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- * Detected CPU: AMD Ryzen 5 5600 6-Core Processor [AuthenticAMD], F15/M1/S2, 3499.00 mhz, 28-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 6/12
- Found commandline file!
- Initializing File System...
- using fs-ltx fsgame.ltx
- File System Ready...
- FS: 56153 files cached 68 archives, 11655Kb memory used.
- Init FileSystem 0.594130 sec
- 'xrCore' build 9640, Jun 30 2025
- Modded exes version 20250630
- Game started: 30.06.2025 16:22:33.247
- -----loading c:/anomaly\gamedata\configs\system.ltx [2]
- X-Ray Monolith v1.5.3
- [...] [...] [...]
- # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- ~ Player used debug mode!
- * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
- - TB_Remove_Bugged_Stashes script has already been run in this game.
- g_game_difficulty gd_veteran
- g_hit_pwr_modif 1
- g_dispersion_base 1.3
- g_dispersion_factor 1.5
- - Water deprivation | Enabled
- - Sleep deprivation | Enabled
- -Smart terrains can spawn squads normaly
- !ERROR set_save_marker:motivator_binder: INCORRECT LOAD dif=46192 c_dif=0
- ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
- ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
- Custom functors, processing queue
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 25
- drop, 24
- detach_gl, 23
- detach_scope, 22
- detach_silencer, 21
- custom_10, 20, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- * loading script scopeRadii.script
- - Default community: freedom
- collectgarbage before=47146152Kb
- collectgarbage after=33529228Kb
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 25635!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 25635!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 25635!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 25635!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 25635!
- - OCS | Full simulation = ON
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1644396 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- ~ Warfare is not loaded, unregistered warfare callbacks
- / Sleep deprivation | item used: stimpack_army - old sleepiness level: 1115 - sleepiness level change: 13
- / Thirst deprivation | Item used: stimpack_army - old thirst level: 270 - thirst level change: 130
- / Sleep deprivation | item used: bandage - old sleepiness level: 1128 - sleepiness level change: 12
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- !WARNING treasure_manager.init_settings | item [itm_pda_common] is missing info | kind: i_device - tier: 4
- !WARNING treasure_manager.init_settings | item [itm_pda_uncommon] is missing info | kind: i_device - tier: 3
- * Unregister UI: UIInventory
- / Sleep deprivation | item used: bandage - old sleepiness level: 1167 - sleepiness level change: 12
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436568068 K], reserved[21696 K], committed[2363644 K]
- * [ D3D ]: textures[3551093 K]
- * [x-ray]: process heap[1638275 K]
- * [x-ray]: economy: strings[180685 K], smem[246913 K]
- # SAVING: NPC items | number of saved npcs: 27
- # SAVING: Sleep deprivation | last_sleep: 1206
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 460
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24731 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436565100 K], reserved[21696 K], committed[2366612 K]
- * [ D3D ]: textures[3552629 K]
- * [x-ray]: process heap[1639257 K]
- * [x-ray]: economy: strings[180720 K], smem[247156 K]
- # SAVING: NPC items | number of saved npcs: 27
- # SAVING: Sleep deprivation | last_sleep: 1233
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 490
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24732 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRecipe
- * Unregister UI: UIRecipe
- * Register UI: UIInventory
- / Sleep deprivation | item used: tomato - old sleepiness level: 1233 - sleepiness level change: 1.2
- / Thirst deprivation | Item used: tomato - old thirst level: 490 - thirst level change: 320
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436565100 K], reserved[21696 K], committed[2366612 K]
- * [ D3D ]: textures[3554851 K]
- * [x-ray]: process heap[1642183 K]
- * [x-ray]: economy: strings[180765 K], smem[252945 K]
- # SAVING: NPC items | number of saved npcs: 27
- # SAVING: Sleep deprivation | last_sleep: 1261.2
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 840
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24761 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- ! [LUA] 11 : [C ] use
- ! [LUA] 12 : [Lua] c:/anomaly\gamedata\scripts\game_backpack_travel.script(99) : func_or_userdata
- ! [LUA] 13 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 14 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 15 : [Lua] c:/anomaly\gamedata\scripts\pda.script(74) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_zombied_423952][sim_default_zombied_4][23952]
- [LSS] Spawning object [sim_default_zombied_323955][sim_default_zombied_3][23955]
- [LSS] Spawning object [sim_default_zombied_323958][sim_default_zombied_3][23958]
- [LSS] Spawning object [sim_default_zombied_323961][sim_default_zombied_3][23961]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436565100 K], reserved[19904 K], committed[2368404 K]
- * [ D3D ]: textures[3572893 K]
- * [x-ray]: process heap[1651708 K]
- * [x-ray]: economy: strings[180858 K], smem[261130 K]
- # SAVING: NPC items | number of saved npcs: 27
- # SAVING: Sleep deprivation | last_sleep: 1315.2
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 900
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24774 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * Register UI: UIInventory
- [LSS] Spawning object [sim_default_duty_119352][sim_default_duty_1][19352]
- [LSS] Spawning object [sim_default_duty_219355][sim_default_duty_2][19355]
- [LSS] Spawning object [sim_default_duty_219839][sim_default_duty_2][19839]
- [LSS] Spawning object [sim_default_duty_019843][sim_default_duty_0][19843]
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436548908 K], reserved[27328 K], committed[2377172 K]
- * [ D3D ]: textures[3592522 K]
- * [x-ray]: process heap[1659886 K]
- * [x-ray]: economy: strings[180972 K], smem[270717 K]
- # SAVING: NPC items | number of saved npcs: 27
- # SAVING: Sleep deprivation | last_sleep: 1342.2
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 930
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24762 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- [LSS] Spawning object [sim_default_renegade_120490][sim_default_renegade_1][20490]
- [LSS] Spawning object [sim_default_renegade_120493][sim_default_renegade_1][20493]
- [LSS] Spawning object [sim_default_renegade_120496][sim_default_renegade_1][20496]
- * Register UI: Dialog
- - simulation_task_33 | setup_bounty_task | target_id: 24260 - target_comm: stalker - lvl_task: l07_military - lvl_target: l02_garbage
- - simulation_task_33 | setup_bounty_task | target_id: 23745 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
- - simulation_task_33 | setup_bounty_task | target_id: 21876 - target_comm: army - lvl_task: l07_military - lvl_target: l04_darkvalley
- CRandomTask:give_task() task_id[simulation_task_33]
- giver_id 20372
- * Register UI: UIInventory
- [LSS] Spawning object [sim_default_military_319119][sim_default_military_3][19119]
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24895!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24895!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24895!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24895!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24895!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22139!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22139!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22139!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22139!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22139!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19346!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19346!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19346!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19346!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19346!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22129!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22129!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22129!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22129!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22129!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24574!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24574!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24574!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24574!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24574!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22126!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22126!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22126!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22126!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22126!
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436548908 K], reserved[22080 K], committed[2382420 K]
- * [ D3D ]: textures[3600032 K]
- * [x-ray]: process heap[1665306 K]
- * [x-ray]: economy: strings[181151 K], smem[277185 K]
- # SAVING: NPC items | number of saved npcs: 28
- # SAVING: Sleep deprivation | last_sleep: 1369.2
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 960
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24735 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24328!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24328!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24328!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24328!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24328!
- [LSS] Spawning object [sim_default_ecolog_119823][sim_default_ecolog_1][19823]
- [LSS] Spawning object [sim_default_ecolog_219826][sim_default_ecolog_2][19826]
- ! Fallback to default bump map: act\ecolog\act_guard_3_bump#
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436548908 K], reserved[16384 K], committed[2388116 K]
- * [ D3D ]: textures[3605559 K]
- * [x-ray]: process heap[1671192 K]
- * [x-ray]: economy: strings[181235 K], smem[278026 K]
- # SAVING: NPC items | number of saved npcs: 28
- # SAVING: Sleep deprivation | last_sleep: 1369.2
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Water deprivation | last_drink: 960
- # SAVING: DFRC Persistent Data
- * Saving spawns...
- * Saving objects...
- * 24724 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24325!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24325!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24325!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24325!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24325!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24331!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24331!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24331!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24331!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24331!
- DRX SL task ended: simulation_task_33
- DRX SL: drx_sl_task_giver_20372 unregistered (0 outstanding)
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436548908 K], reserved[14912 K], committed[2389588 K]
- * [ D3D ]: textures[3606583 K]
- * [x-ray]: process heap[1671464 K]
- * [x-ray]: economy: strings[181202 K], smem[278026 K]
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20496!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20496!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20496!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20496!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20496!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20493!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20493!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20493!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20493!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20493!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20490!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20490!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20490!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20490!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20490!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20817!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20817!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20817!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20817!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19843!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19843!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19843!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19843!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19843!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19839!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19839!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19839!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19839!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19839!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19826!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19826!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19826!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19826!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19826!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19823!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19823!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19823!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19823!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19823!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20737!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20737!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20737!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20737!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20737!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20722!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20722!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20718!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20718!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20686!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20686!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20686!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20686!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20686!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20682!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20682!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20682!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20682!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20682!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 20372!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 20372!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 20372!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20372!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20372!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19812!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19812!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19812!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19812!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19812!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19809!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19809!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19809!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19809!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19809!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 25690!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 25690!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 25690!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 25690!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 25685!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 25685!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 25685!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 25685!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 25680!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 25680!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 25680!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 25680!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 25619!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 25619!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 25611!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 25611!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19355!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19355!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19355!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19355!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19355!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19352!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19352!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19352!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19352!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19352!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19312!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19312!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19312!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19312!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19312!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19302!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19302!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19302!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19302!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19302!
- ! [LUA] There is no spawn callback on object with id 15246 from object with id 19119!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 19119!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 19119!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 19119!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 19119!
- ! [LUA] There is no spawn callback on object with id 15247 from object with id 12798!
- ! [LUA] There is no spawn callback on object with id 15248 from object with id 12798!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 12798!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 12798!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20740!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20740!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 20744!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 20744!
- ! [LUA] There is no spawn callback on object with id 15294 from object with id 2729!
- ! [LUA] There is no spawn callback on object with id 15295 from object with id 2729!
- * loading script _G.script
- opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
- creating unlocalizer for script axr_companions
- adding variable _current_states for unlocalizer for script axr_companions
- adding variable cw_commands for unlocalizer for script axr_companions
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
- creating unlocalizer for script gameplay_disguise
- adding variable default_comm for unlocalizer for script gameplay_disguise
- adding variable is_enabled for unlocalizer for script gameplay_disguise
- adding variable npc_on_update for unlocalizer for script gameplay_disguise
- adding variable npcs_memory for unlocalizer for script gameplay_disguise
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
- creating unlocalizer for script dynamic_news_manager
- adding variable msg_duration for unlocalizer for script dynamic_news_manager
- adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
- adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
- adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
- creating unlocalizer for script game_statistics
- adding variable rept_table for unlocalizer for script game_statistics
- creating unlocalizer for script tasks_assault
- adding variable blacklisted_maps for unlocalizer for script tasks_assault
- adding variable cache_assault for unlocalizer for script tasks_assault
- adding variable factions_list for unlocalizer for script tasks_assault
- creating unlocalizer for script ui_mm_faction_select
- adding variable on_game_load for unlocalizer for script ui_mm_faction_select
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
- creating unlocalizer for script axr_trade_manager
- adding variable ini for unlocalizer for script axr_trade_manager
- adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
- adding variable picked_set for unlocalizer for script axr_trade_manager
- adding variable picked_unchecked for unlocalizer for script axr_trade_manager
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
- creating unlocalizer for script _g
- adding variable ini_cache for unlocalizer for script _g
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
- creating unlocalizer for script item_device
- adding variable on_anomaly_touch for unlocalizer for script item_device
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
- creating unlocalizer for script item_weapon
- adding variable scopes_table for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
- creating unlocalizer for script pda
- adding variable map_spot_property for unlocalizer for script pda
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
- creating unlocalizer for script utils_item
- adding variable scopes_list for unlocalizer for script utils_item
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
- creating unlocalizer for script xrs_facer
- adding variable Enabled for unlocalizer for script xrs_facer
- adding variable facer_sets for unlocalizer for script xrs_facer
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
- adding variable decrease_quant for unlocalizer for script item_weapon
- adding variable last_wpn_id for unlocalizer for script item_weapon
- adding variable max_overheat for unlocalizer for script item_weapon
- adding variable overheat for unlocalizer for script item_weapon
- adding variable overheat_threshold for unlocalizer for script item_weapon
- adding variable smoke for unlocalizer for script item_weapon
- adding variable time_quant for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
- creating unlocalizer for script actor_effects
- adding variable RENDERER for unlocalizer for script actor_effects
- adding variable STATIC_LIGHT for unlocalizer for script actor_effects
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
- creating unlocalizer for script ui_options
- adding variable opt_temp for unlocalizer for script ui_options
- found script _G in unlocalizers data
- found variable ini_cache to unlocal
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script ui_options.script
- found script ui_options in unlocalizers data
- found variable opt_temp to unlocal
- * loading script utils_xml.script
- * loading script axr_main.script
- * loading script game_registrator.script
- * loading script class_registrator_modded_exes.script
- * loading script _g_patches.script
- * loading script dxml_core.script
- [Modded Exes] init gathering modxml_... scripts
- * loading script modxml_inject_keybinds.script
- [Modded Exes] gathering modxml_inject_keybinds.script
- * loading script modxml_mysteries_of_the_zone_unlocker.script
- [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
- * loading script modxml_test.script
- [Modded Exes] gathering modxml_test.script
- * loading script ui_options_modded_exes.script
- * loading script options_modded_exes.script
- * loading script options_modded_exes_visual.script
- * loading script options_modded_exes_ui_hud.script
- * loading script options_builder.script
- * loading script options_modded_exes_crosshair.script
- * loading script options_modded_exes_hdr10.script
- * loading script options_modded_exes_3d_scopes.script
- * loading script options_modded_exes_particles.script
- * loading script options_modded_exes_wallmarks.script
- * loading script options_modded_exes_sound.script
- * loading script options_modded_exes_doppler.script
- * loading script options_modded_exes_control.script
- * loading script options_modded_exes_keyboard.script
- * loading script options_modded_exes_mouse.script
- * loading script options_modded_exes_camera.script
- * loading script options_modded_exes_pda.script
- * loading script options_modded_exes_gameplay.script
- * loading script options_modded_exes_aim.script
- * loading script options_modded_exes_3d_ballistics.script
- * loading script options_modded_exes_first_person_death.script
- * loading script options_modded_exes_monsters.script
- * loading script options_modded_exes_saves.script
- * loading script options_modded_exes_crash_saves.script
- * loading script options_modded_exes_debug.script
- * loading script options_modded_exes_logging.script
- * loading script options_modded_exes_optimizations.script
- * loading script slaxml.script
- S.T.A.L.K.E.R. Anomaly version 1.5.3
- using marshal library
- * loading script _g.script
- found script _g in unlocalizers data
- found variable ini_cache to unlocal
- * loading script aaa_rax_icon_override_mcm.script
- * loading script utils_ui.script
- * loading script utils_item.script
- found script utils_item in unlocalizers data
- found variable scopes_list to unlocal
- * loading script utils_data.script
- * loading script item_artefact.script
- * loading script ui_inventory.script
- * loading script aaa_sound_object_patch.script
- * loading script aaaa_script_fixes_mp.script
- * loading script bind_stalker_ext.script
- * loading script ui_pda_npc_tab.script
- * loading script item_device.script
- found script item_device in unlocalizers data
- [unlocalRegex] found variable on_anomaly_touch to unlocal
- * loading script itms_manager.script
- * loading script xrs_facer.script
- found script xrs_facer in unlocalizers data
- found variable facer_sets to unlocal
- found variable Enabled to unlocal
- * loading script axr_trade_manager.script
- found script axr_trade_manager in unlocalizers data
- found variable ini to unlocal
- found variable max_upgrades_per_visit to unlocal
- [unlocalRegex] found variable picked_unchecked to unlocal
- [unlocalRegex] found variable picked_set to unlocal
- * loading script xr_conditions.script
- * loading script xr_effects.script
- * loading script item_weapon.script
- found script item_weapon in unlocalizers data
- found variable scopes_table to unlocal
- found variable overheat_threshold to unlocal
- found variable time_quant to unlocal
- found variable decrease_quant to unlocal
- found variable max_overheat to unlocal
- found variable overheat to unlocal
- found variable smoke to unlocal
- found variable last_wpn_id to unlocal
- * loading script trans_outfit.script
- * loading script actor_effects.script
- found script actor_effects in unlocalizers data
- found variable RENDERER to unlocal
- found variable STATIC_LIGHT to unlocal
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script actor_status.script
- * loading script actor_status_sleep.script
- * loading script actor_status_thirst.script
- * loading script ads_reloads.script
- * loading script alife_storage_manager.script
- * loading script animation_common.script
- * loading script aol_anim_transitions.script
- -----loading c:/anomaly\gamedata\configs\system.ltx
- [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
- * loading script aol_sprint_cancel.script
- * loading script arszi_psy.script
- * loading script axr_beh.script
- * loading script axr_beh_patches.script
- * loading script axr_companions.script
- found script axr_companions in unlocalizers data
- found variable _current_states to unlocal
- found variable cw_commands to unlocal
- * loading script axr_keybind.script
- * loading script axr_companions_monkey_cmdwheel_hold_fire.script
- * loading script axr_fight_from_cover.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_awr.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_dynamic_light.script
- * loading script bind_dynamo_hand.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_trader.script
- * loading script binoc_pistol_knife.script
- * loading script bleed_icon.script
- * loading script blood_pool.script
- * loading script blood_pool_mcm.script
- * loading script xr_motivator.script
- * loading script callbacks_gameobject.script
- * loading script level_input.script
- * loading script task_manager.script
- * loading script closecaption.script
- * loading script combat_restrictor.script
- * loading script combine_all_items.script
- * loading script custom_functor_autoinject.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script demonized_crafter.script
- * loading script demonized_crafter_shovels.script
- * loading script demonized_geometry_ray.script
- * loading script demonized_randomizing_functions.script
- * loading script demonized_time_events.script
- * loading script detector_passive_mode.script
- * loading script detector_passive_mode_mcm.script
- * loading script dfrc_resources.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_agr_u.script
- * loading script task_functor.script
- * loading script task_status_functor.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_devushka.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_lostzone.script
- * loading script dialogs_marsh.script
- * loading script dialogs_mlr.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dph_mcm_save_storage.script
- * loading script dynamic_faction_relations_customizer.script
- * loading script game_relations.script
- - Loading DFRC Main Module 2.2.5
- DFRC Initialization: Checking Rank Names
- DFRC Initialization: Highest Rank Value attainable = legend
- * loading script dynamic_news_helper.script
- * loading script dynamic_faction_relations_customizer_mcm.script
- * loading script dynamic_news_manager.script
- found script dynamic_news_manager in unlocalizers data
- found variable shw_death_mutant to unlocal
- found variable msg_duration to unlocal
- * loading script dynamic_news_manager_dfrc.script
- * loading script exoseva_inject.script
- * loading script trader_autoinject.script
- * loading script trade_manager.script
- * loading script faction_expansions.script
- * loading script factionid_hud_mcm.script
- * loading script fakelens.script
- * loading script fraktality_spring.script
- * loading script game_achievements.script
- * loading script game_autosave.script
- * loading script game_autosave_new.script
- * loading script game_backpack_travel.script
- * loading script game_difficulties.script
- * loading script game_fast_travel.script
- * loading script game_setup.script
- * loading script worldspawns_rework_mcm.script
- * loading script game_statistics.script
- found script game_statistics in unlocalizers data
- found variable rept_table to unlocal
- * loading script gamemode_agony.script
- * loading script gamemode_azazel.script
- * loading script warfare.script
- * loading script gamemode_ironman.script
- * loading script gamemode_timer.script
- * loading script gameplay_disguise.script
- found script gameplay_disguise in unlocalizers data
- found variable default_comm to unlocal
- found variable npcs_memory to unlocal
- found variable is_enabled to unlocal
- [unlocalRegex] found variable npc_on_update to unlocal
- * loading script gameplay_radioactive_water.script
- * loading script gameplay_silent_kills.script
- * loading script global_position.script
- * loading script grok_stashes_on_corpses.script
- * loading script guaranteed_loot.script
- * loading script gulag_general.script
- * loading script gwr_worldweapon_binder.script
- * loading script half_damage.script
- * loading script heli_alife.script
- * loading script heli_alife_warfare.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script hxf_tough_important_npcs.script
- * loading script imgui_helper.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script inventory_upgrades_mp.script
- * loading script item_backpack.script
- * loading script item_cooking.script
- * loading script item_knife.script
- * loading script item_map_kit.script
- * loading script item_mine.script
- * loading script item_money.script
- * loading script item_parts.script
- * loading script item_radio.script
- * loading script item_recipe.script
- * loading script item_repair.script
- * loading script item_tent.script
- * loading script ka_dialog.script
- * loading script ka_travel.script
- * loading script ka_travel_dialog.script
- * loading script level_environment.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script light_gem.script
- * loading script stealth_mcm.script
- * loading script ui_mcm.script
- * loading script liz_inertia_expanded_mcm.script
- * loading script lual_viewmodel_droop_mcm.script
- * loading script melee_degrade_onhit_mcm.script
- * loading script semiradiant_ai_mcm.script
- * loading script smooth_prog_mcm.script
- * loading script weapon_cover_tilt_mcm.script
- * loading script z_npc_wounded_animation_fix_mcm.script
- * loading script xr_wounded.script
- * loading script liz_inertia_expanded.script
- * loading script loadscreen.script
- * loading script logic_enforcer.script
- * loading script ltx_help_ex.script
- * loading script lua_ext.script
- * loading script lua_help_ex.script
- * loading script lua_help_imgui.script
- * loading script lual_viewmodel_droop.script
- * loading script mcm_log.script
- * loading script medic_effects.script
- * loading script melee_trade_inject.script
- * loading script memusage.script
- * loading script mlr_utils.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modded_exes_migration.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script no_escape_from_rads.script
- * loading script pda.script
- found script pda in unlocalizers data
- found variable map_spot_property to unlocal
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script redone_ai_combat_damage.script
- * loading script redone_ai_schemes.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script release_npc_inventory.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script scoperadii.script
- * loading script shotgun_unjam_fix.script
- * loading script shovel_god.script
- * loading script sim_board.script
- * loading script sim_offline_combat.script
- * loading script sim_squad_bounty.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit.script
- * loading script smart_covers_loophole_animpoint_sit.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_terrain_warfare.script
- * loading script sound_ambient.script
- * loading script sound_manager.script
- * loading script sound_theme.script
- * loading script spawn_nimble_items.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script stash_journal.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script stealth_nvg.script
- * loading script story_objects.script
- * loading script surge_manager.script
- * loading script task_objects.script
- * loading script tasks_agent_rescue.script
- * loading script tasks_anomaly_scanner.script
- * loading script tasks_assault.script
- found script tasks_assault in unlocalizers data
- found variable cache_assault to unlocal
- found variable factions_list to unlocal
- found variable blacklisted_maps to unlocal
- * loading script tasks_bounty.script
- * loading script tasks_chimera_scan.script
- * loading script utils_obj.script
- * loading script tasks_clear_map.script
- * loading script tasks_defense.script
- * loading script tasks_delivery.script
- * loading script tasks_dominance.script
- * loading script tasks_faction_control.script
- * loading script tasks_fate.script
- * loading script tasks_fetch.script
- * loading script tasks_guide.script
- * loading script tasks_measure.script
- * loading script tasks_multifetch.script
- * loading script tasks_pump_station_defense.script
- * loading script tasks_recover_item_on_corpse.script
- * loading script tasks_recover_mutant_data.script
- * loading script tasks_smart_control.script
- * loading script tasks_stash.script
- * loading script tasks_top_10.script
- * loading script tasks_veh_destroy.script
- * loading script tb_remove_bugged_stashes.script
- * loading script thial_ray.script
- * loading script treasure_manager.script
- * loading script treasure_manager_monkey_map_links.script
- * loading script true_first_person_death.script
- * loading script txr_mines.script
- * loading script txr_paid_companions.script
- * loading script txr_routes.script
- * loading script ui_companion_inv.script
- * loading script ui_ctrl_lighting.script
- * loading script ui_debug_item.script
- * loading script ui_wpn_params.script
- * loading script ui_debug_launcher.script
- * loading script ui_debug_lighting.script
- * loading script ui_debug_main.script
- * loading script ui_debug_weather.script
- * loading script ui_debug_wpn_hud.script
- * loading script ui_dosimeter.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_extra.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_item.script
- * loading script ui_itm_details.script
- * loading script ui_load_dialog.script
- * loading script ui_map_debug_ex.script
- * loading script ui_mm_faction_select.script
- found script ui_mm_faction_select in unlocalizers data
- [unlocalRegex] found variable on_game_load to unlocal
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_radio_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_pda_warfare_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options_hints.script
- * loading script ui_workshop.script
- * loading script uni_anim_ammo.script
- * loading script uni_anim_core.script
- * loading script uni_anim_detectors.script
- * loading script unjam_motion_mark.script
- * loading script upgrade_rank_pricing.script
- * loading script utils_stpk.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script weapon_cover_tilt.script
- * loading script weapon_cover_tilt_positions.script
- * loading script weapon_cover_tilt_gun_trigger_radii.script
- * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
- * loading script weapon_cover_tilt_positions_ar_pack.script
- * loading script weapon_cover_tilt_rattle.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_bribe.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_camper_ex.script
- * loading script xr_combat_ignore_ex.script
- * loading script xr_combat_monolith.script
- * loading script xr_cond_snipers_add.script
- * loading script xr_conditions_addon.script
- * loading script xr_detector.script
- * loading script xr_eat_medkit.script
- * loading script xr_effects_addon.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_logic.script
- * loading script xr_patch.script
- * loading script xr_state.script
- * loading script xr_weapon_jam.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_rnd_npc_loadout.script
- * loading script z_barry_melee_patch.script
- * loading script z_companions_dont_blow_disguises.script
- * loading script z_overheat_gunsmoke.script
- * loading script z_parts_inject.script
- * loading script z_repaired_starter_gear.script
- * loading script z_surge_crow_killer_fix.script
- * loading script z_talk_to_everyone.script
- * loading script z_task_marker_delivery_fix.script
- * loading script zz_artefact_distance.script
- * loading script zz_npc_loot_claim_softcore.script
- * loading script zzz_mutant_relations_dfrc.script
- * loading script zzz_patches_dfrc.script
- * loading script zzzzzzz_repair_modifiers.script
- MCM given bad path:dmg_dfrc/debug/enable_logging
- MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
- MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
- MCM given bad path:dmg_dfrc/debug/show_init_general
- MCM given bad path:dmg_dfrc/debug/show_init_getconfig
- MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
- MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
- MCM given bad path:dmg_dfrc/debug/show_death_rep
- MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
- MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
- MCM given bad path:dmg_dfrc/debug/show_chance_eval
- MCM given bad path:dmg_dfrc/debug/show_change_calc
- MCM given bad path:dmg_dfrc/debug/show_param_error
- MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
- MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
- # Loading ini: misc\smart_profiles.ltx
- end setup
- ![axr_main callback_set] callback on_game_end doesn't exist!
- ~ ------------------------------------------------------------------------
- ~ STACK TRACEBACK:
- c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
- c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
- c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
- ~ ------------------------------------------------------------------------
- * phase time: 1844 ms
- * phase cmem: 1624806 K
- * phase time: 98 ms
- * phase cmem: 1624806 K
- loading mdata
- # LOADING: Sleep deprivation | last_sleep: 1369.2
- # LOADING: NPC items | number of saved npcs: 28
- # LOADING: Water deprivation | last_drink: 960
- # LOADING: DFRC Persistent Data
- # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Loading spawn registry...
- [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
- [PP] Done reading patrol paths from configs
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 24724 objects are successfully loaded
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
- * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.030s)
- * phase time: 1030 ms
- * phase cmem: 1700303 K
- * phase time: 105 ms
- * phase cmem: 1700303 K
- * phase time: 107 ms
- * phase cmem: 1700303 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436516588 K], reserved[15936 K], committed[2420884 K]
- * [ D3D ]: textures[3597537 K]
- * [x-ray]: process heap[1700303 K]
- * [x-ray]: economy: strings[194476 K], smem[67473 K]
- [LSS] Spawning object [][actor][0]
- [LSS] Spawning object [sim_default_freedom_12536][sim_default_freedom_1][2536]
- [LSS] Spawning object [sim_default_freedom_22729][sim_default_freedom_2][2729]
- [LSS] Spawning object [sim_default_freedom_14171][sim_default_freedom_1][4171]
- [LSS] Spawning object [sim_default_freedom_24361][sim_default_freedom_2][4361]
- [LSS] Spawning object [sim_default_freedom_24494][sim_default_freedom_2][4494]
- [LSS] Spawning object [sim_default_freedom_312798][sim_default_freedom_3][12798]
- [LSS] Spawning object [mil_2c_01_hw_anomal_zone][anomal_zone][15021]
- [LSS] Spawning object [mil_smart_terrain_2_1_anomal_zone][anomal_zone][15022]
- [LSS] Spawning object [mil_smart_terrain_2_6_anomal_zone][anomal_zone][15023]
- [LSS] Spawning object [mil_smart_terrain_4_7_anomal_zone][anomal_zone][15024]
- [LSS] Spawning object [mil_smart_terrain_7_4_anomal_zone][anomal_zone][15025]
- [LSS] Spawning object [mil_smart_terrain_8_3_anomal_zone][anomal_zone][15026]
- [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][15028]
- [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][15029]
- [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][15030]
- [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][15031]
- [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][15032]
- [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][15033]
- [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][15034]
- [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][15035]
- [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][15036]
- [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][15037]
- [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][15038]
- [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][15039]
- [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][15040]
- [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][15041]
- [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][15042]
- [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][15043]
- [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][15044]
- [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][15045]
- [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][15046]
- [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][15047]
- [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][15048]
- [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][15049]
- [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][15050]
- [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][15051]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp][camp_zone][15052]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp2][camp_zone][15053]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp3][camp_zone][15054]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp4][camp_zone][15055]
- [LSS] Spawning object [level_prefix_campfire_0037][campfire][15056]
- [LSS] Spawning object [mil_smart_terrain_2_10_campfire_1][campfire][15057]
- [LSS] Spawning object [mil_smart_terrain_2_10_campfire_2][campfire][15058]
- [LSS] Spawning object [mil_smart_terrain_2_1_campfire_1][campfire][15059]
- [LSS] Spawning object [mil_smart_terrain_2_1_campfire_2][campfire][15060]
- [LSS] Spawning object [mil_smart_terrain_2_2_campfire_1][campfire][15061]
- [LSS] Spawning object [mil_smart_terrain_2_2_campfire_2][campfire][15062]
- [LSS] Spawning object [mil_smart_terrain_2_2_campfire_3][campfire][15063]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_1][campfire][15064]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_2][campfire][15065]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_3][campfire][15066]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_4][campfire][15067]
- [LSS] Spawning object [mil_smart_terrain_2_6_campfire_1][campfire][15068]
- [LSS] Spawning object [mil_smart_terrain_3_8_campfire_1][campfire][15069]
- [LSS] Spawning object [mil_smart_terrain_3_8_campfire_2][campfire][15070]
- [LSS] Spawning object [mil_smart_terrain_3_8_campfire_3][campfire][15071]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_1][campfire][15072]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_2][campfire][15073]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_3][campfire][15074]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_4][campfire][15075]
- [LSS] Spawning object [mil_smart_terrain_4_3_campfire_1][campfire][15076]
- [LSS] Spawning object [mil_smart_terrain_4_5_campfire_1][campfire][15077]
- [LSS] Spawning object [mil_smart_terrain_4_5_campfire_2][campfire][15078]
- [LSS] Spawning object [mil_smart_terrain_4_7_campfire_1][campfire][15079]
- [LSS] Spawning object [mil_smart_terrain_4_7_campfire_2][campfire][15080]
- [LSS] Spawning object [mil_smart_terrain_4_7_campfire_3][campfire][15081]
- [LSS] Spawning object [mil_smart_terrain_4_8_campfire_1][campfire][15082]
- [LSS] Spawning object [mil_smart_terrain_7_10_campfire_1][campfire][15083]
- [LSS] Spawning object [mil_smart_terrain_7_10_campfire_2][campfire][15084]
- [LSS] Spawning object [mil_smart_terrain_7_12_campfire_1][campfire][15085]
- [LSS] Spawning object [mil_smart_terrain_7_12_campfire_2][campfire][15086]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_1][campfire][15087]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_2][campfire][15088]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_3][campfire][15089]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_4][campfire][15090]
- [LSS] Spawning object [mil_smart_terrain_7_7_campfire_1][campfire][15091]
- [LSS] Spawning object [mil_smart_terrain_7_7_campfire_2][campfire][15092]
- [LSS] Spawning object [mil_smart_terrain_7_7_campfire_3][campfire][15093]
- [LSS] Spawning object [mil_smart_terrain_7_8_campfire_1][campfire][15094]
- [LSS] Spawning object [mil_smart_terrain_8_3_campfire_1][campfire][15095]
- [LSS] Spawning object [clmbl#0][climable_object][15096]
- [LSS] Spawning object [clmbl#1][climable_object][15097]
- [LSS] Spawning object [clmbl#10][climable_object][15098]
- [LSS] Spawning object [clmbl#11][climable_object][15099]
- [LSS] Spawning object [clmbl#12][climable_object][15100]
- [LSS] Spawning object [clmbl#13][climable_object][15101]
- [LSS] Spawning object [clmbl#14][climable_object][15102]
- [LSS] Spawning object [clmbl#15][climable_object][15103]
- [LSS] Spawning object [clmbl#16][climable_object][15104]
- [LSS] Spawning object [clmbl#2][climable_object][15105]
- [LSS] Spawning object [clmbl#3][climable_object][15106]
- [LSS] Spawning object [clmbl#4][climable_object][15107]
- [LSS] Spawning object [clmbl#5][climable_object][15108]
- [LSS] Spawning object [clmbl#6][climable_object][15109]
- [LSS] Spawning object [clmbl#7][climable_object][15110]
- [LSS] Spawning object [clmbl#8][climable_object][15111]
- [LSS] Spawning object [clmbl#9][climable_object][15112]
- [LSS] Spawning object [mil_explosive_barrel][explosive_barrel][15122]
- [LSS] Spawning object [mil_explosive_barrel_0000][explosive_barrel][15123]
- [LSS] Spawning object [mil_explosive_barrel_0001][explosive_barrel][15124]
- [LSS] Spawning object [mil_explosive_barrel_0003][explosive_barrel][15126]
- [LSS] Spawning object [mil_explosive_barrel_0004][explosive_barrel][15127]
- [LSS] Spawning object [mil_explosive_barrel_0005][explosive_barrel][15128]
- [LSS] Spawning object [mil_explosive_barrel_0006][explosive_barrel][15129]
- [LSS] Spawning object [mil_explosive_barrel_0007][explosive_barrel][15130]
- [LSS] Spawning object [mil_explosive_barrel_0008][explosive_barrel][15131]
- [LSS] Spawning object [mil_explosive_dinamit][explosive_dinamit][15132]
- [LSS] Spawning object [mil_explosive_dinamit_0000][explosive_dinamit][15133]
- [LSS] Spawning object [mil_torrid_zone_0001][fireball_acidic_zone][15135]
- [LSS] Spawning object [mil_torrid_zone][fireball_zone][15136]
- [LSS] Spawning object [mil_torrid_zone_0000][fireball_zone][15137]
- [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][15143]
- [LSS] Spawning object [mil_additional_quest_1_box][inventory_box][15144]
- [LSS] Spawning object [mil_q10_n][inventory_box][15145]
- [LSS] Spawning object [mil_q1_t_l][inventory_box][15146]
- [LSS] Spawning object [mil_q2_n][inventory_box][15147]
- [LSS] Spawning object [mil_q3_n][inventory_box][15148]
- [LSS] Spawning object [mil_q4_n][inventory_box][15149]
- [LSS] Spawning object [mil_q5_n][inventory_box][15150]
- [LSS] Spawning object [mil_q6_n_a][inventory_box][15151]
- [LSS] Spawning object [mil_q7_n_a][inventory_box][15152]
- [LSS] Spawning object [mil_q8_n_a][inventory_box][15153]
- [LSS] Spawning object [mil_q9_n_a][inventory_box][15154]
- [LSS] Spawning object [mil_smart_terrain_2_2_box][inventory_box][15155]
- [LSS] Spawning object [mil_smart_terrain_2_3_box][inventory_box][15156]
- [LSS] Spawning object [mil_smart_terrain_2_4_box][inventory_box][15157]
- [LSS] Spawning object [mil_smart_terrain_3_2_box][inventory_box][15158]
- [LSS] Spawning object [mil_smart_terrain_3_5_box][inventory_box][15159]
- [LSS] Spawning object [mil_smart_terrain_3_8_box][inventory_box][15160]
- [LSS] Spawning object [mil_smart_terrain_4_2_box][inventory_box][15161]
- [LSS] Spawning object [mil_smart_terrain_4_3_box][inventory_box][15162]
- [LSS] Spawning object [mil_smart_terrain_4_5_box][inventory_box][15163]
- [LSS] Spawning object [mil_smart_terrain_4_6_box][inventory_box][15164]
- [LSS] Spawning object [mil_smart_terrain_4_7_box][inventory_box][15165]
- [LSS] Spawning object [mil_smart_terrain_4_8_box][inventory_box][15166]
- [LSS] Spawning object [mil_smart_terrain_5_2_box][inventory_box][15167]
- [LSS] Spawning object [mil_smart_terrain_5_5_box][inventory_box][15168]
- [LSS] Spawning object [mil_smart_terrain_5_6_box][inventory_box][15169]
- [LSS] Spawning object [mil_smart_terrain_6_4_box][inventory_box][15170]
- [LSS] Spawning object [mil_smart_terrain_7_2_box][inventory_box][15171]
- [LSS] Spawning object [mil_smart_terrain_7_4_box][inventory_box][15172]
- [LSS] Spawning object [mil_smart_terrain_7_7_box][inventory_box][15173]
- [LSS] Spawning object [mil_smart_terrain_7_8_box][inventory_box][15174]
- [LSS] Spawning object [mil_treasure_1][inventory_box][15175]
- [LSS] Spawning object [mil_treasure_10][inventory_box][15176]
- [LSS] Spawning object [mil_treasure_11][inventory_box][15177]
- [LSS] Spawning object [mil_treasure_12][inventory_box][15178]
- [LSS] Spawning object [mil_treasure_13][inventory_box][15179]
- [LSS] Spawning object [mil_treasure_14][inventory_box][15180]
- [LSS] Spawning object [mil_treasure_15][inventory_box][15181]
- [LSS] Spawning object [mil_treasure_16][inventory_box][15182]
- [LSS] Spawning object [mil_treasure_17][inventory_box][15183]
- [LSS] Spawning object [mil_treasure_18][inventory_box][15184]
- [LSS] Spawning object [mil_treasure_19][inventory_box][15185]
- [LSS] Spawning object [mil_treasure_2][inventory_box][15186]
- [LSS] Spawning object [mil_treasure_20][inventory_box][15187]
- [LSS] Spawning object [mil_treasure_21][inventory_box][15188]
- [LSS] Spawning object [mil_treasure_3][inventory_box][15189]
- [LSS] Spawning object [mil_treasure_4][inventory_box][15190]
- [LSS] Spawning object [mil_treasure_5][inventory_box][15191]
- [LSS] Spawning object [mil_treasure_6][inventory_box][15192]
- [LSS] Spawning object [mil_treasure_7][inventory_box][15193]
- [LSS] Spawning object [mil_treasure_8][inventory_box][15194]
- [LSS] Spawning object [mil_treasure_9][inventory_box][15195]
- [LSS] Spawning object [mil_treasure_weapon_box][inventory_box][15196]
- [LSS] Spawning object [mil_level_changer_to_bar_1][level_changer][15197]
- [LSS] Spawning object [mil_level_changer_to_dead_city_1][level_changer][15198]
- [LSS] Spawning object [mil_level_changer_to_radar_1][level_changer][15199]
- [LSS] Spawning object [mil_level_changer_to_red_1][level_changer][15200]
- [LSS] Spawning object [mil_level_changer_to_tc][level_changer][15201]
- [LSS] Spawning object [light_alarm_white_glass_0004][lights_hanging_lamp][15202]
- [LSS] Spawning object [light_alarm_white_glass_0005][lights_hanging_lamp][15203]
- [LSS] Spawning object [light_alarm_white_glass_0007][lights_hanging_lamp][15204]
- [LSS] Spawning object [light_alarm_white_glass_0010][lights_hanging_lamp][15205]
- [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][15206]
- [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][15207]
- [LSS] Spawning object [light_galogen_1_glass_0002][lights_hanging_lamp][15208]
- [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][15209]
- [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][15210]
- [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][15211]
- [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][15212]
- [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][15213]
- [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0000][lights_hanging_lamp][15214]
- [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0001][lights_hanging_lamp][15215]
- [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][15216]
- [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_01][lights_hanging_lamp][15217]
- [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_02][lights_hanging_lamp][15218]
- [LSS] Spawning object [mil_light_abajour][lights_hanging_lamp][15219]
- [LSS] Spawning object [mil_light_abajour_0000][lights_hanging_lamp][15220]
- [LSS] Spawning object [mil_lights_hanging_lamp][lights_hanging_lamp][15221]
- [LSS] Spawning object [trader_tv_0002][lights_hanging_lamp][15222]
- [LSS] Spawning object [bookcase_village_50x90_ph_door_l_0001][physic_destroyable_object][15225]
- [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0001][physic_destroyable_object][15226]
- [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0001][physic_destroyable_object][15227]
- [LSS] Spawning object [mil_door_locker][physic_destroyable_object][15228]
- [LSS] Spawning object [mil_physic_destroyable_object_0009][physic_destroyable_object][15239]
- [LSS] Spawning object [mil_physic_destroyable_object_0010][physic_destroyable_object][15240]
- [LSS] Spawning object [mil_physic_destroyable_object_0011][physic_destroyable_object][15241]
- [LSS] Spawning object [mil_physic_destroyable_object_0012][physic_destroyable_object][15242]
- [LSS] Spawning object [mil_physic_destroyable_object_0014][physic_destroyable_object][15244]
- [LSS] Spawning object [mil_physic_destroyable_object_0020][physic_destroyable_object][15250]
- [LSS] Spawning object [mil_physic_destroyable_object_0021][physic_destroyable_object][15251]
- [LSS] Spawning object [mil_physic_destroyable_object_0022][physic_destroyable_object][15252]
- [LSS] Spawning object [mil_physic_destroyable_object_0023][physic_destroyable_object][15253]
- [LSS] Spawning object [mil_physic_destroyable_object_0026][physic_destroyable_object][15255]
- [LSS] Spawning object [mil_physic_destroyable_object_0027][physic_destroyable_object][15256]
- [LSS] Spawning object [mil_physic_destroyable_object_0028][physic_destroyable_object][15257]
- [LSS] Spawning object [mil_physic_destroyable_object_0029][physic_destroyable_object][15258]
- [LSS] Spawning object [mil_physic_destroyable_object_0030][physic_destroyable_object][15259]
- [LSS] Spawning object [mil_physic_destroyable_object_0031][physic_destroyable_object][15260]
- [LSS] Spawning object [mil_physic_destroyable_object_0033][physic_destroyable_object][15262]
- [LSS] Spawning object [mil_physic_destroyable_object_0034][physic_destroyable_object][15263]
- [LSS] Spawning object [mil_physic_destroyable_object_0035][physic_destroyable_object][15264]
- [LSS] Spawning object [mil_physic_destroyable_object_0036][physic_destroyable_object][15265]
- [LSS] Spawning object [mil_physic_destroyable_object_0037][physic_destroyable_object][15266]
- [LSS] Spawning object [mil_physic_destroyable_object_0038][physic_destroyable_object][15267]
- [LSS] Spawning object [mil_physic_destroyable_object_0039][physic_destroyable_object][15268]
- [LSS] Spawning object [mil_physic_destroyable_object_0040][physic_destroyable_object][15269]
- [LSS] Spawning object [mil_physic_destroyable_object_0041][physic_destroyable_object][15270]
- [LSS] Spawning object [mil_physic_destroyable_object_0046][physic_destroyable_object][15275]
- [LSS] Spawning object [mil_physic_destroyable_object_0047][physic_destroyable_object][15276]
- [LSS] Spawning object [mil_physic_destroyable_object_0048][physic_destroyable_object][15277]
- [LSS] Spawning object [mil_physic_destroyable_object_0049][physic_destroyable_object][15278]
- [LSS] Spawning object [mil_physic_destroyable_object_0050][physic_destroyable_object][15279]
- [LSS] Spawning object [mil_physic_destroyable_object_0053][physic_destroyable_object][15282]
- [LSS] Spawning object [mil_physic_destroyable_object_0054][physic_destroyable_object][15283]
- [LSS] Spawning object [mil_physic_destroyable_object_0056][physic_destroyable_object][15285]
- [LSS] Spawning object [mil_physic_destroyable_object_0057][physic_destroyable_object][15286]
- [LSS] Spawning object [mil_physic_destroyable_object_0058][physic_destroyable_object][15287]
- [LSS] Spawning object [mil_physic_destroyable_object_0059][physic_destroyable_object][15288]
- [LSS] Spawning object [mil_physic_destroyable_object_0060][physic_destroyable_object][15289]
- [LSS] Spawning object [mil_physic_destroyable_object_0061][physic_destroyable_object][15290]
- [LSS] Spawning object [mil_physic_destroyable_object_0062][physic_destroyable_object][15291]
- [LSS] Spawning object [mil_physic_destroyable_object_0063][physic_destroyable_object][15292]
- [LSS] Spawning object [mil_physic_destroyable_object_0064][physic_destroyable_object][15293]
- [LSS] Spawning object [mil_physic_destroyable_object_0068][physic_destroyable_object][15297]
- [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][15298]
- [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][15299]
- [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][15300]
- [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][15301]
- [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][15302]
- [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][15303]
- [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][15304]
- [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][15305]
- [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][15306]
- [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][15307]
- [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][15308]
- [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][15309]
- [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][15310]
- [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][15311]
- [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][15312]
- [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][15313]
- [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][15314]
- [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][15315]
- [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][15316]
- [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][15317]
- [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][15318]
- [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][15319]
- [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][15320]
- [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][15321]
- [LSS] Spawning object [mil_awr_stol_1][physic_object][15322]
- [LSS] Spawning object [mil_awr_tiski_01][physic_object][15323]
- [LSS] Spawning object [mil_button][physic_object][15324]
- [LSS] Spawning object [mil_physic_object][physic_object][15325]
- [LSS] Spawning object [mil_physic_object0034][physic_object][15326]
- [LSS] Spawning object [mil_physic_object_0000][physic_object][15327]
- [LSS] Spawning object [mil_physic_object_0001][physic_object][15328]
- [LSS] Spawning object [mil_physic_object_0002][physic_object][15329]
- [LSS] Spawning object [mil_physic_object_0003][physic_object][15330]
- [LSS] Spawning object [mil_physic_object_0004][physic_object][15331]
- [LSS] Spawning object [mil_physic_object_0005][physic_object][15332]
- [LSS] Spawning object [mil_physic_object_0006][physic_object][15333]
- [LSS] Spawning object [mil_physic_object_0007][physic_object][15334]
- [LSS] Spawning object [mil_physic_object_0008][physic_object][15335]
- [LSS] Spawning object [mil_physic_object_0009][physic_object][15336]
- [LSS] Spawning object [mil_physic_object_0010][physic_object][15337]
- [LSS] Spawning object [mil_physic_object_0011][physic_object][15338]
- [LSS] Spawning object [mil_physic_object_0012][physic_object][15339]
- [LSS] Spawning object [mil_physic_object_0013][physic_object][15340]
- [LSS] Spawning object [mil_physic_object_0014][physic_object][15341]
- [LSS] Spawning object [mil_physic_object_0015][physic_object][15342]
- [LSS] Spawning object [mil_physic_object_0016][physic_object][15343]
- [LSS] Spawning object [mil_physic_object_0017][physic_object][15344]
- [LSS] Spawning object [mil_physic_object_0018][physic_object][15345]
- [LSS] Spawning object [mil_physic_object_0019][physic_object][15346]
- [LSS] Spawning object [mil_physic_object_0020][physic_object][15347]
- [LSS] Spawning object [mil_physic_object_0021][physic_object][15348]
- [LSS] Spawning object [mil_physic_object_0022][physic_object][15349]
- [LSS] Spawning object [mil_physic_object_0023][physic_object][15350]
- [LSS] Spawning object [mil_physic_object_0024][physic_object][15351]
- [LSS] Spawning object [mil_physic_object_0025][physic_object][15352]
- [LSS] Spawning object [mil_physic_object_0026][physic_object][15353]
- [LSS] Spawning object [mil_physic_object_0027][physic_object][15354]
- [LSS] Spawning object [mil_physic_object_0028][physic_object][15355]
- [LSS] Spawning object [mil_physic_object_0029][physic_object][15356]
- [LSS] Spawning object [mil_physic_object_0030][physic_object][15357]
- [LSS] Spawning object [mil_physic_object_0031][physic_object][15358]
- [LSS] Spawning object [mil_physic_object_0032][physic_object][15359]
- [LSS] Spawning object [mil_physic_object_0033][physic_object][15360]
- [LSS] Spawning object [mil_physic_object_0034][physic_object][15361]
- [LSS] Spawning object [mil_physic_object_0035][physic_object][15362]
- [LSS] Spawning object [mil_physic_object_0036][physic_object][15363]
- [LSS] Spawning object [mil_physic_object_0037][physic_object][15364]
- [LSS] Spawning object [mil_physic_object_0038][physic_object][15365]
- [LSS] Spawning object [mil_physic_object_0039][physic_object][15366]
- [LSS] Spawning object [mil_physic_object_0040][physic_object][15367]
- [LSS] Spawning object [mil_physic_object_0041][physic_object][15368]
- [LSS] Spawning object [mil_physic_object_0042][physic_object][15369]
- [LSS] Spawning object [mil_physic_object_0043][physic_object][15370]
- [LSS] Spawning object [mil_physic_object_0044][physic_object][15371]
- [LSS] Spawning object [mil_physic_object_0045][physic_object][15372]
- [LSS] Spawning object [mil_physic_object_0046][physic_object][15373]
- [LSS] Spawning object [mil_physic_object_0047][physic_object][15374]
- [LSS] Spawning object [mil_physic_object_0088][physic_object][15376]
- [LSS] Spawning object [mil_physic_object_0093][physic_object][15377]
- [LSS] Spawning object [mil_physic_object_0097][physic_object][15378]
- [LSS] Spawning object [mil_physic_object_0119][physic_object][15379]
- [LSS] Spawning object [mil_physic_object_0121][physic_object][15380]
- [LSS] Spawning object [mil_physic_object_0122][physic_object][15381]
- [LSS] Spawning object [mil_physic_object_0123][physic_object][15382]
- [LSS] Spawning object [mil_physic_object_0127][physic_object][15383]
- [LSS] Spawning object [mil_freedom_barman_mlr_place][smart_cover][15384]
- [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_smart_cover][smart_cover][15385]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp1][smart_cover][15386]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp10][smart_cover][15387]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp13][smart_cover][15388]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp15][smart_cover][15389]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp18][smart_cover][15390]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp19][smart_cover][15391]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp2][smart_cover][15392]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp20][smart_cover][15393]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp21][smart_cover][15394]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp3][smart_cover][15395]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp4][smart_cover][15396]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp5][smart_cover][15397]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp6][smart_cover][15398]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp8][smart_cover][15399]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp9][smart_cover][15400]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_animp][smart_cover][15401]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_smart_cover][smart_cover][15402]
- [LSS] Spawning object [sc_freedom_guid_mlr][smart_cover][15403]
- [LSS] Spawning object [sc_freedom_medic_mlr][smart_cover][15404]
- [LSS] Spawning object [mil_smart_terrain_2_1][smart_terrain][15405]
- [LSS] Spawning object [mil_smart_terrain_2_10][smart_terrain][15406]
- [LSS] Spawning object [mil_smart_terrain_2_2][smart_terrain][15407]
- [LSS] Spawning object [mil_smart_terrain_2_4][smart_terrain][15408]
- [LSS] Spawning object [mil_smart_terrain_2_6][smart_terrain][15409]
- [LSS] Spawning object [mil_smart_terrain_3_8][smart_terrain][15410]
- [LSS] Spawning object [mil_smart_terrain_4_2][smart_terrain][15411]
- [LSS] Spawning object [mil_smart_terrain_4_3][smart_terrain][15412]
- [LSS] Spawning object [mil_smart_terrain_4_5][smart_terrain][15413]
- [LSS] Spawning object [mil_smart_terrain_4_7][smart_terrain][15414]
- [LSS] Spawning object [mil_smart_terrain_4_8][smart_terrain][15415]
- [LSS] Spawning object [mil_smart_terrain_7_10][smart_terrain][15416]
- [LSS] Spawning object [mil_smart_terrain_7_12][smart_terrain][15417]
- [LSS] Spawning object [mil_smart_terrain_7_4][smart_terrain][15418]
- [LSS] Spawning object [mil_smart_terrain_7_7][smart_terrain][15419]
- [LSS] Spawning object [mil_smart_terrain_7_8][smart_terrain][15420]
- [LSS] Spawning object [mil_smart_terrain_8_3][smart_terrain][15421]
- [LSS] Spawning object [mil_2c_01_hw_anomaly_spot][space_restrictor][15422]
- [LSS] Spawning object [mil_addition_quest_4_spawn_zone][space_restrictor][15423]
- [LSS] Spawning object [mil_barrier_defenders][space_restrictor][15424]
- [LSS] Spawning object [mil_blockpost_task][space_restrictor][15425]
- [LSS] Spawning object [mil_bloodsucke_house_1_zone][space_restrictor][15426]
- [LSS] Spawning object [mil_bloodsucke_house_2_zone][space_restrictor][15427]
- [LSS] Spawning object [mil_bloodsucke_house_3_zone][space_restrictor][15428]
- [LSS] Spawning object [mil_bloodsucke_house_4_zone][space_restrictor][15429]
- [LSS] Spawning object [mil_crow_spawner][space_restrictor][15430]
- [LSS] Spawning object [mil_dogs_spawns][space_restrictor][15431]
- [LSS] Spawning object [mil_freedom_base_space_restrictor][space_restrictor][15432]
- [LSS] Spawning object [mil_freedom_if_actor_steal][space_restrictor][15433]
- [LSS] Spawning object [mil_freedom_sleep][space_restrictor][15434]
- [LSS] Spawning object [mil_hires_task][space_restrictor][15435]
- [LSS] Spawning object [mil_home][space_restrictor][15436]
- [LSS] Spawning object [mil_house_def_restrictor_1][space_restrictor][15437]
- [LSS] Spawning object [mil_house_def_restrictor_3][space_restrictor][15438]
- [LSS] Spawning object [mil_house_def_restrictor_4][space_restrictor][15439]
- [LSS] Spawning object [mil_house_def_restrictor_5][space_restrictor][15440]
- [LSS] Spawning object [mil_house_def_restrictor_6][space_restrictor][15441]
- [LSS] Spawning object [mil_house_def_restrictor_8][space_restrictor][15442]
- [LSS] Spawning object [mil_near_home][space_restrictor][15443]
- [LSS] Spawning object [mil_psy_antenna][space_restrictor][15444]
- [LSS] Spawning object [mil_quest_line][space_restrictor][15445]
- [LSS] Spawning object [mil_racya_dialog][space_restrictor][15446]
- [LSS] Spawning object [mil_restrictor_towerdef_1][space_restrictor][15447]
- [LSS] Spawning object [mil_restrictor_towerdef_2][space_restrictor][15448]
- [LSS] Spawning object [mil_smart_terrain_2_10_surge_hide_a1][space_restrictor][15449]
- [LSS] Spawning object [mil_smart_terrain_2_1_anomaly_spot][space_restrictor][15450]
- [LSS] Spawning object [mil_smart_terrain_2_4_surge_hide_a1][space_restrictor][15451]
- [LSS] Spawning object [mil_smart_terrain_2_6_anomaly_spot][space_restrictor][15452]
- [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a1][space_restrictor][15453]
- [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a2][space_restrictor][15454]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a1][space_restrictor][15455]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a2][space_restrictor][15456]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a3][space_restrictor][15457]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a4][space_restrictor][15458]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a5][space_restrictor][15459]
- [LSS] Spawning object [mil_smart_terrain_4_7_anomaly_spot][space_restrictor][15460]
- [LSS] Spawning object [mil_smart_terrain_4_8_surge_hide_a1][space_restrictor][15461]
- [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a1][space_restrictor][15462]
- [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a2][space_restrictor][15463]
- [LSS] Spawning object [mil_smart_terrain_7_4_anomaly_spot][space_restrictor][15464]
- [LSS] Spawning object [mil_smart_terrain_7_4_surge_hide_a1][space_restrictor][15465]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_restrictor][space_restrictor][15466]
- [LSS] Spawning object [mil_smart_terrain_7_7_radio][space_restrictor][15467]
- [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a1][space_restrictor][15468]
- [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a2][space_restrictor][15469]
- [LSS] Spawning object [mil_smart_terrain_8_3_anomaly_spot][space_restrictor][15470]
- [LSS] Spawning object [mil_smart_terrain_base_freedom_spot][space_restrictor][15471]
- [LSS] Spawning object [mil_smart_terrain_border_spot][space_restrictor][15472]
- [LSS] Spawning object [mil_smart_terrain_bs_village_spot][space_restrictor][15473]
- [LSS] Spawning object [mil_smart_terran_2_4_sleep][space_restrictor][15474]
- [LSS] Spawning object [mil_space_rescriptor_actor_attack_house][space_restrictor][15475]
- [LSS] Spawning object [mil_space_restrictor_attack_coo_tower_task][space_restrictor][15476]
- [LSS] Spawning object [mil_space_restrictor_battle_in_house_task][space_restrictor][15477]
- [LSS] Spawning object [mil_space_restrictor_bloodsucker_task][space_restrictor][15478]
- [LSS] Spawning object [mil_space_restrictor_freedom_comm][space_restrictor][15479]
- [LSS] Spawning object [mil_space_restrictor_merc][space_restrictor][15480]
- [LSS] Spawning object [mil_space_restrictor_radio_2][space_restrictor][15481]
- [LSS] Spawning object [mil_space_restrictor_radio_3][space_restrictor][15482]
- [LSS] Spawning object [mil_space_restrictor_radio_5][space_restrictor][15483]
- [LSS] Spawning object [mil_space_restrictor_radio_6][space_restrictor][15484]
- [LSS] Spawning object [mil_space_restrictor_radio_7][space_restrictor][15485]
- [LSS] Spawning object [mil_space_restrictor_radio_8][space_restrictor][15486]
- [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_0][space_restrictor][15487]
- [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_1][space_restrictor][15488]
- [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_2][space_restrictor][15489]
- [LSS] Spawning object [mil_space_restrictor_spawn_freedom_for_attack_base][space_restrictor][15490]
- [LSS] Spawning object [mil_space_restrictor_to_bar_1][space_restrictor][15491]
- [LSS] Spawning object [mil_space_restrictor_to_dead_city_1][space_restrictor][15492]
- [LSS] Spawning object [mil_space_restrictor_to_radar_1][space_restrictor][15493]
- [LSS] Spawning object [mil_space_restrictor_to_red_1][space_restrictor][15494]
- [LSS] Spawning object [mil_space_restrictor_to_tc][space_restrictor][15495]
- [LSS] Spawning object [mil_space_restrictors_2_10_sr_attack][space_restrictor][15496]
- [LSS] Spawning object [mil_space_restrictors_2_10_sr_defense][space_restrictor][15497]
- [LSS] Spawning object [mil_space_restrictors_2_1_sr_attack][space_restrictor][15498]
- [LSS] Spawning object [mil_space_restrictors_2_1_sr_defense][space_restrictor][15499]
- [LSS] Spawning object [mil_space_restrictors_2_2_sr_attack][space_restrictor][15500]
- [LSS] Spawning object [mil_space_restrictors_2_2_sr_defense][space_restrictor][15501]
- [LSS] Spawning object [mil_space_restrictors_2_4_sr_attack][space_restrictor][15502]
- [LSS] Spawning object [mil_space_restrictors_2_4_sr_defense][space_restrictor][15503]
- [LSS] Spawning object [mil_space_restrictors_2_6_out_restr][space_restrictor][15504]
- [LSS] Spawning object [mil_space_restrictors_2_6_sr_attack][space_restrictor][15505]
- [LSS] Spawning object [mil_space_restrictors_2_6_sr_defense][space_restrictor][15506]
- [LSS] Spawning object [mil_space_restrictors_3_8_sr_attack][space_restrictor][15507]
- [LSS] Spawning object [mil_space_restrictors_3_8_sr_defense][space_restrictor][15508]
- [LSS] Spawning object [mil_space_restrictors_4_2_sr_attack][space_restrictor][15509]
- [LSS] Spawning object [mil_space_restrictors_4_2_sr_defense][space_restrictor][15510]
- [LSS] Spawning object [mil_space_restrictors_4_3_sr_attack][space_restrictor][15511]
- [LSS] Spawning object [mil_space_restrictors_4_3_sr_defense][space_restrictor][15512]
- [LSS] Spawning object [mil_space_restrictors_4_5_sr_attack][space_restrictor][15513]
- [LSS] Spawning object [mil_space_restrictors_4_5_sr_defense][space_restrictor][15514]
- [LSS] Spawning object [mil_space_restrictors_4_7_sr_attack][space_restrictor][15515]
- [LSS] Spawning object [mil_space_restrictors_4_7_sr_defense][space_restrictor][15516]
- [LSS] Spawning object [mil_space_restrictors_4_8_sr_attack][space_restrictor][15517]
- [LSS] Spawning object [mil_space_restrictors_4_8_sr_defense][space_restrictor][15518]
- [LSS] Spawning object [mil_space_restrictors_7_10_sr_attack][space_restrictor][15519]
- [LSS] Spawning object [mil_space_restrictors_7_10_sr_defense][space_restrictor][15520]
- [LSS] Spawning object [mil_space_restrictors_7_4_sr_attack][space_restrictor][15521]
- [LSS] Spawning object [mil_space_restrictors_7_4_sr_defense][space_restrictor][15522]
- [LSS] Spawning object [mil_space_restrictors_7_7_sniper][space_restrictor][15523]
- [LSS] Spawning object [mil_space_restrictors_7_7_sr_attack][space_restrictor][15524]
- [LSS] Spawning object [mil_space_restrictors_7_7_sr_defense][space_restrictor][15525]
- [LSS] Spawning object [mil_space_restrictors_7_8_sr_attack][space_restrictor][15526]
- [LSS] Spawning object [mil_space_restrictors_7_8_sr_defense][space_restrictor][15527]
- [LSS] Spawning object [mil_space_restrictors_8_3_sr_attack][space_restrictor][15528]
- [LSS] Spawning object [mil_space_restrictors_8_3_sr_defense][space_restrictor][15529]
- [LSS] Spawning object [mil_sr_light_1][space_restrictor][15530]
- [LSS] Spawning object [mil_sr_light_2][space_restrictor][15531]
- [LSS] Spawning object [mil_teleport_06][space_restrictor][15532]
- [LSS] Spawning object [mil_teleport_2][space_restrictor][15533]
- [LSS] Spawning object [mil_zombiers_spawn_1][space_restrictor][15534]
- [LSS] Spawning object [mil_zombiers_spawn_2][space_restrictor][15535]
- [LSS] Spawning object [mil_zombiers_spawn_3][space_restrictor][15536]
- [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0001][zone_burning_fuzz][15548]
- [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0003][zone_burning_fuzz][15550]
- [LSS] Spawning object [mil_zone_burning_fuzz0000][zone_burning_fuzz1][15552]
- [LSS] Spawning object [mil_zone_burning_fuzz0001][zone_burning_fuzz1][15553]
- [LSS] Spawning object [mil_zone_burning_fuzz0002][zone_burning_fuzz1][15554]
- [LSS] Spawning object [mil_zone_burning_fuzz0003][zone_burning_fuzz1][15555]
- [LSS] Spawning object [mil_zone_burning_fuzz0004][zone_burning_fuzz1][15556]
- [LSS] Spawning object [mil_zone_burning_fuzz0005][zone_burning_fuzz1][15557]
- [LSS] Spawning object [mil_zone_burning_fuzz1][zone_burning_fuzz1][15558]
- [LSS] Spawning object [mil_zone_field_acidic_strong_0000][zone_field_acidic_strong][15559]
- [LSS] Spawning object [mil_zone_field_acidic_strong_0001][zone_field_acidic_strong][15560]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0004][zone_field_psychic_strong][15561]
- [LSS] Spawning object [mil_zone_field_psychic_strong_1][zone_field_psychic_strong][15562]
- [LSS] Spawning object [mil_zone_field_radioactive_average][zone_field_radioactive_average][15563]
- [LSS] Spawning object [mil_zone_field_radioactive_average_0000][zone_field_radioactive_average][15564]
- [LSS] Spawning object [mil_zone_field_radioactive_average_0001][zone_field_radioactive_average][15565]
- [LSS] Spawning object [mil_zone_field_psychic_strong][zone_field_radioactive_strong][15566]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0000][zone_field_radioactive_strong][15567]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0001][zone_field_radioactive_strong][15568]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0002][zone_field_radioactive_strong][15569]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0003][zone_field_radioactive_strong][15570]
- [LSS] Spawning object [mil_zone_field_radioactive_strong][zone_field_radioactive_strong][15571]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][15572]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][15573]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][15574]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0003][zone_field_radioactive_strong][15575]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_1][zone_field_radioactive_strong][15576]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2][zone_field_radioactive_strong][15577]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0000][zone_field_radioactive_strong][15578]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0001][zone_field_radioactive_strong][15579]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0002][zone_field_radioactive_strong][15580]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_3][zone_field_radioactive_strong][15581]
- [LSS] Spawning object [mil_zone_field_thermal_strong][zone_field_thermal_strong][15582]
- [LSS] Spawning object [mil_zone_field_thermal_strong_0000][zone_field_thermal_strong][15583]
- [LSS] Spawning object [mil_zone_field_thermal_strong_0001][zone_field_thermal_strong][15584]
- [LSS] Spawning object [mil_zone_field_thermal_strong_1][zone_field_thermal_strong][15585]
- [LSS] Spawning object [mil_zone_mine_acidic_strong][zone_mine_acidic_strong][15586]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][15587]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0001][zone_mine_acidic_strong][15588]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0002][zone_mine_acidic_strong][15589]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][15590]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][15591]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][15592]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][15593]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][15594]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][15595]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][15596]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][15597]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][15598]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][15599]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][15600]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][15601]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][15602]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][15603]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0018][zone_mine_acidic_strong][15604]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0019][zone_mine_acidic_strong][15605]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0020][zone_mine_acidic_strong][15606]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0024][zone_mine_acidic_strong][15607]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0025][zone_mine_acidic_strong][15608]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0027][zone_mine_acidic_strong][15609]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0031][zone_mine_acidic_strong][15610]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0034][zone_mine_acidic_strong][15611]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0035][zone_mine_acidic_strong][15612]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0038][zone_mine_acidic_strong][15613]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0039][zone_mine_acidic_strong][15614]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0040][zone_mine_acidic_strong][15615]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0042][zone_mine_acidic_strong][15616]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0043][zone_mine_acidic_strong][15617]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0044][zone_mine_acidic_strong][15618]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0045][zone_mine_acidic_strong][15619]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0047][zone_mine_acidic_strong][15620]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0060][zone_mine_acidic_strong][15621]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0062][zone_mine_acidic_strong][15622]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0066][zone_mine_acidic_strong][15623]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0067][zone_mine_acidic_strong][15624]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0068][zone_mine_acidic_strong][15625]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0070][zone_mine_acidic_strong][15626]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0072][zone_mine_acidic_strong][15627]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0076][zone_mine_acidic_strong][15628]
- [LSS] Spawning object [mil_zone_mine_electric_strong][zone_mine_electric_strong][15629]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0000][zone_mine_electric_strong][15630]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0001][zone_mine_electric_strong][15631]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0002][zone_mine_electric_strong][15632]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0003][zone_mine_electric_strong][15633]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0004][zone_mine_electric_strong][15634]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0005][zone_mine_electric_strong][15635]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0006][zone_mine_electric_strong][15636]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0007][zone_mine_electric_strong][15637]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0008][zone_mine_electric_strong][15638]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0009][zone_mine_electric_strong][15639]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0010][zone_mine_electric_strong][15640]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0011][zone_mine_electric_strong][15641]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0012][zone_mine_electric_strong][15642]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0013][zone_mine_electric_strong][15643]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0014][zone_mine_electric_strong][15644]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong][zone_mine_gravitational_strong][15645]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][15646]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][15647]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][15648]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][15649]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][15650]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][15651]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][15652]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][15653]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0008][zone_mine_gravitational_strong][15654]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0009][zone_mine_gravitational_strong][15655]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0010][zone_mine_gravitational_strong][15656]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0011][zone_mine_gravitational_strong][15657]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0012][zone_mine_gravitational_strong][15658]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0013][zone_mine_gravitational_strong][15659]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0014][zone_mine_gravitational_strong][15660]
- [LSS] Spawning object [mil_zone_mine_gravitational_weak][zone_mine_gravitational_weak][15661]
- [LSS] Spawning object [mil_zone_mine_thermal_average][zone_mine_thermal_average][15662]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0000][zone_mine_thermal_average][15663]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0001][zone_mine_thermal_average][15664]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0002][zone_mine_thermal_average][15665]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0003][zone_mine_thermal_average][15666]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0004][zone_mine_thermal_average][15667]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0005][zone_mine_thermal_average][15668]
- [LSS] Spawning object [mil_zone_mine_thermal_strong][zone_mine_thermal_strong][15669]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][15670]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][15671]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][15672]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0003][zone_mine_thermal_strong][15673]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0004][zone_mine_thermal_strong][15674]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0005][zone_mine_thermal_strong][15675]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0006][zone_mine_thermal_strong][15676]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0007][zone_mine_thermal_strong][15677]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0008][zone_mine_thermal_strong][15678]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0009][zone_mine_thermal_strong][15679]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0010][zone_mine_thermal_strong][15680]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0011][zone_mine_thermal_strong][15681]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0012][zone_mine_thermal_strong][15682]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0013][zone_mine_thermal_strong][15683]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0014][zone_mine_thermal_strong][15684]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0015][zone_mine_thermal_strong][15685]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0016][zone_mine_thermal_strong][15686]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0017][zone_mine_thermal_strong][15687]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0018][zone_mine_thermal_strong][15688]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0019][zone_mine_thermal_strong][15689]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0020][zone_mine_thermal_strong][15690]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0021][zone_mine_thermal_strong][15691]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0022][zone_mine_thermal_strong][15692]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0023][zone_mine_thermal_strong][15693]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0024][zone_mine_thermal_strong][15694]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0025][zone_mine_thermal_strong][15695]
- [LSS] Spawning object [mil_zone_witches_galantine_strong][zone_witches_galantine_strong][15696]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0000][zone_witches_galantine_strong][15697]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0001][zone_witches_galantine_strong][15698]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0002][zone_witches_galantine_strong][15699]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0003][zone_witches_galantine_strong][15700]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0004][zone_witches_galantine_strong][15701]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0005][zone_witches_galantine_strong][15702]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0006][zone_witches_galantine_strong][15703]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0007][zone_witches_galantine_strong][15704]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0008][zone_witches_galantine_strong][15705]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0009][zone_witches_galantine_strong][15706]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0010][zone_witches_galantine_strong][15707]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0011][zone_witches_galantine_strong][15708]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0012][zone_witches_galantine_strong][15709]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0013][zone_witches_galantine_strong][15710]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0014][zone_witches_galantine_strong][15711]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0015][zone_witches_galantine_strong][15712]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0016][zone_witches_galantine_strong][15713]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0017][zone_witches_galantine_strong][15714]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0018][zone_witches_galantine_strong][15715]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0019][zone_witches_galantine_strong][15716]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0020][zone_witches_galantine_strong][15717]
- [LSS] Spawning object [mil_zone_zharka_static_strong_0003][zone_zharka_static_strong][15718]
- [LSS] Spawning object [mil_zone_zharka_static_strong_0007][zone_zharka_static_strong][15719]
- [LSS] Spawning object [sim_default_military_319119][sim_default_military_3][19119]
- [LSS] Spawning object [sim_default_duty_319302][sim_default_duty_3][19302]
- [LSS] Spawning object [sim_default_duty_319307][sim_default_duty_3][19307]
- [LSS] Spawning object [sim_default_duty_319312][sim_default_duty_3][19312]
- [LSS] Spawning object [wpn_rpk19345][wpn_rpk][19345]
- [LSS] Spawning object [wpn_ak74_alt19348][wpn_ak74_alt][19348]
- [LSS] Spawning object [sim_default_duty_119352][sim_default_duty_1][19352]
- [LSS] Spawning object [sim_default_duty_219355][sim_default_duty_2][19355]
- [LSS] Spawning object [sim_default_stalker_019809][sim_default_stalker_0][19809]
- [LSS] Spawning object [sim_default_stalker_019812][sim_default_stalker_0][19812]
- [LSS] Spawning object [sim_default_ecolog_119823][sim_default_ecolog_1][19823]
- [LSS] Spawning object [sim_default_ecolog_219826][sim_default_ecolog_2][19826]
- [LSS] Spawning object [sim_default_duty_219839][sim_default_duty_2][19839]
- [LSS] Spawning object [sim_default_duty_019843][sim_default_duty_0][19843]
- [LSS] Spawning object [wpn_m1620345][wpn_m16][20345]
- [LSS] Spawning object [wpn_ak74u_kobra20349][wpn_ak74u_kobra][20349]
- [LSS] Spawning object [sim_default_killer_320372][sim_default_killer_3][20372]
- [LSS] Spawning object [sim_default_renegade_120496][sim_default_renegade_1][20496]
- [LSS] Spawning object [sim_default_renegade_120490][sim_default_renegade_1][20490]
- [LSS] Spawning object [wpn_bm16_full20492][wpn_bm16_full][20492]
- [LSS] Spawning object [sim_default_renegade_120493][sim_default_renegade_1][20493]
- [LSS] Spawning object [wpn_bm1620495][wpn_bm16][20495]
- [LSS] Spawning object [wpn_m16a220651][wpn_m16a2][20651]
- [LSS] Spawning object [sim_default_killer_220682][sim_default_killer_2][20682]
- [LSS] Spawning object [sim_default_killer_420686][sim_default_killer_4][20686]
- [LSS] Spawning object [sim_default_freedom_220698][sim_default_freedom_2][20698]
- [LSS] Spawning object [sim_default_freedom_020702][sim_default_freedom_0][20702]
- [LSS] Spawning object [sim_default_freedom_020706][sim_default_freedom_0][20706]
- [LSS] Spawning object [sim_default_freedom_220718][sim_default_freedom_2][20718]
- [LSS] Spawning object [sim_default_freedom_320722][sim_default_freedom_3][20722]
- [LSS] Spawning object [sim_default_freedom_120728][sim_default_freedom_1][20728]
- [LSS] Spawning object [sim_default_freedom_220732][sim_default_freedom_2][20732]
- [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_stalker20737][mil_smart_terrain_7_10_freedom_trader_stalker][20737]
- [LSS] Spawning object [sim_default_freedom_220740][sim_default_freedom_2][20740]
- [LSS] Spawning object [sim_default_freedom_420744][sim_default_freedom_4][20744]
- [LSS] Spawning object [wpn_aks74_kobra20762][wpn_aks74_kobra][20762]
- [LSS] Spawning object [sim_default_freedom_120769][sim_default_freedom_1][20769]
- [LSS] Spawning object [sim_default_freedom_120774][sim_default_freedom_1][20774]
- [LSS] Spawning object [mil_freedom_guid20779][mil_freedom_guid][20779]
- [LSS] Spawning object [mil_freedom_medic20786][mil_freedom_medic][20786]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_stalker20791][mil_smart_terrain_7_7_freedom_leader_stalker][20791]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_stalker20797][mil_smart_terrain_7_7_freedom_bodyguard_stalker][20797]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard2_stalker20805][mil_smart_terrain_7_7_freedom_bodyguard2_stalker][20805]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_stalker20814][mil_smart_terrain_7_7_freedom_mechanic_stalker][20814]
- [LSS] Spawning object [sim_default_freedom_320817][sim_default_freedom_3][20817]
- [LSS] Spawning object [sim_default_freedom_421866][sim_default_freedom_4][21866]
- [LSS] Spawning object [sim_default_zombied_122100][sim_default_zombied_1][22100]
- [LSS] Spawning object [sim_default_zombied_122103][sim_default_zombied_1][22103]
- [LSS] Spawning object [sim_default_zombied_222106][sim_default_zombied_2][22106]
- [LSS] Spawning object [sim_default_zombied_122109][sim_default_zombied_1][22109]
- [LSS] Spawning object [wpn_toz34_obrez_custom22135][wpn_toz34_obrez_custom][22135]
- [LSS] Spawning object [ammo_9x18_fmj_bad22567][ammo_9x18_fmj_bad][22567]
- [LSS] Spawning object [ammo_5.56x45_ss190_bad22582][ammo_5.56x45_ss190_bad][22582]
- [LSS] Spawning object [ammo_11.43x23_hydro_bad22585][ammo_11.43x23_hydro_bad][22585]
- [LSS] Spawning object [energy_drink22604][energy_drink][22604]
- [LSS] Spawning object [bandage22606][bandage][22606]
- [LSS] Spawning object [antibio_sulfad22607][antibio_sulfad][22607]
- [LSS] Spawning object [protein22608][protein][22608]
- [LSS] Spawning object [flask22640][flask][22640]
- [LSS] Spawning object [ammo_9x39_pab9_bad22653][ammo_9x39_pab9_bad][22653]
- [LSS] Spawning object [ammo_5.56x45_ap_bad22723][ammo_5.56x45_ap_bad][22723]
- [LSS] Spawning object [caffeine22758][caffeine][22758]
- [LSS] Spawning object [ammo_9x39_ap22794][ammo_9x39_ap][22794]
- [LSS] Spawning object [energy_drink22802][energy_drink][22802]
- [LSS] Spawning object [ammo_9x39_ap_bad22817][ammo_9x39_ap_bad][22817]
- [LSS] Spawning object [ammo_9x18_pmm22852][ammo_9x18_pmm][22852]
- [LSS] Spawning object [e_syringe22878][e_syringe][22878]
- [LSS] Spawning object [energy_drink22902][energy_drink][22902]
- [LSS] Spawning object [radio22927][radio][22927]
- [LSS] Spawning object [ammo_11.43x23_fmj_bad22949][ammo_11.43x23_fmj_bad][22949]
- [LSS] Spawning object [ammo_9x19_pbp_bad22983][ammo_9x19_pbp_bad][22983]
- [LSS] Spawning object [ammo_5.45x39_ap22988][ammo_5.45x39_ap][22988]
- [LSS] Spawning object [drug_antidot23049][drug_antidot][23049]
- [LSS] Spawning object [caffeine23080][caffeine][23080]
- [LSS] Spawning object [ammo_5.56x45_ap23085][ammo_5.56x45_ap][23085]
- [LSS] Spawning object [medkit23162][medkit][23162]
- [LSS] Spawning object [ammo_5.7x28_ss190_bad23202][ammo_5.7x28_ss190_bad][23202]
- [LSS] Spawning object [steel_wool23265][steel_wool][23265]
- [LSS] Spawning object [ammo_9x19_ap23274][ammo_9x19_ap][23274]
- [LSS] Spawning object [ammo_5.7x28_ss19023290][ammo_5.7x28_ss190][23290]
- [LSS] Spawning object [ammo_5.45x39_fmj23298][ammo_5.45x39_fmj][23298]
- [LSS] Spawning object [ammo_12x76_dart23301][ammo_12x76_dart][23301]
- [LSS] Spawning object [itm_expertkit23317][itm_expertkit][23317]
- [LSS] Spawning object [light_repair_kit23318][light_repair_kit][23318]
- [LSS] Spawning object [light_repair_kit23319][light_repair_kit][23319]
- [LSS] Spawning object [upgr_o_3_power23440][upgr_o_3_power][23440]
- [LSS] Spawning object [upgr_o_3_damage23442][upgr_o_3_damage][23442]
- [LSS] Spawning object [sharpening_stones23443][sharpening_stones][23443]
- [LSS] Spawning object [cleaning_kit_s23444][cleaning_kit_s][23444]
- [LSS] Spawning object [sim_default_zombied_423952][sim_default_zombied_4][23952]
- [LSS] Spawning object [sim_default_zombied_323955][sim_default_zombied_3][23955]
- [LSS] Spawning object [sim_default_zombied_323958][sim_default_zombied_3][23958]
- [LSS] Spawning object [sim_default_zombied_323961][sim_default_zombied_3][23961]
- [LSS] Spawning object [sim_default_stalker_024325][sim_default_stalker_0][24325]
- [LSS] Spawning object [sim_default_stalker_024331][sim_default_stalker_0][24331]
- [LSS] Spawning object [sim_default_military_324509][sim_default_military_3][24509]
- [LSS] Spawning object [sim_default_military_224513][sim_default_military_2][24513]
- [LSS] Spawning object [wpn_pb24570][wpn_pb][24570]
- [LSS] Spawning object [wpn_toz34_obrez24894][wpn_toz34_obrez][24894]
- [LSS] Spawning object [wpn_vityaz25606][wpn_vityaz][25606]
- [LSS] Spawning object [sim_default_freedom_025611][sim_default_freedom_0][25611]
- [LSS] Spawning object [sim_default_freedom_125619][sim_default_freedom_1][25619]
- [LSS] Spawning object [bloodsucker_black_normal25635][bloodsucker_black_normal][25635]
- [LSS] Spawning object [wpn_ump4525656][wpn_ump45][25656]
- [LSS] Spawning object [sim_default_freedom_425680][sim_default_freedom_4][25680]
- [LSS] Spawning object [sim_default_freedom_325685][sim_default_freedom_3][25685]
- [LSS] Spawning object [sim_default_freedom_425690][sim_default_freedom_4][25690]
- [LSS] Spawning object [m_crow25876][m_crow][25876]
- [LSS] Spawning object [m_crow26113][m_crow][26113]
- [LSS] Spawning object [m_crow26369][m_crow][26369]
- [LSS] Spawning object [m_crow26624][m_crow][26624]
- [LSS] Spawning object [m_crow26880][m_crow][26880]
- [LSS] Spawning object [stalker_gatekeeper27157][stalker_gatekeeper][27157]
- [LSS] Spawning object [inv_backpack33286][inv_backpack][33286]
- # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
- - TB_Remove_Bugged_Stashes script has already been run in this game.
- g_game_difficulty gd_veteran
- g_hit_pwr_modif 1
- g_dispersion_base 1.3
- g_dispersion_factor 1.5
- - Water deprivation | Enabled
- - Sleep deprivation | Enabled
- -Smart terrains can spawn squads normaly
- current_state 5
- next_state 5
- item_sect wpn_ak74u
- H_Parent sim_default_duty_1
- current_state 5
- next_state 5
- item_sect wpn_bm16_full
- H_Parent sim_default_duty_2
- current_state 5
- next_state 5
- item_sect wpn_ak74u
- H_Parent sim_default_duty_2
- ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
- ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
- Custom functors, processing queue
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 25
- drop, 24
- detach_gl, 23
- detach_scope, 22
- detach_silencer, 21
- custom_10, 20, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- * loading script scopeRadii.script
- - Default community: freedom
- collectgarbage before=48475087Kb
- collectgarbage after=33779932Kb
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 25635!
- - OCS | Full simulation = ON
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1729786 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- / Thirst deprivation | Item used: medkit - old thirst level: 990 - thirst level change: 124
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436467692 K], reserved[26368 K], committed[2459348 K]
- * [ D3D ]: textures[3597686 K]
- * [x-ray]: process heap[1738461 K]
- * [x-ray]: economy: strings[201189 K], smem[270801 K]
- / Ironman mode found for this save | uuid: 1.5.3_540.67822719582647102
- / Ironman mode | file: player - autosave - death_count: 2 - death_limit: 5
- / Ironman mode | file: player - quicksave_1 - death_count: 2 - death_limit: 5
- / Ironman mode | file: player - quicksave_2 - death_count: 2 - death_limit: 5
- / Ironman mode | file: player - quicksave_3 - death_count: 2 - death_limit: 5
- / Ironman mode | file: player - quicksave_4 - death_count: 2 - death_limit: 5
- / Ironman mode | file: player - quicksave_5 - death_count: 2 - death_limit: 5
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20814!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20805!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20797!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20791!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20786!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20779!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20774!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20769!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 21866!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20722!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20718!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24331!
- * loading script _G.script
- opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
- creating unlocalizer for script axr_companions
- adding variable _current_states for unlocalizer for script axr_companions
- adding variable cw_commands for unlocalizer for script axr_companions
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
- creating unlocalizer for script gameplay_disguise
- adding variable default_comm for unlocalizer for script gameplay_disguise
- adding variable is_enabled for unlocalizer for script gameplay_disguise
- adding variable npc_on_update for unlocalizer for script gameplay_disguise
- adding variable npcs_memory for unlocalizer for script gameplay_disguise
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
- creating unlocalizer for script dynamic_news_manager
- adding variable msg_duration for unlocalizer for script dynamic_news_manager
- adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
- adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
- adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
- creating unlocalizer for script game_statistics
- adding variable rept_table for unlocalizer for script game_statistics
- creating unlocalizer for script tasks_assault
- adding variable blacklisted_maps for unlocalizer for script tasks_assault
- adding variable cache_assault for unlocalizer for script tasks_assault
- adding variable factions_list for unlocalizer for script tasks_assault
- creating unlocalizer for script ui_mm_faction_select
- adding variable on_game_load for unlocalizer for script ui_mm_faction_select
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
- creating unlocalizer for script axr_trade_manager
- adding variable ini for unlocalizer for script axr_trade_manager
- adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
- adding variable picked_set for unlocalizer for script axr_trade_manager
- adding variable picked_unchecked for unlocalizer for script axr_trade_manager
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
- creating unlocalizer for script _g
- adding variable ini_cache for unlocalizer for script _g
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
- creating unlocalizer for script item_device
- adding variable on_anomaly_touch for unlocalizer for script item_device
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
- creating unlocalizer for script item_weapon
- adding variable scopes_table for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
- creating unlocalizer for script pda
- adding variable map_spot_property for unlocalizer for script pda
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
- creating unlocalizer for script utils_item
- adding variable scopes_list for unlocalizer for script utils_item
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
- creating unlocalizer for script xrs_facer
- adding variable Enabled for unlocalizer for script xrs_facer
- adding variable facer_sets for unlocalizer for script xrs_facer
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
- adding variable decrease_quant for unlocalizer for script item_weapon
- adding variable last_wpn_id for unlocalizer for script item_weapon
- adding variable max_overheat for unlocalizer for script item_weapon
- adding variable overheat for unlocalizer for script item_weapon
- adding variable overheat_threshold for unlocalizer for script item_weapon
- adding variable smoke for unlocalizer for script item_weapon
- adding variable time_quant for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
- creating unlocalizer for script actor_effects
- adding variable RENDERER for unlocalizer for script actor_effects
- adding variable STATIC_LIGHT for unlocalizer for script actor_effects
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
- creating unlocalizer for script ui_options
- adding variable opt_temp for unlocalizer for script ui_options
- found script _G in unlocalizers data
- found variable ini_cache to unlocal
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script ui_options.script
- found script ui_options in unlocalizers data
- found variable opt_temp to unlocal
- * loading script utils_xml.script
- * loading script axr_main.script
- * loading script game_registrator.script
- * loading script class_registrator_modded_exes.script
- * loading script _g_patches.script
- * loading script dxml_core.script
- [Modded Exes] init gathering modxml_... scripts
- * loading script modxml_inject_keybinds.script
- [Modded Exes] gathering modxml_inject_keybinds.script
- * loading script modxml_mysteries_of_the_zone_unlocker.script
- [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
- * loading script modxml_test.script
- [Modded Exes] gathering modxml_test.script
- * loading script ui_options_modded_exes.script
- * loading script options_modded_exes.script
- * loading script options_modded_exes_visual.script
- * loading script options_modded_exes_ui_hud.script
- * loading script options_builder.script
- * loading script options_modded_exes_crosshair.script
- * loading script options_modded_exes_hdr10.script
- * loading script options_modded_exes_3d_scopes.script
- * loading script options_modded_exes_particles.script
- * loading script options_modded_exes_wallmarks.script
- * loading script options_modded_exes_sound.script
- * loading script options_modded_exes_doppler.script
- * loading script options_modded_exes_control.script
- * loading script options_modded_exes_keyboard.script
- * loading script options_modded_exes_mouse.script
- * loading script options_modded_exes_camera.script
- * loading script options_modded_exes_pda.script
- * loading script options_modded_exes_gameplay.script
- * loading script options_modded_exes_aim.script
- * loading script options_modded_exes_3d_ballistics.script
- * loading script options_modded_exes_first_person_death.script
- * loading script options_modded_exes_monsters.script
- * loading script options_modded_exes_saves.script
- * loading script options_modded_exes_crash_saves.script
- * loading script options_modded_exes_debug.script
- * loading script options_modded_exes_logging.script
- * loading script options_modded_exes_optimizations.script
- * loading script slaxml.script
- S.T.A.L.K.E.R. Anomaly version 1.5.3
- using marshal library
- * loading script _g.script
- found script _g in unlocalizers data
- found variable ini_cache to unlocal
- * loading script aaa_rax_icon_override_mcm.script
- * loading script utils_ui.script
- * loading script utils_item.script
- found script utils_item in unlocalizers data
- found variable scopes_list to unlocal
- * loading script utils_data.script
- * loading script item_artefact.script
- * loading script ui_inventory.script
- * loading script aaa_sound_object_patch.script
- * loading script aaaa_script_fixes_mp.script
- * loading script bind_stalker_ext.script
- * loading script ui_pda_npc_tab.script
- * loading script item_device.script
- found script item_device in unlocalizers data
- [unlocalRegex] found variable on_anomaly_touch to unlocal
- * loading script itms_manager.script
- * loading script xrs_facer.script
- found script xrs_facer in unlocalizers data
- found variable facer_sets to unlocal
- found variable Enabled to unlocal
- * loading script axr_trade_manager.script
- found script axr_trade_manager in unlocalizers data
- found variable ini to unlocal
- found variable max_upgrades_per_visit to unlocal
- [unlocalRegex] found variable picked_unchecked to unlocal
- [unlocalRegex] found variable picked_set to unlocal
- * loading script xr_conditions.script
- * loading script xr_effects.script
- * loading script item_weapon.script
- found script item_weapon in unlocalizers data
- found variable scopes_table to unlocal
- found variable overheat_threshold to unlocal
- found variable time_quant to unlocal
- found variable decrease_quant to unlocal
- found variable max_overheat to unlocal
- found variable overheat to unlocal
- found variable smoke to unlocal
- found variable last_wpn_id to unlocal
- * loading script trans_outfit.script
- * loading script actor_effects.script
- found script actor_effects in unlocalizers data
- found variable RENDERER to unlocal
- found variable STATIC_LIGHT to unlocal
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script actor_status.script
- * loading script actor_status_sleep.script
- * loading script actor_status_thirst.script
- * loading script ads_reloads.script
- * loading script alife_storage_manager.script
- * loading script animation_common.script
- * loading script aol_anim_transitions.script
- -----loading c:/anomaly\gamedata\configs\system.ltx
- [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
- * loading script aol_sprint_cancel.script
- * loading script arszi_psy.script
- * loading script axr_beh.script
- * loading script axr_beh_patches.script
- * loading script axr_companions.script
- found script axr_companions in unlocalizers data
- found variable _current_states to unlocal
- found variable cw_commands to unlocal
- * loading script axr_keybind.script
- * loading script axr_companions_monkey_cmdwheel_hold_fire.script
- * loading script axr_fight_from_cover.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_awr.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_dynamic_light.script
- * loading script bind_dynamo_hand.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_trader.script
- * loading script binoc_pistol_knife.script
- * loading script bleed_icon.script
- * loading script blood_pool.script
- * loading script blood_pool_mcm.script
- * loading script xr_motivator.script
- * loading script callbacks_gameobject.script
- * loading script level_input.script
- * loading script task_manager.script
- * loading script closecaption.script
- * loading script combat_restrictor.script
- * loading script combine_all_items.script
- * loading script custom_functor_autoinject.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script demonized_crafter.script
- * loading script demonized_crafter_shovels.script
- * loading script demonized_geometry_ray.script
- * loading script demonized_randomizing_functions.script
- * loading script demonized_time_events.script
- * loading script detector_passive_mode.script
- * loading script detector_passive_mode_mcm.script
- * loading script dfrc_resources.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_agr_u.script
- * loading script task_functor.script
- * loading script task_status_functor.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_devushka.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_lostzone.script
- * loading script dialogs_marsh.script
- * loading script dialogs_mlr.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dph_mcm_save_storage.script
- * loading script dynamic_faction_relations_customizer.script
- * loading script game_relations.script
- - Loading DFRC Main Module 2.2.5
- DFRC Initialization: Checking Rank Names
- DFRC Initialization: Highest Rank Value attainable = legend
- * loading script dynamic_news_helper.script
- * loading script dynamic_faction_relations_customizer_mcm.script
- * loading script dynamic_news_manager.script
- found script dynamic_news_manager in unlocalizers data
- found variable shw_death_mutant to unlocal
- found variable msg_duration to unlocal
- * loading script dynamic_news_manager_dfrc.script
- * loading script exoseva_inject.script
- * loading script trader_autoinject.script
- * loading script trade_manager.script
- * loading script faction_expansions.script
- * loading script factionid_hud_mcm.script
- * loading script fakelens.script
- * loading script fraktality_spring.script
- * loading script game_achievements.script
- * loading script game_autosave.script
- * loading script game_autosave_new.script
- * loading script game_backpack_travel.script
- * loading script game_difficulties.script
- * loading script game_fast_travel.script
- * loading script game_setup.script
- * loading script worldspawns_rework_mcm.script
- * loading script game_statistics.script
- found script game_statistics in unlocalizers data
- found variable rept_table to unlocal
- * loading script gamemode_agony.script
- * loading script gamemode_azazel.script
- * loading script warfare.script
- * loading script gamemode_ironman.script
- * loading script gamemode_timer.script
- * loading script gameplay_disguise.script
- found script gameplay_disguise in unlocalizers data
- found variable default_comm to unlocal
- found variable npcs_memory to unlocal
- found variable is_enabled to unlocal
- [unlocalRegex] found variable npc_on_update to unlocal
- * loading script gameplay_radioactive_water.script
- * loading script gameplay_silent_kills.script
- * loading script global_position.script
- * loading script grok_stashes_on_corpses.script
- * loading script guaranteed_loot.script
- * loading script gulag_general.script
- * loading script gwr_worldweapon_binder.script
- * loading script half_damage.script
- * loading script heli_alife.script
- * loading script heli_alife_warfare.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script hxf_tough_important_npcs.script
- * loading script imgui_helper.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script inventory_upgrades_mp.script
- * loading script item_backpack.script
- * loading script item_cooking.script
- * loading script item_knife.script
- * loading script item_map_kit.script
- * loading script item_mine.script
- * loading script item_money.script
- * loading script item_parts.script
- * loading script item_radio.script
- * loading script item_recipe.script
- * loading script item_repair.script
- * loading script item_tent.script
- * loading script ka_dialog.script
- * loading script ka_travel.script
- * loading script ka_travel_dialog.script
- * loading script level_environment.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script light_gem.script
- * loading script stealth_mcm.script
- * loading script ui_mcm.script
- * loading script liz_inertia_expanded_mcm.script
- * loading script lual_viewmodel_droop_mcm.script
- * loading script melee_degrade_onhit_mcm.script
- * loading script semiradiant_ai_mcm.script
- * loading script smooth_prog_mcm.script
- * loading script weapon_cover_tilt_mcm.script
- * loading script z_npc_wounded_animation_fix_mcm.script
- * loading script xr_wounded.script
- * loading script liz_inertia_expanded.script
- * loading script loadscreen.script
- * loading script logic_enforcer.script
- * loading script ltx_help_ex.script
- * loading script lua_ext.script
- * loading script lua_help_ex.script
- * loading script lua_help_imgui.script
- * loading script lual_viewmodel_droop.script
- * loading script mcm_log.script
- * loading script medic_effects.script
- * loading script melee_trade_inject.script
- * loading script memusage.script
- * loading script mlr_utils.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modded_exes_migration.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script no_escape_from_rads.script
- * loading script pda.script
- found script pda in unlocalizers data
- found variable map_spot_property to unlocal
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script redone_ai_combat_damage.script
- * loading script redone_ai_schemes.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script release_npc_inventory.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script scoperadii.script
- * loading script shotgun_unjam_fix.script
- * loading script shovel_god.script
- * loading script sim_board.script
- * loading script sim_offline_combat.script
- * loading script sim_squad_bounty.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit.script
- * loading script smart_covers_loophole_animpoint_sit.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_terrain_warfare.script
- * loading script sound_ambient.script
- * loading script sound_manager.script
- * loading script sound_theme.script
- * loading script spawn_nimble_items.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script stash_journal.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script stealth_nvg.script
- * loading script story_objects.script
- * loading script surge_manager.script
- * loading script task_objects.script
- * loading script tasks_agent_rescue.script
- * loading script tasks_anomaly_scanner.script
- * loading script tasks_assault.script
- found script tasks_assault in unlocalizers data
- found variable cache_assault to unlocal
- found variable factions_list to unlocal
- found variable blacklisted_maps to unlocal
- * loading script tasks_bounty.script
- * loading script tasks_chimera_scan.script
- * loading script utils_obj.script
- * loading script tasks_clear_map.script
- * loading script tasks_defense.script
- * loading script tasks_delivery.script
- * loading script tasks_dominance.script
- * loading script tasks_faction_control.script
- * loading script tasks_fate.script
- * loading script tasks_fetch.script
- * loading script tasks_guide.script
- * loading script tasks_measure.script
- * loading script tasks_multifetch.script
- * loading script tasks_pump_station_defense.script
- * loading script tasks_recover_item_on_corpse.script
- * loading script tasks_recover_mutant_data.script
- * loading script tasks_smart_control.script
- * loading script tasks_stash.script
- * loading script tasks_top_10.script
- * loading script tasks_veh_destroy.script
- * loading script tb_remove_bugged_stashes.script
- * loading script thial_ray.script
- * loading script treasure_manager.script
- * loading script treasure_manager_monkey_map_links.script
- * loading script true_first_person_death.script
- * loading script txr_mines.script
- * loading script txr_paid_companions.script
- * loading script txr_routes.script
- * loading script ui_companion_inv.script
- * loading script ui_ctrl_lighting.script
- * loading script ui_debug_item.script
- * loading script ui_wpn_params.script
- * loading script ui_debug_launcher.script
- * loading script ui_debug_lighting.script
- * loading script ui_debug_main.script
- * loading script ui_debug_weather.script
- * loading script ui_debug_wpn_hud.script
- * loading script ui_dosimeter.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_extra.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_item.script
- * loading script ui_itm_details.script
- * loading script ui_load_dialog.script
- * loading script ui_map_debug_ex.script
- * loading script ui_mm_faction_select.script
- found script ui_mm_faction_select in unlocalizers data
- [unlocalRegex] found variable on_game_load to unlocal
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_radio_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_pda_warfare_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options_hints.script
- * loading script ui_workshop.script
- * loading script uni_anim_ammo.script
- * loading script uni_anim_core.script
- * loading script uni_anim_detectors.script
- * loading script unjam_motion_mark.script
- * loading script upgrade_rank_pricing.script
- * loading script utils_stpk.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script weapon_cover_tilt.script
- * loading script weapon_cover_tilt_positions.script
- * loading script weapon_cover_tilt_gun_trigger_radii.script
- * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
- * loading script weapon_cover_tilt_positions_ar_pack.script
- * loading script weapon_cover_tilt_rattle.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_bribe.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_camper_ex.script
- * loading script xr_combat_ignore_ex.script
- * loading script xr_combat_monolith.script
- * loading script xr_cond_snipers_add.script
- * loading script xr_conditions_addon.script
- * loading script xr_detector.script
- * loading script xr_eat_medkit.script
- * loading script xr_effects_addon.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_logic.script
- * loading script xr_patch.script
- * loading script xr_state.script
- * loading script xr_weapon_jam.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_rnd_npc_loadout.script
- * loading script z_barry_melee_patch.script
- * loading script z_companions_dont_blow_disguises.script
- * loading script z_overheat_gunsmoke.script
- * loading script z_parts_inject.script
- * loading script z_repaired_starter_gear.script
- * loading script z_surge_crow_killer_fix.script
- * loading script z_talk_to_everyone.script
- * loading script z_task_marker_delivery_fix.script
- * loading script zz_artefact_distance.script
- * loading script zz_npc_loot_claim_softcore.script
- * loading script zzz_mutant_relations_dfrc.script
- * loading script zzz_patches_dfrc.script
- * loading script zzzzzzz_repair_modifiers.script
- MCM given bad path:dmg_dfrc/debug/enable_logging
- MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
- MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
- MCM given bad path:dmg_dfrc/debug/show_init_general
- MCM given bad path:dmg_dfrc/debug/show_init_getconfig
- MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
- MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
- MCM given bad path:dmg_dfrc/debug/show_death_rep
- MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
- MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
- MCM given bad path:dmg_dfrc/debug/show_chance_eval
- MCM given bad path:dmg_dfrc/debug/show_change_calc
- MCM given bad path:dmg_dfrc/debug/show_param_error
- MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
- MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
- # Loading ini: misc\smart_profiles.ltx
- end setup
- ![axr_main callback_set] callback on_game_end doesn't exist!
- ~ ------------------------------------------------------------------------
- ~ STACK TRACEBACK:
- c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
- c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
- c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
- ~ ------------------------------------------------------------------------
- * phase time: 1868 ms
- * phase cmem: 1674340 K
- * phase time: 110 ms
- * phase cmem: 1674340 K
- loading mdata
- # LOADING: Sleep deprivation | last_sleep: 1369.2
- # LOADING: NPC items | number of saved npcs: 28
- # LOADING: Water deprivation | last_drink: 960
- # LOADING: DFRC Persistent Data
- # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Loading spawn registry...
- [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
- [PP] Done reading patrol paths from configs
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 24724 objects are successfully loaded
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
- * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.116s)
- * phase time: 1115 ms
- * phase cmem: 1749787 K
- * phase time: 119 ms
- * phase cmem: 1749787 K
- * phase time: 122 ms
- * phase cmem: 1749787 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436451820 K], reserved[27136 K], committed[2474452 K]
- * [ D3D ]: textures[3596577 K]
- * [x-ray]: process heap[1749787 K]
- * [x-ray]: economy: strings[214558 K], smem[67473 K]
- # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
- - TB_Remove_Bugged_Stashes script has already been run in this game.
- g_game_difficulty gd_veteran
- g_hit_pwr_modif 1
- g_dispersion_base 1.3
- g_dispersion_factor 1.5
- - Water deprivation | Enabled
- - Sleep deprivation | Enabled
- -Smart terrains can spawn squads normaly
- current_state 5
- next_state 5
- item_sect wpn_ak74u
- H_Parent sim_default_duty_1
- current_state 5
- next_state 5
- item_sect wpn_bm16_full
- H_Parent sim_default_duty_2
- current_state 5
- next_state 5
- item_sect wpn_ak74u
- H_Parent sim_default_duty_2
- ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
- ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
- Custom functors, processing queue
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 25
- drop, 24
- detach_gl, 23
- detach_scope, 22
- detach_silencer, 21
- custom_10, 20, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- * loading script scopeRadii.script
- - Default community: freedom
- ~ Ironman | player died twice!
- collectgarbage before=48479045Kb
- collectgarbage after=33778472Kb
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 25635!
- - OCS | Full simulation = ON
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1777934 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- / Thirst deprivation | Item used: medkit - old thirst level: 960 - thirst level change: 124
- DRX SL task ended: simulation_task_33
- DRX SL: drx_sl_task_giver_20372 unregistered (0 outstanding)
- / Sleep deprivation | item used: bandage - old sleepiness level: 1396.2 - sleepiness level change: 12
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- / Thirst deprivation | Item used: medkit - old thirst level: 1114 - thirst level change: 124
- / Ironman mode found for this save | uuid: 1.5.3_540.67822719582647102
- / Ironman mode | file: player - autosave - death_count: 3 - death_limit: 5
- / Ironman mode | file: player - quicksave_1 - death_count: 3 - death_limit: 5
- / Ironman mode | file: player - quicksave_2 - death_count: 3 - death_limit: 5
- / Ironman mode | file: player - quicksave_3 - death_count: 3 - death_limit: 5
- / Ironman mode | file: player - quicksave_4 - death_count: 3 - death_limit: 5
- / Ironman mode | file: player - quicksave_5 - death_count: 3 - death_limit: 5
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(444) : scheme_cover_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(409) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(510) : scheme_camper_dumb
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(417) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- ! [LUA] CScriptGameObject : cannot check visibility of dead object!
- ! [LUA] 0 : [C ] see
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\redone_ai_schemes.script(308) : scheme_cover_coward
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\xr_conditions.script(425) :
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\xr_logic.script(427) : pick_section_from_condlist
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\xr_combat.script(15) : set_combat_type
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\xr_motivator.script(528) :
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436419436 K], reserved[24576 K], committed[2509396 K]
- * [ D3D ]: textures[3599799 K]
- * [x-ray]: process heap[1785459 K]
- * [x-ray]: economy: strings[221279 K], smem[272074 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436419436 K], reserved[24576 K], committed[2509396 K]
- * [ D3D ]: textures[3599799 K]
- * [x-ray]: process heap[1785468 K]
- * [x-ray]: economy: strings[221279 K], smem[272074 K]
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20814!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20805!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20797!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20791!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20786!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20779!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20774!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20769!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23961!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 21866!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20722!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20718!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24331!
- * loading script _G.script
- opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
- creating unlocalizer for script axr_companions
- adding variable _current_states for unlocalizer for script axr_companions
- adding variable cw_commands for unlocalizer for script axr_companions
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
- creating unlocalizer for script gameplay_disguise
- adding variable default_comm for unlocalizer for script gameplay_disguise
- adding variable is_enabled for unlocalizer for script gameplay_disguise
- adding variable npc_on_update for unlocalizer for script gameplay_disguise
- adding variable npcs_memory for unlocalizer for script gameplay_disguise
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
- creating unlocalizer for script dynamic_news_manager
- adding variable msg_duration for unlocalizer for script dynamic_news_manager
- adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
- adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
- adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
- creating unlocalizer for script game_statistics
- adding variable rept_table for unlocalizer for script game_statistics
- creating unlocalizer for script tasks_assault
- adding variable blacklisted_maps for unlocalizer for script tasks_assault
- adding variable cache_assault for unlocalizer for script tasks_assault
- adding variable factions_list for unlocalizer for script tasks_assault
- creating unlocalizer for script ui_mm_faction_select
- adding variable on_game_load for unlocalizer for script ui_mm_faction_select
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
- creating unlocalizer for script axr_trade_manager
- adding variable ini for unlocalizer for script axr_trade_manager
- adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
- adding variable picked_set for unlocalizer for script axr_trade_manager
- adding variable picked_unchecked for unlocalizer for script axr_trade_manager
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
- creating unlocalizer for script _g
- adding variable ini_cache for unlocalizer for script _g
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
- creating unlocalizer for script item_device
- adding variable on_anomaly_touch for unlocalizer for script item_device
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
- creating unlocalizer for script item_weapon
- adding variable scopes_table for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
- creating unlocalizer for script pda
- adding variable map_spot_property for unlocalizer for script pda
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
- creating unlocalizer for script utils_item
- adding variable scopes_list for unlocalizer for script utils_item
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
- creating unlocalizer for script xrs_facer
- adding variable Enabled for unlocalizer for script xrs_facer
- adding variable facer_sets for unlocalizer for script xrs_facer
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
- adding variable decrease_quant for unlocalizer for script item_weapon
- adding variable last_wpn_id for unlocalizer for script item_weapon
- adding variable max_overheat for unlocalizer for script item_weapon
- adding variable overheat for unlocalizer for script item_weapon
- adding variable overheat_threshold for unlocalizer for script item_weapon
- adding variable smoke for unlocalizer for script item_weapon
- adding variable time_quant for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
- creating unlocalizer for script actor_effects
- adding variable RENDERER for unlocalizer for script actor_effects
- adding variable STATIC_LIGHT for unlocalizer for script actor_effects
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
- creating unlocalizer for script ui_options
- adding variable opt_temp for unlocalizer for script ui_options
- found script _G in unlocalizers data
- found variable ini_cache to unlocal
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script ui_options.script
- found script ui_options in unlocalizers data
- found variable opt_temp to unlocal
- * loading script utils_xml.script
- * loading script axr_main.script
- * loading script game_registrator.script
- * loading script class_registrator_modded_exes.script
- * loading script _g_patches.script
- * loading script dxml_core.script
- [Modded Exes] init gathering modxml_... scripts
- * loading script modxml_inject_keybinds.script
- [Modded Exes] gathering modxml_inject_keybinds.script
- * loading script modxml_mysteries_of_the_zone_unlocker.script
- [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
- * loading script modxml_test.script
- [Modded Exes] gathering modxml_test.script
- * loading script ui_options_modded_exes.script
- * loading script options_modded_exes.script
- * loading script options_modded_exes_visual.script
- * loading script options_modded_exes_ui_hud.script
- * loading script options_builder.script
- * loading script options_modded_exes_crosshair.script
- * loading script options_modded_exes_hdr10.script
- * loading script options_modded_exes_3d_scopes.script
- * loading script options_modded_exes_particles.script
- * loading script options_modded_exes_wallmarks.script
- * loading script options_modded_exes_sound.script
- * loading script options_modded_exes_doppler.script
- * loading script options_modded_exes_control.script
- * loading script options_modded_exes_keyboard.script
- * loading script options_modded_exes_mouse.script
- * loading script options_modded_exes_camera.script
- * loading script options_modded_exes_pda.script
- * loading script options_modded_exes_gameplay.script
- * loading script options_modded_exes_aim.script
- * loading script options_modded_exes_3d_ballistics.script
- * loading script options_modded_exes_first_person_death.script
- * loading script options_modded_exes_monsters.script
- * loading script options_modded_exes_saves.script
- * loading script options_modded_exes_crash_saves.script
- * loading script options_modded_exes_debug.script
- * loading script options_modded_exes_logging.script
- * loading script options_modded_exes_optimizations.script
- * loading script slaxml.script
- S.T.A.L.K.E.R. Anomaly version 1.5.3
- using marshal library
- * loading script _g.script
- found script _g in unlocalizers data
- found variable ini_cache to unlocal
- * loading script aaa_rax_icon_override_mcm.script
- * loading script utils_ui.script
- * loading script utils_item.script
- found script utils_item in unlocalizers data
- found variable scopes_list to unlocal
- * loading script utils_data.script
- * loading script item_artefact.script
- * loading script ui_inventory.script
- * loading script aaa_sound_object_patch.script
- * loading script aaaa_script_fixes_mp.script
- * loading script bind_stalker_ext.script
- * loading script ui_pda_npc_tab.script
- * loading script item_device.script
- found script item_device in unlocalizers data
- [unlocalRegex] found variable on_anomaly_touch to unlocal
- * loading script itms_manager.script
- * loading script xrs_facer.script
- found script xrs_facer in unlocalizers data
- found variable facer_sets to unlocal
- found variable Enabled to unlocal
- * loading script axr_trade_manager.script
- found script axr_trade_manager in unlocalizers data
- found variable ini to unlocal
- found variable max_upgrades_per_visit to unlocal
- [unlocalRegex] found variable picked_unchecked to unlocal
- [unlocalRegex] found variable picked_set to unlocal
- * loading script xr_conditions.script
- * loading script xr_effects.script
- * loading script item_weapon.script
- found script item_weapon in unlocalizers data
- found variable scopes_table to unlocal
- found variable overheat_threshold to unlocal
- found variable time_quant to unlocal
- found variable decrease_quant to unlocal
- found variable max_overheat to unlocal
- found variable overheat to unlocal
- found variable smoke to unlocal
- found variable last_wpn_id to unlocal
- * loading script trans_outfit.script
- * loading script actor_effects.script
- found script actor_effects in unlocalizers data
- found variable RENDERER to unlocal
- found variable STATIC_LIGHT to unlocal
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script actor_status.script
- * loading script actor_status_sleep.script
- * loading script actor_status_thirst.script
- * loading script ads_reloads.script
- * loading script alife_storage_manager.script
- * loading script animation_common.script
- * loading script aol_anim_transitions.script
- -----loading c:/anomaly\gamedata\configs\system.ltx
- [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
- * loading script aol_sprint_cancel.script
- * loading script arszi_psy.script
- * loading script axr_beh.script
- * loading script axr_beh_patches.script
- * loading script axr_companions.script
- found script axr_companions in unlocalizers data
- found variable _current_states to unlocal
- found variable cw_commands to unlocal
- * loading script axr_keybind.script
- * loading script axr_companions_monkey_cmdwheel_hold_fire.script
- * loading script axr_fight_from_cover.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_awr.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_dynamic_light.script
- * loading script bind_dynamo_hand.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_trader.script
- * loading script binoc_pistol_knife.script
- * loading script bleed_icon.script
- * loading script blood_pool.script
- * loading script blood_pool_mcm.script
- * loading script xr_motivator.script
- * loading script callbacks_gameobject.script
- * loading script level_input.script
- * loading script task_manager.script
- * loading script closecaption.script
- * loading script combat_restrictor.script
- * loading script combine_all_items.script
- * loading script custom_functor_autoinject.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script demonized_crafter.script
- * loading script demonized_crafter_shovels.script
- * loading script demonized_geometry_ray.script
- * loading script demonized_randomizing_functions.script
- * loading script demonized_time_events.script
- * loading script detector_passive_mode.script
- * loading script detector_passive_mode_mcm.script
- * loading script dfrc_resources.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_agr_u.script
- * loading script task_functor.script
- * loading script task_status_functor.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_devushka.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_lostzone.script
- * loading script dialogs_marsh.script
- * loading script dialogs_mlr.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dph_mcm_save_storage.script
- * loading script dynamic_faction_relations_customizer.script
- * loading script game_relations.script
- - Loading DFRC Main Module 2.2.5
- DFRC Initialization: Checking Rank Names
- DFRC Initialization: Highest Rank Value attainable = legend
- * loading script dynamic_news_helper.script
- * loading script dynamic_faction_relations_customizer_mcm.script
- * loading script dynamic_news_manager.script
- found script dynamic_news_manager in unlocalizers data
- found variable shw_death_mutant to unlocal
- found variable msg_duration to unlocal
- * loading script dynamic_news_manager_dfrc.script
- * loading script exoseva_inject.script
- * loading script trader_autoinject.script
- * loading script trade_manager.script
- * loading script faction_expansions.script
- * loading script factionid_hud_mcm.script
- * loading script fakelens.script
- * loading script fraktality_spring.script
- * loading script game_achievements.script
- * loading script game_autosave.script
- * loading script game_autosave_new.script
- * loading script game_backpack_travel.script
- * loading script game_difficulties.script
- * loading script game_fast_travel.script
- * loading script game_setup.script
- * loading script worldspawns_rework_mcm.script
- * loading script game_statistics.script
- found script game_statistics in unlocalizers data
- found variable rept_table to unlocal
- * loading script gamemode_agony.script
- * loading script gamemode_azazel.script
- * loading script warfare.script
- * loading script gamemode_ironman.script
- * loading script gamemode_timer.script
- * loading script gameplay_disguise.script
- found script gameplay_disguise in unlocalizers data
- found variable default_comm to unlocal
- found variable npcs_memory to unlocal
- found variable is_enabled to unlocal
- [unlocalRegex] found variable npc_on_update to unlocal
- * loading script gameplay_radioactive_water.script
- * loading script gameplay_silent_kills.script
- * loading script global_position.script
- * loading script grok_stashes_on_corpses.script
- * loading script guaranteed_loot.script
- * loading script gulag_general.script
- * loading script gwr_worldweapon_binder.script
- * loading script half_damage.script
- * loading script heli_alife.script
- * loading script heli_alife_warfare.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script hxf_tough_important_npcs.script
- * loading script imgui_helper.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script inventory_upgrades_mp.script
- * loading script item_backpack.script
- * loading script item_cooking.script
- * loading script item_knife.script
- * loading script item_map_kit.script
- * loading script item_mine.script
- * loading script item_money.script
- * loading script item_parts.script
- * loading script item_radio.script
- * loading script item_recipe.script
- * loading script item_repair.script
- * loading script item_tent.script
- * loading script ka_dialog.script
- * loading script ka_travel.script
- * loading script ka_travel_dialog.script
- * loading script level_environment.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script light_gem.script
- * loading script stealth_mcm.script
- * loading script ui_mcm.script
- * loading script liz_inertia_expanded_mcm.script
- * loading script lual_viewmodel_droop_mcm.script
- * loading script melee_degrade_onhit_mcm.script
- * loading script semiradiant_ai_mcm.script
- * loading script smooth_prog_mcm.script
- * loading script weapon_cover_tilt_mcm.script
- * loading script z_npc_wounded_animation_fix_mcm.script
- * loading script xr_wounded.script
- * loading script liz_inertia_expanded.script
- * loading script loadscreen.script
- * loading script logic_enforcer.script
- * loading script ltx_help_ex.script
- * loading script lua_ext.script
- * loading script lua_help_ex.script
- * loading script lua_help_imgui.script
- * loading script lual_viewmodel_droop.script
- * loading script mcm_log.script
- * loading script medic_effects.script
- * loading script melee_trade_inject.script
- * loading script memusage.script
- * loading script mlr_utils.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modded_exes_migration.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script no_escape_from_rads.script
- * loading script pda.script
- found script pda in unlocalizers data
- found variable map_spot_property to unlocal
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script redone_ai_combat_damage.script
- * loading script redone_ai_schemes.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script release_npc_inventory.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script scoperadii.script
- * loading script shotgun_unjam_fix.script
- * loading script shovel_god.script
- * loading script sim_board.script
- * loading script sim_offline_combat.script
- * loading script sim_squad_bounty.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit.script
- * loading script smart_covers_loophole_animpoint_sit.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_terrain_warfare.script
- * loading script sound_ambient.script
- * loading script sound_manager.script
- * loading script sound_theme.script
- * loading script spawn_nimble_items.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script stash_journal.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script stealth_nvg.script
- * loading script story_objects.script
- * loading script surge_manager.script
- * loading script task_objects.script
- * loading script tasks_agent_rescue.script
- * loading script tasks_anomaly_scanner.script
- * loading script tasks_assault.script
- found script tasks_assault in unlocalizers data
- found variable cache_assault to unlocal
- found variable factions_list to unlocal
- found variable blacklisted_maps to unlocal
- * loading script tasks_bounty.script
- * loading script tasks_chimera_scan.script
- * loading script utils_obj.script
- * loading script tasks_clear_map.script
- * loading script tasks_defense.script
- * loading script tasks_delivery.script
- * loading script tasks_dominance.script
- * loading script tasks_faction_control.script
- * loading script tasks_fate.script
- * loading script tasks_fetch.script
- * loading script tasks_guide.script
- * loading script tasks_measure.script
- * loading script tasks_multifetch.script
- * loading script tasks_pump_station_defense.script
- * loading script tasks_recover_item_on_corpse.script
- * loading script tasks_recover_mutant_data.script
- * loading script tasks_smart_control.script
- * loading script tasks_stash.script
- * loading script tasks_top_10.script
- * loading script tasks_veh_destroy.script
- * loading script tb_remove_bugged_stashes.script
- * loading script thial_ray.script
- * loading script treasure_manager.script
- * loading script treasure_manager_monkey_map_links.script
- * loading script true_first_person_death.script
- * loading script txr_mines.script
- * loading script txr_paid_companions.script
- * loading script txr_routes.script
- * loading script ui_companion_inv.script
- * loading script ui_ctrl_lighting.script
- * loading script ui_debug_item.script
- * loading script ui_wpn_params.script
- * loading script ui_debug_launcher.script
- * loading script ui_debug_lighting.script
- * loading script ui_debug_main.script
- * loading script ui_debug_weather.script
- * loading script ui_debug_wpn_hud.script
- * loading script ui_dosimeter.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_extra.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_item.script
- * loading script ui_itm_details.script
- * loading script ui_load_dialog.script
- * loading script ui_map_debug_ex.script
- * loading script ui_mm_faction_select.script
- found script ui_mm_faction_select in unlocalizers data
- [unlocalRegex] found variable on_game_load to unlocal
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_radio_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_pda_warfare_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options_hints.script
- * loading script ui_workshop.script
- * loading script uni_anim_ammo.script
- * loading script uni_anim_core.script
- * loading script uni_anim_detectors.script
- * loading script unjam_motion_mark.script
- * loading script upgrade_rank_pricing.script
- * loading script utils_stpk.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script weapon_cover_tilt.script
- * loading script weapon_cover_tilt_positions.script
- * loading script weapon_cover_tilt_gun_trigger_radii.script
- * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
- * loading script weapon_cover_tilt_positions_ar_pack.script
- * loading script weapon_cover_tilt_rattle.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_bribe.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_camper_ex.script
- * loading script xr_combat_ignore_ex.script
- * loading script xr_combat_monolith.script
- * loading script xr_cond_snipers_add.script
- * loading script xr_conditions_addon.script
- * loading script xr_detector.script
- * loading script xr_eat_medkit.script
- * loading script xr_effects_addon.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_logic.script
- * loading script xr_patch.script
- * loading script xr_state.script
- * loading script xr_weapon_jam.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_rnd_npc_loadout.script
- * loading script z_barry_melee_patch.script
- * loading script z_companions_dont_blow_disguises.script
- * loading script z_overheat_gunsmoke.script
- * loading script z_parts_inject.script
- * loading script z_repaired_starter_gear.script
- * loading script z_surge_crow_killer_fix.script
- * loading script z_talk_to_everyone.script
- * loading script z_task_marker_delivery_fix.script
- * loading script zz_artefact_distance.script
- * loading script zz_npc_loot_claim_softcore.script
- * loading script zzz_mutant_relations_dfrc.script
- * loading script zzz_patches_dfrc.script
- * loading script zzzzzzz_repair_modifiers.script
- MCM given bad path:dmg_dfrc/debug/enable_logging
- MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
- MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
- MCM given bad path:dmg_dfrc/debug/show_init_general
- MCM given bad path:dmg_dfrc/debug/show_init_getconfig
- MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
- MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
- MCM given bad path:dmg_dfrc/debug/show_death_rep
- MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
- MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
- MCM given bad path:dmg_dfrc/debug/show_chance_eval
- MCM given bad path:dmg_dfrc/debug/show_change_calc
- MCM given bad path:dmg_dfrc/debug/show_param_error
- MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
- MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
- # Loading ini: misc\smart_profiles.ltx
- end setup
- ![axr_main callback_set] callback on_game_end doesn't exist!
- ~ ------------------------------------------------------------------------
- ~ STACK TRACEBACK:
- c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
- c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
- c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
- ~ ------------------------------------------------------------------------
- * phase time: 1888 ms
- * phase cmem: 1720353 K
- * phase time: 122 ms
- * phase cmem: 1720353 K
- loading mdata
- # LOADING: Sleep deprivation | last_sleep: 1369.2
- # LOADING: NPC items | number of saved npcs: 28
- # LOADING: Water deprivation | last_drink: 960
- # LOADING: DFRC Persistent Data
- # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Loading spawn registry...
- [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
- [PP] Done reading patrol paths from configs
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 24724 objects are successfully loaded
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
- * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.179s)
- * phase time: 1179 ms
- * phase cmem: 1795748 K
- * phase time: 131 ms
- * phase cmem: 1795748 K
- * phase time: 134 ms
- * phase cmem: 1795748 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436403244 K], reserved[26240 K], committed[2523924 K]
- * [ D3D ]: textures[3598177 K]
- * [x-ray]: process heap[1795748 K]
- * [x-ray]: economy: strings[234642 K], smem[67473 K]
- * loading script _G.script
- opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
- creating unlocalizer for script axr_companions
- adding variable _current_states for unlocalizer for script axr_companions
- adding variable cw_commands for unlocalizer for script axr_companions
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
- creating unlocalizer for script gameplay_disguise
- adding variable default_comm for unlocalizer for script gameplay_disguise
- adding variable is_enabled for unlocalizer for script gameplay_disguise
- adding variable npc_on_update for unlocalizer for script gameplay_disguise
- adding variable npcs_memory for unlocalizer for script gameplay_disguise
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
- creating unlocalizer for script dynamic_news_manager
- adding variable msg_duration for unlocalizer for script dynamic_news_manager
- adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
- adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
- adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
- creating unlocalizer for script game_statistics
- adding variable rept_table for unlocalizer for script game_statistics
- creating unlocalizer for script tasks_assault
- adding variable blacklisted_maps for unlocalizer for script tasks_assault
- adding variable cache_assault for unlocalizer for script tasks_assault
- adding variable factions_list for unlocalizer for script tasks_assault
- creating unlocalizer for script ui_mm_faction_select
- adding variable on_game_load for unlocalizer for script ui_mm_faction_select
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
- creating unlocalizer for script axr_trade_manager
- adding variable ini for unlocalizer for script axr_trade_manager
- adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
- adding variable picked_set for unlocalizer for script axr_trade_manager
- adding variable picked_unchecked for unlocalizer for script axr_trade_manager
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
- creating unlocalizer for script _g
- adding variable ini_cache for unlocalizer for script _g
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
- creating unlocalizer for script item_device
- adding variable on_anomaly_touch for unlocalizer for script item_device
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
- creating unlocalizer for script item_weapon
- adding variable scopes_table for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
- creating unlocalizer for script pda
- adding variable map_spot_property for unlocalizer for script pda
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
- creating unlocalizer for script utils_item
- adding variable scopes_list for unlocalizer for script utils_item
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
- creating unlocalizer for script xrs_facer
- adding variable Enabled for unlocalizer for script xrs_facer
- adding variable facer_sets for unlocalizer for script xrs_facer
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
- adding variable decrease_quant for unlocalizer for script item_weapon
- adding variable last_wpn_id for unlocalizer for script item_weapon
- adding variable max_overheat for unlocalizer for script item_weapon
- adding variable overheat for unlocalizer for script item_weapon
- adding variable overheat_threshold for unlocalizer for script item_weapon
- adding variable smoke for unlocalizer for script item_weapon
- adding variable time_quant for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
- creating unlocalizer for script actor_effects
- adding variable RENDERER for unlocalizer for script actor_effects
- adding variable STATIC_LIGHT for unlocalizer for script actor_effects
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
- creating unlocalizer for script ui_options
- adding variable opt_temp for unlocalizer for script ui_options
- found script _G in unlocalizers data
- found variable ini_cache to unlocal
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script ui_options.script
- found script ui_options in unlocalizers data
- found variable opt_temp to unlocal
- * loading script utils_xml.script
- * loading script axr_main.script
- * loading script game_registrator.script
- * loading script class_registrator_modded_exes.script
- * loading script _g_patches.script
- * loading script dxml_core.script
- [Modded Exes] init gathering modxml_... scripts
- * loading script modxml_inject_keybinds.script
- [Modded Exes] gathering modxml_inject_keybinds.script
- * loading script modxml_mysteries_of_the_zone_unlocker.script
- [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
- * loading script modxml_test.script
- [Modded Exes] gathering modxml_test.script
- * loading script ui_options_modded_exes.script
- * loading script options_modded_exes.script
- * loading script options_modded_exes_visual.script
- * loading script options_modded_exes_ui_hud.script
- * loading script options_builder.script
- * loading script options_modded_exes_crosshair.script
- * loading script options_modded_exes_hdr10.script
- * loading script options_modded_exes_3d_scopes.script
- * loading script options_modded_exes_particles.script
- * loading script options_modded_exes_wallmarks.script
- * loading script options_modded_exes_sound.script
- * loading script options_modded_exes_doppler.script
- * loading script options_modded_exes_control.script
- * loading script options_modded_exes_keyboard.script
- * loading script options_modded_exes_mouse.script
- * loading script options_modded_exes_camera.script
- * loading script options_modded_exes_pda.script
- * loading script options_modded_exes_gameplay.script
- * loading script options_modded_exes_aim.script
- * loading script options_modded_exes_3d_ballistics.script
- * loading script options_modded_exes_first_person_death.script
- * loading script options_modded_exes_monsters.script
- * loading script options_modded_exes_saves.script
- * loading script options_modded_exes_crash_saves.script
- * loading script options_modded_exes_debug.script
- * loading script options_modded_exes_logging.script
- * loading script options_modded_exes_optimizations.script
- * loading script slaxml.script
- S.T.A.L.K.E.R. Anomaly version 1.5.3
- using marshal library
- * loading script _g.script
- found script _g in unlocalizers data
- found variable ini_cache to unlocal
- * loading script aaa_rax_icon_override_mcm.script
- * loading script utils_ui.script
- * loading script utils_item.script
- found script utils_item in unlocalizers data
- found variable scopes_list to unlocal
- * loading script utils_data.script
- * loading script item_artefact.script
- * loading script ui_inventory.script
- * loading script aaa_sound_object_patch.script
- * loading script aaaa_script_fixes_mp.script
- * loading script bind_stalker_ext.script
- * loading script ui_pda_npc_tab.script
- * loading script item_device.script
- found script item_device in unlocalizers data
- [unlocalRegex] found variable on_anomaly_touch to unlocal
- * loading script itms_manager.script
- * loading script xrs_facer.script
- found script xrs_facer in unlocalizers data
- found variable facer_sets to unlocal
- found variable Enabled to unlocal
- * loading script axr_trade_manager.script
- found script axr_trade_manager in unlocalizers data
- found variable ini to unlocal
- found variable max_upgrades_per_visit to unlocal
- [unlocalRegex] found variable picked_unchecked to unlocal
- [unlocalRegex] found variable picked_set to unlocal
- * loading script xr_conditions.script
- * loading script xr_effects.script
- * loading script item_weapon.script
- found script item_weapon in unlocalizers data
- found variable scopes_table to unlocal
- found variable overheat_threshold to unlocal
- found variable time_quant to unlocal
- found variable decrease_quant to unlocal
- found variable max_overheat to unlocal
- found variable overheat to unlocal
- found variable smoke to unlocal
- found variable last_wpn_id to unlocal
- * loading script trans_outfit.script
- * loading script actor_effects.script
- found script actor_effects in unlocalizers data
- found variable RENDERER to unlocal
- found variable STATIC_LIGHT to unlocal
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script actor_status.script
- * loading script actor_status_sleep.script
- * loading script actor_status_thirst.script
- * loading script ads_reloads.script
- * loading script alife_storage_manager.script
- * loading script animation_common.script
- * loading script aol_anim_transitions.script
- -----loading c:/anomaly\gamedata\configs\system.ltx
- [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
- * loading script aol_sprint_cancel.script
- * loading script arszi_psy.script
- * loading script axr_beh.script
- * loading script axr_beh_patches.script
- * loading script axr_companions.script
- found script axr_companions in unlocalizers data
- found variable _current_states to unlocal
- found variable cw_commands to unlocal
- * loading script axr_keybind.script
- * loading script axr_companions_monkey_cmdwheel_hold_fire.script
- * loading script axr_fight_from_cover.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_awr.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_dynamic_light.script
- * loading script bind_dynamo_hand.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_trader.script
- * loading script binoc_pistol_knife.script
- * loading script bleed_icon.script
- * loading script blood_pool.script
- * loading script blood_pool_mcm.script
- * loading script xr_motivator.script
- * loading script callbacks_gameobject.script
- * loading script level_input.script
- * loading script task_manager.script
- * loading script closecaption.script
- * loading script combat_restrictor.script
- * loading script combine_all_items.script
- * loading script custom_functor_autoinject.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script demonized_crafter.script
- * loading script demonized_crafter_shovels.script
- * loading script demonized_geometry_ray.script
- * loading script demonized_randomizing_functions.script
- * loading script demonized_time_events.script
- * loading script detector_passive_mode.script
- * loading script detector_passive_mode_mcm.script
- * loading script dfrc_resources.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_agr_u.script
- * loading script task_functor.script
- * loading script task_status_functor.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_devushka.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_lostzone.script
- * loading script dialogs_marsh.script
- * loading script dialogs_mlr.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dph_mcm_save_storage.script
- * loading script dynamic_faction_relations_customizer.script
- * loading script game_relations.script
- - Loading DFRC Main Module 2.2.5
- DFRC Initialization: Checking Rank Names
- DFRC Initialization: Highest Rank Value attainable = legend
- * loading script dynamic_news_helper.script
- * loading script dynamic_faction_relations_customizer_mcm.script
- * loading script dynamic_news_manager.script
- found script dynamic_news_manager in unlocalizers data
- found variable shw_death_mutant to unlocal
- found variable msg_duration to unlocal
- * loading script dynamic_news_manager_dfrc.script
- * loading script exoseva_inject.script
- * loading script trader_autoinject.script
- * loading script trade_manager.script
- * loading script faction_expansions.script
- * loading script factionid_hud_mcm.script
- * loading script fakelens.script
- * loading script fraktality_spring.script
- * loading script game_achievements.script
- * loading script game_autosave.script
- * loading script game_autosave_new.script
- * loading script game_backpack_travel.script
- * loading script game_difficulties.script
- * loading script game_fast_travel.script
- * loading script game_setup.script
- * loading script worldspawns_rework_mcm.script
- * loading script game_statistics.script
- found script game_statistics in unlocalizers data
- found variable rept_table to unlocal
- * loading script gamemode_agony.script
- * loading script gamemode_azazel.script
- * loading script warfare.script
- * loading script gamemode_ironman.script
- * loading script gamemode_timer.script
- * loading script gameplay_disguise.script
- found script gameplay_disguise in unlocalizers data
- found variable default_comm to unlocal
- found variable npcs_memory to unlocal
- found variable is_enabled to unlocal
- [unlocalRegex] found variable npc_on_update to unlocal
- * loading script gameplay_radioactive_water.script
- * loading script gameplay_silent_kills.script
- * loading script global_position.script
- * loading script grok_stashes_on_corpses.script
- * loading script guaranteed_loot.script
- * loading script gulag_general.script
- * loading script gwr_worldweapon_binder.script
- * loading script half_damage.script
- * loading script heli_alife.script
- * loading script heli_alife_warfare.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script hxf_tough_important_npcs.script
- * loading script imgui_helper.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script inventory_upgrades_mp.script
- * loading script item_backpack.script
- * loading script item_cooking.script
- * loading script item_knife.script
- * loading script item_map_kit.script
- * loading script item_mine.script
- * loading script item_money.script
- * loading script item_parts.script
- * loading script item_radio.script
- * loading script item_recipe.script
- * loading script item_repair.script
- * loading script item_tent.script
- * loading script ka_dialog.script
- * loading script ka_travel.script
- * loading script ka_travel_dialog.script
- * loading script level_environment.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script light_gem.script
- * loading script stealth_mcm.script
- * loading script ui_mcm.script
- * loading script liz_inertia_expanded_mcm.script
- * loading script lual_viewmodel_droop_mcm.script
- * loading script melee_degrade_onhit_mcm.script
- * loading script semiradiant_ai_mcm.script
- * loading script smooth_prog_mcm.script
- * loading script weapon_cover_tilt_mcm.script
- * loading script z_npc_wounded_animation_fix_mcm.script
- * loading script xr_wounded.script
- * loading script liz_inertia_expanded.script
- * loading script loadscreen.script
- * loading script logic_enforcer.script
- * loading script ltx_help_ex.script
- * loading script lua_ext.script
- * loading script lua_help_ex.script
- * loading script lua_help_imgui.script
- * loading script lual_viewmodel_droop.script
- * loading script mcm_log.script
- * loading script medic_effects.script
- * loading script melee_trade_inject.script
- * loading script memusage.script
- * loading script mlr_utils.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modded_exes_migration.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script no_escape_from_rads.script
- * loading script pda.script
- found script pda in unlocalizers data
- found variable map_spot_property to unlocal
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script redone_ai_combat_damage.script
- * loading script redone_ai_schemes.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script release_npc_inventory.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script scoperadii.script
- * loading script shotgun_unjam_fix.script
- * loading script shovel_god.script
- * loading script sim_board.script
- * loading script sim_offline_combat.script
- * loading script sim_squad_bounty.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit.script
- * loading script smart_covers_loophole_animpoint_sit.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_terrain_warfare.script
- * loading script sound_ambient.script
- * loading script sound_manager.script
- * loading script sound_theme.script
- * loading script spawn_nimble_items.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script stash_journal.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script stealth_nvg.script
- * loading script story_objects.script
- * loading script surge_manager.script
- * loading script task_objects.script
- * loading script tasks_agent_rescue.script
- * loading script tasks_anomaly_scanner.script
- * loading script tasks_assault.script
- found script tasks_assault in unlocalizers data
- found variable cache_assault to unlocal
- found variable factions_list to unlocal
- found variable blacklisted_maps to unlocal
- * loading script tasks_bounty.script
- * loading script tasks_chimera_scan.script
- * loading script utils_obj.script
- * loading script tasks_clear_map.script
- * loading script tasks_defense.script
- * loading script tasks_delivery.script
- * loading script tasks_dominance.script
- * loading script tasks_faction_control.script
- * loading script tasks_fate.script
- * loading script tasks_fetch.script
- * loading script tasks_guide.script
- * loading script tasks_measure.script
- * loading script tasks_multifetch.script
- * loading script tasks_pump_station_defense.script
- * loading script tasks_recover_item_on_corpse.script
- * loading script tasks_recover_mutant_data.script
- * loading script tasks_smart_control.script
- * loading script tasks_stash.script
- * loading script tasks_top_10.script
- * loading script tasks_veh_destroy.script
- * loading script tb_remove_bugged_stashes.script
- * loading script thial_ray.script
- * loading script treasure_manager.script
- * loading script treasure_manager_monkey_map_links.script
- * loading script true_first_person_death.script
- * loading script txr_mines.script
- * loading script txr_paid_companions.script
- * loading script txr_routes.script
- * loading script ui_companion_inv.script
- * loading script ui_ctrl_lighting.script
- * loading script ui_debug_item.script
- * loading script ui_wpn_params.script
- * loading script ui_debug_launcher.script
- * loading script ui_debug_lighting.script
- * loading script ui_debug_main.script
- * loading script ui_debug_weather.script
- * loading script ui_debug_wpn_hud.script
- * loading script ui_dosimeter.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_extra.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_item.script
- * loading script ui_itm_details.script
- * loading script ui_load_dialog.script
- * loading script ui_map_debug_ex.script
- * loading script ui_mm_faction_select.script
- found script ui_mm_faction_select in unlocalizers data
- [unlocalRegex] found variable on_game_load to unlocal
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_radio_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_pda_warfare_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options_hints.script
- * loading script ui_workshop.script
- * loading script uni_anim_ammo.script
- * loading script uni_anim_core.script
- * loading script uni_anim_detectors.script
- * loading script unjam_motion_mark.script
- * loading script upgrade_rank_pricing.script
- * loading script utils_stpk.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script weapon_cover_tilt.script
- * loading script weapon_cover_tilt_positions.script
- * loading script weapon_cover_tilt_gun_trigger_radii.script
- * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
- * loading script weapon_cover_tilt_positions_ar_pack.script
- * loading script weapon_cover_tilt_rattle.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_bribe.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_camper_ex.script
- * loading script xr_combat_ignore_ex.script
- * loading script xr_combat_monolith.script
- * loading script xr_cond_snipers_add.script
- * loading script xr_conditions_addon.script
- * loading script xr_detector.script
- * loading script xr_eat_medkit.script
- * loading script xr_effects_addon.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_logic.script
- * loading script xr_patch.script
- * loading script xr_state.script
- * loading script xr_weapon_jam.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_rnd_npc_loadout.script
- * loading script z_barry_melee_patch.script
- * loading script z_companions_dont_blow_disguises.script
- * loading script z_overheat_gunsmoke.script
- * loading script z_parts_inject.script
- * loading script z_repaired_starter_gear.script
- * loading script z_surge_crow_killer_fix.script
- * loading script z_talk_to_everyone.script
- * loading script z_task_marker_delivery_fix.script
- * loading script zz_artefact_distance.script
- * loading script zz_npc_loot_claim_softcore.script
- * loading script zzz_mutant_relations_dfrc.script
- * loading script zzz_patches_dfrc.script
- * loading script zzzzzzz_repair_modifiers.script
- MCM given bad path:dmg_dfrc/debug/enable_logging
- MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
- MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
- MCM given bad path:dmg_dfrc/debug/show_init_general
- MCM given bad path:dmg_dfrc/debug/show_init_getconfig
- MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
- MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
- MCM given bad path:dmg_dfrc/debug/show_death_rep
- MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
- MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
- MCM given bad path:dmg_dfrc/debug/show_chance_eval
- MCM given bad path:dmg_dfrc/debug/show_change_calc
- MCM given bad path:dmg_dfrc/debug/show_param_error
- MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
- MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
- # Loading ini: misc\smart_profiles.ltx
- end setup
- ![axr_main callback_set] callback on_game_end doesn't exist!
- ~ ------------------------------------------------------------------------
- ~ STACK TRACEBACK:
- c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
- c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
- c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
- ~ ------------------------------------------------------------------------
- * phase time: 1906 ms
- * phase cmem: 1758541 K
- * phase time: 127 ms
- * phase cmem: 1758541 K
- loading mdata
- # LOADING: Sleep deprivation | last_sleep: 1369.2
- # LOADING: NPC items | number of saved npcs: 28
- # LOADING: Water deprivation | last_drink: 960
- # LOADING: DFRC Persistent Data
- # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Loading spawn registry...
- [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
- [PP] Done reading patrol paths from configs
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 24724 objects are successfully loaded
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
- * Game player - quicksave_3 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop' (1.235s)
- * phase time: 1235 ms
- * phase cmem: 1834118 K
- * phase time: 140 ms
- * phase cmem: 1834118 K
- * phase time: 141 ms
- * phase cmem: 1834118 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436370860 K], reserved[17728 K], committed[2564820 K]
- * [ D3D ]: textures[3598177 K]
- * [x-ray]: process heap[1834118 K]
- * [x-ray]: economy: strings[252619 K], smem[67473 K]
- [LSS] Spawning object [][actor][0]
- [LSS] Spawning object [sim_default_freedom_12536][sim_default_freedom_1][2536]
- [LSS] Spawning object [sim_default_freedom_22729][sim_default_freedom_2][2729]
- [LSS] Spawning object [sim_default_freedom_14171][sim_default_freedom_1][4171]
- [LSS] Spawning object [sim_default_freedom_24361][sim_default_freedom_2][4361]
- [LSS] Spawning object [sim_default_freedom_24494][sim_default_freedom_2][4494]
- [LSS] Spawning object [sim_default_freedom_312798][sim_default_freedom_3][12798]
- [LSS] Spawning object [mil_2c_01_hw_anomal_zone][anomal_zone][15021]
- [LSS] Spawning object [mil_smart_terrain_2_1_anomal_zone][anomal_zone][15022]
- [LSS] Spawning object [mil_smart_terrain_2_6_anomal_zone][anomal_zone][15023]
- [LSS] Spawning object [mil_smart_terrain_4_7_anomal_zone][anomal_zone][15024]
- [LSS] Spawning object [mil_smart_terrain_7_4_anomal_zone][anomal_zone][15025]
- [LSS] Spawning object [mil_smart_terrain_8_3_anomal_zone][anomal_zone][15026]
- [LSS] Spawning object [meshes\brkbl#0.ogf][breakable_object][15028]
- [LSS] Spawning object [meshes\brkbl#1.ogf][breakable_object][15029]
- [LSS] Spawning object [meshes\brkbl#10.ogf][breakable_object][15030]
- [LSS] Spawning object [meshes\brkbl#11.ogf][breakable_object][15031]
- [LSS] Spawning object [meshes\brkbl#12.ogf][breakable_object][15032]
- [LSS] Spawning object [meshes\brkbl#13.ogf][breakable_object][15033]
- [LSS] Spawning object [meshes\brkbl#14.ogf][breakable_object][15034]
- [LSS] Spawning object [meshes\brkbl#15.ogf][breakable_object][15035]
- [LSS] Spawning object [meshes\brkbl#16.ogf][breakable_object][15036]
- [LSS] Spawning object [meshes\brkbl#17.ogf][breakable_object][15037]
- [LSS] Spawning object [meshes\brkbl#18.ogf][breakable_object][15038]
- [LSS] Spawning object [meshes\brkbl#19.ogf][breakable_object][15039]
- [LSS] Spawning object [meshes\brkbl#2.ogf][breakable_object][15040]
- [LSS] Spawning object [meshes\brkbl#20.ogf][breakable_object][15041]
- [LSS] Spawning object [meshes\brkbl#21.ogf][breakable_object][15042]
- [LSS] Spawning object [meshes\brkbl#22.ogf][breakable_object][15043]
- [LSS] Spawning object [meshes\brkbl#23.ogf][breakable_object][15044]
- [LSS] Spawning object [meshes\brkbl#3.ogf][breakable_object][15045]
- [LSS] Spawning object [meshes\brkbl#4.ogf][breakable_object][15046]
- [LSS] Spawning object [meshes\brkbl#5.ogf][breakable_object][15047]
- [LSS] Spawning object [meshes\brkbl#6.ogf][breakable_object][15048]
- [LSS] Spawning object [meshes\brkbl#7.ogf][breakable_object][15049]
- [LSS] Spawning object [meshes\brkbl#8.ogf][breakable_object][15050]
- [LSS] Spawning object [meshes\brkbl#9.ogf][breakable_object][15051]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp][camp_zone][15052]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp2][camp_zone][15053]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp3][camp_zone][15054]
- [LSS] Spawning object [mil_smart_terrain_7_7_camp4][camp_zone][15055]
- [LSS] Spawning object [level_prefix_campfire_0037][campfire][15056]
- [LSS] Spawning object [mil_smart_terrain_2_10_campfire_1][campfire][15057]
- [LSS] Spawning object [mil_smart_terrain_2_10_campfire_2][campfire][15058]
- [LSS] Spawning object [mil_smart_terrain_2_1_campfire_1][campfire][15059]
- [LSS] Spawning object [mil_smart_terrain_2_1_campfire_2][campfire][15060]
- [LSS] Spawning object [mil_smart_terrain_2_2_campfire_1][campfire][15061]
- [LSS] Spawning object [mil_smart_terrain_2_2_campfire_2][campfire][15062]
- [LSS] Spawning object [mil_smart_terrain_2_2_campfire_3][campfire][15063]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_1][campfire][15064]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_2][campfire][15065]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_3][campfire][15066]
- [LSS] Spawning object [mil_smart_terrain_2_4_campfire_4][campfire][15067]
- [LSS] Spawning object [mil_smart_terrain_2_6_campfire_1][campfire][15068]
- [LSS] Spawning object [mil_smart_terrain_3_8_campfire_1][campfire][15069]
- [LSS] Spawning object [mil_smart_terrain_3_8_campfire_2][campfire][15070]
- [LSS] Spawning object [mil_smart_terrain_3_8_campfire_3][campfire][15071]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_1][campfire][15072]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_2][campfire][15073]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_3][campfire][15074]
- [LSS] Spawning object [mil_smart_terrain_4_2_campfire_4][campfire][15075]
- [LSS] Spawning object [mil_smart_terrain_4_3_campfire_1][campfire][15076]
- [LSS] Spawning object [mil_smart_terrain_4_5_campfire_1][campfire][15077]
- [LSS] Spawning object [mil_smart_terrain_4_5_campfire_2][campfire][15078]
- [LSS] Spawning object [mil_smart_terrain_4_7_campfire_1][campfire][15079]
- [LSS] Spawning object [mil_smart_terrain_4_7_campfire_2][campfire][15080]
- [LSS] Spawning object [mil_smart_terrain_4_7_campfire_3][campfire][15081]
- [LSS] Spawning object [mil_smart_terrain_4_8_campfire_1][campfire][15082]
- [LSS] Spawning object [mil_smart_terrain_7_10_campfire_1][campfire][15083]
- [LSS] Spawning object [mil_smart_terrain_7_10_campfire_2][campfire][15084]
- [LSS] Spawning object [mil_smart_terrain_7_12_campfire_1][campfire][15085]
- [LSS] Spawning object [mil_smart_terrain_7_12_campfire_2][campfire][15086]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_1][campfire][15087]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_2][campfire][15088]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_3][campfire][15089]
- [LSS] Spawning object [mil_smart_terrain_7_4_campfire_4][campfire][15090]
- [LSS] Spawning object [mil_smart_terrain_7_7_campfire_1][campfire][15091]
- [LSS] Spawning object [mil_smart_terrain_7_7_campfire_2][campfire][15092]
- [LSS] Spawning object [mil_smart_terrain_7_7_campfire_3][campfire][15093]
- [LSS] Spawning object [mil_smart_terrain_7_8_campfire_1][campfire][15094]
- [LSS] Spawning object [mil_smart_terrain_8_3_campfire_1][campfire][15095]
- [LSS] Spawning object [clmbl#0][climable_object][15096]
- [LSS] Spawning object [clmbl#1][climable_object][15097]
- [LSS] Spawning object [clmbl#10][climable_object][15098]
- [LSS] Spawning object [clmbl#11][climable_object][15099]
- [LSS] Spawning object [clmbl#12][climable_object][15100]
- [LSS] Spawning object [clmbl#13][climable_object][15101]
- [LSS] Spawning object [clmbl#14][climable_object][15102]
- [LSS] Spawning object [clmbl#15][climable_object][15103]
- [LSS] Spawning object [clmbl#16][climable_object][15104]
- [LSS] Spawning object [clmbl#2][climable_object][15105]
- [LSS] Spawning object [clmbl#3][climable_object][15106]
- [LSS] Spawning object [clmbl#4][climable_object][15107]
- [LSS] Spawning object [clmbl#5][climable_object][15108]
- [LSS] Spawning object [clmbl#6][climable_object][15109]
- [LSS] Spawning object [clmbl#7][climable_object][15110]
- [LSS] Spawning object [clmbl#8][climable_object][15111]
- [LSS] Spawning object [clmbl#9][climable_object][15112]
- [LSS] Spawning object [mil_explosive_barrel][explosive_barrel][15122]
- [LSS] Spawning object [mil_explosive_barrel_0000][explosive_barrel][15123]
- [LSS] Spawning object [mil_explosive_barrel_0001][explosive_barrel][15124]
- [LSS] Spawning object [mil_explosive_barrel_0003][explosive_barrel][15126]
- [LSS] Spawning object [mil_explosive_barrel_0004][explosive_barrel][15127]
- [LSS] Spawning object [mil_explosive_barrel_0005][explosive_barrel][15128]
- [LSS] Spawning object [mil_explosive_barrel_0006][explosive_barrel][15129]
- [LSS] Spawning object [mil_explosive_barrel_0007][explosive_barrel][15130]
- [LSS] Spawning object [mil_explosive_barrel_0008][explosive_barrel][15131]
- [LSS] Spawning object [mil_explosive_dinamit][explosive_dinamit][15132]
- [LSS] Spawning object [mil_explosive_dinamit_0000][explosive_dinamit][15133]
- [LSS] Spawning object [mil_torrid_zone_0001][fireball_acidic_zone][15135]
- [LSS] Spawning object [mil_torrid_zone][fireball_zone][15136]
- [LSS] Spawning object [mil_torrid_zone_0000][fireball_zone][15137]
- [LSS] Spawning object [level_prefix_inventory_box_0020][inventory_box][15143]
- [LSS] Spawning object [mil_additional_quest_1_box][inventory_box][15144]
- [LSS] Spawning object [mil_q10_n][inventory_box][15145]
- [LSS] Spawning object [mil_q1_t_l][inventory_box][15146]
- [LSS] Spawning object [mil_q2_n][inventory_box][15147]
- [LSS] Spawning object [mil_q3_n][inventory_box][15148]
- [LSS] Spawning object [mil_q4_n][inventory_box][15149]
- [LSS] Spawning object [mil_q5_n][inventory_box][15150]
- [LSS] Spawning object [mil_q6_n_a][inventory_box][15151]
- [LSS] Spawning object [mil_q7_n_a][inventory_box][15152]
- [LSS] Spawning object [mil_q8_n_a][inventory_box][15153]
- [LSS] Spawning object [mil_q9_n_a][inventory_box][15154]
- [LSS] Spawning object [mil_smart_terrain_2_2_box][inventory_box][15155]
- [LSS] Spawning object [mil_smart_terrain_2_3_box][inventory_box][15156]
- [LSS] Spawning object [mil_smart_terrain_2_4_box][inventory_box][15157]
- [LSS] Spawning object [mil_smart_terrain_3_2_box][inventory_box][15158]
- [LSS] Spawning object [mil_smart_terrain_3_5_box][inventory_box][15159]
- [LSS] Spawning object [mil_smart_terrain_3_8_box][inventory_box][15160]
- [LSS] Spawning object [mil_smart_terrain_4_2_box][inventory_box][15161]
- [LSS] Spawning object [mil_smart_terrain_4_3_box][inventory_box][15162]
- [LSS] Spawning object [mil_smart_terrain_4_5_box][inventory_box][15163]
- [LSS] Spawning object [mil_smart_terrain_4_6_box][inventory_box][15164]
- [LSS] Spawning object [mil_smart_terrain_4_7_box][inventory_box][15165]
- [LSS] Spawning object [mil_smart_terrain_4_8_box][inventory_box][15166]
- [LSS] Spawning object [mil_smart_terrain_5_2_box][inventory_box][15167]
- [LSS] Spawning object [mil_smart_terrain_5_5_box][inventory_box][15168]
- [LSS] Spawning object [mil_smart_terrain_5_6_box][inventory_box][15169]
- [LSS] Spawning object [mil_smart_terrain_6_4_box][inventory_box][15170]
- [LSS] Spawning object [mil_smart_terrain_7_2_box][inventory_box][15171]
- [LSS] Spawning object [mil_smart_terrain_7_4_box][inventory_box][15172]
- [LSS] Spawning object [mil_smart_terrain_7_7_box][inventory_box][15173]
- [LSS] Spawning object [mil_smart_terrain_7_8_box][inventory_box][15174]
- [LSS] Spawning object [mil_treasure_1][inventory_box][15175]
- [LSS] Spawning object [mil_treasure_10][inventory_box][15176]
- [LSS] Spawning object [mil_treasure_11][inventory_box][15177]
- [LSS] Spawning object [mil_treasure_12][inventory_box][15178]
- [LSS] Spawning object [mil_treasure_13][inventory_box][15179]
- [LSS] Spawning object [mil_treasure_14][inventory_box][15180]
- [LSS] Spawning object [mil_treasure_15][inventory_box][15181]
- [LSS] Spawning object [mil_treasure_16][inventory_box][15182]
- [LSS] Spawning object [mil_treasure_17][inventory_box][15183]
- [LSS] Spawning object [mil_treasure_18][inventory_box][15184]
- [LSS] Spawning object [mil_treasure_19][inventory_box][15185]
- [LSS] Spawning object [mil_treasure_2][inventory_box][15186]
- [LSS] Spawning object [mil_treasure_20][inventory_box][15187]
- [LSS] Spawning object [mil_treasure_21][inventory_box][15188]
- [LSS] Spawning object [mil_treasure_3][inventory_box][15189]
- [LSS] Spawning object [mil_treasure_4][inventory_box][15190]
- [LSS] Spawning object [mil_treasure_5][inventory_box][15191]
- [LSS] Spawning object [mil_treasure_6][inventory_box][15192]
- [LSS] Spawning object [mil_treasure_7][inventory_box][15193]
- [LSS] Spawning object [mil_treasure_8][inventory_box][15194]
- [LSS] Spawning object [mil_treasure_9][inventory_box][15195]
- [LSS] Spawning object [mil_treasure_weapon_box][inventory_box][15196]
- [LSS] Spawning object [mil_level_changer_to_bar_1][level_changer][15197]
- [LSS] Spawning object [mil_level_changer_to_dead_city_1][level_changer][15198]
- [LSS] Spawning object [mil_level_changer_to_radar_1][level_changer][15199]
- [LSS] Spawning object [mil_level_changer_to_red_1][level_changer][15200]
- [LSS] Spawning object [mil_level_changer_to_tc][level_changer][15201]
- [LSS] Spawning object [light_alarm_white_glass_0004][lights_hanging_lamp][15202]
- [LSS] Spawning object [light_alarm_white_glass_0005][lights_hanging_lamp][15203]
- [LSS] Spawning object [light_alarm_white_glass_0007][lights_hanging_lamp][15204]
- [LSS] Spawning object [light_alarm_white_glass_0010][lights_hanging_lamp][15205]
- [LSS] Spawning object [light_galogen_1_glass_0000][lights_hanging_lamp][15206]
- [LSS] Spawning object [light_galogen_1_glass_0001][lights_hanging_lamp][15207]
- [LSS] Spawning object [light_galogen_1_glass_0002][lights_hanging_lamp][15208]
- [LSS] Spawning object [light_galogen_1_glass_0003][lights_hanging_lamp][15209]
- [LSS] Spawning object [light_galogen_1_glass_0004][lights_hanging_lamp][15210]
- [LSS] Spawning object [light_galogen_1_glass_0005][lights_hanging_lamp][15211]
- [LSS] Spawning object [light_galogen_1_glass_0006][lights_hanging_lamp][15212]
- [LSS] Spawning object [light_galogen_1_glass_0007][lights_hanging_lamp][15213]
- [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0000][lights_hanging_lamp][15214]
- [LSS] Spawning object [lights_camp_fire_omni_r1_r2_0001][lights_hanging_lamp][15215]
- [LSS] Spawning object [lights_white_6m_glass_0000][lights_hanging_lamp][15216]
- [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_01][lights_hanging_lamp][15217]
- [LSS] Spawning object [mil_awr_lamp_mil_smart_terrain_7_7_freedom_mechanic_stalker_02][lights_hanging_lamp][15218]
- [LSS] Spawning object [mil_light_abajour][lights_hanging_lamp][15219]
- [LSS] Spawning object [mil_light_abajour_0000][lights_hanging_lamp][15220]
- [LSS] Spawning object [mil_lights_hanging_lamp][lights_hanging_lamp][15221]
- [LSS] Spawning object [trader_tv_0002][lights_hanging_lamp][15222]
- [LSS] Spawning object [bookcase_village_50x90_ph_door_l_0001][physic_destroyable_object][15225]
- [LSS] Spawning object [cabinet_village_140x210_ph_door_l_0001][physic_destroyable_object][15226]
- [LSS] Spawning object [cabinet_village_140x210_ph_door_r_0001][physic_destroyable_object][15227]
- [LSS] Spawning object [mil_door_locker][physic_destroyable_object][15228]
- [LSS] Spawning object [mil_physic_destroyable_object_0009][physic_destroyable_object][15239]
- [LSS] Spawning object [mil_physic_destroyable_object_0010][physic_destroyable_object][15240]
- [LSS] Spawning object [mil_physic_destroyable_object_0011][physic_destroyable_object][15241]
- [LSS] Spawning object [mil_physic_destroyable_object_0012][physic_destroyable_object][15242]
- [LSS] Spawning object [mil_physic_destroyable_object_0014][physic_destroyable_object][15244]
- [LSS] Spawning object [mil_physic_destroyable_object_0020][physic_destroyable_object][15250]
- [LSS] Spawning object [mil_physic_destroyable_object_0021][physic_destroyable_object][15251]
- [LSS] Spawning object [mil_physic_destroyable_object_0022][physic_destroyable_object][15252]
- [LSS] Spawning object [mil_physic_destroyable_object_0023][physic_destroyable_object][15253]
- [LSS] Spawning object [mil_physic_destroyable_object_0026][physic_destroyable_object][15255]
- [LSS] Spawning object [mil_physic_destroyable_object_0027][physic_destroyable_object][15256]
- [LSS] Spawning object [mil_physic_destroyable_object_0028][physic_destroyable_object][15257]
- [LSS] Spawning object [mil_physic_destroyable_object_0029][physic_destroyable_object][15258]
- [LSS] Spawning object [mil_physic_destroyable_object_0030][physic_destroyable_object][15259]
- [LSS] Spawning object [mil_physic_destroyable_object_0031][physic_destroyable_object][15260]
- [LSS] Spawning object [mil_physic_destroyable_object_0033][physic_destroyable_object][15262]
- [LSS] Spawning object [mil_physic_destroyable_object_0034][physic_destroyable_object][15263]
- [LSS] Spawning object [mil_physic_destroyable_object_0035][physic_destroyable_object][15264]
- [LSS] Spawning object [mil_physic_destroyable_object_0036][physic_destroyable_object][15265]
- [LSS] Spawning object [mil_physic_destroyable_object_0037][physic_destroyable_object][15266]
- [LSS] Spawning object [mil_physic_destroyable_object_0038][physic_destroyable_object][15267]
- [LSS] Spawning object [mil_physic_destroyable_object_0039][physic_destroyable_object][15268]
- [LSS] Spawning object [mil_physic_destroyable_object_0040][physic_destroyable_object][15269]
- [LSS] Spawning object [mil_physic_destroyable_object_0041][physic_destroyable_object][15270]
- [LSS] Spawning object [mil_physic_destroyable_object_0046][physic_destroyable_object][15275]
- [LSS] Spawning object [mil_physic_destroyable_object_0047][physic_destroyable_object][15276]
- [LSS] Spawning object [mil_physic_destroyable_object_0048][physic_destroyable_object][15277]
- [LSS] Spawning object [mil_physic_destroyable_object_0049][physic_destroyable_object][15278]
- [LSS] Spawning object [mil_physic_destroyable_object_0050][physic_destroyable_object][15279]
- [LSS] Spawning object [mil_physic_destroyable_object_0053][physic_destroyable_object][15282]
- [LSS] Spawning object [mil_physic_destroyable_object_0054][physic_destroyable_object][15283]
- [LSS] Spawning object [mil_physic_destroyable_object_0056][physic_destroyable_object][15285]
- [LSS] Spawning object [mil_physic_destroyable_object_0057][physic_destroyable_object][15286]
- [LSS] Spawning object [mil_physic_destroyable_object_0058][physic_destroyable_object][15287]
- [LSS] Spawning object [mil_physic_destroyable_object_0059][physic_destroyable_object][15288]
- [LSS] Spawning object [mil_physic_destroyable_object_0060][physic_destroyable_object][15289]
- [LSS] Spawning object [mil_physic_destroyable_object_0061][physic_destroyable_object][15290]
- [LSS] Spawning object [mil_physic_destroyable_object_0062][physic_destroyable_object][15291]
- [LSS] Spawning object [mil_physic_destroyable_object_0063][physic_destroyable_object][15292]
- [LSS] Spawning object [mil_physic_destroyable_object_0064][physic_destroyable_object][15293]
- [LSS] Spawning object [mil_physic_destroyable_object_0068][physic_destroyable_object][15297]
- [LSS] Spawning object [shkaf_work_01_door_0000][physic_destroyable_object][15298]
- [LSS] Spawning object [shkaf_work_01_door_0001][physic_destroyable_object][15299]
- [LSS] Spawning object [shkaf_work_01_door_0002][physic_destroyable_object][15300]
- [LSS] Spawning object [shkaf_work_01_door_0003][physic_destroyable_object][15301]
- [LSS] Spawning object [shkaf_work_01_door_0004][physic_destroyable_object][15302]
- [LSS] Spawning object [shkaf_work_01_door_0005][physic_destroyable_object][15303]
- [LSS] Spawning object [shkaf_work_01_door_0006][physic_destroyable_object][15304]
- [LSS] Spawning object [shkaf_work_01_door_0007][physic_destroyable_object][15305]
- [LSS] Spawning object [shkaf_work_01_door_0008][physic_destroyable_object][15306]
- [LSS] Spawning object [shkaf_work_01_door_0009][physic_destroyable_object][15307]
- [LSS] Spawning object [shkaf_work_01_door_0010][physic_destroyable_object][15308]
- [LSS] Spawning object [shkaf_work_01_door_0011][physic_destroyable_object][15309]
- [LSS] Spawning object [shkaf_work_01_door_0012][physic_destroyable_object][15310]
- [LSS] Spawning object [shkaf_work_01_door_0013][physic_destroyable_object][15311]
- [LSS] Spawning object [shkaf_work_01_door_0014][physic_destroyable_object][15312]
- [LSS] Spawning object [shkaf_work_01_door_0015][physic_destroyable_object][15313]
- [LSS] Spawning object [shkaf_work_01_door_0016][physic_destroyable_object][15314]
- [LSS] Spawning object [shkaf_work_01_door_0017][physic_destroyable_object][15315]
- [LSS] Spawning object [shkaf_work_01_door_0018][physic_destroyable_object][15316]
- [LSS] Spawning object [shkaf_work_01_door_0019][physic_destroyable_object][15317]
- [LSS] Spawning object [shkaf_work_01_door_0020][physic_destroyable_object][15318]
- [LSS] Spawning object [shkaf_work_01_door_0021][physic_destroyable_object][15319]
- [LSS] Spawning object [shkaf_work_01_door_0022][physic_destroyable_object][15320]
- [LSS] Spawning object [shkaf_work_01_door_0023][physic_destroyable_object][15321]
- [LSS] Spawning object [mil_awr_stol_1][physic_object][15322]
- [LSS] Spawning object [mil_awr_tiski_01][physic_object][15323]
- [LSS] Spawning object [mil_button][physic_object][15324]
- [LSS] Spawning object [mil_physic_object][physic_object][15325]
- [LSS] Spawning object [mil_physic_object0034][physic_object][15326]
- [LSS] Spawning object [mil_physic_object_0000][physic_object][15327]
- [LSS] Spawning object [mil_physic_object_0001][physic_object][15328]
- [LSS] Spawning object [mil_physic_object_0002][physic_object][15329]
- [LSS] Spawning object [mil_physic_object_0003][physic_object][15330]
- [LSS] Spawning object [mil_physic_object_0004][physic_object][15331]
- [LSS] Spawning object [mil_physic_object_0005][physic_object][15332]
- [LSS] Spawning object [mil_physic_object_0006][physic_object][15333]
- [LSS] Spawning object [mil_physic_object_0007][physic_object][15334]
- [LSS] Spawning object [mil_physic_object_0008][physic_object][15335]
- [LSS] Spawning object [mil_physic_object_0009][physic_object][15336]
- [LSS] Spawning object [mil_physic_object_0010][physic_object][15337]
- [LSS] Spawning object [mil_physic_object_0011][physic_object][15338]
- [LSS] Spawning object [mil_physic_object_0012][physic_object][15339]
- [LSS] Spawning object [mil_physic_object_0013][physic_object][15340]
- [LSS] Spawning object [mil_physic_object_0014][physic_object][15341]
- [LSS] Spawning object [mil_physic_object_0015][physic_object][15342]
- [LSS] Spawning object [mil_physic_object_0016][physic_object][15343]
- [LSS] Spawning object [mil_physic_object_0017][physic_object][15344]
- [LSS] Spawning object [mil_physic_object_0018][physic_object][15345]
- [LSS] Spawning object [mil_physic_object_0019][physic_object][15346]
- [LSS] Spawning object [mil_physic_object_0020][physic_object][15347]
- [LSS] Spawning object [mil_physic_object_0021][physic_object][15348]
- [LSS] Spawning object [mil_physic_object_0022][physic_object][15349]
- [LSS] Spawning object [mil_physic_object_0023][physic_object][15350]
- [LSS] Spawning object [mil_physic_object_0024][physic_object][15351]
- [LSS] Spawning object [mil_physic_object_0025][physic_object][15352]
- [LSS] Spawning object [mil_physic_object_0026][physic_object][15353]
- [LSS] Spawning object [mil_physic_object_0027][physic_object][15354]
- [LSS] Spawning object [mil_physic_object_0028][physic_object][15355]
- [LSS] Spawning object [mil_physic_object_0029][physic_object][15356]
- [LSS] Spawning object [mil_physic_object_0030][physic_object][15357]
- [LSS] Spawning object [mil_physic_object_0031][physic_object][15358]
- [LSS] Spawning object [mil_physic_object_0032][physic_object][15359]
- [LSS] Spawning object [mil_physic_object_0033][physic_object][15360]
- [LSS] Spawning object [mil_physic_object_0034][physic_object][15361]
- [LSS] Spawning object [mil_physic_object_0035][physic_object][15362]
- [LSS] Spawning object [mil_physic_object_0036][physic_object][15363]
- [LSS] Spawning object [mil_physic_object_0037][physic_object][15364]
- [LSS] Spawning object [mil_physic_object_0038][physic_object][15365]
- [LSS] Spawning object [mil_physic_object_0039][physic_object][15366]
- [LSS] Spawning object [mil_physic_object_0040][physic_object][15367]
- [LSS] Spawning object [mil_physic_object_0041][physic_object][15368]
- [LSS] Spawning object [mil_physic_object_0042][physic_object][15369]
- [LSS] Spawning object [mil_physic_object_0043][physic_object][15370]
- [LSS] Spawning object [mil_physic_object_0044][physic_object][15371]
- [LSS] Spawning object [mil_physic_object_0045][physic_object][15372]
- [LSS] Spawning object [mil_physic_object_0046][physic_object][15373]
- [LSS] Spawning object [mil_physic_object_0047][physic_object][15374]
- [LSS] Spawning object [mil_physic_object_0088][physic_object][15376]
- [LSS] Spawning object [mil_physic_object_0093][physic_object][15377]
- [LSS] Spawning object [mil_physic_object_0097][physic_object][15378]
- [LSS] Spawning object [mil_physic_object_0119][physic_object][15379]
- [LSS] Spawning object [mil_physic_object_0121][physic_object][15380]
- [LSS] Spawning object [mil_physic_object_0122][physic_object][15381]
- [LSS] Spawning object [mil_physic_object_0123][physic_object][15382]
- [LSS] Spawning object [mil_physic_object_0127][physic_object][15383]
- [LSS] Spawning object [mil_freedom_barman_mlr_place][smart_cover][15384]
- [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_smart_cover][smart_cover][15385]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp1][smart_cover][15386]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp10][smart_cover][15387]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp13][smart_cover][15388]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp15][smart_cover][15389]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp18][smart_cover][15390]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp19][smart_cover][15391]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp2][smart_cover][15392]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp20][smart_cover][15393]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp21][smart_cover][15394]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp3][smart_cover][15395]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp4][smart_cover][15396]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp5][smart_cover][15397]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp6][smart_cover][15398]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp8][smart_cover][15399]
- [LSS] Spawning object [mil_smart_terrain_7_7_animpoint_kamp9][smart_cover][15400]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_animp][smart_cover][15401]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_smart_cover][smart_cover][15402]
- [LSS] Spawning object [sc_freedom_guid_mlr][smart_cover][15403]
- [LSS] Spawning object [sc_freedom_medic_mlr][smart_cover][15404]
- [LSS] Spawning object [mil_smart_terrain_2_1][smart_terrain][15405]
- [LSS] Spawning object [mil_smart_terrain_2_10][smart_terrain][15406]
- [LSS] Spawning object [mil_smart_terrain_2_2][smart_terrain][15407]
- [LSS] Spawning object [mil_smart_terrain_2_4][smart_terrain][15408]
- [LSS] Spawning object [mil_smart_terrain_2_6][smart_terrain][15409]
- [LSS] Spawning object [mil_smart_terrain_3_8][smart_terrain][15410]
- [LSS] Spawning object [mil_smart_terrain_4_2][smart_terrain][15411]
- [LSS] Spawning object [mil_smart_terrain_4_3][smart_terrain][15412]
- [LSS] Spawning object [mil_smart_terrain_4_5][smart_terrain][15413]
- [LSS] Spawning object [mil_smart_terrain_4_7][smart_terrain][15414]
- [LSS] Spawning object [mil_smart_terrain_4_8][smart_terrain][15415]
- [LSS] Spawning object [mil_smart_terrain_7_10][smart_terrain][15416]
- [LSS] Spawning object [mil_smart_terrain_7_12][smart_terrain][15417]
- [LSS] Spawning object [mil_smart_terrain_7_4][smart_terrain][15418]
- [LSS] Spawning object [mil_smart_terrain_7_7][smart_terrain][15419]
- [LSS] Spawning object [mil_smart_terrain_7_8][smart_terrain][15420]
- [LSS] Spawning object [mil_smart_terrain_8_3][smart_terrain][15421]
- [LSS] Spawning object [mil_2c_01_hw_anomaly_spot][space_restrictor][15422]
- [LSS] Spawning object [mil_addition_quest_4_spawn_zone][space_restrictor][15423]
- [LSS] Spawning object [mil_barrier_defenders][space_restrictor][15424]
- [LSS] Spawning object [mil_blockpost_task][space_restrictor][15425]
- [LSS] Spawning object [mil_bloodsucke_house_1_zone][space_restrictor][15426]
- [LSS] Spawning object [mil_bloodsucke_house_2_zone][space_restrictor][15427]
- [LSS] Spawning object [mil_bloodsucke_house_3_zone][space_restrictor][15428]
- [LSS] Spawning object [mil_bloodsucke_house_4_zone][space_restrictor][15429]
- [LSS] Spawning object [mil_crow_spawner][space_restrictor][15430]
- [LSS] Spawning object [mil_dogs_spawns][space_restrictor][15431]
- [LSS] Spawning object [mil_freedom_base_space_restrictor][space_restrictor][15432]
- [LSS] Spawning object [mil_freedom_if_actor_steal][space_restrictor][15433]
- [LSS] Spawning object [mil_freedom_sleep][space_restrictor][15434]
- [LSS] Spawning object [mil_hires_task][space_restrictor][15435]
- [LSS] Spawning object [mil_home][space_restrictor][15436]
- [LSS] Spawning object [mil_house_def_restrictor_1][space_restrictor][15437]
- [LSS] Spawning object [mil_house_def_restrictor_3][space_restrictor][15438]
- [LSS] Spawning object [mil_house_def_restrictor_4][space_restrictor][15439]
- [LSS] Spawning object [mil_house_def_restrictor_5][space_restrictor][15440]
- [LSS] Spawning object [mil_house_def_restrictor_6][space_restrictor][15441]
- [LSS] Spawning object [mil_house_def_restrictor_8][space_restrictor][15442]
- [LSS] Spawning object [mil_near_home][space_restrictor][15443]
- [LSS] Spawning object [mil_psy_antenna][space_restrictor][15444]
- [LSS] Spawning object [mil_quest_line][space_restrictor][15445]
- [LSS] Spawning object [mil_racya_dialog][space_restrictor][15446]
- [LSS] Spawning object [mil_restrictor_towerdef_1][space_restrictor][15447]
- [LSS] Spawning object [mil_restrictor_towerdef_2][space_restrictor][15448]
- [LSS] Spawning object [mil_smart_terrain_2_10_surge_hide_a1][space_restrictor][15449]
- [LSS] Spawning object [mil_smart_terrain_2_1_anomaly_spot][space_restrictor][15450]
- [LSS] Spawning object [mil_smart_terrain_2_4_surge_hide_a1][space_restrictor][15451]
- [LSS] Spawning object [mil_smart_terrain_2_6_anomaly_spot][space_restrictor][15452]
- [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a1][space_restrictor][15453]
- [LSS] Spawning object [mil_smart_terrain_4_2_surge_hide_a2][space_restrictor][15454]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a1][space_restrictor][15455]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a2][space_restrictor][15456]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a3][space_restrictor][15457]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a4][space_restrictor][15458]
- [LSS] Spawning object [mil_smart_terrain_4_3_surge_hide_a5][space_restrictor][15459]
- [LSS] Spawning object [mil_smart_terrain_4_7_anomaly_spot][space_restrictor][15460]
- [LSS] Spawning object [mil_smart_terrain_4_8_surge_hide_a1][space_restrictor][15461]
- [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a1][space_restrictor][15462]
- [LSS] Spawning object [mil_smart_terrain_7_12_surge_hide_a2][space_restrictor][15463]
- [LSS] Spawning object [mil_smart_terrain_7_4_anomaly_spot][space_restrictor][15464]
- [LSS] Spawning object [mil_smart_terrain_7_4_surge_hide_a1][space_restrictor][15465]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_restrictor][space_restrictor][15466]
- [LSS] Spawning object [mil_smart_terrain_7_7_radio][space_restrictor][15467]
- [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a1][space_restrictor][15468]
- [LSS] Spawning object [mil_smart_terrain_7_7_surge_hide_a2][space_restrictor][15469]
- [LSS] Spawning object [mil_smart_terrain_8_3_anomaly_spot][space_restrictor][15470]
- [LSS] Spawning object [mil_smart_terrain_base_freedom_spot][space_restrictor][15471]
- [LSS] Spawning object [mil_smart_terrain_border_spot][space_restrictor][15472]
- [LSS] Spawning object [mil_smart_terrain_bs_village_spot][space_restrictor][15473]
- [LSS] Spawning object [mil_smart_terran_2_4_sleep][space_restrictor][15474]
- [LSS] Spawning object [mil_space_rescriptor_actor_attack_house][space_restrictor][15475]
- [LSS] Spawning object [mil_space_restrictor_attack_coo_tower_task][space_restrictor][15476]
- [LSS] Spawning object [mil_space_restrictor_battle_in_house_task][space_restrictor][15477]
- [LSS] Spawning object [mil_space_restrictor_bloodsucker_task][space_restrictor][15478]
- [LSS] Spawning object [mil_space_restrictor_freedom_comm][space_restrictor][15479]
- [LSS] Spawning object [mil_space_restrictor_merc][space_restrictor][15480]
- [LSS] Spawning object [mil_space_restrictor_radio_2][space_restrictor][15481]
- [LSS] Spawning object [mil_space_restrictor_radio_3][space_restrictor][15482]
- [LSS] Spawning object [mil_space_restrictor_radio_5][space_restrictor][15483]
- [LSS] Spawning object [mil_space_restrictor_radio_6][space_restrictor][15484]
- [LSS] Spawning object [mil_space_restrictor_radio_7][space_restrictor][15485]
- [LSS] Spawning object [mil_space_restrictor_radio_8][space_restrictor][15486]
- [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_0][space_restrictor][15487]
- [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_1][space_restrictor][15488]
- [LSS] Spawning object [mil_space_restrictor_sound_village_blood_sound_2][space_restrictor][15489]
- [LSS] Spawning object [mil_space_restrictor_spawn_freedom_for_attack_base][space_restrictor][15490]
- [LSS] Spawning object [mil_space_restrictor_to_bar_1][space_restrictor][15491]
- [LSS] Spawning object [mil_space_restrictor_to_dead_city_1][space_restrictor][15492]
- [LSS] Spawning object [mil_space_restrictor_to_radar_1][space_restrictor][15493]
- [LSS] Spawning object [mil_space_restrictor_to_red_1][space_restrictor][15494]
- [LSS] Spawning object [mil_space_restrictor_to_tc][space_restrictor][15495]
- [LSS] Spawning object [mil_space_restrictors_2_10_sr_attack][space_restrictor][15496]
- [LSS] Spawning object [mil_space_restrictors_2_10_sr_defense][space_restrictor][15497]
- [LSS] Spawning object [mil_space_restrictors_2_1_sr_attack][space_restrictor][15498]
- [LSS] Spawning object [mil_space_restrictors_2_1_sr_defense][space_restrictor][15499]
- [LSS] Spawning object [mil_space_restrictors_2_2_sr_attack][space_restrictor][15500]
- [LSS] Spawning object [mil_space_restrictors_2_2_sr_defense][space_restrictor][15501]
- [LSS] Spawning object [mil_space_restrictors_2_4_sr_attack][space_restrictor][15502]
- [LSS] Spawning object [mil_space_restrictors_2_4_sr_defense][space_restrictor][15503]
- [LSS] Spawning object [mil_space_restrictors_2_6_out_restr][space_restrictor][15504]
- [LSS] Spawning object [mil_space_restrictors_2_6_sr_attack][space_restrictor][15505]
- [LSS] Spawning object [mil_space_restrictors_2_6_sr_defense][space_restrictor][15506]
- [LSS] Spawning object [mil_space_restrictors_3_8_sr_attack][space_restrictor][15507]
- [LSS] Spawning object [mil_space_restrictors_3_8_sr_defense][space_restrictor][15508]
- [LSS] Spawning object [mil_space_restrictors_4_2_sr_attack][space_restrictor][15509]
- [LSS] Spawning object [mil_space_restrictors_4_2_sr_defense][space_restrictor][15510]
- [LSS] Spawning object [mil_space_restrictors_4_3_sr_attack][space_restrictor][15511]
- [LSS] Spawning object [mil_space_restrictors_4_3_sr_defense][space_restrictor][15512]
- [LSS] Spawning object [mil_space_restrictors_4_5_sr_attack][space_restrictor][15513]
- [LSS] Spawning object [mil_space_restrictors_4_5_sr_defense][space_restrictor][15514]
- [LSS] Spawning object [mil_space_restrictors_4_7_sr_attack][space_restrictor][15515]
- [LSS] Spawning object [mil_space_restrictors_4_7_sr_defense][space_restrictor][15516]
- [LSS] Spawning object [mil_space_restrictors_4_8_sr_attack][space_restrictor][15517]
- [LSS] Spawning object [mil_space_restrictors_4_8_sr_defense][space_restrictor][15518]
- [LSS] Spawning object [mil_space_restrictors_7_10_sr_attack][space_restrictor][15519]
- [LSS] Spawning object [mil_space_restrictors_7_10_sr_defense][space_restrictor][15520]
- [LSS] Spawning object [mil_space_restrictors_7_4_sr_attack][space_restrictor][15521]
- [LSS] Spawning object [mil_space_restrictors_7_4_sr_defense][space_restrictor][15522]
- [LSS] Spawning object [mil_space_restrictors_7_7_sniper][space_restrictor][15523]
- [LSS] Spawning object [mil_space_restrictors_7_7_sr_attack][space_restrictor][15524]
- [LSS] Spawning object [mil_space_restrictors_7_7_sr_defense][space_restrictor][15525]
- [LSS] Spawning object [mil_space_restrictors_7_8_sr_attack][space_restrictor][15526]
- [LSS] Spawning object [mil_space_restrictors_7_8_sr_defense][space_restrictor][15527]
- [LSS] Spawning object [mil_space_restrictors_8_3_sr_attack][space_restrictor][15528]
- [LSS] Spawning object [mil_space_restrictors_8_3_sr_defense][space_restrictor][15529]
- [LSS] Spawning object [mil_sr_light_1][space_restrictor][15530]
- [LSS] Spawning object [mil_sr_light_2][space_restrictor][15531]
- [LSS] Spawning object [mil_teleport_06][space_restrictor][15532]
- [LSS] Spawning object [mil_teleport_2][space_restrictor][15533]
- [LSS] Spawning object [mil_zombiers_spawn_1][space_restrictor][15534]
- [LSS] Spawning object [mil_zombiers_spawn_2][space_restrictor][15535]
- [LSS] Spawning object [mil_zombiers_spawn_3][space_restrictor][15536]
- [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0001][zone_burning_fuzz][15548]
- [LSS] Spawning object [level_prefix_zone_burning_fuzz_strong_0003][zone_burning_fuzz][15550]
- [LSS] Spawning object [mil_zone_burning_fuzz0000][zone_burning_fuzz1][15552]
- [LSS] Spawning object [mil_zone_burning_fuzz0001][zone_burning_fuzz1][15553]
- [LSS] Spawning object [mil_zone_burning_fuzz0002][zone_burning_fuzz1][15554]
- [LSS] Spawning object [mil_zone_burning_fuzz0003][zone_burning_fuzz1][15555]
- [LSS] Spawning object [mil_zone_burning_fuzz0004][zone_burning_fuzz1][15556]
- [LSS] Spawning object [mil_zone_burning_fuzz0005][zone_burning_fuzz1][15557]
- [LSS] Spawning object [mil_zone_burning_fuzz1][zone_burning_fuzz1][15558]
- [LSS] Spawning object [mil_zone_field_acidic_strong_0000][zone_field_acidic_strong][15559]
- [LSS] Spawning object [mil_zone_field_acidic_strong_0001][zone_field_acidic_strong][15560]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0004][zone_field_psychic_strong][15561]
- [LSS] Spawning object [mil_zone_field_psychic_strong_1][zone_field_psychic_strong][15562]
- [LSS] Spawning object [mil_zone_field_radioactive_average][zone_field_radioactive_average][15563]
- [LSS] Spawning object [mil_zone_field_radioactive_average_0000][zone_field_radioactive_average][15564]
- [LSS] Spawning object [mil_zone_field_radioactive_average_0001][zone_field_radioactive_average][15565]
- [LSS] Spawning object [mil_zone_field_psychic_strong][zone_field_radioactive_strong][15566]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0000][zone_field_radioactive_strong][15567]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0001][zone_field_radioactive_strong][15568]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0002][zone_field_radioactive_strong][15569]
- [LSS] Spawning object [mil_zone_field_psychic_strong_0003][zone_field_radioactive_strong][15570]
- [LSS] Spawning object [mil_zone_field_radioactive_strong][zone_field_radioactive_strong][15571]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0000][zone_field_radioactive_strong][15572]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0001][zone_field_radioactive_strong][15573]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0002][zone_field_radioactive_strong][15574]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_0003][zone_field_radioactive_strong][15575]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_1][zone_field_radioactive_strong][15576]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2][zone_field_radioactive_strong][15577]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0000][zone_field_radioactive_strong][15578]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0001][zone_field_radioactive_strong][15579]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_2_0002][zone_field_radioactive_strong][15580]
- [LSS] Spawning object [mil_zone_field_radioactive_strong_3][zone_field_radioactive_strong][15581]
- [LSS] Spawning object [mil_zone_field_thermal_strong][zone_field_thermal_strong][15582]
- [LSS] Spawning object [mil_zone_field_thermal_strong_0000][zone_field_thermal_strong][15583]
- [LSS] Spawning object [mil_zone_field_thermal_strong_0001][zone_field_thermal_strong][15584]
- [LSS] Spawning object [mil_zone_field_thermal_strong_1][zone_field_thermal_strong][15585]
- [LSS] Spawning object [mil_zone_mine_acidic_strong][zone_mine_acidic_strong][15586]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0000][zone_mine_acidic_strong][15587]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0001][zone_mine_acidic_strong][15588]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0002][zone_mine_acidic_strong][15589]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0003][zone_mine_acidic_strong][15590]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0004][zone_mine_acidic_strong][15591]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0005][zone_mine_acidic_strong][15592]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0006][zone_mine_acidic_strong][15593]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0007][zone_mine_acidic_strong][15594]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0008][zone_mine_acidic_strong][15595]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0009][zone_mine_acidic_strong][15596]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0010][zone_mine_acidic_strong][15597]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0011][zone_mine_acidic_strong][15598]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0012][zone_mine_acidic_strong][15599]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0013][zone_mine_acidic_strong][15600]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0014][zone_mine_acidic_strong][15601]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0015][zone_mine_acidic_strong][15602]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0016][zone_mine_acidic_strong][15603]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0018][zone_mine_acidic_strong][15604]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0019][zone_mine_acidic_strong][15605]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0020][zone_mine_acidic_strong][15606]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0024][zone_mine_acidic_strong][15607]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0025][zone_mine_acidic_strong][15608]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0027][zone_mine_acidic_strong][15609]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0031][zone_mine_acidic_strong][15610]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0034][zone_mine_acidic_strong][15611]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0035][zone_mine_acidic_strong][15612]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0038][zone_mine_acidic_strong][15613]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0039][zone_mine_acidic_strong][15614]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0040][zone_mine_acidic_strong][15615]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0042][zone_mine_acidic_strong][15616]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0043][zone_mine_acidic_strong][15617]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0044][zone_mine_acidic_strong][15618]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0045][zone_mine_acidic_strong][15619]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0047][zone_mine_acidic_strong][15620]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0060][zone_mine_acidic_strong][15621]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0062][zone_mine_acidic_strong][15622]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0066][zone_mine_acidic_strong][15623]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0067][zone_mine_acidic_strong][15624]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0068][zone_mine_acidic_strong][15625]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0070][zone_mine_acidic_strong][15626]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0072][zone_mine_acidic_strong][15627]
- [LSS] Spawning object [mil_zone_mine_acidic_strong_0076][zone_mine_acidic_strong][15628]
- [LSS] Spawning object [mil_zone_mine_electric_strong][zone_mine_electric_strong][15629]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0000][zone_mine_electric_strong][15630]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0001][zone_mine_electric_strong][15631]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0002][zone_mine_electric_strong][15632]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0003][zone_mine_electric_strong][15633]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0004][zone_mine_electric_strong][15634]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0005][zone_mine_electric_strong][15635]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0006][zone_mine_electric_strong][15636]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0007][zone_mine_electric_strong][15637]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0008][zone_mine_electric_strong][15638]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0009][zone_mine_electric_strong][15639]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0010][zone_mine_electric_strong][15640]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0011][zone_mine_electric_strong][15641]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0012][zone_mine_electric_strong][15642]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0013][zone_mine_electric_strong][15643]
- [LSS] Spawning object [mil_zone_mine_electric_strong_0014][zone_mine_electric_strong][15644]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong][zone_mine_gravitational_strong][15645]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0000][zone_mine_gravitational_strong][15646]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0001][zone_mine_gravitational_strong][15647]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0002][zone_mine_gravitational_strong][15648]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0003][zone_mine_gravitational_strong][15649]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0004][zone_mine_gravitational_strong][15650]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0005][zone_mine_gravitational_strong][15651]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0006][zone_mine_gravitational_strong][15652]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0007][zone_mine_gravitational_strong][15653]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0008][zone_mine_gravitational_strong][15654]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0009][zone_mine_gravitational_strong][15655]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0010][zone_mine_gravitational_strong][15656]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0011][zone_mine_gravitational_strong][15657]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0012][zone_mine_gravitational_strong][15658]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0013][zone_mine_gravitational_strong][15659]
- [LSS] Spawning object [mil_zone_mine_gravitational_strong_0014][zone_mine_gravitational_strong][15660]
- [LSS] Spawning object [mil_zone_mine_gravitational_weak][zone_mine_gravitational_weak][15661]
- [LSS] Spawning object [mil_zone_mine_thermal_average][zone_mine_thermal_average][15662]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0000][zone_mine_thermal_average][15663]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0001][zone_mine_thermal_average][15664]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0002][zone_mine_thermal_average][15665]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0003][zone_mine_thermal_average][15666]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0004][zone_mine_thermal_average][15667]
- [LSS] Spawning object [mil_zone_mine_thermal_average_0005][zone_mine_thermal_average][15668]
- [LSS] Spawning object [mil_zone_mine_thermal_strong][zone_mine_thermal_strong][15669]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0000][zone_mine_thermal_strong][15670]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0001][zone_mine_thermal_strong][15671]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0002][zone_mine_thermal_strong][15672]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0003][zone_mine_thermal_strong][15673]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0004][zone_mine_thermal_strong][15674]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0005][zone_mine_thermal_strong][15675]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0006][zone_mine_thermal_strong][15676]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0007][zone_mine_thermal_strong][15677]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0008][zone_mine_thermal_strong][15678]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0009][zone_mine_thermal_strong][15679]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0010][zone_mine_thermal_strong][15680]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0011][zone_mine_thermal_strong][15681]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0012][zone_mine_thermal_strong][15682]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0013][zone_mine_thermal_strong][15683]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0014][zone_mine_thermal_strong][15684]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0015][zone_mine_thermal_strong][15685]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0016][zone_mine_thermal_strong][15686]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0017][zone_mine_thermal_strong][15687]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0018][zone_mine_thermal_strong][15688]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0019][zone_mine_thermal_strong][15689]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0020][zone_mine_thermal_strong][15690]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0021][zone_mine_thermal_strong][15691]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0022][zone_mine_thermal_strong][15692]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0023][zone_mine_thermal_strong][15693]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0024][zone_mine_thermal_strong][15694]
- [LSS] Spawning object [mil_zone_mine_thermal_strong_0025][zone_mine_thermal_strong][15695]
- [LSS] Spawning object [mil_zone_witches_galantine_strong][zone_witches_galantine_strong][15696]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0000][zone_witches_galantine_strong][15697]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0001][zone_witches_galantine_strong][15698]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0002][zone_witches_galantine_strong][15699]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0003][zone_witches_galantine_strong][15700]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0004][zone_witches_galantine_strong][15701]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0005][zone_witches_galantine_strong][15702]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0006][zone_witches_galantine_strong][15703]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0007][zone_witches_galantine_strong][15704]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0008][zone_witches_galantine_strong][15705]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0009][zone_witches_galantine_strong][15706]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0010][zone_witches_galantine_strong][15707]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0011][zone_witches_galantine_strong][15708]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0012][zone_witches_galantine_strong][15709]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0013][zone_witches_galantine_strong][15710]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0014][zone_witches_galantine_strong][15711]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0015][zone_witches_galantine_strong][15712]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0016][zone_witches_galantine_strong][15713]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0017][zone_witches_galantine_strong][15714]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0018][zone_witches_galantine_strong][15715]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0019][zone_witches_galantine_strong][15716]
- [LSS] Spawning object [mil_zone_witches_galantine_strong_0020][zone_witches_galantine_strong][15717]
- [LSS] Spawning object [mil_zone_zharka_static_strong_0003][zone_zharka_static_strong][15718]
- [LSS] Spawning object [mil_zone_zharka_static_strong_0007][zone_zharka_static_strong][15719]
- [LSS] Spawning object [sim_default_military_319119][sim_default_military_3][19119]
- [LSS] Spawning object [sim_default_duty_319302][sim_default_duty_3][19302]
- [LSS] Spawning object [sim_default_duty_319307][sim_default_duty_3][19307]
- [LSS] Spawning object [sim_default_duty_319312][sim_default_duty_3][19312]
- [LSS] Spawning object [wpn_rpk19345][wpn_rpk][19345]
- [LSS] Spawning object [wpn_ak74_alt19348][wpn_ak74_alt][19348]
- [LSS] Spawning object [sim_default_duty_119352][sim_default_duty_1][19352]
- [LSS] Spawning object [sim_default_duty_219355][sim_default_duty_2][19355]
- [LSS] Spawning object [sim_default_stalker_019809][sim_default_stalker_0][19809]
- [LSS] Spawning object [sim_default_stalker_019812][sim_default_stalker_0][19812]
- [LSS] Spawning object [sim_default_ecolog_119823][sim_default_ecolog_1][19823]
- [LSS] Spawning object [sim_default_ecolog_219826][sim_default_ecolog_2][19826]
- [LSS] Spawning object [sim_default_duty_219839][sim_default_duty_2][19839]
- [LSS] Spawning object [sim_default_duty_019843][sim_default_duty_0][19843]
- [LSS] Spawning object [wpn_m1620345][wpn_m16][20345]
- [LSS] Spawning object [wpn_ak74u_kobra20349][wpn_ak74u_kobra][20349]
- [LSS] Spawning object [sim_default_killer_320372][sim_default_killer_3][20372]
- [LSS] Spawning object [sim_default_renegade_120496][sim_default_renegade_1][20496]
- [LSS] Spawning object [sim_default_renegade_120490][sim_default_renegade_1][20490]
- [LSS] Spawning object [wpn_bm16_full20492][wpn_bm16_full][20492]
- [LSS] Spawning object [sim_default_renegade_120493][sim_default_renegade_1][20493]
- [LSS] Spawning object [wpn_bm1620495][wpn_bm16][20495]
- [LSS] Spawning object [wpn_m16a220651][wpn_m16a2][20651]
- [LSS] Spawning object [sim_default_killer_220682][sim_default_killer_2][20682]
- [LSS] Spawning object [sim_default_killer_420686][sim_default_killer_4][20686]
- [LSS] Spawning object [sim_default_freedom_220698][sim_default_freedom_2][20698]
- [LSS] Spawning object [sim_default_freedom_020702][sim_default_freedom_0][20702]
- [LSS] Spawning object [sim_default_freedom_020706][sim_default_freedom_0][20706]
- [LSS] Spawning object [sim_default_freedom_220718][sim_default_freedom_2][20718]
- [LSS] Spawning object [sim_default_freedom_320722][sim_default_freedom_3][20722]
- [LSS] Spawning object [sim_default_freedom_120728][sim_default_freedom_1][20728]
- [LSS] Spawning object [sim_default_freedom_220732][sim_default_freedom_2][20732]
- [LSS] Spawning object [mil_smart_terrain_7_10_freedom_trader_stalker20737][mil_smart_terrain_7_10_freedom_trader_stalker][20737]
- [LSS] Spawning object [sim_default_freedom_220740][sim_default_freedom_2][20740]
- [LSS] Spawning object [sim_default_freedom_420744][sim_default_freedom_4][20744]
- [LSS] Spawning object [wpn_aks74_kobra20762][wpn_aks74_kobra][20762]
- [LSS] Spawning object [sim_default_freedom_120769][sim_default_freedom_1][20769]
- [LSS] Spawning object [sim_default_freedom_120774][sim_default_freedom_1][20774]
- [LSS] Spawning object [mil_freedom_guid20779][mil_freedom_guid][20779]
- [LSS] Spawning object [mil_freedom_medic20786][mil_freedom_medic][20786]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_leader_stalker20791][mil_smart_terrain_7_7_freedom_leader_stalker][20791]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard_stalker20797][mil_smart_terrain_7_7_freedom_bodyguard_stalker][20797]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_bodyguard2_stalker20805][mil_smart_terrain_7_7_freedom_bodyguard2_stalker][20805]
- [LSS] Spawning object [mil_smart_terrain_7_7_freedom_mechanic_stalker20814][mil_smart_terrain_7_7_freedom_mechanic_stalker][20814]
- [LSS] Spawning object [sim_default_freedom_320817][sim_default_freedom_3][20817]
- [LSS] Spawning object [sim_default_freedom_421866][sim_default_freedom_4][21866]
- [LSS] Spawning object [sim_default_zombied_122100][sim_default_zombied_1][22100]
- [LSS] Spawning object [sim_default_zombied_122103][sim_default_zombied_1][22103]
- [LSS] Spawning object [sim_default_zombied_222106][sim_default_zombied_2][22106]
- [LSS] Spawning object [sim_default_zombied_122109][sim_default_zombied_1][22109]
- [LSS] Spawning object [wpn_toz34_obrez_custom22135][wpn_toz34_obrez_custom][22135]
- [LSS] Spawning object [ammo_9x18_fmj_bad22567][ammo_9x18_fmj_bad][22567]
- [LSS] Spawning object [ammo_5.56x45_ss190_bad22582][ammo_5.56x45_ss190_bad][22582]
- [LSS] Spawning object [ammo_11.43x23_hydro_bad22585][ammo_11.43x23_hydro_bad][22585]
- [LSS] Spawning object [energy_drink22604][energy_drink][22604]
- [LSS] Spawning object [bandage22606][bandage][22606]
- [LSS] Spawning object [antibio_sulfad22607][antibio_sulfad][22607]
- [LSS] Spawning object [protein22608][protein][22608]
- [LSS] Spawning object [flask22640][flask][22640]
- [LSS] Spawning object [ammo_9x39_pab9_bad22653][ammo_9x39_pab9_bad][22653]
- [LSS] Spawning object [ammo_5.56x45_ap_bad22723][ammo_5.56x45_ap_bad][22723]
- [LSS] Spawning object [caffeine22758][caffeine][22758]
- [LSS] Spawning object [ammo_9x39_ap22794][ammo_9x39_ap][22794]
- [LSS] Spawning object [energy_drink22802][energy_drink][22802]
- [LSS] Spawning object [ammo_9x39_ap_bad22817][ammo_9x39_ap_bad][22817]
- [LSS] Spawning object [ammo_9x18_pmm22852][ammo_9x18_pmm][22852]
- [LSS] Spawning object [e_syringe22878][e_syringe][22878]
- [LSS] Spawning object [energy_drink22902][energy_drink][22902]
- [LSS] Spawning object [radio22927][radio][22927]
- [LSS] Spawning object [ammo_11.43x23_fmj_bad22949][ammo_11.43x23_fmj_bad][22949]
- [LSS] Spawning object [ammo_9x19_pbp_bad22983][ammo_9x19_pbp_bad][22983]
- [LSS] Spawning object [ammo_5.45x39_ap22988][ammo_5.45x39_ap][22988]
- [LSS] Spawning object [drug_antidot23049][drug_antidot][23049]
- [LSS] Spawning object [caffeine23080][caffeine][23080]
- [LSS] Spawning object [ammo_5.56x45_ap23085][ammo_5.56x45_ap][23085]
- [LSS] Spawning object [medkit23162][medkit][23162]
- [LSS] Spawning object [ammo_5.7x28_ss190_bad23202][ammo_5.7x28_ss190_bad][23202]
- [LSS] Spawning object [steel_wool23265][steel_wool][23265]
- [LSS] Spawning object [ammo_9x19_ap23274][ammo_9x19_ap][23274]
- [LSS] Spawning object [ammo_5.7x28_ss19023290][ammo_5.7x28_ss190][23290]
- [LSS] Spawning object [ammo_5.45x39_fmj23298][ammo_5.45x39_fmj][23298]
- [LSS] Spawning object [ammo_12x76_dart23301][ammo_12x76_dart][23301]
- [LSS] Spawning object [itm_expertkit23317][itm_expertkit][23317]
- [LSS] Spawning object [light_repair_kit23318][light_repair_kit][23318]
- [LSS] Spawning object [light_repair_kit23319][light_repair_kit][23319]
- [LSS] Spawning object [upgr_o_3_power23440][upgr_o_3_power][23440]
- [LSS] Spawning object [upgr_o_3_damage23442][upgr_o_3_damage][23442]
- [LSS] Spawning object [sharpening_stones23443][sharpening_stones][23443]
- [LSS] Spawning object [cleaning_kit_s23444][cleaning_kit_s][23444]
- [LSS] Spawning object [sim_default_zombied_423952][sim_default_zombied_4][23952]
- [LSS] Spawning object [sim_default_zombied_323955][sim_default_zombied_3][23955]
- [LSS] Spawning object [sim_default_zombied_323958][sim_default_zombied_3][23958]
- [LSS] Spawning object [sim_default_zombied_323961][sim_default_zombied_3][23961]
- [LSS] Spawning object [sim_default_stalker_024325][sim_default_stalker_0][24325]
- [LSS] Spawning object [sim_default_stalker_024331][sim_default_stalker_0][24331]
- [LSS] Spawning object [sim_default_military_324509][sim_default_military_3][24509]
- [LSS] Spawning object [sim_default_military_224513][sim_default_military_2][24513]
- [LSS] Spawning object [wpn_pb24570][wpn_pb][24570]
- [LSS] Spawning object [wpn_toz34_obrez24894][wpn_toz34_obrez][24894]
- [LSS] Spawning object [wpn_vityaz25606][wpn_vityaz][25606]
- [LSS] Spawning object [sim_default_freedom_025611][sim_default_freedom_0][25611]
- [LSS] Spawning object [sim_default_freedom_125619][sim_default_freedom_1][25619]
- [LSS] Spawning object [bloodsucker_black_normal25635][bloodsucker_black_normal][25635]
- [LSS] Spawning object [wpn_ump4525656][wpn_ump45][25656]
- [LSS] Spawning object [sim_default_freedom_425680][sim_default_freedom_4][25680]
- [LSS] Spawning object [sim_default_freedom_325685][sim_default_freedom_3][25685]
- [LSS] Spawning object [sim_default_freedom_425690][sim_default_freedom_4][25690]
- [LSS] Spawning object [m_crow25876][m_crow][25876]
- [LSS] Spawning object [m_crow26113][m_crow][26113]
- [LSS] Spawning object [m_crow26369][m_crow][26369]
- [LSS] Spawning object [m_crow26624][m_crow][26624]
- [LSS] Spawning object [m_crow26880][m_crow][26880]
- [LSS] Spawning object [stalker_gatekeeper27157][stalker_gatekeeper][27157]
- [LSS] Spawning object [inv_backpack33286][inv_backpack][33286]
- # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
- - TB_Remove_Bugged_Stashes script has already been run in this game.
- g_game_difficulty gd_veteran
- g_hit_pwr_modif 1
- g_dispersion_base 1.3
- g_dispersion_factor 1.5
- - Water deprivation | Enabled
- - Sleep deprivation | Enabled
- -Smart terrains can spawn squads normaly
- current_state 5
- next_state 5
- item_sect wpn_ak74u
- H_Parent sim_default_duty_1
- current_state 5
- next_state 5
- item_sect wpn_bm16_full
- H_Parent sim_default_duty_2
- current_state 5
- next_state 5
- item_sect wpn_ak74u
- H_Parent sim_default_duty_2
- ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
- ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
- Custom functors, processing queue
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 25
- drop, 24
- detach_gl, 23
- detach_scope, 22
- detach_silencer, 21
- custom_10, 20, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- * loading script scopeRadii.script
- - Default community: freedom
- ~ Ironman | player died twice!
- collectgarbage before=48508150Kb
- collectgarbage after=33778519Kb
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 25635!
- - OCS | Full simulation = ON
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1861982 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- DRX SL task ended: simulation_task_33
- DRX SL: drx_sl_task_giver_20372 unregistered (0 outstanding)
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ~ Warfare is not loaded, unregistered warfare callbacks
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- / Thirst deprivation | Item used: nuts - old thirst level: 1020 - thirst level change: 120
- / Sleep deprivation | item used: nuts - old sleepiness level: 1423.2 - sleepiness level change: 1.3
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3600261 K]
- * [x-ray]: process heap[1844694 K]
- * [x-ray]: economy: strings[259348 K], smem[271003 K]
- # SAVING: NPC items | number of saved npcs: 28
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1424.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1140
- * Saving spawns...
- * Saving objects...
- * 24737 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- / Combined two [rasp_tool] items | uses_from: (36613) [1] - uses_to: (28168) [1] - new_uses: [2]
- !WARNING treasure_manager.init_settings | item [itm_pda_common] is missing info | kind: i_device - tier: 4
- !WARNING treasure_manager.init_settings | item [itm_pda_uncommon] is missing info | kind: i_device - tier: 4
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3601414 K]
- * [x-ray]: process heap[1847269 K]
- * [x-ray]: economy: strings[259402 K], smem[273552 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1451.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1170
- * Saving spawns...
- * Saving objects...
- * 24748 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23952!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23955!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23958!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 23961!
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3602609 K]
- * [x-ray]: process heap[1847717 K]
- * [x-ray]: economy: strings[259389 K], smem[274521 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1478.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1200
- * Saving spawns...
- * Saving objects...
- * 24750 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3602609 K]
- * [x-ray]: process heap[1848154 K]
- * [x-ray]: economy: strings[259390 K], smem[274521 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1478.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1200
- * Saving spawns...
- * Saving objects...
- * 24743 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: Dialog
- * Register UI: UIInventory
- / Combined two [box_matches] items | uses_from: (29448) [1] - uses_to: (27653) [1] - new_uses: [2]
- / Combined two [box_matches] items | uses_from: (27653) [2] - uses_to: (23940) [2] - new_uses: [4]
- / Combined two [box_matches] items | uses_from: (23940) [4] - uses_to: (23941) [1] - new_uses: [5]
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3603186 K]
- * [x-ray]: process heap[1849897 K]
- * [x-ray]: economy: strings[259386 K], smem[274521 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1505.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1230
- * Saving spawns...
- * Saving objects...
- * 24739 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3603186 K]
- * [x-ray]: process heap[1853946 K]
- * [x-ray]: economy: strings[259442 K], smem[274566 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1532.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1260
- * Saving spawns...
- * Saving objects...
- * 24736 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- old uses 2, new uses 2, diff 0
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_killer_419589][sim_default_killer_4][19589]
- [LSS] Spawning object [sim_default_killer_319594][sim_default_killer_3][19594]
- [LSS] Spawning object [sim_default_killer_319598][sim_default_killer_3][19598]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17856 K], committed[2597140 K]
- * [ D3D ]: textures[3609002 K]
- * [x-ray]: process heap[1855801 K]
- * [x-ray]: economy: strings[259516 K], smem[282091 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1532.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1260
- * Saving spawns...
- * Saving objects...
- * 24737 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20496!
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436336704 K], reserved[17856 K], committed[2598848 K]
- * [ D3D ]: textures[3611434 K]
- * [x-ray]: process heap[1862092 K]
- * [x-ray]: economy: strings[259521 K], smem[284501 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1613.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1350
- * Saving spawns...
- * Saving objects...
- * 24724 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- treasure_manager: armor_cost = 45120
- * Unregister UI: UIInventory
- * Register UI: Dialog
- CRandomTask:give_task() task_id[simulation_task_23]
- giver_id 25680
- * Unregister UI: Dialog
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: Dialog
- - simulation_task_47 | on_init_delivery_task | giver_comm: freedom - target_id: 23643 - item_1_sec: quest_package_3 - lvl_task: l07_military - lvl_target: k00_marsh
- CRandomTask:give_task() task_id[simulation_task_47]
- giver_id 20718
- - simulation_task_47 | quest_item_received: quest_package_3
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436336704 K], reserved[17856 K], committed[2598848 K]
- * [ D3D ]: textures[3611093 K]
- * [x-ray]: process heap[1865946 K]
- * [x-ray]: economy: strings[260132 K], smem[284721 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 1613.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1350
- * Saving spawns...
- * Saving objects...
- * 24724 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- MCM given bad path:dmg_dfrc/config_version
- * Script Version: 20205
- * Config Version: 0
- MCM given bad path:dmg_dfrc/rmods/apply_rmod_reset
- MCM given bad path:dmg_dfrc/rmods/reset_ae_value
- MCM given bad path:dmg_dfrc/rmods/reset_ae_variance
- MCM given bad path:dmg_dfrc/rmods/reset_cf_value
- MCM given bad path:dmg_dfrc/rmods/reset_cf_variance
- MCM given bad path:dmg_dfrc/rmods/min_keep_goodwill_percent_on_reset
- MCM given bad path:dmg_dfrc/rmods/max_keep_goodwill_percent_on_reset
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436336704 K], reserved[17344 K], committed[2599360 K]
- * [ D3D ]: textures[3613378 K]
- * [x-ray]: process heap[1866577 K]
- * [x-ray]: economy: strings[260146 K], smem[284767 K]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436338412 K], reserved[17344 K], committed[2597652 K]
- * [ D3D ]: textures[3618506 K]
- * [x-ray]: process heap[1866200 K]
- * [x-ray]: economy: strings[260147 K], smem[284767 K]
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 27157!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24513!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24509!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22109!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22106!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22103!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 22100!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20814!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20805!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20797!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20791!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20786!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20779!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20774!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20769!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 21866!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20732!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20728!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20722!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20718!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20706!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20702!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 20698!
- ! [LUA] There is no spawn callback on object with id 15261 from object with id 24331!
- * loading script _G.script
- opening file c:/anomaly\gamedata\configs\unlocalizers\companion_wheel_holdfire_cycle.ltx
- creating unlocalizer for script axr_companions
- adding variable _current_states for unlocalizer for script axr_companions
- adding variable cw_commands for unlocalizer for script axr_companions
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_companions_dont_blow_disguises.ltx
- creating unlocalizer for script gameplay_disguise
- adding variable default_comm for unlocalizer for script gameplay_disguise
- adding variable is_enabled for unlocalizer for script gameplay_disguise
- adding variable npc_on_update for unlocalizer for script gameplay_disguise
- adding variable npcs_memory for unlocalizer for script gameplay_disguise
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_dfrc.ltx
- creating unlocalizer for script dynamic_news_manager
- adding variable msg_duration for unlocalizer for script dynamic_news_manager
- adding variable shw_death_generic for unlocalizer for script dynamic_news_manager
- adding variable shw_death_mutant for unlocalizer for script dynamic_news_manager
- adding variable shw_kill_wounded for unlocalizer for script dynamic_news_manager
- creating unlocalizer for script game_statistics
- adding variable rept_table for unlocalizer for script game_statistics
- creating unlocalizer for script tasks_assault
- adding variable blacklisted_maps for unlocalizer for script tasks_assault
- adding variable cache_assault for unlocalizer for script tasks_assault
- adding variable factions_list for unlocalizer for script tasks_assault
- creating unlocalizer for script ui_mm_faction_select
- adding variable on_game_load for unlocalizer for script ui_mm_faction_select
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_axr_trade_manager.ltx
- creating unlocalizer for script axr_trade_manager
- adding variable ini for unlocalizer for script axr_trade_manager
- adding variable max_upgrades_per_visit for unlocalizer for script axr_trade_manager
- adding variable picked_set for unlocalizer for script axr_trade_manager
- adding variable picked_unchecked for unlocalizer for script axr_trade_manager
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_global.ltx
- creating unlocalizer for script _g
- adding variable ini_cache for unlocalizer for script _g
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_device_script_fixes.ltx
- creating unlocalizer for script item_device
- adding variable on_anomaly_touch for unlocalizer for script item_device
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_item_weapon.ltx
- creating unlocalizer for script item_weapon
- adding variable scopes_table for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
- creating unlocalizer for script pda
- adding variable map_spot_property for unlocalizer for script pda
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_utils_item.ltx
- creating unlocalizer for script utils_item
- adding variable scopes_list for unlocalizer for script utils_item
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_modded_exes_xrs_facer_script_fixes.ltx
- creating unlocalizer for script xrs_facer
- adding variable Enabled for unlocalizer for script xrs_facer
- adding variable facer_sets for unlocalizer for script xrs_facer
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_overheat_gunsmoke.ltx
- adding variable decrease_quant for unlocalizer for script item_weapon
- adding variable last_wpn_id for unlocalizer for script item_weapon
- adding variable max_overheat for unlocalizer for script item_weapon
- adding variable overheat for unlocalizer for script item_weapon
- adding variable overheat_threshold for unlocalizer for script item_weapon
- adding variable smoke for unlocalizer for script item_weapon
- adding variable time_quant for unlocalizer for script item_weapon
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_test.ltx
- creating unlocalizer for script actor_effects
- adding variable RENDERER for unlocalizer for script actor_effects
- adding variable STATIC_LIGHT for unlocalizer for script actor_effects
- opening file c:/anomaly\gamedata\configs\unlocalizers\unlocalizer_ui_options.ltx
- creating unlocalizer for script ui_options
- adding variable opt_temp for unlocalizer for script ui_options
- found script _G in unlocalizers data
- found variable ini_cache to unlocal
- * loading script class_registrator.script
- * loading script ui_main_menu.script
- * loading script smart_terrain.script
- * loading script se_level_changer.script
- * loading script se_actor.script
- * loading script se_stalker.script
- * loading script se_heli.script
- * loading script se_zones.script
- * loading script se_item.script
- * loading script se_smart_cover.script
- * loading script se_car.script
- * loading script se_artefact.script
- * loading script se_monster.script
- * loading script sim_squad_scripted.script
- * loading script ui_options.script
- found script ui_options in unlocalizers data
- found variable opt_temp to unlocal
- * loading script utils_xml.script
- * loading script axr_main.script
- * loading script game_registrator.script
- * loading script class_registrator_modded_exes.script
- * loading script _g_patches.script
- * loading script dxml_core.script
- [Modded Exes] init gathering modxml_... scripts
- * loading script modxml_inject_keybinds.script
- [Modded Exes] gathering modxml_inject_keybinds.script
- * loading script modxml_mysteries_of_the_zone_unlocker.script
- [Modded Exes] gathering modxml_mysteries_of_the_zone_unlocker.script
- * loading script modxml_test.script
- [Modded Exes] gathering modxml_test.script
- * loading script ui_options_modded_exes.script
- * loading script options_modded_exes.script
- * loading script options_modded_exes_visual.script
- * loading script options_modded_exes_ui_hud.script
- * loading script options_builder.script
- * loading script options_modded_exes_crosshair.script
- * loading script options_modded_exes_hdr10.script
- * loading script options_modded_exes_3d_scopes.script
- * loading script options_modded_exes_particles.script
- * loading script options_modded_exes_wallmarks.script
- * loading script options_modded_exes_sound.script
- * loading script options_modded_exes_doppler.script
- * loading script options_modded_exes_control.script
- * loading script options_modded_exes_keyboard.script
- * loading script options_modded_exes_mouse.script
- * loading script options_modded_exes_camera.script
- * loading script options_modded_exes_pda.script
- * loading script options_modded_exes_gameplay.script
- * loading script options_modded_exes_aim.script
- * loading script options_modded_exes_3d_ballistics.script
- * loading script options_modded_exes_first_person_death.script
- * loading script options_modded_exes_monsters.script
- * loading script options_modded_exes_saves.script
- * loading script options_modded_exes_crash_saves.script
- * loading script options_modded_exes_debug.script
- * loading script options_modded_exes_logging.script
- * loading script options_modded_exes_optimizations.script
- * loading script slaxml.script
- S.T.A.L.K.E.R. Anomaly version 1.5.3
- using marshal library
- * loading script _g.script
- found script _g in unlocalizers data
- found variable ini_cache to unlocal
- * loading script aaa_rax_icon_override_mcm.script
- * loading script utils_ui.script
- * loading script utils_item.script
- found script utils_item in unlocalizers data
- found variable scopes_list to unlocal
- * loading script utils_data.script
- * loading script item_artefact.script
- * loading script ui_inventory.script
- * loading script aaa_sound_object_patch.script
- * loading script aaaa_script_fixes_mp.script
- * loading script bind_stalker_ext.script
- * loading script ui_pda_npc_tab.script
- * loading script item_device.script
- found script item_device in unlocalizers data
- [unlocalRegex] found variable on_anomaly_touch to unlocal
- * loading script itms_manager.script
- * loading script xrs_facer.script
- found script xrs_facer in unlocalizers data
- found variable facer_sets to unlocal
- found variable Enabled to unlocal
- * loading script axr_trade_manager.script
- found script axr_trade_manager in unlocalizers data
- found variable ini to unlocal
- found variable max_upgrades_per_visit to unlocal
- [unlocalRegex] found variable picked_unchecked to unlocal
- [unlocalRegex] found variable picked_set to unlocal
- * loading script xr_conditions.script
- * loading script xr_effects.script
- * loading script item_weapon.script
- found script item_weapon in unlocalizers data
- found variable scopes_table to unlocal
- found variable overheat_threshold to unlocal
- found variable time_quant to unlocal
- found variable decrease_quant to unlocal
- found variable max_overheat to unlocal
- found variable overheat to unlocal
- found variable smoke to unlocal
- found variable last_wpn_id to unlocal
- * loading script trans_outfit.script
- * loading script actor_effects.script
- found script actor_effects in unlocalizers data
- found variable RENDERER to unlocal
- found variable STATIC_LIGHT to unlocal
- * loading script actor_menu.script
- * loading script actor_menu_inventory.script
- * loading script actor_proxy.script
- * loading script actor_status.script
- * loading script actor_status_sleep.script
- * loading script actor_status_thirst.script
- * loading script ads_reloads.script
- * loading script alife_storage_manager.script
- * loading script animation_common.script
- * loading script aol_anim_transitions.script
- -----loading c:/anomaly\gamedata\configs\system.ltx
- [ERROR] aol_anim_transitions: Could not add new transition (a parameter was nil) [6]
- * loading script aol_sprint_cancel.script
- * loading script arszi_psy.script
- * loading script axr_beh.script
- * loading script axr_beh_patches.script
- * loading script axr_companions.script
- found script axr_companions in unlocalizers data
- found variable _current_states to unlocal
- found variable cw_commands to unlocal
- * loading script axr_keybind.script
- * loading script axr_companions_monkey_cmdwheel_hold_fire.script
- * loading script axr_fight_from_cover.script
- * loading script axr_npc_vs_box.script
- * loading script axr_npc_vs_heli.script
- * loading script axr_radio_in_heli.script
- * loading script axr_stalker_panic.script
- * loading script axr_task_manager.script
- * loading script axr_turn_on_campfire.script
- * loading script bind_anomaly_field.script
- * loading script bind_anomaly_zone.script
- * loading script bind_awr.script
- * loading script bind_camp.script
- * loading script bind_campfire.script
- * loading script bind_car.script
- * loading script bind_container.script
- * loading script bind_crow.script
- * loading script bind_door_labx8.script
- * loading script bind_dynamic_light.script
- * loading script bind_dynamo_hand.script
- * loading script bind_faction.script
- * loading script bind_heli.script
- * loading script bind_item.script
- * loading script bind_level_changer.script
- * loading script bind_monster.script
- * loading script bind_physic_object.script
- * loading script bind_red_forest_bridge.script
- * loading script bind_restrictor.script
- * loading script bind_signal_light.script
- * loading script bind_smart_cover.script
- * loading script bind_smart_terrain.script
- * loading script bind_stalker.script
- * loading script bind_trader.script
- * loading script binoc_pistol_knife.script
- * loading script bleed_icon.script
- * loading script blood_pool.script
- * loading script blood_pool_mcm.script
- * loading script xr_motivator.script
- * loading script callbacks_gameobject.script
- * loading script level_input.script
- * loading script task_manager.script
- * loading script closecaption.script
- * loading script combat_restrictor.script
- * loading script combine_all_items.script
- * loading script custom_functor_autoinject.script
- * loading script cover_manager.script
- * loading script db.script
- * loading script death_manager.script
- * loading script debug_cmd_list.script
- * loading script demonized_crafter.script
- * loading script demonized_crafter_shovels.script
- * loading script demonized_geometry_ray.script
- * loading script demonized_randomizing_functions.script
- * loading script demonized_time_events.script
- * loading script detector_passive_mode.script
- * loading script detector_passive_mode_mcm.script
- * loading script dfrc_resources.script
- * loading script dialog_manager.script
- * loading script dialogs.script
- * loading script dialogs_agr_u.script
- * loading script task_functor.script
- * loading script task_status_functor.script
- * loading script dialogs_axr_companion.script
- * loading script dialogs_bar.script
- * loading script dialogs_darkvalley.script
- * loading script dialogs_devushka.script
- * loading script dialogs_escape.script
- * loading script dialogs_jupiter.script
- * loading script dialogs_lostzone.script
- * loading script dialogs_marsh.script
- * loading script dialogs_mlr.script
- * loading script dialogs_pripyat.script
- * loading script dialogs_warlab.script
- * loading script dialogs_yantar.script
- * loading script dialogs_zaton.script
- * loading script dph_mcm_save_storage.script
- * loading script dynamic_faction_relations_customizer.script
- * loading script game_relations.script
- - Loading DFRC Main Module 2.2.5
- DFRC Initialization: Checking Rank Names
- DFRC Initialization: Highest Rank Value attainable = legend
- * loading script dynamic_news_helper.script
- * loading script dynamic_faction_relations_customizer_mcm.script
- * loading script dynamic_news_manager.script
- found script dynamic_news_manager in unlocalizers data
- found variable shw_death_mutant to unlocal
- found variable msg_duration to unlocal
- * loading script dynamic_news_manager_dfrc.script
- * loading script exoseva_inject.script
- * loading script trader_autoinject.script
- * loading script trade_manager.script
- * loading script faction_expansions.script
- * loading script factionid_hud_mcm.script
- * loading script fakelens.script
- * loading script fraktality_spring.script
- * loading script game_achievements.script
- * loading script game_autosave.script
- * loading script game_autosave_new.script
- * loading script game_backpack_travel.script
- * loading script game_difficulties.script
- * loading script game_fast_travel.script
- * loading script game_setup.script
- * loading script worldspawns_rework_mcm.script
- * loading script game_statistics.script
- found script game_statistics in unlocalizers data
- found variable rept_table to unlocal
- * loading script gamemode_agony.script
- * loading script gamemode_azazel.script
- * loading script warfare.script
- * loading script gamemode_ironman.script
- * loading script gamemode_timer.script
- * loading script gameplay_disguise.script
- found script gameplay_disguise in unlocalizers data
- found variable default_comm to unlocal
- found variable npcs_memory to unlocal
- found variable is_enabled to unlocal
- [unlocalRegex] found variable npc_on_update to unlocal
- * loading script gameplay_radioactive_water.script
- * loading script gameplay_silent_kills.script
- * loading script global_position.script
- * loading script grok_stashes_on_corpses.script
- * loading script guaranteed_loot.script
- * loading script gulag_general.script
- * loading script gwr_worldweapon_binder.script
- * loading script half_damage.script
- * loading script heli_alife.script
- * loading script heli_alife_warfare.script
- * loading script heli_combat.script
- * loading script heli_fire.script
- * loading script heli_fly.script
- * loading script heli_look.script
- * loading script heli_move.script
- * loading script heli_snd.script
- * loading script xr_sound.script
- * loading script hxf_tough_important_npcs.script
- * loading script imgui_helper.script
- * loading script info_portions.script
- * loading script inventory_upgrades.script
- * loading script inventory_upgrades_mp.script
- * loading script item_backpack.script
- * loading script item_cooking.script
- * loading script item_knife.script
- * loading script item_map_kit.script
- * loading script item_mine.script
- * loading script item_money.script
- * loading script item_parts.script
- * loading script item_radio.script
- * loading script item_recipe.script
- * loading script item_repair.script
- * loading script item_tent.script
- * loading script ka_dialog.script
- * loading script ka_travel.script
- * loading script ka_travel_dialog.script
- * loading script level_environment.script
- * loading script level_targets.script
- * loading script level_weathers.script
- * loading script light_gem.script
- * loading script stealth_mcm.script
- * loading script ui_mcm.script
- * loading script liz_inertia_expanded_mcm.script
- * loading script lual_viewmodel_droop_mcm.script
- * loading script melee_degrade_onhit_mcm.script
- * loading script semiradiant_ai_mcm.script
- * loading script smooth_prog_mcm.script
- * loading script weapon_cover_tilt_mcm.script
- * loading script z_npc_wounded_animation_fix_mcm.script
- * loading script xr_wounded.script
- * loading script liz_inertia_expanded.script
- * loading script loadscreen.script
- * loading script logic_enforcer.script
- * loading script ltx_help_ex.script
- * loading script lua_ext.script
- * loading script lua_help_ex.script
- * loading script lua_help_imgui.script
- * loading script lual_viewmodel_droop.script
- * loading script mcm_log.script
- * loading script medic_effects.script
- * loading script melee_trade_inject.script
- * loading script memusage.script
- * loading script mlr_utils.script
- * loading script mob_camp.script
- * loading script mob_combat.script
- * loading script mob_death.script
- * loading script mob_home.script
- * loading script mob_jump.script
- * loading script mob_remark.script
- * loading script mob_sound.script
- * loading script mob_state_mgr.script
- * loading script mob_trade.script
- * loading script mob_trader.script
- * loading script mob_walker.script
- * loading script modded_exes_migration.script
- * loading script modules.script
- * loading script xr_meet.script
- * loading script xr_actions_id.script
- * loading script xr_danger.script
- * loading script xr_abuse.script
- * loading script xr_gather_items.script
- * loading script xr_help_wounded.script
- * loading script xr_corpse_detection.script
- * loading script rx_ff.script
- * loading script xrs_kill_wounded.script
- * loading script xr_walker.script
- * loading script xr_remark.script
- * loading script xr_cover.script
- * loading script xr_sleeper.script
- * loading script xr_camper.script
- * loading script xr_combat.script
- * loading script xr_death.script
- * loading script xr_hit.script
- * loading script xr_combat_ignore.script
- * loading script xr_combat_zombied.script
- * loading script xr_patrol.script
- * loading script xr_smartcover.script
- * loading script xr_companion.script
- * loading script xr_animpoint.script
- * loading script xr_reach_task.script
- * loading script ph_car.script
- * loading script ph_door.script
- * loading script ph_idle.script
- * loading script ph_hit.script
- * loading script ph_on_hit.script
- * loading script ph_button.script
- * loading script ph_code.script
- * loading script ph_death.script
- * loading script ph_minigun.script
- * loading script ph_oscillate.script
- * loading script ph_sound.script
- * loading script sr_no_weapon.script
- * loading script sr_teleport.script
- * loading script sr_idle.script
- * loading script sr_light.script
- * loading script sr_timer.script
- * loading script sr_psy_antenna.script
- * loading script sr_postprocess.script
- * loading script sr_particle.script
- * loading script sr_cutscene.script
- * loading script sr_monster.script
- * loading script sr_crow_spawner.script
- * loading script sr_silence.script
- * loading script sr_deimos.script
- * loading script xr_campfire_point.script
- * loading script move_mgr.script
- * loading script news_manager.script
- * loading script no_escape_from_rads.script
- * loading script pda.script
- found script pda in unlocalizers data
- found variable map_spot_property to unlocal
- * loading script pda_actor.script
- * loading script pda_flagger.script
- * loading script pda_smart_terrain_warfare.script
- * loading script ph_appforce.script
- * loading script phantom_manager.script
- * loading script post_combat_idle.script
- * loading script psi_storm_manager.script
- * loading script ranks.script
- * loading script redone_ai_combat_damage.script
- * loading script redone_ai_schemes.script
- * loading script release_body_manager.script
- * loading script release_item_manager.script
- * loading script release_npc_inventory.script
- * loading script restrictor_manager.script
- * loading script safe_release_manager.script
- * loading script scoperadii.script
- * loading script shotgun_unjam_fix.script
- * loading script shovel_god.script
- * loading script sim_board.script
- * loading script sim_offline_combat.script
- * loading script sim_squad_bounty.script
- * loading script sim_squad_warfare.script
- * loading script simulation_objects.script
- * loading script smart_covers.script
- * loading script smart_covers_combat_front.script
- * loading script smart_covers_loophole_crouch_front_left.script
- * loading script smart_covers_loophole_crouch_front.script
- * loading script smart_covers_loophole_crouch_front_right.script
- * loading script smart_covers_loophole_stand_front_left.script
- * loading script smart_covers_loophole_stand_front_right.script
- * loading script smart_covers_combat_prone.script
- * loading script smart_covers_loophole_prone.script
- * loading script smart_covers_animpoint_stay_wall.script
- * loading script smart_covers_loophole_animpoint_stay_wall.script
- * loading script smart_covers_animpoint_stay_table.script
- * loading script smart_covers_loophole_animpoint_stay_table.script
- * loading script smart_covers_animpoint_sit_high.script
- * loading script smart_covers_loophole_animpoint_sit_high.script
- * loading script smart_covers_animpoint_sit_normal.script
- * loading script smart_covers_loophole_animpoint_sit_normal.script
- * loading script smart_covers_animpoint_sit_low.script
- * loading script smart_covers_loophole_animpoint_sit_low.script
- * loading script smart_covers_animpoint_sit.script
- * loading script smart_covers_loophole_animpoint_sit.script
- * loading script smart_covers_animpoint_sit_ass.script
- * loading script smart_covers_loophole_animpoint_sit_ass.script
- * loading script smart_covers_animpoint_sit_knee.script
- * loading script smart_covers_loophole_animpoint_sit_knee.script
- * loading script smart_covers_animpoint_stay_ohrana.script
- * loading script smart_covers_loophole_animpoint_stay_ohrana.script
- * loading script smart_covers_animpoint_stay_bar.script
- * loading script smart_covers_loophole_animpoint_stay_bar.script
- * loading script smart_covers_animpoint_sit_wait.script
- * loading script smart_covers_loophole_animpoint_sit_wait.script
- * loading script smart_covers_animpoint_stay_wait.script
- * loading script smart_covers_loophole_animpoint_stay_wait.script
- * loading script smart_covers_animpoint_pri_a15.script
- * loading script smart_covers_loophole_animpoint_pri_a15.script
- * loading script smart_covers_anim_pri_a22.script
- * loading script smart_covers_loophole_anim_pri_a22.script
- * loading script smart_covers_combat.script
- * loading script smart_covers_cover_lesnik.script
- * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
- * loading script smart_covers_loophole_crouch_back.script
- * loading script smart_covers_loophole_crouch_left.script
- * loading script smart_covers_loophole_crouch_right.script
- * loading script smart_covers_loophole_lead_forester_idle.script
- * loading script smart_covers_loophole_lead_forester_talk.script
- * loading script smart_covers_loophole_lesnik.script
- * loading script smart_covers_loophole_stand_back.script
- * loading script smart_covers_loophole_stand_left.script
- * loading script smart_covers_loophole_stand_right.script
- * loading script smart_terrain_warfare.script
- * loading script sound_ambient.script
- * loading script sound_manager.script
- * loading script sound_theme.script
- * loading script spawn_nimble_items.script
- * loading script sr_camp.script
- * loading script stalker_generic.script
- * loading script stash_journal.script
- * loading script state_lib.script
- * loading script state_lib_animpoint.script
- * loading script state_mgr_scenario.script
- * loading script state_mgr_pri_a15.script
- * loading script state_mgr.script
- * loading script state_mgr_animation.script
- * loading script state_mgr_animation_list.script
- * loading script state_mgr_animation_list_animpoint.script
- * loading script state_mgr_animstate.script
- * loading script state_mgr_animstate_list.script
- * loading script state_mgr_animstate_list_animpoint.script
- * loading script state_mgr_bodystate.script
- * loading script state_mgr_direction.script
- * loading script state_mgr_goap.script
- * loading script state_mgr_mental.script
- * loading script state_mgr_movement.script
- * loading script state_mgr_smartcover.script
- * loading script state_mgr_weapon.script
- * loading script stealth_nvg.script
- * loading script story_objects.script
- * loading script surge_manager.script
- * loading script task_objects.script
- * loading script tasks_agent_rescue.script
- * loading script tasks_anomaly_scanner.script
- * loading script tasks_assault.script
- found script tasks_assault in unlocalizers data
- found variable cache_assault to unlocal
- found variable factions_list to unlocal
- found variable blacklisted_maps to unlocal
- * loading script tasks_bounty.script
- * loading script tasks_chimera_scan.script
- * loading script utils_obj.script
- * loading script tasks_clear_map.script
- * loading script tasks_defense.script
- * loading script tasks_delivery.script
- * loading script tasks_dominance.script
- * loading script tasks_faction_control.script
- * loading script tasks_fate.script
- * loading script tasks_fetch.script
- * loading script tasks_guide.script
- * loading script tasks_measure.script
- * loading script tasks_multifetch.script
- * loading script tasks_pump_station_defense.script
- * loading script tasks_recover_item_on_corpse.script
- * loading script tasks_recover_mutant_data.script
- * loading script tasks_smart_control.script
- * loading script tasks_stash.script
- * loading script tasks_top_10.script
- * loading script tasks_veh_destroy.script
- * loading script tb_remove_bugged_stashes.script
- * loading script thial_ray.script
- * loading script treasure_manager.script
- * loading script treasure_manager_monkey_map_links.script
- * loading script true_first_person_death.script
- * loading script txr_mines.script
- * loading script txr_paid_companions.script
- * loading script txr_routes.script
- * loading script ui_companion_inv.script
- * loading script ui_ctrl_lighting.script
- * loading script ui_debug_item.script
- * loading script ui_wpn_params.script
- * loading script ui_debug_launcher.script
- * loading script ui_debug_lighting.script
- * loading script ui_debug_main.script
- * loading script ui_debug_weather.script
- * loading script ui_debug_wpn_hud.script
- * loading script ui_dosimeter.script
- * loading script ui_dyn_msg_box.script
- * loading script ui_enemy_health.script
- * loading script ui_extra.script
- * loading script ui_freeplay_dialog.script
- * loading script ui_item.script
- * loading script ui_itm_details.script
- * loading script ui_load_dialog.script
- * loading script ui_map_debug_ex.script
- * loading script ui_mm_faction_select.script
- found script ui_mm_faction_select in unlocalizers data
- [unlocalRegex] found variable on_game_load to unlocal
- * loading script ui_mutant_loot.script
- * loading script ui_numpad.script
- * loading script ui_pda_contacts_tab.script
- * loading script ui_pda_encyclopedia_tab.script
- * loading script ui_pda_radio_tab.script
- * loading script ui_pda_relations_tab.script
- * loading script ui_pda_warfare_tab.script
- * loading script ui_save_dialog.script
- * loading script ui_scenes.script
- * loading script ui_sleep_dialog.script
- * loading script ui_sr_teleport.script
- * loading script ui_warfare_options_hints.script
- * loading script ui_workshop.script
- * loading script uni_anim_ammo.script
- * loading script uni_anim_core.script
- * loading script uni_anim_detectors.script
- * loading script unjam_motion_mark.script
- * loading script upgrade_rank_pricing.script
- * loading script utils_stpk.script
- * loading script visual_memory_manager.script
- * loading script warfare_faction_control.script
- * loading script warfare_factions.script
- * loading script warfare_levels.script
- * loading script warfare_names.script
- * loading script warfare_options.script
- * loading script weapon_cover_tilt.script
- * loading script weapon_cover_tilt_positions.script
- * loading script weapon_cover_tilt_gun_trigger_radii.script
- * loading script weapon_cover_tilt_gun_trigger_radii_fire_bone.script
- * loading script weapon_cover_tilt_positions_ar_pack.script
- * loading script weapon_cover_tilt_rattle.script
- * loading script xr_animpoint_predicates.script
- * loading script xr_box.script
- * loading script xr_bribe.script
- * loading script xr_combat_camper.script
- * loading script xr_evaluators_id.script
- * loading script xr_combat_camper_ex.script
- * loading script xr_combat_ignore_ex.script
- * loading script xr_combat_monolith.script
- * loading script xr_cond_snipers_add.script
- * loading script xr_conditions_addon.script
- * loading script xr_detector.script
- * loading script xr_eat_medkit.script
- * loading script xr_effects_addon.script
- * loading script xr_gulag.script
- * loading script xr_hear.script
- * loading script xr_logic.script
- * loading script xr_patch.script
- * loading script xr_state.script
- * loading script xr_weapon_jam.script
- * loading script xr_zones.script
- * loading script xr_zones_sound.script
- * loading script xrs_debug_tools.script
- * loading script xrs_dyn_music.script
- * loading script xrs_rnd_npc_loadout.script
- * loading script z_barry_melee_patch.script
- * loading script z_companions_dont_blow_disguises.script
- * loading script z_overheat_gunsmoke.script
- * loading script z_parts_inject.script
- * loading script z_repaired_starter_gear.script
- * loading script z_surge_crow_killer_fix.script
- * loading script z_talk_to_everyone.script
- * loading script z_task_marker_delivery_fix.script
- * loading script zz_artefact_distance.script
- * loading script zz_npc_loot_claim_softcore.script
- * loading script zzz_mutant_relations_dfrc.script
- * loading script zzz_patches_dfrc.script
- * loading script zzzzzzz_repair_modifiers.script
- MCM given bad path:dmg_dfrc/debug/enable_logging
- MCM given bad path:dmg_dfrc/debug/show_relation_change_calculation
- MCM given bad path:dmg_dfrc/debug/show_actor_related_msgs_only
- MCM given bad path:dmg_dfrc/debug/show_init_general
- MCM given bad path:dmg_dfrc/debug/show_init_getconfig
- MCM given bad path:dmg_dfrc/debug/show_init_reset_relations
- MCM given bad path:dmg_dfrc/debug/show_dnm_on_death_trace
- MCM given bad path:dmg_dfrc/debug/show_death_rep
- MCM given bad path:dmg_dfrc/debug/show_delayed_death_rep
- MCM given bad path:dmg_dfrc/debug/show_dnm_cooldown
- MCM given bad path:dmg_dfrc/debug/show_chance_eval
- MCM given bad path:dmg_dfrc/debug/show_change_calc
- MCM given bad path:dmg_dfrc/debug/show_param_error
- MCM given bad path:dmg_dfrc/debug/show_on_enemy_eval
- MCM given bad path:dmg_dfrc/debug/show_actor_faction_dissatisfaction
- # Loading ini: misc\smart_profiles.ltx
- end setup
- ![axr_main callback_set] callback on_game_end doesn't exist!
- ~ ------------------------------------------------------------------------
- ~ STACK TRACEBACK:
- c:/anomaly\gamedata\scripts\axr_main.script (line: 259) in function 'callback_set'
- c:/anomaly\gamedata\scripts\_g.script (line: 104) in function 'RSC'
- c:/anomaly\gamedata\scripts\dxml_core.script (line: 27) in function 'RegisterScriptCallback'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 160) in function 'activate_feature'
- c:/anomaly\gamedata\scripts\xrs_dyn_music.script (line: 175) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\axr_main.script (line: 325) in function 'on_game_start'
- c:/anomaly\gamedata\scripts\_g.script (line: 82) in function <c:/anomaly\gamedata\scripts\_g.script:73>
- ~ ------------------------------------------------------------------------
- * phase time: 1985 ms
- * phase cmem: 1823670 K
- * phase time: 151 ms
- * phase cmem: 1823670 K
- loading mdata
- # LOADING: Sleep deprivation | last_sleep: 1613.5
- # LOADING: NPC items | number of saved npcs: 30
- # LOADING: Water deprivation | last_drink: 1350
- # LOADING: DFRC Persistent Data
- # LOADING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Loading spawn registry...
- [PP] c:/anomaly\gamedata\configs\patrol_paths.ltx initialized
- [PP] Done reading patrol paths from configs
- * 18652 spawn points are successfully loaded
- * Loading objects...
- * 24724 objects are successfully loaded
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_3_8 job_type = nil scheme = nil job=military\barrier_monolith_redone_combat.ltx sect=exclusive [2]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_4 job_type = nil scheme = nil job=military\mil_smart_terrain_7_4_smart_logic_xcvb.ltx sect=exclusive [12]
- gulag_general.add_exclusive_job(): Invalid job_type! smart=mil_smart_terrain_7_7 job_type = nil scheme = nil job=military\mil_smart_terrain_7_7_smart_logic_xcvb.ltx sect=exclusive
- * Game player - quicksave_2 is successfully loaded from file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop' (1.319s)
- * phase time: 1319 ms
- * phase cmem: 1899087 K
- * phase time: 161 ms
- * phase cmem: 1899087 K
- * phase time: 173 ms
- * phase cmem: 1899089 K
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436289900 K], reserved[28672 K], committed[2634836 K]
- * [ D3D ]: textures[3609125 K]
- * [x-ray]: process heap[1899089 K]
- * [x-ray]: economy: strings[272849 K], smem[69956 K]
- # LOADING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- * zzz_mutant_relations_dfrc.script: dynamic_faction_relations_customizer.settings[debug/show_on_enemy_eval] == true
- - TB_Remove_Bugged_Stashes script has already been run in this game.
- g_game_difficulty gd_veteran
- g_hit_pwr_modif 1
- g_dispersion_base 1.3
- g_dispersion_factor 1.5
- - Water deprivation | Enabled
- - Sleep deprivation | Enabled
- -Smart terrains can spawn squads normaly
- ! Can't find texture 'ui_ingame2_inv_state_p_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_n_thirst'
- ! Can't find texture 'ui_ingame2_inv_state_p_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_n_hunger'
- ! Can't find texture 'ui_ingame2_inv_state_p_sleep'
- ! Can't find texture 'ui_ingame2_inv_state_n_sleep'
- Custom functors, processing queue
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 25
- drop, 24
- detach_gl, 23
- detach_scope, 22
- detach_silencer, 21
- custom_10, 20, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- Custom functors, type remove_custom_functor [2]
- Custom functors, type add_custom_functor
- drop_all, 26
- drop, 25
- detach_gl, 24
- detach_scope, 23
- detach_silencer, 22
- custom_11, 21, max custom_functor reached
- Custom functors, type add_custom_functor
- drop_all, 27
- drop, 26
- detach_gl, 25
- detach_scope, 24
- detach_silencer, 23
- custom_12, 22, max custom_functor reached
- * loading script scopeRadii.script
- - Default community: freedom
- collectgarbage before=45738997Kb
- collectgarbage after=33336151Kb
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [dolg] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [monolith] is re-added to cache_assault_func table
- / mil_smart_terrain_7_7_freedom_leader_stalker_task_1 | Faction [army] is re-added to cache_assault_func table
- - OCS | Full simulation = ON
- intro_start game_loaded
- * [x-ray]: Handled Necessary Textures Destruction
- * MEMORY USAGE: 1928337 K
- * End of synchronization A[1] R[1]
- intro_delete ::update_game_loaded
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- !WARNING treasure_manager.init_settings | item [itm_pda_common] is missing info | kind: i_device - tier: 4
- !WARNING treasure_manager.init_settings | item [itm_pda_uncommon] is missing info | kind: i_device - tier: 2
- - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436256132 K], reserved[29120 K], committed[2668156 K]
- * [ D3D ]: textures[3612276 K]
- * [x-ray]: process heap[1933142 K]
- * [x-ray]: economy: strings[280056 K], smem[269942 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1667.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1410
- * Saving spawns...
- * Saving objects...
- * 24732 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- ~ Warfare is not loaded, unregistered warfare callbacks
- * Register UI: Dialog
- - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- -simulation_task_52 on_init_fate_task | task_giver_comm: freedom - task_giver_name: Romka Pacifist map: k01_darkscape - item_1_sec: detector_radio - item_2_sec: broken_pda - freq: 202
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- DRX SL task ended: mil_smart_terrain_7_7_freedom_leader_stalker_task_6
- DRX SL: drx_sl_task_giver_20791 unregistered (0 outstanding)
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | total targets: 5 - selected squad: 21875
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army] [2]
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436256452 K], reserved[28672 K], committed[2668284 K]
- * [ D3D ]: textures[3613300 K]
- * [x-ray]: process heap[1917704 K]
- * [x-ray]: economy: strings[280103 K], smem[270020 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1667.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1410
- * Saving spawns...
- * Saving objects...
- * 24723 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: Dialog
- - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- / Thirst deprivation | Item used: flask - old thirst level: 1470 - thirst level change: -2980
- / Sleep deprivation | item used: flask - old sleepiness level: 1721.5 - sleepiness level change: -60
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- [LSS] Spawning object [sim_default_monolith_325249][sim_default_monolith_3][25249]
- [LSS] Spawning object [sim_default_monolith_225254][sim_default_monolith_2][25254]
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436255856 K], reserved[28672 K], committed[2668880 K]
- * [ D3D ]: textures[3616896 K]
- * [x-ray]: process heap[1916393 K]
- * [x-ray]: economy: strings[280253 K], smem[273181 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1742.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 90
- * Saving spawns...
- * Saving objects...
- * 24712 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- [LSS] Spawning object [sim_default_zombied_324161][sim_default_zombied_3][24161]
- [LSS] Spawning object [sim_default_zombied_124164][sim_default_zombied_1][24164]
- [LSS] Spawning object [sim_default_zombied_224167][sim_default_zombied_2][24167]
- [LSS] Spawning object [sim_default_duty_424456][sim_default_duty_4][24456]
- [LSS] Spawning object [sim_default_duty_224461][sim_default_duty_2][24461]
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436256176 K], reserved[28672 K], committed[2668560 K]
- * [ D3D ]: textures[3681074 K]
- * [x-ray]: process heap[1925292 K]
- * [x-ray]: economy: strings[280328 K], smem[286564 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1796.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 150
- * Saving spawns...
- * Saving objects...
- * 24639 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436256176 K], reserved[28672 K], committed[2668560 K]
- * [ D3D ]: textures[3681074 K]
- * [x-ray]: process heap[1925308 K]
- * [x-ray]: economy: strings[280329 K], smem[286578 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1796.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 150
- * Saving spawns...
- * Saving objects...
- * 24638 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- [LSS] Spawning object [sim_default_killer_220654][sim_default_killer_2][20654]
- [LSS] Spawning object [sim_default_killer_320658][sim_default_killer_3][20658]
- [LSS] Spawning object [sim_default_killer_320663][sim_default_killer_3][20663]
- * Register UI: Dialog
- DRX SL task ended: simulation_task_23
- DRX SL: drx_sl_task_giver_25680 unregistered (0 outstanding)
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436255568 K], reserved[28672 K], committed[2669168 K]
- * [ D3D ]: textures[3699594 K]
- * [x-ray]: process heap[1932357 K]
- * [x-ray]: economy: strings[280435 K], smem[295527 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1823.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 180
- * Saving spawns...
- * Saving objects...
- * 24645 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436255568 K], reserved[28096 K], committed[2669744 K]
- * [ D3D ]: textures[3699594 K]
- * [x-ray]: process heap[1933834 K]
- * [x-ray]: economy: strings[280461 K], smem[295527 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1850.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 210
- * Saving spawns...
- * Saving objects...
- * 24646 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- Respawning non-kit item: trc_medkit_scientic
- * Register UI: UIInventory
- [LSS] Spawning object [sim_default_ecolog_124605][sim_default_ecolog_1][24605]
- [LSS] Spawning object [sim_default_ecolog_224609][sim_default_ecolog_2][24609]
- old uses 2, new uses 2, diff 0
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436257452 K], reserved[24704 K], committed[2671252 K]
- * [ D3D ]: textures[3710457 K]
- * [x-ray]: process heap[1937141 K]
- * [x-ray]: economy: strings[280512 K], smem[299448 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1877.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 240
- * Saving spawns...
- * Saving objects...
- * 24656 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- Respawning non-kit item: dar_energy_drink
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436257452 K], reserved[23232 K], committed[2672724 K]
- * [ D3D ]: textures[3710628 K]
- * [x-ray]: process heap[1937846 K]
- * [x-ray]: economy: strings[280519 K], smem[299551 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1877.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 240
- * Saving spawns...
- * Saving objects...
- * 24664 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436257452 K], reserved[19712 K], committed[2676244 K]
- * [ D3D ]: textures[3711044 K]
- * [x-ray]: process heap[1941435 K]
- * [x-ray]: economy: strings[280524 K], smem[299824 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1904.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 270
- * Saving spawns...
- * Saving objects...
- * 24645 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- old uses 2, new uses 2, diff 0
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436257452 K], reserved[19712 K], committed[2676244 K]
- * [ D3D ]: textures[3709722 K]
- * [x-ray]: process heap[1941820 K]
- * [x-ray]: economy: strings[280528 K], smem[302251 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1958.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 330
- * Saving spawns...
- * Saving objects...
- * 24653 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- Respawning non-kit item: itm_ros_2
- Respawning non-kit item: itm_zat_79
- Respawning non-kit item: itm_gar_33
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436257452 K], reserved[17792 K], committed[2678164 K]
- * [ D3D ]: textures[3712284 K]
- * [x-ray]: process heap[1943749 K]
- * [x-ray]: economy: strings[280540 K], smem[302862 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1985.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 360
- * Saving spawns...
- * Saving objects...
- * 24658 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [steel_wool52995][steel_wool][52995]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [underwear53249][underwear][53249]
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- Respawning non-kit item: labc_drug_anabiotic
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436257132 K], reserved[14848 K], committed[2681428 K]
- * [ D3D ]: textures[3719134 K]
- * [x-ray]: process heap[1946625 K]
- * [x-ray]: economy: strings[280540 K], smem[303858 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 2039.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 420
- * Saving spawns...
- * Saving objects...
- * 24662 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- old uses 3, new uses 3, diff 0
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- / Thirst deprivation | Item used: akvatab - old thirst level: 420 - thirst level change: 200
- / Sleep deprivation | item used: akvatab - old sleepiness level: 2039.5 - sleepiness level change: -62
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436241260 K], reserved[30656 K], committed[2681492 K]
- * [ D3D ]: textures[3719310 K]
- * [x-ray]: process heap[1946835 K]
- * [x-ray]: economy: strings[280543 K], smem[304911 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1977.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 620
- * Saving spawns...
- * Saving objects...
- * 24668 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * Register UI: UIInventory
- old uses 3, new uses 3, diff 0
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436241260 K], reserved[29120 K], committed[2683028 K]
- * [ D3D ]: textures[3728868 K]
- * [x-ray]: process heap[1947638 K]
- * [x-ray]: economy: strings[280541 K], smem[305148 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 2031.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 680
- * Saving spawns...
- * Saving objects...
- * 24664 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- old uses 6, new uses 6, diff 0
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436241260 K], reserved[27328 K], committed[2684820 K]
- * [ D3D ]: textures[3728358 K]
- * [x-ray]: process heap[1948369 K]
- * [x-ray]: economy: strings[280596 K], smem[305148 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 2058.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 710
- * Saving spawns...
- * Saving objects...
- * 24665 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- / Thirst deprivation | Item used: cigar1 - old thirst level: 710 - thirst level change: 150
- / Sleep deprivation | item used: cigar1 - old sleepiness level: 2058.5 - sleepiness level change: -49
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436241260 K], reserved[27264 K], committed[2684884 K]
- * [ D3D ]: textures[3728358 K]
- * [x-ray]: process heap[1949525 K]
- * [x-ray]: economy: strings[280599 K], smem[305457 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 2009.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 860
- * Saving spawns...
- * Saving objects...
- * 24665 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_stalker_019630][sim_default_stalker_0][19630]
- [LSS] Spawning object [sim_default_stalker_019633][sim_default_stalker_0][19633]
- * Register UI: UIInventory
- / Thirst deprivation | Item used: caffeine - old thirst level: 920 - thirst level change: 200
- / Sleep deprivation | item used: caffeine - old sleepiness level: 2063.5 - sleepiness level change: -220
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_freedom_224499][sim_default_freedom_2][24499]
- [LSS] Spawning object [sim_default_freedom_424503][sim_default_freedom_4][24503]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [jar58115][jar][58115]
- [LSS] Spawning object [roubles58116][roubles][58116]
- [LSS] Spawning object [roubles58368][roubles][58368]
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Unregister UI: Dialog
- Respawning non-kit item: itm_lim_54
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436239916 K], reserved[22208 K], committed[2691284 K]
- * [ D3D ]: textures[3730929 K]
- * [x-ray]: process heap[1956590 K]
- * [x-ray]: economy: strings[280717 K], smem[315855 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1870.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1150
- * Saving spawns...
- * Saving objects...
- * 24665 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_renegade_120452][sim_default_renegade_1][20452]
- [LSS] Spawning object [sim_default_renegade_120455][sim_default_renegade_1][20455]
- [LSS] Spawning object [sim_default_renegade_120458][sim_default_renegade_1][20458]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436239916 K], reserved[16896 K], committed[2696596 K]
- * [ D3D ]: textures[3732295 K]
- * [x-ray]: process heap[1961879 K]
- * [x-ray]: economy: strings[280770 K], smem[319788 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1897.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1180
- * Saving spawns...
- * Saving objects...
- * 24667 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- Found kit; name: itm_mil_166 - level: l07_military - section: cleaning_kit_s - id: 23444
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436239916 K], reserved[15616 K], committed[2697876 K]
- * [ D3D ]: textures[3732295 K]
- * [x-ray]: process heap[1962962 K]
- * [x-ray]: economy: strings[280769 K], smem[319788 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1924.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1210
- * Saving spawns...
- * Saving objects...
- * 24666 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRecipe
- * Unregister UI: UIRecipe
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- / Thirst deprivation | Item used: energy_drink - old thirst level: 1210 - thirst level change: -2220
- / Sleep deprivation | item used: energy_drink - old sleepiness level: 1924.5 - sleepiness level change: -30
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436223724 K], reserved[28160 K], committed[2701524 K]
- * [ D3D ]: textures[3733831 K]
- * [x-ray]: process heap[1965895 K]
- * [x-ray]: economy: strings[280761 K], smem[319976 K]
- # SAVING: NPC items | number of saved npcs: 30
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 1921.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 30
- * Saving spawns...
- * Saving objects...
- * 24662 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- [LSS] Spawning object [sim_default_zombied_424752][sim_default_zombied_4][24752]
- [LSS] Spawning object [sim_default_zombied_224761][sim_default_zombied_2][24761]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436223724 K], reserved[21696 K], committed[2707988 K]
- * [ D3D ]: textures[3738892 K]
- * [x-ray]: process heap[1973054 K]
- * [x-ray]: economy: strings[280814 K], smem[325565 K]
- # SAVING: NPC items | number of saved npcs: 31
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- # SAVING: Sleep deprivation | last_sleep: 2002.5
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 120
- * Saving spawns...
- * Saving objects...
- * 24679 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- Respawning non-kit item: itm_pri_78
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- treasure_manager: armor_cost = 37000
- [LSS] Spawning object [sim_default_zombied_123901][sim_default_zombied_1][23901]
- [LSS] Spawning object [sim_default_zombied_223904][sim_default_zombied_2][23904]
- [LSS] Spawning object [sim_default_zombied_123907][sim_default_zombied_1][23907]
- [LSS] Spawning object [sim_default_zombied_223910][sim_default_zombied_2][23910]
- * Unregister UI: UIInventory
- MCM given bad path:dmg_dfrc/config_version
- * Script Version: 20205
- * Config Version: 0
- MCM given bad path:dmg_dfrc/rmods/apply_rmod_reset
- MCM given bad path:dmg_dfrc/rmods/reset_ae_value
- MCM given bad path:dmg_dfrc/rmods/reset_ae_variance
- MCM given bad path:dmg_dfrc/rmods/reset_cf_value
- MCM given bad path:dmg_dfrc/rmods/reset_cf_variance
- MCM given bad path:dmg_dfrc/rmods/min_keep_goodwill_percent_on_reset
- MCM given bad path:dmg_dfrc/rmods/max_keep_goodwill_percent_on_reset
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436223724 K], reserved[19456 K], committed[2710228 K]
- * [ D3D ]: textures[3743439 K]
- * [x-ray]: process heap[1975323 K]
- * [x-ray]: economy: strings[280901 K], smem[330333 K]
- Respawning non-kit item: itm_kat_16
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(64) : func_or_userdata
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\actor_menu_inventory.script(53) :
- [LSS] Spawning object [sim_default_stalker_225437][sim_default_stalker_2][25437]
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- / Thirst deprivation | Item used: cigar1 - old thirst level: 180 - thirst level change: 150
- / Sleep deprivation | item used: cigar1 - old sleepiness level: 2056.5 - sleepiness level change: -49
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436223724 K], reserved[17536 K], committed[2712148 K]
- * [ D3D ]: textures[3744568 K]
- * [x-ray]: process heap[1977314 K]
- * [x-ray]: economy: strings[280992 K], smem[332028 K]
- # SAVING: NPC items | number of saved npcs: 31
- # SAVING: Water deprivation | last_drink: 360
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2034.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24680 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [roubles12584][roubles][12584]
- [LSS] Spawning object [roubles13768][roubles][13768]
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436223724 K], reserved[14720 K], committed[2714964 K]
- * [ D3D ]: textures[3744568 K]
- * [x-ray]: process heap[1979708 K]
- * [x-ray]: economy: strings[281017 K], smem[332729 K]
- # SAVING: NPC items | number of saved npcs: 31
- # SAVING: Water deprivation | last_drink: 390
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2061.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24681 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- ! [LUA] 11 : [C ] use
- ! [LUA] 12 : [Lua] c:/anomaly\gamedata\scripts\game_backpack_travel.script(99) : func_or_userdata
- ! [LUA] 13 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 14 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 15 : [Lua] c:/anomaly\gamedata\scripts\pda.script(74) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[27968 K], committed[2717972 K]
- * [ D3D ]: textures[3745314 K]
- * [x-ray]: process heap[1981205 K]
- * [x-ray]: economy: strings[280941 K], smem[333002 K]
- # SAVING: NPC items | number of saved npcs: 31
- # SAVING: Water deprivation | last_drink: 450
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2115.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24668 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- Respawning non-kit item: itm_gar_83
- Found kit; name: itm_mil_206 - level: l07_military - section: light_repair_kit - id: 23318
- Respawning non-kit item: itm_out_31
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[26816 K], committed[2719124 K]
- * [ D3D ]: textures[3748216 K]
- * [x-ray]: process heap[1983764 K]
- * [x-ray]: economy: strings[281723 K], smem[333452 K]
- # SAVING: NPC items | number of saved npcs: 31
- # SAVING: Water deprivation | last_drink: 480
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2142.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24729 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[25856 K], committed[2720084 K]
- * [ D3D ]: textures[3748218 K]
- * [x-ray]: process heap[1984662 K]
- * [x-ray]: economy: strings[281722 K], smem[333452 K]
- # SAVING: NPC items | number of saved npcs: 31
- # SAVING: Water deprivation | last_drink: 510
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2169.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24728 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: Dialog
- - simulation_task_28 | Cached result = squad_id (21574) [monolith] - smart_id(16122) - is_enemy: true - scripted: false
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- / Thirst deprivation | Item used: medkit - old thirst level: 540 - thirst level change: 124
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- [LSS] Spawning object [sim_default_freedom_318290][sim_default_freedom_3][18290]
- [LSS] Spawning object [sim_default_freedom_329697][sim_default_freedom_3][29697]
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[22592 K], committed[2723348 K]
- * [ D3D ]: textures[3753275 K]
- * [x-ray]: process heap[1987142 K]
- * [x-ray]: economy: strings[281775 K], smem[336628 K]
- # SAVING: NPC items | number of saved npcs: 32
- # SAVING: Water deprivation | last_drink: 694
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2223.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24723 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: Dialog
- - simulation_task_48 | on_init_delivery_task | giver_comm: stalker - target_id: 23643 - item_1_sec: quest_package_4 - lvl_task: l07_military - lvl_target: k00_marsh
- * Register UI: UIInventory
- / Combined two [caffeine] items | uses_from: (22758) [1] - uses_to: (23080) [1] - new_uses: [2]
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[21952 K], committed[2723988 K]
- * [ D3D ]: textures[3754109 K]
- * [x-ray]: process heap[1988743 K]
- * [x-ray]: economy: strings[281811 K], smem[337045 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 724
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2250.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24728 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(64) : func_or_userdata
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\actor_menu_inventory.script(53) :
- * Unregister UI: UIInventory
- [LSS] Spawning object [roubles16050][roubles][16050]
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[20480 K], committed[2725460 K]
- * [ D3D ]: textures[3756456 K]
- * [x-ray]: process heap[1989592 K]
- * [x-ray]: economy: strings[281760 K], smem[337758 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 814
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2331.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24733 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(64) : func_or_userdata
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\actor_menu_inventory.script(53) :
- * Unregister UI: UIInventory
- * Register UI: UIMapKit
- * Unregister UI: UIMapKit
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207212 K], reserved[19520 K], committed[2726676 K]
- * [ D3D ]: textures[3759529 K]
- * [x-ray]: process heap[1990209 K]
- * [x-ray]: economy: strings[281791 K], smem[337771 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 814
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2331.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24736 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[19072 K], committed[2726868 K]
- * [ D3D ]: textures[3758505 K]
- * [x-ray]: process heap[1990370 K]
- * [x-ray]: economy: strings[281789 K], smem[337771 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 844
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2358.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24735 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- treasure_manager: armor_cost = 89000
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- ! [LUA] 11 : [C ] use
- ! [LUA] 12 : [Lua] c:/anomaly\gamedata\scripts\game_backpack_travel.script(99) : func_or_userdata
- ! [LUA] 13 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 14 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 15 : [Lua] c:/anomaly\gamedata\scripts\pda.script(74) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436207468 K], reserved[17792 K], committed[2728148 K]
- * [ D3D ]: textures[3759187 K]
- * [x-ray]: process heap[1992166 K]
- * [x-ray]: economy: strings[281798 K], smem[337994 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 874
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2385.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24740 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436191276 K], reserved[28352 K], committed[2733780 K]
- * [ D3D ]: textures[3772757 K]
- * [x-ray]: process heap[1997692 K]
- * [x-ray]: economy: strings[281794 K], smem[340420 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 934
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2439.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24735 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- ! WARNING: collect_translations | strings of (st_dyn_news_spam_faction_stalker_) don't exist!
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436191276 K], reserved[25920 K], committed[2736212 K]
- * [ D3D ]: textures[3772757 K]
- * [x-ray]: process heap[1998855 K]
- * [x-ray]: economy: strings[281810 K], smem[340420 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 934
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2439.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24735 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- [LSS] Spawning object [sim_default_killer_219580][sim_default_killer_2][19580]
- [LSS] Spawning object [sim_default_killer_119584][sim_default_killer_1][19584]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436191276 K], reserved[24192 K], committed[2737940 K]
- * [ D3D ]: textures[3783001 K]
- * [x-ray]: process heap[2002076 K]
- * [x-ray]: economy: strings[281904 K], smem[344159 K]
- # SAVING: NPC items | number of saved npcs: 33
- # SAVING: Water deprivation | last_drink: 994
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2493.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24752 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436191276 K], reserved[23296 K], committed[2738836 K]
- * [ D3D ]: textures[3783707 K]
- * [x-ray]: process heap[2002858 K]
- * [x-ray]: economy: strings[281902 K], smem[344159 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: Water deprivation | last_drink: 1024
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2520.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24752 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- treasure_manager: armor_cost = 34280
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436189608 K], reserved[20224 K], committed[2743576 K]
- * [ D3D ]: textures[3783707 K]
- * [x-ray]: process heap[2005024 K]
- * [x-ray]: economy: strings[281907 K], smem[344867 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: Water deprivation | last_drink: 1054
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2547.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24752 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: UIInventory
- / Thirst deprivation | Item used: cigar2 - old thirst level: 1054 - thirst level change: 150
- / Sleep deprivation | item used: cigar2 - old sleepiness level: 2547.5 - sleepiness level change: -60
- * Unregister UI: UIInventory
- * Register UI: UIRecipe
- * Unregister UI: UIRecipe
- [LSS] Spawning object [sim_default_monolith_321416][sim_default_monolith_3][21416]
- [LSS] Spawning object [sim_default_monolith_221421][sim_default_monolith_2][21421]
- [LSS] Spawning object [sim_default_monolith_221425][sim_default_monolith_2][21425]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRecipe
- * Unregister UI: UIRecipe
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_ecolog_322152][sim_default_ecolog_3][22152]
- [LSS] Spawning object [sim_default_ecolog_422155][sim_default_ecolog_4][22155]
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIRepair
- * Unregister UI: UIRepair
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173416 K], reserved[30272 K], committed[2749720 K]
- * [ D3D ]: textures[3823264 K]
- * [x-ray]: process heap[2011467 K]
- * [x-ray]: economy: strings[282001 K], smem[353200 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: Water deprivation | last_drink: 1234
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2514.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24748 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- [LSS] Spawning object [sim_default_stalker_019830][sim_default_stalker_0][19830]
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIWheelCompanion
- * Unregister UI: UIWheelCompanion
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173416 K], reserved[30208 K], committed[2749784 K]
- * [ D3D ]: textures[3823264 K]
- * [x-ray]: process heap[2011909 K]
- * [x-ray]: economy: strings[282016 K], smem[353200 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: Water deprivation | last_drink: 1264
- # SAVING: DFRC Persistent Data
- # SAVING: level_weather | cycle: clear - preset: w_clear1 - is_underground: false - weather_storage size: 0
- # SAVING: Sleep deprivation | last_sleep: 2541.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24748 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- [LSS] Spawning object [sim_default_ecolog_215116][sim_default_ecolog_2][15116]
- [LSS] Spawning object [sim_default_ecolog_115248][sim_default_ecolog_1][15248]
- [LSS] Spawning object [sim_default_ecolog_215294][sim_default_ecolog_2][15294]
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- / Thirst deprivation | Item used: cigar1 - old thirst level: 1294 - thirst level change: 150
- / Sleep deprivation | item used: cigar1 - old sleepiness level: 2568.5 - sleepiness level change: -49
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- -level_weathers: get_next_weather_cycle | new_weather = rain
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173376 K], reserved[27584 K], committed[2752448 K]
- * [ D3D ]: textures[3822753 K]
- * [x-ray]: process heap[2014259 K]
- * [x-ray]: economy: strings[282072 K], smem[355370 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1474
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2546.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24747 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173376 K], reserved[27584 K], committed[2752448 K]
- * [ D3D ]: textures[3822753 K]
- * [x-ray]: process heap[2014332 K]
- * [x-ray]: economy: strings[282074 K], smem[355370 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1504
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2573.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24746 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173376 K], reserved[27008 K], committed[2753024 K]
- * [ D3D ]: textures[3823777 K]
- * [x-ray]: process heap[2014982 K]
- * [x-ray]: economy: strings[282067 K], smem[355579 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1564
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2627.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24745 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- * Register UI: Dialog
- - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- -simulation_task_52 on_init_fate_task | task_giver_comm: freedom - task_giver_name: Romka Pacifist map: k01_darkscape - item_1_sec: detector_radio - item_2_sec: broken_pda - freq: 52
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19291 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19834 - target_comm: dolg - lvl_task: l07_military - lvl_target: k02_trucks_cemetery
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19291 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19291 - target_comm: dolg - lvl_task: l07_military - lvl_target: l05_bar
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_8 | Cached result = squad_id (21875) [army]
- - mil_smart_terrain_7_7_freedom_leader_stalker_task_4 | setup_bounty_task | target_id: 19834 - target_comm: dolg - lvl_task: l07_military - lvl_target: k02_trucks_cemetery
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- - simulation_task_45 | drx_sl_create_quest_stash | target_id: 15921 - lvl_target: l10_red_forest - type: 2
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: Dialog
- - simulation_task_39 | Cached result = squad_id (21415) [monolith] - smart_id(15413) - is_enemy: true - scripted: false
- CRandomTask:give_task() task_id[simulation_task_39]
- giver_id 20744
- / simulation_task_39 | Faction [monolith] is re-added to cache_assault_func table
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173376 K], reserved[26048 K], committed[2753984 K]
- * [ D3D ]: textures[3823777 K]
- * [x-ray]: process heap[2014922 K]
- * [x-ray]: economy: strings[282097 K], smem[355579 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 1624
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2681.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24719 objects are successfully saved
- * Game player - quicksave_1.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_1.scop'
- * Register UI: UIInventory
- / Thirst deprivation | Item used: energy_drink - old thirst level: 1624 - thirst level change: -2220
- / Sleep deprivation | item used: energy_drink - old sleepiness level: 2681.5 - sleepiness level change: -30
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173948 K], reserved[25088 K], committed[2754372 K]
- * [ D3D ]: textures[3825314 K]
- * [x-ray]: process heap[2016058 K]
- * [x-ray]: economy: strings[282098 K], smem[356147 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 30
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2678.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24718 objects are successfully saved
- * Game player - quicksave_2.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_2.scop'
- * Register UI: UIWheelAmmo
- * Unregister UI: UIWheelAmmo
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173948 K], reserved[25088 K], committed[2754372 K]
- * [ D3D ]: textures[3825314 K]
- * [x-ray]: process heap[2016192 K]
- * [x-ray]: economy: strings[282120 K], smem[356147 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 30
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2678.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24720 objects are successfully saved
- * Game player - quicksave_3.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_3.scop'
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436173948 K], reserved[24704 K], committed[2754756 K]
- * [ D3D ]: textures[3824290 K]
- * [x-ray]: process heap[2016803 K]
- * [x-ray]: economy: strings[282120 K], smem[356147 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 30
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2678.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24716 objects are successfully saved
- * Game player - quicksave_4.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_4.scop'
- * Register UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Unregister UI: Dialog
- * Register UI: UIInventory
- * Unregister UI: UIInventory
- * Register UI: UIInventory
- ! [LUA] CEntityAlive : cannot access class member CScriptGameObject::GetHealth!
- ! [LUA] 0 : [C ] __index
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\factionid_hud_mcm.script(518) : func_or_userdata
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(276) : make_callback
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 4 : [Lua] c:/anomaly\gamedata\scripts\_g.script(150) : Register_UI
- ! [LUA] 5 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(130) : ui_inventory_start
- ! [LUA] 6 : [Lua] ...omaly\gamedata\scripts\zz_npc_loot_claim_softcore.script(85) : start
- ! [LUA] 7 : [Lua] c:/anomaly\gamedata\scripts\ui_inventory.script(3055) :
- ! [LUA] 8 : [Lua] c:/anomaly\gamedata\scripts\axr_main.script(278) : make_callback
- ! [LUA] 9 : [Lua] c:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
- ! [LUA] 10 : [Lua] c:/anomaly\gamedata\scripts\bind_physic_object.script(122) :
- * Unregister UI: UIInventory
- * [x-ray]: Full Memory Stats
- * [win32]: free[137436175084 K], reserved[23744 K], committed[2754580 K]
- * [ D3D ]: textures[3824290 K]
- * [x-ray]: process heap[2017702 K]
- * [x-ray]: economy: strings[282147 K], smem[356675 K]
- # SAVING: NPC items | number of saved npcs: 34
- # SAVING: DFRC Persistent Data
- # SAVING: Water deprivation | last_drink: 90
- # SAVING: level_weather | cycle: rain - preset: w_cloudy1 - is_underground: false - weather_storage size: 1
- # SAVING: Sleep deprivation | last_sleep: 2732.5
- # SAVING: Ironman mode - Second Wind | uuid = 1.5.3_540.67822719582647102 - life_feature = true - granted_lives = 0 - life_cycle = 24 - sleep_hrs = 0
- * Saving spawns...
- * Saving objects...
- * 24725 objects are successfully saved
- * Game player - quicksave_5.scop is successfully saved to file 'c:/anomaly\appdata\savedgames\player - quicksave_5.scop'
- / Thirst deprivation | Item used: medkit - old thirst level: 90 - thirst level change: 124
- / Sleep deprivation | item used: bandage - old sleepiness level: 2732.5 - sleepiness level change: 12
- [LSS] Spawning object [sim_default_zombied_224269][sim_default_zombied_2][24269]
- [LSS] Spawning object [sim_default_zombied_424272][sim_default_zombied_4][24272]
- [LSS] Spawning object [sim_default_zombied_124275][sim_default_zombied_1][24275]
- [LSS] Spawning object [sim_default_zombied_324278][sim_default_zombied_3][24278]
- stack trace:
- ! [LUA] 0 : [C ] best_cover
- ! [LUA] 1 : [Lua] c:/anomaly\gamedata\scripts\utils_obj.script(551) : find_close_cover
- ! [LUA] 2 : [Lua] c:/anomaly\gamedata\scripts\axr_fight_from_cover.script(139) : try_go_cover
- ! [LUA] 3 : [Lua] c:/anomaly\gamedata\scripts\axr_fight_from_cover.script(238) :
- SymInit: Symbol-SearchPath: '.;C:\Anomaly;C:\Anomaly\bin;C:\windows;C:\windows\system32;', symOptions: 530, UserName: 'arthur'
- OS-Version: 6.2.9200 () 0x0-0x1
- C:\Anomaly\bin\AnomalyDX11AVX.exe:AnomalyDX11AVX.exe (0000000140000000), size: 20574208 (result: 0), SymType: '-exported-', PDB: 'C:\Anomaly\bin\AnomalyDX11AVX.exe'
- at address 0x0000000140407BB2
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