game_statistics
  618. creating unlocalizer for script tasks_assault
  619. adding variable blacklisted_maps for unlocalizer for script tasks_assault
  620. adding variable cache_assault for unlocalizer for script tasks_assault
  621. adding variable factions_list for unlocalizer for script tasks_assault
  622. creating unlocalizer for script ui_mm_faction_select
  623. adding variable on_game_load for unlocalizer for script ui_mm_faction_select
  624. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
  625. creating unlocalizer for script axr_trade_manager
  626. adding variable ini for unlocalizer for script axr_trade_manager
  627. adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
  628. adding variable picked_set for unlocalizer for script axr_trade_manager
  629. adding variable picked_unchecked for unlocalizer for script axr_trade_manager
  630. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
  631. creating unlocalizer for script _g
  632. adding variable ini_cache for unlocalizer for script _g
  633. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
  634. creating unlocalizer for script item_device
  635. adding variable on_anomaly_touch for unlocalizer for script item_device
  636. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
  637. creating unlocalizer for script item_weapon
  638. adding variable scopes_table for unlocalizer for script item_weapon
  639. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
  640. creating unlocalizer for script pda
  641. adding variable map_spot_property for unlocalizer for script pda
  642. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
  643. creating unlocalizer for script utils_item
  644. adding variable scopes_list for unlocalizer for script utils_item
  645. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
  646. creating unlocalizer for script xrs_facer
  647. adding variable Enabled for unlocalizer for script xrs_facer
  648. adding variable facer_sets for unlocalizer for script xrs_facer
  649. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
  650. adding variable decrease_quant for unlocalizer for script item_weapon
  651. adding variable last_wpn_id for unlocalizer for script item_weapon
  652. adding variable max_overheat for unlocalizer for script item_weapon
  653. adding variable overheat for unlocalizer for script item_weapon
  654. adding variable overheat_threshold for unlocalizer for script item_weapon
  655. adding variable smoke for unlocalizer for script item_weapon
  656. adding variable time_quant for unlocalizer for script item_weapon
  657. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
  658. creating unlocalizer for script actor_effects
  659. adding variable RENDERER for unlocalizer for script actor_effects
  660. adding variable STATIC_LIGHT for unlocalizer for script actor_effects
  661. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
  662. creating unlocalizer for script ui_options
  663. adding variable opt_temp for unlocalizer for script ui_options
  664. found script _G in unlocalizers data
  665. found variable ini_cache to unlocal
  666. * loading script class_registrator.script
  667. * loading script ui_main_menu.script
  668. * loading script smart_terrain.script
  669. * loading script se_level_changer.script
  670. * loading script se_actor.script
  671. * loading script se_stalker.script
  672. * loading script se_heli.script
  673. * loading script se_zones.script
  674. * loading script se_item.script
  675. * loading script se_smart_cover.script
  676. * loading script se_car.script
  677. * loading script se_artefact.script
  678. * loading script se_monster.script
  679. * loading script sim_squad_scripted.script
  680. * loading script ui_options.script
  681. found script ui_options in unlocalizers data
  682. found variable opt_temp to unlocal
  683. * loading script utils_xml.script
  684. * loading script axr_main.script
  685. * loading script game_registrator.script
  686. * loading script class_registrator_modded_exes.script
  687. * loading script _g_patches.script
  688. * loading script dxml_core.script
  689. [Modded Exes] init gathering modxml_... scripts
  690. * loading script modxml_inject_keybinds.script
  691. [Modded Exes] gathering modxml_inject_keybinds.script
  692. * loading script modxml_mysteries_of_the_zone_unlocker.script
  693. [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
  694. * loading script modxml_test.script
  695. [Modded Exes] gathering modxml_test.script
  696. * loading script ui_options_modded_exes.script
  697. * loading script options_modded_exes.script
  698. * loading script options_modded_exes_visual.script
  699. * loading script options_modded_exes_ui_hud.script
  700. * loading script options_builder.script
  701. * loading script options_modded_exes_crosshair.script
  702. * loading script options_modded_exes_hdr10.script
  703. * loading script options_modded_exes_3d_scopes.script
  704. * loading script options_modded_exes_particles.script
  705. * loading script options_modded_exes_wallmarks.script
  706. * loading script options_modded_exes_sound.script
  707. * loading script options_modded_exes_doppler.script
  708. * loading script options_modded_exes_control.script
  709. * loading script options_modded_exes_keyboard.script
  710. * loading script options_modded_exes_mouse.script
  711. * loading script options_modded_exes_camera.script
  712. * loading script options_modded_exes_pda.script
  713. * loading script options_modded_exes_gameplay.script
  714. * loading script options_modded_exes_aim.script
  715. * loading script options_modded_exes_3d_ballistics.script
  716. * loading script options_modded_exes_first_person_death.script
  717. * loading script options_modded_exes_monsters.script
  718. * loading script options_modded_exes_saves.script
  719. * loading script options_modded_exes_crash_saves.script
  720. * loading script options_modded_exes_debug.script
  721. * loading script options_modded_exes_logging.script
  722. * loading script options_modded_exes_optimizations.script
  723. * loading script slaxml.script
  724. S.T.A.L.K.E.R. Anomaly version 1.5.3
  725. using marshal library
  726. * loading script _g.script
  727. found script _g in unlocalizers data
  728. found variable ini_cache to unlocal
  729. * loading script aaa_rax_icon_override_mcm.script
  730. * loading script utils_ui.script
  731. * loading script utils_item.script
  732. found script utils_item in unlocalizers data
  733. found variable scopes_list to unlocal
  734. * loading script utils_data.script
  735. * loading script item_artefact.script
  736. * loading script ui_inventory.script
  737. * loading script aaa_sound_object_patch.script
  738. * loading script aaaa_script_fixes_mp.script
  739. * loading script bind_stalker_ext.script
  740. * loading script ui_pda_npc_tab.script
  741. * loading script item_device.script
  742. found script item_device in unlocalizers data
  743. [unlocalRegex] found variable on_anomaly_touch to unlocal
  744. * loading script itms_manager.script
  745. * loading script xrs_facer.script
  746. found script xrs_facer in unlocalizers data
  747. found variable facer_sets to unlocal
  748. found variable Enabled to unlocal
  749. * loading script axr_trade_manager.script
  750. found script axr_trade_manager in unlocalizers data
  751. found variable ini to unlocal
  752. found variable max_upgrades_per_visit to unlocal
  753. [unlocalRegex] found variable picked_unchecked to unlocal
  754. [unlocalRegex] found variable picked_set to unlocal
  755. * loading script xr_conditions.script
  756. * loading script xr_effects.script
  757. * loading script item_weapon.script
  758. found script item_weapon in unlocalizers data
  759. found variable scopes_table to unlocal
  760. found variable overheat_threshold to unlocal
  761. found variable time_quant to unlocal
  762. found variable decrease_quant to unlocal
  763. found variable max_overheat to unlocal
  764. found variable overheat to unlocal
  765. found variable smoke to unlocal
  766. found variable last_wpn_id to unlocal
  767. * loading script trans_outfit.script
  768. * loading script actor_effects.script
  769. found script actor_effects in unlocalizers data
  770. found variable RENDERER to unlocal
  771. found variable STATIC_LIGHT to unlocal
  772. * loading script actor_menu.script
  773. * loading script actor_menu_inventory.script
  774. * loading script actor_proxy.script
  775. * loading script actor_status.script
  776. * loading script actor_status_sleep.script
  777. * loading script actor_status_thirst.script
  778. * loading script ads_reloads.script
  779. * loading script alife_storage_manager.script
  780. * loading script animation_common.script
  781. * loading script aol_anim_transitions.script
  782. -----loading c:/anomaly\gamedata\configs\system.ltx
  783. [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
  784. * loading script aol_sprint_cancel.script
  785. * loading script arszi_psy.script
  786. * loading script axr_beh.script
  787. * loading script axr_beh_patches.script
  788. * loading script axr_companions.script
  789. found script axr_companions in unlocalizers data
  790. found variable _current_states to unlocal
  791. found variable cw_commands to unlocal
  792. * loading script axr_keybind.script
  793. * loading script axr_companions_monkey_cmdwheel_hold_fire.script
  794. * loading script axr_fight_from_cover.script
  795. * loading script axr_npc_vs_box.script
  796. * loading script axr_npc_vs_heli.script
  797. * loading script axr_radio_in_heli.script
  798. * loading script axr_stalker_panic.script
  799. * loading script axr_task_manager.script
  800. * loading script axr_turn_on_campfire.script
  801. * loading script bind_anomaly_field.script
  802. * loading script bind_anomaly_zone.script
  803. * loading script bind_awr.script
  804. * loading script bind_camp.script
  805. * loading script bind_campfire.script
  806. * loading script bind_car.script
  807. * loading script bind_container.script
  808. * loading script bind_crow.script
  809. * loading script bind_door_labx8.script
  810. * loading script bind_dynamic_light.script
  811. * loading script bind_dynamo_hand.script
  812. * loading script bind_faction.script
  813. * loading script bind_heli.script
  814. * loading script bind_item.script
  815. * loading script bind_level_changer.script
  816. * loading script bind_monster.script
  817. * loading script bind_physic_object.script
  818. * loading script bind_red_forest_bridge.script
  819. * loading script bind_restrictor.script
  820. * loading script bind_signal_light.script
  821. * loading script bind_smart_cover.script
  822. * loading script bind_smart_terrain.script
  823. * loading script bind_stalker.script
  824. * loading script bind_trader.script
  825. * loading script binoc_pistol_knife.script
  826. * loading script bleed_icon.script
  827. * loading script blood_pool.script
  828. * loading script blood_pool_mcm.script
  829. * loading script xr_motivator.script
  830. * loading script callbacks_gameobject.script
  831. * loading script level_input.script
  832. * loading script task_manager.script
  833. * loading script closecaption.script
  834. * loading script combat_restrictor.script
  835. * loading script combine_all_items.script
  836. * loading script custom_functor_autoinject.script
  837. * loading script cover_manager.script
  838. * loading script db.script
  839. * loading script death_manager.script
  840. * loading script debug_cmd_list.script
  841. * loading script demonized_crafter.script
  842. * loading script demonized_crafter_shovels.script
  843. * loading script demonized_geometry_ray.script
  844. * loading script demonized_randomizing_functions.script
  845. * loading script demonized_time_events.script
  846. * loading script detector_passive_mode.script
  847. * loading script detector_passive_mode_mcm.script
  848. * loading script dfrc_resources.script
  849. * loading script dialog_manager.script
  850. * loading script dialogs.script
  851. * loading script dialogs_agr_u.script
  852. * loading script task_functor.script
  853. * loading script task_status_functor.script
  854. * loading script dialogs_axr_companion.script
  855. * loading script dialogs_bar.script
  856. * loading script dialogs_darkvalley.script
  857. * loading script dialogs_devushka.script
  858. * loading script dialogs_escape.script
  859. * loading script dialogs_jupiter.script
  860. * loading script dialogs_lostzone.script
  861. * loading script dialogs_marsh.script
  862. * loading script dialogs_mlr.script
  863. * loading script dialogs_pripyat.script
  864. * loading script dialogs_warlab.script
  865. * loading script dialogs_yantar.script
  866. * loading script dialogs_zaton.script
  867. * loading script dph_mcm_save_storage.script
  868. * loading script dynamic_faction_relations_customizer.script
  869. * loading script game_relations.script
  870. - Loading DFRC Main Module 2.2.5
  871. DFRC Initialization: Checking Rank Names
  872. DFRC Initialization: Highest Rank Value attainable = legend
  873. * loading script dynamic_news_helper.script
  874. * loading script dynamic_faction_relations_customizer_mcm.script
  875. * loading script dynamic_news_manager.script
  876. found script dynamic_news_manager in unlocalizers data
  877. found variable shw_death_mutant to unlocal
  878. found variable msg_duration to unlocal
  879. * loading script dynamic_news_manager_dfrc.script
  880. * loading script exoseva_inject.script
  881. * loading script trader_autoinject.script
  882. * loading script trade_manager.script
  883. * loading script faction_expansions.script
  884. * loading script factionid_hud_mcm.script
  885. * loading script fakelens.script
  886. * loading script fraktality_spring.script
  887. * loading script game_achievements.script
  888. * loading script game_autosave.script
  889. * loading script game_autosave_new.script
  890. * loading script game_backpack_travel.script
  891. * loading script game_difficulties.script
  892. * loading script game_fast_travel.script
  893. * loading script game_setup.script
  894. * loading script worldspawns_rework_mcm.script
  895. * loading script game_statistics.script
  896. found script game_statistics in unlocalizers data
  897. found variable rept_table to unlocal
  898. * loading script gamemode_agony.script
  899. * loading script gamemode_azazel.script
  900. * loading script warfare.script
  901. * loading script gamemode_ironman.script
  902. * loading script gamemode_timer.script
  903. * loading script gameplay_disguise.script
  904. found script gameplay_disguise in unlocalizers data
  905. found variable default_comm to unlocal
  906. found variable npcs_memory to unlocal
  907. found variable is_enabled to unlocal
  908. [unlocalRegex] found variable npc_on_update to unlocal
  909. * loading script gameplay_radioactive_water.script
  910. * loading script gameplay_silent_kills.script
  911. * loading script global_position.script
  912. * loading script grok_stashes_on_corpses.script
  913. * loading script guaranteed_loot.script
  914. * loading script gulag_general.script
  915. * loading script gwr_worldweapon_binder.script
  916. * loading script half_damage.script
  917. * loading script heli_alife.script
  918. * loading script heli_alife_warfare.script
  919. * loading script heli_combat.script
  920. * loading script heli_fire.script
  921. * loading script heli_fly.script
  922. * loading script heli_look.script
  923. * loading script heli_move.script
  924. * loading script heli_snd.script
  925. * loading script xr_sound.script
  926. * loading script hxf_tough_important_npcs.script
  927. * loading script imgui_helper.script
  928. * loading script info_portions.script
  929. * loading script inventory_upgrades.script
  930. * loading script inventory_upgrades_mp.script
  931. * loading script item_backpack.script
  932. * loading script item_cooking.script
  933. * loading script item_knife.script
  934. * loading script item_map_kit.script
  935. * loading script item_mine.script
  936. * loading script item_money.script
  937. * loading script item_parts.script
  938. * loading script item_radio.script
  939. * loading script item_recipe.script
  940. * loading script item_repair.script
  941. * loading script item_tent.script
  942. * loading script ka_dialog.script
  943. * loading script ka_travel.script
  944. * loading script ka_travel_dialog.script
  945. * loading script level_environment.script
  946. * loading script level_targets.script
  947. * loading script level_weathers.script
  948. * loading script light_gem.script
  949. * loading script stealth_mcm.script
  950. * loading script ui_mcm.script
  951. * loading script liz_inertia_expanded_mcm.script
  952. * loading script lual_viewmodel_droop_mcm.script
  953. * loading script melee_degrade_onhit_mcm.script
  954. * loading script semiradiant_ai_mcm.script
  955. * loading script smooth_prog_mcm.script
  956. * loading script weapon_cover_tilt_mcm.script
  957. * loading script z_npc_wounded_animation_fix_mcm.script
  958. * loading script xr_wounded.script
  959. * loading script liz_inertia_expanded.script
  960. * loading script loadscreen.script
  961. * loading script logic_enforcer.script
  962. * loading script ltx_help_ex.script
  963. * loading script lua_ext.script
  964. * loading script lua_help_ex.script
  965. * loading script lua_help_imgui.script
  966. * loading script lual_viewmodel_droop.script
  967. * loading script mcm_log.script
  968. * loading script medic_effects.script
  969. * loading script melee_trade_inject.script
  970. * loading script memusage.script
  971. * loading script mlr_utils.script
  972. * loading script mob_camp.script
  973. * loading script mob_combat.script
  974. * loading script mob_death.script
  975. * loading script mob_home.script
  976. * loading script mob_jump.script
  977. * loading script mob_remark.script
  978. * loading script mob_sound.script
  979. * loading script mob_state_mgr.script
  980. * loading script mob_trade.script
  981. * loading script mob_trader.script
  982. * loading script mob_walker.script
  983. * loading script modded_exes_migration.script
  984. * loading script modules.script
  985. * loading script xr_meet.script
  986. * loading script xr_actions_id.script
  987. * loading script xr_danger.script
  988. * loading script xr_abuse.script
  989. * loading script xr_gather_items.script
  990. * loading script xr_help_wounded.script
  991. * loading script xr_corpse_detection.script
  992. * loading script rx_ff.script
  993. * loading script xrs_kill_wounded.script
  994. * loading script xr_walker.script
  995. * loading script xr_remark.script
  996. * loading script xr_cover.script
  997. * loading script xr_sleeper.script
  998. * loading script xr_camper.script
  999. * loading script xr_combat.script
  1000. * loading script xr_death.script
  1001. * loading script xr_hit.script
  1002. * loading script xr_combat_ignore.script
  1003. * loading script xr_combat_zombied.script
  1004. * loading script xr_patrol.script
  1005. * loading script xr_smartcover.script
  1006. * loading script xr_companion.script
  1007. * loading script xr_animpoint.script
  1008. * loading script xr_reach_task.script
  1009. * loading script ph_car.script
  1010. * loading script ph_door.script
  1011. * loading script ph_idle.script
  1012. * loading script ph_hit.script
  1013. * loading script ph_on_hit.script
  1014. * loading script ph_button.script
  1015. * loading script ph_code.script
  1016. * loading script ph_death.script
  1017. * loading script ph_minigun.script
  1018. * loading script ph_oscillate.script
  1019. * loading script ph_sound.script
  1020. * loading script sr_no_weapon.script
  1021. * loading script sr_teleport.script
  1022. * loading script sr_idle.script
  1023. * loading script sr_light.script
  1024. * loading script sr_timer.script
  1025. * loading script sr_psy_antenna.script
  1026. * loading script sr_postprocess.script
  1027. * loading script sr_particle.script
  1028. * loading script sr_cutscene.script
  1029. * loading script sr_monster.script
  1030. * loading script sr_crow_spawner.script
  1031. * loading script sr_silence.script
  1032. * loading script sr_deimos.script
  1033. * loading script xr_campfire_point.script
  1034. * loading script move_mgr.script
  1035. * loading script news_manager.script
  1036. * loading script no_escape_from_rads.script
  1037. * loading script pda.script
  1038. found script pda in unlocalizers data
  1039. found variable map_spot_property to unlocal
  1040. * loading script pda_actor.script
  1041. * loading script pda_flagger.script
  1042. * loading script pda_smart_terrain_warfare.script
  1043. * loading script ph_appforce.script
  1044. * loading script phantom_manager.script
  1045. * loading script post_combat_idle.script
  1046. * loading script psi_storm_manager.script
  1047. * loading script ranks.script
  1048. * loading script redone_ai_combat_damage.script
  1049. * loading script redone_ai_schemes.script
  1050. * loading script release_body_manager.script
  1051. * loading script release_item_manager.script
  1052. * loading script release_npc_inventory.script
  1053. * loading script restrictor_manager.script
  1054. * loading script safe_release_manager.script
  1055. * loading script scoperadii.script
  1056. * loading script shotgun_unjam_fix.script
  1057. * loading script shovel_god.script
  1058. * loading script sim_board.script
  1059. * loading script sim_offline_combat.script
  1060. * loading script sim_squad_bounty.script
  1061. * loading script sim_squad_warfare.script
  1062. * loading script simulation_objects.script
  1063. * loading script smart_covers.script
  1064. * loading script smart_covers_combat_front.script
  1065. * loading script smart_covers_loophole_crouch_front_left.script
  1066. * loading script smart_covers_loophole_crouch_front.script
  1067. * loading script smart_covers_loophole_crouch_front_right.script
  1068. * loading script smart_covers_loophole_stand_front_left.script
  1069. * loading script smart_covers_loophole_stand_front_right.script
  1070. * loading script smart_covers_combat_prone.script
  1071. * loading script smart_covers_loophole_prone.script
  1072. * loading script smart_covers_animpoint_stay_wall.script
  1073. * loading script smart_covers_loophole_animpoint_stay_wall.script
  1074. * loading script smart_covers_animpoint_stay_table.script
  1075. * loading script smart_covers_loophole_animpoint_stay_table.script
  1076. * loading script smart_covers_animpoint_sit_high.script
  1077. * loading script smart_covers_loophole_animpoint_sit_high.script
  1078. * loading script smart_covers_animpoint_sit_normal.script
  1079. * loading script smart_covers_loophole_animpoint_sit_normal.script
  1080. * loading script smart_covers_animpoint_sit_low.script
  1081. * loading script smart_covers_loophole_animpoint_sit_low.script
  1082. * loading script smart_covers_animpoint_sit.script
  1083. * loading script smart_covers_loophole_animpoint_sit.script
  1084. * loading script smart_covers_animpoint_sit_ass.script
  1085. * loading script smart_covers_loophole_animpoint_sit_ass.script
  1086. * loading script smart_covers_animpoint_sit_knee.script
  1087. * loading script smart_covers_loophole_animpoint_sit_knee.script
  1088. * loading script smart_covers_animpoint_stay_ohrana.script
  1089. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  1090. * loading script smart_covers_animpoint_stay_bar.script
  1091. * loading script smart_covers_loophole_animpoint_stay_bar.script
  1092. * loading script smart_covers_animpoint_sit_wait.script
  1093. * loading script smart_covers_loophole_animpoint_sit_wait.script
  1094. * loading script smart_covers_animpoint_stay_wait.script
  1095. * loading script smart_covers_loophole_animpoint_stay_wait.script
  1096. * loading script smart_covers_animpoint_pri_a15.script
  1097. * loading script smart_covers_loophole_animpoint_pri_a15.script
  1098. * loading script smart_covers_anim_pri_a22.script
  1099. * loading script smart_covers_loophole_anim_pri_a22.script
  1100. * loading script smart_covers_combat.script
  1101. * loading script smart_covers_cover_lesnik.script
  1102. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  1103. * loading script smart_covers_loophole_crouch_back.script
  1104. * loading script smart_covers_loophole_crouch_left.script
  1105. * loading script smart_covers_loophole_crouch_right.script
  1106. * loading script smart_covers_loophole_lead_forester_idle.script
  1107. * loading script smart_covers_loophole_lead_forester_talk.script
  1108. * loading script smart_covers_loophole_lesnik.script
  1109. * loading script smart_covers_loophole_stand_back.script
  1110. * loading script smart_covers_loophole_stand_left.script
  1111. * loading script smart_covers_loophole_stand_right.script
  1112. * loading script smart_terrain_warfare.script
  1113. * loading script sound_ambient.script
  1114. * loading script sound_manager.script
  1115. * loading script sound_theme.script
  1116. * loading script spawn_nimble_items.script
  1117. * loading script sr_camp.script
  1118. * loading script stalker_generic.script
  1119. * loading script stash_journal.script
  1120. * loading script state_lib.script
  1121. * loading script state_lib_animpoint.script
  1122. * loading script state_mgr_scenario.script
  1123. * loading script state_mgr_pri_a15.script
  1124. * loading script state_mgr.script
  1125. * loading script state_mgr_animation.script
  1126. * loading script state_mgr_animation_list.script
  1127. * loading script state_mgr_animation_list_animpoint.script
  1128. * loading script state_mgr_animstate.script
  1129. * loading script state_mgr_animstate_list.script
  1130. * loading script state_mgr_animstate_list_animpoint.script
  1131. * loading script state_mgr_bodystate.script
  1132. * loading script state_mgr_direction.script
  1133. * loading script state_mgr_goap.script
  1134. * loading script state_mgr_mental.script
  1135. * loading script state_mgr_movement.script
  1136. * loading script state_mgr_smartcover.script
  1137. * loading script state_mgr_weapon.script
  1138. * loading script stealth_nvg.script
  1139. * loading script story_objects.script
  1140. * loading script surge_manager.script
  1141. * loading script task_objects.script
  1142. * loading script tasks_agent_rescue.script
  1143. * loading script tasks_anomaly_scanner.script
  1144. * loading script tasks_assault.script
  1145. found script tasks_assault in unlocalizers data
  1146. found variable cache_assault to unlocal
  1147. found variable factions_list to unlocal
  1148. found variable blacklisted_maps to unlocal
  1149. * loading script tasks_bounty.script
  1150. * loading script tasks_chimera_scan.script
  1151. * loading script utils_obj.script
  1152. * loading script tasks_clear_map.script
  1153. * loading script tasks_defense.script
  1154. * loading script tasks_delivery.script
  1155. * loading script tasks_dominance.script
  1156. * loading script tasks_faction_control.script
  1157. * loading script tasks_fate.script
  1158. * loading script tasks_fetch.script
  1159. * loading script tasks_guide.script
  1160. * loading script tasks_measure.script
  1161. * loading script tasks_multifetch.script
  1162. * loading script tasks_pump_station_defense.script
  1163. * loading script tasks_recover_item_on_corpse.script
  1164. * loading script tasks_recover_mutant_data.script
  1165. * loading script tasks_smart_control.script
  1166. * loading script tasks_stash.script
  1167. * loading script tasks_top_10.script
  1168. * loading script tasks_veh_destroy.script
  1169. * loading script tb_remove_bugged_stashes.script
  1170. * loading script thial_ray.script
  1171. * loading script treasure_manager.script
  1172. * loading script treasure_manager_monkey_map_links.script
  1173. * loading script true_first_person_death.script
  1174. * loading script txr_mines.script
  1175. * loading script txr_paid_companions.script
  1176. * loading script txr_routes.script
  1177. * loading script ui_companion_inv.script
  1178. * loading script ui_ctrl_lighting.script
  1179. * loading script ui_debug_item.script
  1180. * loading script ui_wpn_params.script
  1181. * loading script ui_debug_launcher.script
  1182. * loading script ui_debug_lighting.script
  1183. * loading script ui_debug_main.script
  1184. * loading script ui_debug_weather.script
  1185. * loading script ui_debug_wpn_hud.script
  1186. * loading script ui_dosimeter.script
  1187. * loading script ui_dyn_msg_box.script
  1188. * loading script ui_enemy_health.script
  1189. * loading script ui_extra.script
  1190. * loading script ui_freeplay_dialog.script
  1191. * loading script ui_item.script
  1192. * loading script ui_itm_details.script
  1193. * loading script ui_load_dialog.script
  1194. * loading script ui_map_debug_ex.script
  1195. * loading script ui_mm_faction_select.script
  1196. found script ui_mm_faction_select in unlocalizers data
  1197. [unlocalRegex] found variable on_game_load to unlocal
  1198. * loading script ui_mutant_loot.script
  1199. * loading script ui_numpad.script
  1200. * loading script ui_pda_contacts_tab.script
  1201. * loading script ui_pda_encyclopedia_tab.script
  1202. * loading script ui_pda_radio_tab.script
  1203. * loading script ui_pda_relations_tab.script
  1204. * loading script ui_pda_warfare_tab.script
  1205. * loading script ui_save_dialog.script
  1206. * loading script ui_scenes.script
  1207. * loading script ui_sleep_dialog.script
  1208. * loading script ui_sr_teleport.script
  1209. * loading script ui_warfare_options_hints.script
  1210. * loading script ui_workshop.script
  1211. * loading script uni_anim_ammo.script
  1212. * loading script uni_anim_core.script
  1213. * loading script uni_anim_detectors.script
  1214. * loading script unjam_motion_mark.script
  1215. * loading script upgrade_rank_pricing.script
  1216. * loading script utils_stpk.script
  1217. * loading script visual_memory_manager.script
  1218. * loading script warfare_faction_control.script
  1219. * loading script warfare_factions.script
  1220. * loading script warfare_levels.script
  1221. * loading script warfare_names.script
  1222. * loading script warfare_options.script
  1223. * loading script weapon_cover_tilt.script
  1224. * loading script weapon_cover_tilt_positions.script
  1225. * loading script weapon_cover_tilt_gun_trigger_radii.script
  1226. * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
  1227. * loading script weapon_cover_tilt_positions_ar_pack.script
  1228. * loading script weapon_cover_tilt_rattle.script
  1229. * loading script xr_animpoint_predicates.script
  1230. * loading script xr_box.script
  1231. * loading script xr_bribe.script
  1232. * loading script xr_combat_camper.script
  1233. * loading script xr_evaluators_id.script
  1234. * loading script xr_combat_camper_ex.script
  1235. * loading script xr_combat_ignore_ex.script
  1236. * loading script xr_combat_monolith.script
  1237. * loading script xr_cond_snipers_add.script
  1238. * loading script xr_conditions_addon.script
  1239. * loading script xr_detector.script
  1240. * loading script xr_eat_medkit.script
  1241. * loading script xr_effects_addon.script
  1242. * loading script xr_gulag.script
  1243. * loading script xr_hear.script
  1244. * loading script xr_logic.script
  1245. * loading script xr_patch.script
  1246. * loading script xr_state.script
  1247. * loading script xr_weapon_jam.script
  1248. * loading script xr_zones.script
  1249. * loading script xr_zones_sound.script
  1250. * loading script xrs_debug_tools.script
  1251. * loading script xrs_dyn_music.script
  1252. * loading script xrs_rnd_npc_loadout.script
  1253. * loading script z_barry_melee_patch.script
  1254. * loading script z_companions_dont_blow_disguises.script
  1255. * loading script z_overheat_gunsmoke.script
  1256. * loading script z_parts_inject.script
  1257. * loading script z_repaired_starter_gear.script
  1258. * loading script z_surge_crow_killer_fix.script
  1259. * loading script z_talk_to_everyone.script
  1260. * loading script z_task_marker_delivery_fix.script
  1261. * loading script zz_artefact_distance.script
  1262. * loading script zz_npc_loot_claim_softcore.script
  1263. * loading script zzz_mutant_relations_dfrc.script
  1264. * loading script zzz_patches_dfrc.script
  1265. * loading script zzzzzzz_repair_modifiers.script
  1266. MCM given bad path:dmg_dfrc/debug/enable_logging
  1267. MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
  1268. MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
  1269. MCM given bad path:dmg_dfrc/debug/show_init_general
  1270. MCM given bad path:dmg_dfrc/debug/show_init_getconfig
  1271. MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
  1272. MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
  1273. MCM given bad path:dmg_dfrc/debug/show_death_rep
  1274. MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
  1275. MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
  1276. MCM given bad path:dmg_dfrc/debug/show_chance_eval
  1277. MCM given bad path:dmg_dfrc/debug/show_change_calc
  1278. MCM given bad path:dmg_dfrc/debug/show_param_error
  1279. MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
  1280. MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
  1281. # Loading ini: misc\smart_profiles.ltx
  1282. end setup
  1283. ![axr_main callback_set] callback on_game_end doesn't exist!
  1284. ~ ------------------------------------------------------------------------
  1285. ~ STACK TRACEBACK:
  1286.  
  1287. c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
  1288. c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
  1289. c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
  1290. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
  1291. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
  1292. c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
  1293. c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
  1294. ~ ------------------------------------------------------------------------
  1295. * phase time: 1844 ms
  1296. * phase cmem: 1624806 K
  1297. * phase time: 98 ms
  1298. * phase cmem: 1624806 K
  1299. loading mdata
  1300. # LOADING: Sleep deprivation | last_sleep: 1369.2
  1301. # LOADING: NPC items | number of saved npcs: 28
  1302. # LOADING: Water deprivation | last_drink: 960
  1303. # LOADING: DFRC Persistent Data
  1304. # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  1305. * Loading spawn registry...
  1306. [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
  1307. [PP] Done reading patrol paths from configs
  1308. * 18652 spawn points are successfully loaded
  1309. * Loading objects...
  1310. * 24724 objects are successfully loaded
  1311. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
  1312. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
  1313. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
  1314. * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.030s)
  1315. * phase time: 1030 ms
  1316. * phase cmem: 1700303 K
  1317. * phase time: 105 ms
  1318. * phase cmem: 1700303 K
  1319. * phase time: 107 ms
  1320. * phase cmem: 1700303 K
  1321. * [x-ray]: Full Memory Stats
  1322. * [win32]: free[137436516588 K], reserved[15936 K], committed[2420884 K]
  1323. * [ D3D ]: textures[3597537 K]
  1324. * [x-ray]: process heap[1700303 K]
  1325. * [x-ray]: economy: strings[194476 K], smem[67473 K]
  1326. [LSS] Spawning object [][actor][0]
  1327. [LSS] Spawning object [sim_default_freedom_12536][sim_default_freedom_1][2536]
  1328. [LSS] Spawning object [sim_default_freedom_22729][sim_default_freedom_2][2729]
  1329. [LSS] Spawning object [sim_default_freedom_14171][sim_default_freedom_1][4171]
  1330. [LSS] Spawning object [sim_default_freedom_24361][sim_default_freedom_2][4361]
  1331. [LSS] Spawning object [sim_default_freedom_24494][sim_default_freedom_2][4494]
  1332. [LSS] Spawning object [sim_default_freedom_312798][sim_default_freedom_3][12798]
  1333. [LSS] Spawning object [mil_2c_01_hw_anomal_zone][anomal_zone][15021]
  1334. [LSS] Spawning object [mil_smart_terrain_2_1_anomal_zone][anomal_zone][15022]
  1335. [LSS] Spawning object [mil_smart_terrain_2_6_anomal_zone][anomal_zone][15023]
  1336. [LSS] Spawning object [mil_smart_terrain_4_7_anomal_zone][anomal_zone][15024]
  1337. [LSS] Spawning object [mil_smart_terrain_7_4_anomal_zone][anomal_zone][15025]
  1338. [LSS] Spawning object [mil_smart_terrain_8_3_anomal_zone][anomal_zone][15026]
  1339. [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][15028]
  1340. [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][15029]
  1341. [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][15030]
  1342. [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][15031]
  1343. [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][15032]
  1344. [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][15033]
  1345. [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][15034]
  1346. [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][15035]
  1347. [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][15036]
  1348. [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][15037]
  1349. [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][15038]
  1350. [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][15039]
  1351. [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][15040]
  1352. [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][15041]
  1353. [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][15042]
  1354. [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][15043]
  1355. [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][15044]
  1356. [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][15045]
  1357. [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][15046]
  1358. [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][15047]
  1359. [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][15048]
  1360. [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][15049]
  1361. [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][15050]
  1362. [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][15051]
  1363. [LSS] Spawning object [mil_smart_terrain_7_7_camp][camp_zone][15052]
  1364. [LSS] Spawning object [mil_smart_terrain_7_7_camp2][camp_zone][15053]
  1365. [LSS] Spawning object [mil_smart_terrain_7_7_camp3][camp_zone][15054]
  1366. [LSS] Spawning object [mil_smart_terrain_7_7_camp4][camp_zone][15055]
  1367. [LSS] Spawning object [level_prefix_campfire_0037][campfire][15056]
  1368. [LSS] Spawning object [mil_smart_terrain_2_10_campfire_1][campfire][15057]
  1369. [LSS] Spawning object [mil_smart_terrain_2_10_campfire_2][campfire][15058]
  1370. [LSS] Spawning object [mil_smart_terrain_2_1_campfire_1][campfire][15059]
  1371. [LSS] Spawning object [mil_smart_terrain_2_1_campfire_2][campfire][15060]
  1372. [LSS] Spawning object [mil_smart_terrain_2_2_campfire_1][campfire][15061]
  1373. [LSS] Spawning object [mil_smart_terrain_2_2_campfire_2][campfire][15062]
  1374. [LSS] Spawning object [mil_smart_terrain_2_2_campfire_3][campfire][15063]
  1375. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_1][campfire][15064]
  1376. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_2][campfire][15065]
  1377. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_3][campfire][15066]
  1378. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_4][campfire][15067]
  1379. [LSS] Spawning object [mil_smart_terrain_2_6_campfire_1][campfire][15068]
  1380. [LSS] Spawning object [mil_smart_terrain_3_8_campfire_1][campfire][15069]
  1381. [LSS] Spawning object [mil_smart_terrain_3_8_campfire_2][campfire][15070]
  1382. [LSS] Spawning object [mil_smart_terrain_3_8_campfire_3][campfire][15071]
  1383. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_1][campfire][15072]
  1384. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_2][campfire][15073]
  1385. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_3][campfire][15074]
  1386. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_4][campfire][15075]
  1387. [LSS] Spawning object [mil_smart_terrain_4_3_campfire_1][campfire][15076]
  1388. [LSS] Spawning object [mil_smart_terrain_4_5_campfire_1][campfire][15077]
  1389. [LSS] Spawning object [mil_smart_terrain_4_5_campfire_2][campfire][15078]
  1390. [LSS] Spawning object [mil_smart_terrain_4_7_campfire_1][campfire][15079]
  1391. [LSS] Spawning object [mil_smart_terrain_4_7_campfire_2][campfire][15080]
  1392. [LSS] Spawning object [mil_smart_terrain_4_7_campfire_3][campfire][15081]
  1393. [LSS] Spawning object [mil_smart_terrain_4_8_campfire_1][campfire][15082]
  1394. [LSS] Spawning object [mil_smart_terrain_7_10_campfire_1][campfire][15083]
  1395. [LSS] Spawning object [mil_smart_terrain_7_10_campfire_2][campfire][15084]
  1396. [LSS] Spawning object [mil_smart_terrain_7_12_campfire_1][campfire][15085]
  1397. [LSS] Spawning object [mil_smart_terrain_7_12_campfire_2][campfire][15086]
  1398. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_1][campfire][15087]
  1399. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_2][campfire][15088]
  1400. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_3][campfire][15089]
  1401. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_4][campfire][15090]
  1402. [LSS] Spawning object [mil_smart_terrain_7_7_campfire_1][campfire][15091]
  1403. [LSS] Spawning object [mil_smart_terrain_7_7_campfire_2][campfire][15092]
  1404. [LSS] Spawning object [mil_smart_terrain_7_7_campfire_3][campfire][15093]
  1405. [LSS] Spawning object [mil_smart_terrain_7_8_campfire_1][campfire][15094]
  1406. [LSS] Spawning object [mil_smart_terrain_8_3_campfire_1][campfire][15095]
  1407. [LSS] Spawning object [clmbl#0][climable_object][15096]
  1408. [LSS] Spawning object [clmbl#1][climable_object][15097]
  1409. [LSS] Spawning object [clmbl#10][climable_object][15098]
  1410. [LSS] Spawning object [clmbl#11][climable_object][15099]
  1411. [LSS] Spawning object [clmbl#12][climable_object][15100]
  1412. [LSS] Spawning object [clmbl#13][climable_object][15101]
  1413. [LSS] Spawning object [clmbl#14][climable_object][15102]
  1414. [LSS] Spawning object [clmbl#15][climable_object][15103]
  1415. [LSS] Spawning object [clmbl#16][climable_object][15104]
  1416. [LSS] Spawning object [clmbl#2][climable_object][15105]
  1417. [LSS] Spawning object [clmbl#3][climable_object][15106]
  1418. [LSS] Spawning object [clmbl#4][climable_object][15107]
  1419. [LSS] Spawning object [clmbl#5][climable_object][15108]
  1420. [LSS] Spawning object [clmbl#6][climable_object][15109]
  1421. [LSS] Spawning object [clmbl#7][climable_object][15110]
  1422. [LSS] Spawning object [clmbl#8][climable_object][15111]
  1423. [LSS] Spawning object [clmbl#9][climable_object][15112]
  1424. [LSS] Spawning object [mil_explosive_barrel][explosive_barrel][15122]
  1425. [LSS] Spawning object [mil_explosive_barrel_0000][explosive_barrel][15123]
  1426. [LSS] Spawning object [mil_explosive_barrel_0001][explosive_barrel][15124]
  1427. [LSS] Spawning object [mil_explosive_barrel_0003][explosive_barrel][15126]
  1428. [LSS] Spawning object [mil_explosive_barrel_0004][explosive_barrel][15127]
  1429. [LSS] Spawning object [mil_explosive_barrel_0005][explosive_barrel][15128]
  1430. [LSS] Spawning object [mil_explosive_barrel_0006][explosive_barrel][15129]
  1431. [LSS] Spawning object [mil_explosive_barrel_0007][explosive_barrel][15130]
  1432. [LSS] Spawning object [mil_explosive_barrel_0008][explosive_barrel][15131]
  1433. [LSS] Spawning object [mil_explosive_dinamit][explosive_dinamit][15132]
  1434. [LSS] Spawning object [mil_explosive_dinamit_0000][explosive_dinamit][15133]
  1435. [LSS] Spawning object [mil_torrid_zone_0001][fireball_acidic_zone][15135]
  1436. [LSS] Spawning object [mil_torrid_zone][fireball_zone][15136]
  1437. [LSS] Spawning object [mil_torrid_zone_0000][fireball_zone][15137]
  1438. [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][15143]
  1439. [LSS] Spawning object [mil_additional_quest_1_box][inventory_box][15144]
  1440. [LSS] Spawning object [mil_q10_n][inventory_box][15145]
  1441. [LSS] Spawning object [mil_q1_t_l][inventory_box][15146]
  1442. [LSS] Spawning object [mil_q2_n][inventory_box][15147]
  1443. [LSS] Spawning object [mil_q3_n][inventory_box][15148]
  1444. [LSS] Spawning object [mil_q4_n][inventory_box][15149]
  1445. [LSS] Spawning object [mil_q5_n][inventory_box][15150]
  1446. [LSS] Spawning object [mil_q6_n_a][inventory_box][15151]
  1447. [LSS] Spawning object [mil_q7_n_a][inventory_box][15152]
  1448. [LSS] Spawning object [mil_q8_n_a][inventory_box][15153]
  1449. [LSS] Spawning object [mil_q9_n_a][inventory_box][15154]
  1450. [LSS] Spawning object [mil_smart_terrain_2_2_box][inventory_box][15155]
  1451. [LSS] Spawning object [mil_smart_terrain_2_3_box][inventory_box][15156]
  1452. [LSS] Spawning object [mil_smart_terrain_2_4_box][inventory_box][15157]
  1453. [LSS] Spawning object [mil_smart_terrain_3_2_box][inventory_box][15158]
  1454. [LSS] Spawning object [mil_smart_terrain_3_5_box][inventory_box][15159]
  1455. [LSS] Spawning object [mil_smart_terrain_3_8_box][inventory_box][15160]
  1456. [LSS] Spawning object [mil_smart_terrain_4_2_box][inventory_box][15161]
  1457. [LSS] Spawning object [mil_smart_terrain_4_3_box][inventory_box][15162]
  1458. [LSS] Spawning object [mil_smart_terrain_4_5_box][inventory_box][15163]
  1459. [LSS] Spawning object [mil_smart_terrain_4_6_box][inventory_box][15164]
  1460. [LSS] Spawning object [mil_smart_terrain_4_7_box][inventory_box][15165]
  1461. [LSS] Spawning object [mil_smart_terrain_4_8_box][inventory_box][15166]
  1462. [LSS] Spawning object [mil_smart_terrain_5_2_box][inventory_box][15167]
  1463. [LSS] Spawning object [mil_smart_terrain_5_5_box][inventory_box][15168]
  1464. [LSS] Spawning object [mil_smart_terrain_5_6_box][inventory_box][15169]
  1465. [LSS] Spawning object [mil_smart_terrain_6_4_box][inventory_box][15170]
  1466. [LSS] Spawning object [mil_smart_terrain_7_2_box][inventory_box][15171]
  1467. [LSS] Spawning object [mil_smart_terrain_7_4_box][inventory_box][15172]
  1468. [LSS] Spawning object [mil_smart_terrain_7_7_box][inventory_box][15173]
  1469. [LSS] Spawning object [mil_smart_terrain_7_8_box][inventory_box][15174]
  1470. [LSS] Spawning object [mil_treasure_1][inventory_box][15175]
  1471. [LSS] Spawning object [mil_treasure_10][inventory_box][15176]
  1472. [LSS] Spawning object [mil_treasure_11][inventory_box][15177]
  1473. [LSS] Spawning object [mil_treasure_12][inventory_box][15178]
  1474. [LSS] Spawning object [mil_treasure_13][inventory_box][15179]
  1475. [LSS] Spawning object [mil_treasure_14][inventory_box][15180]
  1476. [LSS] Spawning object [mil_treasure_15][inventory_box][15181]
  1477. [LSS] Spawning object [mil_treasure_16][inventory_box][15182]
  1478. [LSS] Spawning object [mil_treasure_17][inventory_box][15183]
  1479. [LSS] Spawning object [mil_treasure_18][inventory_box][15184]
  1480. [LSS] Spawning object [mil_treasure_19][inventory_box][15185]
  1481. [LSS] Spawning object [mil_treasure_2][inventory_box][15186]
  1482. [LSS] Spawning object [mil_treasure_20][inventory_box][15187]
  1483. [LSS] Spawning object [mil_treasure_21][inventory_box][15188]
  1484. [LSS] Spawning object [mil_treasure_3][inventory_box][15189]
  1485. [LSS] Spawning object [mil_treasure_4][inventory_box][15190]
  1486. [LSS] Spawning object [mil_treasure_5][inventory_box][15191]
  1487. [LSS] Spawning object [mil_treasure_6][inventory_box][15192]
  1488. [LSS] Spawning object [mil_treasure_7][inventory_box][15193]
  1489. [LSS] Spawning object [mil_treasure_8][inventory_box][15194]
  1490. [LSS] Spawning object [mil_treasure_9][inventory_box][15195]
  1491. [LSS] Spawning object [mil_treasure_weapon_box][inventory_box][15196]
  1492. [LSS] Spawning object [mil_level_changer_to_bar_1][level_changer][15197]
  1493. [LSS] Spawning object [mil_level_changer_to_dead_city_1][level_changer][15198]
  1494. [LSS] Spawning object [mil_level_changer_to_radar_1][level_changer][15199]
  1495. [LSS] Spawning object [mil_level_changer_to_red_1][level_changer][15200]
  1496. [LSS] Spawning object [mil_level_changer_to_tc][level_changer][15201]
  1497. [LSS] Spawning object [light_alarm_white_glass_0004][lights_hanging_lamp][15202]
  1498. [LSS] Spawning object [light_alarm_white_glass_0005][lights_hanging_lamp][15203]
  1499. [LSS] Spawning object [light_alarm_white_glass_0007][lights_hanging_lamp][15204]
  1500. [LSS] Spawning object [light_alarm_white_glass_0010][lights_hanging_lamp][15205]
  1501. [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][15206]
  1502. [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][15207]
  1503. [LSS] Spawning object [light_galogen_1_glass_0002][lights_hanging_lamp][15208]
  1504. [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][15209]
  1505. [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][15210]
  1506. [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][15211]
  1507. [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][15212]
  1508. [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][15213]
  1509. [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0000][lights_hanging_lamp][15214]
  1510. [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0001][lights_hanging_lamp][15215]
  1511. [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][15216]
  1512. [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_01][lights_hanging_lamp][15217]
  1513. [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_02][lights_hanging_lamp][15218]
  1514. [LSS] Spawning object [mil_light_abajour][lights_hanging_lamp][15219]
  1515. [LSS] Spawning object [mil_light_abajour_0000][lights_hanging_lamp][15220]
  1516. [LSS] Spawning object [mil_lights_hanging_lamp][lights_hanging_lamp][15221]
  1517. [LSS] Spawning object [trader_tv_0002][lights_hanging_lamp][15222]
  1518. [LSS] Spawning object [bookcase_village_50x90_ph_door_l_0001][physic_destroyable_object][15225]
  1519. [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0001][physic_destroyable_object][15226]
  1520. [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0001][physic_destroyable_object][15227]
  1521. [LSS] Spawning object [mil_door_locker][physic_destroyable_object][15228]
  1522. [LSS] Spawning object [mil_physic_destroyable_object_0009][physic_destroyable_object][15239]
  1523. [LSS] Spawning object [mil_physic_destroyable_object_0010][physic_destroyable_object][15240]
  1524. [LSS] Spawning object [mil_physic_destroyable_object_0011][physic_destroyable_object][15241]
  1525. [LSS] Spawning object [mil_physic_destroyable_object_0012][physic_destroyable_object][15242]
  1526. [LSS] Spawning object [mil_physic_destroyable_object_0014][physic_destroyable_object][15244]
  1527. [LSS] Spawning object [mil_physic_destroyable_object_0020][physic_destroyable_object][15250]
  1528. [LSS] Spawning object [mil_physic_destroyable_object_0021][physic_destroyable_object][15251]
  1529. [LSS] Spawning object [mil_physic_destroyable_object_0022][physic_destroyable_object][15252]
  1530. [LSS] Spawning object [mil_physic_destroyable_object_0023][physic_destroyable_object][15253]
  1531. [LSS] Spawning object [mil_physic_destroyable_object_0026][physic_destroyable_object][15255]
  1532. [LSS] Spawning object [mil_physic_destroyable_object_0027][physic_destroyable_object][15256]
  1533. [LSS] Spawning object [mil_physic_destroyable_object_0028][physic_destroyable_object][15257]
  1534. [LSS] Spawning object [mil_physic_destroyable_object_0029][physic_destroyable_object][15258]
  1535. [LSS] Spawning object [mil_physic_destroyable_object_0030][physic_destroyable_object][15259]
  1536. [LSS] Spawning object [mil_physic_destroyable_object_0031][physic_destroyable_object][15260]
  1537. [LSS] Spawning object [mil_physic_destroyable_object_0033][physic_destroyable_object][15262]
  1538. [LSS] Spawning object [mil_physic_destroyable_object_0034][physic_destroyable_object][15263]
  1539. [LSS] Spawning object [mil_physic_destroyable_object_0035][physic_destroyable_object][15264]
  1540. [LSS] Spawning object [mil_physic_destroyable_object_0036][physic_destroyable_object][15265]
  1541. [LSS] Spawning object [mil_physic_destroyable_object_0037][physic_destroyable_object][15266]
  1542. [LSS] Spawning object [mil_physic_destroyable_object_0038][physic_destroyable_object][15267]
  1543. [LSS] Spawning object [mil_physic_destroyable_object_0039][physic_destroyable_object][15268]
  1544. [LSS] Spawning object [mil_physic_destroyable_object_0040][physic_destroyable_object][15269]
  1545. [LSS] Spawning object [mil_physic_destroyable_object_0041][physic_destroyable_object][15270]
  1546. [LSS] Spawning object [mil_physic_destroyable_object_0046][physic_destroyable_object][15275]
  1547. [LSS] Spawning object [mil_physic_destroyable_object_0047][physic_destroyable_object][15276]
  1548. [LSS] Spawning object [mil_physic_destroyable_object_0048][physic_destroyable_object][15277]
  1549. [LSS] Spawning object [mil_physic_destroyable_object_0049][physic_destroyable_object][15278]
  1550. [LSS] Spawning object [mil_physic_destroyable_object_0050][physic_destroyable_object][15279]
  1551. [LSS] Spawning object [mil_physic_destroyable_object_0053][physic_destroyable_object][15282]
  1552. [LSS] Spawning object [mil_physic_destroyable_object_0054][physic_destroyable_object][15283]
  1553. [LSS] Spawning object [mil_physic_destroyable_object_0056][physic_destroyable_object][15285]
  1554. [LSS] Spawning object [mil_physic_destroyable_object_0057][physic_destroyable_object][15286]
  1555. [LSS] Spawning object [mil_physic_destroyable_object_0058][physic_destroyable_object][15287]
  1556. [LSS] Spawning object [mil_physic_destroyable_object_0059][physic_destroyable_object][15288]
  1557. [LSS] Spawning object [mil_physic_destroyable_object_0060][physic_destroyable_object][15289]
  1558. [LSS] Spawning object [mil_physic_destroyable_object_0061][physic_destroyable_object][15290]
  1559. [LSS] Spawning object [mil_physic_destroyable_object_0062][physic_destroyable_object][15291]
  1560. [LSS] Spawning object [mil_physic_destroyable_object_0063][physic_destroyable_object][15292]
  1561. [LSS] Spawning object [mil_physic_destroyable_object_0064][physic_destroyable_object][15293]
  1562. [LSS] Spawning object [mil_physic_destroyable_object_0068][physic_destroyable_object][15297]
  1563. [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][15298]
  1564. [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][15299]
  1565. [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][15300]
  1566. [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][15301]
  1567. [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][15302]
  1568. [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][15303]
  1569. [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][15304]
  1570. [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][15305]
  1571. [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][15306]
  1572. [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][15307]
  1573. [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][15308]
  1574. [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][15309]
  1575. [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][15310]
  1576. [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][15311]
  1577. [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][15312]
  1578. [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][15313]
  1579. [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][15314]
  1580. [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][15315]
  1581. [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][15316]
  1582. [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][15317]
  1583. [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][15318]
  1584. [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][15319]
  1585. [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][15320]
  1586. [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][15321]
  1587. [LSS] Spawning object [mil_awr_stol_1][physic_object][15322]
  1588. [LSS] Spawning object [mil_awr_tiski_01][physic_object][15323]
  1589. [LSS] Spawning object [mil_button][physic_object][15324]
  1590. [LSS] Spawning object [mil_physic_object][physic_object][15325]
  1591. [LSS] Spawning object [mil_physic_object0034][physic_object][15326]
  1592. [LSS] Spawning object [mil_physic_object_0000][physic_object][15327]
  1593. [LSS] Spawning object [mil_physic_object_0001][physic_object][15328]
  1594. [LSS] Spawning object [mil_physic_object_0002][physic_object][15329]
  1595. [LSS] Spawning object [mil_physic_object_0003][physic_object][15330]
  1596. [LSS] Spawning object [mil_physic_object_0004][physic_object][15331]
  1597. [LSS] Spawning object [mil_physic_object_0005][physic_object][15332]
  1598. [LSS] Spawning object [mil_physic_object_0006][physic_object][15333]
  1599. [LSS] Spawning object [mil_physic_object_0007][physic_object][15334]
  1600. [LSS] Spawning object [mil_physic_object_0008][physic_object][15335]
  1601. [LSS] Spawning object [mil_physic_object_0009][physic_object][15336]
  1602. [LSS] Spawning object [mil_physic_object_0010][physic_object][15337]
  1603. [LSS] Spawning object [mil_physic_object_0011][physic_object][15338]
  1604. [LSS] Spawning object [mil_physic_object_0012][physic_object][15339]
  1605. [LSS] Spawning object [mil_physic_object_0013][physic_object][15340]
  1606. [LSS] Spawning object [mil_physic_object_0014][physic_object][15341]
  1607. [LSS] Spawning object [mil_physic_object_0015][physic_object][15342]
  1608. [LSS] Spawning object [mil_physic_object_0016][physic_object][15343]
  1609. [LSS] Spawning object [mil_physic_object_0017][physic_object][15344]
  1610. [LSS] Spawning object [mil_physic_object_0018][physic_object][15345]
  1611. [LSS] Spawning object [mil_physic_object_0019][physic_object][15346]
  1612. [LSS] Spawning object [mil_physic_object_0020][physic_object][15347]
  1613. [LSS] Spawning object [mil_physic_object_0021][physic_object][15348]
  1614. [LSS] Spawning object [mil_physic_object_0022][physic_object][15349]
  1615. [LSS] Spawning object [mil_physic_object_0023][physic_object][15350]
  1616. [LSS] Spawning object [mil_physic_object_0024][physic_object][15351]
  1617. [LSS] Spawning object [mil_physic_object_0025][physic_object][15352]
  1618. [LSS] Spawning object [mil_physic_object_0026][physic_object][15353]
  1619. [LSS] Spawning object [mil_physic_object_0027][physic_object][15354]
  1620. [LSS] Spawning object [mil_physic_object_0028][physic_object][15355]
  1621. [LSS] Spawning object [mil_physic_object_0029][physic_object][15356]
  1622. [LSS] Spawning object [mil_physic_object_0030][physic_object][15357]
  1623. [LSS] Spawning object [mil_physic_object_0031][physic_object][15358]
  1624. [LSS] Spawning object [mil_physic_object_0032][physic_object][15359]
  1625. [LSS] Spawning object [mil_physic_object_0033][physic_object][15360]
  1626. [LSS] Spawning object [mil_physic_object_0034][physic_object][15361]
  1627. [LSS] Spawning object [mil_physic_object_0035][physic_object][15362]
  1628. [LSS] Spawning object [mil_physic_object_0036][physic_object][15363]
  1629. [LSS] Spawning object [mil_physic_object_0037][physic_object][15364]
  1630. [LSS] Spawning object [mil_physic_object_0038][physic_object][15365]
  1631. [LSS] Spawning object [mil_physic_object_0039][physic_object][15366]
  1632. [LSS] Spawning object [mil_physic_object_0040][physic_object][15367]
  1633. [LSS] Spawning object [mil_physic_object_0041][physic_object][15368]
  1634. [LSS] Spawning object [mil_physic_object_0042][physic_object][15369]
  1635. [LSS] Spawning object [mil_physic_object_0043][physic_object][15370]
  1636. [LSS] Spawning object [mil_physic_object_0044][physic_object][15371]
  1637. [LSS] Spawning object [mil_physic_object_0045][physic_object][15372]
  1638. [LSS] Spawning object [mil_physic_object_0046][physic_object][15373]
  1639. [LSS] Spawning object [mil_physic_object_0047][physic_object][15374]
  1640. [LSS] Spawning object [mil_physic_object_0088][physic_object][15376]
  1641. [LSS] Spawning object [mil_physic_object_0093][physic_object][15377]
  1642. [LSS] Spawning object [mil_physic_object_0097][physic_object][15378]
  1643. [LSS] Spawning object [mil_physic_object_0119][physic_object][15379]
  1644. [LSS] Spawning object [mil_physic_object_0121][physic_object][15380]
  1645. [LSS] Spawning object [mil_physic_object_0122][physic_object][15381]
  1646. [LSS] Spawning object [mil_physic_object_0123][physic_object][15382]
  1647. [LSS] Spawning object [mil_physic_object_0127][physic_object][15383]
  1648. [LSS] Spawning object [mil_freedom_barman_mlr_place][smart_cover][15384]
  1649. [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_smart_cover][smart_cover][15385]
  1650. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp1][smart_cover][15386]
  1651. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp10][smart_cover][15387]
  1652. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp13][smart_cover][15388]
  1653. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp15][smart_cover][15389]
  1654. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp18][smart_cover][15390]
  1655. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp19][smart_cover][15391]
  1656. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp2][smart_cover][15392]
  1657. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp20][smart_cover][15393]
  1658. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp21][smart_cover][15394]
  1659. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp3][smart_cover][15395]
  1660. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp4][smart_cover][15396]
  1661. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp5][smart_cover][15397]
  1662. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp6][smart_cover][15398]
  1663. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp8][smart_cover][15399]
  1664. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp9][smart_cover][15400]
  1665. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_animp][smart_cover][15401]
  1666. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_smart_cover][smart_cover][15402]
  1667. [LSS] Spawning object [sc_freedom_guid_mlr][smart_cover][15403]
  1668. [LSS] Spawning object [sc_freedom_medic_mlr][smart_cover][15404]
  1669. [LSS] Spawning object [mil_smart_terrain_2_1][smart_terrain][15405]
  1670. [LSS] Spawning object [mil_smart_terrain_2_10][smart_terrain][15406]
  1671. [LSS] Spawning object [mil_smart_terrain_2_2][smart_terrain][15407]
  1672. [LSS] Spawning object [mil_smart_terrain_2_4][smart_terrain][15408]
  1673. [LSS] Spawning object [mil_smart_terrain_2_6][smart_terrain][15409]
  1674. [LSS] Spawning object [mil_smart_terrain_3_8][smart_terrain][15410]
  1675. [LSS] Spawning object [mil_smart_terrain_4_2][smart_terrain][15411]
  1676. [LSS] Spawning object [mil_smart_terrain_4_3][smart_terrain][15412]
  1677. [LSS] Spawning object [mil_smart_terrain_4_5][smart_terrain][15413]
  1678. [LSS] Spawning object [mil_smart_terrain_4_7][smart_terrain][15414]
  1679. [LSS] Spawning object [mil_smart_terrain_4_8][smart_terrain][15415]
  1680. [LSS] Spawning object [mil_smart_terrain_7_10][smart_terrain][15416]
  1681. [LSS] Spawning object [mil_smart_terrain_7_12][smart_terrain][15417]
  1682. [LSS] Spawning object [mil_smart_terrain_7_4][smart_terrain][15418]
  1683. [LSS] Spawning object [mil_smart_terrain_7_7][smart_terrain][15419]
  1684. [LSS] Spawning object [mil_smart_terrain_7_8][smart_terrain][15420]
  1685. [LSS] Spawning object [mil_smart_terrain_8_3][smart_terrain][15421]
  1686. [LSS] Spawning object [mil_2c_01_hw_anomaly_spot][space_restrictor][15422]
  1687. [LSS] Spawning object [mil_addition_quest_4_spawn_zone][space_restrictor][15423]
  1688. [LSS] Spawning object [mil_barrier_defenders][space_restrictor][15424]
  1689. [LSS] Spawning object [mil_blockpost_task][space_restrictor][15425]
  1690. [LSS] Spawning object [mil_bloodsucke_house_1_zone][space_restrictor][15426]
  1691. [LSS] Spawning object [mil_bloodsucke_house_2_zone][space_restrictor][15427]
  1692. [LSS] Spawning object [mil_bloodsucke_house_3_zone][space_restrictor][15428]
  1693. [LSS] Spawning object [mil_bloodsucke_house_4_zone][space_restrictor][15429]
  1694. [LSS] Spawning object [mil_crow_spawner][space_restrictor][15430]
  1695. [LSS] Spawning object [mil_dogs_spawns][space_restrictor][15431]
  1696. [LSS] Spawning object [mil_freedom_base_space_restrictor][space_restrictor][15432]
  1697. [LSS] Spawning object [mil_freedom_if_actor_steal][space_restrictor][15433]
  1698. [LSS] Spawning object [mil_freedom_sleep][space_restrictor][15434]
  1699. [LSS] Spawning object [mil_hires_task][space_restrictor][15435]
  1700. [LSS] Spawning object [mil_home][space_restrictor][15436]
  1701. [LSS] Spawning object [mil_house_def_restrictor_1][space_restrictor][15437]
  1702. [LSS] Spawning object [mil_house_def_restrictor_3][space_restrictor][15438]
  1703. [LSS] Spawning object [mil_house_def_restrictor_4][space_restrictor][15439]
  1704. [LSS] Spawning object [mil_house_def_restrictor_5][space_restrictor][15440]
  1705. [LSS] Spawning object [mil_house_def_restrictor_6][space_restrictor][15441]
  1706. [LSS] Spawning object [mil_house_def_restrictor_8][space_restrictor][15442]
  1707. [LSS] Spawning object [mil_near_home][space_restrictor][15443]
  1708. [LSS] Spawning object [mil_psy_antenna][space_restrictor][15444]
  1709. [LSS] Spawning object [mil_quest_line][space_restrictor][15445]
  1710. [LSS] Spawning object [mil_racya_dialog][space_restrictor][15446]
  1711. [LSS] Spawning object [mil_restrictor_towerdef_1][space_restrictor][15447]
  1712. [LSS] Spawning object [mil_restrictor_towerdef_2][space_restrictor][15448]
  1713. [LSS] Spawning object [mil_smart_terrain_2_10_surge_hide_a1][space_restrictor][15449]
  1714. [LSS] Spawning object [mil_smart_terrain_2_1_anomaly_spot][space_restrictor][15450]
  1715. [LSS] Spawning object [mil_smart_terrain_2_4_surge_hide_a1][space_restrictor][15451]
  1716. [LSS] Spawning object [mil_smart_terrain_2_6_anomaly_spot][space_restrictor][15452]
  1717. [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a1][space_restrictor][15453]
  1718. [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a2][space_restrictor][15454]
  1719. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a1][space_restrictor][15455]
  1720. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a2][space_restrictor][15456]
  1721. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a3][space_restrictor][15457]
  1722. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a4][space_restrictor][15458]
  1723. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a5][space_restrictor][15459]
  1724. [LSS] Spawning object [mil_smart_terrain_4_7_anomaly_spot][space_restrictor][15460]
  1725. [LSS] Spawning object [mil_smart_terrain_4_8_surge_hide_a1][space_restrictor][15461]
  1726. [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a1][space_restrictor][15462]
  1727. [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a2][space_restrictor][15463]
  1728. [LSS] Spawning object [mil_smart_terrain_7_4_anomaly_spot][space_restrictor][15464]
  1729. [LSS] Spawning object [mil_smart_terrain_7_4_surge_hide_a1][space_restrictor][15465]
  1730. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_restrictor][space_restrictor][15466]
  1731. [LSS] Spawning object [mil_smart_terrain_7_7_radio][space_restrictor][15467]
  1732. [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a1][space_restrictor][15468]
  1733. [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a2][space_restrictor][15469]
  1734. [LSS] Spawning object [mil_smart_terrain_8_3_anomaly_spot][space_restrictor][15470]
  1735. [LSS] Spawning object [mil_smart_terrain_base_freedom_spot][space_restrictor][15471]
  1736. [LSS] Spawning object [mil_smart_terrain_border_spot][space_restrictor][15472]
  1737. [LSS] Spawning object [mil_smart_terrain_bs_village_spot][space_restrictor][15473]
  1738. [LSS] Spawning object [mil_smart_terran_2_4_sleep][space_restrictor][15474]
  1739. [LSS] Spawning object [mil_space_rescriptor_actor_attack_house][space_restrictor][15475]
  1740. [LSS] Spawning object [mil_space_restrictor_attack_coo_tower_task][space_restrictor][15476]
  1741. [LSS] Spawning object [mil_space_restrictor_battle_in_house_task][space_restrictor][15477]
  1742. [LSS] Spawning object [mil_space_restrictor_bloodsucker_task][space_restrictor][15478]
  1743. [LSS] Spawning object [mil_space_restrictor_freedom_comm][space_restrictor][15479]
  1744. [LSS] Spawning object [mil_space_restrictor_merc][space_restrictor][15480]
  1745. [LSS] Spawning object [mil_space_restrictor_radio_2][space_restrictor][15481]
  1746. [LSS] Spawning object [mil_space_restrictor_radio_3][space_restrictor][15482]
  1747. [LSS] Spawning object [mil_space_restrictor_radio_5][space_restrictor][15483]
  1748. [LSS] Spawning object [mil_space_restrictor_radio_6][space_restrictor][15484]
  1749. [LSS] Spawning object [mil_space_restrictor_radio_7][space_restrictor][15485]
  1750. [LSS] Spawning object [mil_space_restrictor_radio_8][space_restrictor][15486]
  1751. [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_0][space_restrictor][15487]
  1752. [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_1][space_restrictor][15488]
  1753. [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_2][space_restrictor][15489]
  1754. [LSS] Spawning object [mil_space_restrictor_spawn_freedom_for_attack_base][space_restrictor][15490]
  1755. [LSS] Spawning object [mil_space_restrictor_to_bar_1][space_restrictor][15491]
  1756. [LSS] Spawning object [mil_space_restrictor_to_dead_city_1][space_restrictor][15492]
  1757. [LSS] Spawning object [mil_space_restrictor_to_radar_1][space_restrictor][15493]
  1758. [LSS] Spawning object [mil_space_restrictor_to_red_1][space_restrictor][15494]
  1759. [LSS] Spawning object [mil_space_restrictor_to_tc][space_restrictor][15495]
  1760. [LSS] Spawning object [mil_space_restrictors_2_10_sr_attack][space_restrictor][15496]
  1761. [LSS] Spawning object [mil_space_restrictors_2_10_sr_defense][space_restrictor][15497]
  1762. [LSS] Spawning object [mil_space_restrictors_2_1_sr_attack][space_restrictor][15498]
  1763. [LSS] Spawning object [mil_space_restrictors_2_1_sr_defense][space_restrictor][15499]
  1764. [LSS] Spawning object [mil_space_restrictors_2_2_sr_attack][space_restrictor][15500]
  1765. [LSS] Spawning object [mil_space_restrictors_2_2_sr_defense][space_restrictor][15501]
  1766. [LSS] Spawning object [mil_space_restrictors_2_4_sr_attack][space_restrictor][15502]
  1767. [LSS] Spawning object [mil_space_restrictors_2_4_sr_defense][space_restrictor][15503]
  1768. [LSS] Spawning object [mil_space_restrictors_2_6_out_restr][space_restrictor][15504]
  1769. [LSS] Spawning object [mil_space_restrictors_2_6_sr_attack][space_restrictor][15505]
  1770. [LSS] Spawning object [mil_space_restrictors_2_6_sr_defense][space_restrictor][15506]
  1771. [LSS] Spawning object [mil_space_restrictors_3_8_sr_attack][space_restrictor][15507]
  1772. [LSS] Spawning object [mil_space_restrictors_3_8_sr_defense][space_restrictor][15508]
  1773. [LSS] Spawning object [mil_space_restrictors_4_2_sr_attack][space_restrictor][15509]
  1774. [LSS] Spawning object [mil_space_restrictors_4_2_sr_defense][space_restrictor][15510]
  1775. [LSS] Spawning object [mil_space_restrictors_4_3_sr_attack][space_restrictor][15511]
  1776. [LSS] Spawning object [mil_space_restrictors_4_3_sr_defense][space_restrictor][15512]
  1777. [LSS] Spawning object [mil_space_restrictors_4_5_sr_attack][space_restrictor][15513]
  1778. [LSS] Spawning object [mil_space_restrictors_4_5_sr_defense][space_restrictor][15514]
  1779. [LSS] Spawning object [mil_space_restrictors_4_7_sr_attack][space_restrictor][15515]
  1780. [LSS] Spawning object [mil_space_restrictors_4_7_sr_defense][space_restrictor][15516]
  1781. [LSS] Spawning object [mil_space_restrictors_4_8_sr_attack][space_restrictor][15517]
  1782. [LSS] Spawning object [mil_space_restrictors_4_8_sr_defense][space_restrictor][15518]
  1783. [LSS] Spawning object [mil_space_restrictors_7_10_sr_attack][space_restrictor][15519]
  1784. [LSS] Spawning object [mil_space_restrictors_7_10_sr_defense][space_restrictor][15520]
  1785. [LSS] Spawning object [mil_space_restrictors_7_4_sr_attack][space_restrictor][15521]
  1786. [LSS] Spawning object [mil_space_restrictors_7_4_sr_defense][space_restrictor][15522]
  1787. [LSS] Spawning object [mil_space_restrictors_7_7_sniper][space_restrictor][15523]
  1788. [LSS] Spawning object [mil_space_restrictors_7_7_sr_attack][space_restrictor][15524]
  1789. [LSS] Spawning object [mil_space_restrictors_7_7_sr_defense][space_restrictor][15525]
  1790. [LSS] Spawning object [mil_space_restrictors_7_8_sr_attack][space_restrictor][15526]
  1791. [LSS] Spawning object [mil_space_restrictors_7_8_sr_defense][space_restrictor][15527]
  1792. [LSS] Spawning object [mil_space_restrictors_8_3_sr_attack][space_restrictor][15528]
  1793. [LSS] Spawning object [mil_space_restrictors_8_3_sr_defense][space_restrictor][15529]
  1794. [LSS] Spawning object [mil_sr_light_1][space_restrictor][15530]
  1795. [LSS] Spawning object [mil_sr_light_2][space_restrictor][15531]
  1796. [LSS] Spawning object [mil_teleport_06][space_restrictor][15532]
  1797. [LSS] Spawning object [mil_teleport_2][space_restrictor][15533]
  1798. [LSS] Spawning object [mil_zombiers_spawn_1][space_restrictor][15534]
  1799. [LSS] Spawning object [mil_zombiers_spawn_2][space_restrictor][15535]
  1800. [LSS] Spawning object [mil_zombiers_spawn_3][space_restrictor][15536]
  1801. [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0001][zone_burning_fuzz][15548]
  1802. [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0003][zone_burning_fuzz][15550]
  1803. [LSS] Spawning object [mil_zone_burning_fuzz0000][zone_burning_fuzz1][15552]
  1804. [LSS] Spawning object [mil_zone_burning_fuzz0001][zone_burning_fuzz1][15553]
  1805. [LSS] Spawning object [mil_zone_burning_fuzz0002][zone_burning_fuzz1][15554]
  1806. [LSS] Spawning object [mil_zone_burning_fuzz0003][zone_burning_fuzz1][15555]
  1807. [LSS] Spawning object [mil_zone_burning_fuzz0004][zone_burning_fuzz1][15556]
  1808. [LSS] Spawning object [mil_zone_burning_fuzz0005][zone_burning_fuzz1][15557]
  1809. [LSS] Spawning object [mil_zone_burning_fuzz1][zone_burning_fuzz1][15558]
  1810. [LSS] Spawning object [mil_zone_field_acidic_strong_0000][zone_field_acidic_strong][15559]
  1811. [LSS] Spawning object [mil_zone_field_acidic_strong_0001][zone_field_acidic_strong][15560]
  1812. [LSS] Spawning object [mil_zone_field_psychic_strong_0004][zone_field_psychic_strong][15561]
  1813. [LSS] Spawning object [mil_zone_field_psychic_strong_1][zone_field_psychic_strong][15562]
  1814. [LSS] Spawning object [mil_zone_field_radioactive_average][zone_field_radioactive_average][15563]
  1815. [LSS] Spawning object [mil_zone_field_radioactive_average_0000][zone_field_radioactive_average][15564]
  1816. [LSS] Spawning object [mil_zone_field_radioactive_average_0001][zone_field_radioactive_average][15565]
  1817. [LSS] Spawning object [mil_zone_field_psychic_strong][zone_field_radioactive_strong][15566]
  1818. [LSS] Spawning object [mil_zone_field_psychic_strong_0000][zone_field_radioactive_strong][15567]
  1819. [LSS] Spawning object [mil_zone_field_psychic_strong_0001][zone_field_radioactive_strong][15568]
  1820. [LSS] Spawning object [mil_zone_field_psychic_strong_0002][zone_field_radioactive_strong][15569]
  1821. [LSS] Spawning object [mil_zone_field_psychic_strong_0003][zone_field_radioactive_strong][15570]
  1822. [LSS] Spawning object [mil_zone_field_radioactive_strong][zone_field_radioactive_strong][15571]
  1823. [LSS] Spawning object [mil_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][15572]
  1824. [LSS] Spawning object [mil_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][15573]
  1825. [LSS] Spawning object [mil_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][15574]
  1826. [LSS] Spawning object [mil_zone_field_radioactive_strong_0003][zone_field_radioactive_strong][15575]
  1827. [LSS] Spawning object [mil_zone_field_radioactive_strong_1][zone_field_radioactive_strong][15576]
  1828. [LSS] Spawning object [mil_zone_field_radioactive_strong_2][zone_field_radioactive_strong][15577]
  1829. [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0000][zone_field_radioactive_strong][15578]
  1830. [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0001][zone_field_radioactive_strong][15579]
  1831. [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0002][zone_field_radioactive_strong][15580]
  1832. [LSS] Spawning object [mil_zone_field_radioactive_strong_3][zone_field_radioactive_strong][15581]
  1833. [LSS] Spawning object [mil_zone_field_thermal_strong][zone_field_thermal_strong][15582]
  1834. [LSS] Spawning object [mil_zone_field_thermal_strong_0000][zone_field_thermal_strong][15583]
  1835. [LSS] Spawning object [mil_zone_field_thermal_strong_0001][zone_field_thermal_strong][15584]
  1836. [LSS] Spawning object [mil_zone_field_thermal_strong_1][zone_field_thermal_strong][15585]
  1837. [LSS] Spawning object [mil_zone_mine_acidic_strong][zone_mine_acidic_strong][15586]
  1838. [LSS] Spawning object [mil_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][15587]
  1839. [LSS] Spawning object [mil_zone_mine_acidic_strong_0001][zone_mine_acidic_strong][15588]
  1840. [LSS] Spawning object [mil_zone_mine_acidic_strong_0002][zone_mine_acidic_strong][15589]
  1841. [LSS] Spawning object [mil_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][15590]
  1842. [LSS] Spawning object [mil_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][15591]
  1843. [LSS] Spawning object [mil_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][15592]
  1844. [LSS] Spawning object [mil_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][15593]
  1845. [LSS] Spawning object [mil_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][15594]
  1846. [LSS] Spawning object [mil_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][15595]
  1847. [LSS] Spawning object [mil_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][15596]
  1848. [LSS] Spawning object [mil_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][15597]
  1849. [LSS] Spawning object [mil_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][15598]
  1850. [LSS] Spawning object [mil_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][15599]
  1851. [LSS] Spawning object [mil_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][15600]
  1852. [LSS] Spawning object [mil_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][15601]
  1853. [LSS] Spawning object [mil_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][15602]
  1854. [LSS] Spawning object [mil_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][15603]
  1855. [LSS] Spawning object [mil_zone_mine_acidic_strong_0018][zone_mine_acidic_strong][15604]
  1856. [LSS] Spawning object [mil_zone_mine_acidic_strong_0019][zone_mine_acidic_strong][15605]
  1857. [LSS] Spawning object [mil_zone_mine_acidic_strong_0020][zone_mine_acidic_strong][15606]
  1858. [LSS] Spawning object [mil_zone_mine_acidic_strong_0024][zone_mine_acidic_strong][15607]
  1859. [LSS] Spawning object [mil_zone_mine_acidic_strong_0025][zone_mine_acidic_strong][15608]
  1860. [LSS] Spawning object [mil_zone_mine_acidic_strong_0027][zone_mine_acidic_strong][15609]
  1861. [LSS] Spawning object [mil_zone_mine_acidic_strong_0031][zone_mine_acidic_strong][15610]
  1862. [LSS] Spawning object [mil_zone_mine_acidic_strong_0034][zone_mine_acidic_strong][15611]
  1863. [LSS] Spawning object [mil_zone_mine_acidic_strong_0035][zone_mine_acidic_strong][15612]
  1864. [LSS] Spawning object [mil_zone_mine_acidic_strong_0038][zone_mine_acidic_strong][15613]
  1865. [LSS] Spawning object [mil_zone_mine_acidic_strong_0039][zone_mine_acidic_strong][15614]
  1866. [LSS] Spawning object [mil_zone_mine_acidic_strong_0040][zone_mine_acidic_strong][15615]
  1867. [LSS] Spawning object [mil_zone_mine_acidic_strong_0042][zone_mine_acidic_strong][15616]
  1868. [LSS] Spawning object [mil_zone_mine_acidic_strong_0043][zone_mine_acidic_strong][15617]
  1869. [LSS] Spawning object [mil_zone_mine_acidic_strong_0044][zone_mine_acidic_strong][15618]
  1870. [LSS] Spawning object [mil_zone_mine_acidic_strong_0045][zone_mine_acidic_strong][15619]
  1871. [LSS] Spawning object [mil_zone_mine_acidic_strong_0047][zone_mine_acidic_strong][15620]
  1872. [LSS] Spawning object [mil_zone_mine_acidic_strong_0060][zone_mine_acidic_strong][15621]
  1873. [LSS] Spawning object [mil_zone_mine_acidic_strong_0062][zone_mine_acidic_strong][15622]
  1874. [LSS] Spawning object [mil_zone_mine_acidic_strong_0066][zone_mine_acidic_strong][15623]
  1875. [LSS] Spawning object [mil_zone_mine_acidic_strong_0067][zone_mine_acidic_strong][15624]
  1876. [LSS] Spawning object [mil_zone_mine_acidic_strong_0068][zone_mine_acidic_strong][15625]
  1877. [LSS] Spawning object [mil_zone_mine_acidic_strong_0070][zone_mine_acidic_strong][15626]
  1878. [LSS] Spawning object [mil_zone_mine_acidic_strong_0072][zone_mine_acidic_strong][15627]
  1879. [LSS] Spawning object [mil_zone_mine_acidic_strong_0076][zone_mine_acidic_strong][15628]
  1880. [LSS] Spawning object [mil_zone_mine_electric_strong][zone_mine_electric_strong][15629]
  1881. [LSS] Spawning object [mil_zone_mine_electric_strong_0000][zone_mine_electric_strong][15630]
  1882. [LSS] Spawning object [mil_zone_mine_electric_strong_0001][zone_mine_electric_strong][15631]
  1883. [LSS] Spawning object [mil_zone_mine_electric_strong_0002][zone_mine_electric_strong][15632]
  1884. [LSS] Spawning object [mil_zone_mine_electric_strong_0003][zone_mine_electric_strong][15633]
  1885. [LSS] Spawning object [mil_zone_mine_electric_strong_0004][zone_mine_electric_strong][15634]
  1886. [LSS] Spawning object [mil_zone_mine_electric_strong_0005][zone_mine_electric_strong][15635]
  1887. [LSS] Spawning object [mil_zone_mine_electric_strong_0006][zone_mine_electric_strong][15636]
  1888. [LSS] Spawning object [mil_zone_mine_electric_strong_0007][zone_mine_electric_strong][15637]
  1889. [LSS] Spawning object [mil_zone_mine_electric_strong_0008][zone_mine_electric_strong][15638]
  1890. [LSS] Spawning object [mil_zone_mine_electric_strong_0009][zone_mine_electric_strong][15639]
  1891. [LSS] Spawning object [mil_zone_mine_electric_strong_0010][zone_mine_electric_strong][15640]
  1892. [LSS] Spawning object [mil_zone_mine_electric_strong_0011][zone_mine_electric_strong][15641]
  1893. [LSS] Spawning object [mil_zone_mine_electric_strong_0012][zone_mine_electric_strong][15642]
  1894. [LSS] Spawning object [mil_zone_mine_electric_strong_0013][zone_mine_electric_strong][15643]
  1895. [LSS] Spawning object [mil_zone_mine_electric_strong_0014][zone_mine_electric_strong][15644]
  1896. [LSS] Spawning object [mil_zone_mine_gravitational_strong][zone_mine_gravitational_strong][15645]
  1897. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][15646]
  1898. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][15647]
  1899. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][15648]
  1900. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][15649]
  1901. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][15650]
  1902. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][15651]
  1903. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][15652]
  1904. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][15653]
  1905. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0008][zone_mine_gravitational_strong][15654]
  1906. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0009][zone_mine_gravitational_strong][15655]
  1907. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0010][zone_mine_gravitational_strong][15656]
  1908. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0011][zone_mine_gravitational_strong][15657]
  1909. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0012][zone_mine_gravitational_strong][15658]
  1910. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0013][zone_mine_gravitational_strong][15659]
  1911. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0014][zone_mine_gravitational_strong][15660]
  1912. [LSS] Spawning object [mil_zone_mine_gravitational_weak][zone_mine_gravitational_weak][15661]
  1913. [LSS] Spawning object [mil_zone_mine_thermal_average][zone_mine_thermal_average][15662]
  1914. [LSS] Spawning object [mil_zone_mine_thermal_average_0000][zone_mine_thermal_average][15663]
  1915. [LSS] Spawning object [mil_zone_mine_thermal_average_0001][zone_mine_thermal_average][15664]
  1916. [LSS] Spawning object [mil_zone_mine_thermal_average_0002][zone_mine_thermal_average][15665]
  1917. [LSS] Spawning object [mil_zone_mine_thermal_average_0003][zone_mine_thermal_average][15666]
  1918. [LSS] Spawning object [mil_zone_mine_thermal_average_0004][zone_mine_thermal_average][15667]
  1919. [LSS] Spawning object [mil_zone_mine_thermal_average_0005][zone_mine_thermal_average][15668]
  1920. [LSS] Spawning object [mil_zone_mine_thermal_strong][zone_mine_thermal_strong][15669]
  1921. [LSS] Spawning object [mil_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][15670]
  1922. [LSS] Spawning object [mil_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][15671]
  1923. [LSS] Spawning object [mil_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][15672]
  1924. [LSS] Spawning object [mil_zone_mine_thermal_strong_0003][zone_mine_thermal_strong][15673]
  1925. [LSS] Spawning object [mil_zone_mine_thermal_strong_0004][zone_mine_thermal_strong][15674]
  1926. [LSS] Spawning object [mil_zone_mine_thermal_strong_0005][zone_mine_thermal_strong][15675]
  1927. [LSS] Spawning object [mil_zone_mine_thermal_strong_0006][zone_mine_thermal_strong][15676]
  1928. [LSS] Spawning object [mil_zone_mine_thermal_strong_0007][zone_mine_thermal_strong][15677]
  1929. [LSS] Spawning object [mil_zone_mine_thermal_strong_0008][zone_mine_thermal_strong][15678]
  1930. [LSS] Spawning object [mil_zone_mine_thermal_strong_0009][zone_mine_thermal_strong][15679]
  1931. [LSS] Spawning object [mil_zone_mine_thermal_strong_0010][zone_mine_thermal_strong][15680]
  1932. [LSS] Spawning object [mil_zone_mine_thermal_strong_0011][zone_mine_thermal_strong][15681]
  1933. [LSS] Spawning object [mil_zone_mine_thermal_strong_0012][zone_mine_thermal_strong][15682]
  1934. [LSS] Spawning object [mil_zone_mine_thermal_strong_0013][zone_mine_thermal_strong][15683]
  1935. [LSS] Spawning object [mil_zone_mine_thermal_strong_0014][zone_mine_thermal_strong][15684]
  1936. [LSS] Spawning object [mil_zone_mine_thermal_strong_0015][zone_mine_thermal_strong][15685]
  1937. [LSS] Spawning object [mil_zone_mine_thermal_strong_0016][zone_mine_thermal_strong][15686]
  1938. [LSS] Spawning object [mil_zone_mine_thermal_strong_0017][zone_mine_thermal_strong][15687]
  1939. [LSS] Spawning object [mil_zone_mine_thermal_strong_0018][zone_mine_thermal_strong][15688]
  1940. [LSS] Spawning object [mil_zone_mine_thermal_strong_0019][zone_mine_thermal_strong][15689]
  1941. [LSS] Spawning object [mil_zone_mine_thermal_strong_0020][zone_mine_thermal_strong][15690]
  1942. [LSS] Spawning object [mil_zone_mine_thermal_strong_0021][zone_mine_thermal_strong][15691]
  1943. [LSS] Spawning object [mil_zone_mine_thermal_strong_0022][zone_mine_thermal_strong][15692]
  1944. [LSS] Spawning object [mil_zone_mine_thermal_strong_0023][zone_mine_thermal_strong][15693]
  1945. [LSS] Spawning object [mil_zone_mine_thermal_strong_0024][zone_mine_thermal_strong][15694]
  1946. [LSS] Spawning object [mil_zone_mine_thermal_strong_0025][zone_mine_thermal_strong][15695]
  1947. [LSS] Spawning object [mil_zone_witches_galantine_strong][zone_witches_galantine_strong][15696]
  1948. [LSS] Spawning object [mil_zone_witches_galantine_strong_0000][zone_witches_galantine_strong][15697]
  1949. [LSS] Spawning object [mil_zone_witches_galantine_strong_0001][zone_witches_galantine_strong][15698]
  1950. [LSS] Spawning object [mil_zone_witches_galantine_strong_0002][zone_witches_galantine_strong][15699]
  1951. [LSS] Spawning object [mil_zone_witches_galantine_strong_0003][zone_witches_galantine_strong][15700]
  1952. [LSS] Spawning object [mil_zone_witches_galantine_strong_0004][zone_witches_galantine_strong][15701]
  1953. [LSS] Spawning object [mil_zone_witches_galantine_strong_0005][zone_witches_galantine_strong][15702]
  1954. [LSS] Spawning object [mil_zone_witches_galantine_strong_0006][zone_witches_galantine_strong][15703]
  1955. [LSS] Spawning object [mil_zone_witches_galantine_strong_0007][zone_witches_galantine_strong][15704]
  1956. [LSS] Spawning object [mil_zone_witches_galantine_strong_0008][zone_witches_galantine_strong][15705]
  1957. [LSS] Spawning object [mil_zone_witches_galantine_strong_0009][zone_witches_galantine_strong][15706]
  1958. [LSS] Spawning object [mil_zone_witches_galantine_strong_0010][zone_witches_galantine_strong][15707]
  1959. [LSS] Spawning object [mil_zone_witches_galantine_strong_0011][zone_witches_galantine_strong][15708]
  1960. [LSS] Spawning object [mil_zone_witches_galantine_strong_0012][zone_witches_galantine_strong][15709]
  1961. [LSS] Spawning object [mil_zone_witches_galantine_strong_0013][zone_witches_galantine_strong][15710]
  1962. [LSS] Spawning object [mil_zone_witches_galantine_strong_0014][zone_witches_galantine_strong][15711]
  1963. [LSS] Spawning object [mil_zone_witches_galantine_strong_0015][zone_witches_galantine_strong][15712]
  1964. [LSS] Spawning object [mil_zone_witches_galantine_strong_0016][zone_witches_galantine_strong][15713]
  1965. [LSS] Spawning object [mil_zone_witches_galantine_strong_0017][zone_witches_galantine_strong][15714]
  1966. [LSS] Spawning object [mil_zone_witches_galantine_strong_0018][zone_witches_galantine_strong][15715]
  1967. [LSS] Spawning object [mil_zone_witches_galantine_strong_0019][zone_witches_galantine_strong][15716]
  1968. [LSS] Spawning object [mil_zone_witches_galantine_strong_0020][zone_witches_galantine_strong][15717]
  1969. [LSS] Spawning object [mil_zone_zharka_static_strong_0003][zone_zharka_static_strong][15718]
  1970. [LSS] Spawning object [mil_zone_zharka_static_strong_0007][zone_zharka_static_strong][15719]
  1971. [LSS] Spawning object [sim_default_military_319119][sim_default_military_3][19119]
  1972. [LSS] Spawning object [sim_default_duty_319302][sim_default_duty_3][19302]
  1973. [LSS] Spawning object [sim_default_duty_319307][sim_default_duty_3][19307]
  1974. [LSS] Spawning object [sim_default_duty_319312][sim_default_duty_3][19312]
  1975. [LSS] Spawning object [wpn_rpk19345][wpn_rpk][19345]
  1976. [LSS] Spawning object [wpn_ak74_alt19348][wpn_ak74_alt][19348]
  1977. [LSS] Spawning object [sim_default_duty_119352][sim_default_duty_1][19352]
  1978. [LSS] Spawning object [sim_default_duty_219355][sim_default_duty_2][19355]
  1979. [LSS] Spawning object [sim_default_stalker_019809][sim_default_stalker_0][19809]
  1980. [LSS] Spawning object [sim_default_stalker_019812][sim_default_stalker_0][19812]
  1981. [LSS] Spawning object [sim_default_ecolog_119823][sim_default_ecolog_1][19823]
  1982. [LSS] Spawning object [sim_default_ecolog_219826][sim_default_ecolog_2][19826]
  1983. [LSS] Spawning object [sim_default_duty_219839][sim_default_duty_2][19839]
  1984. [LSS] Spawning object [sim_default_duty_019843][sim_default_duty_0][19843]
  1985. [LSS] Spawning object [wpn_m1620345][wpn_m16][20345]
  1986. [LSS] Spawning object [wpn_ak74u_kobra20349][wpn_ak74u_kobra][20349]
  1987. [LSS] Spawning object [sim_default_killer_320372][sim_default_killer_3][20372]
  1988. [LSS] Spawning object [sim_default_renegade_120496][sim_default_renegade_1][20496]
  1989. [LSS] Spawning object [sim_default_renegade_120490][sim_default_renegade_1][20490]
  1990. [LSS] Spawning object [wpn_bm16_full20492][wpn_bm16_full][20492]
  1991. [LSS] Spawning object [sim_default_renegade_120493][sim_default_renegade_1][20493]
  1992. [LSS] Spawning object [wpn_bm1620495][wpn_bm16][20495]
  1993. [LSS] Spawning object [wpn_m16a220651][wpn_m16a2][20651]
  1994. [LSS] Spawning object [sim_default_killer_220682][sim_default_killer_2][20682]
  1995. [LSS] Spawning object [sim_default_killer_420686][sim_default_killer_4][20686]
  1996. [LSS] Spawning object [sim_default_freedom_220698][sim_default_freedom_2][20698]
  1997. [LSS] Spawning object [sim_default_freedom_020702][sim_default_freedom_0][20702]
  1998. [LSS] Spawning object [sim_default_freedom_020706][sim_default_freedom_0][20706]
  1999. [LSS] Spawning object [sim_default_freedom_220718][sim_default_freedom_2][20718]
  2000. [LSS] Spawning object [sim_default_freedom_320722][sim_default_freedom_3][20722]
  2001. [LSS] Spawning object [sim_default_freedom_120728][sim_default_freedom_1][20728]
  2002. [LSS] Spawning object [sim_default_freedom_220732][sim_default_freedom_2][20732]
  2003. [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_stalker20737][mil_smart_terrain_7_10_freedom_trader_stalker][20737]
  2004. [LSS] Spawning object [sim_default_freedom_220740][sim_default_freedom_2][20740]
  2005. [LSS] Spawning object [sim_default_freedom_420744][sim_default_freedom_4][20744]
  2006. [LSS] Spawning object [wpn_aks74_kobra20762][wpn_aks74_kobra][20762]
  2007. [LSS] Spawning object [sim_default_freedom_120769][sim_default_freedom_1][20769]
  2008. [LSS] Spawning object [sim_default_freedom_120774][sim_default_freedom_1][20774]
  2009. [LSS] Spawning object [mil_freedom_guid20779][mil_freedom_guid][20779]
  2010. [LSS] Spawning object [mil_freedom_medic20786][mil_freedom_medic][20786]
  2011. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_stalker20791][mil_smart_terrain_7_7_freedom_leader_stalker][20791]
  2012. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_stalker20797][mil_smart_terrain_7_7_freedom_bodyguard_stalker][20797]
  2013. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard2_stalker20805][mil_smart_terrain_7_7_freedom_bodyguard2_stalker][20805]
  2014. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_stalker20814][mil_smart_terrain_7_7_freedom_mechanic_stalker][20814]
  2015. [LSS] Spawning object [sim_default_freedom_320817][sim_default_freedom_3][20817]
  2016. [LSS] Spawning object [sim_default_freedom_421866][sim_default_freedom_4][21866]
  2017. [LSS] Spawning object [sim_default_zombied_122100][sim_default_zombied_1][22100]
  2018. [LSS] Spawning object [sim_default_zombied_122103][sim_default_zombied_1][22103]
  2019. [LSS] Spawning object [sim_default_zombied_222106][sim_default_zombied_2][22106]
  2020. [LSS] Spawning object [sim_default_zombied_122109][sim_default_zombied_1][22109]
  2021. [LSS] Spawning object [wpn_toz34_obrez_custom22135][wpn_toz34_obrez_custom][22135]
  2022. [LSS] Spawning object [ammo_9x18_fmj_bad22567][ammo_9x18_fmj_bad][22567]
  2023. [LSS] Spawning object [ammo_5.56x45_ss190_bad22582][ammo_5.56x45_ss190_bad][22582]
  2024. [LSS] Spawning object [ammo_11.43x23_hydro_bad22585][ammo_11.43x23_hydro_bad][22585]
  2025. [LSS] Spawning object [energy_drink22604][energy_drink][22604]
  2026. [LSS] Spawning object [bandage22606][bandage][22606]
  2027. [LSS] Spawning object [antibio_sulfad22607][antibio_sulfad][22607]
  2028. [LSS] Spawning object [protein22608][protein][22608]
  2029. [LSS] Spawning object [flask22640][flask][22640]
  2030. [LSS] Spawning object [ammo_9x39_pab9_bad22653][ammo_9x39_pab9_bad][22653]
  2031. [LSS] Spawning object [ammo_5.56x45_ap_bad22723][ammo_5.56x45_ap_bad][22723]
  2032. [LSS] Spawning object [caffeine22758][caffeine][22758]
  2033. [LSS] Spawning object [ammo_9x39_ap22794][ammo_9x39_ap][22794]
  2034. [LSS] Spawning object [energy_drink22802][energy_drink][22802]
  2035. [LSS] Spawning object [ammo_9x39_ap_bad22817][ammo_9x39_ap_bad][22817]
  2036. [LSS] Spawning object [ammo_9x18_pmm22852][ammo_9x18_pmm][22852]
  2037. [LSS] Spawning object [e_syringe22878][e_syringe][22878]
  2038. [LSS] Spawning object [energy_drink22902][energy_drink][22902]
  2039. [LSS] Spawning object [radio22927][radio][22927]
  2040. [LSS] Spawning object [ammo_11.43x23_fmj_bad22949][ammo_11.43x23_fmj_bad][22949]
  2041. [LSS] Spawning object [ammo_9x19_pbp_bad22983][ammo_9x19_pbp_bad][22983]
  2042. [LSS] Spawning object [ammo_5.45x39_ap22988][ammo_5.45x39_ap][22988]
  2043. [LSS] Spawning object [drug_antidot23049][drug_antidot][23049]
  2044. [LSS] Spawning object [caffeine23080][caffeine][23080]
  2045. [LSS] Spawning object [ammo_5.56x45_ap23085][ammo_5.56x45_ap][23085]
  2046. [LSS] Spawning object [medkit23162][medkit][23162]
  2047. [LSS] Spawning object [ammo_5.7x28_ss190_bad23202][ammo_5.7x28_ss190_bad][23202]
  2048. [LSS] Spawning object [steel_wool23265][steel_wool][23265]
  2049. [LSS] Spawning object [ammo_9x19_ap23274][ammo_9x19_ap][23274]
  2050. [LSS] Spawning object [ammo_5.7x28_ss19023290][ammo_5.7x28_ss190][23290]
  2051. [LSS] Spawning object [ammo_5.45x39_fmj23298][ammo_5.45x39_fmj][23298]
  2052. [LSS] Spawning object [ammo_12x76_dart23301][ammo_12x76_dart][23301]
  2053. [LSS] Spawning object [itm_expertkit23317][itm_expertkit][23317]
  2054. [LSS] Spawning object [light_repair_kit23318][light_repair_kit][23318]
  2055. [LSS] Spawning object [light_repair_kit23319][light_repair_kit][23319]
  2056. [LSS] Spawning object [upgr_o_3_power23440][upgr_o_3_power][23440]
  2057. [LSS] Spawning object [upgr_o_3_damage23442][upgr_o_3_damage][23442]
  2058. [LSS] Spawning object [sharpening_stones23443][sharpening_stones][23443]
  2059. [LSS] Spawning object [cleaning_kit_s23444][cleaning_kit_s][23444]
  2060. [LSS] Spawning object [sim_default_zombied_423952][sim_default_zombied_4][23952]
  2061. [LSS] Spawning object [sim_default_zombied_323955][sim_default_zombied_3][23955]
  2062. [LSS] Spawning object [sim_default_zombied_323958][sim_default_zombied_3][23958]
  2063. [LSS] Spawning object [sim_default_zombied_323961][sim_default_zombied_3][23961]
  2064. [LSS] Spawning object [sim_default_stalker_024325][sim_default_stalker_0][24325]
  2065. [LSS] Spawning object [sim_default_stalker_024331][sim_default_stalker_0][24331]
  2066. [LSS] Spawning object [sim_default_military_324509][sim_default_military_3][24509]
  2067. [LSS] Spawning object [sim_default_military_224513][sim_default_military_2][24513]
  2068. [LSS] Spawning object [wpn_pb24570][wpn_pb][24570]
  2069. [LSS] Spawning object [wpn_toz34_obrez24894][wpn_toz34_obrez][24894]
  2070. [LSS] Spawning object [wpn_vityaz25606][wpn_vityaz][25606]
  2071. [LSS] Spawning object [sim_default_freedom_025611][sim_default_freedom_0][25611]
  2072. [LSS] Spawning object [sim_default_freedom_125619][sim_default_freedom_1][25619]
  2073. [LSS] Spawning object [bloodsucker_black_normal25635][bloodsucker_black_normal][25635]
  2074. [LSS] Spawning object [wpn_ump4525656][wpn_ump45][25656]
  2075. [LSS] Spawning object [sim_default_freedom_425680][sim_default_freedom_4][25680]
  2076. [LSS] Spawning object [sim_default_freedom_325685][sim_default_freedom_3][25685]
  2077. [LSS] Spawning object [sim_default_freedom_425690][sim_default_freedom_4][25690]
  2078. [LSS] Spawning object [m_crow25876][m_crow][25876]
  2079. [LSS] Spawning object [m_crow26113][m_crow][26113]
  2080. [LSS] Spawning object [m_crow26369][m_crow][26369]
  2081. [LSS] Spawning object [m_crow26624][m_crow][26624]
  2082. [LSS] Spawning object [m_crow26880][m_crow][26880]
  2083. [LSS] Spawning object [stalker_gatekeeper27157][stalker_gatekeeper][27157]
  2084. [LSS] Spawning object [inv_backpack33286][inv_backpack][33286]
  2085. # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  2086. * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
  2087. - TB_Remove_Bugged_Stashes script has already been run in this game.
  2088. g_game_difficulty gd_veteran
  2089. g_hit_pwr_modif 1
  2090. g_dispersion_base 1.3
  2091. g_dispersion_factor 1.5
  2092. - Water deprivation | Enabled
  2093. - Sleep deprivation | Enabled
  2094. -Smart terrains can spawn squads normaly
  2095. current_state 5
  2096. next_state 5
  2097. item_sect wpn_ak74u
  2098. H_Parent sim_default_duty_1
  2099. current_state 5
  2100. next_state 5
  2101. item_sect wpn_bm16_full
  2102. H_Parent sim_default_duty_2
  2103. current_state 5
  2104. next_state 5
  2105. item_sect wpn_ak74u
  2106. H_Parent sim_default_duty_2
  2107. ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
  2108. ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
  2109. ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
  2110. ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
  2111. ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
  2112. ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
  2113. Custom functors, processing queue
  2114. Custom functors, type remove_custom_functor [2]
  2115. Custom functors, type add_custom_functor
  2116. drop_all, 25
  2117. drop, 24
  2118. detach_gl, 23
  2119. detach_scope, 22
  2120. detach_silencer, 21
  2121. custom_10, 20, max custom_functor reached
  2122. Custom functors, type add_custom_functor
  2123. drop_all, 26
  2124. drop, 25
  2125. detach_gl, 24
  2126. detach_scope, 23
  2127. detach_silencer, 22
  2128. custom_11, 21, max custom_functor reached
  2129. Custom functors, type add_custom_functor
  2130. drop_all, 27
  2131. drop, 26
  2132. detach_gl, 25
  2133. detach_scope, 24
  2134. detach_silencer, 23
  2135. custom_12, 22, max custom_functor reached
  2136. Custom functors, type remove_custom_functor [2]
  2137. Custom functors, type add_custom_functor
  2138. drop_all, 26
  2139. drop, 25
  2140. detach_gl, 24
  2141. detach_scope, 23
  2142. detach_silencer, 22
  2143. custom_11, 21, max custom_functor reached
  2144. Custom functors, type add_custom_functor
  2145. drop_all, 27
  2146. drop, 26
  2147. detach_gl, 25
  2148. detach_scope, 24
  2149. detach_silencer, 23
  2150. custom_12, 22, max custom_functor reached
  2151. * loading script scopeRadii.script
  2152. - Default community: freedom
  2153. collectgarbage before=48475087Kb
  2154. collectgarbage after=33779932Kb
  2155. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
  2156. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
  2157. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
  2158. ! [LUA] There is no spawn callback on object with id 15261 from object with id 25635!
  2159. - OCS | Full simulation = ON
  2160. intro_start game_loaded
  2161. * [x-ray]: Handled Necessary Textures Destruction
  2162. * MEMORY USAGE: 1729786 K
  2163. * End of synchronization A[1] R[1]
  2164. intro_delete ::update_game_loaded
  2165. / Thirst deprivation | Item used: medkit - old thirst level: 990 - thirst level change: 124
  2166. * [x-ray]: Full Memory Stats
  2167. * [win32]: free[137436467692 K], reserved[26368 K], committed[2459348 K]
  2168. * [ D3D ]: textures[3597686 K]
  2169. * [x-ray]: process heap[1738461 K]
  2170. * [x-ray]: economy: strings[201189 K], smem[270801 K]
  2171. / Ironman mode found for this save | uuid: 1.5.3_540.67822719582647102
  2172. / Ironman mode | file: player - autosave - death_count: 2 - death_limit: 5
  2173. / Ironman mode | file: player - quicksave_1 - death_count: 2 - death_limit: 5
  2174. / Ironman mode | file: player - quicksave_2 - death_count: 2 - death_limit: 5
  2175. / Ironman mode | file: player - quicksave_3 - death_count: 2 - death_limit: 5
  2176. / Ironman mode | file: player - quicksave_4 - death_count: 2 - death_limit: 5
  2177. / Ironman mode | file: player - quicksave_5 - death_count: 2 - death_limit: 5
  2178. ! [LUA] There is no spawn callback on object with id 15261 from object with id 27157!
  2179. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24513!
  2180. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24509!
  2181. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22109!
  2182. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22106!
  2183. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22103!
  2184. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22100!
  2185. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20814!
  2186. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20805!
  2187. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20797!
  2188. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20791!
  2189. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20786!
  2190. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20779!
  2191. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20774!
  2192. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20769!
  2193. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23961!
  2194. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23958!
  2195. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23955!
  2196. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23952!
  2197. ! [LUA] There is no spawn callback on object with id 15261 from object with id 21866!
  2198. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20732!
  2199. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20728!
  2200. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20722!
  2201. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20718!
  2202. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20706!
  2203. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20702!
  2204. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20698!
  2205. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24331!
  2206. * loading script _G.script
  2207. opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
  2208. creating unlocalizer for script axr_companions
  2209. adding variable _current_states for unlocalizer for script axr_companions
  2210. adding variable cw_commands for unlocalizer for script axr_companions
  2211. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
  2212. creating unlocalizer for script gameplay_disguise
  2213. adding variable default_comm for unlocalizer for script gameplay_disguise
  2214. adding variable is_enabled for unlocalizer for script gameplay_disguise
  2215. adding variable npc_on_update for unlocalizer for script gameplay_disguise
  2216. adding variable npcs_memory for unlocalizer for script gameplay_disguise
  2217. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
  2218. creating unlocalizer for script dynamic_news_manager
  2219. adding variable msg_duration for unlocalizer for script dynamic_news_manager
  2220. adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
  2221. adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
  2222. adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
  2223. creating unlocalizer for script game_statistics
  2224. adding variable rept_table for unlocalizer for script game_statistics
  2225. creating unlocalizer for script tasks_assault
  2226. adding variable blacklisted_maps for unlocalizer for script tasks_assault
  2227. adding variable cache_assault for unlocalizer for script tasks_assault
  2228. adding variable factions_list for unlocalizer for script tasks_assault
  2229. creating unlocalizer for script ui_mm_faction_select
  2230. adding variable on_game_load for unlocalizer for script ui_mm_faction_select
  2231. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
  2232. creating unlocalizer for script axr_trade_manager
  2233. adding variable ini for unlocalizer for script axr_trade_manager
  2234. adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
  2235. adding variable picked_set for unlocalizer for script axr_trade_manager
  2236. adding variable picked_unchecked for unlocalizer for script axr_trade_manager
  2237. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
  2238. creating unlocalizer for script _g
  2239. adding variable ini_cache for unlocalizer for script _g
  2240. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
  2241. creating unlocalizer for script item_device
  2242. adding variable on_anomaly_touch for unlocalizer for script item_device
  2243. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
  2244. creating unlocalizer for script item_weapon
  2245. adding variable scopes_table for unlocalizer for script item_weapon
  2246. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
  2247. creating unlocalizer for script pda
  2248. adding variable map_spot_property for unlocalizer for script pda
  2249. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
  2250. creating unlocalizer for script utils_item
  2251. adding variable scopes_list for unlocalizer for script utils_item
  2252. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
  2253. creating unlocalizer for script xrs_facer
  2254. adding variable Enabled for unlocalizer for script xrs_facer
  2255. adding variable facer_sets for unlocalizer for script xrs_facer
  2256. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
  2257. adding variable decrease_quant for unlocalizer for script item_weapon
  2258. adding variable last_wpn_id for unlocalizer for script item_weapon
  2259. adding variable max_overheat for unlocalizer for script item_weapon
  2260. adding variable overheat for unlocalizer for script item_weapon
  2261. adding variable overheat_threshold for unlocalizer for script item_weapon
  2262. adding variable smoke for unlocalizer for script item_weapon
  2263. adding variable time_quant for unlocalizer for script item_weapon
  2264. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
  2265. creating unlocalizer for script actor_effects
  2266. adding variable RENDERER for unlocalizer for script actor_effects
  2267. adding variable STATIC_LIGHT for unlocalizer for script actor_effects
  2268. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
  2269. creating unlocalizer for script ui_options
  2270. adding variable opt_temp for unlocalizer for script ui_options
  2271. found script _G in unlocalizers data
  2272. found variable ini_cache to unlocal
  2273. * loading script class_registrator.script
  2274. * loading script ui_main_menu.script
  2275. * loading script smart_terrain.script
  2276. * loading script se_level_changer.script
  2277. * loading script se_actor.script
  2278. * loading script se_stalker.script
  2279. * loading script se_heli.script
  2280. * loading script se_zones.script
  2281. * loading script se_item.script
  2282. * loading script se_smart_cover.script
  2283. * loading script se_car.script
  2284. * loading script se_artefact.script
  2285. * loading script se_monster.script
  2286. * loading script sim_squad_scripted.script
  2287. * loading script ui_options.script
  2288. found script ui_options in unlocalizers data
  2289. found variable opt_temp to unlocal
  2290. * loading script utils_xml.script
  2291. * loading script axr_main.script
  2292. * loading script game_registrator.script
  2293. * loading script class_registrator_modded_exes.script
  2294. * loading script _g_patches.script
  2295. * loading script dxml_core.script
  2296. [Modded Exes] init gathering modxml_... scripts
  2297. * loading script modxml_inject_keybinds.script
  2298. [Modded Exes] gathering modxml_inject_keybinds.script
  2299. * loading script modxml_mysteries_of_the_zone_unlocker.script
  2300. [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
  2301. * loading script modxml_test.script
  2302. [Modded Exes] gathering modxml_test.script
  2303. * loading script ui_options_modded_exes.script
  2304. * loading script options_modded_exes.script
  2305. * loading script options_modded_exes_visual.script
  2306. * loading script options_modded_exes_ui_hud.script
  2307. * loading script options_builder.script
  2308. * loading script options_modded_exes_crosshair.script
  2309. * loading script options_modded_exes_hdr10.script
  2310. * loading script options_modded_exes_3d_scopes.script
  2311. * loading script options_modded_exes_particles.script
  2312. * loading script options_modded_exes_wallmarks.script
  2313. * loading script options_modded_exes_sound.script
  2314. * loading script options_modded_exes_doppler.script
  2315. * loading script options_modded_exes_control.script
  2316. * loading script options_modded_exes_keyboard.script
  2317. * loading script options_modded_exes_mouse.script
  2318. * loading script options_modded_exes_camera.script
  2319. * loading script options_modded_exes_pda.script
  2320. * loading script options_modded_exes_gameplay.script
  2321. * loading script options_modded_exes_aim.script
  2322. * loading script options_modded_exes_3d_ballistics.script
  2323. * loading script options_modded_exes_first_person_death.script
  2324. * loading script options_modded_exes_monsters.script
  2325. * loading script options_modded_exes_saves.script
  2326. * loading script options_modded_exes_crash_saves.script
  2327. * loading script options_modded_exes_debug.script
  2328. * loading script options_modded_exes_logging.script
  2329. * loading script options_modded_exes_optimizations.script
  2330. * loading script slaxml.script
  2331. S.T.A.L.K.E.R. Anomaly version 1.5.3
  2332. using marshal library
  2333. * loading script _g.script
  2334. found script _g in unlocalizers data
  2335. found variable ini_cache to unlocal
  2336. * loading script aaa_rax_icon_override_mcm.script
  2337. * loading script utils_ui.script
  2338. * loading script utils_item.script
  2339. found script utils_item in unlocalizers data
  2340. found variable scopes_list to unlocal
  2341. * loading script utils_data.script
  2342. * loading script item_artefact.script
  2343. * loading script ui_inventory.script
  2344. * loading script aaa_sound_object_patch.script
  2345. * loading script aaaa_script_fixes_mp.script
  2346. * loading script bind_stalker_ext.script
  2347. * loading script ui_pda_npc_tab.script
  2348. * loading script item_device.script
  2349. found script item_device in unlocalizers data
  2350. [unlocalRegex] found variable on_anomaly_touch to unlocal
  2351. * loading script itms_manager.script
  2352. * loading script xrs_facer.script
  2353. found script xrs_facer in unlocalizers data
  2354. found variable facer_sets to unlocal
  2355. found variable Enabled to unlocal
  2356. * loading script axr_trade_manager.script
  2357. found script axr_trade_manager in unlocalizers data
  2358. found variable ini to unlocal
  2359. found variable max_upgrades_per_visit to unlocal
  2360. [unlocalRegex] found variable picked_unchecked to unlocal
  2361. [unlocalRegex] found variable picked_set to unlocal
  2362. * loading script xr_conditions.script
  2363. * loading script xr_effects.script
  2364. * loading script item_weapon.script
  2365. found script item_weapon in unlocalizers data
  2366. found variable scopes_table to unlocal
  2367. found variable overheat_threshold to unlocal
  2368. found variable time_quant to unlocal
  2369. found variable decrease_quant to unlocal
  2370. found variable max_overheat to unlocal
  2371. found variable overheat to unlocal
  2372. found variable smoke to unlocal
  2373. found variable last_wpn_id to unlocal
  2374. * loading script trans_outfit.script
  2375. * loading script actor_effects.script
  2376. found script actor_effects in unlocalizers data
  2377. found variable RENDERER to unlocal
  2378. found variable STATIC_LIGHT to unlocal
  2379. * loading script actor_menu.script
  2380. * loading script actor_menu_inventory.script
  2381. * loading script actor_proxy.script
  2382. * loading script actor_status.script
  2383. * loading script actor_status_sleep.script
  2384. * loading script actor_status_thirst.script
  2385. * loading script ads_reloads.script
  2386. * loading script alife_storage_manager.script
  2387. * loading script animation_common.script
  2388. * loading script aol_anim_transitions.script
  2389. -----loading c:/anomaly\gamedata\configs\system.ltx
  2390. [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
  2391. * loading script aol_sprint_cancel.script
  2392. * loading script arszi_psy.script
  2393. * loading script axr_beh.script
  2394. * loading script axr_beh_patches.script
  2395. * loading script axr_companions.script
  2396. found script axr_companions in unlocalizers data
  2397. found variable _current_states to unlocal
  2398. found variable cw_commands to unlocal
  2399. * loading script axr_keybind.script
  2400. * loading script axr_companions_monkey_cmdwheel_hold_fire.script
  2401. * loading script axr_fight_from_cover.script
  2402. * loading script axr_npc_vs_box.script
  2403. * loading script axr_npc_vs_heli.script
  2404. * loading script axr_radio_in_heli.script
  2405. * loading script axr_stalker_panic.script
  2406. * loading script axr_task_manager.script
  2407. * loading script axr_turn_on_campfire.script
  2408. * loading script bind_anomaly_field.script
  2409. * loading script bind_anomaly_zone.script
  2410. * loading script bind_awr.script
  2411. * loading script bind_camp.script
  2412. * loading script bind_campfire.script
  2413. * loading script bind_car.script
  2414. * loading script bind_container.script
  2415. * loading script bind_crow.script
  2416. * loading script bind_door_labx8.script
  2417. * loading script bind_dynamic_light.script
  2418. * loading script bind_dynamo_hand.script
  2419. * loading script bind_faction.script
  2420. * loading script bind_heli.script
  2421. * loading script bind_item.script
  2422. * loading script bind_level_changer.script
  2423. * loading script bind_monster.script
  2424. * loading script bind_physic_object.script
  2425. * loading script bind_red_forest_bridge.script
  2426. * loading script bind_restrictor.script
  2427. * loading script bind_signal_light.script
  2428. * loading script bind_smart_cover.script
  2429. * loading script bind_smart_terrain.script
  2430. * loading script bind_stalker.script
  2431. * loading script bind_trader.script
  2432. * loading script binoc_pistol_knife.script
  2433. * loading script bleed_icon.script
  2434. * loading script blood_pool.script
  2435. * loading script blood_pool_mcm.script
  2436. * loading script xr_motivator.script
  2437. * loading script callbacks_gameobject.script
  2438. * loading script level_input.script
  2439. * loading script task_manager.script
  2440. * loading script closecaption.script
  2441. * loading script combat_restrictor.script
  2442. * loading script combine_all_items.script
  2443. * loading script custom_functor_autoinject.script
  2444. * loading script cover_manager.script
  2445. * loading script db.script
  2446. * loading script death_manager.script
  2447. * loading script debug_cmd_list.script
  2448. * loading script demonized_crafter.script
  2449. * loading script demonized_crafter_shovels.script
  2450. * loading script demonized_geometry_ray.script
  2451. * loading script demonized_randomizing_functions.script
  2452. * loading script demonized_time_events.script
  2453. * loading script detector_passive_mode.script
  2454. * loading script detector_passive_mode_mcm.script
  2455. * loading script dfrc_resources.script
  2456. * loading script dialog_manager.script
  2457. * loading script dialogs.script
  2458. * loading script dialogs_agr_u.script
  2459. * loading script task_functor.script
  2460. * loading script task_status_functor.script
  2461. * loading script dialogs_axr_companion.script
  2462. * loading script dialogs_bar.script
  2463. * loading script dialogs_darkvalley.script
  2464. * loading script dialogs_devushka.script
  2465. * loading script dialogs_escape.script
  2466. * loading script dialogs_jupiter.script
  2467. * loading script dialogs_lostzone.script
  2468. * loading script dialogs_marsh.script
  2469. * loading script dialogs_mlr.script
  2470. * loading script dialogs_pripyat.script
  2471. * loading script dialogs_warlab.script
  2472. * loading script dialogs_yantar.script
  2473. * loading script dialogs_zaton.script
  2474. * loading script dph_mcm_save_storage.script
  2475. * loading script dynamic_faction_relations_customizer.script
  2476. * loading script game_relations.script
  2477. - Loading DFRC Main Module 2.2.5
  2478. DFRC Initialization: Checking Rank Names
  2479. DFRC Initialization: Highest Rank Value attainable = legend
  2480. * loading script dynamic_news_helper.script
  2481. * loading script dynamic_faction_relations_customizer_mcm.script
  2482. * loading script dynamic_news_manager.script
  2483. found script dynamic_news_manager in unlocalizers data
  2484. found variable shw_death_mutant to unlocal
  2485. found variable msg_duration to unlocal
  2486. * loading script dynamic_news_manager_dfrc.script
  2487. * loading script exoseva_inject.script
  2488. * loading script trader_autoinject.script
  2489. * loading script trade_manager.script
  2490. * loading script faction_expansions.script
  2491. * loading script factionid_hud_mcm.script
  2492. * loading script fakelens.script
  2493. * loading script fraktality_spring.script
  2494. * loading script game_achievements.script
  2495. * loading script game_autosave.script
  2496. * loading script game_autosave_new.script
  2497. * loading script game_backpack_travel.script
  2498. * loading script game_difficulties.script
  2499. * loading script game_fast_travel.script
  2500. * loading script game_setup.script
  2501. * loading script worldspawns_rework_mcm.script
  2502. * loading script game_statistics.script
  2503. found script game_statistics in unlocalizers data
  2504. found variable rept_table to unlocal
  2505. * loading script gamemode_agony.script
  2506. * loading script gamemode_azazel.script
  2507. * loading script warfare.script
  2508. * loading script gamemode_ironman.script
  2509. * loading script gamemode_timer.script
  2510. * loading script gameplay_disguise.script
  2511. found script gameplay_disguise in unlocalizers data
  2512. found variable default_comm to unlocal
  2513. found variable npcs_memory to unlocal
  2514. found variable is_enabled to unlocal
  2515. [unlocalRegex] found variable npc_on_update to unlocal
  2516. * loading script gameplay_radioactive_water.script
  2517. * loading script gameplay_silent_kills.script
  2518. * loading script global_position.script
  2519. * loading script grok_stashes_on_corpses.script
  2520. * loading script guaranteed_loot.script
  2521. * loading script gulag_general.script
  2522. * loading script gwr_worldweapon_binder.script
  2523. * loading script half_damage.script
  2524. * loading script heli_alife.script
  2525. * loading script heli_alife_warfare.script
  2526. * loading script heli_combat.script
  2527. * loading script heli_fire.script
  2528. * loading script heli_fly.script
  2529. * loading script heli_look.script
  2530. * loading script heli_move.script
  2531. * loading script heli_snd.script
  2532. * loading script xr_sound.script
  2533. * loading script hxf_tough_important_npcs.script
  2534. * loading script imgui_helper.script
  2535. * loading script info_portions.script
  2536. * loading script inventory_upgrades.script
  2537. * loading script inventory_upgrades_mp.script
  2538. * loading script item_backpack.script
  2539. * loading script item_cooking.script
  2540. * loading script item_knife.script
  2541. * loading script item_map_kit.script
  2542. * loading script item_mine.script
  2543. * loading script item_money.script
  2544. * loading script item_parts.script
  2545. * loading script item_radio.script
  2546. * loading script item_recipe.script
  2547. * loading script item_repair.script
  2548. * loading script item_tent.script
  2549. * loading script ka_dialog.script
  2550. * loading script ka_travel.script
  2551. * loading script ka_travel_dialog.script
  2552. * loading script level_environment.script
  2553. * loading script level_targets.script
  2554. * loading script level_weathers.script
  2555. * loading script light_gem.script
  2556. * loading script stealth_mcm.script
  2557. * loading script ui_mcm.script
  2558. * loading script liz_inertia_expanded_mcm.script
  2559. * loading script lual_viewmodel_droop_mcm.script
  2560. * loading script melee_degrade_onhit_mcm.script
  2561. * loading script semiradiant_ai_mcm.script
  2562. * loading script smooth_prog_mcm.script
  2563. * loading script weapon_cover_tilt_mcm.script
  2564. * loading script z_npc_wounded_animation_fix_mcm.script
  2565. * loading script xr_wounded.script
  2566. * loading script liz_inertia_expanded.script
  2567. * loading script loadscreen.script
  2568. * loading script logic_enforcer.script
  2569. * loading script ltx_help_ex.script
  2570. * loading script lua_ext.script
  2571. * loading script lua_help_ex.script
  2572. * loading script lua_help_imgui.script
  2573. * loading script lual_viewmodel_droop.script
  2574. * loading script mcm_log.script
  2575. * loading script medic_effects.script
  2576. * loading script melee_trade_inject.script
  2577. * loading script memusage.script
  2578. * loading script mlr_utils.script
  2579. * loading script mob_camp.script
  2580. * loading script mob_combat.script
  2581. * loading script mob_death.script
  2582. * loading script mob_home.script
  2583. * loading script mob_jump.script
  2584. * loading script mob_remark.script
  2585. * loading script mob_sound.script
  2586. * loading script mob_state_mgr.script
  2587. * loading script mob_trade.script
  2588. * loading script mob_trader.script
  2589. * loading script mob_walker.script
  2590. * loading script modded_exes_migration.script
  2591. * loading script modules.script
  2592. * loading script xr_meet.script
  2593. * loading script xr_actions_id.script
  2594. * loading script xr_danger.script
  2595. * loading script xr_abuse.script
  2596. * loading script xr_gather_items.script
  2597. * loading script xr_help_wounded.script
  2598. * loading script xr_corpse_detection.script
  2599. * loading script rx_ff.script
  2600. * loading script xrs_kill_wounded.script
  2601. * loading script xr_walker.script
  2602. * loading script xr_remark.script
  2603. * loading script xr_cover.script
  2604. * loading script xr_sleeper.script
  2605. * loading script xr_camper.script
  2606. * loading script xr_combat.script
  2607. * loading script xr_death.script
  2608. * loading script xr_hit.script
  2609. * loading script xr_combat_ignore.script
  2610. * loading script xr_combat_zombied.script
  2611. * loading script xr_patrol.script
  2612. * loading script xr_smartcover.script
  2613. * loading script xr_companion.script
  2614. * loading script xr_animpoint.script
  2615. * loading script xr_reach_task.script
  2616. * loading script ph_car.script
  2617. * loading script ph_door.script
  2618. * loading script ph_idle.script
  2619. * loading script ph_hit.script
  2620. * loading script ph_on_hit.script
  2621. * loading script ph_button.script
  2622. * loading script ph_code.script
  2623. * loading script ph_death.script
  2624. * loading script ph_minigun.script
  2625. * loading script ph_oscillate.script
  2626. * loading script ph_sound.script
  2627. * loading script sr_no_weapon.script
  2628. * loading script sr_teleport.script
  2629. * loading script sr_idle.script
  2630. * loading script sr_light.script
  2631. * loading script sr_timer.script
  2632. * loading script sr_psy_antenna.script
  2633. * loading script sr_postprocess.script
  2634. * loading script sr_particle.script
  2635. * loading script sr_cutscene.script
  2636. * loading script sr_monster.script
  2637. * loading script sr_crow_spawner.script
  2638. * loading script sr_silence.script
  2639. * loading script sr_deimos.script
  2640. * loading script xr_campfire_point.script
  2641. * loading script move_mgr.script
  2642. * loading script news_manager.script
  2643. * loading script no_escape_from_rads.script
  2644. * loading script pda.script
  2645. found script pda in unlocalizers data
  2646. found variable map_spot_property to unlocal
  2647. * loading script pda_actor.script
  2648. * loading script pda_flagger.script
  2649. * loading script pda_smart_terrain_warfare.script
  2650. * loading script ph_appforce.script
  2651. * loading script phantom_manager.script
  2652. * loading script post_combat_idle.script
  2653. * loading script psi_storm_manager.script
  2654. * loading script ranks.script
  2655. * loading script redone_ai_combat_damage.script
  2656. * loading script redone_ai_schemes.script
  2657. * loading script release_body_manager.script
  2658. * loading script release_item_manager.script
  2659. * loading script release_npc_inventory.script
  2660. * loading script restrictor_manager.script
  2661. * loading script safe_release_manager.script
  2662. * loading script scoperadii.script
  2663. * loading script shotgun_unjam_fix.script
  2664. * loading script shovel_god.script
  2665. * loading script sim_board.script
  2666. * loading script sim_offline_combat.script
  2667. * loading script sim_squad_bounty.script
  2668. * loading script sim_squad_warfare.script
  2669. * loading script simulation_objects.script
  2670. * loading script smart_covers.script
  2671. * loading script smart_covers_combat_front.script
  2672. * loading script smart_covers_loophole_crouch_front_left.script
  2673. * loading script smart_covers_loophole_crouch_front.script
  2674. * loading script smart_covers_loophole_crouch_front_right.script
  2675. * loading script smart_covers_loophole_stand_front_left.script
  2676. * loading script smart_covers_loophole_stand_front_right.script
  2677. * loading script smart_covers_combat_prone.script
  2678. * loading script smart_covers_loophole_prone.script
  2679. * loading script smart_covers_animpoint_stay_wall.script
  2680. * loading script smart_covers_loophole_animpoint_stay_wall.script
  2681. * loading script smart_covers_animpoint_stay_table.script
  2682. * loading script smart_covers_loophole_animpoint_stay_table.script
  2683. * loading script smart_covers_animpoint_sit_high.script
  2684. * loading script smart_covers_loophole_animpoint_sit_high.script
  2685. * loading script smart_covers_animpoint_sit_normal.script
  2686. * loading script smart_covers_loophole_animpoint_sit_normal.script
  2687. * loading script smart_covers_animpoint_sit_low.script
  2688. * loading script smart_covers_loophole_animpoint_sit_low.script
  2689. * loading script smart_covers_animpoint_sit.script
  2690. * loading script smart_covers_loophole_animpoint_sit.script
  2691. * loading script smart_covers_animpoint_sit_ass.script
  2692. * loading script smart_covers_loophole_animpoint_sit_ass.script
  2693. * loading script smart_covers_animpoint_sit_knee.script
  2694. * loading script smart_covers_loophole_animpoint_sit_knee.script
  2695. * loading script smart_covers_animpoint_stay_ohrana.script
  2696. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  2697. * loading script smart_covers_animpoint_stay_bar.script
  2698. * loading script smart_covers_loophole_animpoint_stay_bar.script
  2699. * loading script smart_covers_animpoint_sit_wait.script
  2700. * loading script smart_covers_loophole_animpoint_sit_wait.script
  2701. * loading script smart_covers_animpoint_stay_wait.script
  2702. * loading script smart_covers_loophole_animpoint_stay_wait.script
  2703. * loading script smart_covers_animpoint_pri_a15.script
  2704. * loading script smart_covers_loophole_animpoint_pri_a15.script
  2705. * loading script smart_covers_anim_pri_a22.script
  2706. * loading script smart_covers_loophole_anim_pri_a22.script
  2707. * loading script smart_covers_combat.script
  2708. * loading script smart_covers_cover_lesnik.script
  2709. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  2710. * loading script smart_covers_loophole_crouch_back.script
  2711. * loading script smart_covers_loophole_crouch_left.script
  2712. * loading script smart_covers_loophole_crouch_right.script
  2713. * loading script smart_covers_loophole_lead_forester_idle.script
  2714. * loading script smart_covers_loophole_lead_forester_talk.script
  2715. * loading script smart_covers_loophole_lesnik.script
  2716. * loading script smart_covers_loophole_stand_back.script
  2717. * loading script smart_covers_loophole_stand_left.script
  2718. * loading script smart_covers_loophole_stand_right.script
  2719. * loading script smart_terrain_warfare.script
  2720. * loading script sound_ambient.script
  2721. * loading script sound_manager.script
  2722. * loading script sound_theme.script
  2723. * loading script spawn_nimble_items.script
  2724. * loading script sr_camp.script
  2725. * loading script stalker_generic.script
  2726. * loading script stash_journal.script
  2727. * loading script state_lib.script
  2728. * loading script state_lib_animpoint.script
  2729. * loading script state_mgr_scenario.script
  2730. * loading script state_mgr_pri_a15.script
  2731. * loading script state_mgr.script
  2732. * loading script state_mgr_animation.script
  2733. * loading script state_mgr_animation_list.script
  2734. * loading script state_mgr_animation_list_animpoint.script
  2735. * loading script state_mgr_animstate.script
  2736. * loading script state_mgr_animstate_list.script
  2737. * loading script state_mgr_animstate_list_animpoint.script
  2738. * loading script state_mgr_bodystate.script
  2739. * loading script state_mgr_direction.script
  2740. * loading script state_mgr_goap.script
  2741. * loading script state_mgr_mental.script
  2742. * loading script state_mgr_movement.script
  2743. * loading script state_mgr_smartcover.script
  2744. * loading script state_mgr_weapon.script
  2745. * loading script stealth_nvg.script
  2746. * loading script story_objects.script
  2747. * loading script surge_manager.script
  2748. * loading script task_objects.script
  2749. * loading script tasks_agent_rescue.script
  2750. * loading script tasks_anomaly_scanner.script
  2751. * loading script tasks_assault.script
  2752. found script tasks_assault in unlocalizers data
  2753. found variable cache_assault to unlocal
  2754. found variable factions_list to unlocal
  2755. found variable blacklisted_maps to unlocal
  2756. * loading script tasks_bounty.script
  2757. * loading script tasks_chimera_scan.script
  2758. * loading script utils_obj.script
  2759. * loading script tasks_clear_map.script
  2760. * loading script tasks_defense.script
  2761. * loading script tasks_delivery.script
  2762. * loading script tasks_dominance.script
  2763. * loading script tasks_faction_control.script
  2764. * loading script tasks_fate.script
  2765. * loading script tasks_fetch.script
  2766. * loading script tasks_guide.script
  2767. * loading script tasks_measure.script
  2768. * loading script tasks_multifetch.script
  2769. * loading script tasks_pump_station_defense.script
  2770. * loading script tasks_recover_item_on_corpse.script
  2771. * loading script tasks_recover_mutant_data.script
  2772. * loading script tasks_smart_control.script
  2773. * loading script tasks_stash.script
  2774. * loading script tasks_top_10.script
  2775. * loading script tasks_veh_destroy.script
  2776. * loading script tb_remove_bugged_stashes.script
  2777. * loading script thial_ray.script
  2778. * loading script treasure_manager.script
  2779. * loading script treasure_manager_monkey_map_links.script
  2780. * loading script true_first_person_death.script
  2781. * loading script txr_mines.script
  2782. * loading script txr_paid_companions.script
  2783. * loading script txr_routes.script
  2784. * loading script ui_companion_inv.script
  2785. * loading script ui_ctrl_lighting.script
  2786. * loading script ui_debug_item.script
  2787. * loading script ui_wpn_params.script
  2788. * loading script ui_debug_launcher.script
  2789. * loading script ui_debug_lighting.script
  2790. * loading script ui_debug_main.script
  2791. * loading script ui_debug_weather.script
  2792. * loading script ui_debug_wpn_hud.script
  2793. * loading script ui_dosimeter.script
  2794. * loading script ui_dyn_msg_box.script
  2795. * loading script ui_enemy_health.script
  2796. * loading script ui_extra.script
  2797. * loading script ui_freeplay_dialog.script
  2798. * loading script ui_item.script
  2799. * loading script ui_itm_details.script
  2800. * loading script ui_load_dialog.script
  2801. * loading script ui_map_debug_ex.script
  2802. * loading script ui_mm_faction_select.script
  2803. found script ui_mm_faction_select in unlocalizers data
  2804. [unlocalRegex] found variable on_game_load to unlocal
  2805. * loading script ui_mutant_loot.script
  2806. * loading script ui_numpad.script
  2807. * loading script ui_pda_contacts_tab.script
  2808. * loading script ui_pda_encyclopedia_tab.script
  2809. * loading script ui_pda_radio_tab.script
  2810. * loading script ui_pda_relations_tab.script
  2811. * loading script ui_pda_warfare_tab.script
  2812. * loading script ui_save_dialog.script
  2813. * loading script ui_scenes.script
  2814. * loading script ui_sleep_dialog.script
  2815. * loading script ui_sr_teleport.script
  2816. * loading script ui_warfare_options_hints.script
  2817. * loading script ui_workshop.script
  2818. * loading script uni_anim_ammo.script
  2819. * loading script uni_anim_core.script
  2820. * loading script uni_anim_detectors.script
  2821. * loading script unjam_motion_mark.script
  2822. * loading script upgrade_rank_pricing.script
  2823. * loading script utils_stpk.script
  2824. * loading script visual_memory_manager.script
  2825. * loading script warfare_faction_control.script
  2826. * loading script warfare_factions.script
  2827. * loading script warfare_levels.script
  2828. * loading script warfare_names.script
  2829. * loading script warfare_options.script
  2830. * loading script weapon_cover_tilt.script
  2831. * loading script weapon_cover_tilt_positions.script
  2832. * loading script weapon_cover_tilt_gun_trigger_radii.script
  2833. * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
  2834. * loading script weapon_cover_tilt_positions_ar_pack.script
  2835. * loading script weapon_cover_tilt_rattle.script
  2836. * loading script xr_animpoint_predicates.script
  2837. * loading script xr_box.script
  2838. * loading script xr_bribe.script
  2839. * loading script xr_combat_camper.script
  2840. * loading script xr_evaluators_id.script
  2841. * loading script xr_combat_camper_ex.script
  2842. * loading script xr_combat_ignore_ex.script
  2843. * loading script xr_combat_monolith.script
  2844. * loading script xr_cond_snipers_add.script
  2845. * loading script xr_conditions_addon.script
  2846. * loading script xr_detector.script
  2847. * loading script xr_eat_medkit.script
  2848. * loading script xr_effects_addon.script
  2849. * loading script xr_gulag.script
  2850. * loading script xr_hear.script
  2851. * loading script xr_logic.script
  2852. * loading script xr_patch.script
  2853. * loading script xr_state.script
  2854. * loading script xr_weapon_jam.script
  2855. * loading script xr_zones.script
  2856. * loading script xr_zones_sound.script
  2857. * loading script xrs_debug_tools.script
  2858. * loading script xrs_dyn_music.script
  2859. * loading script xrs_rnd_npc_loadout.script
  2860. * loading script z_barry_melee_patch.script
  2861. * loading script z_companions_dont_blow_disguises.script
  2862. * loading script z_overheat_gunsmoke.script
  2863. * loading script z_parts_inject.script
  2864. * loading script z_repaired_starter_gear.script
  2865. * loading script z_surge_crow_killer_fix.script
  2866. * loading script z_talk_to_everyone.script
  2867. * loading script z_task_marker_delivery_fix.script
  2868. * loading script zz_artefact_distance.script
  2869. * loading script zz_npc_loot_claim_softcore.script
  2870. * loading script zzz_mutant_relations_dfrc.script
  2871. * loading script zzz_patches_dfrc.script
  2872. * loading script zzzzzzz_repair_modifiers.script
  2873. MCM given bad path:dmg_dfrc/debug/enable_logging
  2874. MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
  2875. MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
  2876. MCM given bad path:dmg_dfrc/debug/show_init_general
  2877. MCM given bad path:dmg_dfrc/debug/show_init_getconfig
  2878. MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
  2879. MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
  2880. MCM given bad path:dmg_dfrc/debug/show_death_rep
  2881. MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
  2882. MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
  2883. MCM given bad path:dmg_dfrc/debug/show_chance_eval
  2884. MCM given bad path:dmg_dfrc/debug/show_change_calc
  2885. MCM given bad path:dmg_dfrc/debug/show_param_error
  2886. MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
  2887. MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
  2888. # Loading ini: misc\smart_profiles.ltx
  2889. end setup
  2890. ![axr_main callback_set] callback on_game_end doesn't exist!
  2891. ~ ------------------------------------------------------------------------
  2892. ~ STACK TRACEBACK:
  2893.  
  2894. c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
  2895. c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
  2896. c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
  2897. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
  2898. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
  2899. c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
  2900. c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
  2901. ~ ------------------------------------------------------------------------
  2902. * phase time: 1868 ms
  2903. * phase cmem: 1674340 K
  2904. * phase time: 110 ms
  2905. * phase cmem: 1674340 K
  2906. loading mdata
  2907. # LOADING: Sleep deprivation | last_sleep: 1369.2
  2908. # LOADING: NPC items | number of saved npcs: 28
  2909. # LOADING: Water deprivation | last_drink: 960
  2910. # LOADING: DFRC Persistent Data
  2911. # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  2912. * Loading spawn registry...
  2913. [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
  2914. [PP] Done reading patrol paths from configs
  2915. * 18652 spawn points are successfully loaded
  2916. * Loading objects...
  2917. * 24724 objects are successfully loaded
  2918. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
  2919. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
  2920. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
  2921. * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.116s)
  2922. * phase time: 1115 ms
  2923. * phase cmem: 1749787 K
  2924. * phase time: 119 ms
  2925. * phase cmem: 1749787 K
  2926. * phase time: 122 ms
  2927. * phase cmem: 1749787 K
  2928. * [x-ray]: Full Memory Stats
  2929. * [win32]: free[137436451820 K], reserved[27136 K], committed[2474452 K]
  2930. * [ D3D ]: textures[3596577 K]
  2931. * [x-ray]: process heap[1749787 K]
  2932. * [x-ray]: economy: strings[214558 K], smem[67473 K]
  2933. # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  2934. * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
  2935. - TB_Remove_Bugged_Stashes script has already been run in this game.
  2936. g_game_difficulty gd_veteran
  2937. g_hit_pwr_modif 1
  2938. g_dispersion_base 1.3
  2939. g_dispersion_factor 1.5
  2940. - Water deprivation | Enabled
  2941. - Sleep deprivation | Enabled
  2942. -Smart terrains can spawn squads normaly
  2943. current_state 5
  2944. next_state 5
  2945. item_sect wpn_ak74u
  2946. H_Parent sim_default_duty_1
  2947. current_state 5
  2948. next_state 5
  2949. item_sect wpn_bm16_full
  2950. H_Parent sim_default_duty_2
  2951. current_state 5
  2952. next_state 5
  2953. item_sect wpn_ak74u
  2954. H_Parent sim_default_duty_2
  2955. ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
  2956. ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
  2957. ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
  2958. ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
  2959. ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
  2960. ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
  2961. Custom functors, processing queue
  2962. Custom functors, type remove_custom_functor [2]
  2963. Custom functors, type add_custom_functor
  2964. drop_all, 25
  2965. drop, 24
  2966. detach_gl, 23
  2967. detach_scope, 22
  2968. detach_silencer, 21
  2969. custom_10, 20, max custom_functor reached
  2970. Custom functors, type add_custom_functor
  2971. drop_all, 26
  2972. drop, 25
  2973. detach_gl, 24
  2974. detach_scope, 23
  2975. detach_silencer, 22
  2976. custom_11, 21, max custom_functor reached
  2977. Custom functors, type add_custom_functor
  2978. drop_all, 27
  2979. drop, 26
  2980. detach_gl, 25
  2981. detach_scope, 24
  2982. detach_silencer, 23
  2983. custom_12, 22, max custom_functor reached
  2984. Custom functors, type remove_custom_functor [2]
  2985. Custom functors, type add_custom_functor
  2986. drop_all, 26
  2987. drop, 25
  2988. detach_gl, 24
  2989. detach_scope, 23
  2990. detach_silencer, 22
  2991. custom_11, 21, max custom_functor reached
  2992. Custom functors, type add_custom_functor
  2993. drop_all, 27
  2994. drop, 26
  2995. detach_gl, 25
  2996. detach_scope, 24
  2997. detach_silencer, 23
  2998. custom_12, 22, max custom_functor reached
  2999. * loading script scopeRadii.script
  3000. - Default community: freedom
  3001. ~ Ironman | player died twice!
  3002. collectgarbage before=48479045Kb
  3003. collectgarbage after=33778472Kb
  3004. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
  3005. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
  3006. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
  3007. ! [LUA] There is no spawn callback on object with id 15261 from object with id 25635!
  3008. - OCS | Full simulation = ON
  3009. intro_start game_loaded
  3010. * [x-ray]: Handled Necessary Textures Destruction
  3011. * MEMORY USAGE: 1777934 K
  3012. * End of synchronization A[1] R[1]
  3013. intro_delete ::update_game_loaded
  3014. * Register UI: UIWheelAmmo
  3015. * Unregister UI: UIWheelAmmo
  3016. / Thirst deprivation | Item used: medkit - old thirst level: 960 - thirst level change: 124
  3017. DRX SL task ended: simulation_task_33
  3018. DRX SL: drx_sl_task_giver_20372 unregistered (0 outstanding)
  3019. / Sleep deprivation | item used: bandage - old sleepiness level: 1396.2 - sleepiness level change: 12
  3020. * Register UI: UIInventory
  3021. * Unregister UI: UIInventory
  3022. / Thirst deprivation | Item used: medkit - old thirst level: 1114 - thirst level change: 124
  3023. / Ironman mode found for this save | uuid: 1.5.3_540.67822719582647102
  3024. / Ironman mode | file: player - autosave - death_count: 3 - death_limit: 5
  3025. / Ironman mode | file: player - quicksave_1 - death_count: 3 - death_limit: 5
  3026. / Ironman mode | file: player - quicksave_2 - death_count: 3 - death_limit: 5
  3027. / Ironman mode | file: player - quicksave_3 - death_count: 3 - death_limit: 5
  3028. / Ironman mode | file: player - quicksave_4 - death_count: 3 - death_limit: 5
  3029. / Ironman mode | file: player - quicksave_5 - death_count: 3 - death_limit: 5
  3030. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3031. ! [LUA] 0 : [C ] see
  3032. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3033. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3034. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3035. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3036. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3037. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3038. ! [LUA] 0 : [C ] see
  3039. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3040. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3041. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3042. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3043. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3044. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3045. ! [LUA] 0 : [C ] see
  3046. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
  3047. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
  3048. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3049. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3050. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3051. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3052. ! [LUA] 0 : [C ] see
  3053. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3054. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3055. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3056. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3057. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3058. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3059. ! [LUA] 0 : [C ] see
  3060. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3061. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3062. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3063. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3064. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3065. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3066. ! [LUA] 0 : [C ] see
  3067. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3068. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3069. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3070. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3071. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3072. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3073. ! [LUA] 0 : [C ] see
  3074. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3075. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3076. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3077. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3078. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3079. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3080. ! [LUA] 0 : [C ] see
  3081. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
  3082. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
  3083. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3084. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3085. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3086. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3087. ! [LUA] 0 : [C ] see
  3088. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3089. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3090. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3091. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3092. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3093. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3094. ! [LUA] 0 : [C ] see
  3095. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3096. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3097. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3098. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3099. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3100. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3101. ! [LUA] 0 : [C ] see
  3102. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3103. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3104. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3105. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3106. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3107. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3108. ! [LUA] 0 : [C ] see
  3109. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3110. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3111. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3112. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3113. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3114. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3115. ! [LUA] 0 : [C ] see
  3116. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
  3117. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
  3118. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3119. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3120. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3121. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3122. ! [LUA] 0 : [C ] see
  3123. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3124. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3125. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3126. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3127. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3128. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3129. ! [LUA] 0 : [C ] see
  3130. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3131. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3132. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3133. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3134. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3135. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3136. ! [LUA] 0 : [C ] see
  3137. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
  3138. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
  3139. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3140. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3141. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3142. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3143. ! [LUA] 0 : [C ] see
  3144. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
  3145. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
  3146. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3147. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3148. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3149. ! [LUA] CScriptGameObject : cannot check visibility of dead object!
  3150. ! [LUA] 0 : [C ] see
  3151. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
  3152. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
  3153. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
  3154. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
  3155. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
  3156. * [x-ray]: Full Memory Stats
  3157. * [win32]: free[137436419436 K], reserved[24576 K], committed[2509396 K]
  3158. * [ D3D ]: textures[3599799 K]
  3159. * [x-ray]: process heap[1785459 K]
  3160. * [x-ray]: economy: strings[221279 K], smem[272074 K]
  3161. * [x-ray]: Full Memory Stats
  3162. * [win32]: free[137436419436 K], reserved[24576 K], committed[2509396 K]
  3163. * [ D3D ]: textures[3599799 K]
  3164. * [x-ray]: process heap[1785468 K]
  3165. * [x-ray]: economy: strings[221279 K], smem[272074 K]
  3166. ! [LUA] There is no spawn callback on object with id 15261 from object with id 27157!
  3167. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24513!
  3168. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24509!
  3169. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22109!
  3170. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22106!
  3171. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22103!
  3172. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22100!
  3173. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20814!
  3174. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20805!
  3175. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20797!
  3176. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20791!
  3177. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20786!
  3178. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20779!
  3179. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20774!
  3180. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20769!
  3181. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23961!
  3182. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23958!
  3183. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23955!
  3184. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23952!
  3185. ! [LUA] There is no spawn callback on object with id 15261 from object with id 21866!
  3186. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20732!
  3187. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20728!
  3188. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20722!
  3189. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20718!
  3190. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20706!
  3191. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20702!
  3192. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20698!
  3193. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24331!
  3194. * loading script _G.script
  3195. opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
  3196. creating unlocalizer for script axr_companions
  3197. adding variable _current_states for unlocalizer for script axr_companions
  3198. adding variable cw_commands for unlocalizer for script axr_companions
  3199. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
  3200. creating unlocalizer for script gameplay_disguise
  3201. adding variable default_comm for unlocalizer for script gameplay_disguise
  3202. adding variable is_enabled for unlocalizer for script gameplay_disguise
  3203. adding variable npc_on_update for unlocalizer for script gameplay_disguise
  3204. adding variable npcs_memory for unlocalizer for script gameplay_disguise
  3205. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
  3206. creating unlocalizer for script dynamic_news_manager
  3207. adding variable msg_duration for unlocalizer for script dynamic_news_manager
  3208. adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
  3209. adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
  3210. adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
  3211. creating unlocalizer for script game_statistics
  3212. adding variable rept_table for unlocalizer for script game_statistics
  3213. creating unlocalizer for script tasks_assault
  3214. adding variable blacklisted_maps for unlocalizer for script tasks_assault
  3215. adding variable cache_assault for unlocalizer for script tasks_assault
  3216. adding variable factions_list for unlocalizer for script tasks_assault
  3217. creating unlocalizer for script ui_mm_faction_select
  3218. adding variable on_game_load for unlocalizer for script ui_mm_faction_select
  3219. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
  3220. creating unlocalizer for script axr_trade_manager
  3221. adding variable ini for unlocalizer for script axr_trade_manager
  3222. adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
  3223. adding variable picked_set for unlocalizer for script axr_trade_manager
  3224. adding variable picked_unchecked for unlocalizer for script axr_trade_manager
  3225. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
  3226. creating unlocalizer for script _g
  3227. adding variable ini_cache for unlocalizer for script _g
  3228. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
  3229. creating unlocalizer for script item_device
  3230. adding variable on_anomaly_touch for unlocalizer for script item_device
  3231. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
  3232. creating unlocalizer for script item_weapon
  3233. adding variable scopes_table for unlocalizer for script item_weapon
  3234. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
  3235. creating unlocalizer for script pda
  3236. adding variable map_spot_property for unlocalizer for script pda
  3237. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
  3238. creating unlocalizer for script utils_item
  3239. adding variable scopes_list for unlocalizer for script utils_item
  3240. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
  3241. creating unlocalizer for script xrs_facer
  3242. adding variable Enabled for unlocalizer for script xrs_facer
  3243. adding variable facer_sets for unlocalizer for script xrs_facer
  3244. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
  3245. adding variable decrease_quant for unlocalizer for script item_weapon
  3246. adding variable last_wpn_id for unlocalizer for script item_weapon
  3247. adding variable max_overheat for unlocalizer for script item_weapon
  3248. adding variable overheat for unlocalizer for script item_weapon
  3249. adding variable overheat_threshold for unlocalizer for script item_weapon
  3250. adding variable smoke for unlocalizer for script item_weapon
  3251. adding variable time_quant for unlocalizer for script item_weapon
  3252. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
  3253. creating unlocalizer for script actor_effects
  3254. adding variable RENDERER for unlocalizer for script actor_effects
  3255. adding variable STATIC_LIGHT for unlocalizer for script actor_effects
  3256. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
  3257. creating unlocalizer for script ui_options
  3258. adding variable opt_temp for unlocalizer for script ui_options
  3259. found script _G in unlocalizers data
  3260. found variable ini_cache to unlocal
  3261. * loading script class_registrator.script
  3262. * loading script ui_main_menu.script
  3263. * loading script smart_terrain.script
  3264. * loading script se_level_changer.script
  3265. * loading script se_actor.script
  3266. * loading script se_stalker.script
  3267. * loading script se_heli.script
  3268. * loading script se_zones.script
  3269. * loading script se_item.script
  3270. * loading script se_smart_cover.script
  3271. * loading script se_car.script
  3272. * loading script se_artefact.script
  3273. * loading script se_monster.script
  3274. * loading script sim_squad_scripted.script
  3275. * loading script ui_options.script
  3276. found script ui_options in unlocalizers data
  3277. found variable opt_temp to unlocal
  3278. * loading script utils_xml.script
  3279. * loading script axr_main.script
  3280. * loading script game_registrator.script
  3281. * loading script class_registrator_modded_exes.script
  3282. * loading script _g_patches.script
  3283. * loading script dxml_core.script
  3284. [Modded Exes] init gathering modxml_... scripts
  3285. * loading script modxml_inject_keybinds.script
  3286. [Modded Exes] gathering modxml_inject_keybinds.script
  3287. * loading script modxml_mysteries_of_the_zone_unlocker.script
  3288. [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
  3289. * loading script modxml_test.script
  3290. [Modded Exes] gathering modxml_test.script
  3291. * loading script ui_options_modded_exes.script
  3292. * loading script options_modded_exes.script
  3293. * loading script options_modded_exes_visual.script
  3294. * loading script options_modded_exes_ui_hud.script
  3295. * loading script options_builder.script
  3296. * loading script options_modded_exes_crosshair.script
  3297. * loading script options_modded_exes_hdr10.script
  3298. * loading script options_modded_exes_3d_scopes.script
  3299. * loading script options_modded_exes_particles.script
  3300. * loading script options_modded_exes_wallmarks.script
  3301. * loading script options_modded_exes_sound.script
  3302. * loading script options_modded_exes_doppler.script
  3303. * loading script options_modded_exes_control.script
  3304. * loading script options_modded_exes_keyboard.script
  3305. * loading script options_modded_exes_mouse.script
  3306. * loading script options_modded_exes_camera.script
  3307. * loading script options_modded_exes_pda.script
  3308. * loading script options_modded_exes_gameplay.script
  3309. * loading script options_modded_exes_aim.script
  3310. * loading script options_modded_exes_3d_ballistics.script
  3311. * loading script options_modded_exes_first_person_death.script
  3312. * loading script options_modded_exes_monsters.script
  3313. * loading script options_modded_exes_saves.script
  3314. * loading script options_modded_exes_crash_saves.script
  3315. * loading script options_modded_exes_debug.script
  3316. * loading script options_modded_exes_logging.script
  3317. * loading script options_modded_exes_optimizations.script
  3318. * loading script slaxml.script
  3319. S.T.A.L.K.E.R. Anomaly version 1.5.3
  3320. using marshal library
  3321. * loading script _g.script
  3322. found script _g in unlocalizers data
  3323. found variable ini_cache to unlocal
  3324. * loading script aaa_rax_icon_override_mcm.script
  3325. * loading script utils_ui.script
  3326. * loading script utils_item.script
  3327. found script utils_item in unlocalizers data
  3328. found variable scopes_list to unlocal
  3329. * loading script utils_data.script
  3330. * loading script item_artefact.script
  3331. * loading script ui_inventory.script
  3332. * loading script aaa_sound_object_patch.script
  3333. * loading script aaaa_script_fixes_mp.script
  3334. * loading script bind_stalker_ext.script
  3335. * loading script ui_pda_npc_tab.script
  3336. * loading script item_device.script
  3337. found script item_device in unlocalizers data
  3338. [unlocalRegex] found variable on_anomaly_touch to unlocal
  3339. * loading script itms_manager.script
  3340. * loading script xrs_facer.script
  3341. found script xrs_facer in unlocalizers data
  3342. found variable facer_sets to unlocal
  3343. found variable Enabled to unlocal
  3344. * loading script axr_trade_manager.script
  3345. found script axr_trade_manager in unlocalizers data
  3346. found variable ini to unlocal
  3347. found variable max_upgrades_per_visit to unlocal
  3348. [unlocalRegex] found variable picked_unchecked to unlocal
  3349. [unlocalRegex] found variable picked_set to unlocal
  3350. * loading script xr_conditions.script
  3351. * loading script xr_effects.script
  3352. * loading script item_weapon.script
  3353. found script item_weapon in unlocalizers data
  3354. found variable scopes_table to unlocal
  3355. found variable overheat_threshold to unlocal
  3356. found variable time_quant to unlocal
  3357. found variable decrease_quant to unlocal
  3358. found variable max_overheat to unlocal
  3359. found variable overheat to unlocal
  3360. found variable smoke to unlocal
  3361. found variable last_wpn_id to unlocal
  3362. * loading script trans_outfit.script
  3363. * loading script actor_effects.script
  3364. found script actor_effects in unlocalizers data
  3365. found variable RENDERER to unlocal
  3366. found variable STATIC_LIGHT to unlocal
  3367. * loading script actor_menu.script
  3368. * loading script actor_menu_inventory.script
  3369. * loading script actor_proxy.script
  3370. * loading script actor_status.script
  3371. * loading script actor_status_sleep.script
  3372. * loading script actor_status_thirst.script
  3373. * loading script ads_reloads.script
  3374. * loading script alife_storage_manager.script
  3375. * loading script animation_common.script
  3376. * loading script aol_anim_transitions.script
  3377. -----loading c:/anomaly\gamedata\configs\system.ltx
  3378. [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
  3379. * loading script aol_sprint_cancel.script
  3380. * loading script arszi_psy.script
  3381. * loading script axr_beh.script
  3382. * loading script axr_beh_patches.script
  3383. * loading script axr_companions.script
  3384. found script axr_companions in unlocalizers data
  3385. found variable _current_states to unlocal
  3386. found variable cw_commands to unlocal
  3387. * loading script axr_keybind.script
  3388. * loading script axr_companions_monkey_cmdwheel_hold_fire.script
  3389. * loading script axr_fight_from_cover.script
  3390. * loading script axr_npc_vs_box.script
  3391. * loading script axr_npc_vs_heli.script
  3392. * loading script axr_radio_in_heli.script
  3393. * loading script axr_stalker_panic.script
  3394. * loading script axr_task_manager.script
  3395. * loading script axr_turn_on_campfire.script
  3396. * loading script bind_anomaly_field.script
  3397. * loading script bind_anomaly_zone.script
  3398. * loading script bind_awr.script
  3399. * loading script bind_camp.script
  3400. * loading script bind_campfire.script
  3401. * loading script bind_car.script
  3402. * loading script bind_container.script
  3403. * loading script bind_crow.script
  3404. * loading script bind_door_labx8.script
  3405. * loading script bind_dynamic_light.script
  3406. * loading script bind_dynamo_hand.script
  3407. * loading script bind_faction.script
  3408. * loading script bind_heli.script
  3409. * loading script bind_item.script
  3410. * loading script bind_level_changer.script
  3411. * loading script bind_monster.script
  3412. * loading script bind_physic_object.script
  3413. * loading script bind_red_forest_bridge.script
  3414. * loading script bind_restrictor.script
  3415. * loading script bind_signal_light.script
  3416. * loading script bind_smart_cover.script
  3417. * loading script bind_smart_terrain.script
  3418. * loading script bind_stalker.script
  3419. * loading script bind_trader.script
  3420. * loading script binoc_pistol_knife.script
  3421. * loading script bleed_icon.script
  3422. * loading script blood_pool.script
  3423. * loading script blood_pool_mcm.script
  3424. * loading script xr_motivator.script
  3425. * loading script callbacks_gameobject.script
  3426. * loading script level_input.script
  3427. * loading script task_manager.script
  3428. * loading script closecaption.script
  3429. * loading script combat_restrictor.script
  3430. * loading script combine_all_items.script
  3431. * loading script custom_functor_autoinject.script
  3432. * loading script cover_manager.script
  3433. * loading script db.script
  3434. * loading script death_manager.script
  3435. * loading script debug_cmd_list.script
  3436. * loading script demonized_crafter.script
  3437. * loading script demonized_crafter_shovels.script
  3438. * loading script demonized_geometry_ray.script
  3439. * loading script demonized_randomizing_functions.script
  3440. * loading script demonized_time_events.script
  3441. * loading script detector_passive_mode.script
  3442. * loading script detector_passive_mode_mcm.script
  3443. * loading script dfrc_resources.script
  3444. * loading script dialog_manager.script
  3445. * loading script dialogs.script
  3446. * loading script dialogs_agr_u.script
  3447. * loading script task_functor.script
  3448. * loading script task_status_functor.script
  3449. * loading script dialogs_axr_companion.script
  3450. * loading script dialogs_bar.script
  3451. * loading script dialogs_darkvalley.script
  3452. * loading script dialogs_devushka.script
  3453. * loading script dialogs_escape.script
  3454. * loading script dialogs_jupiter.script
  3455. * loading script dialogs_lostzone.script
  3456. * loading script dialogs_marsh.script
  3457. * loading script dialogs_mlr.script
  3458. * loading script dialogs_pripyat.script
  3459. * loading script dialogs_warlab.script
  3460. * loading script dialogs_yantar.script
  3461. * loading script dialogs_zaton.script
  3462. * loading script dph_mcm_save_storage.script
  3463. * loading script dynamic_faction_relations_customizer.script
  3464. * loading script game_relations.script
  3465. - Loading DFRC Main Module 2.2.5
  3466. DFRC Initialization: Checking Rank Names
  3467. DFRC Initialization: Highest Rank Value attainable = legend
  3468. * loading script dynamic_news_helper.script
  3469. * loading script dynamic_faction_relations_customizer_mcm.script
  3470. * loading script dynamic_news_manager.script
  3471. found script dynamic_news_manager in unlocalizers data
  3472. found variable shw_death_mutant to unlocal
  3473. found variable msg_duration to unlocal
  3474. * loading script dynamic_news_manager_dfrc.script
  3475. * loading script exoseva_inject.script
  3476. * loading script trader_autoinject.script
  3477. * loading script trade_manager.script
  3478. * loading script faction_expansions.script
  3479. * loading script factionid_hud_mcm.script
  3480. * loading script fakelens.script
  3481. * loading script fraktality_spring.script
  3482. * loading script game_achievements.script
  3483. * loading script game_autosave.script
  3484. * loading script game_autosave_new.script
  3485. * loading script game_backpack_travel.script
  3486. * loading script game_difficulties.script
  3487. * loading script game_fast_travel.script
  3488. * loading script game_setup.script
  3489. * loading script worldspawns_rework_mcm.script
  3490. * loading script game_statistics.script
  3491. found script game_statistics in unlocalizers data
  3492. found variable rept_table to unlocal
  3493. * loading script gamemode_agony.script
  3494. * loading script gamemode_azazel.script
  3495. * loading script warfare.script
  3496. * loading script gamemode_ironman.script
  3497. * loading script gamemode_timer.script
  3498. * loading script gameplay_disguise.script
  3499. found script gameplay_disguise in unlocalizers data
  3500. found variable default_comm to unlocal
  3501. found variable npcs_memory to unlocal
  3502. found variable is_enabled to unlocal
  3503. [unlocalRegex] found variable npc_on_update to unlocal
  3504. * loading script gameplay_radioactive_water.script
  3505. * loading script gameplay_silent_kills.script
  3506. * loading script global_position.script
  3507. * loading script grok_stashes_on_corpses.script
  3508. * loading script guaranteed_loot.script
  3509. * loading script gulag_general.script
  3510. * loading script gwr_worldweapon_binder.script
  3511. * loading script half_damage.script
  3512. * loading script heli_alife.script
  3513. * loading script heli_alife_warfare.script
  3514. * loading script heli_combat.script
  3515. * loading script heli_fire.script
  3516. * loading script heli_fly.script
  3517. * loading script heli_look.script
  3518. * loading script heli_move.script
  3519. * loading script heli_snd.script
  3520. * loading script xr_sound.script
  3521. * loading script hxf_tough_important_npcs.script
  3522. * loading script imgui_helper.script
  3523. * loading script info_portions.script
  3524. * loading script inventory_upgrades.script
  3525. * loading script inventory_upgrades_mp.script
  3526. * loading script item_backpack.script
  3527. * loading script item_cooking.script
  3528. * loading script item_knife.script
  3529. * loading script item_map_kit.script
  3530. * loading script item_mine.script
  3531. * loading script item_money.script
  3532. * loading script item_parts.script
  3533. * loading script item_radio.script
  3534. * loading script item_recipe.script
  3535. * loading script item_repair.script
  3536. * loading script item_tent.script
  3537. * loading script ka_dialog.script
  3538. * loading script ka_travel.script
  3539. * loading script ka_travel_dialog.script
  3540. * loading script level_environment.script
  3541. * loading script level_targets.script
  3542. * loading script level_weathers.script
  3543. * loading script light_gem.script
  3544. * loading script stealth_mcm.script
  3545. * loading script ui_mcm.script
  3546. * loading script liz_inertia_expanded_mcm.script
  3547. * loading script lual_viewmodel_droop_mcm.script
  3548. * loading script melee_degrade_onhit_mcm.script
  3549. * loading script semiradiant_ai_mcm.script
  3550. * loading script smooth_prog_mcm.script
  3551. * loading script weapon_cover_tilt_mcm.script
  3552. * loading script z_npc_wounded_animation_fix_mcm.script
  3553. * loading script xr_wounded.script
  3554. * loading script liz_inertia_expanded.script
  3555. * loading script loadscreen.script
  3556. * loading script logic_enforcer.script
  3557. * loading script ltx_help_ex.script
  3558. * loading script lua_ext.script
  3559. * loading script lua_help_ex.script
  3560. * loading script lua_help_imgui.script
  3561. * loading script lual_viewmodel_droop.script
  3562. * loading script mcm_log.script
  3563. * loading script medic_effects.script
  3564. * loading script melee_trade_inject.script
  3565. * loading script memusage.script
  3566. * loading script mlr_utils.script
  3567. * loading script mob_camp.script
  3568. * loading script mob_combat.script
  3569. * loading script mob_death.script
  3570. * loading script mob_home.script
  3571. * loading script mob_jump.script
  3572. * loading script mob_remark.script
  3573. * loading script mob_sound.script
  3574. * loading script mob_state_mgr.script
  3575. * loading script mob_trade.script
  3576. * loading script mob_trader.script
  3577. * loading script mob_walker.script
  3578. * loading script modded_exes_migration.script
  3579. * loading script modules.script
  3580. * loading script xr_meet.script
  3581. * loading script xr_actions_id.script
  3582. * loading script xr_danger.script
  3583. * loading script xr_abuse.script
  3584. * loading script xr_gather_items.script
  3585. * loading script xr_help_wounded.script
  3586. * loading script xr_corpse_detection.script
  3587. * loading script rx_ff.script
  3588. * loading script xrs_kill_wounded.script
  3589. * loading script xr_walker.script
  3590. * loading script xr_remark.script
  3591. * loading script xr_cover.script
  3592. * loading script xr_sleeper.script
  3593. * loading script xr_camper.script
  3594. * loading script xr_combat.script
  3595. * loading script xr_death.script
  3596. * loading script xr_hit.script
  3597. * loading script xr_combat_ignore.script
  3598. * loading script xr_combat_zombied.script
  3599. * loading script xr_patrol.script
  3600. * loading script xr_smartcover.script
  3601. * loading script xr_companion.script
  3602. * loading script xr_animpoint.script
  3603. * loading script xr_reach_task.script
  3604. * loading script ph_car.script
  3605. * loading script ph_door.script
  3606. * loading script ph_idle.script
  3607. * loading script ph_hit.script
  3608. * loading script ph_on_hit.script
  3609. * loading script ph_button.script
  3610. * loading script ph_code.script
  3611. * loading script ph_death.script
  3612. * loading script ph_minigun.script
  3613. * loading script ph_oscillate.script
  3614. * loading script ph_sound.script
  3615. * loading script sr_no_weapon.script
  3616. * loading script sr_teleport.script
  3617. * loading script sr_idle.script
  3618. * loading script sr_light.script
  3619. * loading script sr_timer.script
  3620. * loading script sr_psy_antenna.script
  3621. * loading script sr_postprocess.script
  3622. * loading script sr_particle.script
  3623. * loading script sr_cutscene.script
  3624. * loading script sr_monster.script
  3625. * loading script sr_crow_spawner.script
  3626. * loading script sr_silence.script
  3627. * loading script sr_deimos.script
  3628. * loading script xr_campfire_point.script
  3629. * loading script move_mgr.script
  3630. * loading script news_manager.script
  3631. * loading script no_escape_from_rads.script
  3632. * loading script pda.script
  3633. found script pda in unlocalizers data
  3634. found variable map_spot_property to unlocal
  3635. * loading script pda_actor.script
  3636. * loading script pda_flagger.script
  3637. * loading script pda_smart_terrain_warfare.script
  3638. * loading script ph_appforce.script
  3639. * loading script phantom_manager.script
  3640. * loading script post_combat_idle.script
  3641. * loading script psi_storm_manager.script
  3642. * loading script ranks.script
  3643. * loading script redone_ai_combat_damage.script
  3644. * loading script redone_ai_schemes.script
  3645. * loading script release_body_manager.script
  3646. * loading script release_item_manager.script
  3647. * loading script release_npc_inventory.script
  3648. * loading script restrictor_manager.script
  3649. * loading script safe_release_manager.script
  3650. * loading script scoperadii.script
  3651. * loading script shotgun_unjam_fix.script
  3652. * loading script shovel_god.script
  3653. * loading script sim_board.script
  3654. * loading script sim_offline_combat.script
  3655. * loading script sim_squad_bounty.script
  3656. * loading script sim_squad_warfare.script
  3657. * loading script simulation_objects.script
  3658. * loading script smart_covers.script
  3659. * loading script smart_covers_combat_front.script
  3660. * loading script smart_covers_loophole_crouch_front_left.script
  3661. * loading script smart_covers_loophole_crouch_front.script
  3662. * loading script smart_covers_loophole_crouch_front_right.script
  3663. * loading script smart_covers_loophole_stand_front_left.script
  3664. * loading script smart_covers_loophole_stand_front_right.script
  3665. * loading script smart_covers_combat_prone.script
  3666. * loading script smart_covers_loophole_prone.script
  3667. * loading script smart_covers_animpoint_stay_wall.script
  3668. * loading script smart_covers_loophole_animpoint_stay_wall.script
  3669. * loading script smart_covers_animpoint_stay_table.script
  3670. * loading script smart_covers_loophole_animpoint_stay_table.script
  3671. * loading script smart_covers_animpoint_sit_high.script
  3672. * loading script smart_covers_loophole_animpoint_sit_high.script
  3673. * loading script smart_covers_animpoint_sit_normal.script
  3674. * loading script smart_covers_loophole_animpoint_sit_normal.script
  3675. * loading script smart_covers_animpoint_sit_low.script
  3676. * loading script smart_covers_loophole_animpoint_sit_low.script
  3677. * loading script smart_covers_animpoint_sit.script
  3678. * loading script smart_covers_loophole_animpoint_sit.script
  3679. * loading script smart_covers_animpoint_sit_ass.script
  3680. * loading script smart_covers_loophole_animpoint_sit_ass.script
  3681. * loading script smart_covers_animpoint_sit_knee.script
  3682. * loading script smart_covers_loophole_animpoint_sit_knee.script
  3683. * loading script smart_covers_animpoint_stay_ohrana.script
  3684. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  3685. * loading script smart_covers_animpoint_stay_bar.script
  3686. * loading script smart_covers_loophole_animpoint_stay_bar.script
  3687. * loading script smart_covers_animpoint_sit_wait.script
  3688. * loading script smart_covers_loophole_animpoint_sit_wait.script
  3689. * loading script smart_covers_animpoint_stay_wait.script
  3690. * loading script smart_covers_loophole_animpoint_stay_wait.script
  3691. * loading script smart_covers_animpoint_pri_a15.script
  3692. * loading script smart_covers_loophole_animpoint_pri_a15.script
  3693. * loading script smart_covers_anim_pri_a22.script
  3694. * loading script smart_covers_loophole_anim_pri_a22.script
  3695. * loading script smart_covers_combat.script
  3696. * loading script smart_covers_cover_lesnik.script
  3697. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  3698. * loading script smart_covers_loophole_crouch_back.script
  3699. * loading script smart_covers_loophole_crouch_left.script
  3700. * loading script smart_covers_loophole_crouch_right.script
  3701. * loading script smart_covers_loophole_lead_forester_idle.script
  3702. * loading script smart_covers_loophole_lead_forester_talk.script
  3703. * loading script smart_covers_loophole_lesnik.script
  3704. * loading script smart_covers_loophole_stand_back.script
  3705. * loading script smart_covers_loophole_stand_left.script
  3706. * loading script smart_covers_loophole_stand_right.script
  3707. * loading script smart_terrain_warfare.script
  3708. * loading script sound_ambient.script
  3709. * loading script sound_manager.script
  3710. * loading script sound_theme.script
  3711. * loading script spawn_nimble_items.script
  3712. * loading script sr_camp.script
  3713. * loading script stalker_generic.script
  3714. * loading script stash_journal.script
  3715. * loading script state_lib.script
  3716. * loading script state_lib_animpoint.script
  3717. * loading script state_mgr_scenario.script
  3718. * loading script state_mgr_pri_a15.script
  3719. * loading script state_mgr.script
  3720. * loading script state_mgr_animation.script
  3721. * loading script state_mgr_animation_list.script
  3722. * loading script state_mgr_animation_list_animpoint.script
  3723. * loading script state_mgr_animstate.script
  3724. * loading script state_mgr_animstate_list.script
  3725. * loading script state_mgr_animstate_list_animpoint.script
  3726. * loading script state_mgr_bodystate.script
  3727. * loading script state_mgr_direction.script
  3728. * loading script state_mgr_goap.script
  3729. * loading script state_mgr_mental.script
  3730. * loading script state_mgr_movement.script
  3731. * loading script state_mgr_smartcover.script
  3732. * loading script state_mgr_weapon.script
  3733. * loading script stealth_nvg.script
  3734. * loading script story_objects.script
  3735. * loading script surge_manager.script
  3736. * loading script task_objects.script
  3737. * loading script tasks_agent_rescue.script
  3738. * loading script tasks_anomaly_scanner.script
  3739. * loading script tasks_assault.script
  3740. found script tasks_assault in unlocalizers data
  3741. found variable cache_assault to unlocal
  3742. found variable factions_list to unlocal
  3743. found variable blacklisted_maps to unlocal
  3744. * loading script tasks_bounty.script
  3745. * loading script tasks_chimera_scan.script
  3746. * loading script utils_obj.script
  3747. * loading script tasks_clear_map.script
  3748. * loading script tasks_defense.script
  3749. * loading script tasks_delivery.script
  3750. * loading script tasks_dominance.script
  3751. * loading script tasks_faction_control.script
  3752. * loading script tasks_fate.script
  3753. * loading script tasks_fetch.script
  3754. * loading script tasks_guide.script
  3755. * loading script tasks_measure.script
  3756. * loading script tasks_multifetch.script
  3757. * loading script tasks_pump_station_defense.script
  3758. * loading script tasks_recover_item_on_corpse.script
  3759. * loading script tasks_recover_mutant_data.script
  3760. * loading script tasks_smart_control.script
  3761. * loading script tasks_stash.script
  3762. * loading script tasks_top_10.script
  3763. * loading script tasks_veh_destroy.script
  3764. * loading script tb_remove_bugged_stashes.script
  3765. * loading script thial_ray.script
  3766. * loading script treasure_manager.script
  3767. * loading script treasure_manager_monkey_map_links.script
  3768. * loading script true_first_person_death.script
  3769. * loading script txr_mines.script
  3770. * loading script txr_paid_companions.script
  3771. * loading script txr_routes.script
  3772. * loading script ui_companion_inv.script
  3773. * loading script ui_ctrl_lighting.script
  3774. * loading script ui_debug_item.script
  3775. * loading script ui_wpn_params.script
  3776. * loading script ui_debug_launcher.script
  3777. * loading script ui_debug_lighting.script
  3778. * loading script ui_debug_main.script
  3779. * loading script ui_debug_weather.script
  3780. * loading script ui_debug_wpn_hud.script
  3781. * loading script ui_dosimeter.script
  3782. * loading script ui_dyn_msg_box.script
  3783. * loading script ui_enemy_health.script
  3784. * loading script ui_extra.script
  3785. * loading script ui_freeplay_dialog.script
  3786. * loading script ui_item.script
  3787. * loading script ui_itm_details.script
  3788. * loading script ui_load_dialog.script
  3789. * loading script ui_map_debug_ex.script
  3790. * loading script ui_mm_faction_select.script
  3791. found script ui_mm_faction_select in unlocalizers data
  3792. [unlocalRegex] found variable on_game_load to unlocal
  3793. * loading script ui_mutant_loot.script
  3794. * loading script ui_numpad.script
  3795. * loading script ui_pda_contacts_tab.script
  3796. * loading script ui_pda_encyclopedia_tab.script
  3797. * loading script ui_pda_radio_tab.script
  3798. * loading script ui_pda_relations_tab.script
  3799. * loading script ui_pda_warfare_tab.script
  3800. * loading script ui_save_dialog.script
  3801. * loading script ui_scenes.script
  3802. * loading script ui_sleep_dialog.script
  3803. * loading script ui_sr_teleport.script
  3804. * loading script ui_warfare_options_hints.script
  3805. * loading script ui_workshop.script
  3806. * loading script uni_anim_ammo.script
  3807. * loading script uni_anim_core.script
  3808. * loading script uni_anim_detectors.script
  3809. * loading script unjam_motion_mark.script
  3810. * loading script upgrade_rank_pricing.script
  3811. * loading script utils_stpk.script
  3812. * loading script visual_memory_manager.script
  3813. * loading script warfare_faction_control.script
  3814. * loading script warfare_factions.script
  3815. * loading script warfare_levels.script
  3816. * loading script warfare_names.script
  3817. * loading script warfare_options.script
  3818. * loading script weapon_cover_tilt.script
  3819. * loading script weapon_cover_tilt_positions.script
  3820. * loading script weapon_cover_tilt_gun_trigger_radii.script
  3821. * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
  3822. * loading script weapon_cover_tilt_positions_ar_pack.script
  3823. * loading script weapon_cover_tilt_rattle.script
  3824. * loading script xr_animpoint_predicates.script
  3825. * loading script xr_box.script
  3826. * loading script xr_bribe.script
  3827. * loading script xr_combat_camper.script
  3828. * loading script xr_evaluators_id.script
  3829. * loading script xr_combat_camper_ex.script
  3830. * loading script xr_combat_ignore_ex.script
  3831. * loading script xr_combat_monolith.script
  3832. * loading script xr_cond_snipers_add.script
  3833. * loading script xr_conditions_addon.script
  3834. * loading script xr_detector.script
  3835. * loading script xr_eat_medkit.script
  3836. * loading script xr_effects_addon.script
  3837. * loading script xr_gulag.script
  3838. * loading script xr_hear.script
  3839. * loading script xr_logic.script
  3840. * loading script xr_patch.script
  3841. * loading script xr_state.script
  3842. * loading script xr_weapon_jam.script
  3843. * loading script xr_zones.script
  3844. * loading script xr_zones_sound.script
  3845. * loading script xrs_debug_tools.script
  3846. * loading script xrs_dyn_music.script
  3847. * loading script xrs_rnd_npc_loadout.script
  3848. * loading script z_barry_melee_patch.script
  3849. * loading script z_companions_dont_blow_disguises.script
  3850. * loading script z_overheat_gunsmoke.script
  3851. * loading script z_parts_inject.script
  3852. * loading script z_repaired_starter_gear.script
  3853. * loading script z_surge_crow_killer_fix.script
  3854. * loading script z_talk_to_everyone.script
  3855. * loading script z_task_marker_delivery_fix.script
  3856. * loading script zz_artefact_distance.script
  3857. * loading script zz_npc_loot_claim_softcore.script
  3858. * loading script zzz_mutant_relations_dfrc.script
  3859. * loading script zzz_patches_dfrc.script
  3860. * loading script zzzzzzz_repair_modifiers.script
  3861. MCM given bad path:dmg_dfrc/debug/enable_logging
  3862. MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
  3863. MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
  3864. MCM given bad path:dmg_dfrc/debug/show_init_general
  3865. MCM given bad path:dmg_dfrc/debug/show_init_getconfig
  3866. MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
  3867. MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
  3868. MCM given bad path:dmg_dfrc/debug/show_death_rep
  3869. MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
  3870. MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
  3871. MCM given bad path:dmg_dfrc/debug/show_chance_eval
  3872. MCM given bad path:dmg_dfrc/debug/show_change_calc
  3873. MCM given bad path:dmg_dfrc/debug/show_param_error
  3874. MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
  3875. MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
  3876. # Loading ini: misc\smart_profiles.ltx
  3877. end setup
  3878. ![axr_main callback_set] callback on_game_end doesn't exist!
  3879. ~ ------------------------------------------------------------------------
  3880. ~ STACK TRACEBACK:
  3881.  
  3882. c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
  3883. c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
  3884. c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
  3885. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
  3886. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
  3887. c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
  3888. c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
  3889. ~ ------------------------------------------------------------------------
  3890. * phase time: 1888 ms
  3891. * phase cmem: 1720353 K
  3892. * phase time: 122 ms
  3893. * phase cmem: 1720353 K
  3894. loading mdata
  3895. # LOADING: Sleep deprivation | last_sleep: 1369.2
  3896. # LOADING: NPC items | number of saved npcs: 28
  3897. # LOADING: Water deprivation | last_drink: 960
  3898. # LOADING: DFRC Persistent Data
  3899. # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  3900. * Loading spawn registry...
  3901. [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
  3902. [PP] Done reading patrol paths from configs
  3903. * 18652 spawn points are successfully loaded
  3904. * Loading objects...
  3905. * 24724 objects are successfully loaded
  3906. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
  3907. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
  3908. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
  3909. * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.179s)
  3910. * phase time: 1179 ms
  3911. * phase cmem: 1795748 K
  3912. * phase time: 131 ms
  3913. * phase cmem: 1795748 K
  3914. * phase time: 134 ms
  3915. * phase cmem: 1795748 K
  3916. * [x-ray]: Full Memory Stats
  3917. * [win32]: free[137436403244 K], reserved[26240 K], committed[2523924 K]
  3918. * [ D3D ]: textures[3598177 K]
  3919. * [x-ray]: process heap[1795748 K]
  3920. * [x-ray]: economy: strings[234642 K], smem[67473 K]
  3921. * loading script _G.script
  3922. opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
  3923. creating unlocalizer for script axr_companions
  3924. adding variable _current_states for unlocalizer for script axr_companions
  3925. adding variable cw_commands for unlocalizer for script axr_companions
  3926. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
  3927. creating unlocalizer for script gameplay_disguise
  3928. adding variable default_comm for unlocalizer for script gameplay_disguise
  3929. adding variable is_enabled for unlocalizer for script gameplay_disguise
  3930. adding variable npc_on_update for unlocalizer for script gameplay_disguise
  3931. adding variable npcs_memory for unlocalizer for script gameplay_disguise
  3932. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
  3933. creating unlocalizer for script dynamic_news_manager
  3934. adding variable msg_duration for unlocalizer for script dynamic_news_manager
  3935. adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
  3936. adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
  3937. adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
  3938. creating unlocalizer for script game_statistics
  3939. adding variable rept_table for unlocalizer for script game_statistics
  3940. creating unlocalizer for script tasks_assault
  3941. adding variable blacklisted_maps for unlocalizer for script tasks_assault
  3942. adding variable cache_assault for unlocalizer for script tasks_assault
  3943. adding variable factions_list for unlocalizer for script tasks_assault
  3944. creating unlocalizer for script ui_mm_faction_select
  3945. adding variable on_game_load for unlocalizer for script ui_mm_faction_select
  3946. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
  3947. creating unlocalizer for script axr_trade_manager
  3948. adding variable ini for unlocalizer for script axr_trade_manager
  3949. adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
  3950. adding variable picked_set for unlocalizer for script axr_trade_manager
  3951. adding variable picked_unchecked for unlocalizer for script axr_trade_manager
  3952. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
  3953. creating unlocalizer for script _g
  3954. adding variable ini_cache for unlocalizer for script _g
  3955. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
  3956. creating unlocalizer for script item_device
  3957. adding variable on_anomaly_touch for unlocalizer for script item_device
  3958. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
  3959. creating unlocalizer for script item_weapon
  3960. adding variable scopes_table for unlocalizer for script item_weapon
  3961. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
  3962. creating unlocalizer for script pda
  3963. adding variable map_spot_property for unlocalizer for script pda
  3964. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
  3965. creating unlocalizer for script utils_item
  3966. adding variable scopes_list for unlocalizer for script utils_item
  3967. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
  3968. creating unlocalizer for script xrs_facer
  3969. adding variable Enabled for unlocalizer for script xrs_facer
  3970. adding variable facer_sets for unlocalizer for script xrs_facer
  3971. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
  3972. adding variable decrease_quant for unlocalizer for script item_weapon
  3973. adding variable last_wpn_id for unlocalizer for script item_weapon
  3974. adding variable max_overheat for unlocalizer for script item_weapon
  3975. adding variable overheat for unlocalizer for script item_weapon
  3976. adding variable overheat_threshold for unlocalizer for script item_weapon
  3977. adding variable smoke for unlocalizer for script item_weapon
  3978. adding variable time_quant for unlocalizer for script item_weapon
  3979. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
  3980. creating unlocalizer for script actor_effects
  3981. adding variable RENDERER for unlocalizer for script actor_effects
  3982. adding variable STATIC_LIGHT for unlocalizer for script actor_effects
  3983. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
  3984. creating unlocalizer for script ui_options
  3985. adding variable opt_temp for unlocalizer for script ui_options
  3986. found script _G in unlocalizers data
  3987. found variable ini_cache to unlocal
  3988. * loading script class_registrator.script
  3989. * loading script ui_main_menu.script
  3990. * loading script smart_terrain.script
  3991. * loading script se_level_changer.script
  3992. * loading script se_actor.script
  3993. * loading script se_stalker.script
  3994. * loading script se_heli.script
  3995. * loading script se_zones.script
  3996. * loading script se_item.script
  3997. * loading script se_smart_cover.script
  3998. * loading script se_car.script
  3999. * loading script se_artefact.script
  4000. * loading script se_monster.script
  4001. * loading script sim_squad_scripted.script
  4002. * loading script ui_options.script
  4003. found script ui_options in unlocalizers data
  4004. found variable opt_temp to unlocal
  4005. * loading script utils_xml.script
  4006. * loading script axr_main.script
  4007. * loading script game_registrator.script
  4008. * loading script class_registrator_modded_exes.script
  4009. * loading script _g_patches.script
  4010. * loading script dxml_core.script
  4011. [Modded Exes] init gathering modxml_... scripts
  4012. * loading script modxml_inject_keybinds.script
  4013. [Modded Exes] gathering modxml_inject_keybinds.script
  4014. * loading script modxml_mysteries_of_the_zone_unlocker.script
  4015. [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
  4016. * loading script modxml_test.script
  4017. [Modded Exes] gathering modxml_test.script
  4018. * loading script ui_options_modded_exes.script
  4019. * loading script options_modded_exes.script
  4020. * loading script options_modded_exes_visual.script
  4021. * loading script options_modded_exes_ui_hud.script
  4022. * loading script options_builder.script
  4023. * loading script options_modded_exes_crosshair.script
  4024. * loading script options_modded_exes_hdr10.script
  4025. * loading script options_modded_exes_3d_scopes.script
  4026. * loading script options_modded_exes_particles.script
  4027. * loading script options_modded_exes_wallmarks.script
  4028. * loading script options_modded_exes_sound.script
  4029. * loading script options_modded_exes_doppler.script
  4030. * loading script options_modded_exes_control.script
  4031. * loading script options_modded_exes_keyboard.script
  4032. * loading script options_modded_exes_mouse.script
  4033. * loading script options_modded_exes_camera.script
  4034. * loading script options_modded_exes_pda.script
  4035. * loading script options_modded_exes_gameplay.script
  4036. * loading script options_modded_exes_aim.script
  4037. * loading script options_modded_exes_3d_ballistics.script
  4038. * loading script options_modded_exes_first_person_death.script
  4039. * loading script options_modded_exes_monsters.script
  4040. * loading script options_modded_exes_saves.script
  4041. * loading script options_modded_exes_crash_saves.script
  4042. * loading script options_modded_exes_debug.script
  4043. * loading script options_modded_exes_logging.script
  4044. * loading script options_modded_exes_optimizations.script
  4045. * loading script slaxml.script
  4046. S.T.A.L.K.E.R. Anomaly version 1.5.3
  4047. using marshal library
  4048. * loading script _g.script
  4049. found script _g in unlocalizers data
  4050. found variable ini_cache to unlocal
  4051. * loading script aaa_rax_icon_override_mcm.script
  4052. * loading script utils_ui.script
  4053. * loading script utils_item.script
  4054. found script utils_item in unlocalizers data
  4055. found variable scopes_list to unlocal
  4056. * loading script utils_data.script
  4057. * loading script item_artefact.script
  4058. * loading script ui_inventory.script
  4059. * loading script aaa_sound_object_patch.script
  4060. * loading script aaaa_script_fixes_mp.script
  4061. * loading script bind_stalker_ext.script
  4062. * loading script ui_pda_npc_tab.script
  4063. * loading script item_device.script
  4064. found script item_device in unlocalizers data
  4065. [unlocalRegex] found variable on_anomaly_touch to unlocal
  4066. * loading script itms_manager.script
  4067. * loading script xrs_facer.script
  4068. found script xrs_facer in unlocalizers data
  4069. found variable facer_sets to unlocal
  4070. found variable Enabled to unlocal
  4071. * loading script axr_trade_manager.script
  4072. found script axr_trade_manager in unlocalizers data
  4073. found variable ini to unlocal
  4074. found variable max_upgrades_per_visit to unlocal
  4075. [unlocalRegex] found variable picked_unchecked to unlocal
  4076. [unlocalRegex] found variable picked_set to unlocal
  4077. * loading script xr_conditions.script
  4078. * loading script xr_effects.script
  4079. * loading script item_weapon.script
  4080. found script item_weapon in unlocalizers data
  4081. found variable scopes_table to unlocal
  4082. found variable overheat_threshold to unlocal
  4083. found variable time_quant to unlocal
  4084. found variable decrease_quant to unlocal
  4085. found variable max_overheat to unlocal
  4086. found variable overheat to unlocal
  4087. found variable smoke to unlocal
  4088. found variable last_wpn_id to unlocal
  4089. * loading script trans_outfit.script
  4090. * loading script actor_effects.script
  4091. found script actor_effects in unlocalizers data
  4092. found variable RENDERER to unlocal
  4093. found variable STATIC_LIGHT to unlocal
  4094. * loading script actor_menu.script
  4095. * loading script actor_menu_inventory.script
  4096. * loading script actor_proxy.script
  4097. * loading script actor_status.script
  4098. * loading script actor_status_sleep.script
  4099. * loading script actor_status_thirst.script
  4100. * loading script ads_reloads.script
  4101. * loading script alife_storage_manager.script
  4102. * loading script animation_common.script
  4103. * loading script aol_anim_transitions.script
  4104. -----loading c:/anomaly\gamedata\configs\system.ltx
  4105. [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
  4106. * loading script aol_sprint_cancel.script
  4107. * loading script arszi_psy.script
  4108. * loading script axr_beh.script
  4109. * loading script axr_beh_patches.script
  4110. * loading script axr_companions.script
  4111. found script axr_companions in unlocalizers data
  4112. found variable _current_states to unlocal
  4113. found variable cw_commands to unlocal
  4114. * loading script axr_keybind.script
  4115. * loading script axr_companions_monkey_cmdwheel_hold_fire.script
  4116. * loading script axr_fight_from_cover.script
  4117. * loading script axr_npc_vs_box.script
  4118. * loading script axr_npc_vs_heli.script
  4119. * loading script axr_radio_in_heli.script
  4120. * loading script axr_stalker_panic.script
  4121. * loading script axr_task_manager.script
  4122. * loading script axr_turn_on_campfire.script
  4123. * loading script bind_anomaly_field.script
  4124. * loading script bind_anomaly_zone.script
  4125. * loading script bind_awr.script
  4126. * loading script bind_camp.script
  4127. * loading script bind_campfire.script
  4128. * loading script bind_car.script
  4129. * loading script bind_container.script
  4130. * loading script bind_crow.script
  4131. * loading script bind_door_labx8.script
  4132. * loading script bind_dynamic_light.script
  4133. * loading script bind_dynamo_hand.script
  4134. * loading script bind_faction.script
  4135. * loading script bind_heli.script
  4136. * loading script bind_item.script
  4137. * loading script bind_level_changer.script
  4138. * loading script bind_monster.script
  4139. * loading script bind_physic_object.script
  4140. * loading script bind_red_forest_bridge.script
  4141. * loading script bind_restrictor.script
  4142. * loading script bind_signal_light.script
  4143. * loading script bind_smart_cover.script
  4144. * loading script bind_smart_terrain.script
  4145. * loading script bind_stalker.script
  4146. * loading script bind_trader.script
  4147. * loading script binoc_pistol_knife.script
  4148. * loading script bleed_icon.script
  4149. * loading script blood_pool.script
  4150. * loading script blood_pool_mcm.script
  4151. * loading script xr_motivator.script
  4152. * loading script callbacks_gameobject.script
  4153. * loading script level_input.script
  4154. * loading script task_manager.script
  4155. * loading script closecaption.script
  4156. * loading script combat_restrictor.script
  4157. * loading script combine_all_items.script
  4158. * loading script custom_functor_autoinject.script
  4159. * loading script cover_manager.script
  4160. * loading script db.script
  4161. * loading script death_manager.script
  4162. * loading script debug_cmd_list.script
  4163. * loading script demonized_crafter.script
  4164. * loading script demonized_crafter_shovels.script
  4165. * loading script demonized_geometry_ray.script
  4166. * loading script demonized_randomizing_functions.script
  4167. * loading script demonized_time_events.script
  4168. * loading script detector_passive_mode.script
  4169. * loading script detector_passive_mode_mcm.script
  4170. * loading script dfrc_resources.script
  4171. * loading script dialog_manager.script
  4172. * loading script dialogs.script
  4173. * loading script dialogs_agr_u.script
  4174. * loading script task_functor.script
  4175. * loading script task_status_functor.script
  4176. * loading script dialogs_axr_companion.script
  4177. * loading script dialogs_bar.script
  4178. * loading script dialogs_darkvalley.script
  4179. * loading script dialogs_devushka.script
  4180. * loading script dialogs_escape.script
  4181. * loading script dialogs_jupiter.script
  4182. * loading script dialogs_lostzone.script
  4183. * loading script dialogs_marsh.script
  4184. * loading script dialogs_mlr.script
  4185. * loading script dialogs_pripyat.script
  4186. * loading script dialogs_warlab.script
  4187. * loading script dialogs_yantar.script
  4188. * loading script dialogs_zaton.script
  4189. * loading script dph_mcm_save_storage.script
  4190. * loading script dynamic_faction_relations_customizer.script
  4191. * loading script game_relations.script
  4192. - Loading DFRC Main Module 2.2.5
  4193. DFRC Initialization: Checking Rank Names
  4194. DFRC Initialization: Highest Rank Value attainable = legend
  4195. * loading script dynamic_news_helper.script
  4196. * loading script dynamic_faction_relations_customizer_mcm.script
  4197. * loading script dynamic_news_manager.script
  4198. found script dynamic_news_manager in unlocalizers data
  4199. found variable shw_death_mutant to unlocal
  4200. found variable msg_duration to unlocal
  4201. * loading script dynamic_news_manager_dfrc.script
  4202. * loading script exoseva_inject.script
  4203. * loading script trader_autoinject.script
  4204. * loading script trade_manager.script
  4205. * loading script faction_expansions.script
  4206. * loading script factionid_hud_mcm.script
  4207. * loading script fakelens.script
  4208. * loading script fraktality_spring.script
  4209. * loading script game_achievements.script
  4210. * loading script game_autosave.script
  4211. * loading script game_autosave_new.script
  4212. * loading script game_backpack_travel.script
  4213. * loading script game_difficulties.script
  4214. * loading script game_fast_travel.script
  4215. * loading script game_setup.script
  4216. * loading script worldspawns_rework_mcm.script
  4217. * loading script game_statistics.script
  4218. found script game_statistics in unlocalizers data
  4219. found variable rept_table to unlocal
  4220. * loading script gamemode_agony.script
  4221. * loading script gamemode_azazel.script
  4222. * loading script warfare.script
  4223. * loading script gamemode_ironman.script
  4224. * loading script gamemode_timer.script
  4225. * loading script gameplay_disguise.script
  4226. found script gameplay_disguise in unlocalizers data
  4227. found variable default_comm to unlocal
  4228. found variable npcs_memory to unlocal
  4229. found variable is_enabled to unlocal
  4230. [unlocalRegex] found variable npc_on_update to unlocal
  4231. * loading script gameplay_radioactive_water.script
  4232. * loading script gameplay_silent_kills.script
  4233. * loading script global_position.script
  4234. * loading script grok_stashes_on_corpses.script
  4235. * loading script guaranteed_loot.script
  4236. * loading script gulag_general.script
  4237. * loading script gwr_worldweapon_binder.script
  4238. * loading script half_damage.script
  4239. * loading script heli_alife.script
  4240. * loading script heli_alife_warfare.script
  4241. * loading script heli_combat.script
  4242. * loading script heli_fire.script
  4243. * loading script heli_fly.script
  4244. * loading script heli_look.script
  4245. * loading script heli_move.script
  4246. * loading script heli_snd.script
  4247. * loading script xr_sound.script
  4248. * loading script hxf_tough_important_npcs.script
  4249. * loading script imgui_helper.script
  4250. * loading script info_portions.script
  4251. * loading script inventory_upgrades.script
  4252. * loading script inventory_upgrades_mp.script
  4253. * loading script item_backpack.script
  4254. * loading script item_cooking.script
  4255. * loading script item_knife.script
  4256. * loading script item_map_kit.script
  4257. * loading script item_mine.script
  4258. * loading script item_money.script
  4259. * loading script item_parts.script
  4260. * loading script item_radio.script
  4261. * loading script item_recipe.script
  4262. * loading script item_repair.script
  4263. * loading script item_tent.script
  4264. * loading script ka_dialog.script
  4265. * loading script ka_travel.script
  4266. * loading script ka_travel_dialog.script
  4267. * loading script level_environment.script
  4268. * loading script level_targets.script
  4269. * loading script level_weathers.script
  4270. * loading script light_gem.script
  4271. * loading script stealth_mcm.script
  4272. * loading script ui_mcm.script
  4273. * loading script liz_inertia_expanded_mcm.script
  4274. * loading script lual_viewmodel_droop_mcm.script
  4275. * loading script melee_degrade_onhit_mcm.script
  4276. * loading script semiradiant_ai_mcm.script
  4277. * loading script smooth_prog_mcm.script
  4278. * loading script weapon_cover_tilt_mcm.script
  4279. * loading script z_npc_wounded_animation_fix_mcm.script
  4280. * loading script xr_wounded.script
  4281. * loading script liz_inertia_expanded.script
  4282. * loading script loadscreen.script
  4283. * loading script logic_enforcer.script
  4284. * loading script ltx_help_ex.script
  4285. * loading script lua_ext.script
  4286. * loading script lua_help_ex.script
  4287. * loading script lua_help_imgui.script
  4288. * loading script lual_viewmodel_droop.script
  4289. * loading script mcm_log.script
  4290. * loading script medic_effects.script
  4291. * loading script melee_trade_inject.script
  4292. * loading script memusage.script
  4293. * loading script mlr_utils.script
  4294. * loading script mob_camp.script
  4295. * loading script mob_combat.script
  4296. * loading script mob_death.script
  4297. * loading script mob_home.script
  4298. * loading script mob_jump.script
  4299. * loading script mob_remark.script
  4300. * loading script mob_sound.script
  4301. * loading script mob_state_mgr.script
  4302. * loading script mob_trade.script
  4303. * loading script mob_trader.script
  4304. * loading script mob_walker.script
  4305. * loading script modded_exes_migration.script
  4306. * loading script modules.script
  4307. * loading script xr_meet.script
  4308. * loading script xr_actions_id.script
  4309. * loading script xr_danger.script
  4310. * loading script xr_abuse.script
  4311. * loading script xr_gather_items.script
  4312. * loading script xr_help_wounded.script
  4313. * loading script xr_corpse_detection.script
  4314. * loading script rx_ff.script
  4315. * loading script xrs_kill_wounded.script
  4316. * loading script xr_walker.script
  4317. * loading script xr_remark.script
  4318. * loading script xr_cover.script
  4319. * loading script xr_sleeper.script
  4320. * loading script xr_camper.script
  4321. * loading script xr_combat.script
  4322. * loading script xr_death.script
  4323. * loading script xr_hit.script
  4324. * loading script xr_combat_ignore.script
  4325. * loading script xr_combat_zombied.script
  4326. * loading script xr_patrol.script
  4327. * loading script xr_smartcover.script
  4328. * loading script xr_companion.script
  4329. * loading script xr_animpoint.script
  4330. * loading script xr_reach_task.script
  4331. * loading script ph_car.script
  4332. * loading script ph_door.script
  4333. * loading script ph_idle.script
  4334. * loading script ph_hit.script
  4335. * loading script ph_on_hit.script
  4336. * loading script ph_button.script
  4337. * loading script ph_code.script
  4338. * loading script ph_death.script
  4339. * loading script ph_minigun.script
  4340. * loading script ph_oscillate.script
  4341. * loading script ph_sound.script
  4342. * loading script sr_no_weapon.script
  4343. * loading script sr_teleport.script
  4344. * loading script sr_idle.script
  4345. * loading script sr_light.script
  4346. * loading script sr_timer.script
  4347. * loading script sr_psy_antenna.script
  4348. * loading script sr_postprocess.script
  4349. * loading script sr_particle.script
  4350. * loading script sr_cutscene.script
  4351. * loading script sr_monster.script
  4352. * loading script sr_crow_spawner.script
  4353. * loading script sr_silence.script
  4354. * loading script sr_deimos.script
  4355. * loading script xr_campfire_point.script
  4356. * loading script move_mgr.script
  4357. * loading script news_manager.script
  4358. * loading script no_escape_from_rads.script
  4359. * loading script pda.script
  4360. found script pda in unlocalizers data
  4361. found variable map_spot_property to unlocal
  4362. * loading script pda_actor.script
  4363. * loading script pda_flagger.script
  4364. * loading script pda_smart_terrain_warfare.script
  4365. * loading script ph_appforce.script
  4366. * loading script phantom_manager.script
  4367. * loading script post_combat_idle.script
  4368. * loading script psi_storm_manager.script
  4369. * loading script ranks.script
  4370. * loading script redone_ai_combat_damage.script
  4371. * loading script redone_ai_schemes.script
  4372. * loading script release_body_manager.script
  4373. * loading script release_item_manager.script
  4374. * loading script release_npc_inventory.script
  4375. * loading script restrictor_manager.script
  4376. * loading script safe_release_manager.script
  4377. * loading script scoperadii.script
  4378. * loading script shotgun_unjam_fix.script
  4379. * loading script shovel_god.script
  4380. * loading script sim_board.script
  4381. * loading script sim_offline_combat.script
  4382. * loading script sim_squad_bounty.script
  4383. * loading script sim_squad_warfare.script
  4384. * loading script simulation_objects.script
  4385. * loading script smart_covers.script
  4386. * loading script smart_covers_combat_front.script
  4387. * loading script smart_covers_loophole_crouch_front_left.script
  4388. * loading script smart_covers_loophole_crouch_front.script
  4389. * loading script smart_covers_loophole_crouch_front_right.script
  4390. * loading script smart_covers_loophole_stand_front_left.script
  4391. * loading script smart_covers_loophole_stand_front_right.script
  4392. * loading script smart_covers_combat_prone.script
  4393. * loading script smart_covers_loophole_prone.script
  4394. * loading script smart_covers_animpoint_stay_wall.script
  4395. * loading script smart_covers_loophole_animpoint_stay_wall.script
  4396. * loading script smart_covers_animpoint_stay_table.script
  4397. * loading script smart_covers_loophole_animpoint_stay_table.script
  4398. * loading script smart_covers_animpoint_sit_high.script
  4399. * loading script smart_covers_loophole_animpoint_sit_high.script
  4400. * loading script smart_covers_animpoint_sit_normal.script
  4401. * loading script smart_covers_loophole_animpoint_sit_normal.script
  4402. * loading script smart_covers_animpoint_sit_low.script
  4403. * loading script smart_covers_loophole_animpoint_sit_low.script
  4404. * loading script smart_covers_animpoint_sit.script
  4405. * loading script smart_covers_loophole_animpoint_sit.script
  4406. * loading script smart_covers_animpoint_sit_ass.script
  4407. * loading script smart_covers_loophole_animpoint_sit_ass.script
  4408. * loading script smart_covers_animpoint_sit_knee.script
  4409. * loading script smart_covers_loophole_animpoint_sit_knee.script
  4410. * loading script smart_covers_animpoint_stay_ohrana.script
  4411. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  4412. * loading script smart_covers_animpoint_stay_bar.script
  4413. * loading script smart_covers_loophole_animpoint_stay_bar.script
  4414. * loading script smart_covers_animpoint_sit_wait.script
  4415. * loading script smart_covers_loophole_animpoint_sit_wait.script
  4416. * loading script smart_covers_animpoint_stay_wait.script
  4417. * loading script smart_covers_loophole_animpoint_stay_wait.script
  4418. * loading script smart_covers_animpoint_pri_a15.script
  4419. * loading script smart_covers_loophole_animpoint_pri_a15.script
  4420. * loading script smart_covers_anim_pri_a22.script
  4421. * loading script smart_covers_loophole_anim_pri_a22.script
  4422. * loading script smart_covers_combat.script
  4423. * loading script smart_covers_cover_lesnik.script
  4424. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  4425. * loading script smart_covers_loophole_crouch_back.script
  4426. * loading script smart_covers_loophole_crouch_left.script
  4427. * loading script smart_covers_loophole_crouch_right.script
  4428. * loading script smart_covers_loophole_lead_forester_idle.script
  4429. * loading script smart_covers_loophole_lead_forester_talk.script
  4430. * loading script smart_covers_loophole_lesnik.script
  4431. * loading script smart_covers_loophole_stand_back.script
  4432. * loading script smart_covers_loophole_stand_left.script
  4433. * loading script smart_covers_loophole_stand_right.script
  4434. * loading script smart_terrain_warfare.script
  4435. * loading script sound_ambient.script
  4436. * loading script sound_manager.script
  4437. * loading script sound_theme.script
  4438. * loading script spawn_nimble_items.script
  4439. * loading script sr_camp.script
  4440. * loading script stalker_generic.script
  4441. * loading script stash_journal.script
  4442. * loading script state_lib.script
  4443. * loading script state_lib_animpoint.script
  4444. * loading script state_mgr_scenario.script
  4445. * loading script state_mgr_pri_a15.script
  4446. * loading script state_mgr.script
  4447. * loading script state_mgr_animation.script
  4448. * loading script state_mgr_animation_list.script
  4449. * loading script state_mgr_animation_list_animpoint.script
  4450. * loading script state_mgr_animstate.script
  4451. * loading script state_mgr_animstate_list.script
  4452. * loading script state_mgr_animstate_list_animpoint.script
  4453. * loading script state_mgr_bodystate.script
  4454. * loading script state_mgr_direction.script
  4455. * loading script state_mgr_goap.script
  4456. * loading script state_mgr_mental.script
  4457. * loading script state_mgr_movement.script
  4458. * loading script state_mgr_smartcover.script
  4459. * loading script state_mgr_weapon.script
  4460. * loading script stealth_nvg.script
  4461. * loading script story_objects.script
  4462. * loading script surge_manager.script
  4463. * loading script task_objects.script
  4464. * loading script tasks_agent_rescue.script
  4465. * loading script tasks_anomaly_scanner.script
  4466. * loading script tasks_assault.script
  4467. found script tasks_assault in unlocalizers data
  4468. found variable cache_assault to unlocal
  4469. found variable factions_list to unlocal
  4470. found variable blacklisted_maps to unlocal
  4471. * loading script tasks_bounty.script
  4472. * loading script tasks_chimera_scan.script
  4473. * loading script utils_obj.script
  4474. * loading script tasks_clear_map.script
  4475. * loading script tasks_defense.script
  4476. * loading script tasks_delivery.script
  4477. * loading script tasks_dominance.script
  4478. * loading script tasks_faction_control.script
  4479. * loading script tasks_fate.script
  4480. * loading script tasks_fetch.script
  4481. * loading script tasks_guide.script
  4482. * loading script tasks_measure.script
  4483. * loading script tasks_multifetch.script
  4484. * loading script tasks_pump_station_defense.script
  4485. * loading script tasks_recover_item_on_corpse.script
  4486. * loading script tasks_recover_mutant_data.script
  4487. * loading script tasks_smart_control.script
  4488. * loading script tasks_stash.script
  4489. * loading script tasks_top_10.script
  4490. * loading script tasks_veh_destroy.script
  4491. * loading script tb_remove_bugged_stashes.script
  4492. * loading script thial_ray.script
  4493. * loading script treasure_manager.script
  4494. * loading script treasure_manager_monkey_map_links.script
  4495. * loading script true_first_person_death.script
  4496. * loading script txr_mines.script
  4497. * loading script txr_paid_companions.script
  4498. * loading script txr_routes.script
  4499. * loading script ui_companion_inv.script
  4500. * loading script ui_ctrl_lighting.script
  4501. * loading script ui_debug_item.script
  4502. * loading script ui_wpn_params.script
  4503. * loading script ui_debug_launcher.script
  4504. * loading script ui_debug_lighting.script
  4505. * loading script ui_debug_main.script
  4506. * loading script ui_debug_weather.script
  4507. * loading script ui_debug_wpn_hud.script
  4508. * loading script ui_dosimeter.script
  4509. * loading script ui_dyn_msg_box.script
  4510. * loading script ui_enemy_health.script
  4511. * loading script ui_extra.script
  4512. * loading script ui_freeplay_dialog.script
  4513. * loading script ui_item.script
  4514. * loading script ui_itm_details.script
  4515. * loading script ui_load_dialog.script
  4516. * loading script ui_map_debug_ex.script
  4517. * loading script ui_mm_faction_select.script
  4518. found script ui_mm_faction_select in unlocalizers data
  4519. [unlocalRegex] found variable on_game_load to unlocal
  4520. * loading script ui_mutant_loot.script
  4521. * loading script ui_numpad.script
  4522. * loading script ui_pda_contacts_tab.script
  4523. * loading script ui_pda_encyclopedia_tab.script
  4524. * loading script ui_pda_radio_tab.script
  4525. * loading script ui_pda_relations_tab.script
  4526. * loading script ui_pda_warfare_tab.script
  4527. * loading script ui_save_dialog.script
  4528. * loading script ui_scenes.script
  4529. * loading script ui_sleep_dialog.script
  4530. * loading script ui_sr_teleport.script
  4531. * loading script ui_warfare_options_hints.script
  4532. * loading script ui_workshop.script
  4533. * loading script uni_anim_ammo.script
  4534. * loading script uni_anim_core.script
  4535. * loading script uni_anim_detectors.script
  4536. * loading script unjam_motion_mark.script
  4537. * loading script upgrade_rank_pricing.script
  4538. * loading script utils_stpk.script
  4539. * loading script visual_memory_manager.script
  4540. * loading script warfare_faction_control.script
  4541. * loading script warfare_factions.script
  4542. * loading script warfare_levels.script
  4543. * loading script warfare_names.script
  4544. * loading script warfare_options.script
  4545. * loading script weapon_cover_tilt.script
  4546. * loading script weapon_cover_tilt_positions.script
  4547. * loading script weapon_cover_tilt_gun_trigger_radii.script
  4548. * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
  4549. * loading script weapon_cover_tilt_positions_ar_pack.script
  4550. * loading script weapon_cover_tilt_rattle.script
  4551. * loading script xr_animpoint_predicates.script
  4552. * loading script xr_box.script
  4553. * loading script xr_bribe.script
  4554. * loading script xr_combat_camper.script
  4555. * loading script xr_evaluators_id.script
  4556. * loading script xr_combat_camper_ex.script
  4557. * loading script xr_combat_ignore_ex.script
  4558. * loading script xr_combat_monolith.script
  4559. * loading script xr_cond_snipers_add.script
  4560. * loading script xr_conditions_addon.script
  4561. * loading script xr_detector.script
  4562. * loading script xr_eat_medkit.script
  4563. * loading script xr_effects_addon.script
  4564. * loading script xr_gulag.script
  4565. * loading script xr_hear.script
  4566. * loading script xr_logic.script
  4567. * loading script xr_patch.script
  4568. * loading script xr_state.script
  4569. * loading script xr_weapon_jam.script
  4570. * loading script xr_zones.script
  4571. * loading script xr_zones_sound.script
  4572. * loading script xrs_debug_tools.script
  4573. * loading script xrs_dyn_music.script
  4574. * loading script xrs_rnd_npc_loadout.script
  4575. * loading script z_barry_melee_patch.script
  4576. * loading script z_companions_dont_blow_disguises.script
  4577. * loading script z_overheat_gunsmoke.script
  4578. * loading script z_parts_inject.script
  4579. * loading script z_repaired_starter_gear.script
  4580. * loading script z_surge_crow_killer_fix.script
  4581. * loading script z_talk_to_everyone.script
  4582. * loading script z_task_marker_delivery_fix.script
  4583. * loading script zz_artefact_distance.script
  4584. * loading script zz_npc_loot_claim_softcore.script
  4585. * loading script zzz_mutant_relations_dfrc.script
  4586. * loading script zzz_patches_dfrc.script
  4587. * loading script zzzzzzz_repair_modifiers.script
  4588. MCM given bad path:dmg_dfrc/debug/enable_logging
  4589. MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
  4590. MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
  4591. MCM given bad path:dmg_dfrc/debug/show_init_general
  4592. MCM given bad path:dmg_dfrc/debug/show_init_getconfig
  4593. MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
  4594. MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
  4595. MCM given bad path:dmg_dfrc/debug/show_death_rep
  4596. MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
  4597. MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
  4598. MCM given bad path:dmg_dfrc/debug/show_chance_eval
  4599. MCM given bad path:dmg_dfrc/debug/show_change_calc
  4600. MCM given bad path:dmg_dfrc/debug/show_param_error
  4601. MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
  4602. MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
  4603. # Loading ini: misc\smart_profiles.ltx
  4604. end setup
  4605. ![axr_main callback_set] callback on_game_end doesn't exist!
  4606. ~ ------------------------------------------------------------------------
  4607. ~ STACK TRACEBACK:
  4608.  
  4609. c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
  4610. c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
  4611. c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
  4612. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
  4613. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
  4614. c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
  4615. c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
  4616. ~ ------------------------------------------------------------------------
  4617. * phase time: 1906 ms
  4618. * phase cmem: 1758541 K
  4619. * phase time: 127 ms
  4620. * phase cmem: 1758541 K
  4621. loading mdata
  4622. # LOADING: Sleep deprivation | last_sleep: 1369.2
  4623. # LOADING: NPC items | number of saved npcs: 28
  4624. # LOADING: Water deprivation | last_drink: 960
  4625. # LOADING: DFRC Persistent Data
  4626. # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  4627. * Loading spawn registry...
  4628. [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
  4629. [PP] Done reading patrol paths from configs
  4630. * 18652 spawn points are successfully loaded
  4631. * Loading objects...
  4632. * 24724 objects are successfully loaded
  4633. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
  4634. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
  4635. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
  4636. * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.235s)
  4637. * phase time: 1235 ms
  4638. * phase cmem: 1834118 K
  4639. * phase time: 140 ms
  4640. * phase cmem: 1834118 K
  4641. * phase time: 141 ms
  4642. * phase cmem: 1834118 K
  4643. * [x-ray]: Full Memory Stats
  4644. * [win32]: free[137436370860 K], reserved[17728 K], committed[2564820 K]
  4645. * [ D3D ]: textures[3598177 K]
  4646. * [x-ray]: process heap[1834118 K]
  4647. * [x-ray]: economy: strings[252619 K], smem[67473 K]
  4648. [LSS] Spawning object [][actor][0]
  4649. [LSS] Spawning object [sim_default_freedom_12536][sim_default_freedom_1][2536]
  4650. [LSS] Spawning object [sim_default_freedom_22729][sim_default_freedom_2][2729]
  4651. [LSS] Spawning object [sim_default_freedom_14171][sim_default_freedom_1][4171]
  4652. [LSS] Spawning object [sim_default_freedom_24361][sim_default_freedom_2][4361]
  4653. [LSS] Spawning object [sim_default_freedom_24494][sim_default_freedom_2][4494]
  4654. [LSS] Spawning object [sim_default_freedom_312798][sim_default_freedom_3][12798]
  4655. [LSS] Spawning object [mil_2c_01_hw_anomal_zone][anomal_zone][15021]
  4656. [LSS] Spawning object [mil_smart_terrain_2_1_anomal_zone][anomal_zone][15022]
  4657. [LSS] Spawning object [mil_smart_terrain_2_6_anomal_zone][anomal_zone][15023]
  4658. [LSS] Spawning object [mil_smart_terrain_4_7_anomal_zone][anomal_zone][15024]
  4659. [LSS] Spawning object [mil_smart_terrain_7_4_anomal_zone][anomal_zone][15025]
  4660. [LSS] Spawning object [mil_smart_terrain_8_3_anomal_zone][anomal_zone][15026]
  4661. [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][15028]
  4662. [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][15029]
  4663. [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][15030]
  4664. [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][15031]
  4665. [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][15032]
  4666. [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][15033]
  4667. [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][15034]
  4668. [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][15035]
  4669. [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][15036]
  4670. [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][15037]
  4671. [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][15038]
  4672. [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][15039]
  4673. [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][15040]
  4674. [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][15041]
  4675. [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][15042]
  4676. [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][15043]
  4677. [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][15044]
  4678. [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][15045]
  4679. [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][15046]
  4680. [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][15047]
  4681. [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][15048]
  4682. [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][15049]
  4683. [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][15050]
  4684. [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][15051]
  4685. [LSS] Spawning object [mil_smart_terrain_7_7_camp][camp_zone][15052]
  4686. [LSS] Spawning object [mil_smart_terrain_7_7_camp2][camp_zone][15053]
  4687. [LSS] Spawning object [mil_smart_terrain_7_7_camp3][camp_zone][15054]
  4688. [LSS] Spawning object [mil_smart_terrain_7_7_camp4][camp_zone][15055]
  4689. [LSS] Spawning object [level_prefix_campfire_0037][campfire][15056]
  4690. [LSS] Spawning object [mil_smart_terrain_2_10_campfire_1][campfire][15057]
  4691. [LSS] Spawning object [mil_smart_terrain_2_10_campfire_2][campfire][15058]
  4692. [LSS] Spawning object [mil_smart_terrain_2_1_campfire_1][campfire][15059]
  4693. [LSS] Spawning object [mil_smart_terrain_2_1_campfire_2][campfire][15060]
  4694. [LSS] Spawning object [mil_smart_terrain_2_2_campfire_1][campfire][15061]
  4695. [LSS] Spawning object [mil_smart_terrain_2_2_campfire_2][campfire][15062]
  4696. [LSS] Spawning object [mil_smart_terrain_2_2_campfire_3][campfire][15063]
  4697. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_1][campfire][15064]
  4698. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_2][campfire][15065]
  4699. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_3][campfire][15066]
  4700. [LSS] Spawning object [mil_smart_terrain_2_4_campfire_4][campfire][15067]
  4701. [LSS] Spawning object [mil_smart_terrain_2_6_campfire_1][campfire][15068]
  4702. [LSS] Spawning object [mil_smart_terrain_3_8_campfire_1][campfire][15069]
  4703. [LSS] Spawning object [mil_smart_terrain_3_8_campfire_2][campfire][15070]
  4704. [LSS] Spawning object [mil_smart_terrain_3_8_campfire_3][campfire][15071]
  4705. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_1][campfire][15072]
  4706. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_2][campfire][15073]
  4707. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_3][campfire][15074]
  4708. [LSS] Spawning object [mil_smart_terrain_4_2_campfire_4][campfire][15075]
  4709. [LSS] Spawning object [mil_smart_terrain_4_3_campfire_1][campfire][15076]
  4710. [LSS] Spawning object [mil_smart_terrain_4_5_campfire_1][campfire][15077]
  4711. [LSS] Spawning object [mil_smart_terrain_4_5_campfire_2][campfire][15078]
  4712. [LSS] Spawning object [mil_smart_terrain_4_7_campfire_1][campfire][15079]
  4713. [LSS] Spawning object [mil_smart_terrain_4_7_campfire_2][campfire][15080]
  4714. [LSS] Spawning object [mil_smart_terrain_4_7_campfire_3][campfire][15081]
  4715. [LSS] Spawning object [mil_smart_terrain_4_8_campfire_1][campfire][15082]
  4716. [LSS] Spawning object [mil_smart_terrain_7_10_campfire_1][campfire][15083]
  4717. [LSS] Spawning object [mil_smart_terrain_7_10_campfire_2][campfire][15084]
  4718. [LSS] Spawning object [mil_smart_terrain_7_12_campfire_1][campfire][15085]
  4719. [LSS] Spawning object [mil_smart_terrain_7_12_campfire_2][campfire][15086]
  4720. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_1][campfire][15087]
  4721. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_2][campfire][15088]
  4722. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_3][campfire][15089]
  4723. [LSS] Spawning object [mil_smart_terrain_7_4_campfire_4][campfire][15090]
  4724. [LSS] Spawning object [mil_smart_terrain_7_7_campfire_1][campfire][15091]
  4725. [LSS] Spawning object [mil_smart_terrain_7_7_campfire_2][campfire][15092]
  4726. [LSS] Spawning object [mil_smart_terrain_7_7_campfire_3][campfire][15093]
  4727. [LSS] Spawning object [mil_smart_terrain_7_8_campfire_1][campfire][15094]
  4728. [LSS] Spawning object [mil_smart_terrain_8_3_campfire_1][campfire][15095]
  4729. [LSS] Spawning object [clmbl#0][climable_object][15096]
  4730. [LSS] Spawning object [clmbl#1][climable_object][15097]
  4731. [LSS] Spawning object [clmbl#10][climable_object][15098]
  4732. [LSS] Spawning object [clmbl#11][climable_object][15099]
  4733. [LSS] Spawning object [clmbl#12][climable_object][15100]
  4734. [LSS] Spawning object [clmbl#13][climable_object][15101]
  4735. [LSS] Spawning object [clmbl#14][climable_object][15102]
  4736. [LSS] Spawning object [clmbl#15][climable_object][15103]
  4737. [LSS] Spawning object [clmbl#16][climable_object][15104]
  4738. [LSS] Spawning object [clmbl#2][climable_object][15105]
  4739. [LSS] Spawning object [clmbl#3][climable_object][15106]
  4740. [LSS] Spawning object [clmbl#4][climable_object][15107]
  4741. [LSS] Spawning object [clmbl#5][climable_object][15108]
  4742. [LSS] Spawning object [clmbl#6][climable_object][15109]
  4743. [LSS] Spawning object [clmbl#7][climable_object][15110]
  4744. [LSS] Spawning object [clmbl#8][climable_object][15111]
  4745. [LSS] Spawning object [clmbl#9][climable_object][15112]
  4746. [LSS] Spawning object [mil_explosive_barrel][explosive_barrel][15122]
  4747. [LSS] Spawning object [mil_explosive_barrel_0000][explosive_barrel][15123]
  4748. [LSS] Spawning object [mil_explosive_barrel_0001][explosive_barrel][15124]
  4749. [LSS] Spawning object [mil_explosive_barrel_0003][explosive_barrel][15126]
  4750. [LSS] Spawning object [mil_explosive_barrel_0004][explosive_barrel][15127]
  4751. [LSS] Spawning object [mil_explosive_barrel_0005][explosive_barrel][15128]
  4752. [LSS] Spawning object [mil_explosive_barrel_0006][explosive_barrel][15129]
  4753. [LSS] Spawning object [mil_explosive_barrel_0007][explosive_barrel][15130]
  4754. [LSS] Spawning object [mil_explosive_barrel_0008][explosive_barrel][15131]
  4755. [LSS] Spawning object [mil_explosive_dinamit][explosive_dinamit][15132]
  4756. [LSS] Spawning object [mil_explosive_dinamit_0000][explosive_dinamit][15133]
  4757. [LSS] Spawning object [mil_torrid_zone_0001][fireball_acidic_zone][15135]
  4758. [LSS] Spawning object [mil_torrid_zone][fireball_zone][15136]
  4759. [LSS] Spawning object [mil_torrid_zone_0000][fireball_zone][15137]
  4760. [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][15143]
  4761. [LSS] Spawning object [mil_additional_quest_1_box][inventory_box][15144]
  4762. [LSS] Spawning object [mil_q10_n][inventory_box][15145]
  4763. [LSS] Spawning object [mil_q1_t_l][inventory_box][15146]
  4764. [LSS] Spawning object [mil_q2_n][inventory_box][15147]
  4765. [LSS] Spawning object [mil_q3_n][inventory_box][15148]
  4766. [LSS] Spawning object [mil_q4_n][inventory_box][15149]
  4767. [LSS] Spawning object [mil_q5_n][inventory_box][15150]
  4768. [LSS] Spawning object [mil_q6_n_a][inventory_box][15151]
  4769. [LSS] Spawning object [mil_q7_n_a][inventory_box][15152]
  4770. [LSS] Spawning object [mil_q8_n_a][inventory_box][15153]
  4771. [LSS] Spawning object [mil_q9_n_a][inventory_box][15154]
  4772. [LSS] Spawning object [mil_smart_terrain_2_2_box][inventory_box][15155]
  4773. [LSS] Spawning object [mil_smart_terrain_2_3_box][inventory_box][15156]
  4774. [LSS] Spawning object [mil_smart_terrain_2_4_box][inventory_box][15157]
  4775. [LSS] Spawning object [mil_smart_terrain_3_2_box][inventory_box][15158]
  4776. [LSS] Spawning object [mil_smart_terrain_3_5_box][inventory_box][15159]
  4777. [LSS] Spawning object [mil_smart_terrain_3_8_box][inventory_box][15160]
  4778. [LSS] Spawning object [mil_smart_terrain_4_2_box][inventory_box][15161]
  4779. [LSS] Spawning object [mil_smart_terrain_4_3_box][inventory_box][15162]
  4780. [LSS] Spawning object [mil_smart_terrain_4_5_box][inventory_box][15163]
  4781. [LSS] Spawning object [mil_smart_terrain_4_6_box][inventory_box][15164]
  4782. [LSS] Spawning object [mil_smart_terrain_4_7_box][inventory_box][15165]
  4783. [LSS] Spawning object [mil_smart_terrain_4_8_box][inventory_box][15166]
  4784. [LSS] Spawning object [mil_smart_terrain_5_2_box][inventory_box][15167]
  4785. [LSS] Spawning object [mil_smart_terrain_5_5_box][inventory_box][15168]
  4786. [LSS] Spawning object [mil_smart_terrain_5_6_box][inventory_box][15169]
  4787. [LSS] Spawning object [mil_smart_terrain_6_4_box][inventory_box][15170]
  4788. [LSS] Spawning object [mil_smart_terrain_7_2_box][inventory_box][15171]
  4789. [LSS] Spawning object [mil_smart_terrain_7_4_box][inventory_box][15172]
  4790. [LSS] Spawning object [mil_smart_terrain_7_7_box][inventory_box][15173]
  4791. [LSS] Spawning object [mil_smart_terrain_7_8_box][inventory_box][15174]
  4792. [LSS] Spawning object [mil_treasure_1][inventory_box][15175]
  4793. [LSS] Spawning object [mil_treasure_10][inventory_box][15176]
  4794. [LSS] Spawning object [mil_treasure_11][inventory_box][15177]
  4795. [LSS] Spawning object [mil_treasure_12][inventory_box][15178]
  4796. [LSS] Spawning object [mil_treasure_13][inventory_box][15179]
  4797. [LSS] Spawning object [mil_treasure_14][inventory_box][15180]
  4798. [LSS] Spawning object [mil_treasure_15][inventory_box][15181]
  4799. [LSS] Spawning object [mil_treasure_16][inventory_box][15182]
  4800. [LSS] Spawning object [mil_treasure_17][inventory_box][15183]
  4801. [LSS] Spawning object [mil_treasure_18][inventory_box][15184]
  4802. [LSS] Spawning object [mil_treasure_19][inventory_box][15185]
  4803. [LSS] Spawning object [mil_treasure_2][inventory_box][15186]
  4804. [LSS] Spawning object [mil_treasure_20][inventory_box][15187]
  4805. [LSS] Spawning object [mil_treasure_21][inventory_box][15188]
  4806. [LSS] Spawning object [mil_treasure_3][inventory_box][15189]
  4807. [LSS] Spawning object [mil_treasure_4][inventory_box][15190]
  4808. [LSS] Spawning object [mil_treasure_5][inventory_box][15191]
  4809. [LSS] Spawning object [mil_treasure_6][inventory_box][15192]
  4810. [LSS] Spawning object [mil_treasure_7][inventory_box][15193]
  4811. [LSS] Spawning object [mil_treasure_8][inventory_box][15194]
  4812. [LSS] Spawning object [mil_treasure_9][inventory_box][15195]
  4813. [LSS] Spawning object [mil_treasure_weapon_box][inventory_box][15196]
  4814. [LSS] Spawning object [mil_level_changer_to_bar_1][level_changer][15197]
  4815. [LSS] Spawning object [mil_level_changer_to_dead_city_1][level_changer][15198]
  4816. [LSS] Spawning object [mil_level_changer_to_radar_1][level_changer][15199]
  4817. [LSS] Spawning object [mil_level_changer_to_red_1][level_changer][15200]
  4818. [LSS] Spawning object [mil_level_changer_to_tc][level_changer][15201]
  4819. [LSS] Spawning object [light_alarm_white_glass_0004][lights_hanging_lamp][15202]
  4820. [LSS] Spawning object [light_alarm_white_glass_0005][lights_hanging_lamp][15203]
  4821. [LSS] Spawning object [light_alarm_white_glass_0007][lights_hanging_lamp][15204]
  4822. [LSS] Spawning object [light_alarm_white_glass_0010][lights_hanging_lamp][15205]
  4823. [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][15206]
  4824. [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][15207]
  4825. [LSS] Spawning object [light_galogen_1_glass_0002][lights_hanging_lamp][15208]
  4826. [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][15209]
  4827. [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][15210]
  4828. [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][15211]
  4829. [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][15212]
  4830. [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][15213]
  4831. [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0000][lights_hanging_lamp][15214]
  4832. [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0001][lights_hanging_lamp][15215]
  4833. [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][15216]
  4834. [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_01][lights_hanging_lamp][15217]
  4835. [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_02][lights_hanging_lamp][15218]
  4836. [LSS] Spawning object [mil_light_abajour][lights_hanging_lamp][15219]
  4837. [LSS] Spawning object [mil_light_abajour_0000][lights_hanging_lamp][15220]
  4838. [LSS] Spawning object [mil_lights_hanging_lamp][lights_hanging_lamp][15221]
  4839. [LSS] Spawning object [trader_tv_0002][lights_hanging_lamp][15222]
  4840. [LSS] Spawning object [bookcase_village_50x90_ph_door_l_0001][physic_destroyable_object][15225]
  4841. [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0001][physic_destroyable_object][15226]
  4842. [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0001][physic_destroyable_object][15227]
  4843. [LSS] Spawning object [mil_door_locker][physic_destroyable_object][15228]
  4844. [LSS] Spawning object [mil_physic_destroyable_object_0009][physic_destroyable_object][15239]
  4845. [LSS] Spawning object [mil_physic_destroyable_object_0010][physic_destroyable_object][15240]
  4846. [LSS] Spawning object [mil_physic_destroyable_object_0011][physic_destroyable_object][15241]
  4847. [LSS] Spawning object [mil_physic_destroyable_object_0012][physic_destroyable_object][15242]
  4848. [LSS] Spawning object [mil_physic_destroyable_object_0014][physic_destroyable_object][15244]
  4849. [LSS] Spawning object [mil_physic_destroyable_object_0020][physic_destroyable_object][15250]
  4850. [LSS] Spawning object [mil_physic_destroyable_object_0021][physic_destroyable_object][15251]
  4851. [LSS] Spawning object [mil_physic_destroyable_object_0022][physic_destroyable_object][15252]
  4852. [LSS] Spawning object [mil_physic_destroyable_object_0023][physic_destroyable_object][15253]
  4853. [LSS] Spawning object [mil_physic_destroyable_object_0026][physic_destroyable_object][15255]
  4854. [LSS] Spawning object [mil_physic_destroyable_object_0027][physic_destroyable_object][15256]
  4855. [LSS] Spawning object [mil_physic_destroyable_object_0028][physic_destroyable_object][15257]
  4856. [LSS] Spawning object [mil_physic_destroyable_object_0029][physic_destroyable_object][15258]
  4857. [LSS] Spawning object [mil_physic_destroyable_object_0030][physic_destroyable_object][15259]
  4858. [LSS] Spawning object [mil_physic_destroyable_object_0031][physic_destroyable_object][15260]
  4859. [LSS] Spawning object [mil_physic_destroyable_object_0033][physic_destroyable_object][15262]
  4860. [LSS] Spawning object [mil_physic_destroyable_object_0034][physic_destroyable_object][15263]
  4861. [LSS] Spawning object [mil_physic_destroyable_object_0035][physic_destroyable_object][15264]
  4862. [LSS] Spawning object [mil_physic_destroyable_object_0036][physic_destroyable_object][15265]
  4863. [LSS] Spawning object [mil_physic_destroyable_object_0037][physic_destroyable_object][15266]
  4864. [LSS] Spawning object [mil_physic_destroyable_object_0038][physic_destroyable_object][15267]
  4865. [LSS] Spawning object [mil_physic_destroyable_object_0039][physic_destroyable_object][15268]
  4866. [LSS] Spawning object [mil_physic_destroyable_object_0040][physic_destroyable_object][15269]
  4867. [LSS] Spawning object [mil_physic_destroyable_object_0041][physic_destroyable_object][15270]
  4868. [LSS] Spawning object [mil_physic_destroyable_object_0046][physic_destroyable_object][15275]
  4869. [LSS] Spawning object [mil_physic_destroyable_object_0047][physic_destroyable_object][15276]
  4870. [LSS] Spawning object [mil_physic_destroyable_object_0048][physic_destroyable_object][15277]
  4871. [LSS] Spawning object [mil_physic_destroyable_object_0049][physic_destroyable_object][15278]
  4872. [LSS] Spawning object [mil_physic_destroyable_object_0050][physic_destroyable_object][15279]
  4873. [LSS] Spawning object [mil_physic_destroyable_object_0053][physic_destroyable_object][15282]
  4874. [LSS] Spawning object [mil_physic_destroyable_object_0054][physic_destroyable_object][15283]
  4875. [LSS] Spawning object [mil_physic_destroyable_object_0056][physic_destroyable_object][15285]
  4876. [LSS] Spawning object [mil_physic_destroyable_object_0057][physic_destroyable_object][15286]
  4877. [LSS] Spawning object [mil_physic_destroyable_object_0058][physic_destroyable_object][15287]
  4878. [LSS] Spawning object [mil_physic_destroyable_object_0059][physic_destroyable_object][15288]
  4879. [LSS] Spawning object [mil_physic_destroyable_object_0060][physic_destroyable_object][15289]
  4880. [LSS] Spawning object [mil_physic_destroyable_object_0061][physic_destroyable_object][15290]
  4881. [LSS] Spawning object [mil_physic_destroyable_object_0062][physic_destroyable_object][15291]
  4882. [LSS] Spawning object [mil_physic_destroyable_object_0063][physic_destroyable_object][15292]
  4883. [LSS] Spawning object [mil_physic_destroyable_object_0064][physic_destroyable_object][15293]
  4884. [LSS] Spawning object [mil_physic_destroyable_object_0068][physic_destroyable_object][15297]
  4885. [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][15298]
  4886. [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][15299]
  4887. [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][15300]
  4888. [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][15301]
  4889. [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][15302]
  4890. [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][15303]
  4891. [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][15304]
  4892. [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][15305]
  4893. [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][15306]
  4894. [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][15307]
  4895. [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][15308]
  4896. [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][15309]
  4897. [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][15310]
  4898. [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][15311]
  4899. [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][15312]
  4900. [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][15313]
  4901. [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][15314]
  4902. [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][15315]
  4903. [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][15316]
  4904. [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][15317]
  4905. [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][15318]
  4906. [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][15319]
  4907. [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][15320]
  4908. [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][15321]
  4909. [LSS] Spawning object [mil_awr_stol_1][physic_object][15322]
  4910. [LSS] Spawning object [mil_awr_tiski_01][physic_object][15323]
  4911. [LSS] Spawning object [mil_button][physic_object][15324]
  4912. [LSS] Spawning object [mil_physic_object][physic_object][15325]
  4913. [LSS] Spawning object [mil_physic_object0034][physic_object][15326]
  4914. [LSS] Spawning object [mil_physic_object_0000][physic_object][15327]
  4915. [LSS] Spawning object [mil_physic_object_0001][physic_object][15328]
  4916. [LSS] Spawning object [mil_physic_object_0002][physic_object][15329]
  4917. [LSS] Spawning object [mil_physic_object_0003][physic_object][15330]
  4918. [LSS] Spawning object [mil_physic_object_0004][physic_object][15331]
  4919. [LSS] Spawning object [mil_physic_object_0005][physic_object][15332]
  4920. [LSS] Spawning object [mil_physic_object_0006][physic_object][15333]
  4921. [LSS] Spawning object [mil_physic_object_0007][physic_object][15334]
  4922. [LSS] Spawning object [mil_physic_object_0008][physic_object][15335]
  4923. [LSS] Spawning object [mil_physic_object_0009][physic_object][15336]
  4924. [LSS] Spawning object [mil_physic_object_0010][physic_object][15337]
  4925. [LSS] Spawning object [mil_physic_object_0011][physic_object][15338]
  4926. [LSS] Spawning object [mil_physic_object_0012][physic_object][15339]
  4927. [LSS] Spawning object [mil_physic_object_0013][physic_object][15340]
  4928. [LSS] Spawning object [mil_physic_object_0014][physic_object][15341]
  4929. [LSS] Spawning object [mil_physic_object_0015][physic_object][15342]
  4930. [LSS] Spawning object [mil_physic_object_0016][physic_object][15343]
  4931. [LSS] Spawning object [mil_physic_object_0017][physic_object][15344]
  4932. [LSS] Spawning object [mil_physic_object_0018][physic_object][15345]
  4933. [LSS] Spawning object [mil_physic_object_0019][physic_object][15346]
  4934. [LSS] Spawning object [mil_physic_object_0020][physic_object][15347]
  4935. [LSS] Spawning object [mil_physic_object_0021][physic_object][15348]
  4936. [LSS] Spawning object [mil_physic_object_0022][physic_object][15349]
  4937. [LSS] Spawning object [mil_physic_object_0023][physic_object][15350]
  4938. [LSS] Spawning object [mil_physic_object_0024][physic_object][15351]
  4939. [LSS] Spawning object [mil_physic_object_0025][physic_object][15352]
  4940. [LSS] Spawning object [mil_physic_object_0026][physic_object][15353]
  4941. [LSS] Spawning object [mil_physic_object_0027][physic_object][15354]
  4942. [LSS] Spawning object [mil_physic_object_0028][physic_object][15355]
  4943. [LSS] Spawning object [mil_physic_object_0029][physic_object][15356]
  4944. [LSS] Spawning object [mil_physic_object_0030][physic_object][15357]
  4945. [LSS] Spawning object [mil_physic_object_0031][physic_object][15358]
  4946. [LSS] Spawning object [mil_physic_object_0032][physic_object][15359]
  4947. [LSS] Spawning object [mil_physic_object_0033][physic_object][15360]
  4948. [LSS] Spawning object [mil_physic_object_0034][physic_object][15361]
  4949. [LSS] Spawning object [mil_physic_object_0035][physic_object][15362]
  4950. [LSS] Spawning object [mil_physic_object_0036][physic_object][15363]
  4951. [LSS] Spawning object [mil_physic_object_0037][physic_object][15364]
  4952. [LSS] Spawning object [mil_physic_object_0038][physic_object][15365]
  4953. [LSS] Spawning object [mil_physic_object_0039][physic_object][15366]
  4954. [LSS] Spawning object [mil_physic_object_0040][physic_object][15367]
  4955. [LSS] Spawning object [mil_physic_object_0041][physic_object][15368]
  4956. [LSS] Spawning object [mil_physic_object_0042][physic_object][15369]
  4957. [LSS] Spawning object [mil_physic_object_0043][physic_object][15370]
  4958. [LSS] Spawning object [mil_physic_object_0044][physic_object][15371]
  4959. [LSS] Spawning object [mil_physic_object_0045][physic_object][15372]
  4960. [LSS] Spawning object [mil_physic_object_0046][physic_object][15373]
  4961. [LSS] Spawning object [mil_physic_object_0047][physic_object][15374]
  4962. [LSS] Spawning object [mil_physic_object_0088][physic_object][15376]
  4963. [LSS] Spawning object [mil_physic_object_0093][physic_object][15377]
  4964. [LSS] Spawning object [mil_physic_object_0097][physic_object][15378]
  4965. [LSS] Spawning object [mil_physic_object_0119][physic_object][15379]
  4966. [LSS] Spawning object [mil_physic_object_0121][physic_object][15380]
  4967. [LSS] Spawning object [mil_physic_object_0122][physic_object][15381]
  4968. [LSS] Spawning object [mil_physic_object_0123][physic_object][15382]
  4969. [LSS] Spawning object [mil_physic_object_0127][physic_object][15383]
  4970. [LSS] Spawning object [mil_freedom_barman_mlr_place][smart_cover][15384]
  4971. [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_smart_cover][smart_cover][15385]
  4972. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp1][smart_cover][15386]
  4973. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp10][smart_cover][15387]
  4974. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp13][smart_cover][15388]
  4975. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp15][smart_cover][15389]
  4976. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp18][smart_cover][15390]
  4977. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp19][smart_cover][15391]
  4978. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp2][smart_cover][15392]
  4979. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp20][smart_cover][15393]
  4980. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp21][smart_cover][15394]
  4981. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp3][smart_cover][15395]
  4982. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp4][smart_cover][15396]
  4983. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp5][smart_cover][15397]
  4984. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp6][smart_cover][15398]
  4985. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp8][smart_cover][15399]
  4986. [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp9][smart_cover][15400]
  4987. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_animp][smart_cover][15401]
  4988. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_smart_cover][smart_cover][15402]
  4989. [LSS] Spawning object [sc_freedom_guid_mlr][smart_cover][15403]
  4990. [LSS] Spawning object [sc_freedom_medic_mlr][smart_cover][15404]
  4991. [LSS] Spawning object [mil_smart_terrain_2_1][smart_terrain][15405]
  4992. [LSS] Spawning object [mil_smart_terrain_2_10][smart_terrain][15406]
  4993. [LSS] Spawning object [mil_smart_terrain_2_2][smart_terrain][15407]
  4994. [LSS] Spawning object [mil_smart_terrain_2_4][smart_terrain][15408]
  4995. [LSS] Spawning object [mil_smart_terrain_2_6][smart_terrain][15409]
  4996. [LSS] Spawning object [mil_smart_terrain_3_8][smart_terrain][15410]
  4997. [LSS] Spawning object [mil_smart_terrain_4_2][smart_terrain][15411]
  4998. [LSS] Spawning object [mil_smart_terrain_4_3][smart_terrain][15412]
  4999. [LSS] Spawning object [mil_smart_terrain_4_5][smart_terrain][15413]
  5000. [LSS] Spawning object [mil_smart_terrain_4_7][smart_terrain][15414]
  5001. [LSS] Spawning object [mil_smart_terrain_4_8][smart_terrain][15415]
  5002. [LSS] Spawning object [mil_smart_terrain_7_10][smart_terrain][15416]
  5003. [LSS] Spawning object [mil_smart_terrain_7_12][smart_terrain][15417]
  5004. [LSS] Spawning object [mil_smart_terrain_7_4][smart_terrain][15418]
  5005. [LSS] Spawning object [mil_smart_terrain_7_7][smart_terrain][15419]
  5006. [LSS] Spawning object [mil_smart_terrain_7_8][smart_terrain][15420]
  5007. [LSS] Spawning object [mil_smart_terrain_8_3][smart_terrain][15421]
  5008. [LSS] Spawning object [mil_2c_01_hw_anomaly_spot][space_restrictor][15422]
  5009. [LSS] Spawning object [mil_addition_quest_4_spawn_zone][space_restrictor][15423]
  5010. [LSS] Spawning object [mil_barrier_defenders][space_restrictor][15424]
  5011. [LSS] Spawning object [mil_blockpost_task][space_restrictor][15425]
  5012. [LSS] Spawning object [mil_bloodsucke_house_1_zone][space_restrictor][15426]
  5013. [LSS] Spawning object [mil_bloodsucke_house_2_zone][space_restrictor][15427]
  5014. [LSS] Spawning object [mil_bloodsucke_house_3_zone][space_restrictor][15428]
  5015. [LSS] Spawning object [mil_bloodsucke_house_4_zone][space_restrictor][15429]
  5016. [LSS] Spawning object [mil_crow_spawner][space_restrictor][15430]
  5017. [LSS] Spawning object [mil_dogs_spawns][space_restrictor][15431]
  5018. [LSS] Spawning object [mil_freedom_base_space_restrictor][space_restrictor][15432]
  5019. [LSS] Spawning object [mil_freedom_if_actor_steal][space_restrictor][15433]
  5020. [LSS] Spawning object [mil_freedom_sleep][space_restrictor][15434]
  5021. [LSS] Spawning object [mil_hires_task][space_restrictor][15435]
  5022. [LSS] Spawning object [mil_home][space_restrictor][15436]
  5023. [LSS] Spawning object [mil_house_def_restrictor_1][space_restrictor][15437]
  5024. [LSS] Spawning object [mil_house_def_restrictor_3][space_restrictor][15438]
  5025. [LSS] Spawning object [mil_house_def_restrictor_4][space_restrictor][15439]
  5026. [LSS] Spawning object [mil_house_def_restrictor_5][space_restrictor][15440]
  5027. [LSS] Spawning object [mil_house_def_restrictor_6][space_restrictor][15441]
  5028. [LSS] Spawning object [mil_house_def_restrictor_8][space_restrictor][15442]
  5029. [LSS] Spawning object [mil_near_home][space_restrictor][15443]
  5030. [LSS] Spawning object [mil_psy_antenna][space_restrictor][15444]
  5031. [LSS] Spawning object [mil_quest_line][space_restrictor][15445]
  5032. [LSS] Spawning object [mil_racya_dialog][space_restrictor][15446]
  5033. [LSS] Spawning object [mil_restrictor_towerdef_1][space_restrictor][15447]
  5034. [LSS] Spawning object [mil_restrictor_towerdef_2][space_restrictor][15448]
  5035. [LSS] Spawning object [mil_smart_terrain_2_10_surge_hide_a1][space_restrictor][15449]
  5036. [LSS] Spawning object [mil_smart_terrain_2_1_anomaly_spot][space_restrictor][15450]
  5037. [LSS] Spawning object [mil_smart_terrain_2_4_surge_hide_a1][space_restrictor][15451]
  5038. [LSS] Spawning object [mil_smart_terrain_2_6_anomaly_spot][space_restrictor][15452]
  5039. [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a1][space_restrictor][15453]
  5040. [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a2][space_restrictor][15454]
  5041. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a1][space_restrictor][15455]
  5042. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a2][space_restrictor][15456]
  5043. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a3][space_restrictor][15457]
  5044. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a4][space_restrictor][15458]
  5045. [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a5][space_restrictor][15459]
  5046. [LSS] Spawning object [mil_smart_terrain_4_7_anomaly_spot][space_restrictor][15460]
  5047. [LSS] Spawning object [mil_smart_terrain_4_8_surge_hide_a1][space_restrictor][15461]
  5048. [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a1][space_restrictor][15462]
  5049. [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a2][space_restrictor][15463]
  5050. [LSS] Spawning object [mil_smart_terrain_7_4_anomaly_spot][space_restrictor][15464]
  5051. [LSS] Spawning object [mil_smart_terrain_7_4_surge_hide_a1][space_restrictor][15465]
  5052. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_restrictor][space_restrictor][15466]
  5053. [LSS] Spawning object [mil_smart_terrain_7_7_radio][space_restrictor][15467]
  5054. [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a1][space_restrictor][15468]
  5055. [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a2][space_restrictor][15469]
  5056. [LSS] Spawning object [mil_smart_terrain_8_3_anomaly_spot][space_restrictor][15470]
  5057. [LSS] Spawning object [mil_smart_terrain_base_freedom_spot][space_restrictor][15471]
  5058. [LSS] Spawning object [mil_smart_terrain_border_spot][space_restrictor][15472]
  5059. [LSS] Spawning object [mil_smart_terrain_bs_village_spot][space_restrictor][15473]
  5060. [LSS] Spawning object [mil_smart_terran_2_4_sleep][space_restrictor][15474]
  5061. [LSS] Spawning object [mil_space_rescriptor_actor_attack_house][space_restrictor][15475]
  5062. [LSS] Spawning object [mil_space_restrictor_attack_coo_tower_task][space_restrictor][15476]
  5063. [LSS] Spawning object [mil_space_restrictor_battle_in_house_task][space_restrictor][15477]
  5064. [LSS] Spawning object [mil_space_restrictor_bloodsucker_task][space_restrictor][15478]
  5065. [LSS] Spawning object [mil_space_restrictor_freedom_comm][space_restrictor][15479]
  5066. [LSS] Spawning object [mil_space_restrictor_merc][space_restrictor][15480]
  5067. [LSS] Spawning object [mil_space_restrictor_radio_2][space_restrictor][15481]
  5068. [LSS] Spawning object [mil_space_restrictor_radio_3][space_restrictor][15482]
  5069. [LSS] Spawning object [mil_space_restrictor_radio_5][space_restrictor][15483]
  5070. [LSS] Spawning object [mil_space_restrictor_radio_6][space_restrictor][15484]
  5071. [LSS] Spawning object [mil_space_restrictor_radio_7][space_restrictor][15485]
  5072. [LSS] Spawning object [mil_space_restrictor_radio_8][space_restrictor][15486]
  5073. [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_0][space_restrictor][15487]
  5074. [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_1][space_restrictor][15488]
  5075. [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_2][space_restrictor][15489]
  5076. [LSS] Spawning object [mil_space_restrictor_spawn_freedom_for_attack_base][space_restrictor][15490]
  5077. [LSS] Spawning object [mil_space_restrictor_to_bar_1][space_restrictor][15491]
  5078. [LSS] Spawning object [mil_space_restrictor_to_dead_city_1][space_restrictor][15492]
  5079. [LSS] Spawning object [mil_space_restrictor_to_radar_1][space_restrictor][15493]
  5080. [LSS] Spawning object [mil_space_restrictor_to_red_1][space_restrictor][15494]
  5081. [LSS] Spawning object [mil_space_restrictor_to_tc][space_restrictor][15495]
  5082. [LSS] Spawning object [mil_space_restrictors_2_10_sr_attack][space_restrictor][15496]
  5083. [LSS] Spawning object [mil_space_restrictors_2_10_sr_defense][space_restrictor][15497]
  5084. [LSS] Spawning object [mil_space_restrictors_2_1_sr_attack][space_restrictor][15498]
  5085. [LSS] Spawning object [mil_space_restrictors_2_1_sr_defense][space_restrictor][15499]
  5086. [LSS] Spawning object [mil_space_restrictors_2_2_sr_attack][space_restrictor][15500]
  5087. [LSS] Spawning object [mil_space_restrictors_2_2_sr_defense][space_restrictor][15501]
  5088. [LSS] Spawning object [mil_space_restrictors_2_4_sr_attack][space_restrictor][15502]
  5089. [LSS] Spawning object [mil_space_restrictors_2_4_sr_defense][space_restrictor][15503]
  5090. [LSS] Spawning object [mil_space_restrictors_2_6_out_restr][space_restrictor][15504]
  5091. [LSS] Spawning object [mil_space_restrictors_2_6_sr_attack][space_restrictor][15505]
  5092. [LSS] Spawning object [mil_space_restrictors_2_6_sr_defense][space_restrictor][15506]
  5093. [LSS] Spawning object [mil_space_restrictors_3_8_sr_attack][space_restrictor][15507]
  5094. [LSS] Spawning object [mil_space_restrictors_3_8_sr_defense][space_restrictor][15508]
  5095. [LSS] Spawning object [mil_space_restrictors_4_2_sr_attack][space_restrictor][15509]
  5096. [LSS] Spawning object [mil_space_restrictors_4_2_sr_defense][space_restrictor][15510]
  5097. [LSS] Spawning object [mil_space_restrictors_4_3_sr_attack][space_restrictor][15511]
  5098. [LSS] Spawning object [mil_space_restrictors_4_3_sr_defense][space_restrictor][15512]
  5099. [LSS] Spawning object [mil_space_restrictors_4_5_sr_attack][space_restrictor][15513]
  5100. [LSS] Spawning object [mil_space_restrictors_4_5_sr_defense][space_restrictor][15514]
  5101. [LSS] Spawning object [mil_space_restrictors_4_7_sr_attack][space_restrictor][15515]
  5102. [LSS] Spawning object [mil_space_restrictors_4_7_sr_defense][space_restrictor][15516]
  5103. [LSS] Spawning object [mil_space_restrictors_4_8_sr_attack][space_restrictor][15517]
  5104. [LSS] Spawning object [mil_space_restrictors_4_8_sr_defense][space_restrictor][15518]
  5105. [LSS] Spawning object [mil_space_restrictors_7_10_sr_attack][space_restrictor][15519]
  5106. [LSS] Spawning object [mil_space_restrictors_7_10_sr_defense][space_restrictor][15520]
  5107. [LSS] Spawning object [mil_space_restrictors_7_4_sr_attack][space_restrictor][15521]
  5108. [LSS] Spawning object [mil_space_restrictors_7_4_sr_defense][space_restrictor][15522]
  5109. [LSS] Spawning object [mil_space_restrictors_7_7_sniper][space_restrictor][15523]
  5110. [LSS] Spawning object [mil_space_restrictors_7_7_sr_attack][space_restrictor][15524]
  5111. [LSS] Spawning object [mil_space_restrictors_7_7_sr_defense][space_restrictor][15525]
  5112. [LSS] Spawning object [mil_space_restrictors_7_8_sr_attack][space_restrictor][15526]
  5113. [LSS] Spawning object [mil_space_restrictors_7_8_sr_defense][space_restrictor][15527]
  5114. [LSS] Spawning object [mil_space_restrictors_8_3_sr_attack][space_restrictor][15528]
  5115. [LSS] Spawning object [mil_space_restrictors_8_3_sr_defense][space_restrictor][15529]
  5116. [LSS] Spawning object [mil_sr_light_1][space_restrictor][15530]
  5117. [LSS] Spawning object [mil_sr_light_2][space_restrictor][15531]
  5118. [LSS] Spawning object [mil_teleport_06][space_restrictor][15532]
  5119. [LSS] Spawning object [mil_teleport_2][space_restrictor][15533]
  5120. [LSS] Spawning object [mil_zombiers_spawn_1][space_restrictor][15534]
  5121. [LSS] Spawning object [mil_zombiers_spawn_2][space_restrictor][15535]
  5122. [LSS] Spawning object [mil_zombiers_spawn_3][space_restrictor][15536]
  5123. [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0001][zone_burning_fuzz][15548]
  5124. [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0003][zone_burning_fuzz][15550]
  5125. [LSS] Spawning object [mil_zone_burning_fuzz0000][zone_burning_fuzz1][15552]
  5126. [LSS] Spawning object [mil_zone_burning_fuzz0001][zone_burning_fuzz1][15553]
  5127. [LSS] Spawning object [mil_zone_burning_fuzz0002][zone_burning_fuzz1][15554]
  5128. [LSS] Spawning object [mil_zone_burning_fuzz0003][zone_burning_fuzz1][15555]
  5129. [LSS] Spawning object [mil_zone_burning_fuzz0004][zone_burning_fuzz1][15556]
  5130. [LSS] Spawning object [mil_zone_burning_fuzz0005][zone_burning_fuzz1][15557]
  5131. [LSS] Spawning object [mil_zone_burning_fuzz1][zone_burning_fuzz1][15558]
  5132. [LSS] Spawning object [mil_zone_field_acidic_strong_0000][zone_field_acidic_strong][15559]
  5133. [LSS] Spawning object [mil_zone_field_acidic_strong_0001][zone_field_acidic_strong][15560]
  5134. [LSS] Spawning object [mil_zone_field_psychic_strong_0004][zone_field_psychic_strong][15561]
  5135. [LSS] Spawning object [mil_zone_field_psychic_strong_1][zone_field_psychic_strong][15562]
  5136. [LSS] Spawning object [mil_zone_field_radioactive_average][zone_field_radioactive_average][15563]
  5137. [LSS] Spawning object [mil_zone_field_radioactive_average_0000][zone_field_radioactive_average][15564]
  5138. [LSS] Spawning object [mil_zone_field_radioactive_average_0001][zone_field_radioactive_average][15565]
  5139. [LSS] Spawning object [mil_zone_field_psychic_strong][zone_field_radioactive_strong][15566]
  5140. [LSS] Spawning object [mil_zone_field_psychic_strong_0000][zone_field_radioactive_strong][15567]
  5141. [LSS] Spawning object [mil_zone_field_psychic_strong_0001][zone_field_radioactive_strong][15568]
  5142. [LSS] Spawning object [mil_zone_field_psychic_strong_0002][zone_field_radioactive_strong][15569]
  5143. [LSS] Spawning object [mil_zone_field_psychic_strong_0003][zone_field_radioactive_strong][15570]
  5144. [LSS] Spawning object [mil_zone_field_radioactive_strong][zone_field_radioactive_strong][15571]
  5145. [LSS] Spawning object [mil_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][15572]
  5146. [LSS] Spawning object [mil_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][15573]
  5147. [LSS] Spawning object [mil_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][15574]
  5148. [LSS] Spawning object [mil_zone_field_radioactive_strong_0003][zone_field_radioactive_strong][15575]
  5149. [LSS] Spawning object [mil_zone_field_radioactive_strong_1][zone_field_radioactive_strong][15576]
  5150. [LSS] Spawning object [mil_zone_field_radioactive_strong_2][zone_field_radioactive_strong][15577]
  5151. [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0000][zone_field_radioactive_strong][15578]
  5152. [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0001][zone_field_radioactive_strong][15579]
  5153. [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0002][zone_field_radioactive_strong][15580]
  5154. [LSS] Spawning object [mil_zone_field_radioactive_strong_3][zone_field_radioactive_strong][15581]
  5155. [LSS] Spawning object [mil_zone_field_thermal_strong][zone_field_thermal_strong][15582]
  5156. [LSS] Spawning object [mil_zone_field_thermal_strong_0000][zone_field_thermal_strong][15583]
  5157. [LSS] Spawning object [mil_zone_field_thermal_strong_0001][zone_field_thermal_strong][15584]
  5158. [LSS] Spawning object [mil_zone_field_thermal_strong_1][zone_field_thermal_strong][15585]
  5159. [LSS] Spawning object [mil_zone_mine_acidic_strong][zone_mine_acidic_strong][15586]
  5160. [LSS] Spawning object [mil_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][15587]
  5161. [LSS] Spawning object [mil_zone_mine_acidic_strong_0001][zone_mine_acidic_strong][15588]
  5162. [LSS] Spawning object [mil_zone_mine_acidic_strong_0002][zone_mine_acidic_strong][15589]
  5163. [LSS] Spawning object [mil_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][15590]
  5164. [LSS] Spawning object [mil_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][15591]
  5165. [LSS] Spawning object [mil_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][15592]
  5166. [LSS] Spawning object [mil_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][15593]
  5167. [LSS] Spawning object [mil_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][15594]
  5168. [LSS] Spawning object [mil_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][15595]
  5169. [LSS] Spawning object [mil_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][15596]
  5170. [LSS] Spawning object [mil_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][15597]
  5171. [LSS] Spawning object [mil_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][15598]
  5172. [LSS] Spawning object [mil_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][15599]
  5173. [LSS] Spawning object [mil_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][15600]
  5174. [LSS] Spawning object [mil_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][15601]
  5175. [LSS] Spawning object [mil_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][15602]
  5176. [LSS] Spawning object [mil_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][15603]
  5177. [LSS] Spawning object [mil_zone_mine_acidic_strong_0018][zone_mine_acidic_strong][15604]
  5178. [LSS] Spawning object [mil_zone_mine_acidic_strong_0019][zone_mine_acidic_strong][15605]
  5179. [LSS] Spawning object [mil_zone_mine_acidic_strong_0020][zone_mine_acidic_strong][15606]
  5180. [LSS] Spawning object [mil_zone_mine_acidic_strong_0024][zone_mine_acidic_strong][15607]
  5181. [LSS] Spawning object [mil_zone_mine_acidic_strong_0025][zone_mine_acidic_strong][15608]
  5182. [LSS] Spawning object [mil_zone_mine_acidic_strong_0027][zone_mine_acidic_strong][15609]
  5183. [LSS] Spawning object [mil_zone_mine_acidic_strong_0031][zone_mine_acidic_strong][15610]
  5184. [LSS] Spawning object [mil_zone_mine_acidic_strong_0034][zone_mine_acidic_strong][15611]
  5185. [LSS] Spawning object [mil_zone_mine_acidic_strong_0035][zone_mine_acidic_strong][15612]
  5186. [LSS] Spawning object [mil_zone_mine_acidic_strong_0038][zone_mine_acidic_strong][15613]
  5187. [LSS] Spawning object [mil_zone_mine_acidic_strong_0039][zone_mine_acidic_strong][15614]
  5188. [LSS] Spawning object [mil_zone_mine_acidic_strong_0040][zone_mine_acidic_strong][15615]
  5189. [LSS] Spawning object [mil_zone_mine_acidic_strong_0042][zone_mine_acidic_strong][15616]
  5190. [LSS] Spawning object [mil_zone_mine_acidic_strong_0043][zone_mine_acidic_strong][15617]
  5191. [LSS] Spawning object [mil_zone_mine_acidic_strong_0044][zone_mine_acidic_strong][15618]
  5192. [LSS] Spawning object [mil_zone_mine_acidic_strong_0045][zone_mine_acidic_strong][15619]
  5193. [LSS] Spawning object [mil_zone_mine_acidic_strong_0047][zone_mine_acidic_strong][15620]
  5194. [LSS] Spawning object [mil_zone_mine_acidic_strong_0060][zone_mine_acidic_strong][15621]
  5195. [LSS] Spawning object [mil_zone_mine_acidic_strong_0062][zone_mine_acidic_strong][15622]
  5196. [LSS] Spawning object [mil_zone_mine_acidic_strong_0066][zone_mine_acidic_strong][15623]
  5197. [LSS] Spawning object [mil_zone_mine_acidic_strong_0067][zone_mine_acidic_strong][15624]
  5198. [LSS] Spawning object [mil_zone_mine_acidic_strong_0068][zone_mine_acidic_strong][15625]
  5199. [LSS] Spawning object [mil_zone_mine_acidic_strong_0070][zone_mine_acidic_strong][15626]
  5200. [LSS] Spawning object [mil_zone_mine_acidic_strong_0072][zone_mine_acidic_strong][15627]
  5201. [LSS] Spawning object [mil_zone_mine_acidic_strong_0076][zone_mine_acidic_strong][15628]
  5202. [LSS] Spawning object [mil_zone_mine_electric_strong][zone_mine_electric_strong][15629]
  5203. [LSS] Spawning object [mil_zone_mine_electric_strong_0000][zone_mine_electric_strong][15630]
  5204. [LSS] Spawning object [mil_zone_mine_electric_strong_0001][zone_mine_electric_strong][15631]
  5205. [LSS] Spawning object [mil_zone_mine_electric_strong_0002][zone_mine_electric_strong][15632]
  5206. [LSS] Spawning object [mil_zone_mine_electric_strong_0003][zone_mine_electric_strong][15633]
  5207. [LSS] Spawning object [mil_zone_mine_electric_strong_0004][zone_mine_electric_strong][15634]
  5208. [LSS] Spawning object [mil_zone_mine_electric_strong_0005][zone_mine_electric_strong][15635]
  5209. [LSS] Spawning object [mil_zone_mine_electric_strong_0006][zone_mine_electric_strong][15636]
  5210. [LSS] Spawning object [mil_zone_mine_electric_strong_0007][zone_mine_electric_strong][15637]
  5211. [LSS] Spawning object [mil_zone_mine_electric_strong_0008][zone_mine_electric_strong][15638]
  5212. [LSS] Spawning object [mil_zone_mine_electric_strong_0009][zone_mine_electric_strong][15639]
  5213. [LSS] Spawning object [mil_zone_mine_electric_strong_0010][zone_mine_electric_strong][15640]
  5214. [LSS] Spawning object [mil_zone_mine_electric_strong_0011][zone_mine_electric_strong][15641]
  5215. [LSS] Spawning object [mil_zone_mine_electric_strong_0012][zone_mine_electric_strong][15642]
  5216. [LSS] Spawning object [mil_zone_mine_electric_strong_0013][zone_mine_electric_strong][15643]
  5217. [LSS] Spawning object [mil_zone_mine_electric_strong_0014][zone_mine_electric_strong][15644]
  5218. [LSS] Spawning object [mil_zone_mine_gravitational_strong][zone_mine_gravitational_strong][15645]
  5219. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][15646]
  5220. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][15647]
  5221. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][15648]
  5222. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][15649]
  5223. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][15650]
  5224. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][15651]
  5225. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][15652]
  5226. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][15653]
  5227. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0008][zone_mine_gravitational_strong][15654]
  5228. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0009][zone_mine_gravitational_strong][15655]
  5229. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0010][zone_mine_gravitational_strong][15656]
  5230. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0011][zone_mine_gravitational_strong][15657]
  5231. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0012][zone_mine_gravitational_strong][15658]
  5232. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0013][zone_mine_gravitational_strong][15659]
  5233. [LSS] Spawning object [mil_zone_mine_gravitational_strong_0014][zone_mine_gravitational_strong][15660]
  5234. [LSS] Spawning object [mil_zone_mine_gravitational_weak][zone_mine_gravitational_weak][15661]
  5235. [LSS] Spawning object [mil_zone_mine_thermal_average][zone_mine_thermal_average][15662]
  5236. [LSS] Spawning object [mil_zone_mine_thermal_average_0000][zone_mine_thermal_average][15663]
  5237. [LSS] Spawning object [mil_zone_mine_thermal_average_0001][zone_mine_thermal_average][15664]
  5238. [LSS] Spawning object [mil_zone_mine_thermal_average_0002][zone_mine_thermal_average][15665]
  5239. [LSS] Spawning object [mil_zone_mine_thermal_average_0003][zone_mine_thermal_average][15666]
  5240. [LSS] Spawning object [mil_zone_mine_thermal_average_0004][zone_mine_thermal_average][15667]
  5241. [LSS] Spawning object [mil_zone_mine_thermal_average_0005][zone_mine_thermal_average][15668]
  5242. [LSS] Spawning object [mil_zone_mine_thermal_strong][zone_mine_thermal_strong][15669]
  5243. [LSS] Spawning object [mil_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][15670]
  5244. [LSS] Spawning object [mil_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][15671]
  5245. [LSS] Spawning object [mil_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][15672]
  5246. [LSS] Spawning object [mil_zone_mine_thermal_strong_0003][zone_mine_thermal_strong][15673]
  5247. [LSS] Spawning object [mil_zone_mine_thermal_strong_0004][zone_mine_thermal_strong][15674]
  5248. [LSS] Spawning object [mil_zone_mine_thermal_strong_0005][zone_mine_thermal_strong][15675]
  5249. [LSS] Spawning object [mil_zone_mine_thermal_strong_0006][zone_mine_thermal_strong][15676]
  5250. [LSS] Spawning object [mil_zone_mine_thermal_strong_0007][zone_mine_thermal_strong][15677]
  5251. [LSS] Spawning object [mil_zone_mine_thermal_strong_0008][zone_mine_thermal_strong][15678]
  5252. [LSS] Spawning object [mil_zone_mine_thermal_strong_0009][zone_mine_thermal_strong][15679]
  5253. [LSS] Spawning object [mil_zone_mine_thermal_strong_0010][zone_mine_thermal_strong][15680]
  5254. [LSS] Spawning object [mil_zone_mine_thermal_strong_0011][zone_mine_thermal_strong][15681]
  5255. [LSS] Spawning object [mil_zone_mine_thermal_strong_0012][zone_mine_thermal_strong][15682]
  5256. [LSS] Spawning object [mil_zone_mine_thermal_strong_0013][zone_mine_thermal_strong][15683]
  5257. [LSS] Spawning object [mil_zone_mine_thermal_strong_0014][zone_mine_thermal_strong][15684]
  5258. [LSS] Spawning object [mil_zone_mine_thermal_strong_0015][zone_mine_thermal_strong][15685]
  5259. [LSS] Spawning object [mil_zone_mine_thermal_strong_0016][zone_mine_thermal_strong][15686]
  5260. [LSS] Spawning object [mil_zone_mine_thermal_strong_0017][zone_mine_thermal_strong][15687]
  5261. [LSS] Spawning object [mil_zone_mine_thermal_strong_0018][zone_mine_thermal_strong][15688]
  5262. [LSS] Spawning object [mil_zone_mine_thermal_strong_0019][zone_mine_thermal_strong][15689]
  5263. [LSS] Spawning object [mil_zone_mine_thermal_strong_0020][zone_mine_thermal_strong][15690]
  5264. [LSS] Spawning object [mil_zone_mine_thermal_strong_0021][zone_mine_thermal_strong][15691]
  5265. [LSS] Spawning object [mil_zone_mine_thermal_strong_0022][zone_mine_thermal_strong][15692]
  5266. [LSS] Spawning object [mil_zone_mine_thermal_strong_0023][zone_mine_thermal_strong][15693]
  5267. [LSS] Spawning object [mil_zone_mine_thermal_strong_0024][zone_mine_thermal_strong][15694]
  5268. [LSS] Spawning object [mil_zone_mine_thermal_strong_0025][zone_mine_thermal_strong][15695]
  5269. [LSS] Spawning object [mil_zone_witches_galantine_strong][zone_witches_galantine_strong][15696]
  5270. [LSS] Spawning object [mil_zone_witches_galantine_strong_0000][zone_witches_galantine_strong][15697]
  5271. [LSS] Spawning object [mil_zone_witches_galantine_strong_0001][zone_witches_galantine_strong][15698]
  5272. [LSS] Spawning object [mil_zone_witches_galantine_strong_0002][zone_witches_galantine_strong][15699]
  5273. [LSS] Spawning object [mil_zone_witches_galantine_strong_0003][zone_witches_galantine_strong][15700]
  5274. [LSS] Spawning object [mil_zone_witches_galantine_strong_0004][zone_witches_galantine_strong][15701]
  5275. [LSS] Spawning object [mil_zone_witches_galantine_strong_0005][zone_witches_galantine_strong][15702]
  5276. [LSS] Spawning object [mil_zone_witches_galantine_strong_0006][zone_witches_galantine_strong][15703]
  5277. [LSS] Spawning object [mil_zone_witches_galantine_strong_0007][zone_witches_galantine_strong][15704]
  5278. [LSS] Spawning object [mil_zone_witches_galantine_strong_0008][zone_witches_galantine_strong][15705]
  5279. [LSS] Spawning object [mil_zone_witches_galantine_strong_0009][zone_witches_galantine_strong][15706]
  5280. [LSS] Spawning object [mil_zone_witches_galantine_strong_0010][zone_witches_galantine_strong][15707]
  5281. [LSS] Spawning object [mil_zone_witches_galantine_strong_0011][zone_witches_galantine_strong][15708]
  5282. [LSS] Spawning object [mil_zone_witches_galantine_strong_0012][zone_witches_galantine_strong][15709]
  5283. [LSS] Spawning object [mil_zone_witches_galantine_strong_0013][zone_witches_galantine_strong][15710]
  5284. [LSS] Spawning object [mil_zone_witches_galantine_strong_0014][zone_witches_galantine_strong][15711]
  5285. [LSS] Spawning object [mil_zone_witches_galantine_strong_0015][zone_witches_galantine_strong][15712]
  5286. [LSS] Spawning object [mil_zone_witches_galantine_strong_0016][zone_witches_galantine_strong][15713]
  5287. [LSS] Spawning object [mil_zone_witches_galantine_strong_0017][zone_witches_galantine_strong][15714]
  5288. [LSS] Spawning object [mil_zone_witches_galantine_strong_0018][zone_witches_galantine_strong][15715]
  5289. [LSS] Spawning object [mil_zone_witches_galantine_strong_0019][zone_witches_galantine_strong][15716]
  5290. [LSS] Spawning object [mil_zone_witches_galantine_strong_0020][zone_witches_galantine_strong][15717]
  5291. [LSS] Spawning object [mil_zone_zharka_static_strong_0003][zone_zharka_static_strong][15718]
  5292. [LSS] Spawning object [mil_zone_zharka_static_strong_0007][zone_zharka_static_strong][15719]
  5293. [LSS] Spawning object [sim_default_military_319119][sim_default_military_3][19119]
  5294. [LSS] Spawning object [sim_default_duty_319302][sim_default_duty_3][19302]
  5295. [LSS] Spawning object [sim_default_duty_319307][sim_default_duty_3][19307]
  5296. [LSS] Spawning object [sim_default_duty_319312][sim_default_duty_3][19312]
  5297. [LSS] Spawning object [wpn_rpk19345][wpn_rpk][19345]
  5298. [LSS] Spawning object [wpn_ak74_alt19348][wpn_ak74_alt][19348]
  5299. [LSS] Spawning object [sim_default_duty_119352][sim_default_duty_1][19352]
  5300. [LSS] Spawning object [sim_default_duty_219355][sim_default_duty_2][19355]
  5301. [LSS] Spawning object [sim_default_stalker_019809][sim_default_stalker_0][19809]
  5302. [LSS] Spawning object [sim_default_stalker_019812][sim_default_stalker_0][19812]
  5303. [LSS] Spawning object [sim_default_ecolog_119823][sim_default_ecolog_1][19823]
  5304. [LSS] Spawning object [sim_default_ecolog_219826][sim_default_ecolog_2][19826]
  5305. [LSS] Spawning object [sim_default_duty_219839][sim_default_duty_2][19839]
  5306. [LSS] Spawning object [sim_default_duty_019843][sim_default_duty_0][19843]
  5307. [LSS] Spawning object [wpn_m1620345][wpn_m16][20345]
  5308. [LSS] Spawning object [wpn_ak74u_kobra20349][wpn_ak74u_kobra][20349]
  5309. [LSS] Spawning object [sim_default_killer_320372][sim_default_killer_3][20372]
  5310. [LSS] Spawning object [sim_default_renegade_120496][sim_default_renegade_1][20496]
  5311. [LSS] Spawning object [sim_default_renegade_120490][sim_default_renegade_1][20490]
  5312. [LSS] Spawning object [wpn_bm16_full20492][wpn_bm16_full][20492]
  5313. [LSS] Spawning object [sim_default_renegade_120493][sim_default_renegade_1][20493]
  5314. [LSS] Spawning object [wpn_bm1620495][wpn_bm16][20495]
  5315. [LSS] Spawning object [wpn_m16a220651][wpn_m16a2][20651]
  5316. [LSS] Spawning object [sim_default_killer_220682][sim_default_killer_2][20682]
  5317. [LSS] Spawning object [sim_default_killer_420686][sim_default_killer_4][20686]
  5318. [LSS] Spawning object [sim_default_freedom_220698][sim_default_freedom_2][20698]
  5319. [LSS] Spawning object [sim_default_freedom_020702][sim_default_freedom_0][20702]
  5320. [LSS] Spawning object [sim_default_freedom_020706][sim_default_freedom_0][20706]
  5321. [LSS] Spawning object [sim_default_freedom_220718][sim_default_freedom_2][20718]
  5322. [LSS] Spawning object [sim_default_freedom_320722][sim_default_freedom_3][20722]
  5323. [LSS] Spawning object [sim_default_freedom_120728][sim_default_freedom_1][20728]
  5324. [LSS] Spawning object [sim_default_freedom_220732][sim_default_freedom_2][20732]
  5325. [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_stalker20737][mil_smart_terrain_7_10_freedom_trader_stalker][20737]
  5326. [LSS] Spawning object [sim_default_freedom_220740][sim_default_freedom_2][20740]
  5327. [LSS] Spawning object [sim_default_freedom_420744][sim_default_freedom_4][20744]
  5328. [LSS] Spawning object [wpn_aks74_kobra20762][wpn_aks74_kobra][20762]
  5329. [LSS] Spawning object [sim_default_freedom_120769][sim_default_freedom_1][20769]
  5330. [LSS] Spawning object [sim_default_freedom_120774][sim_default_freedom_1][20774]
  5331. [LSS] Spawning object [mil_freedom_guid20779][mil_freedom_guid][20779]
  5332. [LSS] Spawning object [mil_freedom_medic20786][mil_freedom_medic][20786]
  5333. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_stalker20791][mil_smart_terrain_7_7_freedom_leader_stalker][20791]
  5334. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_stalker20797][mil_smart_terrain_7_7_freedom_bodyguard_stalker][20797]
  5335. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard2_stalker20805][mil_smart_terrain_7_7_freedom_bodyguard2_stalker][20805]
  5336. [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_stalker20814][mil_smart_terrain_7_7_freedom_mechanic_stalker][20814]
  5337. [LSS] Spawning object [sim_default_freedom_320817][sim_default_freedom_3][20817]
  5338. [LSS] Spawning object [sim_default_freedom_421866][sim_default_freedom_4][21866]
  5339. [LSS] Spawning object [sim_default_zombied_122100][sim_default_zombied_1][22100]
  5340. [LSS] Spawning object [sim_default_zombied_122103][sim_default_zombied_1][22103]
  5341. [LSS] Spawning object [sim_default_zombied_222106][sim_default_zombied_2][22106]
  5342. [LSS] Spawning object [sim_default_zombied_122109][sim_default_zombied_1][22109]
  5343. [LSS] Spawning object [wpn_toz34_obrez_custom22135][wpn_toz34_obrez_custom][22135]
  5344. [LSS] Spawning object [ammo_9x18_fmj_bad22567][ammo_9x18_fmj_bad][22567]
  5345. [LSS] Spawning object [ammo_5.56x45_ss190_bad22582][ammo_5.56x45_ss190_bad][22582]
  5346. [LSS] Spawning object [ammo_11.43x23_hydro_bad22585][ammo_11.43x23_hydro_bad][22585]
  5347. [LSS] Spawning object [energy_drink22604][energy_drink][22604]
  5348. [LSS] Spawning object [bandage22606][bandage][22606]
  5349. [LSS] Spawning object [antibio_sulfad22607][antibio_sulfad][22607]
  5350. [LSS] Spawning object [protein22608][protein][22608]
  5351. [LSS] Spawning object [flask22640][flask][22640]
  5352. [LSS] Spawning object [ammo_9x39_pab9_bad22653][ammo_9x39_pab9_bad][22653]
  5353. [LSS] Spawning object [ammo_5.56x45_ap_bad22723][ammo_5.56x45_ap_bad][22723]
  5354. [LSS] Spawning object [caffeine22758][caffeine][22758]
  5355. [LSS] Spawning object [ammo_9x39_ap22794][ammo_9x39_ap][22794]
  5356. [LSS] Spawning object [energy_drink22802][energy_drink][22802]
  5357. [LSS] Spawning object [ammo_9x39_ap_bad22817][ammo_9x39_ap_bad][22817]
  5358. [LSS] Spawning object [ammo_9x18_pmm22852][ammo_9x18_pmm][22852]
  5359. [LSS] Spawning object [e_syringe22878][e_syringe][22878]
  5360. [LSS] Spawning object [energy_drink22902][energy_drink][22902]
  5361. [LSS] Spawning object [radio22927][radio][22927]
  5362. [LSS] Spawning object [ammo_11.43x23_fmj_bad22949][ammo_11.43x23_fmj_bad][22949]
  5363. [LSS] Spawning object [ammo_9x19_pbp_bad22983][ammo_9x19_pbp_bad][22983]
  5364. [LSS] Spawning object [ammo_5.45x39_ap22988][ammo_5.45x39_ap][22988]
  5365. [LSS] Spawning object [drug_antidot23049][drug_antidot][23049]
  5366. [LSS] Spawning object [caffeine23080][caffeine][23080]
  5367. [LSS] Spawning object [ammo_5.56x45_ap23085][ammo_5.56x45_ap][23085]
  5368. [LSS] Spawning object [medkit23162][medkit][23162]
  5369. [LSS] Spawning object [ammo_5.7x28_ss190_bad23202][ammo_5.7x28_ss190_bad][23202]
  5370. [LSS] Spawning object [steel_wool23265][steel_wool][23265]
  5371. [LSS] Spawning object [ammo_9x19_ap23274][ammo_9x19_ap][23274]
  5372. [LSS] Spawning object [ammo_5.7x28_ss19023290][ammo_5.7x28_ss190][23290]
  5373. [LSS] Spawning object [ammo_5.45x39_fmj23298][ammo_5.45x39_fmj][23298]
  5374. [LSS] Spawning object [ammo_12x76_dart23301][ammo_12x76_dart][23301]
  5375. [LSS] Spawning object [itm_expertkit23317][itm_expertkit][23317]
  5376. [LSS] Spawning object [light_repair_kit23318][light_repair_kit][23318]
  5377. [LSS] Spawning object [light_repair_kit23319][light_repair_kit][23319]
  5378. [LSS] Spawning object [upgr_o_3_power23440][upgr_o_3_power][23440]
  5379. [LSS] Spawning object [upgr_o_3_damage23442][upgr_o_3_damage][23442]
  5380. [LSS] Spawning object [sharpening_stones23443][sharpening_stones][23443]
  5381. [LSS] Spawning object [cleaning_kit_s23444][cleaning_kit_s][23444]
  5382. [LSS] Spawning object [sim_default_zombied_423952][sim_default_zombied_4][23952]
  5383. [LSS] Spawning object [sim_default_zombied_323955][sim_default_zombied_3][23955]
  5384. [LSS] Spawning object [sim_default_zombied_323958][sim_default_zombied_3][23958]
  5385. [LSS] Spawning object [sim_default_zombied_323961][sim_default_zombied_3][23961]
  5386. [LSS] Spawning object [sim_default_stalker_024325][sim_default_stalker_0][24325]
  5387. [LSS] Spawning object [sim_default_stalker_024331][sim_default_stalker_0][24331]
  5388. [LSS] Spawning object [sim_default_military_324509][sim_default_military_3][24509]
  5389. [LSS] Spawning object [sim_default_military_224513][sim_default_military_2][24513]
  5390. [LSS] Spawning object [wpn_pb24570][wpn_pb][24570]
  5391. [LSS] Spawning object [wpn_toz34_obrez24894][wpn_toz34_obrez][24894]
  5392. [LSS] Spawning object [wpn_vityaz25606][wpn_vityaz][25606]
  5393. [LSS] Spawning object [sim_default_freedom_025611][sim_default_freedom_0][25611]
  5394. [LSS] Spawning object [sim_default_freedom_125619][sim_default_freedom_1][25619]
  5395. [LSS] Spawning object [bloodsucker_black_normal25635][bloodsucker_black_normal][25635]
  5396. [LSS] Spawning object [wpn_ump4525656][wpn_ump45][25656]
  5397. [LSS] Spawning object [sim_default_freedom_425680][sim_default_freedom_4][25680]
  5398. [LSS] Spawning object [sim_default_freedom_325685][sim_default_freedom_3][25685]
  5399. [LSS] Spawning object [sim_default_freedom_425690][sim_default_freedom_4][25690]
  5400. [LSS] Spawning object [m_crow25876][m_crow][25876]
  5401. [LSS] Spawning object [m_crow26113][m_crow][26113]
  5402. [LSS] Spawning object [m_crow26369][m_crow][26369]
  5403. [LSS] Spawning object [m_crow26624][m_crow][26624]
  5404. [LSS] Spawning object [m_crow26880][m_crow][26880]
  5405. [LSS] Spawning object [stalker_gatekeeper27157][stalker_gatekeeper][27157]
  5406. [LSS] Spawning object [inv_backpack33286][inv_backpack][33286]
  5407. # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5408. * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
  5409. - TB_Remove_Bugged_Stashes script has already been run in this game.
  5410. g_game_difficulty gd_veteran
  5411. g_hit_pwr_modif 1
  5412. g_dispersion_base 1.3
  5413. g_dispersion_factor 1.5
  5414. - Water deprivation | Enabled
  5415. - Sleep deprivation | Enabled
  5416. -Smart terrains can spawn squads normaly
  5417. current_state 5
  5418. next_state 5
  5419. item_sect wpn_ak74u
  5420. H_Parent sim_default_duty_1
  5421. current_state 5
  5422. next_state 5
  5423. item_sect wpn_bm16_full
  5424. H_Parent sim_default_duty_2
  5425. current_state 5
  5426. next_state 5
  5427. item_sect wpn_ak74u
  5428. H_Parent sim_default_duty_2
  5429. ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
  5430. ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
  5431. ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
  5432. ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
  5433. ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
  5434. ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
  5435. Custom functors, processing queue
  5436. Custom functors, type remove_custom_functor [2]
  5437. Custom functors, type add_custom_functor
  5438. drop_all, 25
  5439. drop, 24
  5440. detach_gl, 23
  5441. detach_scope, 22
  5442. detach_silencer, 21
  5443. custom_10, 20, max custom_functor reached
  5444. Custom functors, type add_custom_functor
  5445. drop_all, 26
  5446. drop, 25
  5447. detach_gl, 24
  5448. detach_scope, 23
  5449. detach_silencer, 22
  5450. custom_11, 21, max custom_functor reached
  5451. Custom functors, type add_custom_functor
  5452. drop_all, 27
  5453. drop, 26
  5454. detach_gl, 25
  5455. detach_scope, 24
  5456. detach_silencer, 23
  5457. custom_12, 22, max custom_functor reached
  5458. Custom functors, type remove_custom_functor [2]
  5459. Custom functors, type add_custom_functor
  5460. drop_all, 26
  5461. drop, 25
  5462. detach_gl, 24
  5463. detach_scope, 23
  5464. detach_silencer, 22
  5465. custom_11, 21, max custom_functor reached
  5466. Custom functors, type add_custom_functor
  5467. drop_all, 27
  5468. drop, 26
  5469. detach_gl, 25
  5470. detach_scope, 24
  5471. detach_silencer, 23
  5472. custom_12, 22, max custom_functor reached
  5473. * loading script scopeRadii.script
  5474. - Default community: freedom
  5475. ~ Ironman | player died twice!
  5476. collectgarbage before=48508150Kb
  5477. collectgarbage after=33778519Kb
  5478. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
  5479. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
  5480. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
  5481. ! [LUA] There is no spawn callback on object with id 15261 from object with id 25635!
  5482. - OCS | Full simulation = ON
  5483. intro_start game_loaded
  5484. * [x-ray]: Handled Necessary Textures Destruction
  5485. * MEMORY USAGE: 1861982 K
  5486. * End of synchronization A[1] R[1]
  5487. intro_delete ::update_game_loaded
  5488. * Register UI: UIWheelAmmo
  5489. * Unregister UI: UIWheelAmmo
  5490. DRX SL task ended: simulation_task_33
  5491. DRX SL: drx_sl_task_giver_20372 unregistered (0 outstanding)
  5492. * Register UI: UIInventory
  5493. * Unregister UI: UIInventory
  5494. * Register UI: UIInventory
  5495. ~ Warfare is not loaded, unregistered warfare callbacks
  5496. * Unregister UI: UIInventory
  5497. * Register UI: UIInventory
  5498. * Unregister UI: UIInventory
  5499. * Register UI: UIInventory
  5500. * Unregister UI: UIInventory
  5501. * Register UI: UIInventory
  5502. / Thirst deprivation | Item used: nuts - old thirst level: 1020 - thirst level change: 120
  5503. / Sleep deprivation | item used: nuts - old sleepiness level: 1423.2 - sleepiness level change: 1.3
  5504. * Unregister UI: UIInventory
  5505. * Register UI: UIInventory
  5506. * Unregister UI: UIInventory
  5507. * Register UI: UIInventory
  5508. * Unregister UI: UIInventory
  5509. * Register UI: UIInventory
  5510. * Unregister UI: UIInventory
  5511. * [x-ray]: Full Memory Stats
  5512. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5513. * [ D3D ]: textures[3600261 K]
  5514. * [x-ray]: process heap[1844694 K]
  5515. * [x-ray]: economy: strings[259348 K], smem[271003 K]
  5516. # SAVING: NPC items | number of saved npcs: 28
  5517. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5518. # SAVING: Sleep deprivation | last_sleep: 1424.5
  5519. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5520. # SAVING: DFRC Persistent Data
  5521. # SAVING: Water deprivation | last_drink: 1140
  5522. * Saving spawns...
  5523. * Saving objects...
  5524. * 24737 objects are successfully saved
  5525. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  5526. * Register UI: UIInventory
  5527. * Unregister UI: UIInventory
  5528. * Register UI: UIInventory
  5529. * Unregister UI: UIInventory
  5530. * Register UI: UIInventory
  5531. * Unregister UI: UIInventory
  5532. * Register UI: Dialog
  5533. * Register UI: UIInventory
  5534. / Combined two [rasp_tool] items | uses_from: (36613) [1] - uses_to: (28168) [1] - new_uses: [2]
  5535. !WARNING treasure_manager.init_settings | item [itm_pda_common] is missing info | kind: i_device - tier: 4
  5536. !WARNING treasure_manager.init_settings | item [itm_pda_uncommon] is missing info | kind: i_device - tier: 4
  5537. * Unregister UI: UIInventory
  5538. * Unregister UI: Dialog
  5539. * Register UI: Dialog
  5540. * Register UI: UIInventory
  5541. * Unregister UI: UIInventory
  5542. * Unregister UI: Dialog
  5543. * [x-ray]: Full Memory Stats
  5544. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5545. * [ D3D ]: textures[3601414 K]
  5546. * [x-ray]: process heap[1847269 K]
  5547. * [x-ray]: economy: strings[259402 K], smem[273552 K]
  5548. # SAVING: NPC items | number of saved npcs: 30
  5549. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5550. # SAVING: Sleep deprivation | last_sleep: 1451.5
  5551. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5552. # SAVING: DFRC Persistent Data
  5553. # SAVING: Water deprivation | last_drink: 1170
  5554. * Saving spawns...
  5555. * Saving objects...
  5556. * 24748 objects are successfully saved
  5557. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  5558. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23952!
  5559. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23955!
  5560. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23958!
  5561. ! [LUA] There is no spawn callback on object with id 15261 from object with id 23961!
  5562. * Register UI: UIInventory
  5563. * Unregister UI: UIInventory
  5564. * [x-ray]: Full Memory Stats
  5565. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5566. * [ D3D ]: textures[3602609 K]
  5567. * [x-ray]: process heap[1847717 K]
  5568. * [x-ray]: economy: strings[259389 K], smem[274521 K]
  5569. # SAVING: NPC items | number of saved npcs: 30
  5570. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5571. # SAVING: Sleep deprivation | last_sleep: 1478.5
  5572. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5573. # SAVING: DFRC Persistent Data
  5574. # SAVING: Water deprivation | last_drink: 1200
  5575. * Saving spawns...
  5576. * Saving objects...
  5577. * 24750 objects are successfully saved
  5578. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  5579. * Register UI: UIInventory
  5580. * Unregister UI: UIInventory
  5581. * [x-ray]: Full Memory Stats
  5582. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5583. * [ D3D ]: textures[3602609 K]
  5584. * [x-ray]: process heap[1848154 K]
  5585. * [x-ray]: economy: strings[259390 K], smem[274521 K]
  5586. # SAVING: NPC items | number of saved npcs: 30
  5587. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5588. # SAVING: Sleep deprivation | last_sleep: 1478.5
  5589. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5590. # SAVING: DFRC Persistent Data
  5591. # SAVING: Water deprivation | last_drink: 1200
  5592. * Saving spawns...
  5593. * Saving objects...
  5594. * 24743 objects are successfully saved
  5595. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  5596. * Register UI: Dialog
  5597. * Register UI: UIInventory
  5598. / Combined two [box_matches] items | uses_from: (29448) [1] - uses_to: (27653) [1] - new_uses: [2]
  5599. / Combined two [box_matches] items | uses_from: (27653) [2] - uses_to: (23940) [2] - new_uses: [4]
  5600. / Combined two [box_matches] items | uses_from: (23940) [4] - uses_to: (23941) [1] - new_uses: [5]
  5601. * Unregister UI: UIInventory
  5602. * Unregister UI: Dialog
  5603. * Register UI: UIWheelAmmo
  5604. * Unregister UI: UIWheelAmmo
  5605. * [x-ray]: Full Memory Stats
  5606. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5607. * [ D3D ]: textures[3603186 K]
  5608. * [x-ray]: process heap[1849897 K]
  5609. * [x-ray]: economy: strings[259386 K], smem[274521 K]
  5610. # SAVING: NPC items | number of saved npcs: 30
  5611. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5612. # SAVING: Sleep deprivation | last_sleep: 1505.5
  5613. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5614. # SAVING: DFRC Persistent Data
  5615. # SAVING: Water deprivation | last_drink: 1230
  5616. * Saving spawns...
  5617. * Saving objects...
  5618. * 24739 objects are successfully saved
  5619. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  5620. * Register UI: UIInventory
  5621. * Unregister UI: UIInventory
  5622. * Register UI: UIInventory
  5623. * Unregister UI: UIInventory
  5624. * Register UI: UIInventory
  5625. * Unregister UI: UIInventory
  5626. * Register UI: UIInventory
  5627. * Unregister UI: UIInventory
  5628. * [x-ray]: Full Memory Stats
  5629. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5630. * [ D3D ]: textures[3603186 K]
  5631. * [x-ray]: process heap[1853946 K]
  5632. * [x-ray]: economy: strings[259442 K], smem[274566 K]
  5633. # SAVING: NPC items | number of saved npcs: 30
  5634. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5635. # SAVING: Sleep deprivation | last_sleep: 1532.5
  5636. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5637. # SAVING: DFRC Persistent Data
  5638. # SAVING: Water deprivation | last_drink: 1260
  5639. * Saving spawns...
  5640. * Saving objects...
  5641. * 24736 objects are successfully saved
  5642. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  5643. * Register UI: UIInventory
  5644. old uses 2, new uses 2, diff 0
  5645. * Unregister UI: UIInventory
  5646. [LSS] Spawning object [sim_default_killer_419589][sim_default_killer_4][19589]
  5647. [LSS] Spawning object [sim_default_killer_319594][sim_default_killer_3][19594]
  5648. [LSS] Spawning object [sim_default_killer_319598][sim_default_killer_3][19598]
  5649. * Register UI: UIInventory
  5650. * Unregister UI: UIInventory
  5651. * [x-ray]: Full Memory Stats
  5652. * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
  5653. * [ D3D ]: textures[3609002 K]
  5654. * [x-ray]: process heap[1855801 K]
  5655. * [x-ray]: economy: strings[259516 K], smem[282091 K]
  5656. # SAVING: NPC items | number of saved npcs: 30
  5657. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5658. # SAVING: Sleep deprivation | last_sleep: 1532.5
  5659. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5660. # SAVING: DFRC Persistent Data
  5661. # SAVING: Water deprivation | last_drink: 1260
  5662. * Saving spawns...
  5663. * Saving objects...
  5664. * 24737 objects are successfully saved
  5665. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  5666. * Register UI: UIWheelAmmo
  5667. * Unregister UI: UIWheelAmmo
  5668. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20496!
  5669. * Register UI: UIInventory
  5670. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  5671. ! [LUA] 0 : [C ] __index
  5672. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  5673. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  5674. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  5675. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  5676. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  5677. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  5678. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  5679. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  5680. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  5681. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  5682. * Unregister UI: UIInventory
  5683. * Register UI: Dialog
  5684. * Register UI: UIInventory
  5685. * Unregister UI: UIInventory
  5686. * Unregister UI: Dialog
  5687. * Register UI: Dialog
  5688. * Unregister UI: Dialog
  5689. * [x-ray]: Full Memory Stats
  5690. * [win32]: free[137436336704 K], reserved[17856 K], committed[2598848 K]
  5691. * [ D3D ]: textures[3611434 K]
  5692. * [x-ray]: process heap[1862092 K]
  5693. * [x-ray]: economy: strings[259521 K], smem[284501 K]
  5694. # SAVING: NPC items | number of saved npcs: 30
  5695. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5696. # SAVING: Sleep deprivation | last_sleep: 1613.5
  5697. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5698. # SAVING: DFRC Persistent Data
  5699. # SAVING: Water deprivation | last_drink: 1350
  5700. * Saving spawns...
  5701. * Saving objects...
  5702. * 24724 objects are successfully saved
  5703. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  5704. * Register UI: UIInventory
  5705. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  5706. ! [LUA] 0 : [C ] __index
  5707. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  5708. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  5709. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  5710. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  5711. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  5712. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  5713. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  5714. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  5715. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  5716. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  5717. treasure_manager: armor_cost = 45120
  5718. * Unregister UI: UIInventory
  5719. * Register UI: Dialog
  5720. CRandomTask:give_task() task_id[simulation_task_23]
  5721. giver_id 25680
  5722. * Unregister UI: Dialog
  5723. * Register UI: UIInventory
  5724. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  5725. ! [LUA] 0 : [C ] __index
  5726. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  5727. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  5728. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  5729. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  5730. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  5731. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  5732. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  5733. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  5734. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  5735. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  5736. * Unregister UI: UIInventory
  5737. * Register UI: Dialog
  5738. - simulation_task_47 | on_init_delivery_task | giver_comm: freedom - target_id: 23643 - item_1_sec: quest_package_3 - lvl_task: l07_military - lvl_target: k00_marsh
  5739. CRandomTask:give_task() task_id[simulation_task_47]
  5740. giver_id 20718
  5741. - simulation_task_47 | quest_item_received: quest_package_3
  5742. * Register UI: UIInventory
  5743. * Unregister UI: UIInventory
  5744. * Unregister UI: Dialog
  5745. * [x-ray]: Full Memory Stats
  5746. * [win32]: free[137436336704 K], reserved[17856 K], committed[2598848 K]
  5747. * [ D3D ]: textures[3611093 K]
  5748. * [x-ray]: process heap[1865946 K]
  5749. * [x-ray]: economy: strings[260132 K], smem[284721 K]
  5750. # SAVING: NPC items | number of saved npcs: 30
  5751. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  5752. # SAVING: Sleep deprivation | last_sleep: 1613.5
  5753. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  5754. # SAVING: DFRC Persistent Data
  5755. # SAVING: Water deprivation | last_drink: 1350
  5756. * Saving spawns...
  5757. * Saving objects...
  5758. * 24724 objects are successfully saved
  5759. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  5760. * Register UI: Dialog
  5761. * Register UI: UIInventory
  5762. * Unregister UI: UIInventory
  5763. * Unregister UI: Dialog
  5764. MCM given bad path:dmg_dfrc/config_version
  5765. * Script Version: 20205
  5766. * Config Version: 0
  5767. MCM given bad path:dmg_dfrc/rmods/apply_rmod_reset
  5768. MCM given bad path:dmg_dfrc/rmods/reset_ae_value
  5769. MCM given bad path:dmg_dfrc/rmods/reset_ae_variance
  5770. MCM given bad path:dmg_dfrc/rmods/reset_cf_value
  5771. MCM given bad path:dmg_dfrc/rmods/reset_cf_variance
  5772. MCM given bad path:dmg_dfrc/rmods/min_keep_goodwill_percent_on_reset
  5773. MCM given bad path:dmg_dfrc/rmods/max_keep_goodwill_percent_on_reset
  5774. * [x-ray]: Full Memory Stats
  5775. * [win32]: free[137436336704 K], reserved[17344 K], committed[2599360 K]
  5776. * [ D3D ]: textures[3613378 K]
  5777. * [x-ray]: process heap[1866577 K]
  5778. * [x-ray]: economy: strings[260146 K], smem[284767 K]
  5779. * [x-ray]: Full Memory Stats
  5780. * [win32]: free[137436338412 K], reserved[17344 K], committed[2597652 K]
  5781. * [ D3D ]: textures[3618506 K]
  5782. * [x-ray]: process heap[1866200 K]
  5783. * [x-ray]: economy: strings[260147 K], smem[284767 K]
  5784. ! [LUA] There is no spawn callback on object with id 15261 from object with id 27157!
  5785. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24513!
  5786. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24509!
  5787. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22109!
  5788. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22106!
  5789. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22103!
  5790. ! [LUA] There is no spawn callback on object with id 15261 from object with id 22100!
  5791. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20814!
  5792. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20805!
  5793. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20797!
  5794. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20791!
  5795. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20786!
  5796. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20779!
  5797. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20774!
  5798. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20769!
  5799. ! [LUA] There is no spawn callback on object with id 15261 from object with id 21866!
  5800. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20732!
  5801. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20728!
  5802. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20722!
  5803. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20718!
  5804. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20706!
  5805. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20702!
  5806. ! [LUA] There is no spawn callback on object with id 15261 from object with id 20698!
  5807. ! [LUA] There is no spawn callback on object with id 15261 from object with id 24331!
  5808. * loading script _G.script
  5809. opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
  5810. creating unlocalizer for script axr_companions
  5811. adding variable _current_states for unlocalizer for script axr_companions
  5812. adding variable cw_commands for unlocalizer for script axr_companions
  5813. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
  5814. creating unlocalizer for script gameplay_disguise
  5815. adding variable default_comm for unlocalizer for script gameplay_disguise
  5816. adding variable is_enabled for unlocalizer for script gameplay_disguise
  5817. adding variable npc_on_update for unlocalizer for script gameplay_disguise
  5818. adding variable npcs_memory for unlocalizer for script gameplay_disguise
  5819. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
  5820. creating unlocalizer for script dynamic_news_manager
  5821. adding variable msg_duration for unlocalizer for script dynamic_news_manager
  5822. adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
  5823. adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
  5824. adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
  5825. creating unlocalizer for script game_statistics
  5826. adding variable rept_table for unlocalizer for script game_statistics
  5827. creating unlocalizer for script tasks_assault
  5828. adding variable blacklisted_maps for unlocalizer for script tasks_assault
  5829. adding variable cache_assault for unlocalizer for script tasks_assault
  5830. adding variable factions_list for unlocalizer for script tasks_assault
  5831. creating unlocalizer for script ui_mm_faction_select
  5832. adding variable on_game_load for unlocalizer for script ui_mm_faction_select
  5833. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
  5834. creating unlocalizer for script axr_trade_manager
  5835. adding variable ini for unlocalizer for script axr_trade_manager
  5836. adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
  5837. adding variable picked_set for unlocalizer for script axr_trade_manager
  5838. adding variable picked_unchecked for unlocalizer for script axr_trade_manager
  5839. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
  5840. creating unlocalizer for script _g
  5841. adding variable ini_cache for unlocalizer for script _g
  5842. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
  5843. creating unlocalizer for script item_device
  5844. adding variable on_anomaly_touch for unlocalizer for script item_device
  5845. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
  5846. creating unlocalizer for script item_weapon
  5847. adding variable scopes_table for unlocalizer for script item_weapon
  5848. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
  5849. creating unlocalizer for script pda
  5850. adding variable map_spot_property for unlocalizer for script pda
  5851. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
  5852. creating unlocalizer for script utils_item
  5853. adding variable scopes_list for unlocalizer for script utils_item
  5854. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
  5855. creating unlocalizer for script xrs_facer
  5856. adding variable Enabled for unlocalizer for script xrs_facer
  5857. adding variable facer_sets for unlocalizer for script xrs_facer
  5858. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
  5859. adding variable decrease_quant for unlocalizer for script item_weapon
  5860. adding variable last_wpn_id for unlocalizer for script item_weapon
  5861. adding variable max_overheat for unlocalizer for script item_weapon
  5862. adding variable overheat for unlocalizer for script item_weapon
  5863. adding variable overheat_threshold for unlocalizer for script item_weapon
  5864. adding variable smoke for unlocalizer for script item_weapon
  5865. adding variable time_quant for unlocalizer for script item_weapon
  5866. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
  5867. creating unlocalizer for script actor_effects
  5868. adding variable RENDERER for unlocalizer for script actor_effects
  5869. adding variable STATIC_LIGHT for unlocalizer for script actor_effects
  5870. opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
  5871. creating unlocalizer for script ui_options
  5872. adding variable opt_temp for unlocalizer for script ui_options
  5873. found script _G in unlocalizers data
  5874. found variable ini_cache to unlocal
  5875. * loading script class_registrator.script
  5876. * loading script ui_main_menu.script
  5877. * loading script smart_terrain.script
  5878. * loading script se_level_changer.script
  5879. * loading script se_actor.script
  5880. * loading script se_stalker.script
  5881. * loading script se_heli.script
  5882. * loading script se_zones.script
  5883. * loading script se_item.script
  5884. * loading script se_smart_cover.script
  5885. * loading script se_car.script
  5886. * loading script se_artefact.script
  5887. * loading script se_monster.script
  5888. * loading script sim_squad_scripted.script
  5889. * loading script ui_options.script
  5890. found script ui_options in unlocalizers data
  5891. found variable opt_temp to unlocal
  5892. * loading script utils_xml.script
  5893. * loading script axr_main.script
  5894. * loading script game_registrator.script
  5895. * loading script class_registrator_modded_exes.script
  5896. * loading script _g_patches.script
  5897. * loading script dxml_core.script
  5898. [Modded Exes] init gathering modxml_... scripts
  5899. * loading script modxml_inject_keybinds.script
  5900. [Modded Exes] gathering modxml_inject_keybinds.script
  5901. * loading script modxml_mysteries_of_the_zone_unlocker.script
  5902. [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
  5903. * loading script modxml_test.script
  5904. [Modded Exes] gathering modxml_test.script
  5905. * loading script ui_options_modded_exes.script
  5906. * loading script options_modded_exes.script
  5907. * loading script options_modded_exes_visual.script
  5908. * loading script options_modded_exes_ui_hud.script
  5909. * loading script options_builder.script
  5910. * loading script options_modded_exes_crosshair.script
  5911. * loading script options_modded_exes_hdr10.script
  5912. * loading script options_modded_exes_3d_scopes.script
  5913. * loading script options_modded_exes_particles.script
  5914. * loading script options_modded_exes_wallmarks.script
  5915. * loading script options_modded_exes_sound.script
  5916. * loading script options_modded_exes_doppler.script
  5917. * loading script options_modded_exes_control.script
  5918. * loading script options_modded_exes_keyboard.script
  5919. * loading script options_modded_exes_mouse.script
  5920. * loading script options_modded_exes_camera.script
  5921. * loading script options_modded_exes_pda.script
  5922. * loading script options_modded_exes_gameplay.script
  5923. * loading script options_modded_exes_aim.script
  5924. * loading script options_modded_exes_3d_ballistics.script
  5925. * loading script options_modded_exes_first_person_death.script
  5926. * loading script options_modded_exes_monsters.script
  5927. * loading script options_modded_exes_saves.script
  5928. * loading script options_modded_exes_crash_saves.script
  5929. * loading script options_modded_exes_debug.script
  5930. * loading script options_modded_exes_logging.script
  5931. * loading script options_modded_exes_optimizations.script
  5932. * loading script slaxml.script
  5933. S.T.A.L.K.E.R. Anomaly version 1.5.3
  5934. using marshal library
  5935. * loading script _g.script
  5936. found script _g in unlocalizers data
  5937. found variable ini_cache to unlocal
  5938. * loading script aaa_rax_icon_override_mcm.script
  5939. * loading script utils_ui.script
  5940. * loading script utils_item.script
  5941. found script utils_item in unlocalizers data
  5942. found variable scopes_list to unlocal
  5943. * loading script utils_data.script
  5944. * loading script item_artefact.script
  5945. * loading script ui_inventory.script
  5946. * loading script aaa_sound_object_patch.script
  5947. * loading script aaaa_script_fixes_mp.script
  5948. * loading script bind_stalker_ext.script
  5949. * loading script ui_pda_npc_tab.script
  5950. * loading script item_device.script
  5951. found script item_device in unlocalizers data
  5952. [unlocalRegex] found variable on_anomaly_touch to unlocal
  5953. * loading script itms_manager.script
  5954. * loading script xrs_facer.script
  5955. found script xrs_facer in unlocalizers data
  5956. found variable facer_sets to unlocal
  5957. found variable Enabled to unlocal
  5958. * loading script axr_trade_manager.script
  5959. found script axr_trade_manager in unlocalizers data
  5960. found variable ini to unlocal
  5961. found variable max_upgrades_per_visit to unlocal
  5962. [unlocalRegex] found variable picked_unchecked to unlocal
  5963. [unlocalRegex] found variable picked_set to unlocal
  5964. * loading script xr_conditions.script
  5965. * loading script xr_effects.script
  5966. * loading script item_weapon.script
  5967. found script item_weapon in unlocalizers data
  5968. found variable scopes_table to unlocal
  5969. found variable overheat_threshold to unlocal
  5970. found variable time_quant to unlocal
  5971. found variable decrease_quant to unlocal
  5972. found variable max_overheat to unlocal
  5973. found variable overheat to unlocal
  5974. found variable smoke to unlocal
  5975. found variable last_wpn_id to unlocal
  5976. * loading script trans_outfit.script
  5977. * loading script actor_effects.script
  5978. found script actor_effects in unlocalizers data
  5979. found variable RENDERER to unlocal
  5980. found variable STATIC_LIGHT to unlocal
  5981. * loading script actor_menu.script
  5982. * loading script actor_menu_inventory.script
  5983. * loading script actor_proxy.script
  5984. * loading script actor_status.script
  5985. * loading script actor_status_sleep.script
  5986. * loading script actor_status_thirst.script
  5987. * loading script ads_reloads.script
  5988. * loading script alife_storage_manager.script
  5989. * loading script animation_common.script
  5990. * loading script aol_anim_transitions.script
  5991. -----loading c:/anomaly\gamedata\configs\system.ltx
  5992. [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
  5993. * loading script aol_sprint_cancel.script
  5994. * loading script arszi_psy.script
  5995. * loading script axr_beh.script
  5996. * loading script axr_beh_patches.script
  5997. * loading script axr_companions.script
  5998. found script axr_companions in unlocalizers data
  5999. found variable _current_states to unlocal
  6000. found variable cw_commands to unlocal
  6001. * loading script axr_keybind.script
  6002. * loading script axr_companions_monkey_cmdwheel_hold_fire.script
  6003. * loading script axr_fight_from_cover.script
  6004. * loading script axr_npc_vs_box.script
  6005. * loading script axr_npc_vs_heli.script
  6006. * loading script axr_radio_in_heli.script
  6007. * loading script axr_stalker_panic.script
  6008. * loading script axr_task_manager.script
  6009. * loading script axr_turn_on_campfire.script
  6010. * loading script bind_anomaly_field.script
  6011. * loading script bind_anomaly_zone.script
  6012. * loading script bind_awr.script
  6013. * loading script bind_camp.script
  6014. * loading script bind_campfire.script
  6015. * loading script bind_car.script
  6016. * loading script bind_container.script
  6017. * loading script bind_crow.script
  6018. * loading script bind_door_labx8.script
  6019. * loading script bind_dynamic_light.script
  6020. * loading script bind_dynamo_hand.script
  6021. * loading script bind_faction.script
  6022. * loading script bind_heli.script
  6023. * loading script bind_item.script
  6024. * loading script bind_level_changer.script
  6025. * loading script bind_monster.script
  6026. * loading script bind_physic_object.script
  6027. * loading script bind_red_forest_bridge.script
  6028. * loading script bind_restrictor.script
  6029. * loading script bind_signal_light.script
  6030. * loading script bind_smart_cover.script
  6031. * loading script bind_smart_terrain.script
  6032. * loading script bind_stalker.script
  6033. * loading script bind_trader.script
  6034. * loading script binoc_pistol_knife.script
  6035. * loading script bleed_icon.script
  6036. * loading script blood_pool.script
  6037. * loading script blood_pool_mcm.script
  6038. * loading script xr_motivator.script
  6039. * loading script callbacks_gameobject.script
  6040. * loading script level_input.script
  6041. * loading script task_manager.script
  6042. * loading script closecaption.script
  6043. * loading script combat_restrictor.script
  6044. * loading script combine_all_items.script
  6045. * loading script custom_functor_autoinject.script
  6046. * loading script cover_manager.script
  6047. * loading script db.script
  6048. * loading script death_manager.script
  6049. * loading script debug_cmd_list.script
  6050. * loading script demonized_crafter.script
  6051. * loading script demonized_crafter_shovels.script
  6052. * loading script demonized_geometry_ray.script
  6053. * loading script demonized_randomizing_functions.script
  6054. * loading script demonized_time_events.script
  6055. * loading script detector_passive_mode.script
  6056. * loading script detector_passive_mode_mcm.script
  6057. * loading script dfrc_resources.script
  6058. * loading script dialog_manager.script
  6059. * loading script dialogs.script
  6060. * loading script dialogs_agr_u.script
  6061. * loading script task_functor.script
  6062. * loading script task_status_functor.script
  6063. * loading script dialogs_axr_companion.script
  6064. * loading script dialogs_bar.script
  6065. * loading script dialogs_darkvalley.script
  6066. * loading script dialogs_devushka.script
  6067. * loading script dialogs_escape.script
  6068. * loading script dialogs_jupiter.script
  6069. * loading script dialogs_lostzone.script
  6070. * loading script dialogs_marsh.script
  6071. * loading script dialogs_mlr.script
  6072. * loading script dialogs_pripyat.script
  6073. * loading script dialogs_warlab.script
  6074. * loading script dialogs_yantar.script
  6075. * loading script dialogs_zaton.script
  6076. * loading script dph_mcm_save_storage.script
  6077. * loading script dynamic_faction_relations_customizer.script
  6078. * loading script game_relations.script
  6079. - Loading DFRC Main Module 2.2.5
  6080. DFRC Initialization: Checking Rank Names
  6081. DFRC Initialization: Highest Rank Value attainable = legend
  6082. * loading script dynamic_news_helper.script
  6083. * loading script dynamic_faction_relations_customizer_mcm.script
  6084. * loading script dynamic_news_manager.script
  6085. found script dynamic_news_manager in unlocalizers data
  6086. found variable shw_death_mutant to unlocal
  6087. found variable msg_duration to unlocal
  6088. * loading script dynamic_news_manager_dfrc.script
  6089. * loading script exoseva_inject.script
  6090. * loading script trader_autoinject.script
  6091. * loading script trade_manager.script
  6092. * loading script faction_expansions.script
  6093. * loading script factionid_hud_mcm.script
  6094. * loading script fakelens.script
  6095. * loading script fraktality_spring.script
  6096. * loading script game_achievements.script
  6097. * loading script game_autosave.script
  6098. * loading script game_autosave_new.script
  6099. * loading script game_backpack_travel.script
  6100. * loading script game_difficulties.script
  6101. * loading script game_fast_travel.script
  6102. * loading script game_setup.script
  6103. * loading script worldspawns_rework_mcm.script
  6104. * loading script game_statistics.script
  6105. found script game_statistics in unlocalizers data
  6106. found variable rept_table to unlocal
  6107. * loading script gamemode_agony.script
  6108. * loading script gamemode_azazel.script
  6109. * loading script warfare.script
  6110. * loading script gamemode_ironman.script
  6111. * loading script gamemode_timer.script
  6112. * loading script gameplay_disguise.script
  6113. found script gameplay_disguise in unlocalizers data
  6114. found variable default_comm to unlocal
  6115. found variable npcs_memory to unlocal
  6116. found variable is_enabled to unlocal
  6117. [unlocalRegex] found variable npc_on_update to unlocal
  6118. * loading script gameplay_radioactive_water.script
  6119. * loading script gameplay_silent_kills.script
  6120. * loading script global_position.script
  6121. * loading script grok_stashes_on_corpses.script
  6122. * loading script guaranteed_loot.script
  6123. * loading script gulag_general.script
  6124. * loading script gwr_worldweapon_binder.script
  6125. * loading script half_damage.script
  6126. * loading script heli_alife.script
  6127. * loading script heli_alife_warfare.script
  6128. * loading script heli_combat.script
  6129. * loading script heli_fire.script
  6130. * loading script heli_fly.script
  6131. * loading script heli_look.script
  6132. * loading script heli_move.script
  6133. * loading script heli_snd.script
  6134. * loading script xr_sound.script
  6135. * loading script hxf_tough_important_npcs.script
  6136. * loading script imgui_helper.script
  6137. * loading script info_portions.script
  6138. * loading script inventory_upgrades.script
  6139. * loading script inventory_upgrades_mp.script
  6140. * loading script item_backpack.script
  6141. * loading script item_cooking.script
  6142. * loading script item_knife.script
  6143. * loading script item_map_kit.script
  6144. * loading script item_mine.script
  6145. * loading script item_money.script
  6146. * loading script item_parts.script
  6147. * loading script item_radio.script
  6148. * loading script item_recipe.script
  6149. * loading script item_repair.script
  6150. * loading script item_tent.script
  6151. * loading script ka_dialog.script
  6152. * loading script ka_travel.script
  6153. * loading script ka_travel_dialog.script
  6154. * loading script level_environment.script
  6155. * loading script level_targets.script
  6156. * loading script level_weathers.script
  6157. * loading script light_gem.script
  6158. * loading script stealth_mcm.script
  6159. * loading script ui_mcm.script
  6160. * loading script liz_inertia_expanded_mcm.script
  6161. * loading script lual_viewmodel_droop_mcm.script
  6162. * loading script melee_degrade_onhit_mcm.script
  6163. * loading script semiradiant_ai_mcm.script
  6164. * loading script smooth_prog_mcm.script
  6165. * loading script weapon_cover_tilt_mcm.script
  6166. * loading script z_npc_wounded_animation_fix_mcm.script
  6167. * loading script xr_wounded.script
  6168. * loading script liz_inertia_expanded.script
  6169. * loading script loadscreen.script
  6170. * loading script logic_enforcer.script
  6171. * loading script ltx_help_ex.script
  6172. * loading script lua_ext.script
  6173. * loading script lua_help_ex.script
  6174. * loading script lua_help_imgui.script
  6175. * loading script lual_viewmodel_droop.script
  6176. * loading script mcm_log.script
  6177. * loading script medic_effects.script
  6178. * loading script melee_trade_inject.script
  6179. * loading script memusage.script
  6180. * loading script mlr_utils.script
  6181. * loading script mob_camp.script
  6182. * loading script mob_combat.script
  6183. * loading script mob_death.script
  6184. * loading script mob_home.script
  6185. * loading script mob_jump.script
  6186. * loading script mob_remark.script
  6187. * loading script mob_sound.script
  6188. * loading script mob_state_mgr.script
  6189. * loading script mob_trade.script
  6190. * loading script mob_trader.script
  6191. * loading script mob_walker.script
  6192. * loading script modded_exes_migration.script
  6193. * loading script modules.script
  6194. * loading script xr_meet.script
  6195. * loading script xr_actions_id.script
  6196. * loading script xr_danger.script
  6197. * loading script xr_abuse.script
  6198. * loading script xr_gather_items.script
  6199. * loading script xr_help_wounded.script
  6200. * loading script xr_corpse_detection.script
  6201. * loading script rx_ff.script
  6202. * loading script xrs_kill_wounded.script
  6203. * loading script xr_walker.script
  6204. * loading script xr_remark.script
  6205. * loading script xr_cover.script
  6206. * loading script xr_sleeper.script
  6207. * loading script xr_camper.script
  6208. * loading script xr_combat.script
  6209. * loading script xr_death.script
  6210. * loading script xr_hit.script
  6211. * loading script xr_combat_ignore.script
  6212. * loading script xr_combat_zombied.script
  6213. * loading script xr_patrol.script
  6214. * loading script xr_smartcover.script
  6215. * loading script xr_companion.script
  6216. * loading script xr_animpoint.script
  6217. * loading script xr_reach_task.script
  6218. * loading script ph_car.script
  6219. * loading script ph_door.script
  6220. * loading script ph_idle.script
  6221. * loading script ph_hit.script
  6222. * loading script ph_on_hit.script
  6223. * loading script ph_button.script
  6224. * loading script ph_code.script
  6225. * loading script ph_death.script
  6226. * loading script ph_minigun.script
  6227. * loading script ph_oscillate.script
  6228. * loading script ph_sound.script
  6229. * loading script sr_no_weapon.script
  6230. * loading script sr_teleport.script
  6231. * loading script sr_idle.script
  6232. * loading script sr_light.script
  6233. * loading script sr_timer.script
  6234. * loading script sr_psy_antenna.script
  6235. * loading script sr_postprocess.script
  6236. * loading script sr_particle.script
  6237. * loading script sr_cutscene.script
  6238. * loading script sr_monster.script
  6239. * loading script sr_crow_spawner.script
  6240. * loading script sr_silence.script
  6241. * loading script sr_deimos.script
  6242. * loading script xr_campfire_point.script
  6243. * loading script move_mgr.script
  6244. * loading script news_manager.script
  6245. * loading script no_escape_from_rads.script
  6246. * loading script pda.script
  6247. found script pda in unlocalizers data
  6248. found variable map_spot_property to unlocal
  6249. * loading script pda_actor.script
  6250. * loading script pda_flagger.script
  6251. * loading script pda_smart_terrain_warfare.script
  6252. * loading script ph_appforce.script
  6253. * loading script phantom_manager.script
  6254. * loading script post_combat_idle.script
  6255. * loading script psi_storm_manager.script
  6256. * loading script ranks.script
  6257. * loading script redone_ai_combat_damage.script
  6258. * loading script redone_ai_schemes.script
  6259. * loading script release_body_manager.script
  6260. * loading script release_item_manager.script
  6261. * loading script release_npc_inventory.script
  6262. * loading script restrictor_manager.script
  6263. * loading script safe_release_manager.script
  6264. * loading script scoperadii.script
  6265. * loading script shotgun_unjam_fix.script
  6266. * loading script shovel_god.script
  6267. * loading script sim_board.script
  6268. * loading script sim_offline_combat.script
  6269. * loading script sim_squad_bounty.script
  6270. * loading script sim_squad_warfare.script
  6271. * loading script simulation_objects.script
  6272. * loading script smart_covers.script
  6273. * loading script smart_covers_combat_front.script
  6274. * loading script smart_covers_loophole_crouch_front_left.script
  6275. * loading script smart_covers_loophole_crouch_front.script
  6276. * loading script smart_covers_loophole_crouch_front_right.script
  6277. * loading script smart_covers_loophole_stand_front_left.script
  6278. * loading script smart_covers_loophole_stand_front_right.script
  6279. * loading script smart_covers_combat_prone.script
  6280. * loading script smart_covers_loophole_prone.script
  6281. * loading script smart_covers_animpoint_stay_wall.script
  6282. * loading script smart_covers_loophole_animpoint_stay_wall.script
  6283. * loading script smart_covers_animpoint_stay_table.script
  6284. * loading script smart_covers_loophole_animpoint_stay_table.script
  6285. * loading script smart_covers_animpoint_sit_high.script
  6286. * loading script smart_covers_loophole_animpoint_sit_high.script
  6287. * loading script smart_covers_animpoint_sit_normal.script
  6288. * loading script smart_covers_loophole_animpoint_sit_normal.script
  6289. * loading script smart_covers_animpoint_sit_low.script
  6290. * loading script smart_covers_loophole_animpoint_sit_low.script
  6291. * loading script smart_covers_animpoint_sit.script
  6292. * loading script smart_covers_loophole_animpoint_sit.script
  6293. * loading script smart_covers_animpoint_sit_ass.script
  6294. * loading script smart_covers_loophole_animpoint_sit_ass.script
  6295. * loading script smart_covers_animpoint_sit_knee.script
  6296. * loading script smart_covers_loophole_animpoint_sit_knee.script
  6297. * loading script smart_covers_animpoint_stay_ohrana.script
  6298. * loading script smart_covers_loophole_animpoint_stay_ohrana.script
  6299. * loading script smart_covers_animpoint_stay_bar.script
  6300. * loading script smart_covers_loophole_animpoint_stay_bar.script
  6301. * loading script smart_covers_animpoint_sit_wait.script
  6302. * loading script smart_covers_loophole_animpoint_sit_wait.script
  6303. * loading script smart_covers_animpoint_stay_wait.script
  6304. * loading script smart_covers_loophole_animpoint_stay_wait.script
  6305. * loading script smart_covers_animpoint_pri_a15.script
  6306. * loading script smart_covers_loophole_animpoint_pri_a15.script
  6307. * loading script smart_covers_anim_pri_a22.script
  6308. * loading script smart_covers_loophole_anim_pri_a22.script
  6309. * loading script smart_covers_combat.script
  6310. * loading script smart_covers_cover_lesnik.script
  6311. * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
  6312. * loading script smart_covers_loophole_crouch_back.script
  6313. * loading script smart_covers_loophole_crouch_left.script
  6314. * loading script smart_covers_loophole_crouch_right.script
  6315. * loading script smart_covers_loophole_lead_forester_idle.script
  6316. * loading script smart_covers_loophole_lead_forester_talk.script
  6317. * loading script smart_covers_loophole_lesnik.script
  6318. * loading script smart_covers_loophole_stand_back.script
  6319. * loading script smart_covers_loophole_stand_left.script
  6320. * loading script smart_covers_loophole_stand_right.script
  6321. * loading script smart_terrain_warfare.script
  6322. * loading script sound_ambient.script
  6323. * loading script sound_manager.script
  6324. * loading script sound_theme.script
  6325. * loading script spawn_nimble_items.script
  6326. * loading script sr_camp.script
  6327. * loading script stalker_generic.script
  6328. * loading script stash_journal.script
  6329. * loading script state_lib.script
  6330. * loading script state_lib_animpoint.script
  6331. * loading script state_mgr_scenario.script
  6332. * loading script state_mgr_pri_a15.script
  6333. * loading script state_mgr.script
  6334. * loading script state_mgr_animation.script
  6335. * loading script state_mgr_animation_list.script
  6336. * loading script state_mgr_animation_list_animpoint.script
  6337. * loading script state_mgr_animstate.script
  6338. * loading script state_mgr_animstate_list.script
  6339. * loading script state_mgr_animstate_list_animpoint.script
  6340. * loading script state_mgr_bodystate.script
  6341. * loading script state_mgr_direction.script
  6342. * loading script state_mgr_goap.script
  6343. * loading script state_mgr_mental.script
  6344. * loading script state_mgr_movement.script
  6345. * loading script state_mgr_smartcover.script
  6346. * loading script state_mgr_weapon.script
  6347. * loading script stealth_nvg.script
  6348. * loading script story_objects.script
  6349. * loading script surge_manager.script
  6350. * loading script task_objects.script
  6351. * loading script tasks_agent_rescue.script
  6352. * loading script tasks_anomaly_scanner.script
  6353. * loading script tasks_assault.script
  6354. found script tasks_assault in unlocalizers data
  6355. found variable cache_assault to unlocal
  6356. found variable factions_list to unlocal
  6357. found variable blacklisted_maps to unlocal
  6358. * loading script tasks_bounty.script
  6359. * loading script tasks_chimera_scan.script
  6360. * loading script utils_obj.script
  6361. * loading script tasks_clear_map.script
  6362. * loading script tasks_defense.script
  6363. * loading script tasks_delivery.script
  6364. * loading script tasks_dominance.script
  6365. * loading script tasks_faction_control.script
  6366. * loading script tasks_fate.script
  6367. * loading script tasks_fetch.script
  6368. * loading script tasks_guide.script
  6369. * loading script tasks_measure.script
  6370. * loading script tasks_multifetch.script
  6371. * loading script tasks_pump_station_defense.script
  6372. * loading script tasks_recover_item_on_corpse.script
  6373. * loading script tasks_recover_mutant_data.script
  6374. * loading script tasks_smart_control.script
  6375. * loading script tasks_stash.script
  6376. * loading script tasks_top_10.script
  6377. * loading script tasks_veh_destroy.script
  6378. * loading script tb_remove_bugged_stashes.script
  6379. * loading script thial_ray.script
  6380. * loading script treasure_manager.script
  6381. * loading script treasure_manager_monkey_map_links.script
  6382. * loading script true_first_person_death.script
  6383. * loading script txr_mines.script
  6384. * loading script txr_paid_companions.script
  6385. * loading script txr_routes.script
  6386. * loading script ui_companion_inv.script
  6387. * loading script ui_ctrl_lighting.script
  6388. * loading script ui_debug_item.script
  6389. * loading script ui_wpn_params.script
  6390. * loading script ui_debug_launcher.script
  6391. * loading script ui_debug_lighting.script
  6392. * loading script ui_debug_main.script
  6393. * loading script ui_debug_weather.script
  6394. * loading script ui_debug_wpn_hud.script
  6395. * loading script ui_dosimeter.script
  6396. * loading script ui_dyn_msg_box.script
  6397. * loading script ui_enemy_health.script
  6398. * loading script ui_extra.script
  6399. * loading script ui_freeplay_dialog.script
  6400. * loading script ui_item.script
  6401. * loading script ui_itm_details.script
  6402. * loading script ui_load_dialog.script
  6403. * loading script ui_map_debug_ex.script
  6404. * loading script ui_mm_faction_select.script
  6405. found script ui_mm_faction_select in unlocalizers data
  6406. [unlocalRegex] found variable on_game_load to unlocal
  6407. * loading script ui_mutant_loot.script
  6408. * loading script ui_numpad.script
  6409. * loading script ui_pda_contacts_tab.script
  6410. * loading script ui_pda_encyclopedia_tab.script
  6411. * loading script ui_pda_radio_tab.script
  6412. * loading script ui_pda_relations_tab.script
  6413. * loading script ui_pda_warfare_tab.script
  6414. * loading script ui_save_dialog.script
  6415. * loading script ui_scenes.script
  6416. * loading script ui_sleep_dialog.script
  6417. * loading script ui_sr_teleport.script
  6418. * loading script ui_warfare_options_hints.script
  6419. * loading script ui_workshop.script
  6420. * loading script uni_anim_ammo.script
  6421. * loading script uni_anim_core.script
  6422. * loading script uni_anim_detectors.script
  6423. * loading script unjam_motion_mark.script
  6424. * loading script upgrade_rank_pricing.script
  6425. * loading script utils_stpk.script
  6426. * loading script visual_memory_manager.script
  6427. * loading script warfare_faction_control.script
  6428. * loading script warfare_factions.script
  6429. * loading script warfare_levels.script
  6430. * loading script warfare_names.script
  6431. * loading script warfare_options.script
  6432. * loading script weapon_cover_tilt.script
  6433. * loading script weapon_cover_tilt_positions.script
  6434. * loading script weapon_cover_tilt_gun_trigger_radii.script
  6435. * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
  6436. * loading script weapon_cover_tilt_positions_ar_pack.script
  6437. * loading script weapon_cover_tilt_rattle.script
  6438. * loading script xr_animpoint_predicates.script
  6439. * loading script xr_box.script
  6440. * loading script xr_bribe.script
  6441. * loading script xr_combat_camper.script
  6442. * loading script xr_evaluators_id.script
  6443. * loading script xr_combat_camper_ex.script
  6444. * loading script xr_combat_ignore_ex.script
  6445. * loading script xr_combat_monolith.script
  6446. * loading script xr_cond_snipers_add.script
  6447. * loading script xr_conditions_addon.script
  6448. * loading script xr_detector.script
  6449. * loading script xr_eat_medkit.script
  6450. * loading script xr_effects_addon.script
  6451. * loading script xr_gulag.script
  6452. * loading script xr_hear.script
  6453. * loading script xr_logic.script
  6454. * loading script xr_patch.script
  6455. * loading script xr_state.script
  6456. * loading script xr_weapon_jam.script
  6457. * loading script xr_zones.script
  6458. * loading script xr_zones_sound.script
  6459. * loading script xrs_debug_tools.script
  6460. * loading script xrs_dyn_music.script
  6461. * loading script xrs_rnd_npc_loadout.script
  6462. * loading script z_barry_melee_patch.script
  6463. * loading script z_companions_dont_blow_disguises.script
  6464. * loading script z_overheat_gunsmoke.script
  6465. * loading script z_parts_inject.script
  6466. * loading script z_repaired_starter_gear.script
  6467. * loading script z_surge_crow_killer_fix.script
  6468. * loading script z_talk_to_everyone.script
  6469. * loading script z_task_marker_delivery_fix.script
  6470. * loading script zz_artefact_distance.script
  6471. * loading script zz_npc_loot_claim_softcore.script
  6472. * loading script zzz_mutant_relations_dfrc.script
  6473. * loading script zzz_patches_dfrc.script
  6474. * loading script zzzzzzz_repair_modifiers.script
  6475. MCM given bad path:dmg_dfrc/debug/enable_logging
  6476. MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
  6477. MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
  6478. MCM given bad path:dmg_dfrc/debug/show_init_general
  6479. MCM given bad path:dmg_dfrc/debug/show_init_getconfig
  6480. MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
  6481. MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
  6482. MCM given bad path:dmg_dfrc/debug/show_death_rep
  6483. MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
  6484. MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
  6485. MCM given bad path:dmg_dfrc/debug/show_chance_eval
  6486. MCM given bad path:dmg_dfrc/debug/show_change_calc
  6487. MCM given bad path:dmg_dfrc/debug/show_param_error
  6488. MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
  6489. MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
  6490. # Loading ini: misc\smart_profiles.ltx
  6491. end setup
  6492. ![axr_main callback_set] callback on_game_end doesn't exist!
  6493. ~ ------------------------------------------------------------------------
  6494. ~ STACK TRACEBACK:
  6495.  
  6496. c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
  6497. c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
  6498. c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
  6499. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
  6500. c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
  6501. c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
  6502. c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
  6503. ~ ------------------------------------------------------------------------
  6504. * phase time: 1985 ms
  6505. * phase cmem: 1823670 K
  6506. * phase time: 151 ms
  6507. * phase cmem: 1823670 K
  6508. loading mdata
  6509. # LOADING: Sleep deprivation | last_sleep: 1613.5
  6510. # LOADING: NPC items | number of saved npcs: 30
  6511. # LOADING: Water deprivation | last_drink: 1350
  6512. # LOADING: DFRC Persistent Data
  6513. # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6514. * Loading spawn registry...
  6515. [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
  6516. [PP] Done reading patrol paths from configs
  6517. * 18652 spawn points are successfully loaded
  6518. * Loading objects...
  6519. * 24724 objects are successfully loaded
  6520. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
  6521. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
  6522. gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
  6523. * Game player - quicksave_2 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop' (1.319s)
  6524. * phase time: 1319 ms
  6525. * phase cmem: 1899087 K
  6526. * phase time: 161 ms
  6527. * phase cmem: 1899087 K
  6528. * phase time: 173 ms
  6529. * phase cmem: 1899089 K
  6530. * [x-ray]: Full Memory Stats
  6531. * [win32]: free[137436289900 K], reserved[28672 K], committed[2634836 K]
  6532. * [ D3D ]: textures[3609125 K]
  6533. * [x-ray]: process heap[1899089 K]
  6534. * [x-ray]: economy: strings[272849 K], smem[69956 K]
  6535. # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6536. * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
  6537. - TB_Remove_Bugged_Stashes script has already been run in this game.
  6538. g_game_difficulty gd_veteran
  6539. g_hit_pwr_modif 1
  6540. g_dispersion_base 1.3
  6541. g_dispersion_factor 1.5
  6542. - Water deprivation | Enabled
  6543. - Sleep deprivation | Enabled
  6544. -Smart terrains can spawn squads normaly
  6545. ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
  6546. ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
  6547. ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
  6548. ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
  6549. ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
  6550. ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
  6551. Custom functors, processing queue
  6552. Custom functors, type remove_custom_functor [2]
  6553. Custom functors, type add_custom_functor
  6554. drop_all, 25
  6555. drop, 24
  6556. detach_gl, 23
  6557. detach_scope, 22
  6558. detach_silencer, 21
  6559. custom_10, 20, max custom_functor reached
  6560. Custom functors, type add_custom_functor
  6561. drop_all, 26
  6562. drop, 25
  6563. detach_gl, 24
  6564. detach_scope, 23
  6565. detach_silencer, 22
  6566. custom_11, 21, max custom_functor reached
  6567. Custom functors, type add_custom_functor
  6568. drop_all, 27
  6569. drop, 26
  6570. detach_gl, 25
  6571. detach_scope, 24
  6572. detach_silencer, 23
  6573. custom_12, 22, max custom_functor reached
  6574. Custom functors, type remove_custom_functor [2]
  6575. Custom functors, type add_custom_functor
  6576. drop_all, 26
  6577. drop, 25
  6578. detach_gl, 24
  6579. detach_scope, 23
  6580. detach_silencer, 22
  6581. custom_11, 21, max custom_functor reached
  6582. Custom functors, type add_custom_functor
  6583. drop_all, 27
  6584. drop, 26
  6585. detach_gl, 25
  6586. detach_scope, 24
  6587. detach_silencer, 23
  6588. custom_12, 22, max custom_functor reached
  6589. * loading script scopeRadii.script
  6590. - Default community: freedom
  6591. collectgarbage before=45738997Kb
  6592. collectgarbage after=33336151Kb
  6593. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
  6594. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
  6595. / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
  6596. - OCS | Full simulation = ON
  6597. intro_start game_loaded
  6598. * [x-ray]: Handled Necessary Textures Destruction
  6599. * MEMORY USAGE: 1928337 K
  6600. * End of synchronization A[1] R[1]
  6601. intro_delete ::update_game_loaded
  6602. * Register UI: Dialog
  6603. * Register UI: UIInventory
  6604. * Unregister UI: UIInventory
  6605. * Unregister UI: Dialog
  6606. * Register UI: Dialog
  6607. !WARNING treasure_manager.init_settings | item [itm_pda_common] is missing info | kind: i_device - tier: 4
  6608. !WARNING treasure_manager.init_settings | item [itm_pda_uncommon] is missing info | kind: i_device - tier: 2
  6609. - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
  6610. * Register UI: UIInventory
  6611. * Unregister UI: UIInventory
  6612. * Unregister UI: Dialog
  6613. * Register UI: Dialog
  6614. * Register UI: UIInventory
  6615. * Unregister UI: UIInventory
  6616. * Unregister UI: Dialog
  6617. * Register UI: UIInventory
  6618. * Unregister UI: UIInventory
  6619. * Register UI: Dialog
  6620. * Register UI: UIInventory
  6621. * Unregister UI: UIInventory
  6622. * Unregister UI: Dialog
  6623. * [x-ray]: Full Memory Stats
  6624. * [win32]: free[137436256132 K], reserved[29120 K], committed[2668156 K]
  6625. * [ D3D ]: textures[3612276 K]
  6626. * [x-ray]: process heap[1933142 K]
  6627. * [x-ray]: economy: strings[280056 K], smem[269942 K]
  6628. # SAVING: NPC items | number of saved npcs: 30
  6629. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6630. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6631. # SAVING: Sleep deprivation | last_sleep: 1667.5
  6632. # SAVING: DFRC Persistent Data
  6633. # SAVING: Water deprivation | last_drink: 1410
  6634. * Saving spawns...
  6635. * Saving objects...
  6636. * 24732 objects are successfully saved
  6637. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  6638. ~ Warfare is not loaded, unregistered warfare callbacks
  6639. * Register UI: Dialog
  6640. - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
  6641. * Register UI: UIInventory
  6642. * Unregister UI: UIInventory
  6643. * Unregister UI: Dialog
  6644. * Register UI: Dialog
  6645. -simulation_task_52 on_init_fate_task | task_giver_comm: freedom - task_giver_name: Romka Pacifist map: k01_darkscape - item_1_sec: detector_radio - item_2_sec: broken_pda - freq: 202
  6646. * Register UI: UIInventory
  6647. * Unregister UI: UIInventory
  6648. * Unregister UI: Dialog
  6649. * Register UI: Dialog
  6650. DRX SL task ended: mil_smart_terrain_7_7_freedom_leader_stalker_task_6
  6651. DRX SL: drx_sl_task_giver_20791 unregistered (0 outstanding)
  6652. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | total targets: 5 - selected squad: 21875
  6653. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army] [2]
  6654. * Unregister UI: Dialog
  6655. * [x-ray]: Full Memory Stats
  6656. * [win32]: free[137436256452 K], reserved[28672 K], committed[2668284 K]
  6657. * [ D3D ]: textures[3613300 K]
  6658. * [x-ray]: process heap[1917704 K]
  6659. * [x-ray]: economy: strings[280103 K], smem[270020 K]
  6660. # SAVING: NPC items | number of saved npcs: 30
  6661. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6662. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6663. # SAVING: Sleep deprivation | last_sleep: 1667.5
  6664. # SAVING: DFRC Persistent Data
  6665. # SAVING: Water deprivation | last_drink: 1410
  6666. * Saving spawns...
  6667. * Saving objects...
  6668. * 24723 objects are successfully saved
  6669. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  6670. * Register UI: Dialog
  6671. - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
  6672. * Register UI: UIInventory
  6673. * Unregister UI: UIInventory
  6674. * Unregister UI: Dialog
  6675. * Register UI: Dialog
  6676. * Register UI: UIInventory
  6677. * Unregister UI: UIInventory
  6678. * Unregister UI: Dialog
  6679. * Register UI: UIInventory
  6680. * Unregister UI: UIInventory
  6681. * Register UI: Dialog
  6682. * Register UI: UIInventory
  6683. * Unregister UI: UIInventory
  6684. * Unregister UI: Dialog
  6685. * Register UI: Dialog
  6686. * Register UI: UIInventory
  6687. * Unregister UI: UIInventory
  6688. * Unregister UI: Dialog
  6689. * Register UI: Dialog
  6690. * Register UI: UIInventory
  6691. * Unregister UI: UIInventory
  6692. * Unregister UI: Dialog
  6693. * Register UI: Dialog
  6694. * Register UI: UIInventory
  6695. * Unregister UI: UIInventory
  6696. * Unregister UI: Dialog
  6697. * Register UI: Dialog
  6698. * Register UI: UIInventory
  6699. * Unregister UI: UIInventory
  6700. * Unregister UI: Dialog
  6701. * Register UI: UIInventory
  6702. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  6703. ! [LUA] 0 : [C ] __index
  6704. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  6705. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  6706. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6707. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  6708. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  6709. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  6710. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  6711. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  6712. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6713. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  6714. * Unregister UI: UIInventory
  6715. * Register UI: Dialog
  6716. * Register UI: UIInventory
  6717. * Unregister UI: UIInventory
  6718. * Unregister UI: Dialog
  6719. * Register UI: UIInventory
  6720. / Thirst deprivation | Item used: flask - old thirst level: 1470 - thirst level change: -2980
  6721. / Sleep deprivation | item used: flask - old sleepiness level: 1721.5 - sleepiness level change: -60
  6722. * Unregister UI: UIInventory
  6723. * Register UI: Dialog
  6724. * Register UI: UIInventory
  6725. * Unregister UI: UIInventory
  6726. * Unregister UI: Dialog
  6727. * Register UI: Dialog
  6728. * Register UI: UIInventory
  6729. [LSS] Spawning object [sim_default_monolith_325249][sim_default_monolith_3][25249]
  6730. [LSS] Spawning object [sim_default_monolith_225254][sim_default_monolith_2][25254]
  6731. * Unregister UI: UIInventory
  6732. * Unregister UI: Dialog
  6733. * Register UI: UIInventory
  6734. * Unregister UI: UIInventory
  6735. * [x-ray]: Full Memory Stats
  6736. * [win32]: free[137436255856 K], reserved[28672 K], committed[2668880 K]
  6737. * [ D3D ]: textures[3616896 K]
  6738. * [x-ray]: process heap[1916393 K]
  6739. * [x-ray]: economy: strings[280253 K], smem[273181 K]
  6740. # SAVING: NPC items | number of saved npcs: 30
  6741. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6742. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6743. # SAVING: Sleep deprivation | last_sleep: 1742.5
  6744. # SAVING: DFRC Persistent Data
  6745. # SAVING: Water deprivation | last_drink: 90
  6746. * Saving spawns...
  6747. * Saving objects...
  6748. * 24712 objects are successfully saved
  6749. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  6750. * Register UI: UIInventory
  6751. * Unregister UI: UIInventory
  6752. * Register UI: Dialog
  6753. * Register UI: UIInventory
  6754. * Unregister UI: UIInventory
  6755. * Unregister UI: Dialog
  6756. * Register UI: UIInventory
  6757. * Unregister UI: UIInventory
  6758. * Register UI: Dialog
  6759. * Register UI: UIInventory
  6760. * Unregister UI: UIInventory
  6761. * Unregister UI: Dialog
  6762. * Register UI: Dialog
  6763. * Register UI: UIInventory
  6764. * Unregister UI: UIInventory
  6765. * Unregister UI: Dialog
  6766. * Register UI: Dialog
  6767. * Register UI: UIInventory
  6768. [LSS] Spawning object [sim_default_zombied_324161][sim_default_zombied_3][24161]
  6769. [LSS] Spawning object [sim_default_zombied_124164][sim_default_zombied_1][24164]
  6770. [LSS] Spawning object [sim_default_zombied_224167][sim_default_zombied_2][24167]
  6771. [LSS] Spawning object [sim_default_duty_424456][sim_default_duty_4][24456]
  6772. [LSS] Spawning object [sim_default_duty_224461][sim_default_duty_2][24461]
  6773. * Unregister UI: UIInventory
  6774. * Unregister UI: Dialog
  6775. * Register UI: UIInventory
  6776. * Unregister UI: UIInventory
  6777. * [x-ray]: Full Memory Stats
  6778. * [win32]: free[137436256176 K], reserved[28672 K], committed[2668560 K]
  6779. * [ D3D ]: textures[3681074 K]
  6780. * [x-ray]: process heap[1925292 K]
  6781. * [x-ray]: economy: strings[280328 K], smem[286564 K]
  6782. # SAVING: NPC items | number of saved npcs: 30
  6783. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6784. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6785. # SAVING: Sleep deprivation | last_sleep: 1796.5
  6786. # SAVING: DFRC Persistent Data
  6787. # SAVING: Water deprivation | last_drink: 150
  6788. * Saving spawns...
  6789. * Saving objects...
  6790. * 24639 objects are successfully saved
  6791. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  6792. * Register UI: UIInventory
  6793. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  6794. ! [LUA] 0 : [C ] __index
  6795. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  6796. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  6797. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6798. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  6799. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  6800. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  6801. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  6802. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  6803. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6804. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  6805. * Unregister UI: UIInventory
  6806. * Register UI: UIInventory
  6807. * Unregister UI: UIInventory
  6808. * [x-ray]: Full Memory Stats
  6809. * [win32]: free[137436256176 K], reserved[28672 K], committed[2668560 K]
  6810. * [ D3D ]: textures[3681074 K]
  6811. * [x-ray]: process heap[1925308 K]
  6812. * [x-ray]: economy: strings[280329 K], smem[286578 K]
  6813. # SAVING: NPC items | number of saved npcs: 30
  6814. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6815. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6816. # SAVING: Sleep deprivation | last_sleep: 1796.5
  6817. # SAVING: DFRC Persistent Data
  6818. # SAVING: Water deprivation | last_drink: 150
  6819. * Saving spawns...
  6820. * Saving objects...
  6821. * 24638 objects are successfully saved
  6822. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  6823. * Register UI: Dialog
  6824. * Register UI: UIInventory
  6825. * Unregister UI: UIInventory
  6826. * Unregister UI: Dialog
  6827. [LSS] Spawning object [sim_default_killer_220654][sim_default_killer_2][20654]
  6828. [LSS] Spawning object [sim_default_killer_320658][sim_default_killer_3][20658]
  6829. [LSS] Spawning object [sim_default_killer_320663][sim_default_killer_3][20663]
  6830. * Register UI: Dialog
  6831. DRX SL task ended: simulation_task_23
  6832. DRX SL: drx_sl_task_giver_25680 unregistered (0 outstanding)
  6833. * Register UI: UIInventory
  6834. * Unregister UI: UIInventory
  6835. * Unregister UI: Dialog
  6836. * [x-ray]: Full Memory Stats
  6837. * [win32]: free[137436255568 K], reserved[28672 K], committed[2669168 K]
  6838. * [ D3D ]: textures[3699594 K]
  6839. * [x-ray]: process heap[1932357 K]
  6840. * [x-ray]: economy: strings[280435 K], smem[295527 K]
  6841. # SAVING: NPC items | number of saved npcs: 30
  6842. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6843. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6844. # SAVING: Sleep deprivation | last_sleep: 1823.5
  6845. # SAVING: DFRC Persistent Data
  6846. # SAVING: Water deprivation | last_drink: 180
  6847. * Saving spawns...
  6848. * Saving objects...
  6849. * 24645 objects are successfully saved
  6850. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  6851. * Register UI: UIWheelCompanion
  6852. * Unregister UI: UIWheelCompanion
  6853. * Register UI: UIWheelCompanion
  6854. * Unregister UI: UIWheelCompanion
  6855. * Register UI: UIWheelCompanion
  6856. * Unregister UI: UIWheelCompanion
  6857. * Register UI: UIWheelCompanion
  6858. * Unregister UI: UIWheelCompanion
  6859. * Register UI: Dialog
  6860. * Register UI: UIInventory
  6861. * Unregister UI: UIInventory
  6862. * Unregister UI: Dialog
  6863. * Register UI: Dialog
  6864. * Register UI: UIInventory
  6865. * Unregister UI: UIInventory
  6866. * Unregister UI: Dialog
  6867. * [x-ray]: Full Memory Stats
  6868. * [win32]: free[137436255568 K], reserved[28096 K], committed[2669744 K]
  6869. * [ D3D ]: textures[3699594 K]
  6870. * [x-ray]: process heap[1933834 K]
  6871. * [x-ray]: economy: strings[280461 K], smem[295527 K]
  6872. # SAVING: NPC items | number of saved npcs: 30
  6873. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6874. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6875. # SAVING: Sleep deprivation | last_sleep: 1850.5
  6876. # SAVING: DFRC Persistent Data
  6877. # SAVING: Water deprivation | last_drink: 210
  6878. * Saving spawns...
  6879. * Saving objects...
  6880. * 24646 objects are successfully saved
  6881. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  6882. * Register UI: UIInventory
  6883. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  6884. ! [LUA] 0 : [C ] __index
  6885. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  6886. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  6887. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6888. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  6889. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  6890. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  6891. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  6892. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  6893. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6894. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  6895. * Unregister UI: UIInventory
  6896. * Register UI: UIInventory
  6897. * Unregister UI: UIInventory
  6898. Respawning non-kit item: trc_medkit_scientic
  6899. * Register UI: UIInventory
  6900. [LSS] Spawning object [sim_default_ecolog_124605][sim_default_ecolog_1][24605]
  6901. [LSS] Spawning object [sim_default_ecolog_224609][sim_default_ecolog_2][24609]
  6902. old uses 2, new uses 2, diff 0
  6903. * Unregister UI: UIInventory
  6904. * [x-ray]: Full Memory Stats
  6905. * [win32]: free[137436257452 K], reserved[24704 K], committed[2671252 K]
  6906. * [ D3D ]: textures[3710457 K]
  6907. * [x-ray]: process heap[1937141 K]
  6908. * [x-ray]: economy: strings[280512 K], smem[299448 K]
  6909. # SAVING: NPC items | number of saved npcs: 30
  6910. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6911. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6912. # SAVING: Sleep deprivation | last_sleep: 1877.5
  6913. # SAVING: DFRC Persistent Data
  6914. # SAVING: Water deprivation | last_drink: 240
  6915. * Saving spawns...
  6916. * Saving objects...
  6917. * 24656 objects are successfully saved
  6918. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  6919. Respawning non-kit item: dar_energy_drink
  6920. * Register UI: UIInventory
  6921. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  6922. ! [LUA] 0 : [C ] __index
  6923. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  6924. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  6925. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6926. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  6927. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  6928. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  6929. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  6930. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  6931. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6932. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  6933. * Unregister UI: UIInventory
  6934. * [x-ray]: Full Memory Stats
  6935. * [win32]: free[137436257452 K], reserved[23232 K], committed[2672724 K]
  6936. * [ D3D ]: textures[3710628 K]
  6937. * [x-ray]: process heap[1937846 K]
  6938. * [x-ray]: economy: strings[280519 K], smem[299551 K]
  6939. # SAVING: NPC items | number of saved npcs: 30
  6940. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6941. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6942. # SAVING: Sleep deprivation | last_sleep: 1877.5
  6943. # SAVING: DFRC Persistent Data
  6944. # SAVING: Water deprivation | last_drink: 240
  6945. * Saving spawns...
  6946. * Saving objects...
  6947. * 24664 objects are successfully saved
  6948. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  6949. * Register UI: UIInventory
  6950. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  6951. ! [LUA] 0 : [C ] __index
  6952. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  6953. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  6954. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6955. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  6956. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  6957. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  6958. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  6959. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  6960. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  6961. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  6962. * Unregister UI: UIInventory
  6963. * [x-ray]: Full Memory Stats
  6964. * [win32]: free[137436257452 K], reserved[19712 K], committed[2676244 K]
  6965. * [ D3D ]: textures[3711044 K]
  6966. * [x-ray]: process heap[1941435 K]
  6967. * [x-ray]: economy: strings[280524 K], smem[299824 K]
  6968. # SAVING: NPC items | number of saved npcs: 30
  6969. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6970. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6971. # SAVING: Sleep deprivation | last_sleep: 1904.5
  6972. # SAVING: DFRC Persistent Data
  6973. # SAVING: Water deprivation | last_drink: 270
  6974. * Saving spawns...
  6975. * Saving objects...
  6976. * 24645 objects are successfully saved
  6977. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  6978. * Register UI: UIInventory
  6979. * Unregister UI: UIInventory
  6980. * Register UI: UIInventory
  6981. old uses 2, new uses 2, diff 0
  6982. * Unregister UI: UIInventory
  6983. * [x-ray]: Full Memory Stats
  6984. * [win32]: free[137436257452 K], reserved[19712 K], committed[2676244 K]
  6985. * [ D3D ]: textures[3709722 K]
  6986. * [x-ray]: process heap[1941820 K]
  6987. * [x-ray]: economy: strings[280528 K], smem[302251 K]
  6988. # SAVING: NPC items | number of saved npcs: 30
  6989. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  6990. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  6991. # SAVING: Sleep deprivation | last_sleep: 1958.5
  6992. # SAVING: DFRC Persistent Data
  6993. # SAVING: Water deprivation | last_drink: 330
  6994. * Saving spawns...
  6995. * Saving objects...
  6996. * 24653 objects are successfully saved
  6997. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  6998. Respawning non-kit item: itm_ros_2
  6999. Respawning non-kit item: itm_zat_79
  7000. Respawning non-kit item: itm_gar_33
  7001. * Register UI: UIInventory
  7002. * Unregister UI: UIInventory
  7003. * Register UI: UIInventory
  7004. * Unregister UI: UIInventory
  7005. * Register UI: UIInventory
  7006. * Unregister UI: UIInventory
  7007. * Register UI: UIInventory
  7008. * Unregister UI: UIInventory
  7009. * Register UI: UIInventory
  7010. * Unregister UI: UIInventory
  7011. * [x-ray]: Full Memory Stats
  7012. * [win32]: free[137436257452 K], reserved[17792 K], committed[2678164 K]
  7013. * [ D3D ]: textures[3712284 K]
  7014. * [x-ray]: process heap[1943749 K]
  7015. * [x-ray]: economy: strings[280540 K], smem[302862 K]
  7016. # SAVING: NPC items | number of saved npcs: 30
  7017. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7018. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7019. # SAVING: Sleep deprivation | last_sleep: 1985.5
  7020. # SAVING: DFRC Persistent Data
  7021. # SAVING: Water deprivation | last_drink: 360
  7022. * Saving spawns...
  7023. * Saving objects...
  7024. * 24658 objects are successfully saved
  7025. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  7026. * Register UI: UIInventory
  7027. * Unregister UI: UIInventory
  7028. [LSS] Spawning object [steel_wool52995][steel_wool][52995]
  7029. * Register UI: UIInventory
  7030. * Unregister UI: UIInventory
  7031. [LSS] Spawning object [underwear53249][underwear][53249]
  7032. * Register UI: UIInventory
  7033. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7034. ! [LUA] 0 : [C ] __index
  7035. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7036. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7037. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7038. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7039. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7040. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7041. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7042. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7043. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7044. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7045. * Unregister UI: UIInventory
  7046. Respawning non-kit item: labc_drug_anabiotic
  7047. * Register UI: UIInventory
  7048. * Unregister UI: UIInventory
  7049. * Register UI: UIInventory
  7050. * Unregister UI: UIInventory
  7051. * Register UI: UIInventory
  7052. * Unregister UI: UIInventory
  7053. * Register UI: UIRepair
  7054. * Unregister UI: UIRepair
  7055. * [x-ray]: Full Memory Stats
  7056. * [win32]: free[137436257132 K], reserved[14848 K], committed[2681428 K]
  7057. * [ D3D ]: textures[3719134 K]
  7058. * [x-ray]: process heap[1946625 K]
  7059. * [x-ray]: economy: strings[280540 K], smem[303858 K]
  7060. # SAVING: NPC items | number of saved npcs: 30
  7061. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7062. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7063. # SAVING: Sleep deprivation | last_sleep: 2039.5
  7064. # SAVING: DFRC Persistent Data
  7065. # SAVING: Water deprivation | last_drink: 420
  7066. * Saving spawns...
  7067. * Saving objects...
  7068. * 24662 objects are successfully saved
  7069. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  7070. * Register UI: UIInventory
  7071. old uses 3, new uses 3, diff 0
  7072. * Unregister UI: UIInventory
  7073. * Register UI: UIInventory
  7074. / Thirst deprivation | Item used: akvatab - old thirst level: 420 - thirst level change: 200
  7075. / Sleep deprivation | item used: akvatab - old sleepiness level: 2039.5 - sleepiness level change: -62
  7076. * Unregister UI: UIInventory
  7077. * Register UI: UIInventory
  7078. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7079. ! [LUA] 0 : [C ] __index
  7080. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7081. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7082. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7083. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7084. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7085. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7086. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7087. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7088. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7089. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7090. * Unregister UI: UIInventory
  7091. * [x-ray]: Full Memory Stats
  7092. * [win32]: free[137436241260 K], reserved[30656 K], committed[2681492 K]
  7093. * [ D3D ]: textures[3719310 K]
  7094. * [x-ray]: process heap[1946835 K]
  7095. * [x-ray]: economy: strings[280543 K], smem[304911 K]
  7096. # SAVING: NPC items | number of saved npcs: 30
  7097. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7098. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7099. # SAVING: Sleep deprivation | last_sleep: 1977.5
  7100. # SAVING: DFRC Persistent Data
  7101. # SAVING: Water deprivation | last_drink: 620
  7102. * Saving spawns...
  7103. * Saving objects...
  7104. * 24668 objects are successfully saved
  7105. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  7106. * Register UI: UIInventory
  7107. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7108. ! [LUA] 0 : [C ] __index
  7109. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7110. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7111. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7112. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7113. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7114. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7115. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7116. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7117. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7118. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7119. * Unregister UI: UIInventory
  7120. * Register UI: UIInventory
  7121. * Unregister UI: UIInventory
  7122. * Register UI: UIRepair
  7123. * Unregister UI: UIRepair
  7124. * Register UI: UIInventory
  7125. old uses 3, new uses 3, diff 0
  7126. * Unregister UI: UIInventory
  7127. * Register UI: UIRepair
  7128. * Unregister UI: UIRepair
  7129. * Register UI: UIInventory
  7130. * Unregister UI: UIInventory
  7131. * Register UI: UIRepair
  7132. * Unregister UI: UIRepair
  7133. * [x-ray]: Full Memory Stats
  7134. * [win32]: free[137436241260 K], reserved[29120 K], committed[2683028 K]
  7135. * [ D3D ]: textures[3728868 K]
  7136. * [x-ray]: process heap[1947638 K]
  7137. * [x-ray]: economy: strings[280541 K], smem[305148 K]
  7138. # SAVING: NPC items | number of saved npcs: 30
  7139. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7140. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7141. # SAVING: Sleep deprivation | last_sleep: 2031.5
  7142. # SAVING: DFRC Persistent Data
  7143. # SAVING: Water deprivation | last_drink: 680
  7144. * Saving spawns...
  7145. * Saving objects...
  7146. * 24664 objects are successfully saved
  7147. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  7148. * Register UI: UIInventory
  7149. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7150. ! [LUA] 0 : [C ] __index
  7151. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7152. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7153. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7154. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7155. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7156. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7157. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7158. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7159. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7160. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7161. * Unregister UI: UIInventory
  7162. * Register UI: UIInventory
  7163. * Unregister UI: UIInventory
  7164. * Register UI: UIInventory
  7165. old uses 6, new uses 6, diff 0
  7166. * Unregister UI: UIInventory
  7167. * [x-ray]: Full Memory Stats
  7168. * [win32]: free[137436241260 K], reserved[27328 K], committed[2684820 K]
  7169. * [ D3D ]: textures[3728358 K]
  7170. * [x-ray]: process heap[1948369 K]
  7171. * [x-ray]: economy: strings[280596 K], smem[305148 K]
  7172. # SAVING: NPC items | number of saved npcs: 30
  7173. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7174. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7175. # SAVING: Sleep deprivation | last_sleep: 2058.5
  7176. # SAVING: DFRC Persistent Data
  7177. # SAVING: Water deprivation | last_drink: 710
  7178. * Saving spawns...
  7179. * Saving objects...
  7180. * 24665 objects are successfully saved
  7181. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  7182. * Register UI: UIInventory
  7183. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7184. ! [LUA] 0 : [C ] __index
  7185. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7186. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7187. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7188. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7189. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7190. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7191. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7192. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7193. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7194. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7195. * Unregister UI: UIInventory
  7196. * Register UI: UIInventory
  7197. / Thirst deprivation | Item used: cigar1 - old thirst level: 710 - thirst level change: 150
  7198. / Sleep deprivation | item used: cigar1 - old sleepiness level: 2058.5 - sleepiness level change: -49
  7199. * Unregister UI: UIInventory
  7200. * [x-ray]: Full Memory Stats
  7201. * [win32]: free[137436241260 K], reserved[27264 K], committed[2684884 K]
  7202. * [ D3D ]: textures[3728358 K]
  7203. * [x-ray]: process heap[1949525 K]
  7204. * [x-ray]: economy: strings[280599 K], smem[305457 K]
  7205. # SAVING: NPC items | number of saved npcs: 30
  7206. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7207. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7208. # SAVING: Sleep deprivation | last_sleep: 2009.5
  7209. # SAVING: DFRC Persistent Data
  7210. # SAVING: Water deprivation | last_drink: 860
  7211. * Saving spawns...
  7212. * Saving objects...
  7213. * 24665 objects are successfully saved
  7214. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  7215. * Register UI: UIInventory
  7216. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7217. ! [LUA] 0 : [C ] __index
  7218. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7219. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7220. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7221. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7222. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7223. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7224. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7225. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7226. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7227. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7228. * Unregister UI: UIInventory
  7229. * Register UI: UIWheelCompanion
  7230. * Unregister UI: UIWheelCompanion
  7231. * Register UI: UIInventory
  7232. * Unregister UI: UIInventory
  7233. [LSS] Spawning object [sim_default_stalker_019630][sim_default_stalker_0][19630]
  7234. [LSS] Spawning object [sim_default_stalker_019633][sim_default_stalker_0][19633]
  7235. * Register UI: UIInventory
  7236. / Thirst deprivation | Item used: caffeine - old thirst level: 920 - thirst level change: 200
  7237. / Sleep deprivation | item used: caffeine - old sleepiness level: 2063.5 - sleepiness level change: -220
  7238. * Unregister UI: UIInventory
  7239. * Register UI: UIInventory
  7240. * Unregister UI: UIInventory
  7241. [LSS] Spawning object [sim_default_freedom_224499][sim_default_freedom_2][24499]
  7242. [LSS] Spawning object [sim_default_freedom_424503][sim_default_freedom_4][24503]
  7243. * Register UI: UIInventory
  7244. * Unregister UI: UIInventory
  7245. [LSS] Spawning object [jar58115][jar][58115]
  7246. [LSS] Spawning object [roubles58116][roubles][58116]
  7247. [LSS] Spawning object [roubles58368][roubles][58368]
  7248. * Register UI: UIInventory
  7249. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7250. ! [LUA] 0 : [C ] __index
  7251. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7252. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7253. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7254. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7255. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7256. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7257. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7258. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7259. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7260. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7261. * Unregister UI: UIInventory
  7262. * Register UI: Dialog
  7263. * Unregister UI: Dialog
  7264. Respawning non-kit item: itm_lim_54
  7265. * [x-ray]: Full Memory Stats
  7266. * [win32]: free[137436239916 K], reserved[22208 K], committed[2691284 K]
  7267. * [ D3D ]: textures[3730929 K]
  7268. * [x-ray]: process heap[1956590 K]
  7269. * [x-ray]: economy: strings[280717 K], smem[315855 K]
  7270. # SAVING: NPC items | number of saved npcs: 30
  7271. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7272. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7273. # SAVING: Sleep deprivation | last_sleep: 1870.5
  7274. # SAVING: DFRC Persistent Data
  7275. # SAVING: Water deprivation | last_drink: 1150
  7276. * Saving spawns...
  7277. * Saving objects...
  7278. * 24665 objects are successfully saved
  7279. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  7280. * Register UI: UIInventory
  7281. * Unregister UI: UIInventory
  7282. * Register UI: UIInventory
  7283. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7284. ! [LUA] 0 : [C ] __index
  7285. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7286. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7287. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7288. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7289. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7290. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7291. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7292. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7293. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7294. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7295. * Unregister UI: UIInventory
  7296. [LSS] Spawning object [sim_default_renegade_120452][sim_default_renegade_1][20452]
  7297. [LSS] Spawning object [sim_default_renegade_120455][sim_default_renegade_1][20455]
  7298. [LSS] Spawning object [sim_default_renegade_120458][sim_default_renegade_1][20458]
  7299. * Register UI: UIInventory
  7300. * Unregister UI: UIInventory
  7301. * [x-ray]: Full Memory Stats
  7302. * [win32]: free[137436239916 K], reserved[16896 K], committed[2696596 K]
  7303. * [ D3D ]: textures[3732295 K]
  7304. * [x-ray]: process heap[1961879 K]
  7305. * [x-ray]: economy: strings[280770 K], smem[319788 K]
  7306. # SAVING: NPC items | number of saved npcs: 30
  7307. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7308. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7309. # SAVING: Sleep deprivation | last_sleep: 1897.5
  7310. # SAVING: DFRC Persistent Data
  7311. # SAVING: Water deprivation | last_drink: 1180
  7312. * Saving spawns...
  7313. * Saving objects...
  7314. * 24667 objects are successfully saved
  7315. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  7316. Found kit; name: itm_mil_166 - level: l07_military - section: cleaning_kit_s - id: 23444
  7317. * Register UI: UIInventory
  7318. * Unregister UI: UIInventory
  7319. * [x-ray]: Full Memory Stats
  7320. * [win32]: free[137436239916 K], reserved[15616 K], committed[2697876 K]
  7321. * [ D3D ]: textures[3732295 K]
  7322. * [x-ray]: process heap[1962962 K]
  7323. * [x-ray]: economy: strings[280769 K], smem[319788 K]
  7324. # SAVING: NPC items | number of saved npcs: 30
  7325. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7326. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7327. # SAVING: Sleep deprivation | last_sleep: 1924.5
  7328. # SAVING: DFRC Persistent Data
  7329. # SAVING: Water deprivation | last_drink: 1210
  7330. * Saving spawns...
  7331. * Saving objects...
  7332. * 24666 objects are successfully saved
  7333. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  7334. * Register UI: UIInventory
  7335. * Unregister UI: UIInventory
  7336. * Register UI: UIInventory
  7337. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7338. ! [LUA] 0 : [C ] __index
  7339. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7340. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7341. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7342. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7343. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7344. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7345. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7346. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7347. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7348. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7349. * Unregister UI: UIInventory
  7350. * Register UI: UIInventory
  7351. * Unregister UI: UIInventory
  7352. * Register UI: UIRecipe
  7353. * Unregister UI: UIRecipe
  7354. * Register UI: UIInventory
  7355. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7356. ! [LUA] 0 : [C ] __index
  7357. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7358. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7359. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7360. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7361. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7362. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7363. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7364. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7365. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7366. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7367. * Unregister UI: UIInventory
  7368. * Register UI: UIInventory
  7369. / Thirst deprivation | Item used: energy_drink - old thirst level: 1210 - thirst level change: -2220
  7370. / Sleep deprivation | item used: energy_drink - old sleepiness level: 1924.5 - sleepiness level change: -30
  7371. * Unregister UI: UIInventory
  7372. * [x-ray]: Full Memory Stats
  7373. * [win32]: free[137436223724 K], reserved[28160 K], committed[2701524 K]
  7374. * [ D3D ]: textures[3733831 K]
  7375. * [x-ray]: process heap[1965895 K]
  7376. * [x-ray]: economy: strings[280761 K], smem[319976 K]
  7377. # SAVING: NPC items | number of saved npcs: 30
  7378. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7379. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7380. # SAVING: Sleep deprivation | last_sleep: 1921.5
  7381. # SAVING: DFRC Persistent Data
  7382. # SAVING: Water deprivation | last_drink: 30
  7383. * Saving spawns...
  7384. * Saving objects...
  7385. * 24662 objects are successfully saved
  7386. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  7387. * Register UI: UIInventory
  7388. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7389. ! [LUA] 0 : [C ] __index
  7390. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7391. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7392. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7393. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7394. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7395. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7396. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7397. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7398. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7399. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7400. * Unregister UI: UIInventory
  7401. * Register UI: UIInventory
  7402. * Unregister UI: UIInventory
  7403. * Register UI: UIWheelAmmo
  7404. * Unregister UI: UIWheelAmmo
  7405. [LSS] Spawning object [sim_default_zombied_424752][sim_default_zombied_4][24752]
  7406. [LSS] Spawning object [sim_default_zombied_224761][sim_default_zombied_2][24761]
  7407. * Register UI: UIInventory
  7408. * Unregister UI: UIInventory
  7409. * Register UI: UIInventory
  7410. * Unregister UI: UIInventory
  7411. * Register UI: UIInventory
  7412. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7413. ! [LUA] 0 : [C ] __index
  7414. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7415. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7416. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7417. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7418. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7419. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7420. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7421. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7422. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7423. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7424. * Unregister UI: UIInventory
  7425. * Register UI: UIInventory
  7426. * Unregister UI: UIInventory
  7427. * Register UI: UIInventory
  7428. * Unregister UI: UIInventory
  7429. * Register UI: UIInventory
  7430. * Unregister UI: UIInventory
  7431. * Register UI: UIInventory
  7432. * Unregister UI: UIInventory
  7433. * Register UI: UIInventory
  7434. * Unregister UI: UIInventory
  7435. * Register UI: Dialog
  7436. * Register UI: UIInventory
  7437. * Unregister UI: UIInventory
  7438. * Unregister UI: Dialog
  7439. * [x-ray]: Full Memory Stats
  7440. * [win32]: free[137436223724 K], reserved[21696 K], committed[2707988 K]
  7441. * [ D3D ]: textures[3738892 K]
  7442. * [x-ray]: process heap[1973054 K]
  7443. * [x-ray]: economy: strings[280814 K], smem[325565 K]
  7444. # SAVING: NPC items | number of saved npcs: 31
  7445. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7446. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7447. # SAVING: Sleep deprivation | last_sleep: 2002.5
  7448. # SAVING: DFRC Persistent Data
  7449. # SAVING: Water deprivation | last_drink: 120
  7450. * Saving spawns...
  7451. * Saving objects...
  7452. * 24679 objects are successfully saved
  7453. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  7454. * Register UI: UIInventory
  7455. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7456. ! [LUA] 0 : [C ] __index
  7457. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7458. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7459. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7460. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7461. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7462. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7463. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7464. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7465. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7466. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7467. * Unregister UI: UIInventory
  7468. Respawning non-kit item: itm_pri_78
  7469. * Register UI: UIInventory
  7470. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7471. ! [LUA] 0 : [C ] __index
  7472. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7473. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7474. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7475. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7476. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7477. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7478. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7479. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7480. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7481. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7482. treasure_manager: armor_cost = 37000
  7483. [LSS] Spawning object [sim_default_zombied_123901][sim_default_zombied_1][23901]
  7484. [LSS] Spawning object [sim_default_zombied_223904][sim_default_zombied_2][23904]
  7485. [LSS] Spawning object [sim_default_zombied_123907][sim_default_zombied_1][23907]
  7486. [LSS] Spawning object [sim_default_zombied_223910][sim_default_zombied_2][23910]
  7487. * Unregister UI: UIInventory
  7488. MCM given bad path:dmg_dfrc/config_version
  7489. * Script Version: 20205
  7490. * Config Version: 0
  7491. MCM given bad path:dmg_dfrc/rmods/apply_rmod_reset
  7492. MCM given bad path:dmg_dfrc/rmods/reset_ae_value
  7493. MCM given bad path:dmg_dfrc/rmods/reset_ae_variance
  7494. MCM given bad path:dmg_dfrc/rmods/reset_cf_value
  7495. MCM given bad path:dmg_dfrc/rmods/reset_cf_variance
  7496. MCM given bad path:dmg_dfrc/rmods/min_keep_goodwill_percent_on_reset
  7497. MCM given bad path:dmg_dfrc/rmods/max_keep_goodwill_percent_on_reset
  7498. * [x-ray]: Full Memory Stats
  7499. * [win32]: free[137436223724 K], reserved[19456 K], committed[2710228 K]
  7500. * [ D3D ]: textures[3743439 K]
  7501. * [x-ray]: process heap[1975323 K]
  7502. * [x-ray]: economy: strings[280901 K], smem[330333 K]
  7503. Respawning non-kit item: itm_kat_16
  7504. * Register UI: UIInventory
  7505. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7506. ! [LUA] 0 : [C ] __index
  7507. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7508. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7509. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7510. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7511. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7512. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7513. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(64) : func_or_userdata
  7514. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7515. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7516. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\actor_menu_inventory.script(53) :
  7517. [LSS] Spawning object [sim_default_stalker_225437][sim_default_stalker_2][25437]
  7518. * Unregister UI: UIInventory
  7519. * Register UI: UIInventory
  7520. / Thirst deprivation | Item used: cigar1 - old thirst level: 180 - thirst level change: 150
  7521. / Sleep deprivation | item used: cigar1 - old sleepiness level: 2056.5 - sleepiness level change: -49
  7522. * Unregister UI: UIInventory
  7523. * Register UI: UIInventory
  7524. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7525. ! [LUA] 0 : [C ] __index
  7526. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7527. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7528. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7529. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7530. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7531. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7532. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7533. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7534. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7535. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7536. * Unregister UI: UIInventory
  7537. * [x-ray]: Full Memory Stats
  7538. * [win32]: free[137436223724 K], reserved[17536 K], committed[2712148 K]
  7539. * [ D3D ]: textures[3744568 K]
  7540. * [x-ray]: process heap[1977314 K]
  7541. * [x-ray]: economy: strings[280992 K], smem[332028 K]
  7542. # SAVING: NPC items | number of saved npcs: 31
  7543. # SAVING: Water deprivation | last_drink: 360
  7544. # SAVING: DFRC Persistent Data
  7545. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7546. # SAVING: Sleep deprivation | last_sleep: 2034.5
  7547. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7548. * Saving spawns...
  7549. * Saving objects...
  7550. * 24680 objects are successfully saved
  7551. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  7552. * Register UI: UIInventory
  7553. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7554. ! [LUA] 0 : [C ] __index
  7555. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7556. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7557. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7558. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7559. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7560. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7561. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7562. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7563. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7564. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7565. * Unregister UI: UIInventory
  7566. * Register UI: UIInventory
  7567. * Unregister UI: UIInventory
  7568. [LSS] Spawning object [roubles12584][roubles][12584]
  7569. [LSS] Spawning object [roubles13768][roubles][13768]
  7570. * [x-ray]: Full Memory Stats
  7571. * [win32]: free[137436223724 K], reserved[14720 K], committed[2714964 K]
  7572. * [ D3D ]: textures[3744568 K]
  7573. * [x-ray]: process heap[1979708 K]
  7574. * [x-ray]: economy: strings[281017 K], smem[332729 K]
  7575. # SAVING: NPC items | number of saved npcs: 31
  7576. # SAVING: Water deprivation | last_drink: 390
  7577. # SAVING: DFRC Persistent Data
  7578. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7579. # SAVING: Sleep deprivation | last_sleep: 2061.5
  7580. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7581. * Saving spawns...
  7582. * Saving objects...
  7583. * 24681 objects are successfully saved
  7584. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  7585. * Register UI: UIInventory
  7586. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7587. ! [LUA] 0 : [C ] __index
  7588. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7589. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7590. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7591. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7592. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7593. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7594. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7595. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7596. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7597. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7598. * Unregister UI: UIInventory
  7599. * Register UI: UIInventory
  7600. * Unregister UI: UIInventory
  7601. * Register UI: UIInventory
  7602. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7603. ! [LUA] 0 : [C ] __index
  7604. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7605. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7606. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7607. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7608. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7609. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7610. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7611. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7612. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7613. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7614. * Unregister UI: UIInventory
  7615. * Register UI: UIInventory
  7616. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7617. ! [LUA] 0 : [C ] __index
  7618. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7619. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7620. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7621. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7622. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7623. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7624. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7625. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7626. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7627. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7628. ! [LUA] 11 : [C ] use
  7629. ! [LUA] 12 : [Lua] c:/anomaly\gamedata\scripts\game_backpack_travel.script(99) : func_or_userdata
  7630. ! [LUA] 13 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7631. ! [LUA] 14 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7632. ! [LUA] 15 : [Lua] c:/anomaly\gamedata\scripts\pda.script(74) :
  7633. * Unregister UI: UIInventory
  7634. * [x-ray]: Full Memory Stats
  7635. * [win32]: free[137436207468 K], reserved[27968 K], committed[2717972 K]
  7636. * [ D3D ]: textures[3745314 K]
  7637. * [x-ray]: process heap[1981205 K]
  7638. * [x-ray]: economy: strings[280941 K], smem[333002 K]
  7639. # SAVING: NPC items | number of saved npcs: 31
  7640. # SAVING: Water deprivation | last_drink: 450
  7641. # SAVING: DFRC Persistent Data
  7642. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7643. # SAVING: Sleep deprivation | last_sleep: 2115.5
  7644. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7645. * Saving spawns...
  7646. * Saving objects...
  7647. * 24668 objects are successfully saved
  7648. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  7649. Respawning non-kit item: itm_gar_83
  7650. Found kit; name: itm_mil_206 - level: l07_military - section: light_repair_kit - id: 23318
  7651. Respawning non-kit item: itm_out_31
  7652. * Register UI: UIInventory
  7653. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7654. ! [LUA] 0 : [C ] __index
  7655. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7656. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7657. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7658. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7659. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7660. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7661. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7662. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7663. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7664. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7665. * Unregister UI: UIInventory
  7666. * [x-ray]: Full Memory Stats
  7667. * [win32]: free[137436207468 K], reserved[26816 K], committed[2719124 K]
  7668. * [ D3D ]: textures[3748216 K]
  7669. * [x-ray]: process heap[1983764 K]
  7670. * [x-ray]: economy: strings[281723 K], smem[333452 K]
  7671. # SAVING: NPC items | number of saved npcs: 31
  7672. # SAVING: Water deprivation | last_drink: 480
  7673. # SAVING: DFRC Persistent Data
  7674. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7675. # SAVING: Sleep deprivation | last_sleep: 2142.5
  7676. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7677. * Saving spawns...
  7678. * Saving objects...
  7679. * 24729 objects are successfully saved
  7680. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  7681. * Register UI: UIInventory
  7682. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7683. ! [LUA] 0 : [C ] __index
  7684. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7685. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7686. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7687. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7688. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7689. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7690. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7691. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7692. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7693. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7694. * Unregister UI: UIInventory
  7695. * Register UI: UIInventory
  7696. * Unregister UI: UIInventory
  7697. * Register UI: UIInventory
  7698. * Unregister UI: UIInventory
  7699. * [x-ray]: Full Memory Stats
  7700. * [win32]: free[137436207468 K], reserved[25856 K], committed[2720084 K]
  7701. * [ D3D ]: textures[3748218 K]
  7702. * [x-ray]: process heap[1984662 K]
  7703. * [x-ray]: economy: strings[281722 K], smem[333452 K]
  7704. # SAVING: NPC items | number of saved npcs: 31
  7705. # SAVING: Water deprivation | last_drink: 510
  7706. # SAVING: DFRC Persistent Data
  7707. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7708. # SAVING: Sleep deprivation | last_sleep: 2169.5
  7709. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7710. * Saving spawns...
  7711. * Saving objects...
  7712. * 24728 objects are successfully saved
  7713. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  7714. * Register UI: Dialog
  7715. - simulation_task_28 | Cached result = squad_id (21574) [monolith] - smart_id(16122) - is_enemy: true - scripted: false
  7716. * Register UI: UIInventory
  7717. * Unregister UI: UIInventory
  7718. * Unregister UI: Dialog
  7719. * Register UI: UIInventory
  7720. / Thirst deprivation | Item used: medkit - old thirst level: 540 - thirst level change: 124
  7721. * Unregister UI: UIInventory
  7722. * Register UI: UIInventory
  7723. * Unregister UI: UIInventory
  7724. * Register UI: UIInventory
  7725. * Unregister UI: UIInventory
  7726. * Register UI: UIInventory
  7727. * Unregister UI: UIInventory
  7728. * Register UI: UIInventory
  7729. [LSS] Spawning object [sim_default_freedom_318290][sim_default_freedom_3][18290]
  7730. [LSS] Spawning object [sim_default_freedom_329697][sim_default_freedom_3][29697]
  7731. * Unregister UI: UIInventory
  7732. * Register UI: UIInventory
  7733. * Unregister UI: UIInventory
  7734. * [x-ray]: Full Memory Stats
  7735. * [win32]: free[137436207468 K], reserved[22592 K], committed[2723348 K]
  7736. * [ D3D ]: textures[3753275 K]
  7737. * [x-ray]: process heap[1987142 K]
  7738. * [x-ray]: economy: strings[281775 K], smem[336628 K]
  7739. # SAVING: NPC items | number of saved npcs: 32
  7740. # SAVING: Water deprivation | last_drink: 694
  7741. # SAVING: DFRC Persistent Data
  7742. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7743. # SAVING: Sleep deprivation | last_sleep: 2223.5
  7744. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7745. * Saving spawns...
  7746. * Saving objects...
  7747. * 24723 objects are successfully saved
  7748. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  7749. * Register UI: UIInventory
  7750. * Unregister UI: UIInventory
  7751. * Register UI: UIInventory
  7752. * Unregister UI: UIInventory
  7753. * Register UI: UIInventory
  7754. * Unregister UI: UIInventory
  7755. * Register UI: UIInventory
  7756. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7757. ! [LUA] 0 : [C ] __index
  7758. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7759. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7760. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7761. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7762. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7763. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7764. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7765. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7766. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7767. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7768. * Unregister UI: UIInventory
  7769. * Register UI: Dialog
  7770. - simulation_task_48 | on_init_delivery_task | giver_comm: stalker - target_id: 23643 - item_1_sec: quest_package_4 - lvl_task: l07_military - lvl_target: k00_marsh
  7771. * Register UI: UIInventory
  7772. / Combined two [caffeine] items | uses_from: (22758) [1] - uses_to: (23080) [1] - new_uses: [2]
  7773. * Unregister UI: UIInventory
  7774. * Unregister UI: Dialog
  7775. * [x-ray]: Full Memory Stats
  7776. * [win32]: free[137436207468 K], reserved[21952 K], committed[2723988 K]
  7777. * [ D3D ]: textures[3754109 K]
  7778. * [x-ray]: process heap[1988743 K]
  7779. * [x-ray]: economy: strings[281811 K], smem[337045 K]
  7780. # SAVING: NPC items | number of saved npcs: 33
  7781. # SAVING: Water deprivation | last_drink: 724
  7782. # SAVING: DFRC Persistent Data
  7783. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7784. # SAVING: Sleep deprivation | last_sleep: 2250.5
  7785. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7786. * Saving spawns...
  7787. * Saving objects...
  7788. * 24728 objects are successfully saved
  7789. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  7790. * Register UI: UIInventory
  7791. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7792. ! [LUA] 0 : [C ] __index
  7793. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7794. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7795. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7796. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7797. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7798. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7799. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7800. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7801. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7802. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7803. * Unregister UI: UIInventory
  7804. * Register UI: UIInventory
  7805. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7806. ! [LUA] 0 : [C ] __index
  7807. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7808. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7809. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7810. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7811. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7812. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7813. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7814. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7815. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7816. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7817. * Unregister UI: UIInventory
  7818. * Register UI: UIInventory
  7819. * Unregister UI: UIInventory
  7820. * Register UI: UIInventory
  7821. * Unregister UI: UIInventory
  7822. * Register UI: UIInventory
  7823. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7824. ! [LUA] 0 : [C ] __index
  7825. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7826. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7827. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7828. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7829. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7830. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7831. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7832. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7833. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7834. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7835. * Unregister UI: UIInventory
  7836. * Register UI: UIInventory
  7837. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7838. ! [LUA] 0 : [C ] __index
  7839. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7840. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7841. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7842. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7843. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7844. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7845. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(64) : func_or_userdata
  7846. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7847. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7848. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\actor_menu_inventory.script(53) :
  7849. * Unregister UI: UIInventory
  7850. [LSS] Spawning object [roubles16050][roubles][16050]
  7851. * Register UI: Dialog
  7852. * Register UI: UIInventory
  7853. * Unregister UI: UIInventory
  7854. * Unregister UI: Dialog
  7855. * Register UI: Dialog
  7856. * Register UI: UIInventory
  7857. * Unregister UI: UIInventory
  7858. * Unregister UI: Dialog
  7859. * [x-ray]: Full Memory Stats
  7860. * [win32]: free[137436207468 K], reserved[20480 K], committed[2725460 K]
  7861. * [ D3D ]: textures[3756456 K]
  7862. * [x-ray]: process heap[1989592 K]
  7863. * [x-ray]: economy: strings[281760 K], smem[337758 K]
  7864. # SAVING: NPC items | number of saved npcs: 33
  7865. # SAVING: Water deprivation | last_drink: 814
  7866. # SAVING: DFRC Persistent Data
  7867. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7868. # SAVING: Sleep deprivation | last_sleep: 2331.5
  7869. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7870. * Saving spawns...
  7871. * Saving objects...
  7872. * 24733 objects are successfully saved
  7873. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  7874. * Register UI: UIInventory
  7875. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7876. ! [LUA] 0 : [C ] __index
  7877. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7878. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7879. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7880. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7881. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7882. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7883. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7884. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7885. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7886. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7887. * Unregister UI: UIInventory
  7888. * Register UI: UIInventory
  7889. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7890. ! [LUA] 0 : [C ] __index
  7891. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7892. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7893. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7894. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7895. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7896. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7897. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(64) : func_or_userdata
  7898. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7899. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7900. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\actor_menu_inventory.script(53) :
  7901. * Unregister UI: UIInventory
  7902. * Register UI: UIMapKit
  7903. * Unregister UI: UIMapKit
  7904. * [x-ray]: Full Memory Stats
  7905. * [win32]: free[137436207212 K], reserved[19520 K], committed[2726676 K]
  7906. * [ D3D ]: textures[3759529 K]
  7907. * [x-ray]: process heap[1990209 K]
  7908. * [x-ray]: economy: strings[281791 K], smem[337771 K]
  7909. # SAVING: NPC items | number of saved npcs: 33
  7910. # SAVING: Water deprivation | last_drink: 814
  7911. # SAVING: DFRC Persistent Data
  7912. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7913. # SAVING: Sleep deprivation | last_sleep: 2331.5
  7914. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7915. * Saving spawns...
  7916. * Saving objects...
  7917. * 24736 objects are successfully saved
  7918. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  7919. * [x-ray]: Full Memory Stats
  7920. * [win32]: free[137436207468 K], reserved[19072 K], committed[2726868 K]
  7921. * [ D3D ]: textures[3758505 K]
  7922. * [x-ray]: process heap[1990370 K]
  7923. * [x-ray]: economy: strings[281789 K], smem[337771 K]
  7924. # SAVING: NPC items | number of saved npcs: 33
  7925. # SAVING: Water deprivation | last_drink: 844
  7926. # SAVING: DFRC Persistent Data
  7927. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7928. # SAVING: Sleep deprivation | last_sleep: 2358.5
  7929. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7930. * Saving spawns...
  7931. * Saving objects...
  7932. * 24735 objects are successfully saved
  7933. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  7934. * Register UI: UIWheelCompanion
  7935. * Unregister UI: UIWheelCompanion
  7936. * Register UI: UIInventory
  7937. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7938. ! [LUA] 0 : [C ] __index
  7939. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7940. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7941. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7942. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7943. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7944. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7945. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7946. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7947. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7948. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7949. treasure_manager: armor_cost = 89000
  7950. * Unregister UI: UIInventory
  7951. * Register UI: UIInventory
  7952. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7953. ! [LUA] 0 : [C ] __index
  7954. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7955. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7956. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7957. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7958. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7959. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7960. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7961. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7962. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7963. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7964. ! [LUA] 11 : [C ] use
  7965. ! [LUA] 12 : [Lua] c:/anomaly\gamedata\scripts\game_backpack_travel.script(99) : func_or_userdata
  7966. ! [LUA] 13 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7967. ! [LUA] 14 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7968. ! [LUA] 15 : [Lua] c:/anomaly\gamedata\scripts\pda.script(74) :
  7969. * Unregister UI: UIInventory
  7970. * [x-ray]: Full Memory Stats
  7971. * [win32]: free[137436207468 K], reserved[17792 K], committed[2728148 K]
  7972. * [ D3D ]: textures[3759187 K]
  7973. * [x-ray]: process heap[1992166 K]
  7974. * [x-ray]: economy: strings[281798 K], smem[337994 K]
  7975. # SAVING: NPC items | number of saved npcs: 33
  7976. # SAVING: Water deprivation | last_drink: 874
  7977. # SAVING: DFRC Persistent Data
  7978. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  7979. # SAVING: Sleep deprivation | last_sleep: 2385.5
  7980. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  7981. * Saving spawns...
  7982. * Saving objects...
  7983. * 24740 objects are successfully saved
  7984. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  7985. * Register UI: UIInventory
  7986. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  7987. ! [LUA] 0 : [C ] __index
  7988. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  7989. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  7990. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7991. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  7992. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  7993. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  7994. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  7995. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  7996. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  7997. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  7998. * Unregister UI: UIInventory
  7999. * [x-ray]: Full Memory Stats
  8000. * [win32]: free[137436191276 K], reserved[28352 K], committed[2733780 K]
  8001. * [ D3D ]: textures[3772757 K]
  8002. * [x-ray]: process heap[1997692 K]
  8003. * [x-ray]: economy: strings[281794 K], smem[340420 K]
  8004. # SAVING: NPC items | number of saved npcs: 33
  8005. # SAVING: Water deprivation | last_drink: 934
  8006. # SAVING: DFRC Persistent Data
  8007. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8008. # SAVING: Sleep deprivation | last_sleep: 2439.5
  8009. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8010. * Saving spawns...
  8011. * Saving objects...
  8012. * 24735 objects are successfully saved
  8013. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  8014. ! WARNING: collect_translations | strings of (st_dyn_news_spam_faction_stalker_) don't exist!
  8015. * Register UI: UIInventory
  8016. * Unregister UI: UIInventory
  8017. * Register UI: UIInventory
  8018. * Unregister UI: UIInventory
  8019. * [x-ray]: Full Memory Stats
  8020. * [win32]: free[137436191276 K], reserved[25920 K], committed[2736212 K]
  8021. * [ D3D ]: textures[3772757 K]
  8022. * [x-ray]: process heap[1998855 K]
  8023. * [x-ray]: economy: strings[281810 K], smem[340420 K]
  8024. # SAVING: NPC items | number of saved npcs: 33
  8025. # SAVING: Water deprivation | last_drink: 934
  8026. # SAVING: DFRC Persistent Data
  8027. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8028. # SAVING: Sleep deprivation | last_sleep: 2439.5
  8029. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8030. * Saving spawns...
  8031. * Saving objects...
  8032. * 24735 objects are successfully saved
  8033. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  8034. * Register UI: UIWheelAmmo
  8035. * Unregister UI: UIWheelAmmo
  8036. [LSS] Spawning object [sim_default_killer_219580][sim_default_killer_2][19580]
  8037. [LSS] Spawning object [sim_default_killer_119584][sim_default_killer_1][19584]
  8038. * Register UI: UIInventory
  8039. * Unregister UI: UIInventory
  8040. * Register UI: Dialog
  8041. * Unregister UI: Dialog
  8042. * Register UI: UIInventory
  8043. * Unregister UI: UIInventory
  8044. * Register UI: UIInventory
  8045. * Unregister UI: UIInventory
  8046. * Register UI: UIInventory
  8047. * Unregister UI: UIInventory
  8048. * Register UI: UIInventory
  8049. * Unregister UI: UIInventory
  8050. * Register UI: Dialog
  8051. * Register UI: UIInventory
  8052. * Unregister UI: UIInventory
  8053. * Unregister UI: Dialog
  8054. * Register UI: Dialog
  8055. * Register UI: UIInventory
  8056. * Unregister UI: UIInventory
  8057. * Unregister UI: Dialog
  8058. * [x-ray]: Full Memory Stats
  8059. * [win32]: free[137436191276 K], reserved[24192 K], committed[2737940 K]
  8060. * [ D3D ]: textures[3783001 K]
  8061. * [x-ray]: process heap[2002076 K]
  8062. * [x-ray]: economy: strings[281904 K], smem[344159 K]
  8063. # SAVING: NPC items | number of saved npcs: 33
  8064. # SAVING: Water deprivation | last_drink: 994
  8065. # SAVING: DFRC Persistent Data
  8066. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8067. # SAVING: Sleep deprivation | last_sleep: 2493.5
  8068. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8069. * Saving spawns...
  8070. * Saving objects...
  8071. * 24752 objects are successfully saved
  8072. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  8073. * Register UI: Dialog
  8074. * Register UI: UIInventory
  8075. * Unregister UI: UIInventory
  8076. * Unregister UI: Dialog
  8077. * [x-ray]: Full Memory Stats
  8078. * [win32]: free[137436191276 K], reserved[23296 K], committed[2738836 K]
  8079. * [ D3D ]: textures[3783707 K]
  8080. * [x-ray]: process heap[2002858 K]
  8081. * [x-ray]: economy: strings[281902 K], smem[344159 K]
  8082. # SAVING: NPC items | number of saved npcs: 34
  8083. # SAVING: Water deprivation | last_drink: 1024
  8084. # SAVING: DFRC Persistent Data
  8085. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8086. # SAVING: Sleep deprivation | last_sleep: 2520.5
  8087. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8088. * Saving spawns...
  8089. * Saving objects...
  8090. * 24752 objects are successfully saved
  8091. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  8092. * Register UI: UIInventory
  8093. * Unregister UI: UIInventory
  8094. * Register UI: UIInventory
  8095. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  8096. ! [LUA] 0 : [C ] __index
  8097. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  8098. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  8099. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8100. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  8101. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  8102. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  8103. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  8104. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  8105. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8106. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  8107. treasure_manager: armor_cost = 34280
  8108. * Unregister UI: UIInventory
  8109. * Register UI: UIInventory
  8110. * Unregister UI: UIInventory
  8111. * [x-ray]: Full Memory Stats
  8112. * [win32]: free[137436189608 K], reserved[20224 K], committed[2743576 K]
  8113. * [ D3D ]: textures[3783707 K]
  8114. * [x-ray]: process heap[2005024 K]
  8115. * [x-ray]: economy: strings[281907 K], smem[344867 K]
  8116. # SAVING: NPC items | number of saved npcs: 34
  8117. # SAVING: Water deprivation | last_drink: 1054
  8118. # SAVING: DFRC Persistent Data
  8119. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8120. # SAVING: Sleep deprivation | last_sleep: 2547.5
  8121. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8122. * Saving spawns...
  8123. * Saving objects...
  8124. * 24752 objects are successfully saved
  8125. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  8126. * Register UI: UIInventory
  8127. / Thirst deprivation | Item used: cigar2 - old thirst level: 1054 - thirst level change: 150
  8128. / Sleep deprivation | item used: cigar2 - old sleepiness level: 2547.5 - sleepiness level change: -60
  8129. * Unregister UI: UIInventory
  8130. * Register UI: UIRecipe
  8131. * Unregister UI: UIRecipe
  8132. [LSS] Spawning object [sim_default_monolith_321416][sim_default_monolith_3][21416]
  8133. [LSS] Spawning object [sim_default_monolith_221421][sim_default_monolith_2][21421]
  8134. [LSS] Spawning object [sim_default_monolith_221425][sim_default_monolith_2][21425]
  8135. * Register UI: UIInventory
  8136. * Unregister UI: UIInventory
  8137. * Register UI: UIRecipe
  8138. * Unregister UI: UIRecipe
  8139. * Register UI: UIInventory
  8140. * Unregister UI: UIInventory
  8141. * Register UI: UIInventory
  8142. * Unregister UI: UIInventory
  8143. [LSS] Spawning object [sim_default_ecolog_322152][sim_default_ecolog_3][22152]
  8144. [LSS] Spawning object [sim_default_ecolog_422155][sim_default_ecolog_4][22155]
  8145. * Register UI: UIInventory
  8146. * Unregister UI: UIInventory
  8147. * Register UI: UIRepair
  8148. * Unregister UI: UIRepair
  8149. * [x-ray]: Full Memory Stats
  8150. * [win32]: free[137436173416 K], reserved[30272 K], committed[2749720 K]
  8151. * [ D3D ]: textures[3823264 K]
  8152. * [x-ray]: process heap[2011467 K]
  8153. * [x-ray]: economy: strings[282001 K], smem[353200 K]
  8154. # SAVING: NPC items | number of saved npcs: 34
  8155. # SAVING: Water deprivation | last_drink: 1234
  8156. # SAVING: DFRC Persistent Data
  8157. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8158. # SAVING: Sleep deprivation | last_sleep: 2514.5
  8159. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8160. * Saving spawns...
  8161. * Saving objects...
  8162. * 24748 objects are successfully saved
  8163. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  8164. [LSS] Spawning object [sim_default_stalker_019830][sim_default_stalker_0][19830]
  8165. * Register UI: Dialog
  8166. * Register UI: UIInventory
  8167. * Unregister UI: UIInventory
  8168. * Unregister UI: Dialog
  8169. * Register UI: UIWheelCompanion
  8170. * Unregister UI: UIWheelCompanion
  8171. * Register UI: UIInventory
  8172. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  8173. ! [LUA] 0 : [C ] __index
  8174. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  8175. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  8176. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8177. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  8178. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  8179. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  8180. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  8181. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  8182. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8183. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  8184. * Unregister UI: UIInventory
  8185. * [x-ray]: Full Memory Stats
  8186. * [win32]: free[137436173416 K], reserved[30208 K], committed[2749784 K]
  8187. * [ D3D ]: textures[3823264 K]
  8188. * [x-ray]: process heap[2011909 K]
  8189. * [x-ray]: economy: strings[282016 K], smem[353200 K]
  8190. # SAVING: NPC items | number of saved npcs: 34
  8191. # SAVING: Water deprivation | last_drink: 1264
  8192. # SAVING: DFRC Persistent Data
  8193. # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
  8194. # SAVING: Sleep deprivation | last_sleep: 2541.5
  8195. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8196. * Saving spawns...
  8197. * Saving objects...
  8198. * 24748 objects are successfully saved
  8199. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  8200. * Register UI: UIInventory
  8201. * Unregister UI: UIInventory
  8202. [LSS] Spawning object [sim_default_ecolog_215116][sim_default_ecolog_2][15116]
  8203. [LSS] Spawning object [sim_default_ecolog_115248][sim_default_ecolog_1][15248]
  8204. [LSS] Spawning object [sim_default_ecolog_215294][sim_default_ecolog_2][15294]
  8205. * Register UI: UIInventory
  8206. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  8207. ! [LUA] 0 : [C ] __index
  8208. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  8209. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  8210. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8211. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  8212. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  8213. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  8214. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  8215. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  8216. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8217. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  8218. * Unregister UI: UIInventory
  8219. * Register UI: UIInventory
  8220. / Thirst deprivation | Item used: cigar1 - old thirst level: 1294 - thirst level change: 150
  8221. / Sleep deprivation | item used: cigar1 - old sleepiness level: 2568.5 - sleepiness level change: -49
  8222. * Unregister UI: UIInventory
  8223. * Register UI: Dialog
  8224. * Register UI: UIInventory
  8225. * Unregister UI: UIInventory
  8226. * Unregister UI: Dialog
  8227. * Register UI: Dialog
  8228. * Register UI: UIInventory
  8229. * Unregister UI: UIInventory
  8230. * Unregister UI: Dialog
  8231. * Register UI: Dialog
  8232. * Register UI: UIInventory
  8233. * Unregister UI: UIInventory
  8234. * Unregister UI: Dialog
  8235. * Register UI: Dialog
  8236. * Register UI: UIInventory
  8237. -level_weathers: get_next_weather_cycle | new_weather = rain
  8238. * Unregister UI: UIInventory
  8239. * Unregister UI: Dialog
  8240. * [x-ray]: Full Memory Stats
  8241. * [win32]: free[137436173376 K], reserved[27584 K], committed[2752448 K]
  8242. * [ D3D ]: textures[3822753 K]
  8243. * [x-ray]: process heap[2014259 K]
  8244. * [x-ray]: economy: strings[282072 K], smem[355370 K]
  8245. # SAVING: NPC items | number of saved npcs: 34
  8246. # SAVING: DFRC Persistent Data
  8247. # SAVING: Water deprivation | last_drink: 1474
  8248. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8249. # SAVING: Sleep deprivation | last_sleep: 2546.5
  8250. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8251. * Saving spawns...
  8252. * Saving objects...
  8253. * 24747 objects are successfully saved
  8254. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  8255. * Register UI: UIInventory
  8256. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  8257. ! [LUA] 0 : [C ] __index
  8258. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  8259. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  8260. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8261. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  8262. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  8263. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  8264. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  8265. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  8266. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8267. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  8268. * Unregister UI: UIInventory
  8269. * Register UI: Dialog
  8270. * Register UI: UIInventory
  8271. * Unregister UI: UIInventory
  8272. * Unregister UI: Dialog
  8273. * Register UI: Dialog
  8274. - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
  8275. * Register UI: UIInventory
  8276. * Unregister UI: UIInventory
  8277. * Unregister UI: Dialog
  8278. * [x-ray]: Full Memory Stats
  8279. * [win32]: free[137436173376 K], reserved[27584 K], committed[2752448 K]
  8280. * [ D3D ]: textures[3822753 K]
  8281. * [x-ray]: process heap[2014332 K]
  8282. * [x-ray]: economy: strings[282074 K], smem[355370 K]
  8283. # SAVING: NPC items | number of saved npcs: 34
  8284. # SAVING: DFRC Persistent Data
  8285. # SAVING: Water deprivation | last_drink: 1504
  8286. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8287. # SAVING: Sleep deprivation | last_sleep: 2573.5
  8288. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8289. * Saving spawns...
  8290. * Saving objects...
  8291. * 24746 objects are successfully saved
  8292. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  8293. * Register UI: UIInventory
  8294. * Unregister UI: UIInventory
  8295. * Register UI: Dialog
  8296. * Register UI: UIInventory
  8297. * Unregister UI: UIInventory
  8298. * Unregister UI: Dialog
  8299. * Register UI: UIInventory
  8300. * Unregister UI: UIInventory
  8301. * [x-ray]: Full Memory Stats
  8302. * [win32]: free[137436173376 K], reserved[27008 K], committed[2753024 K]
  8303. * [ D3D ]: textures[3823777 K]
  8304. * [x-ray]: process heap[2014982 K]
  8305. * [x-ray]: economy: strings[282067 K], smem[355579 K]
  8306. # SAVING: NPC items | number of saved npcs: 34
  8307. # SAVING: DFRC Persistent Data
  8308. # SAVING: Water deprivation | last_drink: 1564
  8309. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8310. # SAVING: Sleep deprivation | last_sleep: 2627.5
  8311. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8312. * Saving spawns...
  8313. * Saving objects...
  8314. * 24745 objects are successfully saved
  8315. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  8316. * Register UI: Dialog
  8317. - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
  8318. * Register UI: UIInventory
  8319. * Unregister UI: UIInventory
  8320. * Unregister UI: Dialog
  8321. * Register UI: Dialog
  8322. -simulation_task_52 on_init_fate_task | task_giver_comm: freedom - task_giver_name: Romka Pacifist map: k01_darkscape - item_1_sec: detector_radio - item_2_sec: broken_pda - freq: 52
  8323. * Register UI: UIInventory
  8324. * Unregister UI: UIInventory
  8325. * Unregister UI: Dialog
  8326. * Register UI: Dialog
  8327. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
  8328. - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19291 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
  8329. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
  8330. - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19834 - target_comm: dolg - lvl_task: l07_military - lvl_target: k02_trucks_cemetery
  8331. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
  8332. - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19291 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
  8333. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
  8334. - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19291 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
  8335. - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
  8336. - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19834 - target_comm: dolg - lvl_task: l07_military - lvl_target: k02_trucks_cemetery
  8337. * Unregister UI: Dialog
  8338. * Register UI: Dialog
  8339. * Register UI: UIInventory
  8340. * Unregister UI: UIInventory
  8341. * Unregister UI: Dialog
  8342. * Register UI: Dialog
  8343. * Register UI: UIInventory
  8344. * Unregister UI: UIInventory
  8345. * Unregister UI: Dialog
  8346. * Register UI: Dialog
  8347. * Register UI: UIInventory
  8348. * Unregister UI: UIInventory
  8349. * Unregister UI: Dialog
  8350. * Register UI: Dialog
  8351. - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
  8352. * Register UI: UIInventory
  8353. * Unregister UI: UIInventory
  8354. * Unregister UI: Dialog
  8355. * Register UI: Dialog
  8356. - simulation_task_39 | Cached result = squad_id (21415) [monolith] - smart_id(15413) - is_enemy: true - scripted: false
  8357. CRandomTask:give_task() task_id[simulation_task_39]
  8358. giver_id 20744
  8359. / simulation_task_39 | Faction [monolith] is re-added to cache_assault_func table
  8360. * Register UI: UIInventory
  8361. * Unregister UI: UIInventory
  8362. * Unregister UI: Dialog
  8363. * [x-ray]: Full Memory Stats
  8364. * [win32]: free[137436173376 K], reserved[26048 K], committed[2753984 K]
  8365. * [ D3D ]: textures[3823777 K]
  8366. * [x-ray]: process heap[2014922 K]
  8367. * [x-ray]: economy: strings[282097 K], smem[355579 K]
  8368. # SAVING: NPC items | number of saved npcs: 34
  8369. # SAVING: DFRC Persistent Data
  8370. # SAVING: Water deprivation | last_drink: 1624
  8371. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8372. # SAVING: Sleep deprivation | last_sleep: 2681.5
  8373. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8374. * Saving spawns...
  8375. * Saving objects...
  8376. * 24719 objects are successfully saved
  8377. * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
  8378. * Register UI: UIInventory
  8379. / Thirst deprivation | Item used: energy_drink - old thirst level: 1624 - thirst level change: -2220
  8380. / Sleep deprivation | item used: energy_drink - old sleepiness level: 2681.5 - sleepiness level change: -30
  8381. * Unregister UI: UIInventory
  8382. * Register UI: UIInventory
  8383. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  8384. ! [LUA] 0 : [C ] __index
  8385. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  8386. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  8387. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8388. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  8389. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  8390. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  8391. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  8392. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  8393. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8394. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  8395. * Unregister UI: UIInventory
  8396. * [x-ray]: Full Memory Stats
  8397. * [win32]: free[137436173948 K], reserved[25088 K], committed[2754372 K]
  8398. * [ D3D ]: textures[3825314 K]
  8399. * [x-ray]: process heap[2016058 K]
  8400. * [x-ray]: economy: strings[282098 K], smem[356147 K]
  8401. # SAVING: NPC items | number of saved npcs: 34
  8402. # SAVING: DFRC Persistent Data
  8403. # SAVING: Water deprivation | last_drink: 30
  8404. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8405. # SAVING: Sleep deprivation | last_sleep: 2678.5
  8406. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8407. * Saving spawns...
  8408. * Saving objects...
  8409. * 24718 objects are successfully saved
  8410. * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
  8411. * Register UI: UIWheelAmmo
  8412. * Unregister UI: UIWheelAmmo
  8413. * [x-ray]: Full Memory Stats
  8414. * [win32]: free[137436173948 K], reserved[25088 K], committed[2754372 K]
  8415. * [ D3D ]: textures[3825314 K]
  8416. * [x-ray]: process heap[2016192 K]
  8417. * [x-ray]: economy: strings[282120 K], smem[356147 K]
  8418. # SAVING: NPC items | number of saved npcs: 34
  8419. # SAVING: DFRC Persistent Data
  8420. # SAVING: Water deprivation | last_drink: 30
  8421. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8422. # SAVING: Sleep deprivation | last_sleep: 2678.5
  8423. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8424. * Saving spawns...
  8425. * Saving objects...
  8426. * 24720 objects are successfully saved
  8427. * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
  8428. * Register UI: Dialog
  8429. * Register UI: UIInventory
  8430. * Unregister UI: UIInventory
  8431. * Unregister UI: Dialog
  8432. * [x-ray]: Full Memory Stats
  8433. * [win32]: free[137436173948 K], reserved[24704 K], committed[2754756 K]
  8434. * [ D3D ]: textures[3824290 K]
  8435. * [x-ray]: process heap[2016803 K]
  8436. * [x-ray]: economy: strings[282120 K], smem[356147 K]
  8437. # SAVING: NPC items | number of saved npcs: 34
  8438. # SAVING: DFRC Persistent Data
  8439. # SAVING: Water deprivation | last_drink: 30
  8440. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8441. # SAVING: Sleep deprivation | last_sleep: 2678.5
  8442. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8443. * Saving spawns...
  8444. * Saving objects...
  8445. * 24716 objects are successfully saved
  8446. * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
  8447. * Register UI: Dialog
  8448. * Register UI: UIInventory
  8449. * Unregister UI: UIInventory
  8450. * Unregister UI: Dialog
  8451. * Register UI: UIInventory
  8452. * Unregister UI: UIInventory
  8453. * Register UI: UIInventory
  8454. ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
  8455. ! [LUA] 0 : [C ] __index
  8456. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
  8457. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
  8458. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8459. ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
  8460. ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
  8461. ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
  8462. ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
  8463. ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
  8464. ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
  8465. ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
  8466. * Unregister UI: UIInventory
  8467. * [x-ray]: Full Memory Stats
  8468. * [win32]: free[137436175084 K], reserved[23744 K], committed[2754580 K]
  8469. * [ D3D ]: textures[3824290 K]
  8470. * [x-ray]: process heap[2017702 K]
  8471. * [x-ray]: economy: strings[282147 K], smem[356675 K]
  8472. # SAVING: NPC items | number of saved npcs: 34
  8473. # SAVING: DFRC Persistent Data
  8474. # SAVING: Water deprivation | last_drink: 90
  8475. # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
  8476. # SAVING: Sleep deprivation | last_sleep: 2732.5
  8477. # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
  8478. * Saving spawns...
  8479. * Saving objects...
  8480. * 24725 objects are successfully saved
  8481. * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
  8482. / Thirst deprivation | Item used: medkit - old thirst level: 90 - thirst level change: 124
  8483. / Sleep deprivation | item used: bandage - old sleepiness level: 2732.5 - sleepiness level change: 12
  8484. [LSS] Spawning object [sim_default_zombied_224269][sim_default_zombied_2][24269]
  8485. [LSS] Spawning object [sim_default_zombied_424272][sim_default_zombied_4][24272]
  8486. [LSS] Spawning object [sim_default_zombied_124275][sim_default_zombied_1][24275]
  8487. [LSS] Spawning object [sim_default_zombied_324278][sim_default_zombied_3][24278]
  8488. stack trace:
  8489.  
  8490. ! [LUA] 0 : [C ] best_cover
  8491. ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\utils_obj.script(551) : find_close_cover
  8492. ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_fight_from_cover.script(139) : try_go_cover
  8493. ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\axr_fight_from_cover.script(238) :
  8494.  
  8495.  
  8496. SymInit: Symbol-SearchPath: '.;C:\Anomaly;C:\Anomaly\bin;C:\windows;C:\windows\system32;', symOptions: 530, UserName: 'arthur'
  8497. OS-Version: 6.2.9200 () 0x0-0x1
  8498. C:\Anomaly\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 20574208 (result: 0), SymType: '-exported-', PDB: 'C:\Anomaly\bin\AnomalyDX11AVX.exe'
  8499. at address 0x0000000140407BB2
  8500.  
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